348:
301:
Camera
Obscura. Using the Camera Obscura when ghosts appear, the game switches to a first-person perspective. Greater damage is dealt when a ghost is caught at chose range, in mid-attack, or when multiple ghosts are caught in the same shot. The Camera Obscura can be upgraded using lenses found during the game, and points earned by both defeating hostile ghosts and capturing non-hostile ghosts which briefly appear.
1745:
1785:
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239:(2003), following sisters Mio and Mayu Amakura as they are trapped in a ghost-filled village cursed by a failed ritual. Gameplay follows Mio as she explores the village searching for Mayu, fighting hostile ghosts using the series' recurring Camera Obscura. The game includes new endings, and an arcade minigame.
410:
both reworked and made older and less "cute" under
Kikuchi's guidance. The redesigns needed to take the camera angle into account, as Mio would not be seen much from the front outside cutscenes. The team also included a new ghost character called Kureha, originally intended as playing a role in mini-games.
423:"Shadow Festival" ending was the happier of the two, as Mio and Mayu were together despite dying in the village. The "Frozen Butterfly" ending, where Mayu goes mad and kills Mio, was intended as the worst possible ending. The "Frozen Butterfly" title referenced a recurring motif in traditional haiku.
418:
ending theme "Chou", returned to create a new ending theme "Kurenai". Amano was not surprised when approached by
Shibata, as she both knew of the remake's development well in advance and enjoyed working on the series. She had some trouble creating a new theme, reusing her recurring string motif from
296:
with additional content. The storyline revolves around Mio and Mayu being drawn into the aftermath of a failed ritual where one twin must sacrifice another to restrain a dark power called the
Hellish Abyss. The game has six endings, four of them carried over from the original game and its Xbox port,
409:
The
Haunted House mini-game was included at Shibata's suggestion, going from a mode with ties into the main story to a self-contained bonus mode. It partly emerged during testing of the Minakami Village environment. The art design was reworked for the remake, with lead characters Mio and Mayu being
337:
422:
The new endings were included at
Kikuchi's wish, who originally wanted a new happy ending. Shibata was unable to think up suitable scenarios, so Kikuchi changed his request to a tragic ending. Shibata's concepts were split between the two new endings, "Shadow Festival" and "Frozen Butterfly". The
300:
Basic gameplay is carried over from the original. Mio explores
Minakami Village, solving puzzles and fighting hostile ghosts to progress through the game. She can pick up progression items and resources including health restoratives and film types serving as ammunition for the series' recurring
322:
is the need to hold the action button to interact with objects or pick up items. There is a chance for a ghost attack. A new game mode is "Haunted House", a first-person on-rails experience where players must remain still while holding the Wii controls while ghosts appear to scare the player.
434:, with the characters being dubbed by British actors. The game was released in Australia and New Zealand on 28 June, and in Europe on 29 June. It was published in all regions by Nintendo. The game was not released in North America, prompting lobbying attempts by fans inspired by the
1493:
29:
1485:
406:. The team polished and expanded the "Touch System", where players hold a button to pick up items, to make the experience more unsettling. Due to the change in camera angle, the environment needed to be fully redesigned.
1865:
1176:
1245:
951:
394:, allowing the team to also expand upon and improve their new systems using the remake. Production began in 2010 after the team had settled on their production goals of reworking
1875:
264:
returned to provide a new theme song. While released in Japan and PAL regions, it was not released in North
America. The game saw generally positive reviews from journalists.
689:
1134:
849:
809:
402:'s Toru Osawa and Toshiharu Izuno were respective co-director and co-publisher, and co-programmers. Shibata had previously worked with Osawa and Izuno on
318:, incorporating motion control elements for controlling the Camera Obscura and aiming a torch in earlier parts of the game. An element carried over from
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gained either on different difficulties, watching certain in-game events, or completing battle scenes within a given time limit.
279:
in which the player controls Mio
Amakura as she searches for her twin sister Mayu in the haunted Minakami Village. The game is a
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called the game "an enduring classic that every horror fan should have in their collection".
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188:
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430:. It was released in the region on 28 June 2012. The game was localized for PAL regions by
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310:
276:
218:
184:
1464:
Zero ~Deep
Crimson Butterfly~ Capture & Setting Material Collection Forest of Crimson
419:
theme songs after "Chou", and thinking of it as a "little sister" to the original theme.
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and Keisuke Kikuchi decided to remake one of the earlier games in the style of
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315:
222:
44:
1576:
1784:
1207:
804:
502:
398:. Shibata and Kikuchi returned respectively as lead director and producer.
390:. The team also had several leftover ideas that were not implemented into
1489:
844:
749:
Zero/Zero ~Crimson Butterfly~ Horror Fan Book Time of the Vengeful Spirit
526:
399:
226:
56:
246:
and producer Keisuke Kikuchi reprised their roles, creating a remake of
1306:
1106:
1057:
717:
514:
376:, which saw extensive gameplay and design changes compared to earlier
166:
260:, and the characters and environments redesigned. Singer-songwriter
1236:"Fan Group 'Operation Zero' Attempts to Scare Nintendo of America"
148:
1580:
1342:
1169:"Project Zero 2: Wii Edition Australian Release Date Revealed"
952:"Project Zero 2 review: Seven years old, but still terrifying"
608:
538:
373:
304:
Unlike the overhead fixed-perspective camera of the original,
230:
134:
646:
Wii用ソフト「零 新作(仮称)」,コーエーテクモゲームスと任天堂の共同開発が決定。双子の姉妹が訪れる集落「皆神村」とは?
1135:"Project Zero 2: Wii Edition Will Have British Voice Acting"
774:
772:
360:(original above) were reworked for the Wii remake (below.)
989:
987:
985:
983:
981:
979:
618:
called it "the best horror game on Wii, by some margin."
680:"Fatal Frame 2 Hits PSN Tuesday, Series Director Speaks"
1866:
Video games set in abandoned buildings and structures
1761:
1021:
1019:
1006:
1004:
1002:
1704:
1682:
1627:
1620:
1203:"Spirit Camera: The Cursed Memoir 3DS release date"
194:
178:
140:
128:
116:
104:
88:
76:
62:
50:
38:
21:
639:
637:
635:
426:The game was announced in 2010 under the title
909:
907:
250:using unused concepts from the development of
1592:
8:
1403:. Official Nintendo Magazine. Archived from
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1196:
1194:
1162:
1160:
1094:
1092:
945:
943:
793:
791:
789:
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475:
308:uses an over-the-shoulder camera similar to
1876:Wii games re-released on the Nintendo eShop
256:(2008). The gameplay was reworked based on
1624:
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1585:
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873:
871:
869:
867:
833:
831:
829:
827:
713:"Previews - Fatal Frame 2: Director's Cut"
474:
449:
27:
18:
1486:"Iwata Asks: Project Zero 2 Wii Edition"
1768:
1515:
631:
1427:"Review - Project Zero 2: Wii Edition"
1280:from the original on 30 September 2022
1052:『零 ~眞紅の蝶~』天野月×柴田誠スペシャル対談! 『蝶』から『くれなゐ』へ
692:from the original on 30 September 2015
369:Fatal Frame: Mask of the Lunar Eclipse
253:Fatal Frame: Mask of the Lunar Eclipse
1381:from the original on 14 February 2019
1350:from the original on 22 November 2013
1268:"Project Zero 2: Wii Edition for Wii"
1179:from the original on 20 February 2014
1083:
1037:
1025:
1010:
993:
778:
7:
1338:"Project Zero 2: Wii Edition Review"
916:"Project Zero 2: Wii Edition Review"
880:"Project Zero 2: Wii Edition review"
852:from the original on 14 October 2013
840:"Project Zero 2: Wii Edition Review"
479:
454:
314:. The controls are adjusted for the
800:"Project Zero 2 Wii Edition Review"
445:
356:The graphics and camera control of
1234:Whitehead, Thomas (23 July 2012).
1101:『零 ~眞紅の蝶~』傑作和風ホラーアドベンチャーがついにWiiで登場
928:from the original on 28 March 2014
659:from the original on 25 April 2019
655:(in Japanese). 29 September 2010.
14:
1248:from the original on 24 July 2012
285:Fatal Frame II: Crimson Butterfly
236:Fatal Frame II: Crimson Butterfly
1783:
1771:
1744:
1743:
1215:from the original on 4 July 2022
1133:Sahdev, Ishaan (20 April 2012).
1114:from the original on 20 May 2012
838:Schilling, Chris (9 July 2012).
812:from the original on 15 May 2013
798:Minkley, Johnny (11 July 2013).
745:『「零〜zero〜」「零〜紅い蝶〜」恐怖ファンブック 怨霊の刻』
711:Maragos, Nich (25 August 2004).
346:
335:
1496:from the original on 5 May 2013
1314:from the original on 1 May 2019
1201:Phillips, Tom (13 April 2012).
1065:from the original on 2012-06-23
755:. 17 May 2004. pp. 14–21.
1856:Video games developed in Japan
1425:Morris, Reagan (9 July 2012).
1167:Bray, Nicholas (14 May 2012).
678:Shibata, Makoto (2 May 2013).
1:
1371:"Project Zero 2: Wii Edition"
1369:Brown, Andrew (9 July 2012).
1336:Hughes, Maes (29 June 2012).
1061:(in Japanese). 21 June 2012.
1562:Official website (Australia)
1531:Zero: Deep Crimson Butterfly
1310:(in Japanese). 5 July 2012.
1110:(in Japanese). 18 May 2012.
1401:"Project Zero 2 Wii review"
950:Sykes, Tom (14 July 2012).
914:Mason, Mike (6 July 2012).
878:Sykes, Tom (28 June 2012).
414:, who created the original
306:Project Zero 2: Wii Edition
292:and the following year for
273:Project Zero 2: Wii Edition
208:Project Zero 2: Wii Edition
22:Project Zero 2: Wii Edition
1902:
1826:Psychological horror games
1790:Speculative fiction/Horror
585:Official Nintendo Magazine
233:. The game is a remake of
1886:Single-player video games
1851:Video games about insects
1739:
1666:Mask of the Lunar Eclipse
1554:Official website (Europe)
1526:
483:
480:
458:
455:
404:Mask of the Lunar Eclipse
392:Mask of the Lunar Eclipse
388:Mask of the Lunar Eclipse
320:Mask of the Lunar Eclipse
258:Mask of the Lunar Eclipse
26:
1831:Fiction about sacrifices
1811:2010s horror video games
1546:Official website (Japan)
1459:
1300:
1100:
1051:
957:Computer and Video Games
744:
645:
491:Computer and Video Games
382:titles, series creators
366:Following completion of
221:video game developed by
1861:Video games set in 1988
1841:Video games about twins
327:Development and release
316:Wii Remote and Nunchuck
288:, released in 2003 for
1821:Mass murder in fiction
1460:零~眞紅の蝶~攻略&設定資料集 くれなゐの杜
1673:Maiden of Black Water
1643:II: Crimson Butterfly
1470:. 28 September 2012.
1466:] (in Japanese).
1375:Nintendo World Report
1301:零(ゼロ) 眞紅の蝶のレビュー・評価・感想
1173:Nintendo World Report
753:Jitsugyo no Nihon Sha
751:] (in Japanese).
574:Nintendo World Report
214:Zero ~Shinku no Chou~
725:on 25 September 2015
268:Content and gameplay
211:, known in Japan as
622:Notes and citations
477:
452:
1846:Video game remakes
1659:III: The Tormented
1567:2013-08-12 at the
781:, p. 102-111.
450:
436:Operation Rainfall
432:Nintendo of Europe
242:Original director
33:European cover art
1816:Fatal Frame games
1759:
1758:
1700:
1699:
1477:978-4-7758-0852-8
762:978-4-408-61623-0
604:
603:
473:
472:
416:Crimson Butterfly
396:Crimson Butterfly
248:Crimson Butterfly
225:and published by
204:
203:
100:Hisanori Takeuchi
96:Takanori Murakami
1893:
1806:2012 video games
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1503:
1501:
1492:. 4 April 2012.
1481:
1468:Tecmo Koei Games
1447:
1446:
1444:
1442:
1433:. Archived from
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1397:
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1145:on 12 April 2016
1141:. Archived from
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1087:
1086:, p. 44-47.
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996:, p. 48-53.
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960:. Archived from
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888:. Archived from
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721:. Archived from
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685:PlayStation Blog
675:
669:
668:
666:
664:
641:
478:
453:
428:Zero New Project
350:
339:
223:Tecmo Koei Games
170:
161:
152:
45:Tecmo Koei Games
31:
19:
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1569:Wayback Machine
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1437:on 23 July 2013
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451:Aggregate score
448:
444:
372:(2008) for the
364:
363:
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361:
353:
352:
351:
342:
341:
340:
329:
311:Resident Evil 4
277:survival horror
270:
219:survival horror
185:Survival horror
174:
165:
156:
147:
112:Toshiharu Izuno
111:
99:
97:
95:
84:Toshiharu Izuno
83:
82:Keisuke Kikuchi
71:
34:
17:
16:2012 video game
12:
11:
5:
1899:
1897:
1889:
1888:
1883:
1881:Wii-only games
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1873:
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1731:Gekijōban Zero
1728:
1726:Makoto Shibata
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1540:External links
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892:on 2 July 2012
885:Nintendo Gamer
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615:Nintendo Gamer
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384:Makoto Shibata
358:Project Zero 2
355:
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244:Makoto Shibata
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1407:on 2013-06-02
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162:28 June 2012
153:28 June 2012
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52:Publisher(s)
40:Developer(s)
1836:Tecmo games
1778:Video games
1712:Tsuki Amano
1650:Wii Edition
1636:Fatal Frame
1628:Main series
1621:Video games
1609:Fatal Frame
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1441:13 November
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481:Publication
412:Tsuki Amano
379:Fatal Frame
262:Tsuki Amano
189:photography
130:Platform(s)
122:Fatal Frame
90:Designer(s)
78:Producer(s)
64:Director(s)
1800:Categories
1411:2013-05-11
1354:14 January
1273:Metacritic
1149:3 December
1139:Siliconera
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1011:Iwata 2012
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856:14 January
779:Guide 2012
729:15 October
696:15 October
652:4Gamer.net
627:References
465:Metacritic
456:Aggregator
438:campaign.
110:Toru Osawa
72:Toru Osawa
1871:Wii games
1683:Spin-offs
1510:Footnotes
1453:Citations
1208:Eurogamer
805:Eurogamer
503:Eurogamer
447:Reception
442:Reception
281:remake of
1750:Category
1565:Archived
1527:零 〜眞紅の蝶〜
1523:Japanese
1494:Archived
1490:Nintendo
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968:31 March
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810:Archived
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527:GameSpot
400:Nintendo
229:for the
227:Nintendo
180:Genre(s)
57:Nintendo
1764:Portals
1705:Related
1529:, lit.
1431:NZGamer
1307:Famitsu
1284:29 June
1107:Famitsu
1058:Famitsu
932:26 July
718:GameSpy
596:NZGamer
515:Famitsu
195:Mode(s)
141:Release
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578:8.5/10
551:NGamer
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275:is a
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1472:ISBN
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294:Xbox
1718:Chō
1343:IGN
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374:Wii
231:Wii
135:Wii
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