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raylib development was started in August 2013 by Ramon
Santamaria to support a game development course, focused on students with no previous coding experience and artistic profile. During the course, raylib was further developed based on the feedback of the students and by June 2014, the library was
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raylib 4.0 was released in
November 2021, featuring a complete naming review for library consistency and coherency: function names, parameters, descriptions, comments and log output messages were reviewed. It added an internal Events Automation System and exposed game-loop control for the user. It
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raylib 3.0 was released in April 2020, refactoring many parts of the code to improve portability and bindings. It involved moving global variables to contexts, added support for custom memory allocators, a filesystem for loading assets and over 115 code examples. It received a minor update, raylib
382:
raylib 1.0 was released in
November 2013 and it featured around 80 functions for window and inputs management, basic 2D and 3D shape drawing, texture loading and drawing, font loading, text drawing, audio system management and audio file loading and playback. The first raylib version had eight
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raylib 4.5 was released in March 2023, 7 months after the last release. This update brought ANGLE support on
Desktop platforms, a brand new camera module, support for M3D models and M3D/GLTF animations, compatibility with the
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systems. Along the following two years, parts of the library were reviewed updated, and the ecosystem was built out. During this period, a single minor release, raylib 2.5, was launched.
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subsequent minor releases (from raylib 1.1 to raylib 1.8), over the course of five years, which each introduced some new features. Some of the most notable improvements were
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certified open-source license. It supports compilation to several target platforms, including
Windows, Linux, macOS, FreeBSD, Android, Raspberry Pi and HTML5.
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The library is designed to be suited for prototyping, tooling, graphical applications, embedded systems, and education. The source code is written in plain C (
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raylib 2.0 was released in July 2018 and removed all external dependencies from the build system. It also exposed a number of configuration options in the
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The raylib community has contributed several add-ons to extend the features and connection of raylib with other libraries. Some of the modules are:
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textures – Handles image and texture loading (CPU and GPU) and management, including image manipulation functionality (crop, scale, tint, etc.)
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raudio – Handles audio device management and audio file loading and playback, including streaming support. This module can be used standalone.
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In April 2019, Santamaria was awarded with the Google Open Source Peer Bonus award for contributing to the open-source ecosystem with raylib.
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text – Handles fonts loading as spritesheet and text rendering. Also includes some text processing functionality (join, split, replace, etc.)
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In April 2021, Santamaria was awarded with another Google Open Source Peer Bonus award for the same reasons.
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shapes – Handles basic 2D shape rendering (line, rectangle, circle...) and basic collision detection
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In March 2022, raylib was nominated for the BEST GAME ENGINE category on MOBILE GAMES AWARDS 2022.
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also features some of its internal libraries to be used as standalone modules: rlgl and raymath.
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context initialization as well as inputs management (keyboard, mouse, gamepad and touch input)
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backend, abstracting multiple versions to a common API. This module can be used standalone.
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raylib 5.0 was released in
November 2023, improving support for future platform ports.
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for more than 50 different programming languages, created by its community, including
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models – Handles 3D model loading and rendering, including support for animated models
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raylib consists of several modules that are exposed to the programmer through the
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raymath – Provides a set of math functions for vectors, matrices and quaternions
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1193:"Announcing the First Group of Google Open Source Peer Bonus winners in 2021!"
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3D models rendering including custom shaders and postprocessing shaders
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Audio loading and playing from several formats and streaming support
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Image, textures and fonts loading and drawing from several formats
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Support for multiple platforms, including
Windows, Linux, macOS,
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in the form of bindings, but many of these ports are not stable.
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2D rendering with a camera, including automatic sprites batching
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starting to be showcased in several game development events in
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In August 2020, raylib was awarded with an Epic MegaGrant by
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spine-raylib – Spine animations integration module for raylib
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Support for animated as well as non-animated 3D and 2D models
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and Odin programming languages officially support raylib.
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cimgui-raylib – Dear Imgui integration module for raylib
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physac – physics module intended to be used with raylib
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Math operations for vectors, matrices, and quaternions
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53:, and by adding encyclopedic content written from a
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1144:"Google Open Source Peer Bonus winners are here!"
926:"raylib–A C++ Game Library Perfect For Beginners"
805:"Best 2D Game Engines: The Complete List (2020)"
658:libpartikel – particle system module for raylib
1281:
1217:"MOBILE GAMES AWARD - The Finalists for 2022"
8:
85:
905:"Release: Raylib 5.0 for PS4 & PS Vita"
829:"A Snake Game Written in PHP (with Raylib)"
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2248:Video game development software for Linux
362:Learn how and when to remove this message
73:Learn how and when to remove this message
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429:raylib 4.2 was released in August 2022.
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566:core – Handles the window creation and
533:lists around 900 projects matching the
304:raylib has been ported to more than 50
554:raylib architecture as of version 5.0
472:raylib offers the following features:
34:contains content that is written like
449:modules, data structures validation (
7:
1124:WEREMSOFT/c99-raylib-cimgui-template
1077:Briemann, David Linus (2020-06-10),
706:Free and open-source software portal
344:adding citations to reliable sources
1168:"rayLib receives an Epic MegaGrant"
2208:C (programming language) libraries
2203:Application programming interfaces
14:
138:5.0.0 / November 18, 2023
105:Ramon Santamaria and contributors
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294:), which is distributed under a
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1102:WEREMSOFT/spine-raylib-runtimes
331:needs additional citations for
513:simulations with configurable
1:
2006:Lightweight Java Game Library
1352:List of visual novel engines
1055:Fisac, Víctor (2020-07-14),
1318:First-person shooter engine
681:to support its development.
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903:Wololo (1 December 2023).
403:support and ten examples.
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529:As of January 2024,
153:
127:
90:
1121:WEREMSOFT (2020-07-12),
1099:WEREMSOFT (2020-06-27),
976:"raylib · GitHub Topics"
16:Game programming library
2223:Cross-platform software
1261:raylib games on Itch.io
1197:Google Open Source Blog
1148:Google Open Source Blog
955:www.gamefromscratch.com
930:www.gamefromscratch.com
487:1.1, 2.1, 3.3, 4.3 and
418:3.5, in December 2020.
140:; 10 months ago
2243:Video game development
1330:Game engine recreation
555:
525:Reception and adoption
412:continuous integration
115:; 10 years ago
113:November 18, 2013
2041:Platinum Arts Sandbox
1886:Adventure Game Studio
1080:dbriemann/libpartikel
951:"Raylib 2.5 Released"
803:Thomas (2019-08-01).
553:
541:Software architecture
435:QOA audio file format
306:programming languages
283:software development
55:neutral point of view
1687:Visual3D Game Engine
1342:Game creation system
340:improve this article
1956:Blender Game Engine
1788:Pixel Game Maker MV
1172:GameFromScratch.com
87:
47:promotional content
2213:Graphics libraries
1961:Bork3D Game Engine
1221:MOBILE GAME AWARDS
1058:victorfisac/Physac
1033:Ray (2020-07-15),
792:. 10 October 2021.
650:Immediate mode GUI
556:
441:), reviews in the
395:support, multiple
49:and inappropriate
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2086:Wintermute Engine
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1708:Amazon Lumberyard
1503:Zillions of Games
878:"HISTORY.md File"
652:module for raylib
480:Android and HTML5
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1778:Nvidia GameWorks
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1245:Official website
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884:. 11 August 2022
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854:"raysan5/raylib"
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2218:Audio libraries
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2071:Thousand Parsec
2021:Open Wonderland
1996:Irrlicht Engine
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1839:Unreal Engine 5
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1818:Unreal Engine 4
1773:Luminous Engine
1728:Creation Engine
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1667:Unreal Engine 2
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1488:Virtual Theatre
1483:Unreal Engine 1
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835:. 12 April 2020
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932:. 24 July 2016
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133:Stable release
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63:September 2020
51:external links
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1640:Silent Storm
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1624:Retro Engine
1604:MT Framework
1433:Genie Engine
1297:Game engines
1224:. Retrieved
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1200:. Retrieved
1196:
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1176:. Retrieved
1174:. 2020-08-07
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483:Support for
478:Raspberry Pi
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393:Raspberry Pi
381:
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338:Please help
333:verification
330:
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289:
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269:
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246:zlib License
218:Raspberry Pi
101:Developer(s)
69:
60:
45:by removing
41:Please help
33:
1976:Game Editor
1855:open-source
1609:PhyreEngine
1493:Voxel Space
1463:Reality Lab
1423:Dark Engine
1367:Proprietary
1313:Source port
604:raylib has
389:WebAssembly
296:zlib/libpng
281:open-source
2238:MacOS APIs
2233:Linux APIs
2197:Categories
2142:PlayCanvas
1909:Game-Maker
1783:Panta Rhei
1748:Fox Engine
1584:HeroEngine
1468:RenderWare
1226:2022-03-20
1202:2021-04-27
1178:2020-08-10
1153:2020-07-15
1130:2020-07-15
1108:2020-07-15
1086:2020-07-15
1064:2020-07-15
1042:2020-07-15
1008:2021-10-28
987:15 January
961:2020-07-20
936:2020-07-20
910:15 January
888:15 October
863:2020-07-15
839:2020-07-20
814:2020-07-20
757:References
679:Epic Games
517:parameters
515:HMD device
399:backends,
178:Written in
159:Repository
145:2023-11-18
120:2013-11-18
43:improve it
1991:id Tech 4
1986:id Tech 3
1935:Stratagus
1870:Z-machine
1834:id Tech 7
1793:RE Engine
1758:id Tech 6
1753:id Tech 5
1723:Construct
1703:4A Engine
1599:Marmalade
1594:Leadwerks
1579:GameSalad
1569:Frostbite
1534:CryEngine
1524:C4 Engine
1473:RPG Maker
1428:GameMaker
1418:Clickteam
1387:Freescape
1382:Filmation
770:"License"
648:raygui –
489:OpenGL ES
439:rl_gputex
377:Barcelona
1981:GDevelop
1928:Quake II
1914:OHRRPGCE
1853:Free and
1808:Source 2
1798:Snowdrop
1718:Buildbox
1713:Bitsquid
1634:Shark 3D
1574:Gamebryo
1559:Euphoria
1448:LithTech
1392:Gold Box
1347:Game IDE
1003:"raylib"
730:MonoGame
692:See also
606:bindings
600:Bindings
468:Features
445:and the
193:Platform
169:/raysan5
2157:Stencyl
2117:Horde3D
2112:GPUOpen
2102:Delta3D
2061:Solar2D
2056:Scratch
2026:Panda3D
1966:Cocos2d
1803:Stencyl
1768:Kynapse
1657:Unigine
1564:Flare3D
1438:GoldSrc
1357:id Tech
745:SVGAlib
740:ClanLib
735:Allegro
640:Add-ons
546:Modules
537:topic.
447:rshapes
385:Android
312:History
285:library
276:) is a
259:.raylib
252:Website
241:License
214:Android
210:FreeBSD
198:Windows
171:/raylib
143: (
118: (
2162:Stride
2147:Raylib
2132:OpenFL
2122:libGDX
2076:Torque
2051:Ren'Py
2046:Pygame
2036:Plasma
1951:Away3D
1930:engine
1922:engine
1904:engine
1763:Ignite
1738:Defold
1733:Decima
1682:Vision
1647:Source
1642:engine
1544:Diesel
1256:GitHub
1252:raylib
981:GitHub
858:GitHub
789:GitHub
669:Awards
634:GitHub
628:, and
626:Python
575:OpenGL
568:OpenGL
535:raylib
531:GitHub
485:OpenGL
397:OpenGL
274:raylib
270:Raylib
165:github
86:raylib
2171:2020s
2152:Snap!
2107:Godot
2095:2010s
1944:2000s
1920:Quake
1891:Build
1879:1990s
1863:1970s
1827:2020s
1743:Felgo
1696:2010s
1662:Unity
1652:Titan
1519:Anvil
1512:2000s
1453:Mugen
1406:1990s
1397:SCUMM
1375:1980s
222:HTML5
206:macOS
202:Linux
2127:Moai
2016:OGRE
2011:Löve
1971:Dim3
1902:Doom
1629:SAGE
1619:RAGE
1498:Zero
1443:Jedi
1335:list
1323:list
1301:list
989:2024
912:2024
890:2022
750:GLFW
725:SFML
610:Rust
457:and
443:rlgl
391:and
261:.com
229:Type
167:.com
2137:ORX
1549:Ego
1254:on
720:SDL
715:BGI
630:Nim
622:Lua
560:API
424:Zig
342:by
299:OSI
292:C99
257:www
234:API
186:C99
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