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later levels to give the feeling of different environments. Toxic Games wanted to have the player feel immersed in the puzzles, and spent more time emphasising that player's interaction. The game was planned to introduce each puzzle element in isolation to allow the player to learn how to use it without providing any specific instructions, building up to more complex puzzles in later sections of the game. The team originally had a story envisioned for the game, in which the player would hear infrequent narration by a feminine
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or retracted; yellow blocks, always in groups of three, can be used to make stair-like structures; blue blocks can be retracted to act like a springboard to whatever touches them; purple blocks provide means to rotate sections of walls of a room; and green blocks provide a sphere or cube, which the player will need to manipulate. In the early stages, the player's goal is to use a combination of these blocks to get themselves to an exit point, allowing them to move to the next chamber.
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600:. Some elements of this narration remain in the released product, such as a room where the walls attempt to crush the player to create a sense of claustrophobia. Toxic Games has stated that they are considering additional downloadable content for the game after completing ports to other platforms, including content that re-adds this story as well as a level editor.
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515:. Upon graduation, the three had received strong feedback for their game, and founded their own company, Toxic Games, to continue its development. During this initial period of development, the team had considered the difficulty of obtaining publishing deals given their inexperience in the field, but instead happened upon funding provided by the
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promises, Nowak soon intercepts one of the signals and warns that it is an unauthorized broadcast that the player should ignore; Nowak soon claims the man is a lost astronaut codenamed 919, who was thought to be dead when his shuttle lost contact, whilst 919 insists that Nowak is lying to push the player into completing tests for data.
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With the environments collapsing in the final sectors, the player soon reaches a shuttle as the area self-destructs; Nowak demands the player enter as it is an escape pod, whilst 919 is adamant it will plunge the player into a furnace as they are no longer necessary. Climbing inside, the pod launches
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takes the best aspects of the original and throws them all in a beautiful new 3D environment" in an
Engadget article. The player takes the role of Amelia Cross, a British archeologist who awakes in an abstract space, and is guided by another entity, Emma, on solving puzzles to help her escape. While
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The team wanted to keep the project relatively simple in both presentation and story to allow the focus to be on the puzzle aspects. The game's world is mostly constructed of cubes and blocks, allowing them to quickly model the world, but giving them enough flexibility to play with those elements in
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The player's character, after waking up from some incident, finds himself with a pair of gloves that can interact with specific blocks that are in the walls, floors, and ceilings of the various rooms as he progresses. The function of the blocks are distinguished by colour: red blocks can be extended
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was developed with a stronger narrative while providing more non-linearity to the game's approach. In addition to Toxic Games' staff, additional material was provided by environmental artist Harry Corr, composer David
Housden, and writer and producer Benjamin Hill. The sequel was built using Unreal
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provided, leaving the player's experience lacking and providing no goal for the player to continue towards beyond seeing what the next puzzle may be. Reviews also noted that the physics of some of the objects like balls and blocks were strange to the point of being manipulated by the game to assure
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series. Toxic Games decided to drop the incomplete narration and story to assure they could get the game out before the
Christmas holiday, having anticipated it would have taken three more months to complete the work. They also expressed concern that players outside England would not understand the
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In the game, the player guides their avatar through a series of levels to make their way to an exit. The player character is equipped with special gloves that can perform a number of functions on specific blocks to reach the exit. The game employs a sterile monochromatic environment that highlights
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represents the first game funded through the Indie Fund to be released. Aaron
Isaksen of the Indie Fund noted that they were drawn to the project while it was still a student project, believing the first-person puzzle game offered new concepts and ideas while providing a clean and simple interface
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games, providing puzzles within a sterile environment. The game was praised for building on similar puzzle mechanics while introducing its own ideas. Puzzles involving magnetism, however, were found to be rather tedious compared to the other puzzle elements. The presentation of the new gameplay
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Proceeding through the puzzles, between Nowak's contact the player is soon reached by a desperate man warning that the story about Earth and space are all lies, and that the player is actually underground and a lab rat acting in tests. Warning the player that they are being drawn on with false
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As the player progresses deeper into the unknown complex, new puzzle aspects are introduced. In one stage, the bulk of the chambers are dark except for specific coloured blocks, requiring the player to remember the location of other blocks as they manipulate them. Another section features
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as a side effect of the space travel that they have undergone; they are currently aboard a cube-shaped alien vessel on a collision course with Earth. The player is informed they must use their suit to decipher their way through the barren ship in a few hours, which will cause the ship to
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was announced in May 2014, with the
Windows version released on 21 May 2014 and for other platforms later in 2015. The Director's Cut adds story elements to the game, with a script penned by video game writer Rob Yescombe, and with voice acting by Rachel Robinson and
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The original student project was completed by the three team members in about six weeks working part-time, while the complete version of the game took over eight months of full-time work by its team. At the time of initial development, they were considering using
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and the player finds themselves in space, revealing Nowak was telling the truth; having narrowly destroyed the ship between the Earth and its moon, huge rectangular fragments of the ship can be seen drifting off. The game closes as the
40:
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Waking inside a sterile, cube patterned environment, the player finds themselves wearing a special suit with unique gloves, and is contacted over radio by a woman named
Commander Nowak. Nowak says that she is an astronaut aboard the
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self-dismantle and collapse before it can destroy the planet. With the player unable to send messages back and the Space
Station orbiting behind earth, Nowak encourages the player to push onwards, before routinely losing contact.
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elements was considered to be well-done, providing a gentle introduction for each before culminating into a larger puzzle. At the same time, reviewers noted that the game lacked any of the personality in story or atmosphere that
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demonstrates that it is possible to develop a full game without having to be a programmer. Though Da Rocha, Savery, and Hall remain the core members of the Toxic Games team, they had expanded their team for the release of
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Engine 4, with minimal coding as the original game; the team expanded to include only one programmer, Jonathan Savery, who developed reusable objects for the game in Unreal's
Blueprint system.
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None of the Toxic Games team members are programmers: Hall noted that at no time during the development did they have to work directly with programming source code, and
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The game received an aggregated score of 69/100 on
Metacritic, indicating mixed or average reviews. Reviewers noted that the game was immediately comparable to the two
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in the game, voiced by Emily Love, a friend of the team members. The team felt this was necessary because they had been "spoiled" by the use of
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without any time pressure or pin-point accuracy for the player. The Indie Fund provided three separate rounds of funding during the course of
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s development starting in August 2010. This funding, a total of $ 90,000, was recouped within four days of the game being available on the
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compatible version are expected to be released in the first quarter of 2012, while they are currently prototyping a version for the
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gives players the ability to create cubes of different functions to now control the environment. The game was released on
Windows,
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light-oriented puzzles, with the player using cubes and other features to orient the light beam in the correct fashion.
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was set for an early 2018 release for Windows, macOS, PlayStation 4 and Xbox One. Along with a new setting,
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including the outsourcing of work; for example, they employed James Tan of Teotl Studios, who had worked on
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1621:"Making it in Unreal: behind the brain-twisting puzzles of Q.U.B.E. 2, the first-person puzzle adventure"
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completion of certain puzzles instead of allowing for unlucky bounces that would happen in real life.
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in April 2013, with a planned release later in the year, and have considered a port to the
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represents the final student project of Daniel Da Rocha, Jonathan Savery and Dave Hall, at
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1251:"Original Story for 'Q.U.B.E.' Was Pulled at Last Minute, Featured GLaDOS-like Voice Over"
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the first game required players to use cubes that already existed in the environment,
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the coloured blocks that the player can interact with, and has been compared to the
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This article is about the 2011 indie video game. For the 2001 indie shooter, see
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1331:"QUBE Director's Cut out now on PC, coming to PS3, Wii U, Xbox 360 this year"
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accents, something they noticed when they had presented the game at
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visual scripting language to provide the game's logic and gameplay.
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mobile platform. Toxic Games demonstrated a version working on the
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through a number of digital distribution platforms, first through
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1730:"Q.U.B.E. 2 - Sequel To Multi-Award Winning Q.U.B.E. Coming 2018"
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trials, a new musical score, and support for the virtual reality
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was one of the twelve finalists, but did not win, for the 2011
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thanks the player for their efforts, and vows to locate 919.
445:, was announced in August 2017, and was released on Windows,
1187:"Q.U.B.E. Recoups Investment Within 4 Days of Steam Release"
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Toxic Games showed an early demo version of the sequel
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developed and published by Toxic Games, with help from
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647:. In addition, the game features ten new levels for
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port was later released on 17 December 2012 through
1562:"Playing with shiny, mysterious blocks in 'QUBE 2'"
1388:"Q.U.B.E. Director's Cut for PlayStation 4 Reviews"
1306:"QUBE takes a spin on Wii U, 'quite possibly' Vita"
565:for their game engine, but at about the same time,
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1590:"Q.U.B.E. 2 announced, Q.U.B.E. with a vengeance"
610:. In January 2012, Toxic Games announced that an
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1219:"2011 Indie Game Challenge Finalist - Q.U.B.E."
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1418:"Q.U.B.E. Director's Cut for Xbox One Reviews"
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8:
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1846:Video games developed in the United Kingdom
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1501:
1499:
1448:"Q.U.B.E. Director's Cut for Wii U Reviews"
1028:
1026:
1024:
1022:
868:In August 2017, Toxic Games announced that
1222:Academy of Interactive Arts & Sciences
1163:"Indie Fund Talk Q.U.B.E. And Dear Esther"
809:Academy of Interactive Arts & Sciences
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666:
483:, and warns that the protagonist may have
38:
29:
1675:"Q.U.B.E. 2 puzzle-platforming into 2018"
1133:"Inside Q.U.B.E.: Toxic Games Interview"
539:platform, with over 12,000 copies sold.
1477:MacGregor Burleson, Kyle (2012-01-19).
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914:
1001:"Q.U.B.E. review - companionless cube"
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412:on 17 December 2011 and then through
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958:developed the Nvidia Shield version.
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1619:Purslow, Matt (February 12, 2018).
838:to the press during the March 2017
757:
662:
1560:Conduit, Jessica (March 1, 2017).
14:
1673:O'Conner, Alice (3 August 2017).
1329:Correia, Alexa Rae (2014-05-21).
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1891:Physics-based puzzle video games
1791:Android (operating system) games
999:Hargreaves, Roger (2012-01-08).
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776:
771:
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424:and on 18 December 2012 through
1701:Phillips, Tom (4 August 2017).
1304:Conditt, Jessica (2013-04-14).
1249:Priestman, Chris (2012-01-26).
569:announced the freely available
394:physics-based puzzle video game
1588:Roemer, Dan (August 4, 2017).
1:
1533:Stapleton, Dan (2012-01-12).
1508:McGee, Maxwell (2011-12-11).
1161:Rossignol, Jim (2011-12-15).
1131:Proctor, Lewie (2011-08-17).
865:platforms on March 13, 2018.
1851:Games financed by Indie Fund
1193:. 2012-01-16. Archived from
1033:Stanton, Rich (2012-01-06).
606:was initially developed for
1836:Science fiction video games
1703:"QUBE 2 now due early 2018"
1279:Gilbert, Ben (2012-01-17).
481:International Space Station
402:independent game developers
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1095:Toxic Games (2011-12-16).
1065:Kolan, Nick (2012-01-10).
840:Game Developers Conference
15:
1871:Single-player video games
1826:PlayStation Network games
1358:"Q.U.B.E. for PC Reviews"
956:Nvidia Lightspeed Studios
706:
703:
675:
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37:
1109:. Level/area: Chapter 7.
1648:"Q.U.B.E. 2 Next Month"
981:. Steam. 13 March 2018.
583:artificial intelligence
373:(derived from the word
638:A "Director's Cut" of
614:version as well as an
571:Unreal Development Kit
416:on 6 January 2012. An
20:. For other uses, see
1886:Chromatic Games games
1841:Unreal Engine 3 games
842:; Jessica Conditt of
521:intellectual property
22:Qube (disambiguation)
805:Indie Game Challenge
77:Trendy Entertainment
1821:PlayStation 4 games
1816:PlayStation 3 games
1255:Indie Game Magazine
1077:on January 13, 2012
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1881:Grip Digital games
1876:Headup Games games
1831:Puzzle video games
1680:Rock Paper Shotgun
1654:. 12 February 2018
1479:"Review: Q.U.B.E."
1167:Rock Paper Shotgun
1138:Rock Paper Shotgun
667:
513:Newport University
457:on 13 March 2018.
1856:Wii U eShop games
1811:Oculus Rift games
1732:(Press release).
1510:"Q.U.B.E. Review"
1103:Microsoft Windows
1067:"Q.U.B.E. Review"
807:sponsored by the
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1738:. Retrieved
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979:"Q.U.B.E. 2"
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692:WIIU: 68/100
690:XONE: 76/100
645:Rupert Evans
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273:22 July 2015
264:21 July 2015
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194:21 May 2014
170:
85:Grip Digital
69:Headup Games
58:Publisher(s)
48:Developer(s)
1806:MacOS games
1801:Linux games
1796:Indie games
1652:Blue's News
1595:Destructoid
1483:Destructoid
936:Video games
714:Destructoid
704:Publication
688:PS4: 76/100
653:Oculus Rift
504:Development
244:8 July 2015
110:Platform(s)
65:Toxic Games
52:Toxic Games
1780:Categories
1546:2019-03-01
1519:2012-01-10
1489:2019-03-01
1463:2019-10-18
1453:Metacritic
1433:2019-10-18
1423:Metacritic
1403:2019-10-18
1393:Metacritic
1373:2012-01-10
1363:Metacritic
1340:2014-05-21
1315:2013-04-14
1290:2012-01-17
1265:2012-01-29
1232:2011-01-09
1201:2012-01-16
1191:Indie Fund
1172:2012-01-10
1144:2012-01-10
1107:Indie Fund
1081:2011-01-11
1044:2012-01-09
1012:2012-01-09
966:References
874:Q.U.B.E. 2
870:Q.U.B.E. 2
855:Q.U.B.E. 2
850:Q.U.B.E. 2
836:Q.U.B.E. 2
686:PC: 69/100
682:Metacritic
673:Aggregator
567:Epic Games
517:Indie Fund
443:Q.U.B.E. 2
441:A sequel,
398:Indie Fund
215:(Original)
184:(Original)
88:(consoles)
1771:MobyGames
1740:August 4,
1734:Gamasutra
1708:Eurogamer
1601:August 4,
1573:August 4,
1039:Eurogamer
888:ChromaGun
726:Eurogamer
664:Reception
659:Reception
655:headset.
589:from the
80:(Android)
72:(Germany)
1767:Q.U.B.E.
1714:4 August
1686:4 August
1626:PCGamesN
1567:Engadget
1514:GameSpot
1098:Q.U.B.E.
902:Portal 2
881:See also
863:Xbox One
845:Engadget
801:Q.U.B.E.
738:GameSpot
649:speedrun
640:Q.U.B.E.
604:Q.U.B.E.
554:The Ball
549:Q.U.B.E.
544:Q.U.B.E.
525:Q.U.B.E.
509:Q.U.B.E.
461:Gameplay
455:Xbox One
438:series.
390:xtrusion
370:Q.U.B.E.
346:Genre(s)
278:Xbox One
158:Xbox One
33:Q.U.B.E.
1540:GameSpy
1335:Polygon
1310:Joystiq
1285:Joystiq
910:Portals
750:GameSpy
598:E3 2011
530:Q.U.B.E
485:amnesia
392:) is a
357:Mode(s)
233:Android
167:Release
118:Android
895:Portal
861:, and
830:Sequel
823:Portal
817:Portal
793:6.5/10
743:6.5/10
616:OnLive
592:Portal
587:GLaDOS
575:Kismet
435:Portal
426:Desura
410:Desura
351:Puzzle
98:Engine
1006:Metro
943:Notes
707:Score
676:Score
624:Wii U
537:Steam
533:'
474:Story
447:macOS
422:Steam
414:Steam
386:lock
378:uick
310:Linux
294:Wii U
148:Wii U
133:Linux
1742:2017
1716:2017
1688:2017
1660:2018
1634:2018
1603:2017
1575:2017
731:6/10
719:7/10
612:OS X
453:and
418:OS X
202:OS X
128:OS X
1769:at
1105:).
1071:IGN
788:IGN
620:iOS
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333:WW
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