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Project Zero 2: Wii Edition

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Camera Obscura. Using the Camera Obscura when ghosts appear, the game switches to a first-person perspective. Greater damage is dealt when a ghost is caught at chose range, in mid-attack, or when multiple ghosts are caught in the same shot. The Camera Obscura can be upgraded using lenses found during the game, and points earned by both defeating hostile ghosts and capturing non-hostile ghosts which briefly appear.
1745: 1785: 1773: 239:(2003), following sisters Mio and Mayu Amakura as they are trapped in a ghost-filled village cursed by a failed ritual. Gameplay follows Mio as she explores the village searching for Mayu, fighting hostile ghosts using the series' recurring Camera Obscura. The game includes new endings, and an arcade minigame. 410:
both reworked and made older and less "cute" under Kikuchi's guidance. The redesigns needed to take the camera angle into account, as Mio would not be seen much from the front outside cutscenes. The team also included a new ghost character called Kureha, originally intended as playing a role in mini-games.
423:"Shadow Festival" ending was the happier of the two, as Mio and Mayu were together despite dying in the village. The "Frozen Butterfly" ending, where Mayu goes mad and kills Mio, was intended as the worst possible ending. The "Frozen Butterfly" title referenced a recurring motif in traditional haiku. 418:
ending theme "Chou", returned to create a new ending theme "Kurenai". Amano was not surprised when approached by Shibata, as she both knew of the remake's development well in advance and enjoyed working on the series. She had some trouble creating a new theme, reusing her recurring string motif from
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with additional content. The storyline revolves around Mio and Mayu being drawn into the aftermath of a failed ritual where one twin must sacrifice another to restrain a dark power called the Hellish Abyss. The game has six endings, four of them carried over from the original game and its Xbox port,
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The Haunted House mini-game was included at Shibata's suggestion, going from a mode with ties into the main story to a self-contained bonus mode. It partly emerged during testing of the Minakami Village environment. The art design was reworked for the remake, with lead characters Mio and Mayu being
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The new endings were included at Kikuchi's wish, who originally wanted a new happy ending. Shibata was unable to think up suitable scenarios, so Kikuchi changed his request to a tragic ending. Shibata's concepts were split between the two new endings, "Shadow Festival" and "Frozen Butterfly". The
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Basic gameplay is carried over from the original. Mio explores Minakami Village, solving puzzles and fighting hostile ghosts to progress through the game. She can pick up progression items and resources including health restoratives and film types serving as ammunition for the series' recurring
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is the need to hold the action button to interact with objects or pick up items. There is a chance for a ghost attack. A new game mode is "Haunted House", a first-person on-rails experience where players must remain still while holding the Wii controls while ghosts appear to scare the player.
434:, with the characters being dubbed by British actors. The game was released in Australia and New Zealand on 28 June, and in Europe on 29 June. It was published in all regions by Nintendo. The game was not released in North America, prompting lobbying attempts by fans inspired by the 1493: 29: 1485: 406:. The team polished and expanded the "Touch System", where players hold a button to pick up items, to make the experience more unsettling. Due to the change in camera angle, the environment needed to be fully redesigned. 1865: 1176: 1245: 951: 394:, allowing the team to also expand upon and improve their new systems using the remake. Production began in 2010 after the team had settled on their production goals of reworking 1875: 264:
returned to provide a new theme song. While released in Japan and PAL regions, it was not released in North America. The game saw generally positive reviews from journalists.
689: 1134: 849: 809: 402:'s Toru Osawa and Toshiharu Izuno were respective co-director and co-publisher, and co-programmers. Shibata had previously worked with Osawa and Izuno on 318:, incorporating motion control elements for controlling the Camera Obscura and aiming a torch in earlier parts of the game. An element carried over from 1400: 1212: 1347: 879: 712: 1378: 1855: 1426: 925: 1665: 368: 252: 1598: 1475: 760: 1277: 1168: 1235: 1564: 961: 1825: 1885: 1850: 1672: 1830: 1810: 1789: 1642: 679: 284: 235: 656: 1860: 1840: 1142: 297:
gained either on different difficulties, watching certain in-game events, or completing battle scenes within a given time limit.
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in which the player controls Mio Amakura as she searches for her twin sister Mayu in the haunted Minakami Village. The game is a
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called the game "an enduring classic that every horror fan should have in their collection".
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Zero ~Deep Crimson Butterfly~ Capture & Setting Material Collection Forest of Crimson
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theme songs after "Chou", and thinking of it as a "little sister" to the original theme.
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and Keisuke Kikuchi decided to remake one of the earlier games in the style of
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Zero/Zero ~Crimson Butterfly~ Horror Fan Book Time of the Vengeful Spirit
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and producer Keisuke Kikuchi reprised their roles, creating a remake of
1306: 1106: 1057: 717: 514: 376:, which saw extensive gameplay and design changes compared to earlier 166: 260:, and the characters and environments redesigned. Singer-songwriter 1236:"Fan Group 'Operation Zero' Attempts to Scare Nintendo of America" 148: 1580: 1342: 1169:"Project Zero 2: Wii Edition Australian Release Date Revealed" 952:"Project Zero 2 review: Seven years old, but still terrifying" 608: 538: 373: 304:
Unlike the overhead fixed-perspective camera of the original,
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Wii用ソフト「零 新作(仮称)」,コーエーテクモゲームスと任天堂の共同開発が決定。双子の姉妹が訪れる集落「皆神村」とは?
1135:"Project Zero 2: Wii Edition Will Have British Voice Acting" 774: 772: 360:(original above) were reworked for the Wii remake (below.) 989: 987: 985: 983: 981: 979: 618:
called it "the best horror game on Wii, by some margin."
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Video games set in abandoned buildings and structures
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The gameplay was reworked based on 1624: 1599: 1585: 1577: 873: 871: 869: 867: 833: 831: 829: 827: 713:"Previews - Fatal Frame 2: Director's Cut" 474: 449: 27: 18: 1486:"Iwata Asks: Project Zero 2 Wii Edition" 1768: 1515: 631: 1427:"Review - Project Zero 2: Wii Edition" 1280:from the original on 30 September 2022 1052:『零 ~眞紅の蝶~』天野月×柴田誠スペシャル対談! 『蝶』から『くれなゐ』へ 692:from the original on 30 September 2015 369:Fatal Frame: Mask of the Lunar Eclipse 253:Fatal Frame: Mask of the Lunar Eclipse 1381:from the original on 14 February 2019 1350:from the original on 22 November 2013 1268:"Project Zero 2: Wii Edition for Wii" 1179:from the original on 20 February 2014 1083: 1037: 1025: 1010: 993: 778: 7: 1338:"Project Zero 2: Wii Edition Review" 916:"Project Zero 2: Wii Edition Review" 880:"Project Zero 2: Wii Edition review" 852:from the original on 14 October 2013 840:"Project Zero 2: Wii Edition Review" 479: 454: 314:. The controls are adjusted for the 800:"Project Zero 2 Wii Edition Review" 445: 356:The graphics and camera control of 1234:Whitehead, Thomas (23 July 2012). 1101:『零 ~眞紅の蝶~』傑作和風ホラーアドベンチャーがついにWiiで登場 928:from the original on 28 March 2014 659:from the original on 25 April 2019 655:(in Japanese). 29 September 2010. 14: 1248:from the original on 24 July 2012 285:Fatal Frame II: Crimson Butterfly 236:Fatal Frame II: Crimson Butterfly 1783: 1771: 1744: 1743: 1215:from the original on 4 July 2022 1133:Sahdev, Ishaan (20 April 2012). 1114:from the original on 20 May 2012 838:Schilling, Chris (9 July 2012). 812:from the original on 15 May 2013 798:Minkley, Johnny (11 July 2013). 745:『「零〜zero〜」「零〜紅い蝶〜」恐怖ファンブック 怨霊の刻』 711:Maragos, Nich (25 August 2004). 346: 335: 1496:from the original on 5 May 2013 1314:from the original on 1 May 2019 1201:Phillips, Tom (13 April 2012). 1065:from the original on 2012-06-23 755:. 17 May 2004. pp. 14–21. 1856:Video games developed in Japan 1425:Morris, Reagan (9 July 2012). 1167:Bray, Nicholas (14 May 2012). 678:Shibata, Makoto (2 May 2013). 1: 1371:"Project Zero 2: Wii Edition" 1369:Brown, Andrew (9 July 2012). 1336:Hughes, Maes (29 June 2012). 1061:(in Japanese). 21 June 2012. 1562:Official website (Australia) 1531:Zero: Deep Crimson Butterfly 1310:(in Japanese). 5 July 2012. 1110:(in Japanese). 18 May 2012. 1401:"Project Zero 2 Wii review" 950:Sykes, Tom (14 July 2012). 914:Mason, Mike (6 July 2012). 878:Sykes, Tom (28 June 2012). 414:, who created the original 306:Project Zero 2: Wii Edition 292:and the following year for 273:Project Zero 2: Wii Edition 208:Project Zero 2: Wii Edition 22:Project Zero 2: Wii Edition 1902: 1826:Psychological horror games 1790:Speculative fiction/Horror 585:Official Nintendo Magazine 233:. 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Index


Developer(s)
Tecmo Koei Games
Publisher(s)
Nintendo
Director(s)
Makoto Shibata
Producer(s)
Designer(s)
Programmer(s)
Fatal Frame
Platform(s)
Wii
JP
AU
EU
Genre(s)
Survival horror
photography
Single-player
survival horror
Tecmo Koei Games
Nintendo
Wii
Fatal Frame II: Crimson Butterfly
Makoto Shibata
Fatal Frame: Mask of the Lunar Eclipse
Tsuki Amano
survival horror
remake of

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