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Remember 11: The Age of Infinity

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638:, and features "geometric music" because of the game's theoretical and science fiction elements. Prior to composing the music, he read through the game's story, to understand the setting and each character's personality as much as possible. He would write his impressions of the plot, with a focus on the "emotional flow" and the events that occur throughout the story; he valued his first impressions as very important for this. According to Abo, this method takes longer time, but allows him to make better music with a stronger relation to the game's world than if he had just designated different songs to different points of the game. Because he enjoyed the story, the music strongly reflects Abo's own musical tastes. The opening and ending themes, titled "Little Prophet" and "Darkness of Chaos", were composed by Chiyomaru Shikura; the opening was performed by 631:. Development was troubled by creative differences between Nakazawa and Uchikoshi; Nakazawa was unhappy with Uchikoshi's idea for the game's ending, and had a different ending in mind, which they were having disagreements over. They also did not have the time to write everything that they had wanted, so they ended up with an ending that Uchikoshi described as only being half-finished. At the time of the game's release, a sequel was planned, which would have included a conclusion to the game's story. In 2013, Uchikoshi looked back on the game, saying that while he would have liked to rewrite some portions of the scenario that he felt were boring or that did not advance the story much, he would not have changed or added anything in terms of the content of the game; he felt that his ending was still in the story, and still felt happy with it. 515:
wait outside. If Satoru enters, he finds it empty except for a bed and a black sphere. The Enomoto of 2011 enters the structure, asking Satoru for his name; Satoru answers, after which Enomoto panics, saying that "the project" is ruined. He says that Satoru's memory has been transplanted from someone called "That Guy", that the sphere is the transfer device, and that the third transfer point is a relay between the mountain and the island, to level air pressure during transfers; he also reveals that this was where Utsumi was when she was hospitalized in 2011. Another person, who is identical to Satoru, enters and stabs Satoru. While Satoru dies, the killer calls the person thought to be Enomoto "Satoru", who in turn calls the killer "Enomoto".
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that Kokoro, Yomogi, and Mayuzumi survive the week. Satoru reviews his theory regarding Inubushi; he thinks that she, too, was experiencing the transfer phenomenon, and that her consciousness ended up at Mount Akakura in the dying body of Hotori. He thinks the consciousness of Hotori inhabited Inubushi's body, rendering it free of homicidal tendencies, but realizes that since both his and Inubushi's consciousnesses remain at the island, Hotori cannot occupy Inubushi's body when he occupies his; Kokoro runs towards Inubushi, who is holding Utsumi's infant child over the edge of a cliff while singing. The game ends with Satoru meeting Mayuzumi, who says she does not recognize him.
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does not recognize her; when looking at herself in a mirror, she sees a man's body. Similarly, Satoru wakes up in a woman's body. Both eventually switch back to their respective bodies, but the phenomenon continues, with their minds moving between their bodies; they conclude that their consciousnesses are transcending time and space. In the cabin, a news article dated July 4, 2011 is found, which says that Yuni was the only survivor, with the other three having died in an avalanche on January 17. Satoru finds a key in his room, but does not know what it unlocks.
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to access all information. Choices the player makes as one of the characters also affect what happens in a playthrough as the other; for instance, if the player chooses to drink water as Satoru, there will be no water left if they play through the game as Kokoro, and if they get into an argument with a character as Kokoro, their relationship to that character becomes strained when they play the game as Satoru.
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through cameras. Enomoto tells Satoru that it is not consciousnesses that are transferred but the entire area within a 110-metre radius that is transported across time and space, with their consciousnesses left behind. Satoru attempts to destroy the facility, and Enomoto tries to stop him. A set of transfers occur, and Enomoto is killed by someone using Satoru's body.
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in an institute for the treatment of mentally ill criminals, having lost his memory. The player takes the role of Kokoro, and reads the story while occasionally making choices that affect the course of the narrative, attempting to keep her alive for seven days; after doing so, they are able to play through the seven days from Satoru's perspective as well.
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at SPHIA and at the cabin and that both areas are surrounded by a body of water. It is revealed that the Yuni in the cabin is from the year 2012, while the Yuni at SPHIA is from 2011. Satoru finds a locked room in the basement of SPHIA, where he encounters a man named Enomoto, monitoring the facility
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and crashes on Mount Akakura. Yuni and Yomogi get the unconscious Kokoro and Mayuzumi to an emergency cabin to take shelter from the blizzard. In 2012, Satoru falls from the SPHIA facility's clock tower and loses consciousness. Kokoro wakes up in a room and is relieved to find that Yuni is safe. Yuni
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The game follows Fuyukawa Kokoro and Yukidoh Satoru, who frequently experience a phenomenon that makes their minds switch place with each other, putting them in the other person's body. Kokoro is stuck in a blizzard in an emergency cabin on a mountain together with three other people, while Satoru is
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Reviewing the camera footage, Satoru concludes that a third personality and location are part of the transfers. He leaves SPHIA and waits; the transfer occurs, and the third transfer point appears, in which there is a large cubical structure. The player can enter using the key from Satoru's room, or
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Throughout the game, a "personality transfer" phenomenon frequently causes Kokoro's and Satoru's minds to switch places with each other, leaving them in the other person's body. As the player only learns what their current character experiences, they need to play the game as both characters in order
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Chandran also liked the game's soundtrack, calling it Abo's best work to date. He said that it is unmistakably the work of Abo, but improved over his previous soundtracks, and having "enough layers of experimentation to showcase musical growth" for it to not feel formulaic or like a rehash. He felt
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mountain range, and the Specified Psychiatric Hospital for Isolation and Aegis (SPHIA) institution on the fictional island of Aosagi, in which mentally ill criminals are treated. The player takes the roles of Fuyukawa Kokoro, a third-year sociology major who is stranded on Akakura after surviving a
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series had become more and more interesting with each game. He called the character designs "excellent" and distinct from those in previous games in the series; he found it interesting that the character designs in previous games, which took place in "watery" settings, had brighter and less earthy
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If the player instead waits, the cabin gets transported to Aosagi Island. Yomogi, Mayuzumi, and Kokoro avoid the avalanche that was mentioned in the newspaper. The Yuni from 2011 is left at Akakura to be rescued by the rescue team in 2011, and to go to SPHIA in 2012 to repeat the loop, making sure
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in which the player makes progress by reading the game's story. At certain points, they are able to pick one of a number of options, which affects the course of the game's story, leading to different endings. The game takes place over the course of seven days, and the goal is to make choices that
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Among other survivors of the plane crash are Mayuzumi Lin, a lawyer and the girlfriend of Satoru; and Yomogi Seiji, a professional mountain hiker. The player also encounters two characters at SPHIA: Utsumi Kali, an elementary school teacher who is employed at SPHIA as a psychologist; and a girl
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keep the player characters alive. At first, the player can only play through the game as the character Fuyukawa Kokoro; after surviving a week as her, they also get to play as Yukidoh Satoru. Various terms used throughout the game are explained in a glossary, referred to as the "TIPS" system.
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was the 16th best selling video game in Japan during its debut week. By the end of 2004, the game was the 393rd best selling game of the year in Japan, with 24,508 copies sold. By 2009, more than 40,000 copies had been sold across Microsoft Windows and PlayStation 2. At the end of 2009, the
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was originally released for the PlayStation 2 on March 18, 2004, in both a standard and a limited edition; the latter included a booklet with material related to the game, and a "special voice CD". An updated version of the game, with seven new
584:, the focus was entirely on science fiction, with no dating elements at all. Like other entries in the series, the game was designed to be open to speculation and multiple interpretations. Several characters in the game were based on 787:
that the change in the series' setting was also reflected in the music, with the music's rhythm section being more noticeable and making the music feel more grounded, and with more use of "earthy sonic textures" compared to previous
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As the week goes on, the people in the cabin are running out of food, while Satoru is subjected to multiple attempts on his life by an unknown assailant. As days pass, Satoru notices that he can see the same
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plane crash, and Satoru Yukidoh, who lives in SPHIA and has lost his memory. Kusuda Yuni, a young boy who survived the plane crash, appears in both the cabin and at SPHIA.
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elements, but as the science fiction elements were positively received by reviewers, the series gradually moved away from the dating aspects; with
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takes place in 2011 and 2012 concurrently, from January 11 to January 17, in two places in Japan: an emergency cabin on Mount Akakura in the
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One of the options that affect the story; in this one, the player can choose whether or not to confront another character.
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and RPGFan, with the former complimenting the game system and plot, and the latter liking the character design and music.
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designed the characters. The game was originally conceived by Nakazawa in May 2002, at the end of the development of
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PlayStation Portable version was the 958th best selling game of the year in Japan, with 4,325 copies sold.
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The game begins in 2011 with Kokoro traveling to SPHIA to interview Inubushi, when her plane experiences
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box set on April 4, 2008. It was also released for the PlayStation Portable on April 16, 2009, and for
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on June 1, 2004. A music album with the game's soundtrack was released on March 24, 2004, by
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Other media based on the game has been released. A novelization was published by
1977: 1606:"Infinity Visual Novel Series – Never7, Remember11, And 12Riven – Coming To iOS" 1413: 643: 635: 507: 395: 134: 30: 1789: 1764: 1815: 1707: 767: 686: 498: 1530: 1504: 609: 1703: 1660: 1638: 710: 1202:"Ever17 Anniversary Uchikoshi & Nakazawa Interview Part 2 (Spoiler)" 1945: 1387: 783:, which takes place in the mountains, makes more use of earthy colors. 762: 740: 698: 646:. They are titled "Uchū no Stencil" and "Kirenai Knife", respectively. 416: 375: 369: 362: 354: 1868: 526: 460: 427: 410:
series, but when production started it was given the project name
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series, but when development began in May 2003, it was codenamed
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commented on the user-friendliness of the game system, with its
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on September 23, 2004, also by Scitron. Scitron also released a
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Development was troubled by creative differences between writer
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Remember 11: The Age of Infinity - Vocal Collection
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Remember 11: The Age of Infinity - Sound Collection
300: 288: 190: 152: 140: 128: 107: 95: 83: 52: 40: 23: 1281:) (in Japanese). Cyberfront. Scene: TIPS 102: 黛 鈴. 1124:. Vol. 1. SMG Szczepaniak. pp. 298–313. 1200:Hooper, John; Israel, H. Anthony (2017-05-01). 1177: 1175: 1173: 1084: 1060: 1034: 1010: 986: 960: 936: 910: 886: 862: 402:. The game was originally planned to be titled 1730: 1728: 1581:"PSP Software: "Infinity" + "Integral" series" 1122:The Untold History of Japanese Game Developers 1078: 1054: 1028: 1004: 980: 954: 930: 904: 880: 807:Initially released as part of the compilation 398:and Chiyomaru Shikura, and character designer 1884: 1790:"GEIMIN.NET/2009年テレビゲームソフト売り上げTOP1000(ファミ通版)" 1384:"Chart Attack! Japanese Top 20 (3/15 - 3/21)" 8: 1765:"GEIMIN.NET/2004年テレビゲームソフト売り上げTOP500(ファミ通版)" 1378: 1376: 1143: 1141: 1412:Jia, Oliver; Greening, Chris (2015-09-15). 554:was in charge of the scenario writing, and 1891: 1877: 1869: 724: 29: 20: 2082:Video games featuring female protagonists 1583:(in Japanese). Cyberfront. Archived from 1558:(in Japanese). Cyberfront. Archived from 1115: 1113: 1111: 1109: 1107: 592:, respectively; Mayuzumi represents the 35:Cover art, featuring the main characters 2097:Video games written by Kotaro Uchikoshi 1103: 800: 666:in 2005 as part of their budget series 619:, and was meant to be unrelated to the 386:The development team included director 200: 634:The game's soundtrack was composed by 345:. The game is the third entry in the 7: 729: 576:, had a focus on dating, with light 465:Part of the game takes place in the 720: 713:based on the game on May 19, 2004. 1475:"Remember11 -the age of infinity-" 670:. The game was later released for 588:: Kokoro and Satoru represent the 14: 2087:Video games scored by Takeshi Abo 662:sequences added, was released by 2022:Android (operating system) games 1991: 1990: 1860:Remember 11: The Age of Infinity 1832: 1818: 1363:Remember 11: The Age of Infinity 1341:Remember 11: The Age of Infinity 1319:Remember 11: The Age of Infinity 1297:Remember 11: The Age of Infinity 1275:Remember 11: The Age of Infinity 1253:Remember 11: The Age of Infinity 1231:Remember 11: The Age of Infinity 1120:Szczepaniak, John (2014-08-11). 820:As part of SuperLite 2000 series 314:Remember 11: The Age of Infinity 24:Remember 11: The Age of Infinity 1796:from the original on 2015-06-27 1771:from the original on 2015-10-30 1746:from the original on 2014-09-27 1714:from the original on 2015-12-13 1685:from the original on 2015-11-21 1612:from the original on 2014-01-15 1537:from the original on 2015-09-05 1511:from the original on 2015-09-06 1485:from the original on 2012-10-05 1453:from the original on 2015-09-05 1420:from the original on 2015-09-26 1208:from the original on 2017-05-01 1149:"Remember11 Official Home Page" 367:, and followed by the spin-off 329:, and has later been ported to 2077:Video games developed in Japan 615:At first, the game was titled 487:dissociative identity disorder 1: 1529:Winkler, Chris (2005-02-17). 1503:Winkler, Chris (2003-12-26). 791:soundtracks' "watery" ones. 695:Remember 11 Shita Satoru-hen 70:Cyberfront (PSP, PC, mobile) 2047:Japan-exclusive video games 2032:Fiction about body swapping 1792:(in Japanese). Geimin.net. 1767:(in Japanese). Geimin.net. 1085: 1061: 1035: 1011: 987: 961: 937: 911: 887: 863: 573:Never7: The End of Infinity 561:Ever17: The Out of Infinity 2128: 2062:PlayStation Portable games 1631:Remember11〈上〉こころ編 (ファミ通文庫) 1608:. Siliconera. 2012-09-11. 608:; and Yuni represents the 604:; Inubushi represents the 351:series; it is preceded by 2067:Single-player video games 1986: 1864:The Visual Novel Database 1079: 1055: 1029: 1005: 981: 955: 931: 905: 881: 854: 733: 730: 691:Remember 11 Ue Kokoro-hen 546:The game was directed by 28: 1653:Remember11〈下〉悟編 (ファミ通文庫) 600:; Utsumi represents the 596:; Yomogi represents the 406:and be unrelated to the 321:video game developed by 2092:Video games set in 2011 2072:Success (company) games 1204:. Lemnisca. p. 3. 1736:"Gaming Life in Japan" 693:on April 1, 2004, and 543: 470: 457:Setting and characters 433: 2112:Mages (company) games 530: 464: 431: 335:PlayStation Portable 235:PlayStation Portable 172:PlayStation Portable 2057:PlayStation 2 games 727: 629:The Age of Infinity 1840:Video games portal 1704:"Remember11 ドラマCD" 1062:Uchū no Sutenshiru 746:28/40 (7, 7, 7, 7) 725: 625:Project Infinity 3 586:Jungian archetypes 544: 471: 434: 412:Project Infinity 3 394:, music composers 390:, scenario writer 2037:Infinity (series) 2004: 2003: 1367:Microsoft Windows 1345:Microsoft Windows 1323:Microsoft Windows 1301:Microsoft Windows 1279:Microsoft Windows 1257:Microsoft Windows 1235:Microsoft Windows 1131:978-0-9929260-0-7 1051:"Uchū no Stencil" 750: 749: 701:, with the title 674:as a part of the 672:Microsoft Windows 467:Hakkōda Mountains 331:Microsoft Windows 310: 309: 278:December 10, 2012 219:Microsoft Windows 167:Microsoft Windows 2119: 2027:CyberFront games 2017:2004 video games 1994: 1993: 1973:Kotaro Uchikoshi 1893: 1886: 1879: 1870: 1856: 1853: 1852: 1850:Official website 1842: 1837: 1836: 1835: 1828: 1823: 1822: 1821: 1805: 1804: 1802: 1801: 1786: 1780: 1779: 1777: 1776: 1761: 1755: 1754: 1752: 1751: 1732: 1723: 1722: 1720: 1719: 1700: 1694: 1693: 1691: 1690: 1677:Chandran, Neal. 1674: 1665: 1664: 1649: 1643: 1642: 1627: 1621: 1620: 1618: 1617: 1602: 1596: 1595: 1593: 1592: 1577: 1571: 1570: 1568: 1567: 1552: 1546: 1545: 1543: 1542: 1526: 1520: 1519: 1517: 1516: 1500: 1494: 1493: 1491: 1490: 1471: 1462: 1461: 1459: 1458: 1445:Chandran, Neal. 1442: 1429: 1428: 1426: 1425: 1409: 1403: 1402: 1400: 1399: 1390:. 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RPGFan. 1661:4757719035 1639:4757718411 1616:2015-11-22 1591:2009-04-07 1566:2009-04-07 1541:2015-11-22 1533:. RPGFan. 1515:2015-11-22 1507:. RPGFan. 1489:2009-05-10 1457:2015-11-22 1449:. RPGFan. 1424:2015-11-22 1398:2015-11-21 1212:2017-05-01 1163:2015-11-22 1098:References 838:Since 2014 829:Until 2014 768:quick save 687:Enterbrain 536:(pictured) 499:turbulence 2052:KID games 2042:IOS games 772:shortcuts 722:Reception 717:Reception 682:in 2012. 610:trickster 109:Writer(s) 97:Artist(s) 61:KID (PS2) 1996:Category 1956:Creators 1901:Infinity 1794:Archived 1769:Archived 1744:Archived 1712:Archived 1683:Archived 1610:Archived 1535:Archived 1509:Archived 1483:Archived 1451:Archived 1418:Archived 1416:. 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Index

The cover art consists of an illustration of the main characters standing back to back in front of silver Borromean rings, against a white background.
Developer(s)
KID
Publisher(s)
Success
Mages
Director(s)
Takumi Nakazawa
Artist(s)
Hidari
Writer(s)
Kotaro Uchikoshi
Composer(s)
Takeshi Abo
Infinity
Platform(s)
PlayStation 2
Microsoft Windows
PlayStation Portable
iOS
Android
JP
JP
JP
JP
JP
Genre(s)
Visual novel
Single-player
visual novel

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