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door is closed, instead of lockpicking or casting an open spell, the fighter can simply knock down the door. The magic user and the thief are both non-confrontational characters, as they lack the close range ability of the fighter, but are better able to attack from a distance, using daggers or spells. An example of these separate paths can be seen early in the first game. A gold ring belonging to the healer rests in a nest on top of a tree; fighters might make it fall by hurling rocks, thieves may want to climb the tree, while a magic user can simply cast the fetch spell to retrieve the nest, and then, while the fighter and magic user return the ring for a reward, the thief can choose between returning or selling the same ring in the
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the skill; climbing a tree eventually increases the skill value in climb, running increases vitality, and so on. There are also complementing skills which are tied to specific classes; parry (the ability to block a blow with the sword), for instance, is mainly used by fighters and paladins, lock picking and sneaking are defaults with the thief, and the ability to cast magic spells is usually associated with magic user.
311:, including a number of allusions to other Sierra games. For example, if a player types "pick nose" in the first game, (or clicks the lockpick icon on the player in the new version), if their lock-picking skill is high enough, the game responds: "Success! You now have an open nose". If the skill is too low, the player could insert the lock pick too far, killing himself. Another example is Dr. Cranium, an allusion to
1000:"One of the unifying themes," explained Corey, "is the growth of your character, going from being an adolescent Hero in the first game to being a young man in the second. You're strong and confident..." "The third game," continued Lori, "was to show you as a master of your profession, with the fourth depicting you at the mature peak of your powers."
480:(which is not available for those not possessing the "thieving" skills). It is also possible to build, over the course of several games, a character that has points in every skill in the game, and can therefore perform nearly every task. However, certain tasks are presented only to characters of a specific class.
958:"When we developed the concept for the series," explained Corey, "we wanted some unifying themes for the story. We worked with the four seasons, the four basic elements β Earth, Air, Fire, and Water β and the four cardinal points of the compass. We planned to create four games to follow these elements.
1012:β the Hero enters the summer of his experience, facing more difficult challenges with more highly developed skills. While the episode is more serious and dangerous than its predecessor, it retains the enchanting mixture of fantasy, challenge, and humor that made the first game a hit with so many fans.
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is the bridge," she continues. "You start with people you know to help you along in the beginning. But when push comes to shove, you're the one who's on his own, who has to solve the ultimate mystery. As you go along, just when you think you're all alone, your allies come back to you, but you have to
1004:
In the first episode, the player is a new graduate of the Famous
Adventurer's Correspondence School, ready to venture out into the springtime of his career and build a reputation. It's a light-hearted, exhilarating journey into the unknown that can be replayed three times with three distinct outlooks
726:
Erasmus introduces the player character, the Hero, to the Greece-like kingdom of
Silmaria, whose king was recently assassinated. Thus, the traditional Rites of Rulership are due to commence, and the victor will be crowned king. The Hero enters the contest with the assistance of Erasmus, Rakeesh, and
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The concept of seasons in the games represents the maturation of the Hero as he moves from story to story. It's a critical component in a series that β from the very beginning β was designed to be a defined quartet of stories, representing an overall saga with a distinct beginning, middle, and end.
709:
Drawn without warning from his victory in
Fricana, the Hero arrives without equipment or explanation in the middle of the hazardous Dark One Caves in the distant land of Mordavia. While struggling to survive in this land plagued with undead, the Hero must prevent a dark power from summoning eternal
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Tarna is on the brink of war; the
Simbani, the tribe of Uhura, are ready to do battle with the Leopardmen. Each tribe has stolen a sacred relic from the other, and both refuse to return it until the other side does. The Hero must prevent the war then thwart a demon who may be loosed upon the world.
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General attributes influence all characters' classes and how they interact with objects and other people in the game; high values in strength allows movement of heavier objects and communication helps with bargaining goods with sellers. These attributes are changed by performing actions related to
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Each career path has its own strengths and weaknesses, and scenarios unique to the class because of the skills associated with it. Each class also has its own distinct way to solve various in-game puzzles, which encourage replay: some puzzles have up to four different solutions. For instance, if a
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series to be among the best in the genre, and the series is lauded for its non-linearity. The games are notable for blending the mechanics of adventure video games and roleplaying video games, their unique tone which combines pathos and humour, and the game systems which were ahead of their time,
277:
The series consisted of five games, each of which followed directly upon the events of the last. New games frequently referred to previous entries in the series, often in the form of cameos by recurring characters. The objective of the series is to transform the player character from an average
500:
Vital statistics are depleted by performing some actions. Health, (determined by strength and vitality), determines the hit points of the character, which decreases when the character is attacked or harms himself. Stamina (based on agility and vitality) limits the number of actions (exercise,
1105:). Adventures, monsters and story of the games are usually drawn from legends of the respective mythology on which a title is based, although there are several cross-over exceptions, like the Eastern European Baba Yaga also appearing in the first game, which is distinctly German/Nordic.
492:
also features special kinds of equipment which lower some stats while raising others. At the beginning of each game, the player may assign points to certain attributes, and certain classes only have specific attributes enabled, although skills can be added for an extra cost.
288:
Hybrids by their gameplay and themes, the games feature serious stories leavened with humor throughout. There are real dangers to face, and true heroic feats to perform, but silly details and overtones creep in (when the drama of adventuring does not force them out). Cheap
483:
Each character class features special abilities unique to that class, as well as a shared set of attributes which can be developed by performing tasks and completing quests. In general, for a particular game the maximum value which can be reached for an ability is 100*.
504:
Puzzle and
Experience points only show the development of the player and his progress in the game, though in the first game also affects the kind of random encounters a player faces, as some monsters only appear after a certain level of experience is reached.
368:. Characters from every game and genre in the series reappear in the fourth and fifth games. In addition to deviating from the player's expectations of the culture represented in each game, the series also includes a number of intentional
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fighting, running, etc.) the character is able to perform before needing rest or risking injury. Mana is only required by characters with skill in magic, and is calculated according to the character's intelligence and magic attributes.
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credits the games' hybrid adventure and roleplaying systems for the series' success. "The binary succeed/fail form of adventure game puzzles tended to either make those games too easy or too hard," he wrote, "But most puzzles in
472:, where the character loses all of his belongings, including the weapons, before the game begins). A character imported into a later game in the series from any other game can be assigned any character class, including Paladin.
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many old friends from previous entries in the series. The Hero competes against competitors, including the
Silmarian guard Kokeeno Pookameeso, the warlord Magnum Opus, the hulking Gort, and the warrior Elsa Von Spielburg.
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has cursed the land and the baron who tried to drive her off. His children have disappeared, while the land is ravaged by monsters and brigands. The Valley of
Spielburg is in need of a Hero able to solve these problems.
455:
by performing honorable actions, changing his class and abilities, and receiving a unique sword. This applies when the character is exported into later games. Any character that finishes any game in the series (except
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and
African-themed characters who reappear in the third game based on African folklore and Egyptian mythology, and also features some elements inspired by American culture, including references to the film
285:
The game also was revolutionary in its character import system. This allowed players to import their individual character, including the skills and wealth they had acquired, from one game to the next.
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Along with the Hero, several recurring characters appear and re-appear throughout the series including: Rakeesh Sah Tarna, Baba Yaga, Abdullah Doo, Elsa von
Spielburg, the evil Ad Avis, and others.
464:
has a glitch which allows one to import characters from the same game), keeping the character's statistics and parts of its inventory. If the character received the paladin sword, he would keep the
640:
takes place in the land of
Shapeir, in the world of Gloriana. Directly following from the events of the first game, the newly proclaimed Hero of Spielburg travels by flying carpet with his friends
388:
such as day-night cycles, non-playable characters which adhered to their own schedules within the games, and character improvement through both skill practice and point investiture. The website
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involved some kind of skill check for your hero. This meant that you could succeed at most challenges by practicing or exploring, instead of getting stuck on bizarre item-combination puzzles".
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to the desert city of Shapeir. The city is threatened by magical elementals, while the Emir Arus al-Din of Shapeir's sister city Raseir is missing and his city fallen under tyranny.
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359:, a character borrowed from Slavic folklore, appears in the first game which is based on German mythology. The second game, which uses Middle Eastern folklore, introduces several
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The gameplay standards established in earlier Sierra adventure games are enhanced by the player's ability to choose the character's career path from among the three traditional
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was designed, it was thought that it would be too difficult for the hero to go straight from Shapeir to Mordavia and defeat the Dark One. To solve the problem, a new game,
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you had a lot of friends to help you. You always had a place to go back to rest. You always had a place of safety until the very end of the game. Once you get into
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1023:, the most compelling was the feeling that the Hero character simply hadn't matured enough to face the very grim challenges awaiting him in Transylvania.
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447:. Further variation is added by the ability to customize the Hero's abilities, including the option of selecting skills normally reserved for another
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and her son Simba to his homeland, the town of Tarna in a jungle and savannah country called Fricana that resembles central African ecosystems.
451:, leading to unique combinations often referred to as "hybrid characters". During the second or third games, a character can be initiated as a
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allows stat bonuses which can push an attribute over the maximum and lets certain classes raise certain attributes beyond the normal limits.
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The games have recurring story elements. For example, most installments in the series require the player to create a dispel potion.
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The first four games are hybrid adventure/role playing video games with real-time combat, while the fifth game switches to the
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352:) with the hero facing increasingly powerful opponents with help from characters who become more familiar from game to game.
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Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time
747:) are included in the manual and on CD, while game saves are included in the save folder of the CD and the VGA version of
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933:, was inserted into the canon, resulting in a renumbering of the series. Evidence for this can be found in the end of
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988:, the husband-and-wife team realized a fifth chapter would have to be added to bridge the games. That chapter became
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is going to be a very difficult game. You'll have very tough opposition from the very beginning of the game."
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The fictional world in which the Quest for Glory series takes place includes the town of Spielburg (based on
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2419:
1042:, you're not going to have any sanctuary. You won't be able to trust anyone, because nobody will trust you.
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739:(1996), a package that includes the first four games, including the fully patched CD version of
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1469:
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797:
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that includes all five games in the series (including the EGA version and VGA remake of QFG1).
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468:(Soulforge or Piotyr's sword) and special paladin magic abilities (with the exception of
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1977:
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blog have characterised the game as a precursor to modern day RPGs. Fraser Brown of the
258:. This decision meant that all future games in the series (as well as newer releases of
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333:
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976:, set in Transylvania β the East β and in the Fall, using Air as the central element."
965:β is springtime and Earth and set in medieval Germany in the North. The second game β
3328:
3313:
3288:
2575:
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2540:
2412:
1311:"RPG Codex Interview: Corey Cole on Quest for Glory and Hero-U (Now on Kickstarter!)"
654:
is the only game in the series not to have originated or have been remade beyond the
432:
373:
210:. The series was created in the Sierra Creative Interpreter, a toolset developed at
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3303:
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2012:
1951:
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320:
Each game draws its inspiration from a different culture and mythology: (in order,
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specifically to assist with adventure game development. The series combines humor,
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297:'s ending refers to itself as the hero's "latest set of adventures and miserable
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641:
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397:
369:
149:
3248:
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blog considers the games: "one of the greatest adventure series of all time".
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Each game varies somewhat from the tradition it is derived from; for example,
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969:β was the element of Fire, in the summer, and set in the South, in Arabia."
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792:, consisting of four games, with the following themes and cycles: the four
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1171:"Sierra On-Line's Quest for Glory III Blends Role Playing with Adventure"
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27:
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successfully trademarked an electronic version of their unrelated joint
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and a fanged vampiric moon is shown, to hint at the next game's theme.
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Of all the reasons Lori and Corey found for creating a bridge between
1619:"AdventureDex: A Conversation about the State of the Adventure Genre"
393:
215:
133:
47:
1676:"Corey Cole: Recruiting for Hero-U: Rogue to Redemption interview"
274:
to Sierra as a "rich, narrative-driven, role-playing experience".
137:
1649:"Oh My Goodness, Quest For Glory's Creators Are Making New Games"
460:, the last in the series) can be exported to a more recent game (
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1982:
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the Paladin brings the Hero (and Prince of Shapeir) along with
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elements, themes and characters borrowed from various legends,
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219:
1729:"'Quest for Glory' Creators to Kickstart New Adventure Game"
222:, and memorable characters, creating a 5-part series in the
2612:
III: Passionate Patti in Pursuit of the Pulsating Pectorals
1369:
Games vs. Hardware. The History of PC video games: The 80's
1342:
Games vs. Hardware. The History of PC video games: The 80's
1248:"Quest For Glory Creators Turn To Kickstarter For Hero-U"
946:
The developers discussed this in the Fall 1992 issue of
2266:
Hero's Quest/Quest for Glory: So You Want to Be a Hero
1097:, especially Egypt), the hamlet of Mordavia (based on
1087:), the desert city of Shapeir (based on the Arabia of
972:"The original third chapter," added Lori, "was to be
254:, which forced Sierra to change the series' title to
3114:
The Bizarre Adventures of Woodruff and the Schnibble
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609:In the valley barony of Spielburg, the evil ogress
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26:"Mordavia" redirects here. Not to be confused with
1034:"Also," said Lori, "you'll be very much alone. In
807:This is what the creators originally had in mind:
2619:5: Passionate Patti Does a Little Undercover Work
1027:"In terms of role-playing aspects," said Corey, "
2097:"Get All The Quest For Glory Games From GOG.com"
1191:Ctrl-Alt-Play: Essays on Control in Video Gaming
1142:Loguidice, Bill; Barton, Matt (21 August 2012).
939:: the player is told that the next game will be
662:released a VGA fan remake of the game using the
1025:
998:
956:
617:The original game was released in 1989 while a
2370:
2232:
2070:"Quest for Glory: Worthwhile after 25 years?"
1795:"Quest for Glory I: So You Want to Be a Hero"
8:
293:is particularly frequent, to the point that
2769:3: Blood of the Sacred, Blood of the Damned
1501:"Quest for Glory again courtesy of GOG.com"
1392:"Quest for Glory: So You Want To Be A Hero"
743:; game copy protection codes (a feature of
2917:
2784:
2605:Looking for Love (in Several Wrong Places)
2377:
2363:
2355:
2239:
2225:
2217:
512:
46:
37:
1978:"Quest for Glory IV: Shadows of Darkness"
1763:Quest for Glory: So You Want To Be A Hero
1586:
1584:
1582:
838:Quest for Glory: So You Want to Be a Hero
605:Quest for Glory: So You Want to Be a Hero
598:Quest for Glory: So You Want to Be a Hero
165:Quest for Glory: So You Want to Be a Hero
3350:Video game franchises introduced in 1989
2943:Winnie the Pooh in the Hundred Acre Wood
2063:
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1494:
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1459:
1457:
1455:
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809:
1946:Quest for Glory IV: Shadows of Darkness
1465:"Best games of July 2014 - The Besties"
1421:
1419:
1417:
1415:
1413:
1282:"Revisiting Quest for Glory I & II"
1134:
984:and cranking up the design process for
2185:
2174:
1642:
1640:
1625:from the original on 24 September 2015
1541:from the original on 24 September 2015
1528:
1526:
1524:
1522:
1507:from the original on 24 September 2015
1317:from the original on 24 September 2015
1254:from the original on 24 September 2015
1169:Rubenking, Neil J. (12 January 1993).
1093:), the jungle city of Tarna (based on
1050:face the final challenge by yourself."
800:, the four seasons and four different
1727:Silverman, Matt (17 September 2012).
1655:from the original on 3 September 2015
1334:
1332:
1305:
1303:
1275:
1273:
1271:
1269:
1246:Rosenberg, Adam (18 September 2012).
7:
2287:Quest for Glory: Shadows of Darkness
2019:from the original on 8 December 2014
1958:from the original on 8 December 2014
1897:from the original on 8 December 2014
1836:from the original on 8 December 2014
1775:from the original on 8 December 2014
1647:Plunkett, Luke (18 September 2012).
1280:Andreadis, Kosta (2 November 2014).
1217:"Gaming Made Me: Quest for Glory IV"
880:Quest for Glory: Shadows of Darkness
705:Quest for Glory: Shadows of Darkness
698:Quest for Glory: Shadows of Darkness
202:video games, which were designed by
3121:Freddy Pharkas: Frontier Pharmacist
2076:from the original on 22 August 2015
1917:"Quest for Glory III: Wages of War"
1856:"Quest for Glory II: Trial by Fire"
1741:from the original on 16 August 2015
1477:from the original on 23 August 2015
1288:from the original on 17 August 2015
1227:from the original on 23 August 2015
954:magazine, and an online chat room:
788:Originally, the series was to be a
2068:Slaughter, Ash (15 January 2014).
1682:from the original on 21 April 2015
1434:from the original on 1 August 2015
1215:Cobbett, Richard (19 March 2011).
237:failed to trademark the name. The
14:
2280:Quest for Glory III: Wages of War
2273:Quest for Glory II: Trial by Fire
2103:from the original on 4 March 2016
1885:Quest for Glory III: Wages of War
1824:Quest for Glory II: Trial By Fire
1708:from the original on 4 March 2016
1599:from the original on 29 July 2015
1567:from the original on 21 July 2015
1428:"Game Design Essentials: 20 RPGs"
1398:from the original on 28 July 2015
859:Quest for Glory II: Trial by Fire
755:Quest for Glory Collection Series
678:Quest for Glory III: Wages of War
671:Quest for Glory III: Wages of War
638:Quest for Glory II: Trial by Fire
633:Quest for Glory II: Trial by Fire
626:Quest for Glory II: Trial by Fire
282:by completing non-linear quests.
229:The series was originally titled
2205:
2123:"Quest for Glory 1-5 on GOG.com"
2039:"Quest for Glory V: Dragon Fire"
1674:BΓΆke, Ingmar (9 November 2012).
771:(2012), a digital collection on
2900:Slater & Charlie Go Camping
658:graphics engine by Sierra, but
3340:Activision Blizzard franchises
2294:Quest for Glory V: Dragon Fire
2144:"Quest for Glory 1-5 on Steam"
2095:Hamilton, Kirk (11 May 2012).
2007:Quest for Glory V: Dragon Fire
1535:"The glory of Quest For Glory"
901:Quest for Glory V: Dragon Fire
722:Quest for Glory V: Dragon Fire
715:Quest for Glory V: Dragon Fire
307:The games include a number of
179:Quest for Glory V: Dragon Fire
1:
2875:Lost Secret of the Rainforest
2655:In Pursuit of the Death Angel
2434:Ulysses and the Golden Fleece
2385:Adventure games developed by
1499:Brown, Fraser (11 May 2012).
621:remake was released in 1992.
1591:Kalata, Kurt (19 May 2012).
1426:Harris, John (2 July 2009).
1366:Purcaru, Bogdan Ian (2014).
980:Somewhere between finishing
2893:Pepper's Adventures in Time
2343:Hero-U: Rogue to Redemption
1116:Hero-U: Rogue to Redemption
1090:One Thousand and One Nights
765:demo and sample soundtrack.
372:, such as the pizza-loving
3366:
3149:Lighthouse: The Dark Being
2848:The Time Warp of Dr. Brain
2841:The Lost Mind of Dr. Brain
2598:Land of the Lounge Lizards
719:
702:
675:
666:engine on 24 August 2008.
630:
602:
25:
18:
1188:Wysocki, Matthew (2013).
1101:) and Silmaria (based on
737:Quest for Glory Anthology
710:darkness into the world.
582:
570:
558:
546:
534:
527:
524:
403:Rowan Kaizer of the blog
383:enthusiasts consider the
53:Quest for Glory Anthology
45:
3004:Conquests of the Longbow
2936:Mickey's Space Adventure
2929:Donald Duck's Playground
2705:So You Want to Be a Hero
2626:6: Shape Up or Slip Out!
1561:"Quest for Glory series"
1008:In the second chapter β
963:So You Want to be a Hero
757:(1997), a re-release of
19:Not to be confused with
2834:The Island of Dr. Brain
2780:Sierra Discovery Series
2420:Wizard and the Princess
1177:. USA: Ziff Davis, Inc.
514:Aggregate review scores
314:The Castle of Dr. Brain
1372:. Purcaru Ian Bogdan.
1064:
1002:
978:
317:, in the fourth game.
239:Milton Bradley Company
194:is a series of hybrid
3031:The Dagger of Amon Ra
3024:The Colonel's Bequest
2798:Mixed-Up Mother Goose
1339:Barton, Matt (2014).
664:Adventure Game Studio
518:As of 10 August 2014.
262:) used the new name.
3085:II: Harvest of Souls
2997:Conquests of Camelot
2868:The Search for Cetus
2805:Mixed-Up Fairy Tales
2387:Sierra Entertainment
2326:Sierra Entertainment
2165:Interaction Magazine
1621:. 9 September 2013.
1221:Rock, Paper, Shotgun
376:in the later games.
2827:Castle of Dr. Brain
2755:Sins of the Fathers
2726:Shadows of Darkness
1313:. 19 October 2012.
1040:Shadows of Darkness
1029:Shadows of Darkness
1021:Shadows of Darkness
1005:at puzzle-solving.
986:Shadows of Darkness
974:Shadows of Darkness
941:Shadows of Darkness
924:Shadows of Darkness
794:cardinal directions
769:Quest for Glory 1β5
561:Quest for Glory III
521:
470:Shadows of Darkness
462:Shadows of Darkness
350:Greco-Mediterranean
3191:Softporn Adventure
3099:Stand-alone titles
2950:The Black Cauldron
2588:Leisure Suit Larry
961:"The first game β
798:classical elements
745:Quest for Glory IV
652:Quest for Glory II
573:Quest for Glory IV
549:Quest for Glory II
513:
270:Lori Cole pitched
3322:
3321:
3094:
3093:
3058:A Puzzle of Flesh
2909:
2908:
2719:III: Wages of War
2712:II: Trial by Fire
2662:II: The Vengeance
2396:Hi-Res Adventures
2352:
2351:
2184:Missing or empty
1702:"Quest for Glory"
1593:"Quest for Glory"
1473:. 6 August 2014.
1095:African mythology
919:
918:
749:Quest for Glory I
646:Shameen and Shema
594:
593:
585:Quest for Glory V
520:
490:Quest for Glory V
486:Quest for Glory V
429:role-playing game
187:
186:
35:Video game series
16:Video game series
3357:
3229:Roberta Williams
3135:The Last Dynasty
3107:Codename: ICEMAN
2977:2: San Francisco
2918:
2785:
2762:The Beast Within
2669:III: The Kindred
2519:Mask of Eternity
2448:The Dark Crystal
2406:Mission Asteroid
2379:
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1099:Slavic mythology
1062:
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784:Original concept
522:
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278:adventurer to a
50:
38:
21:Quests for Glory
3365:
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3354:
3345:Adventure games
3335:Quest for Glory
3325:
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3294:Lorelei Shannon
3217:
3198:Torin's Passage
3177:Sammy Lightfoot
3090:
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2688:
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2299:
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1123:Heroine's Quest
1111:
1103:Greek mythology
1085:Norse mythology
1081:German folklore
1077:
1069:
1063:
1054:
873:Middle Eastern
830:
822:
817:
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733:
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707:
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660:AGD Interactive
635:
629:
607:
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537:Quest for Glory
515:
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449:character class
418:
410:Quest For Glory
385:Quest for Glory
346:Slavic folklore
295:the second game
272:Quest for Glory
268:
256:Quest for Glory
191:Quest for Glory
182:
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41:Quest for Glory
36:
31:
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3299:Daryl F. Gates
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3046:
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2745:Gabriel Knight
2740:
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2733:V: Dragon Fire
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2633:Love for Sail!
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2427:Cranston Manor
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2169:Sierra On-Line
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478:thieves' guild
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374:mad scientists
348:; and finally
334:Arabian Nights
330:Middle Eastern
267:
264:
260:Hero's Quest I
243:Games Workshop
185:
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174:Latest release
171:
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146:Classic Mac OS
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3274:Josh Mandel
2676:Open Season
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2304:Development
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952:InterAction
802:mythologies
796:, the four
763:Dragon Fire
731:Collections
642:Abdulla Doo
466:magic sword
458:Dragon Fire
398:Destructoid
309:Easter eggs
233:. However,
150:NEC PC-9801
130:Platform(s)
3329:Categories
3279:Bill Davis
3249:Mark Crowe
3128:Gold Rush!
2316:Corey Cole
2023:1 December
1962:1 December
1901:1 December
1840:1 December
1779:1 December
1378:B00NUIJSIY
1130:References
1067:Characters
1060:Corey Cole
831:Mythology
437:magic-user
422:action RPG
366:Casablanca
326:fairy tale
246:board game
169:March 1989
120:Corey Cole
116:Creator(s)
83:action/RPG
3264:The Coles
3254:Jim Walls
3156:Playtoons
3015:Laura Bow
2988:Conquests
2961:Manhunter
2817:Dr. Brain
2441:Time Zone
2311:Lori Cole
2107:10 August
2080:10 August
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852:Germanic
818:Direction
790:tetralogy
759:Anthology
611:Baba Yaga
357:Baba Yaga
291:word play
251:HeroQuest
196:adventure
67:Adventure
55:cover art
2970:New York
2859:EcoQuest
2789:Mixed-Up
2167:(Fall).
2101:Archived
2074:Archived
2017:Archived
2009:Reviews"
1956:Archived
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1109:See also
1053:β
816:Cardinal
416:Gameplay
405:Engadget
392:and the
338:Egyptian
322:Germanic
226:stable.
142:Atari ST
62:Genre(s)
28:Mordovia
3239:Al Lowe
3078:Shivers
3069:Shivers
2335:Related
2171:. 1992.
2149:20 July
2128:20 July
1470:Polygon
894:Slavic
829:Central
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773:GOG.com
761:with a
683:Rakeesh
453:Paladin
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441:wizard
394:Kotaku
266:Series
235:Sierra
224:Sierra
216:puzzle
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846:Earth
843:North
777:Steam
687:Uhura
525:Game
509:Games
445:thief
379:Many
204:Corey
138:Amiga
3170:Rama
2683:SWAT
2190:help
2151:2018
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1374:ASIN
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299:puns
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