870:: A set of symbols are placed around a large circle, with the jewels placed on a pillar in the centre. However, the circle will erupt into flame if approached, unless the warriors are able to draw the correct symbols missing from three of the surrounding circles. The warriors must identify the correct completed drawing from the five presented to them, and transcribe the three missing symbols accurately into the empty circles using the colour powders provided, and within the time limit, or the jewels will be lost. On completing the symbols, any mistakes made will cause the fire to erupt when a stone is tossed into the centre, whilst a correct set of symbols will allow them to pass freely and collect the jewels as their reward.
235:, the series features a set of challenges that warriors must undertake. The sixteen warriors being whittled down over time as warriors are lost during each challenge. However, in contrast, the warriors are split into teams of four, each under a different standard and different colour of clothing: the Panthers (purple), the Eagles (red), the Wolves (orange) and the Tigers (yellow). Each has a team leader, which was decided initially by two challenges for each team, the winner would become the leader. Each day, the teams complete (separately) one of the fourteen different challenges in an attempt to collect jewels, which may be used to bring a team member back should they be eliminated.
1502:: After becoming trapped, the warriors decide to put their parchment pieces together, which produces a new riddle for them to examine. Symbols also appear on the wall and the warriors must find and touch the pairs of symbols that appear on the combined parchment. As they must touch all pairs of symbols simultaneously, this involved some warriors using their feet to reach some symbols. When the symbols are touched, a gap appears in the wall and the warriors must assemble two columns using the broken pieces found in the previous room. When this is assembled, a portal appears to bring them back to the Citadel.
1514:: The warriors must listen to three snake charmers, picking the one that plays the tune that matches the one that the man with the headscarf played to them previously. On picking the correct charmer, they must individually select one of five baskets surrounding that snake charmer with each warrior volunteering to take their turn; whilst four baskets are empty and will transport that warrior to the Temple when they climb inside, one basket contains a snake, and for the warrior choosing that basket, their quest is over.
270:): Satyarani is a friend and ally of Raven's. A princess, fashioned from the earth itself and with the ability to transport herself through the air in the form of a dust cloud, she inhabits the Eastern land and guides the warriors through challenges, helping Raven on the journey to the Secret Temple. Perhaps less compassionate, and more doubting than Raven about his warriors, she often visits them at the start and the end of the day to question them about the choices they have made.
846:: The warriors must each pick up a rope, connected to the centre of a circle guarded by spirit guards and use the hook in the centre to pick up a casket containing the jewels. The guards, normally kept in slumber owing to an enchantment read by an old man nearby, will wake when the ropes are taken up and the man becomes silent, and begin to pace round the circle, becoming ever faster. Should the guards touch either the warrior or the ropes, that warrior will be eliminated.
1475:, with a Snake Demon at the end of the board. The warriors take it in turn to roll the dice and move around the board, in a bid to reach the end; the demon also moves first on each warrior's turn and moves in the opposite direction. Should it land next to a warrior, that warrior is transported back to the beginning. In addition, each player has one chance to nominate another player to take their move.
763:: Each warrior sits in a chariot that they must move forward by pulling on a guide rope, and tug themselves over the bumps that block an otherwise speedy path. They must collect the pieces of tube along the way that, when constructed, allows them to unhook a jewel bag strung high overhead. Failure to retrieve a jewel and make it back to the start within the time limit will end the warrior's quest.
260:(in this series, Nageswara Rao): After freezing Raven's homeland, the mysterious cloaked, dark figure follows Raven to the Eastern land to attempt to stop his warriors from completing their quest, commanding an army of demons and using an all-seeing eye, a dish of water through which he can spy on Raven and his warriors as they complete their quest. He is referred to as the Dark One by Satyarani.
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section where Aksu was about to get up but was eliminated, followed by shields on ropes where Desot had trouble which the warriors had to pull, and finally a climb over a wall of boulders and Yonra was about to get up when she was blasted by Nevar. Three warriors fell in the Gulley and hence did not go forward to the final: Aksu and Yonra of the
Panthers, and Desot of the Wolves.
802:: A tangled web awaits the team of warriors, who must traverse through the threads without knocking any of them, as this will cause bells attached to the strings to ring, alerting the spirit guards to their presence and punishing them for their carelessness via elimination. Several jewel bags are attached in hard-to-reach positions, delicately connected to the threads themselves.
820:: Courage is tested, as each warrior must traverse the gaps between a set of sturdy pillars, from one side of a building to the other. Failure to find this courage, or loose footing resulting in the warrior falling, will see that warrior's quest come to an abrupt end. Jewel bags are suspended above each pillar for those warriors brave enough to reach high above them.
852:: One warrior is elected to be blindfolded, and be guided by another warrior through a time-worn field that was once host to a great battle. Jewel bags are suspended in strategic locations; the blindfolded warrior must be careful not to touch the many strewn swords, weaponry, skulls and fallen men, or they too will find their end on this field.
1508:: Back in the marketplace, Satyarani shows the warriors a snake-like symbol which they must search for. The marketplace holds many symbols, many on signs scattered around the area. But the warriors soon realise that the symbol is in fact found on a man's forehead and upon paying him, find that he plays them a tune which they must memorise.
733:: Speed is of the essence in this challenge, where the warriors must run carrying water from one side, to the long containers at the other. Filling the containers raises the precious jewel so that the warrior may reach in and receive their reward. If the jewel is not held when the second drum beats, the warrior will be eliminated.
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attack forces Raven into the temple, causing its collapse. Satyarani congratulates Sonro outside the temple, but informs him of the loss of Raven. However, all is not as it seems, for Raven joins the successful warrior and
Satyarani outside, having transformed into his bird form and escaped, flying faster than a man can flee.
1465:: The warriors must balance the scales correctly by emptying bags of sand into the trays in correct amounts. The mirrors in a second set of scales turn black over time and the warriors must retrieve at least one by ensuring their scales are balanced; retrieving a mirror when the scales are unbalanced will cause elimination.
722:: Bags containing either sand or jewels are suspended from the ceiling, and are raised and lowered repeatedly. The warriors must run and jump to grab the bags and find one of four that contains a jewel and present it to the sole spirit guard keeping watch before the time runs out, lest he eliminate them from their quest.
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but only if they prove their worthiness by completing fourteen perilous tasks; only the strongest warrior will be able to enter the temple and retrieve the elixir from within. Unfortunately, Nevar and his demons have followed Raven and his warriors, determined to stop them from completing their quest at any cost.
831:: Courage is once again tested at great heights, each warrior tasked with making their way from one side of a building to the other, with a thin ledge as their only path. Any warrior who lacks the courage, or should fall, will no longer be a part of the quest. Jewel bags may be reached above a warrior's head.
254:): Raven returns in this series, travelling to a distant Eastern land to guide the sixteen warriors through their quest to discover the Secret Temple and find the sacred elixir within that will restore his homeland. He must also ensure their safety by battling Nevar and the demons he has brought with him.
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Meanwhile, as the action moves from outside to the
Citadel, Raven has doubts as to whether Satyarani is correct about the demons' supposed inability to cross the Citadel walls when he believes that he sees demons seemingly walking through them, and grows increasingly frustrated with the further tests
1489:: The warriors must hit a target on the wall, releasing a rope which the warriors must then use to abseil down the side of a building collecting parchments with symbols on them. At the end of this challenge, the rope disappeared and the warriors were seemingly stuck between the walls of the building.
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with sixteen of his young warriors in the hopes of finding the Secret Temple. Within the temple lies the elixir that will restore his homeland to its former glory and release his land from Nevar's spell. In the East, he finds an ally in
Satyarani, who will guide Raven and his warriors to the temple,
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In further contrast to the main Raven series, there are no lives for each warrior. If a warrior is lost during a challenge, for instance, running out of time in a timed game, the warrior is eliminated. Satyarani, who governs the rules of the challenges, decrees that a warrior may be brought back in
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An additional set of challenges were then posed for the remaining warriors, who grouped together as one team initially under the leadership of Yeada. Elimination in any of these challenges ended the warrior's quest and eliminated warriors are marked in bold in the challenges listed, which are also
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and identify the corresponding symbol from the result in their book. On finding the correct symbol, a warrior must traverse the walkway ahead of them, using only that symbol and retrieve the four jewels that lie at the far side of the path. On doing so, two spiked walls will begin to close in, and
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With Sonro entering the correct number and escaping, Raven and Nevar fight. Raven manages to temporarily overpower Nevar and offers him a chance for redemption by stepping into the temple and healing himself with the elixir. Nevar then tries to attack Raven again and wrest his staff from him. The
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At the conclusion of the fourteen tasks, Satyarani allowed a passage to the finals for the team with the most jewels gained from the tasks. Of the remaining three teams, only those that were able to complete The Gulley were allowed through. This challenge consisted of a crawl underneath a rope
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Sixteen warriors started the quest, with four to each team; the leader for each team was decided on the first day through two trials. As with the main Raven series, each warrior is given their own warrior name, comprising a mix of letters from the first name and surname. Each team has distinct
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When told about the loss of two of the three warriors by
Satyarani, who watches through a viewing portal, Raven is determined to protect the sole survivor. Satyarani informs Raven that he may look into the chamber, but that placing a foot in the chamber will bring it down around him.
1606:: Having gained the vessel, Sonro must fill it with the elixir that will free Raven's homeland from Nevar's grip. The bowl containing the elixir is surrounded by snakes. Sonro must then retrace his steps, over the snake path and the symbols to the beginning of the Chamber.
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Eliminations: Jenro of the Tigers, who was not brought back as the team didn't have enough jewels to do so, also, Jenro had injured his hip during the challenge. Jenro was about to get his jewel but the drum sounded and the serpent took him as he was tipping the water in.
1625:: Sonro must decipher one final riddle. Should he enter the three-digit number correctly on the spindle in front of him, the correct portal of the two in the wall will open, and he will escape; an incorrect number will open the other portal, which will lead to his doom.
1434:: A riddle must be solved so that the letters corresponding to the answer can be matched against symbols that will, in turn, open the gates to the Citadel. The warriors use the letters to slide a set of symbols into the correct place so that the word reads vertically.
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At this point, Raven decides to join the warriors to the end of the quest. Satyarani agrees, but warns him that he must not enter the final chamber otherwise the walls will collapse, for only mortals may enter the chamber. He waits patiently outside the chamber.
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listed in the order they were played. Yeada, the leader, was the first to be eliminated; Taylan was then elected leader. On Taylan's elimination, the warriors rolled their dice to decide the leader, and Sohar rolled the highest number, becoming the next leader.
911:: The warriors must fire twelve arrows at targets that open and close repeatedly, in order that the jewel bags drop from the targets above. They must also be mindful of the spirit guards that approach from behind, advancing ever closer as time wears on.
1554:: Each warrior must enter the cave in turn to find a key. The four keys are to be found in a hole of cockroaches, a pot filled with snakes, a second bowl of slime, and finally in the skeletal hand of a demon, which is pulled off when the key is taken.
752:: The warriors must reconstruct a shattered statue by carrying the pieces to the top of the hill and assembling them within the time limit. Doing so will focus the sunlight to produce a jewel; failure to do so will result in the warrior's elimination.
1637:, Guardian of the Golden Staff, Hero of the Eastern Land, Conqueror of the Secret Temple". Raven takes the elixir, and with it, he will be able to restore his homeland. Satyarani returns to her land, and Sonro and Raven begin their journey home.
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Eliminations: Yeada and Samra of the Eagles and Lymel of the Wolves. Lymel could not be brought back because she had already been eliminated once, Desot told her not to go for any jewels but she did. In the Eagles, only Yeada was brought back.
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Eliminations: Arton of the
Panthers and Hadav of the tigers, who could not be brought back because both of them had been eliminated before. Lymel suffered heatstroke and was unable to do the chariot challenge, so Desot got her gem for her.
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exchange for eight jewels should the team choose to do so. However, this may only occur once for each warrior. Should a warrior be eliminated twice, they may not be brought back, regardless of whether the team has enough jewels to do so.
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Seven virtues must be completed before the warriors may enter the Secret Temple. Each has two trials for the warriors to complete, making fourteen challenges in all. In each challenge, four jewels are available to be won.
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Nevar has seemingly perished in the ruins of the temple; however, at the end of the final credits, his eye is seen to open beneath his mask — clearly, he has not been vanquished as Raven and
Satyarani had thought.
782:: The team of warriors must traverse a set of rocks without touching the ground, collecting jewel bags along the way, that may contain either pebbles or jewels. Should they touch the ground, they will be eliminated.
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and his inability to guard his warriors, at
Satyarani's insistence. Although Raven finds the tests unusual and seemingly without aim, she explains that the tests are showing her who are the strongest warriors:
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in the United
Kingdom, in 2007. In this series, warriors compete as teams and attempt to collect as many jewels as possible by completing fourteen tasks, so that they may find and enter the Secret Temple.
1588:, picking up a ring along the way. The ring is placed on the end of a long serpent, which the warriors must then stand and balance on and walk across to the end, avoiding the swinging maces along the way.
1446:: Symbols are briefly displayed to the warrior in a fire on a stone by pouring their potions into a bowl one at a time. The warriors must commit these symbols to memory and write them down in a book.
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The teams and warriors are listed below, with yellow cells indicating the warrior went through to the finals. The warrior in gold indicates the winner, silver for second place and bronze for third.
1459:: Three statues are present, each clutching a scroll in their hand. The warriors must identify the correct statue using the symbols they wrote down, make the correct offering and obtain the scroll.
1536:: Four amulets hidden in the walls must be found and demons in the chamber must be kept docile by reflecting a beam of light into their eyes using the mirrors gained previously in Vajra Scales.
1565:: The warriors must each follow a path from one end of the cave to another over planks that are positioned over stepping stones; when a warrior reaches the end, their path disappears.
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nominated Marca to take her move, who went on to escape, whilst Yeada herself was soon sent back to the beginning. As the last warrior on the board, she was eliminated by the demon.
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1440:: The warriors buy the correct ingredients from the marketplace using a riddle posed to them by Satyarani, and mix them pouring the results into six bottles, one for each warrior.
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Eliminations: Desot of the Wolves and Sonro of the
Panthers were both brought back. The remaining Panthers, Aksu and Yonra, decided to have Aksu to take Sonro's place as leader.
1521:, who chose to go second after Marca, picked the second basket from the right, which contained the snake, and was eliminated from the quest. This challenge was based on luck.
1618:, Nevar appears and is close to eliminating Sonro with his Staff of Power. When Raven intervenes, a battle ensues allowing Sonro to escape with Satyarani's assistance.
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the warrior must make it back to the starting point before the walls close in on them. Stepping on the wrong symbol in haste will cause jewels to be lost.
905:: Aiming skills are tested, as the warriors must fire rocks from a giant catapult to knock down as many of the four jars containing jewels as they can.
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showed who remained calm in the face of adversity. Whilst Raven initially expresses disbelief that a warrior may be eliminated due to chance in
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Eliminations: Lymel and Nebra of the Wolves, Marca of the Tigers and Taylan of the Eagles. Nebra was not brought back but the others were.
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went second and was eliminated when she ran across one of her boards which caused it to snap, halfway through the challenge.
1584:: A riddle shows the path the warriors must take. They must step across a pathway using the correct symbols that spell out
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Eliminations: Arton of the Panthers, who was brought back. He was about to put his final piece on when the drum sounded.
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both fell from the snake, and were eliminated. The remaining warrior, Sonro, then climbed a rope to obtain a vessel.
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1542:: To gain access to the inner sanctum, the warriors must solve a riddle to align the three wheels barring the door.
1422:, Satyarani explains that it is a test of nerve and bravery, as each warrior must volunteer to take their turn.
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Eliminations: Tibor of the Wolves and Yonra of the Panthers, only Yonra was brought back.
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Sonro gains a Golden Staff for being the victorious warrior, and is to be known as "
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For more information of the plot arc over the course of the series, see
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696:***Stripped of leadership after being brought back.
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372:Robyn Leonard
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364:
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299:Elimination 1
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157:31 August 2007
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525:The Gulley +
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378:The Gulley +
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357:The Gulley +
354:Supriya Chak
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1614:However, in
1613:
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1552:Cave of Fear
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1463:Vajra Scales
1462:
1456:
1444:Golden Stone
1443:
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1419:
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1411:
1408:Vajra Scales
1407:
1404:
1400:
1391:
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1324:
1310:Riddle Trap
1293:
1262:
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1200:
1174:Riddle Trap
1169:
1138:
1107:
1099:Riddle Trap
1076:
1045:
1014:
983:
963:Riddle Trap
952:
919:The 14 Tasks
918:
908:
902:
895:
894:
893:
878:
873:
868:Rangoli Ring
867:
860:
859:
858:
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849:
843:
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828:
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787:
783:
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772:
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766:
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755:
749:
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736:
730:
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719:
712:
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695:
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689:
670:
652:
634:
614:
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570:
552:
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491:
469:
451:
432:
412:
390:
367:
348:
329:
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263:
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256:
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230:
220:Eastern land
217:
209:
207:
189:CBBC Channel
177:BBC Scotland
171:
170:
169:
24:
18:
879:Riddle Trap
268:Tara Sharma
231:Similar to
106:of episodes
60:Tara Sharma
1693:Categories
1528:Fourth Day
1500:No Way Out
1451:Second Day
1388:The Gulley
1366:The Ledge
1248:The Ledge
1050:The Ledge
975:The Ledge
837:Leadership
703:Challenges
600:Real Name
519:Tom Isted
499:Real Name
398:Real Name
296:Real Name
243:Characters
212:Challenges
161:2007-08-31
151:2007-08-06
114:Production
95:of seasons
43:Children's
1494:Third Day
1426:First Day
1316:Chariots
1211:Chariots
1143:Chariots
969:Chariots
926:Panthers
883:Satyarani
829:The Ledge
681:Chariots
418:Thea Day
340:Chariots
264:Satyarani
181:game show
46:Game Show
1645:See also
1372:Archery
1298:Archery
1285:Archery
1118:Archery
896:Accuracy
761:Chariots
743:Strength
313:(L1)***
289:Panthers
274:Warriors
147:6 August
52:Starring
1586:serpent
1457:Statues
1254:Bridge
988:Bridge
947:Jewels
944:Tigers
941:Jewels
938:Wolves
935:Jewels
932:Eagles
929:Jewels
909:Archery
811:Courage
773:Agility
609:Result
508:Result
407:Result
305:Result
197:BBC One
159: (
155: –
149: (
144:Release
134:Network
87:English
1519:Taylan
861:Wisdom
784:Bridge
593:Tigers
492:Wolves
433:Taylan
391:Eagles
227:Format
1635:Sonro
1597:Marca
1593:Sohar
1570:Karja
1480:Yeada
713:Speed
684:11th
671:Hadav
665:14th
653:Jenro
635:Sohar
615:Marca
583:15th
571:Nebra
565:16th
553:Tibor
547:10th
534:Lymel
514:Desot
482:12th
470:Samra
452:Karja
413:Yeada
368:Yonra
351:(L2)
343:13th
330:Arton
311:Sonro
258:Nevar
248:Raven
233:Raven
185:Raven
175:is a
123:India
40:Genre
1679:IMDb
1595:and
923:Day
647:2nd
629:3rd
617:(L)
528:8th
516:(L)
464:4th
446:5th
427:6th
415:(L)
381:7th
362:9th
349:Aksu
324:1st
204:Plot
193:CBBC
1677:at
1381:28
1375:26
1369:34
1363:26
1350:24
1344:22
1338:30
1332:22
1319:20
1313:22
1307:35
1301:18
1288:18
1282:18
1276:32
1270:16
1257:15
1251:14
1245:28
1239:22
1226:11
1220:10
1214:24
1208:30
1183:21
1177:26
1152:27
1146:23
1121:23
1115:20
1090:22
1084:16
1065:10
1059:21
1053:21
1034:17
1028:17
1022:17
1003:13
997:13
991:13
978:10
972:10
960:10
887:Sum
195:on
138:BBC
104:No.
93:No.
1695::
1356:15
1325:14
1294:13
1263:12
1232:11
1201:10
1195:7
1189:9
1164:4
1158:6
1133:1
1127:6
1102:9
1096:2
1071:7
1040:6
1009:5
966:9
109:20
1170:9
1139:8
1108:7
1077:6
1046:5
1015:4
984:3
953:2
266:(
250:(
214:.
163:)
153:)
98:1
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