Knowledge (XXG)

Life simulation game

Source πŸ“

2116: 38: 54: 677: 620:. In some cases, the player may simply be an observer with no direct control but can influence the environment of the artificial lives, such as by creating and furnishing a house and creating situations for those characters to interact. These games are part of a subcategory of artificial life game sometimes called a virtual dollhouse. 636:
with all such characters. Several of these fall into the subgenre of farming simulations, where the player-character runs a farm in a rural setting, growing crops and raising livestock to make money to keep their farm going while working to improve relations with the local townspeople. Such games include the
921:(1998–2002, Creature Labs) – an early 'artificial-life' program, the Creatures franchise features creatures called 'Norns', each of which has its own 'digital DNA' that later generations can inherit. The Norns are semi-autonomous, but must be trained to interact with their environment to avoid starvation. 472:
Digital pets are a subgenre of artificial life game where players train, maintain, and watch a simulated animal. The pets can be simulations of real animals, or fantasy pets. Unlike genetic artificial life games that focus on larger populations of organisms, digital pet games usually allow players to
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Some artificial life games allow players to manage a population of creatures over several generations, and try to achieve goals for the population as a whole. These games have been called genetic artificial life games, or biological simulations. Players are able to crossbreed creatures, which have a
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Digital pets are usually designed to be cute, and act out a range of emotions and behaviors that tell the player how to influence the pet. "This quality of rich intelligence distinguishes artificial pets from other kinds of A-life, in which individuals have simple rules but the population as a whole
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In other games, the player takes a more active role as one character living alongside other artificial ones, engaging in similar life pursuits as to make money or sustain their character while engaging in social interactions with the other characters, typically seeking to gain beneficial relations
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are related to this type of game, but generally where the play-character is seeking a romantic relationship with one or more computer-controlled characters, with such titles often aimed at more mature audiences compared to the typical social simulation game. Dating sims may be more driven by
965:(2000, ASCII Entertainment) – a role playing game; the player assumes the role of a creature which gradually changes its body and improves its abilities, but this is done by means of more varied achievements, often involving social interactions with other creatures. 484:
Game designers try to sustain the player's attention by mixing common behaviors with more rare ones, so the player is motivated to keep playing until they see them. Otherwise, these games often lack a victory condition or challenge, and can be classified as
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or descriptors that define the creature's characteristics. Some games also introduce mutations due to random or environmental factors, which can benefit the population as creatures reproduce. These creatures typically have a short life-span, such as the
1169:, a raising sim which the player have to raise an adoptive daughter until she reaches adulthood. The final result varies from a ruling queen to an ordinary housewife, or even a prostitute if the player looks after her poorly 323:
in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". Other terms include
1177:– an educational life simulator by Educational Simulations where the player is randomly "born" somewhere in the world and often must deal with third-world difficulties such as disease, malnutrition, and civil war. 536:
Another group of biological simulation games seek to simulate the life of an individual animal whose role the player assumes (rather than simulating an entire ecosystem controlled by the player). These include
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interact with one or a few pets at once. In contrast to artificial life games, digital pets do not usually reproduce or die, although there are exceptions where pets will run away if ignored or mistreated.
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Life simulation games are about "maintaining and growing a virtual life", where players are given the power to control the lives of autonomous people or creatures. Artificial life games are related to
481:". Players are able to tease, groom, and teach the pet, and so they must be able to learn behaviors from the player. However, these behaviors are typically "preprogrammed and are not truly emergent". 388:
game that allowed players to type requests to characters living in a virtual house. The game is cited as a little-known forerunner of virtual-life simulator games to follow. One of the earliest
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In addition, a large number of games have loose biological or evolutionary themes but do not attempt to reflect closely the reality of either biology or evolution: these include, within the "
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shape their population, but can also interact with the population by breeding certain individuals together, by modifying the environment, or by introducing new creatures from their design.
352:. But "because they're intended for entertainment rather than research, commercial A-life games implement only a subset of what A-life research investigates." This broad genre includes 1697: 949:(1992, Enix) – an arcade game which portrays an evolving organism across different stages. "Evolutionary points" are earned by eating other creatures and are used to evolve. 1854: 303: 1148: 913:, in which the player guides a clan of primates in their open – but hostile – environment, while overseeing their evolutionary course. 2283: 360:
that focus on one or several animals. It also includes genetic artificial life games, where players manage populations of creatures over several generations.
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Ringo, Tad. 1993. On the cutting edge of technology. Sams Pub.. "In SimLife, a biological simulation, you custom design the environment and life- forms"
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dating sim and general life simulation game where the player must manage the player's daily activities, such as studying, exercise, and employment.
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became "the first full-blown commercial entertainment application of Artificial Life and genetic algorithms". By 2000,
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was released, in which the player develops an alien species from the microbial tide pool into an interstellar empire.
993:. The first and second stages are biology-themed, although the second stage also has more role playing game elements. 2115: 2986: 2740: 2540: 2380: 2305: 1101: 557: 529:
series where organisms can survive from half an hour to well over seven hours. Players are able to watch forces of
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Interactive Storytelling for Video Games: a Player-centered Approach to Creating Memorable Characters and Stories
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simulates a planet which the player populates with creatures that compete for limited supplies of food.
509:. Other pet life simulation games include online show dog raising games, and show horse raising games. 2793: 2684: 2528: 2018: 1976: 1523: 1113: 961: 801: 785: 588: 1777: 499:, although there are also simple electronic games that have been implemented on a keychain, such as 2550: 2500: 2455: 2288: 2168: 1189: 969: 937: 862: 394: 228: 1672: 2951: 2893: 2555: 2523: 2398: 2375: 2231: 2201: 2036: 2006: 1120: 189: 92: 1643: 2956: 2869: 2864: 2535: 2481: 2390: 2223: 2183: 1986: 1759: 1749: 1745: 1692: 1446: 1262: 1052: 806: 580:, and within the arcade/RPG variety, a multitude of entertainment software products including 539: 530: 270: 160: 626:
is the most notable example of this type of game, and was itself influenced by the 1985 game
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game that simulates the raising of a talking fish that develops into a frog-like creature.
644: 617: 369: 349: 233: 2677: 1991: 129: 1278:– a social RPG released only in Japan, created by the same designer as Lack of Love and 2560: 2266: 2150: 2062: 2057: 1948: 1239: 1181: 1161: 1125: 1088: 767: 650: 447:
and became the most successful artificial life game created to date. In 2007, the game
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Some games take biology or evolution as a theme, rather than attempting to simulate.
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from 1970. But one of the first commercially viable artificial life games was
170: 134: 119: 42: 1763: 2672: 2590: 2293: 2271: 1509: 1337: 888: 812: 551: 478: 53: 17: 1028:. It has also been dubbed as a "communication game" by the company as had 2936: 2888: 2834: 2760: 2750: 2629: 2342: 1551: 1534: 1290: 1244: 1201: 1029: 1025: 990: 835: 622: 565: 486: 439: 353: 109: 31: 505:. There are also numerous online pet-raising/virtual pet games, such as 2236: 1348: 1279: 1084:, farming simulator, role-playing game, and dating sim rolled into one. 1037: 855: 847: 843:
and guiding a planet through its geological and biological development.
789:– simulates the life of non-avian dinosaurs in the Hell Creek formation 506: 1166: 820: 616:
Social simulation games explore social interactions between multiple
1879: 851:– another Maxis game which experiments with genetics and ecosystems. 402:
computer that same year, though dating sim elements can be found in
1185:– life simulator in prehistoric setting in development by Soda Den. 973:(2000, Vivarium) – a virtual pet video game for the Sega Dreamcast. 2881: 2722: 1344: 1322: 1318: 1255: 1097: 1059: 825: 124: 36: 368:
Artificial life games and life simulations find their origins in
953: 816:– simulates the life of a lynx family, made by Might and Delight 519: 421: 403: 1883: 1639: 670: 1829:"NTSC-uk review > Nintendo GameCube > Animal Crossing" 2508: 1193:– One of the earliest dating sims, released for the 16-bit 1333:– a life simulation about balancing love with high finance 884:– simulates the life of a wolf, made by Sanctuary Woods. 1048:– a multi-user virtual community by Lockwood Publishing 699: 356:
which focus on managing tribal worshipers, as well as
1744:. Klug, Chris. Burlington, MA: Focal Press. pp.  797:– an early game which also teaches about food chains. 1071:– An artificial-intelligence-based interactive story 957:(2006, Jenova Chen) – a Flash game similar to E.V.O. 828:
game that allows the player to assume control of an
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gameplay elements than typical simulation gameplay.
2929: 2845: 2809: 2771: 2665: 2658: 2583: 2499: 2474: 2424: 2389: 2361: 2323: 2314: 2252: 2222: 2192: 2149: 2123: 2050: 2027: 1962: 1939: 1930: 1341:– an upcoming indie life simulation game for the PC 781:– simulates a post-human, post-industrial ecosystem 419:programming improved, true AI virtual pets such as 1347:– an upcoming life simulation game, developed by 805:– simulates the life of a badger family, made by 30:"Life sim" redirects here. For the producer, see 1688:"We're in the golden era of farming simulators" 1603: 1601: 1442:Andrew Rollings and Ernest Adams on Game Design 1400: 1398: 1396: 1394: 1392: 1390: 1388: 1386: 1384: 1149:My Life My Love: Boku no Yume: Watashi no Negai 981:(1999, UFO Interactive Games) – an action game. 1519: 1517: 1434: 1432: 1430: 1428: 1426: 1424: 1422: 1382: 1380: 1378: 1376: 1374: 1372: 1370: 1368: 1366: 1364: 1289:– a social simulation created and designed by 1895: 1501: 1499: 896:Loosely biology- and evolution-inspired games 740:series, by Creature Labs/Gameware Development 297: 8: 1855:"Shenmue Reaches Milestone 15th Anniversary" 1671:. Eurogamer. 26 October 2007. Archived from 1104:), which become a idol multimedia franchise. 1778:"A Look at Complex Ecosystem of Rain World" 1636:"A chat about the "The Sims" and "SimCity"" 1445:. New Riders Publishing. pp. 477–487. 2662: 2320: 1936: 1902: 1888: 1880: 1488:Kidd, Graham (August 1996). "Get A-Life". 304: 290: 48: 1317:video game series that simulates life in 1686:Carpenter, Nicole (September 13, 2022), 989:(2008, Electronic Arts) – a multi-genre 702:by adding descriptive text and removing 1700:from the original on September 14, 2022 1581:. AAAI Technical Report. Archived from 1471:"Unsung Heroes: Little Computer People" 1439:Rollings, Andrew; Ernest Adams (2003). 1405:Rollings, Andrew; Ernest Adams (2006). 1360: 1116:is one of the earliest life simulators. 571:Evolution: The Game of Intelligent Life 431:began to appear. Around the same time, 261:List of business simulation video games 65: 83:Construction and management simulation 1853:Peeples, Jeremy (December 29, 2014). 1152:– a life simulation for the Japanese 839:– another Maxis game that deals with 276:List of space flight simulation games 7: 1286:New York Nights: Success in the City 1719:"GameSpy: Top 25 Games of All Time" 918:Creatures (artificial life program) 909:(2019, Panache Digital Games) – a 27:Subgenre of simulation video games 25: 926:Cubivore: Survival of the Fittest 766:, simple educational games about 266:List of city-building video games 2114: 1807:"Star Wars: The Gungan Frontier" 1610:"More Sex(es) in Computer Games" 906:Ancestors: The Humankind Odyssey 675: 52: 1788:from the original on 2023-01-27 1665:"Little Computer People Review" 1559:from the original on 2016-03-04 1411:. Prentice Hall. Archived from 874:Star Wars: The Gungan Frontier 752:; simulates the life of a lion 495:have been implemented for the 398:, was released for the 16-bit 1: 1024:– a life simulator series by 1263:The Virtual Villagers series 443:refined the formula seen in 1612:. Gamasutra. Archived from 1608:Ernest Adams (2003-04-01). 1408:Fundamentals of Game Design 1293:released for mobile phones. 1096:raising sim game series by 3003: 2112: 1579:"AI Beyond Computer Games" 1473:. GameSpot. Archived from 1102:Bandai Namco Entertainment 605: 599: 465: 29: 1922:List of video game genres 1917: 1736:Lebowitz, Josiah (2011). 1721:. GameSpy. Archived from 794:Science Horizons Survival 2214:Digital collectible card 1275:Moon RPG Remix Adventure 1197:computer that same year. 88:Business simulation game 2299:Roguelike deck-building 2207:Roguelike deck-building 1082:Marvelous Entertainment 978:Seventh Cross Evolution 946:E.V.O.: Search for Eden 704:less pertinent examples 417:artificial intelligence 205:Combat flight simulator 1133:Little Computer People 1109:Jones in the Fast Lane 929:(2002, Nintendo) – an 724:Biological simulations 629:Little Computer People 602:Social simulation game 555:, and the more modest 513:Biological simulations 445:Little Computer People 381:Little Computer People 321:simulation video games 210:Space flight simulator 183:Sports management game 115:Social simulation game 67:Simulation video games 46: 2982:Life simulation games 2541:Tactical role-playing 2306:Tactical role-playing 1577:Andrew Stern (1999). 1547:"Team Pixelboy Demos" 1254:– (1995), a Japanese 1217:(2000), and sequels, 415:In the mid-1990s, as 375:Conway's Game of Life 317:Life simulation games 239:Vehicular combat game 98:Government simulation 40: 2921:Vertically scrolling 1524:Tenshi-Tachi no Gogo 1114:Sierra Entertainment 1063:– by Media Republic. 962:L.O.L.: Lack of Love 589:EVO: Search for Eden 561:educational series. 372:research, including 326:artificial life game 105:Life simulation game 2551:Turn-based strategy 2456:Submarine simulator 2262:Action role-playing 2169:Interactive fiction 1506:Tenshitachi no Gogo 1190:Tenshitachi no gogo 700:improve the article 479:emergent properties 395:Tenshitachi no gogo 330:simulated life game 319:form a subgenre of 229:Submarine simulator 195:Vehicle simulations 61:Part of a series on 2952:Video game modding 2894:Nonlinear gameplay 2556:Turn-based tactics 2524:Real-time strategy 998:Social simulations 220:Space trading game 190:Fishing video game 93:City-building game 47: 2987:Video game genres 2969: 2968: 2965: 2964: 2957:Video game remake 2865:Emergent gameplay 2536:Real-time tactics 2495: 2494: 2434:Flight simulation 2164:Graphic adventure 2110: 2109: 1911:Video game genres 1325:in the year 1986. 1053:Castaway Paradise 807:Might and Delight 721: 720: 596:Social simulation 531:natural selection 314: 313: 271:List of god games 215:Space combat game 200:Flight simulation 16:(Redirected from 2994: 2947:Video game clone 2663: 2659:Related concepts 2466:Vehicular combat 2321: 2194:Digital tabletop 2174:Interactive film 2134:Grand Theft Auto 2125:Action-adventure 2118: 2075:Platform fighter 1954:Platform fighter 1937: 1904: 1897: 1890: 1881: 1875: 1874: 1872: 1870: 1861:. 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Games such as 346:computer science 306: 299: 292: 56: 49: 45:virtual pet game 21: 3002: 3001: 2997: 2996: 2995: 2993: 2992: 2991: 2972: 2971: 2970: 2961: 2925: 2916:Twitch gameplay 2841: 2805: 2767: 2654: 2606:Survival horror 2579: 2529:Time management 2491: 2470: 2461:Train simulator 2420: 2385: 2357: 2310: 2248: 2218: 2188: 2145: 2119: 2106: 2046: 2042:Survival horror 2023: 1958: 1926: 1913: 1908: 1878: 1868: 1866: 1852: 1851: 1847: 1838: 1836: 1827: 1826: 1822: 1805: 1804: 1800: 1791: 1789: 1776: 1775: 1771: 1756: 1735: 1734: 1730: 1717: 1716: 1712: 1703: 1701: 1685: 1684: 1680: 1663: 1662: 1658: 1649: 1647: 1633: 1632: 1628: 1619: 1617: 1607: 1606: 1599: 1594: 1590: 1576: 1575: 1571: 1562: 1560: 1545: 1544: 1540: 1522: 1515: 1504: 1497: 1487: 1486: 1482: 1469: 1468: 1464: 1453: 1438: 1437: 1420: 1404: 1403: 1362: 1358: 1330:Wall Street Kid 1209:, published by 1140:, published by 1021:Animal Crossing 1000: 898: 726: 717: 711: 708: 697: 680: 676: 669: 645:Animal Crossing 614: 604: 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Index

Raising sim
Life Sim

Tamagotchi

Simulation video games
Subgenres
Construction and management simulation
Business simulation game
City-building game
Government simulation
Life simulation game
God game
Social simulation game
Dating sim
Eroge
Bishōjo
Otome
Farm life sim
Virtual pet
Immersive sim
Sports game
Racing game
Sim racing
Kart racing
Sports management game
Fishing video game
Vehicle simulations
Flight simulation
Combat flight simulator

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