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Q.U.B.E.

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later levels to give the feeling of different environments. Toxic Games wanted to have the player feel immersed in the puzzles, and spent more time emphasising that player's interaction. The game was planned to introduce each puzzle element in isolation to allow the player to learn how to use it without providing any specific instructions, building up to more complex puzzles in later sections of the game. The team originally had a story envisioned for the game, in which the player would hear infrequent narration by a feminine
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or retracted; yellow blocks, always in groups of three, can be used to make stair-like structures; blue blocks can be retracted to act like a springboard to whatever touches them; purple blocks provide means to rotate sections of walls of a room; and green blocks provide a sphere or cube, which the player will need to manipulate. In the early stages, the player's goal is to use a combination of these blocks to get themselves to an exit point, allowing them to move to the next chamber.
931: 600:. Some elements of this narration remain in the released product, such as a room where the walls attempt to crush the player to create a sense of claustrophobia. Toxic Games has stated that they are considering additional downloadable content for the game after completing ports to other platforms, including content that re-adds this story as well as a level editor. 778: 773: 768: 763: 758: 919: 515:. Upon graduation, the three had received strong feedback for their game, and founded their own company, Toxic Games, to continue its development. During this initial period of development, the team had considered the difficulty of obtaining publishing deals given their inexperience in the field, but instead happened upon funding provided by the 492:
promises, Nowak soon intercepts one of the signals and warns that it is an unauthorized broadcast that the player should ignore; Nowak soon claims the man is a lost astronaut codenamed 919, who was thought to be dead when his shuttle lost contact, whilst 919 insists that Nowak is lying to push the player into completing tests for data.
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With the environments collapsing in the final sectors, the player soon reaches a shuttle as the area self-destructs; Nowak demands the player enter as it is an escape pod, whilst 919 is adamant it will plunge the player into a furnace as they are no longer necessary. Climbing inside, the pod launches
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takes the best aspects of the original and throws them all in a beautiful new 3D environment" in an Engadget article. The player takes the role of Amelia Cross, a British archeologist who awakes in an abstract space, and is guided by another entity, Emma, on solving puzzles to help her escape. While
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The team wanted to keep the project relatively simple in both presentation and story to allow the focus to be on the puzzle aspects. The game's world is mostly constructed of cubes and blocks, allowing them to quickly model the world, but giving them enough flexibility to play with those elements in
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The player's character, after waking up from some incident, finds himself with a pair of gloves that can interact with specific blocks that are in the walls, floors, and ceilings of the various rooms as he progresses. The function of the blocks are distinguished by colour: red blocks can be extended
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was developed with a stronger narrative while providing more non-linearity to the game's approach. In addition to Toxic Games' staff, additional material was provided by environmental artist Harry Corr, composer David Housden, and writer and producer Benjamin Hill. The sequel was built using Unreal
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provided, leaving the player's experience lacking and providing no goal for the player to continue towards beyond seeing what the next puzzle may be. Reviews also noted that the physics of some of the objects like balls and blocks were strange to the point of being manipulated by the game to assure
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series. Toxic Games decided to drop the incomplete narration and story to assure they could get the game out before the Christmas holiday, having anticipated it would have taken three more months to complete the work. They also expressed concern that players outside England would not understand the
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In the game, the player guides their avatar through a series of levels to make their way to an exit. The player character is equipped with special gloves that can perform a number of functions on specific blocks to reach the exit. The game employs a sterile monochromatic environment that highlights
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represents the first game funded through the Indie Fund to be released. Aaron Isaksen of the Indie Fund noted that they were drawn to the project while it was still a student project, believing the first-person puzzle game offered new concepts and ideas while providing a clean and simple interface
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games, providing puzzles within a sterile environment. The game was praised for building on similar puzzle mechanics while introducing its own ideas. Puzzles involving magnetism, however, were found to be rather tedious compared to the other puzzle elements. The presentation of the new gameplay
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Proceeding through the puzzles, between Nowak's contact the player is soon reached by a desperate man warning that the story about Earth and space are all lies, and that the player is actually underground and a lab rat acting in tests. Warning the player that they are being drawn on with false
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As the player progresses deeper into the unknown complex, new puzzle aspects are introduced. In one stage, the bulk of the chambers are dark except for specific coloured blocks, requiring the player to remember the location of other blocks as they manipulate them. Another section features
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as a side effect of the space travel that they have undergone; they are currently aboard a cube-shaped alien vessel on a collision course with Earth. The player is informed they must use their suit to decipher their way through the barren ship in a few hours, which will cause the ship to
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was announced in May 2014, with the Windows version released on 21 May 2014 and for other platforms later in 2015. The Director's Cut adds story elements to the game, with a script penned by video game writer Rob Yescombe, and with voice acting by Rachel Robinson and
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The original student project was completed by the three team members in about six weeks working part-time, while the complete version of the game took over eight months of full-time work by its team. At the time of initial development, they were considering using
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and the player finds themselves in space, revealing Nowak was telling the truth; having narrowly destroyed the ship between the Earth and its moon, huge rectangular fragments of the ship can be seen drifting off. The game closes as the
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Waking inside a sterile, cube patterned environment, the player finds themselves wearing a special suit with unique gloves, and is contacted over radio by a woman named Commander Nowak. Nowak says that she is an astronaut aboard the
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self-dismantle and collapse before it can destroy the planet. With the player unable to send messages back and the Space Station orbiting behind earth, Nowak encourages the player to push onwards, before routinely losing contact.
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elements was considered to be well-done, providing a gentle introduction for each before culminating into a larger puzzle. At the same time, reviewers noted that the game lacked any of the personality in story or atmosphere that
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demonstrates that it is possible to develop a full game without having to be a programmer. Though Da Rocha, Savery, and Hall remain the core members of the Toxic Games team, they had expanded their team for the release of
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Engine 4, with minimal coding as the original game; the team expanded to include only one programmer, Jonathan Savery, who developed reusable objects for the game in Unreal's Blueprint system.
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None of the Toxic Games team members are programmers: Hall noted that at no time during the development did they have to work directly with programming source code, and
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The game received an aggregated score of 69/100 on Metacritic, indicating mixed or average reviews. Reviewers noted that the game was immediately comparable to the two
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in the game, voiced by Emily Love, a friend of the team members. The team felt this was necessary because they had been "spoiled" by the use of
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without any time pressure or pin-point accuracy for the player. The Indie Fund provided three separate rounds of funding during the course of
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s development starting in August 2010. This funding, a total of $ 90,000, was recouped within four days of the game being available on the
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compatible version are expected to be released in the first quarter of 2012, while they are currently prototyping a version for the
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gives players the ability to create cubes of different functions to now control the environment. The game was released on Windows,
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light-oriented puzzles, with the player using cubes and other features to orient the light beam in the correct fashion.
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was set for an early 2018 release for Windows, macOS, PlayStation 4 and Xbox One. Along with a new setting,
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including the outsourcing of work; for example, they employed James Tan of Teotl Studios, who had worked on
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completion of certain puzzles instead of allowing for unlucky bounces that would happen in real life.
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in April 2013, with a planned release later in the year, and have considered a port to the
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represents the final student project of Daniel Da Rocha, Jonathan Savery and Dave Hall, at
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the first game required players to use cubes that already existed in the environment,
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the coloured blocks that the player can interact with, and has been compared to the
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This article is about the 2011 indie video game. For the 2001 indie shooter, see
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accents, something they noticed when they had presented the game at
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visual scripting language to provide the game's logic and gameplay.
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mobile platform. Toxic Games demonstrated a version working on the
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through a number of digital distribution platforms, first through
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trials, a new musical score, and support for the virtual reality
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was one of the twelve finalists, but did not win, for the 2011
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thanks the player for their efforts, and vows to locate 919.
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Toxic Games showed an early demo version of the sequel
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developed and published by Toxic Games, with help from
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port was later released on 17 December 2012 through
1562:"Playing with shiny, mysterious blocks in 'QUBE 2'" 1388:"Q.U.B.E. Director's Cut for PlayStation 4 Reviews" 1306:"QUBE takes a spin on Wii U, 'quite possibly' Vita" 565:for their game engine, but at about the same time, 356: 344: 166: 108: 96: 56: 46: 32: 1590:"Q.U.B.E. 2 announced, Q.U.B.E. with a vengeance" 610:. In January 2012, Toxic Games announced that an 1156: 1154: 1244: 1242: 1219:"2011 Indie Game Challenge Finalist - Q.U.B.E." 1614: 1612: 1418:"Q.U.B.E. Director's Cut for Xbox One Reviews" 755: 8: 698: 1846:Video games developed in the United Kingdom 1503: 1501: 1499: 1448:"Q.U.B.E. Director's Cut for Wii U Reviews" 1028: 1026: 1024: 1022: 868:In August 2017, Toxic Games announced that 1222:Academy of Interactive Arts & Sciences 1163:"Indie Fund Talk Q.U.B.E. And Dear Esther" 809:Academy of Interactive Arts & Sciences 697: 666: 483:, and warns that the protagonist may have 38: 29: 1675:"Q.U.B.E. 2 puzzle-platforming into 2018" 1133:"Inside Q.U.B.E.: Toxic Games Interview" 539:platform, with over 12,000 copies sold. 1477:MacGregor Burleson, Kyle (2012-01-19). 994: 992: 990: 988: 970: 948: 914: 1001:"Q.U.B.E. review - companionless cube" 1352: 1350: 1126: 1124: 1122: 1120: 1118: 1116: 1060: 1058: 1056: 1054: 412:on 17 December 2011 and then through 7: 958:developed the Nvidia Shield version. 702: 671: 1619:Purslow, Matt (February 12, 2018). 838:to the press during the March 2017 757: 662: 1560:Conduit, Jessica (March 1, 2017). 14: 1673:O'Conner, Alice (3 August 2017). 1329:Correia, Alexa Rae (2014-05-21). 332: 316: 300: 284: 239: 220: 208: 189: 177: 1891:Physics-based puzzle video games 1791:Android (operating system) games 999:Hargreaves, Roger (2012-01-08). 929: 917: 776: 771: 766: 761: 756: 424:and on 18 December 2012 through 1701:Phillips, Tom (4 August 2017). 1304:Conditt, Jessica (2013-04-14). 1249:Priestman, Chris (2012-01-26). 569:announced the freely available 394:physics-based puzzle video game 1588:Roemer, Dan (August 4, 2017). 1: 1533:Stapleton, Dan (2012-01-12). 1508:McGee, Maxwell (2011-12-11). 1161:Rossignol, Jim (2011-12-15). 1131:Proctor, Lewie (2011-08-17). 865:platforms on March 13, 2018. 1851:Games financed by Indie Fund 1193:. 2012-01-16. Archived from 1033:Stanton, Rich (2012-01-06). 606:was initially developed for 1836:Science fiction video games 1703:"QUBE 2 now due early 2018" 1279:Gilbert, Ben (2012-01-17). 481:International Space Station 402:independent game developers 1907: 1095:Toxic Games (2011-12-16). 1065:Kolan, Nick (2012-01-10). 840:Game Developers Conference 15: 1871:Single-player video games 1826:PlayStation Network games 1358:"Q.U.B.E. for PC Reviews" 956:Nvidia Lightspeed Studios 706: 703: 675: 672: 37: 1109:. Level/area: Chapter 7. 1648:"Q.U.B.E. 2 Next Month" 981:. Steam. 13 March 2018. 583:artificial intelligence 373:(derived from the word 638:A "Director's Cut" of 614:version as well as an 571:Unreal Development Kit 416:on 6 January 2012. An 20:. For other uses, see 1886:Chromatic Games games 1841:Unreal Engine 3 games 842:; Jessica Conditt of 521:intellectual property 22:Qube (disambiguation) 805:Indie Game Challenge 77:Trendy Entertainment 1821:PlayStation 4 games 1816:PlayStation 3 games 1255:Indie Game Magazine 1077:on January 13, 2012 700: 669: 633: 1881:Grip Digital games 1876:Headup Games games 1831:Puzzle video games 1680:Rock Paper Shotgun 1654:. 12 February 2018 1479:"Review: Q.U.B.E." 1167:Rock Paper Shotgun 1138:Rock Paper Shotgun 667: 513:Newport University 457:on 13 March 2018. 1856:Wii U eShop games 1811:Oculus Rift games 1732:(Press release). 1510:"Q.U.B.E. Review" 1103:Microsoft Windows 1067:"Q.U.B.E. Review" 807:sponsored by the 797: 796: 696: 695: 608:Microsoft Windows 406:Microsoft Windows 366: 365: 337:28 September 2022 228: 216: 213:17 December 2012 197: 185: 182:17 December 2011 171:Microsoft Windows 123:Microsoft Windows 89: 81: 73: 18:Cube (video game) 1898: 1786:2011 video games 1763: 1762: 1760:Official website 1746: 1745: 1743: 1741: 1736:. August 3, 2017 1726: 1720: 1719: 1717: 1715: 1698: 1692: 1691: 1689: 1687: 1670: 1664: 1663: 1661: 1659: 1644: 1638: 1637: 1635: 1633: 1616: 1607: 1606: 1604: 1602: 1585: 1579: 1578: 1576: 1574: 1557: 1551: 1550: 1548: 1547: 1530: 1524: 1523: 1521: 1520: 1505: 1494: 1493: 1491: 1490: 1474: 1468: 1467: 1465: 1464: 1444: 1438: 1437: 1435: 1434: 1414: 1408: 1407: 1405: 1404: 1384: 1378: 1377: 1375: 1374: 1354: 1345: 1344: 1342: 1341: 1326: 1320: 1319: 1317: 1316: 1301: 1295: 1294: 1292: 1291: 1276: 1270: 1269: 1267: 1266: 1257:. Archived from 1246: 1237: 1236: 1234: 1233: 1224:. 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Index

Cube (video game)
Qube (disambiguation)

Developer(s)
Publisher(s)
Headup Games
Trendy Entertainment
Grip Digital
Engine
Unreal Engine 3
Platform(s)
Android
Microsoft Windows
OS X
Linux
PlayStation 3
PlayStation 4
Wii U
Nintendo Switch
Xbox One
NA
EU
Genre(s)
Puzzle
Single-player
physics-based puzzle video game
Indie Fund
independent game developers
Microsoft Windows
Desura

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