455:
342:
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313:, catching fish, and shooting the fish in the air. The player casts the line and tilts the device to avoid the fish as the hook sinks. Upon hooking a fish, the hook ascends and the player tilts the device to catch as many fish as possible en route to the surface. Above water, the fish are launched into the air, and the player taps the screen to shoot the fish out of the sky to earn money before they fall into the water. The fish differ in characteristics including swim pattern and the number of shots required. Shooting
476:
34:
2250:
630:, the team set a deadline to finish the game. The game was in a "disjointed" state, with good fishing mechanics, but poor shooting and menu navigation. They scrapped the store, interface, and endgame along with "90 percent" of their work, which revealed a specific direction for the rest of the game's development. Wohlwend, the artist, moved in with Gage, the developer, in
1894:
830:. IGN's Justin Davis praised the game's unpredictable and "poignant" ending at the bottom of the Arctic Floes. He added that the game could have been "even more ridiculous" and its levels more differentiated in theme and art style, though he found the "almost cubist design... absolutely gorgeous". Welsh of
321:, each with its own visual and audio theme and rare fish, and an endless mode where players can work towards the highest score. Earnings can be spent in a store towards persistent upgrades such as longer fishing line length, invulnerable drills, frivolous hats, bigger guns,
421:, where performance in one minigame led to a more rewarding experience in the next minigame. Vlambeer designer Jan Willem ("JW") Nijman developed the idea based on a television show about tuna fishermen that led him to consider an intersection between catching big fish,
485:
220:
Players cast a fishing line into the ocean and use motion controls to avoid fish as the hook sinks and to catch as many fish as possible as the reel retracts. Players then touch the screen to shoot fish out of the sky for money that can be spent on upgrades.
872:
lauded its "blossoming" progression and became more interested as he unlocked upgrades. But when there was nothing left to upgrade, Hearn wrote that "it's a shame that the innovation is confined to the first few hours". While
893:
568:
was nominated for the 2012 Independent Games
Festival "Best Mobile Game" award at GDC, and Vlambeer had become known within the game development community for their two titles and struggle against Gamenauts's
834:
agreed that
Wohlwend's art was "achingly cool" and reflected a "retro and minimalist" indie gaming trend without overpowering the gameplay. Welsh also praised the game's character by way of its fake
329:
for greater income. There is also a Fish-o-pedia in Billy's smartphone that gives gameplay hints and tracks stats such as fish caught, which is the progress for unlocking new levels. There are no
454:
413:-based game where a fisherman sits in a boat and casts his line into the water, pulls up fish into the air, and shoots them with a gun. It was built to take "everything good" from habit-forming
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from GDC, Nijman and Ismail, the co-founders of
Vlambeer, began to plan a "really large game", but ultimately decided that the idea was a diversion from the realities of finishing
780:
describes its reception as "universal acclaim". As of April 2013, the game was the highest-rated for iOS in 2013. It won the "featured" position in the App Store, and, later, an
1051:
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634:, working 14-hour days during the final weeks. The music was composed by Eirik Suhrke. The last parts of the game assembled smoothly, and Ismail submitted the game to the
2297:
1088:
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offered many hours of secrets and unlocks, IGN's Davis noted that the game was at its core a "simple arcade experience... ultimately a polished arcade time-killer".
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209:. In the game, players use motion and touch controls to catch fish and subsequently shoot them out of the sky for cash. The game was released for
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602:. The team continued work separately and sporadically, making meager headway and disheartened by the project's obstacles. Upon return to the
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so well packaged as to make his recommendation "effortless" for both short few-minute play sessions as well as longer ones. Rob Hearn of
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535:, which was sidelined to handle the new clone situation. At one point, Vlambeer revealed its multiple in-game fishing locations and
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446:. They began production on the iOS version on December 7, 2010, with the intention of a "2012/2013 equivalent" of the original.
285:
in July 2023, 3 years after
Vlambeer went defunct. As of June 11, 2024, the Android version is no longer downloadable from the
243:, a clone of the game. The team worked on other games and spoke publicly about the situation to a standing ovation at the 2012
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office. A July 2013 patch added custom soundtracks, new fish, and an item for exiting the game early. Vlambeer released an
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awarded it their gold award. In August 2013, Vlambeer announced that the game was nearing one million dollars in sales.
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s game mechanics. Nijman immediately drafted the design, which never changed. The company sold the Flash game to a
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Eli Hodapp commended the upgrade structure that combined obtainable incentives alongside gameplay as engaging as
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beautiful and clever, an elaboration on their previous version's "idiot-savant design" without going too far.
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was shown at the 2012 Independent Games
Festival GDC booth. The team also released a concurrent side project,
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game of the year. Reviewers noted
Vlambeer's struggle against the copy of their game and praised the game's
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development for several weeks, but later resolved to continue. Another concurrent project at the company,
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1656:"Rewind: How a tuna fishing documentary and heavy drinking inspired the launch of Ridiculous Fishing"
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41:
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The game was well received at launch with "near-universal perfect scores". Review score aggregator
109:
75:
63:
33:
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By now the team had four members: designer Jan Willem Nijman, marketer Rami Ismail, iOS developer
525:
reports that the game "became an overnight sensation". Since game mechanics were not eligible for
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The fish scatter above water and the player taps the screen to shoot them out of the sky for money
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564:(GDC), where the team was largely unknown and the game did not win the award. By the next year,
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did not carry the emotional baggage behind the company's tumultuous development. Oli Welsh of
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without artificially extending its length just to hook players. The game was designed with a
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lures, a hair dryer and toaster (to zap inadvertent catches), fuel for the chainsaw, and a
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similarly called the group a "dream team". They had previously worked on titles including
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Upon catching a fish, the hook ascends and the player tilts the device to catch the fish
1980:
1297:"'Ridiculous Fishing' Review - Ridiculous Fishing? More Like Ridiculous Amounts of Fun"
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protection, Vlambeer did not pursue legal action. Vlambeer's primary project had been
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1786:"'Ridiculous Fishing' turns slaughtering sea life into one of the iPad's best games"
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describes as "universal acclaim". It won an Apple's 2013 Design Award and was their
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1833:"Ridiculous Fishing devs attempt to get yet another clone pulled from Google Play"
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before resolving to scrap the majority of their work and finish the game. Artist
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received "near-universal perfect scores" at launch—what review score aggregator
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1424:"Spelunky, Ridiculous Fishing composer offering 'pay what you want' for albums"
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1893:
1079:"Ridiculous Fishing - A Tale of Redemption Critic Reviews for iPhone/iPad"
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402:
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206:
46:
1523:"Ridiculous Fishing, Letterpress and more take home Apple Design Awards"
1490:"'Ridiculous Fishing' debuts on Android as part of latest Humble Bundle"
273:
and both visual and game design. A 3D remaster of the game developed by
1855:"How being a successful independent developer can make you feel guilty"
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623:
326:
298:
1457:"Ridiculous Fishing updated to let you play your own music, use knife"
2074:
1815:
789:
266:
1556:"Apple names Ridiculous Fishing, Badland its 2013 games of the year"
1700:"Ridiculous Fishing: A Tale Of Redemption review – buried treasure"
577:
referred to the speech as "a shot heard around the game industry".
359:
The player tilts the device as the hook descends to avoid the fish
274:
573:. Their 2012 GDC talk on game clones received standing ovations.
1993:
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Nijman (designer) and Ismail (marketer) presenting the story of
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1997:
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1722:"In-Depth: Inside Super Crate Box Dev Vlambeer's Clone Wars"
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1621:"D.I.C.E. Awards By Video Game Details Ridiculous Fishing"
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1391:"Ridiculous Fishing: The Game that Nearly Ended Vlambeer"
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Rob Hearn compared its imaginative character to that of
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235:. A year after Vlambeer began their iOS development,
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919:later described the team as an "indie supergroup".
539:added a similar feature with a "coming soon" sign.
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1042:"Cloned at Birth: The Story of Ridiculous Fishing"
641:The game was released March 13, 2013. The company
438:website in 2010 but kept the rights to produce an
1811:"The 16 Games That Consumed 311 Hours Of My 2013"
1108:
1106:
305:named Billy. The game mechanics consist of three
317:detracts from the total income. There are four
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213:on March 13, 2013, then later that year for
1764:"Best New Apps: Ridiculous Fishing for iOS"
2313:Video games developed in the United States
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2016:
2002:
1994:
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1906:
1629:Academy of Interactive Arts & Sciences
886:Academy of Interactive Arts & Sciences
699:
674:
493:Wohlwend (artist) and Gage (iOS developer)
347:Billy at sea, waiting to cast fishing line
32:
23:
1831:Farokhmanesh, Megan (December 19, 2014).
1589:"Ridiculous Fishing hitting Android soon"
511:but different art that became known as a
2298:Video games developed in the Netherlands
1554:Corriea, Alexa Ray (December 17, 2013).
2245:
977:
909:
591:on the plane home from the conference.
552:, released in 2012 to industry praise.
1601:from the original on November 21, 2013
1502:from the original on November 21, 2013
1436:from the original on December 24, 2013
1488:Webster, Andrew (November 19, 2013).
786:Apple Worldwide Developers Conference
7:
1587:Pitcher, Jenna (November 17, 2013).
1422:Pitcher, Jenna (December 24, 2013).
704:
679:
1762:Hamburger, Ellis (March 22, 2013).
1676:Frushtick, Russ (October 5, 2012).
1351:from the original on March 28, 2014
670:
659:version with the November 19, 2013
1784:Webster, Andrew (March 14, 2013).
1535:from the original on June 16, 2013
1521:McElroy, Griffin (June 12, 2013).
1469:from the original on July 28, 2013
1091:from the original on July 23, 2014
255:to work 14-hour days on the game.
14:
1957:Serious Sam: The Random Encounter
1720:Rose, Mike (September 22, 2011).
1654:Johnson, Jason (March 14, 2013).
1568:from the original on June 9, 2014
1403:from the original on July 3, 2013
1307:from the original on May 29, 2014
1261:from the original on May 29, 2014
1221:from the original on May 29, 2014
1173:from the original on May 29, 2014
1054:from the original on June 5, 2013
532:Serious Sam: The Random Encounter
224:The game was first released as a
2278:Android (operating system) games
2248:
1892:
1159:Davis, Justin (March 14, 2013).
483:
474:
453:
376:
364:
352:
340:
1455:Sarkar, Samit (July 25, 2013).
442:version, which they would call
2308:Apple Design Awards recipients
1678:"Cloning Case Files: Vlambeer"
1295:Hodapp, Eli (March 13, 2013).
1040:Pitts, Russ (April 24, 2013).
1:
1742:Cymet, Eli (March 14, 2013).
1698:GameCentral (April 3, 2013).
1337:Hearn, Rob (March 14, 2013).
1247:Edge Staff (March 14, 2013).
1207:Welsh, Oli (March 14, 2013).
1113:Cymet, Eli (March 14, 2013).
1853:Tach, Dave (April 4, 2014).
1389:Rose, Mike (March 8, 2013).
638:for approval from New York.
251:moved in with iOS developer
1744:"Ridiculous Fishing Review"
1339:"Ridiculous Fishing review"
1249:"Ridiculous Fishing review"
1209:"Ridiculous Fishing review"
1161:"Ridiculous Fishing Review"
1115:"Ridiculous Fishing Review"
882:17th Annual D.I.C.E. Awards
205:developed and published by
2344:
954:Suhrke also worked on the
610:. In August 2012, after a
562:Game Developers Conference
558:Independent Games Festival
245:Game Developers Conference
2323:Single-player video games
1943:
708:
705:
683:
680:
31:
301:in pursuit of fame as a
898:Mobile Game of the Year
894:Casual Game of the Year
467:development at GDC 2013
390:Screenshots of gameplay
507:, a game with similar
1903:at Wikimedia Commons
1809:(December 31, 2013).
556:was nominated for an
279:Ridiculous Fishing EX
651:s launch from their
499:About a year later,
231:with the same basic
2283:Fishing video games
702:
677:
2199:Ridiculous Fishing
2068:Ridiculous Fishing
1965:Ridiculous Fishing
1900:Ridiculous Fishing
890:Ridiculous Fishing
875:Ridiculous Fishing
866:Ridiculous Fishing
864:Eli Hodapp called
804:Ridiculous Fishing
792:game of the year.
782:Apple Design Award
675:
646:Ridiculous Fishing
608:Ridiculous Fishing
579:Ridiculous Fishing
566:Ridiculous Fishing
560:award at the 2011
544:Ridiculous Fishing
462:Ridiculous Fishing
444:Ridiculous Fishing
281:, was released on
259:Ridiculous Fishing
203:fishing video game
198:Ridiculous Fishing
27:Ridiculous Fishing
2236:
2235:
2129:
2128:
1991:
1990:
1897:Media related to
1127:on August 4, 2016
773:
772:
698:
697:
620:Penny Arcade Expo
542:Vlambeer stopped
425:photography, and
194:
193:
157:November 19, 2013
80:Jan Willem Nijman
2335:
2273:2013 video games
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2227:Card of Darkness
2213:Really Bad Chess
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2018:
2011:
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1885:Official website
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1123:. Archived from
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1037:
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952:
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852:The Life Aquatic
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703:
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614:home across the
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457:
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380:
368:
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331:in-app purchases
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24:
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2239:
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2165:
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2130:
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2022:
1992:
1987:
1949:Super Crate Box
1939:
1934:
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1879:
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1647:Further reading
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1625:interactive.org
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676:Aggregate score
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554:Super Crate Box
549:Super Crate Box
517:Radical Fishing
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407:Radical Fishing
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229:Radical Fishing
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21:2013 video game
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16:2013 video game
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11:
5:
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2303:Vlambeer games
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2023:
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2013:
2006:
1998:
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1981:Nuclear Throne
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1506:November 19,
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1440:December 24,
1438:. Retrieved
1427:
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1405:. Retrieved
1394:
1353:. Retrieved
1344:Pocket Gamer
1342:
1309:. Retrieved
1300:
1263:. Retrieved
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1212:
1175:. Retrieved
1164:
1129:. Retrieved
1125:the original
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1082:
1056:. Retrieved
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964:soundtracks.
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840:Pocket Gamer
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793:
788:and Apple's
784:at the 2013
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165:May 21, 2014
160:
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144:
114:Eirik Suhrke
54:Publisher(s)
42:Developer(s)
18:
2318:Flash games
2288:Indie games
2255:Video games
2047:Puzzlejuice
1973:Luftrausers
1866:January 22,
1844:January 22,
1822:January 22,
1807:Rogers, Tim
1797:January 22,
1775:January 22,
1753:January 22,
1733:January 22,
1711:January 22,
1689:January 22,
1667:January 21,
1661:Kill Screen
1301:TouchArcade
925:TouchArcade
880:During the
859:TouchArcade
824:Doodle Jump
816:TouchArcade
810:called the
802:noted that
764:TouchArcade
706:Publication
604:Netherlands
588:Luftrausers
583:Yeti Hunter
423:slow-motion
411:Adobe Flash
398:Development
297:The player
287:Google Play
120:Platform(s)
110:Composer(s)
76:Designer(s)
69:Rami Ismail
64:Producer(s)
2267:Categories
2192:SpellTower
2089:TumbleSeed
2054:Gasketball
2040:Solipskier
1084:Metacritic
972:References
936:SpellTower
930:Solipskier
888:nominated
838:feed, and
778:Metacritic
690:Metacritic
681:Aggregator
405:developed
263:Metacritic
226:Flash game
2293:IOS games
2220:TypeShift
2185:Bit Pilot
2178:Lose/Lose
2163:Zach Gage
2106:Mikengreg
2082:TouchTone
1791:The Verge
1769:The Verge
1727:Gamasutra
1495:The Verge
1396:Gamasutra
1214:Eurogamer
921:Eurogamer
832:Eurogamer
808:Eurogamer
728:Eurogamer
672:Reception
667:Reception
612:road trip
596:Zach Gage
527:copyright
503:released
501:Gamenauts
428:Duck Hunt
315:jellyfish
307:minigames
303:fisherman
277:, titled
253:Zach Gage
239:released
237:Gamenauts
233:mechanics
98:Artist(s)
91:Zach Gage
2121:Vlambeer
2061:Hundreds
1937:Vlambeer
1748:Gamezebo
1599:Archived
1566:Archived
1539:June 12,
1533:Archived
1500:Archived
1473:July 25,
1467:Archived
1434:Archived
1407:June 30,
1401:Archived
1349:Archived
1305:Archived
1259:Archived
1219:Archived
1171:Archived
1131:June 12,
1120:GameZebo
1089:Archived
1058:June 12,
1052:Archived
956:Spelunky
942:Spelunky
403:Vlambeer
323:chainsaw
293:Gameplay
207:Vlambeer
174:Genre(s)
58:Vlambeer
47:Vlambeer
2206:Tharsis
2099:Related
1860:Polygon
1838:Polygon
1683:Polygon
1594:Polygon
1572:May 27,
1561:Polygon
1528:Polygon
1462:Polygon
1429:Polygon
1355:May 27,
1311:May 27,
1265:May 27,
1225:May 27,
1177:May 27,
1095:May 28,
1047:Polygon
896:" and "
836:Twitter
812:balance
657:Android
653:Utrecht
624:Seattle
575:Polygon
522:Polygon
327:necktie
289:store.
271:balance
215:Android
185:Mode(s)
153:Android
138:Release
129:Android
2241:Portal
2075:Threes
1984:(2015)
1976:(2014)
1968:(2013)
1960:(2011)
1952:(2010)
1816:Kotaku
939:, and
884:, the
862:'s
843:'s
828:'s
819:'s
790:iPhone
745:8.0/10
694:91/100
465:'s
319:stages
299:fishes
267:iPhone
179:Action
2170:Games
2032:Games
1705:Metro
904:Notes
892:for "
709:Score
684:Score
649:'
618:from
513:clone
432:'
409:, an
275:KO_OP
201:is a
1868:2018
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1799:2018
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1735:2018
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1669:2018
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1541:2013
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1475:2013
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1357:2014
1313:2014
1267:2014
1254:Edge
1227:2014
1179:2014
1133:2013
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1060:2013
958:and
923:and
917:Edge
800:Edge
757:9/10
733:8/10
721:9/10
716:Edge
1166:IGN
900:".
849:'s
769:5/5
740:IGN
626:to
622:in
515:of
440:iOS
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