Knowledge (XXG)

Radiant Historia

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is revealed to be the intended sacrifice, Eruca's brother resurrected and given a part of Eruca's soul. Heiss, Stocke's uncle, believing the ritual and the sacrifice's suffering to be pointless, intends to let the Sand Plague consume Vainqueur; he abducted Stocke, gave him his present identity, and has been using the Black Chronicle to try and show Stocke the futility of the sacrifice's mission. From Heiss and Teo and Lippti, Stocke learns that the Sand Plague was caused by a runaway spell intended to stabilize the world's mana and ensure the prosperity of the ancient empire. The empire's surviving royalty created the Black and White Chronicle to facilitate the ritual, allowing the Sacrifice to see hope in the future while the Caster meditated on the past; Teo and Lippti are the remnants of the sorcerer who created the Chronicles. Heiss was the intended Sacrifice, but escaped with the Black Chronicle, which ingrained his fatalistic views.
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lend the power of the Black Chronicle, then reunites with the group and Nemesia. Nemesia reveals that the desertification is caused by a Mana-consuming entity dubbed the Singularity, created by the Empire's experiments on Nemesia's secret lover Rhodan when creating the Chronicles. Using the three Chronicles' combined powers, the party destroy the Singularity, negating the need for the sacrifice. Nemesia chooses to stay with the comatose Rhodan outside time. In their own world, the characters settle down to normal lives, with Stocke and Heiss parting as friends. Nemesia and Rhodan—who is beginning to recover from his coma—are brought into the real world by Stocke using a newly generated artifact from the Red Chronicle.
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tribes, particularly the young shaman Aht and the sympathetic warrior Gafka. During his travels, someone wielding the Black Chronicle—a twin to the White Chronicle—is trying to interfere with his efforts. In both timelines he aids and is aided by Granorg's princess Eruca, who is capable of performing a ritual to stop the Sand Plague consuming Vainqueur with a sacrificed human soul. He also learns that Hugo, a prominent religious leader of Alistel, has formed a pact with Granorg to depose its ruling queen Protea and is manipulating the war for his own ends; and that Heiss is acting for his own agenda, playing both sides against each other, and has intimate knowledge of the White Chronicle.
735:. Hirata's main goals were to update the game so that it would appeal to a modern gaming audience, with these involving increasing gameplay speed and adjusting the user interface. After that he decided to create a new scenario, discussing with staff how to implement it. Haduki, who had worked as the scenario writer on the original release, returned to write the new scenario based on Hirata's original concept. Hirata wanted to restore the original game's two discarded story routes, but instead opted for preserving the established scenario. A new gameplay mechanic was the "Support Skill" system, where characters could perform follow-up attacks, a system inspired by a similar mechanic in 466:
all units. Once the player turn ends, enemy units return to their original positions on the grid. Chaining attacks together increases their effectiveness, which in turn grants a greater reward at the end of a battle. Both sides are able to use the "Change" mechanic. Using this mechanic, unit's place in the action queue can be shifted to another point in the queue, allowing them to take more actions than might otherwise be possible. Using the Change command causes a unit to take more damage until their action is completed. Other actions related to the Change command include erasing an enemy's upcoming turn and switching out the player party's unit turns.
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different change was Stocke's initial supporting characters Raynie and Marco. Stocke was originally going to be accompanied by two expendable generic units, but as Hirata saw this would negatively impact the player experience, the new characters were added; they were designed to be contrasting personalities who would liven up the party during the opening segments. The character Rosch went through multiple redesigns during development, while Gafka was intended to leave an impression on players. The Beastkind designs reflected their in-world status as people of the forest. Several early Beastkind concepts were combined into those seen in the final game.
645:. Additional writers were Souzou Tonami and Kazuhito Okayama. Takayashiki's initial idea was for a historical drama featuring alternate timelines, which Konishi said would require an extensive cast. While nothing else had been decided, Takayashiki was already toying with the idea of incorporating time travel. An early idea was to incorporate the theme of immortality, which resulted in the main protagonist being an ageless sword rather than a living being. Following talks with Atlus, Takayashiki was persuaded to make the protagonist a human time traveler. Their consultation also altered Takayashiki's original ending concept of a ruined world. 399:(RPG) set in a fantasy world and following a group of characters traveling across the war-torn continent of Vainqueur. The game's environments are explored from a top-down perspective, with different zones opening up during the course of the narrative. These self-contained environments are accessed using a world map, and can then be freely explored. Within these environments following the game's opening mission, the main character Stocke can manipulate boxes to clear paths and solve puzzles, in addition to other elements such as destructible objects and treasure chests containing consumables or items such as armor and weapons. 879:. Shimomura's aim was to create an "emotionally heartrending song with a good tempo, but with parts that were both calm and graceful", resulting in her use of acoustic guitar, violin and accordion, alongside incorporating light piano into the entire track. Shimomura brought in Shimotsuki as they had met a few years before over choral work for another project. As the song required six voice tracks to be overlaid, Shimotsuki needed to sing a lot, but needed little to no direction from Shimomura about how to portray the song. The violin was performed by Ayako Ishikawa, while the guitar work was by Hideyuki Yonekawa. 864:. Shimomura acted as sole composer and arranger for the score. She was first contacted about working on the project via email, and while she initially thought it a prank was shocked when she realized the email was real. When creating the score, Shimomura used her usual technique of matching the score to imagery provided by the production team. Due to the game's themes of time travel and its darker side, the score was predominantly sombre in tone. As the game was unconnected to any previous intellectual property, Shimomura found composing the score far easier than most of her other projects. 666:
After consulting with Atlus, the characters were made the main protagonists. Stocke was originally a plain-looking assassin dressed completely in black, described by Konishi as an amalgamation of typical "cool" game character traits. When he became the main character, Konishi changed his main color to red, reworked his hair so it did not cover his eyes, and made his uniform more militaristic. While it was considered to allow the player to rename Stocke, the team decided against it after multiple readthroughs of the script.
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most common type of battle. For the boss theme "The Edge of Green", she added a sense of weight using a pipe organ. The use of pipe organ was also included to appeal to fans of her music from earlier projects. Shimomura created twenty-five tracks, mainly using an orchestral style, with some tracks also utilizing pop music instruments or folk elements. The track number was double what she planned, resulting in her tunes going over the console's music file limits. The game used software developed by
606:. Localization efforts for the game began in August 2010, with a large team including four translators for just the game's text. Editing of text was handled by Nich Maragos, Scott Strichart, Mike Meeker and Clayton Chan, while the QA team was led by Richard Rodrigues. During their editing sessions, Maragos and Strichart both alternated between different chapters and kept in constant communication to ensure character dialogue remained consistent. The English script's tone was inspired by 462:, with each unit on either side being given a chance to perform an action. Rather than each unit acting once an action is decided, each action is queued once selected, and when all actions are selected the two sides perform their actions. The type of actions an enemy unit can perform depends upon their position on the grid; enemies positioned further back have weaker attack power and strong defence, while those at the front will receive more damage while having a higher attack power. 897:. In addition to keeping the original score, Shimomura composed a number of new tracks. The soundtrack featured all the old and new music, in addition to arranged versions of multiple tracks including the original theme song "Historia". A notable addition was the new opening theme "Falling Flower, Flowing Water", which featured in the opening anime cutscene. Shimomura wrote both the music and the lyrics, while Shimotsuki returned as the singer. The 2-CD soundtrack album, titled 495:
allowing the ritual's completion and delaying the Sand Plague's advance. In the true ending—unlocked by completing all events across the game—Heiss willingly becomes the sacrifice in Stocke's place upon seeing Stocke's unshaken faith in the future, allowing Stocke to return to the world and live a full life. The other characters work to help Vainqueur rebuild, including beginning research into ways of stabilizing mana which will negate the ritual and the need for sacrifices.
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unseen. Battles take place in a separate arena, with the battle itself and turn order information being displayed respectively on the bottom and top screen. There is an auto-battle function, where the party will automatically perform basic attacks. Successfully defeating the enemy party rewards the player party with money and experience points which level up the party members, giving them higher statistics such as raised health and more powerful attacks.
890:, it released alongside the game for the first printing. The piano collection was suggested by Shimomura by Atlus. The core concept was for the tracks to be calm and soothing even if their original forms were more energetic. The tracks were arranged for piano by Sachiko Miyano and performed by Febian Reza Pane. The recording sessions were produced and supervised by Shimomura. Reaction to the piano album was generally negative. 5095: 4433: 424:
accessed at special points scattered through the game world. Following a key choice within the story, there are two main timelines and numerous smaller branches from those timelines. Several events within one timeline can only be completed using information or items gathered from the alternate timeline. Events in both timelines are recorded in a journal that can be accessed through the party menu.
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adjusted to be less punishing while adding field actions to give players an advantage. The time-travel element caused problems for the team as they worked out how to depict the White Chronicle as a game mechanic, while also putting in frequent text updates so players would not forget the story despite the game's place on the portable
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The group are ambushed by Granorg troops, with only a severely wounded Stocke escaping. He is drawn into Historia, a realm divorced from time, and told by its overseers Teo and Lippti that he can use the White Chronicle to alter events. Stocke makes the mission a success, saving Raynie and Marco along the way.
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After thwarting Heiss' attempts to change history in his favor, Heiss transports the party to Historia, fusing with the souls of past sacrifices to become the monster Apocrypha; Stocke and his party defeat Heiss while destroying Apocrypha. In the normal ending, Stocke willingly becomes the sacrifice,
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In both timelines, Stocke successfully overthrows Protea and defeats Hugo. Heiss then reveals that the ritual's sacrifices are Granorg royalty who are resurrected using part of another person's soul, then killed again to reunite the soul and stabilize Vainqueur's mana, slowing the Sand Plague. Stocke
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The player party can use specific actions to knock enemy units onto different squares of the grid, which can send enemies into prepared traps, or group enemies into a single square. When the latter happens, attacking the unit within that square using either standard or combination attacks will damage
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The first track Shimomura created for the score were the Alistel theme "Mechanical Kingdom" and the narrative theme "Where the Wind and Feathers Return". The battle theme "Blue Radiance" was a track Shimomura took time over as she did not want it to grow repetitive due to its placement alongside the
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Konishi designed all the main characters with a distinctive silhouette for players to identify. Based on input from Atlus staff, Konishi refined his initial draft designs. Both Stocke and Eruca were originally meant to be supporting characters, as at the time the protagonist was still to be a sword.
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has Stocke interacting with a woman named Nemesia aboard a ship existing outside time; collecting artifacts, Stocke helps Nemesia bring together a third magical book dubbed the Red Chronicle with the aim of stopping the desertification. Once all the artifacts are retrieved, Stocke persuades Heiss to
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of the continent is spreading, further inflaming the conflict. Stocke, an espionage agent for Alistel, is sent by his superior Heiss on a mission with mercenaries Raynie and Marco to escort a spy back to Alistel's capital; before leaving, Stocke is given a book called the "White Chronicle" by Heiss.
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is navigating a series of branching stories spread across alternate timelines using a book called the White Chronicle. Given to main protagonist Stocke during the game's opening, it is used to travel between different timelines during the course of the story. After its first use, the Historia can be
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The game's story received a great deal of praise for its handling of the time travel elements and dark tone compared to many other equivalent RPGs despite a few criticisms related to its handling of branching paths and the necessity of jumping between two timelines. The time travel mechanic and its
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The arena is divided between Stocke's three-person party and the enemy group. The battlefield itself is laid out on a 3x3 grid, with enemy units being positioned in different squares of the grid, with some enemy types taking up multiple squares. The player party's position is fixed, but enemy units
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and currency earned in battles are carried over between timelines. Events across each timeline are tied to side quests the player can complete. While there are multiple endings depending on the path taken by the player, there are only two canon endings; the standard version, and an extended version
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Eruca was the first character Konishi designed, and proved problematic as he had trouble deciding what type of clothing she would wear. She was intended to have long hair typical of princess characters, but was given short hair based on hardware restrictions and the wish to convey a unique look. A
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was created by Takayashiki, who first pitched his proposal to Atlus in 2007. His initial concept was for a traditional RPG people would enjoy. Atlus was chosen due to Takayashiki's admiration for their past work. While the concept of the 3x3 grid-based battle system was conceived by Takayashiki in
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Aside from points where the story dictates the player's action, navigating the timelines is a non-linear process. Story segments within each timeline, called "nodes", are color-coded depending on its content; brown nodes are chapters of the main story, blue boxes are events in which the player can
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spreadsheet to map out and keep track of the various timelines. The initial story was written in two months, but due to alterations and necessary adjustments to adjoining timelines, in addition to removing two of the proposed countries, it took six months to complete the final story and dialogue.
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Takayashiki initially planned for sixteen endings across four different countries, but Atlus convinced him that this was impossible. He managed to preserve the branching narrative by cutting down the number of countries by half, and creating the Alternate timeline. Creating the alternate timeline
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is set on the continent of Vainqueur, a land populated by humans and Beastribes. Once ruled by an ancient empire, it is now divided between the warring kingdoms of Alistel and Granorg; the root of the war stems from Alistel's belief that Granorg is responsible for the spread of the Sand Plague, a
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Over the course of his adventure, Stocke follows two different timelines; one where he remains under Heiss, and one where he becomes part of a military unit led by his friend Rosch. He uses skills acquired in each timeline to proceed further in each role, while also interacting with the Beastmen
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was the type of project that would not have appeared within the company. When designing the gameplay, the Atlus staff kept the basic proposal intact while streamlining through refining the mechanics and simplifying sprite animations to quicken the pace of standard battles. The enemy AI was also
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Enemies, represented by sprites, are visible while exploring environments. Running into them will trigger a battle, but Stocke can stun them with his sword and either avoid battle or trigger a preemptive attack. A cloaking ability unlocked later in the game enables the party to slip by enemies
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Reception and sales for both versions have been positive, with both reaching high sales chart positions in Japan and the West. The original received praise for its gameplay and time travel mechanics, though opinions were mixed on its graphics and linear structure. Several critics compared it
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as his favorite localization up to that point, citing it as far easier than the majority of other titles he had worked on. The game was released in North America on February 22, 2011. The game became a rarity following its release, with Atlus issueing a reprint in 2012 due to fan demand.
886:, was released through Team Entertainment on December 15, 2010. Critical reception of the album was positive among music critics. Atlus produced a CD containing five piano arrangements of tracks from the game, including a piano rendition of "Historia". Titled 1281:. It sold through just under 44% of its initial shipment. By the end of the year, the game had sold over 56,500 units. Upon its North American debut, the game reached the top of DS sales charts. The following month, the game had dropped to third place. 649:
caused problems during the later writing stages. The narrative retained the air of a historical drama from Takayashiki original proposal, creating a storyline where no-one was explicitly right or wrong. The game's title was created by Atlus staff: "
552:, original concept designer Satoshi Takayashiki acted as co-director and concept designer, while artist Hiroshi Konishi reprised his role as character designer. The director was Mitsuru Hirata from Atlus. Having previously as a planner for multiple 337:
The game is set on Vainqueur, a continent divided between the warring nations of Alistel and Granorg. Alistel soldier Stocke is chosen to wield the White Chronicle, a tome capable of navigating multiple timelines, so he may prevent Vainqueur's
368:. First proposed by Satoshi Takayashiki in 2007, the base concept underwent several changes due to suggestions from Atlus staff. The remake included redrawn artwork, voice acting, an additional story path, and an animated opening produced by 709:
was completed, development resumed. In the time that had passed, the 3DS's userbase had grown to a far larger size than the Vita, resulting in development being shifted to it instead. Hirata had long wanted to return to the universe of
1223:". The graphics were more divisive; many praised them for their 16-bit style, while some saw them as either low-quality or lacking variety. Shimomura's score also met with general praise, though Juba noted the small number of tracks. 2506: 3528: 602:, the game was 80% complete at that point. The game was released in Japan on November 3 of the same year. A North American release was first announced in the same month, localized and published by Atlus' North American branch 1674: 1213:
interface met with general praise, though some reviewers were frustrated by its consequent linearity. The battle system was generally cited as both entertaining and demanding due to its positional system and enemy tactics;
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make a choice which creates new paths in the timeline and can be revisited to take a different path, and dark boxes indicate a node with a bad ending or no way to continue the narrative.
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was given a score of 85 out of 100 by Metacritic based on 44 reviews indicating "generally favorable reviews", being the highest-rated 3DS game of the year. In their review of the game,
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s Audrey Drake lauded the storyline and battle system, though she disliked the amount of backtracking and redoing events necessary to explore all timeline options. James Jones of
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was his debut as director. Field planner Tatsuya Watanabe, battle planner Sawao Kato, event planner Kenichi Takamori, and programmer Daisuke Yajima had all worked on earlier
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system. Travelling between alternate timelines is a key part of both the storyline and the gameplay, with the number of potential timelines unlocked influencing the ending.
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the initial proposal, many of the additional elements related to skills were contributed by Atlus staff. According to Hirata, Atlus were intrigued at the collaboration as
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The setting and world were created by Takayashiki, who consulted extensively with Konishi. The main writer was Yoh Haduki, who had previously written the scenarios for
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favourably to role-playing games from the 16-bit gaming era. The remake saw a generally positive response, with many praising the added story and gameplay content.
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s Joe Juba said the narrative and its time travel mechanic "defies the predictability of traditional RPGs" while having a genre-typical structure. Dale North of
731:. His most notable redesign was Eruca, who was given long hair as originally planned to better fit her character as a princess. The anime opening was created by 5201: 4605: 1811: 2470: 3223: 750:, composed of both battle challenges and additional narratives, were released in the months following the game's Japanese and Western releases respectively. 3458: 1576: 657:" came from the word "History". It was one of many suggested titles carrying a similar meaning. When creating the branching timelines, Takayashiki used a 5166: 4162: 2901: 4113: 3188: 1523: 3051: 2261: 4886: 4635: 2235: 1926: 4575: 3394: 1844: 1635: 5196: 4505: 3724:
Anthony John Agnello; Russ Fischer; Steve Heisler; Scott Jones; Gus Mastrapa; Samantha Nelson; John Teti; Christian Williams (December 27, 2011).
1331: 1205:"should be on the must-own list of any fans of RPGs" and acted as a fitting end to Atlus's support of the DS platform. Mike Moehnke, writing for ' 3702: 1953: 3426: 2779: 1169:
was far less positive about its storyline and time travel mechanics, citing the battle system as its redeeming feature. In an import review for
5191: 4471: 901:, was released on July 26, 2017 through Team Entertainment. A version of the soundtrack also came bundled with the Japanese "Perfect Edition". 1893: 3134: 2357: 1711: 4274: 1770: 330:, was released in 2017 in Japan and released in North America and Europe the following year, with the European version being published by 3338: 4323: 526: 3081: 5186: 5181: 4625: 4015: 3862: 3490: 635: 3755: 4260: 4029: 3913: 3633: 3256: 2554: 1263:
both enjoyed the game as a whole and praised the remake's new content as a good buy for both newcomers and owners of the original.
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gave general praise to its story and graphics, and enjoyed the battle system aside from some frustrating moments in boss battles.
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The remake was released in Japan on June 29, 2017. It was released in February 2018, in North America by Atlus, and in Europe by
2939: 2690: 2173: 1250:, felt that the 3DS remake gave the game a chance to find an audience after going mostly unnoticed during its original release. 4916: 3810: 2750: 2148: 1978: 1348: 1326: 3663: 1209:, felt that the game was an excellent purchase for genre fans despite some annoying elements in its presentation and pacing. 727: 3600: 2809: 2205: 689: 3286: 2413: 4866: 4856: 4309: 4183: 4078: 4064: 4007: 3366: 5111: 1321:'s "Best of 2011" awards, the game was nominated for the "Best 3DS/DS Story" and "Best 3DS/DS Role-Playing Game" awards. 725:
Hirata returned to the remake as producer. The character art was redrawn by Masaki Hirooka, whose previous work includes
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s Cody Perez gave extensive praise to its storyline, combat, graphics, soundtrack and new content. Miguel Conception of
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debuted in sixth place in game sales charts with over 32,800 units, being the second highest new release following
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uses a grid-based arena and turn-based battle system, incorporating manipulation of turn order and grid position.
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The main theme "Historia" was a vocal theme—an inclusion insisted upon by Shimomura—and was performed by
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s Neal Ronaghan said that the new content made the story overly complicated. Jeremy Parish, writing for
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liner notes". (in Japanese) TEAM Entertainment. 2010-12-15. KDSD-00408. Retrieved on 2017-07-06.
608: 2471:"Etrian Odyssey V, Radiant Historia: Perfect Chronology, And Strange Journey Redux Headed West" 1527: 342:. Stocke and his party explore Vainqueur, fighting enemies on a grid-based battlefield using a 4966: 4946: 4846: 4396: 4365: 4355: 4141: 4092: 3996: 3725: 3291: 2389: 1367: 1293: 1246: 1119: 876: 377: 318:. It was released in Japan in 2010 by Atlus, and in North America in 2011 by their subsidiary 280: 167: 152: 4926: 4826: 4766: 4413: 4302: 4155: 4148: 3890: 3091: 806: 780: 698: 429: 275: 44: 478:
magical illness which drains living beings of their Mana energy and turns them to sand—the
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had a strong following both in Japan and overseas, prompting Atlus to agree to a remake.
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gave praise to the new story content and voice acting. By contrast, C. J. Andriessen of
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to #2 after two weeks at the top of the charts. According to data from North America's
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found the new content lacking due to its lack of relation to the main narrative; while
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was officially announced in July of that year. As reported by Japanese magazine
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referred to it as "one of the most engaging and rewarding battle systems since
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lauded the breadth of choice in the story and the demanding nature of battles.
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The game released to "generally favorable reviews" according to aggregate site
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can use their turn to change position on the grid. The battle system itself is
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series, and Japanese studio Headlock. Staff members had worked on both
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was originally in production for a different portable platform, the
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award. RPGFan gave it the "Best Traditional RPG" award (tied with
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Valkyria of the Battlefield 3: The Wound Taken for Someone's Sake
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composed the music and theme songs for both versions of the game.
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Traveling between parallel timelines forms a key mechanic within
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Rajianto Hisutoria: Pāfekuto Kuronorojī Orijinaru Saundotorakku
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gave it the "Best Old-School Homage" award. Samantha Nelson of
3129: 2114:"Radiant Historia - Meet the Creators - The Director's Vision" 1318: 1190: 1091: 2232:"Atlus Interview: Localisation, Localisation, Localisation" 1712:"Radiant Historia Gives Off a Distinct Chrono Trigger Vibe" 589:
as their most challenging development for the DS platform.
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caused the project to be put on hold. When development on
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was developed by a team with staff drawn from both Atlus'
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Kaguya-sama: Love Is War – The First Kiss That Never Ends
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debuted in Japan at #1, selling 21,429 units and pushing
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meaning interruptions were likely. Atlus later described
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Radiant Historia: Perfect Chronology Original Soundtrack
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Sword Art Online Progressive: Aria of a Starless Night
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Town & Country Surf Designs: Wood & Water Rage
2964:"Radiant Historia: Perfect Chronology for 3DS Reviews" 2206:"Radiant Historia's Localization Began In August 2010" 2174:"Radiant Historia is Waiting for You in February 2011" 1675:"Radiant Historia: Atlus Travels Back To A Golden Age" 5109: 4656:
The Seven Deadly Sins the Movie: Prisoners of the Sky
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Sword Art Online Progressive: Scherzo of Deep Night
4487: 4374: 4333: 3923: 3826: 3601:"Game of the Year: Nintendo Life Staff Awards 2011" 3317:"Radiant Historia: Perfect Chronology (3DS) Review" 2382:ラジアントヒストリア パーフェクトクロノロジー PERFECT EDITION スペシャルアートブック 2354:"The Radiant Historia Staff Answers Your Questions" 832: 812: 800: 792: 779: 771: 592:Originally hinted at by a trademark in March 2010, 286: 274: 208: 192: 180: 166: 151: 141: 127: 115: 68: 54: 37: 4546:The Idolmaster Movie: Beyond the Brilliant Future! 2864: 2862: 2830: 2828: 2826: 2713: 2711: 5018:Phoenix Wright: Ace Attorney − Spirit of Justice 4556:Persona 3 The Movie: #2 Midsummer Knight's Dream 3280: 3278: 2167: 2165: 2005: 2003: 2001: 1999: 1517: 1515: 1513: 1511: 1509: 4198:Pro Kishi Jinsei Simulation: Shōgi no Hanamichi 3664:"Game of the Year 2011: Neal Chandran's Awards" 3310: 3308: 3183: 3181: 2958: 2956: 1916: 1914: 1912: 1910: 1480: 1458: 1436: 1414: 1392: 1379: 1309:entered the 3DS gaming charts at eighth place. 3250: 3248: 3160:"Review: Radiant Historia: Perfect Chronology" 3036: 3034: 3032: 3030: 2924: 2922: 2615: 2613: 2611: 2609: 2407: 2405: 2403: 2376: 2374: 2347: 2345: 2072: 2070: 2068: 2066: 2064: 2062: 1947: 1945: 1943: 1487: 1465: 1443: 1421: 1399: 1188:would go on to become a classic of the genre. 683:, an expanded remake of the original game for 372:. The music for both versions was composed by 4465: 3804: 3361: 3359: 3287:"Radiant Historia: Perfect Chronology review" 3217: 3215: 2997: 2995: 2993: 2991: 2989: 2987: 2985: 1838: 1836: 1834: 1832: 1764: 1762: 1760: 1758: 1705: 1703: 1701: 1524:"Radiant Historia's Full Official Site Opens" 616:. Speaking in 2015, Maragos later remembered 564:titles; Watanabe and Takamori both worked on 8: 4817:Ore no Imōto ga Konna ni Kawaii Wake ga Nai. 3118: 3116: 3114: 3112: 3110: 3108: 3076: 3074: 3072: 3070: 3068: 1877: 1875: 1873: 1871: 1869: 1867: 1865: 1756: 1754: 1752: 1750: 1748: 1746: 1744: 1742: 1740: 1738: 1566: 1564: 959: 852:, a composer best known for her work on the 4877:Persona 5: The Animation - The Day Breakers 4706:Uta no Prince-sama: Maji Love ST☆RISH Tours 3750:Wilson, Glenn; Cunningham, Michael (2012). 1805: 1803: 1801: 1799: 1797: 1795: 1793: 1791: 1619: 1617: 1615: 1613: 1562: 1560: 1558: 1556: 1554: 1552: 1550: 1548: 1546: 1544: 4472: 4458: 4450: 3811: 3797: 3789: 3752:"RPG of the Year - Best of 2011 - Bastion" 2837:ラジアントヒストリア パーフェクトクロノロジー オリジナルサウンドトラック発売決定! 2591:. Radiant Historia Website. Archived from 2583: 2581: 2579: 2577: 2575: 2573: 2571: 2327:. Radiant Historia Website. Archived from 2319: 2317: 2315: 2313: 2311: 2309: 2116:. Radiant Historia Website. Archived from 2108: 2106: 2104: 2044:. Radiant Historia Website. Archived from 2036: 2034: 2032: 2030: 2028: 1668: 1666: 1664: 1662: 1660: 1658: 1656: 1654: 1652: 1611: 1609: 1607: 1605: 1603: 1601: 1599: 1597: 1595: 1593: 1416:Rajianto Hisutoria Orijinaru Saundotorakku 967: 958: 921: 912: 768: 43: 34: 5038:The Idolmaster Million Live! Theater Days 4636:Sword Art Online the Movie: Ordinal Scale 4606:Persona 3 The Movie: #4 Winter of Rebirth 3632:John McCarroll; Stephen Meyerink (2011). 3371:(in Japanese). Geimin.net. Archived from 1325:gave it an honourable mention for their 433:unlocked by completing all side quests. 5116: 4506:Fairy Tail the Movie: Phoenix Priestess 1505: 1394:Rajianto Hisutoria: Pāfekuto Kuronorojī 1360: 1332:The Legend of Heroes: Trails in the Sky 3758:from the original on February 10, 2012 2665:"Radiant Historia Original Soundtrack" 1954:"New Radiant Historia Staff Announced" 4666:Uta no Prince-sama: Maji Love Kingdom 3368:2010年テレビゲームソフト売り上げTOP1000(メディアクリエイト版) 2871:「ラジアントヒストリア パーフェクトクロノロジー」のOSTが7月に発売決定 1489:ラジアントヒストリア パーフェクトクロノロジー オリジナルサウンドトラック 964: 918: 872:for the sound and music environment. 693:, which Hirata directed. A remake of 7: 5202:Video games scored by Yoko Shimomura 5028:Radiant Historia: Perfect Chronology 4576:Persona 3 The Movie: #3 Falling Down 3613:from the original on January 7, 2012 2624:Radiant Historia Original Soundtrack 963: 917: 884:Radiant Historia Original Soundtrack 681:Radiant Historia: Perfect Chronology 675:Radiant Historia: Perfect Chronology 328:Radiant Historia: Perfect Chronology 18:Radiant Historia: Perfect Chronology 4967:Fate/strange Fake: Whispers of Dawn 4957:Uta no Prince-sama: Maji Love 1000% 4536:Anohana: The Flower We Saw That Day 4324:Wizardry: Tale of the Forsaken Land 2641:(in Japanese). TEAM Entertainment. 2258:"Atlus Reprinting Radiant Historia" 1923:"Radiant Historia Finally Revealed" 908: 893:Shimomura returned as composer for 718:talked with Atlus and learned that 527:Shin Megami Tensei: Strange Journey 4626:Black Butler: Book of the Atlantic 3599:James Newton (December 30, 2011). 2720:「ラジアントヒストリア」特典CDの収録風景が公開。サインプレゼントも 636:Shin Megami Tensei: Devil Survivor 49:North American Nintendo DS box art 25: 5167:Japanese role-playing video games 4767:Birdy the Mighty: Decode - Cipher 3695:"The 2011 RPG Of The Year Awards" 3255:Concepcion, Miguel (2018-02-10). 2930:"Radiant Historia for DS Reviews" 1812:"Radiant Historia - Staff Review" 888:Radiant Historia: Piano Selection 5119: 5094: 5093: 4432: 4431: 4086:Imadoki no Vampire: Bloody Bride 3782:Official website (archived 2011) 3158:Andriessen, C. J. (2018-02-05). 2806:"Radiant Historia Piano Arrange" 1979:"Product Information / Headlock" 1956:. Andriasang.com. Archived from 1847:. Andriasang.com. Archived from 1845:"Atlus Unveils Radiant Historia" 1526:. Andriasang.com. Archived from 1438:Piano Arenji: Rajianto Hisutoria 376:, with theme songs performed by 4917:Wotakoi: Love Is Hard for Otaku 4827:Sword Art Online: Extra Edition 3575:"Best 3DS/DS Role-Playing Game" 3531:from the original on 2018-09-16 3502:from the original on 2018-06-17 3471:from the original on 2017-07-07 3457:Byrne, Katherine (2017-06-07). 3439:from the original on 2013-11-13 3407:from the original on 2013-11-14 3345:from the original on 2010-11-14 3234:from the original on 2018-02-08 3137:from the original on 2012-11-06 3054:from the original on 2016-10-03 3016:from the original on 2016-03-04 3002:Schilling, Chris (2011-05-30). 2942:from the original on 2016-12-04 2908:from the original on 2017-06-26 2882:from the original on 2017-06-28 2848:from the original on 2017-07-05 2812:from the original on 2017-07-06 2757:from the original on 2011-06-08 2731:from the original on 2010-10-03 2671:from the original on 2017-07-06 2645:from the original on 2017-07-06 2509:from the original on 2017-07-06 2495:McFerren, Damien (2017-06-09). 2477:from the original on 2017-06-19 2451:from the original on 2017-07-01 2420:from the original on 2017-03-30 2360:from the original on 2012-12-25 2295:from the original on 2016-09-02 2264:from the original on 2017-07-01 2238:from the original on 2016-03-04 2230:Madnani, Mikhail (2015-04-06). 2212:from the original on 2017-03-21 2186:from the original on 2016-10-22 2151:from the original on 2010-09-03 2090:from the original on 2017-06-28 1929:from the original on 2016-03-04 1896:from the original on 2011-02-05 1777:from the original on 2011-02-05 1638:from the original on 2013-11-05 1579:from the original on 2014-02-23 1347:chose it as her staff pick for 882:The official soundtrack album, 540:role-playing game developed by 518:, a company best known for the 5197:Video games developed in Japan 3693:Joe Juba (December 30, 2011). 3670:. RPGFan. 2011. Archived from 2804:Friedman, Chris (2012-08-01). 2778:Richardson, Bob (2010-12-31). 2689:Richardson, Bob (2010-12-31). 2663:Friedman, Chris (2012-08-01). 2352:Gantayat, Anoop (2010-09-08). 1952:Gantayat, Anoop (2010-08-09). 1843:Gantayat, Anoop (2010-07-28). 1522:Gantayat, Anoop (2010-08-02). 728:Castlevania: Order of Ecclesia 1: 5192:Video games about time travel 4867:Brotherhood: Final Fantasy XV 3337:Sahdev, Ishaan (2010-11-10). 3315:Ronaghan, Neal (2018-02-05). 3285:Parish, Jeremy (2018-02-05). 3190:(3DS) ラジアントヒストリア パーフェクトクロノロジー 3004:"DS Imports: The Last Hurrah" 2529:ラジアントヒストリア パーフェクトクロノロジー / DLC 2204:Sahdev, Ishaan (2011-02-06). 1769:Sahdev, Ishaan (2011-02-04). 1710:Parish, Jeremy (2010-11-11). 701:, but Hirata's commitment to 322:. An expanded remake for the 5008:The Idolmaster Million Live! 4837:Black Butler: Book of Murder 4676:High School Fleet: The Movie 3123:Drake, Audrey (2011-02-17). 3090:. 2011-03-26. Archived from 2172:Newton, James (2010-11-23). 2140:『ラジアントヒストリア』気になるバトルシステムが明らかに 1810:Moehnke, Mike (2011-02-04). 1624:Stella, Shiva (2011-02-22). 625:was not released in Europe. 612:, a comic series written by 4736:Lonely Castle in the Mirror 4596:Garakowa: Restore the World 3701:. p. 3. Archived from 3425:Cowan, Danny (2011-03-04). 3393:Cowan, Danny (2011-02-25). 2808:. Video Game Music Online. 2749:Yip, Spencer (2010-11-22). 2667:. Video Game Music Online. 1921:Yip, Spencer (2010-07-27). 1571:Jones, James (2011-03-04). 1481: 1459: 1437: 1415: 1393: 1380: 642:Growlanser Wayfarer of Time 5218: 4847:Your Lie in April: Moments 4797:The Idolmaster Shiny Festa 3489:Grubb, Jeff (2018-03-20). 3222:Perez, Cody (2018-02-05). 2553:Lada, Jenni (2018-02-01). 2469:Lada, Jenni (2017-06-07). 2412:Romano, Sal (2017-03-30). 1981:. Headlock. Archived from 1884:"Review: Radiant Historia" 1882:North, Dale (2011-02-02). 498:The expanded storyline of 5187:Video games about royalty 5182:Single-player video games 5091: 5079:Sword Art Online Abridged 4897:Blue Exorcist: Kyoto Saga 4496:Welcome to the Space Show 4427: 3955:Armored Police Metal Jack 3125:"Radiant Historia Review" 3082:"Radiant Historia review" 2021:). Atlus. Scene: Credits. 1814:. RPGamer. Archived from 1626:"Radiant Historia Review" 1575:. Nintendo World Report. 1488: 1466: 1444: 1422: 1400: 1371: 1142:Japanese gaming magazine 977: 972: 931: 926: 737:Tokyo Mirage Sessions ♯FE 716:Tokyo Mirage Sessions ♯FE 707:Tokyo Mirage Sessions ♯FE 703:Tokyo Mirage Sessions ♯FE 690:Tokyo Mirage Sessions ♯FE 42: 5048:Layton's Mystery Journey 4937:Kaguya-sama: Love Is War 4516:Blue Exorcist: The Movie 4107:Kartia: The Word of Fate 3726:"The best games of 2011" 3640:. RPGFan. Archived from 3367: 3189: 3042: 2870: 2836: 2782:. RPGFan. Archived from 2719: 2693:. RPGFan. Archived from 2638:ラジアントヒストリア オリジナルサウンドトラック 2637: 2528: 2439: 2381: 2284:記者オーハタが訊く!アトラス『OC』編Vol.1 2283: 2256:Elias, Az (2012-11-02). 2139: 2078: 1673:Juba, Joe (2011-02-22). 1423:ラジアントヒストリア オリジナルサウンドトラック 4586:The Anthem of the Heart 3934:13 Sentinels: Aegis Rim 3319:. Nintendo World Report 1401:ラジアントヒストリア パーフェクトクロノロジー 714:, and after completing 629:Scenario and art design 397:role-playing video game 4998:Valkyria Chronicles II 4646:Fairy Tail: Dragon Cry 3668:Games of the Year 2011 3638:Games of the Year 2011 2780:"Radiant Historia OST" 2691:"Radiant Historia OST" 766: 450: 416: 4857:The Seven Deadly Sins 4616:Doukyusei: Classmates 2440:開発スタッフに訊く!直撃Q&A vol.3 1239:Nintendo World Report 1199:Nintendo World Report 1106:Nintendo World Report 807:Video game soundtrack 761: 444: 410: 314:and Headlock for the 4927:22/7: 8 + 3 = ? 4686:Love Me, Love Me Not 4219:River City Ransom EX 4135:Metaphor: ReFantazio 748:Downloadable content 514:was co-developed by 5162:Fantasy video games 4402:Sting Entertainment 4289:Tokyo Mono Hara Shi 4205:Purikura Daisakusen 3674:on January 11, 2012 3644:on January 11, 2012 3550:"Best 3DS/DS Story" 2900:Sato (2017-06-26). 961: 915: 775:Original Soundtrack 609:Queen & Country 137:Satoshi Takayashiki 123:Satoshi Takayashiki 5177:Nintendo 3DS games 4759:OVAs/ONAs/Specials 4163:Nijiiro Dodge Ball 3705:on January 7, 2012 2356:. Andriasang.com. 1573:"Radiant Historia" 1445:ピアノアレンジ:ラジアントヒストリア 1381:Rajianto Hisutoria 1307:Perfect Chronology 1285:Perfect Chronology 1278:Fallout: New Vegas 1271:Upon its release, 1227:Perfect Chronology 1220:Final Fantasy XIII 913: 895:Perfect Chronology 838:Team Entertainment 767: 500:Perfect Chronology 451: 417: 5172:Nintendo DS games 5157:Deep Silver games 5107: 5106: 4566:Space Brothers #0 4447: 4446: 4375:Related companies 4366:Shigenori Soejima 4356:Toshihiro Nagoshi 4142:My Disney Kitchen 2234:. God is a Geek. 1178:Shiva Stella of 1132: 1131: 957: 956: 877:Haruka Shimotsuki 842: 841: 796:December 15, 2010 544:and published by 430:Experience points 378:Haruka Shimotsuki 296: 295: 267:February 16, 2018 258:February 13, 2018 233:February 22, 2011 16:(Redirected from 5209: 5142:2010 video games 5124: 5123: 5122: 5115: 5097: 5096: 5084: 5053: 5043: 5033: 5023: 5013: 5003: 4993: 4972: 4962: 4952: 4942: 4932: 4922: 4912: 4902: 4892: 4882: 4872: 4862: 4852: 4842: 4832: 4822: 4812: 4802: 4792: 4782: 4772: 4751: 4741: 4731: 4721: 4711: 4701: 4691: 4681: 4671: 4661: 4651: 4641: 4631: 4621: 4611: 4601: 4591: 4581: 4571: 4561: 4551: 4541: 4531: 4521: 4511: 4501: 4474: 4467: 4460: 4451: 4435: 4434: 4414:iXIT Corporation 4303:Unicorn Overlord 4254:Spud's Adventure 4212:Radiant Historia 4184:Peak Performance 4149:Naname De Magic! 4016:Dungeon Explorer 3813: 3806: 3799: 3790: 3785: 3784: 3768: 3767: 3765: 3763: 3747: 3741: 3740: 3738: 3736: 3721: 3715: 3714: 3712: 3710: 3690: 3684: 3683: 3681: 3679: 3660: 3654: 3653: 3651: 3649: 3629: 3623: 3622: 3620: 3618: 3596: 3590: 3589: 3587: 3585: 3571: 3565: 3564: 3562: 3560: 3546: 3540: 3539: 3537: 3536: 3517: 3511: 3510: 3508: 3507: 3486: 3480: 3479: 3477: 3476: 3454: 3448: 3447: 3445: 3444: 3422: 3416: 3415: 3413: 3412: 3390: 3384: 3383: 3381: 3380: 3363: 3354: 3353: 3351: 3350: 3334: 3328: 3327: 3325: 3324: 3312: 3303: 3302: 3300: 3299: 3282: 3273: 3272: 3270: 3269: 3252: 3243: 3242: 3240: 3239: 3219: 3210: 3209: 3207: 3206: 3197:. 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RPGamer. 3678:January 26, 3648:January 26, 3525:Chart-Track 3495:VentureBeat 3165:Destructoid 2416:. 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Cubed3. 2242:2015-04-07 2216:2017-07-06 2190:2017-07-06 2155:2017-07-06 2124:2017-07-06 2094:2017-07-06 2084:4Gamer.net 2052:2017-07-06 1989:2017-07-06 1964:2015-12-30 1933:2017-07-06 1900:2015-12-31 1855:2015-12-30 1822:2017-07-20 1781:2017-07-07 1728:2017-07-20 1691:2011-02-25 1642:2015-12-31 1583:2015-12-31 1534:2015-12-30 1501:References 1372:ラジアントヒストリア 1291:exclusive 1201:felt that 1184:felt that 1137:Metacritic 940:Metacritic 919:Aggregator 614:Greg Rucka 460:turn-based 445:Combat in 344:turn-based 308:video game 172:Yoh Haduki 4988:Persona 4 4382:Atlus USA 4233:Run Saber 4114:Kat's Run 4079:Hoshigami 4072:Hellnight 4008:Sorceress 3976:Catherine 3432:Gamasutra 3400:Gamasutra 3009:Eurogamer 1313:Accolades 1299:NPD Group 1172:Eurogamer 1002:Eurogamer 910:Reception 905:Reception 604:Atlus USA 536:, a 2005 326:, titled 320:Atlus USA 168:Writer(s) 153:Artist(s) 93:Atlus USA 5100:Category 4438:Category 4392:Aquaplus 4387:ACE Team 3983:DonPachi 3756:Archived 3611:Archived 3529:Archived 3500:Archived 3469:Archived 3437:Archived 3405:Archived 3343:Archived 3262:GameSpot 3232:Archived 3135:Archived 3052:Archived 3014:Archived 2940:Archived 2906:Archived 2880:Archived 2846:Archived 2810:Archived 2755:Archived 2729:Archived 2669:Archived 2643:Archived 2507:Archived 2475:Archived 2449:Archived 2418:Archived 2358:Archived 2293:Archived 2262:Archived 2236:Archived 2210:Archived 2184:Archived 2149:Archived 2088:Archived 1927:Archived 1894:Archived 1775:Archived 1636:Archived 1631:GameSpot 1577:Archived 1368:Japanese 1261:GameSpot 1181:GameSpot 1062:GameSpot 793:Released 783: by 655:Historia 556:titles, 388:Gameplay 276:Genre(s) 64:Headlock 5068:Aniplex 5061:Related 4887:Shelter 4128:Maken X 4058:Guwange 4051:Gunbird 3962:BlaZeon 3891:Persona 3292:Polygon 3195:Famitsu 3087:GamesTM 3048:Famitsu 2145:Famitsu 1717:1UP.com 1376:Hepburn 1247:Polygon 1231:Famitsu 1215:GamesTM 1207:RPGamer 1166:GamesTM 1145:Famitsu 1120:Polygon 1077:GamesTM 1040:8.75/10 1017:Famitsu 950:85/100 944:85/100 651:Radiant 599:Famitsu 548:. From 542:tri-Ace 360:tri-Ace 287:Mode(s) 209:Release 5112:Portal 5052:(2017) 5042:(2017) 5032:(2017) 5022:(2016) 5012:(2013) 5002:(2010) 4992:(2008) 4971:(2023) 4961:(2022) 4941:(2021) 4931:(2020) 4921:(2019) 4911:(2019) 4901:(2017) 4891:(2016) 4881:(2016) 4871:(2016) 4861:(2015) 4851:(2015) 4841:(2014) 4831:(2013) 4821:(2013) 4801:(2012) 4791:(2011) 4771:(2009) 4740:(2022) 4730:(2022) 4720:(2022) 4710:(2022) 4700:(2021) 4690:(2020) 4680:(2020) 4670:(2019) 4660:(2018) 4650:(2017) 4640:(2017) 4630:(2017) 4620:(2016) 4610:(2016) 4600:(2016) 4590:(2015) 4580:(2015) 4570:(2014) 4560:(2014) 4550:(2014) 4540:(2013) 4530:(2013) 4520:(2012) 4510:(2012) 4500:(2010) 4419:Takara 4334:People 4317:Widget 4003:Amazon 3827:Series 2392:  1100:8.5/10 995:8.5/10 992:7.5/10 813:Length 362:title 4750:(TBA) 4397:Quest 4121:Kwirk 3820:Atlus 2842:Atlus 2534:Atlus 2445:Atlus 2386:Atlus 2289:Atlus 2011:Atlus 1355:Notes 1267:Sales 1257:' 1242:' 1195:' 1155:' 1052:4.5/5 1025:34/40 1022:33/40 968:Score 922:Score 834:Label 802:Genre 754:Music 516:Atlus 395:is a 312:Atlus 303:is a 161:(3DS) 107:(3DS) 83:Atlus 61:Atlus 4409:Sega 4093:Jaws 4037:GP-1 3764:2012 3737:2015 3711:2011 3680:2012 3650:2012 3619:2015 3586:2011 3561:2011 2390:ASIN 1467:落花流水 1294:Arms 1125:8/10 1113:9/10 1110:9/10 1085:8/10 1070:8/10 1067:8/10 1010:9/10 639:and 530:and 470:Plot 4156:NFL 3579:IGN 3554:IGN 3464:MCV 3130:IGN 2622:. " 1319:IGN 1317:In 1191:IGN 1128:N/A 1097:N/A 1092:IGN 1082:N/A 1055:N/A 1037:N/A 1007:N/A 974:3DS 928:3DS 5138:: 4947:86 3728:. 3697:. 3666:. 3636:. 3609:. 3603:. 3577:. 3552:. 3527:. 3523:. 3498:. 3467:. 3461:. 3435:. 3429:. 3403:. 3397:. 3358:^ 3307:^ 3289:. 3277:^ 3259:. 3247:^ 3230:. 3226:. 3214:^ 3180:^ 3162:. 3150:^ 3133:. 3127:. 3107:^ 3084:. 3067:^ 3050:. 3029:^ 3006:. 2984:^ 2966:. 2955:^ 2938:. 2932:. 2921:^ 2861:^ 2825:^ 2770:^ 2710:^ 2608:^ 2570:^ 2505:. 2499:. 2402:^ 2373:^ 2344:^ 2308:^ 2182:. 2176:. 2164:^ 2103:^ 2061:^ 2027:^ 1998:^ 1942:^ 1909:^ 1892:. 1886:. 1864:^ 1831:^ 1790:^ 1737:^ 1714:. 1700:^ 1677:. 1651:^ 1634:. 1628:. 1592:^ 1543:^ 1508:^ 1378:: 1374:, 1370:: 1305:, 979:DS 933:DS 826:40 822:14 746:. 739:. 380:. 334:. 263:EU 254:NA 245:JP 229:NA 220:JP 99:EU 88:NA 79:JP 5114:: 4473:e 4466:t 4459:v 3812:e 3805:t 3798:v 3766:. 3739:. 3713:. 3682:. 3652:. 3621:. 3588:. 3563:. 3538:. 3509:. 3478:. 3446:. 3414:. 3382:. 3352:. 3326:. 3301:. 3271:. 3241:. 3208:. 3174:. 3144:. 3101:. 3061:. 3023:. 2978:. 2949:. 2915:. 2889:. 2855:. 2819:. 2793:. 2764:. 2738:. 2704:. 2678:. 2652:. 2602:. 2564:. 2542:. 2516:. 2484:. 2458:. 2427:. 2396:. 2367:. 2338:. 2302:. 2271:. 2245:. 2219:. 2193:. 2158:. 2127:. 2097:. 2055:. 2017:( 1992:. 1967:. 1936:. 1903:. 1858:. 1825:. 1784:. 1731:. 1694:. 1645:. 1586:. 1537:. 1492:) 1486:( 1470:) 1464:( 1448:) 1442:( 1426:) 1420:( 1404:) 1398:( 824:: 820:: 818:1 265:: 256:: 247:: 231:: 222:: 101:: 90:: 81:: 20:)

Index

Radiant Historia: Perfect Chronology

Developer(s)
Atlus
Publisher(s)
JP
NA
Atlus USA
EU
Deep Silver
Director(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Yoko Shimomura
Platform(s)
Nintendo DS
Nintendo 3DS
JP
NA
JP
NA
EU
Genre(s)
Role-playing
Single-player
role-playing
video game

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