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make a temporary alliance, sharing a body until they can find their way back to the spirit world. During their journey, they become the protectors of a local village. The pair eventually become the heirs to the mystical Mana Sword. The main campaign was delivered in chapters. The original main campaign, which involved a battle with the hostile Folon, lasted for twenty chapters. Following this, new campaign missions were issued following the characters' mission to confront threats using the Mana Sword. At the end of the game, the
Champions confront Folon at the Mana Tree, along with Vibra and Toryu. After their final confrontation, Foron willingly disperses after she and Mana explain why they summoned the Champions: to bring them together through circumstance and pave the way for peace between the Rasta and Daruka. Having become friends through their journey, the Champions agree to bring peace, and return to their own realms.
376:, most of which are accepted from NPCs: main quests which advance the story, quests with a time limit that disappear after a certain period, challenge quests that pit the player against hordes of enemies, and raid battles against bosses. Each quest consumes a part of the player characters' "mental energy", a stamina meter that refills as real-world time passes. Gems can be bought and used to refill it faster. When the characters gain an experience level, the meter is recharged completely. As each scenario and quest is completed or when new quests are available, the game's map is automatically updated. After selecting a quest, a player chooses one of a number of "familiars", creatures that aid the player in battle and grant stat boosts.
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dodge enemy attacks when correctly timed. During battle, assigned abilities are displayed in the lower right-hand corner of the screen. After each skill is used in battle, a cooldown meter is activated. The skill cannot be used again until the meter is empty. Three types of weapons are available in-game: swords, spears and bows. Each weapon, when equipped, grants a different skill and elemental attribute. The elemental attributes can be used against monsters aligned with a vulnerable element. Enemies can also be weak to attacks using certain weapons. In addition to single-player battles, raid battles allow up to eight players to participate using an online connection.
754:, recommending it for fans of the latter and finishing that the album was generally good despite some unmemorable pieces. Chris Greening of Video Game Music Online gave the album a 2.5-star rating out of five: he was most positive about the tracks from the guest composers like Ito and Shimomura. While he praised Sekito for moving away from his traditional musical style, he felt that the result was fairly mixed, with some tracks lacking the proper emotional drive and others "falling flat". "Believe in the Spirit" was praised for avoiding J-pop elements and sticking with its Celtic style, being favorably compared to the theme songs of
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middleware to develop the game's multiplayer component. The development team initially thought of creating custom middleware, but the rebuild needed would have taken a whole year, threatening the project's existence. In search of suitable middleware, the team contacted Fixer, who offered them the use of multiple options including Photon Server. Trying out Photon Server, all the problems faced by the developers were resolved within a two-month period, and the middleware's inbuilt security structure and specification match with the game persuaded the project's engineers to greenlight its use.
450:, Oyamada said that he could create an original mobile title that would be a legitimate entry in the series. Instead of a social or card-based game, which were the most prevalent genres in mobile gaming at the time, Oyamada wanted to create an action role-playing game that was accessible to a large number of casual gamers, something which would worry him throughout its production. The main staff were made up of Oyamada, director Masato Yagi, and art director Hiroyuki Suzuki. Hiroyuki had previously only worked on the
955:: he greatly enjoyed the battle system despite the touch controls sometimes working against the player, and referred to the environments as "wonderfully drawn". Shaun Musgrave of Touch Arcade, in a preview of the game, echoed other reviewers' opinions on the graphics and gameplay, and hoped that Square Enix would both handle it wisely and bring it overseas. Kerry Brunskill, in an article for
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from the spirit realm by each side to retrieve them: the archangel knight Vibra and the warrior demon Toryu. Another major character is Folon, a being known as the "goddess of time". According to the game's director, Foron is not a goddess in the fullest sense, as the world's true goddess could be said to be "Mana" itself.
530:. The initial idea was to have multiplayer available in standard quests, but this took up too much operational space to be practical, so they reduced this to raid battles. Due to the use of Photon Server, additional player characters could be fully rendered rather than appearing as ghost-like transparent helpers.
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series. As with her previous compositions for video games, Kokia tried to get a feel for the game's atmosphere before starting, either through playing the game directly or looking at behind-the-scenes material related to the game's world. With "Believe in the Spirit", she worked to create a song that
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to develop the title, but production ran into difficulties as the team attempted to create an experience of the same quality as the mobile version, along with adjusting the controls from touch-based to the button and joystick controls of the Vita. There was also some resistance from staff surrounding
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gaming model: while the game can be downloaded and played for free, players have the option of spending money on in-game items. The characters' base is a room in a small village: in the room, players can check messages, and set their current equipment and weapons. A message board in the town provides
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to consoles in the face of suggestions that it would be better to make a completely new game. When the project was proposed to Sony, the Unity technology built into the Vita was fairly new and did not make full use of the platform's processing power. In addition, the staff were unused to the version
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series, but the button layout was criticized. Kyōsuke Takano of AppGet praised the gameplay and graphics, noting that the game avoided the possible pitfalls of being a mobile game while delivering a strong experience. His one point of reservation was that he would have preferred the game on another
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games. The rest of the soundtrack was generally praised: the first half's restful melodies were the stand-out tracks and said to be the strongest, while the later upbeat tracks were praised for their various energizing qualities. Some tracks, such as "The Drip Drip Drip of Memory", he called fairly
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The game opens with a battle between the respective
Champions of Light and Darkness in front of the Mana Tree. While they are fighting near a Mana waterfall, they are swept by it into the mortal world. There, their power is drastically diminished and their existence is threatened. The two decide to
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First announced in
February 2014, it was released the following month on iOS. The Android release followed several months later. The Vita port released the following year. By April 2015, the mobile version had over two million active players, and later the Vita version achieved 150,000 downloads by
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setting, and is divided between the human and the spirit realms. In the spirit realm, two opposing factions face each other in eternal battle: the angelic Rasta and the demonic Daruka. The main protagonists are the chosen champions of each of their races. The two are forced to confront agents sent
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released nearly three months later on June 25. A version for the Vita was announced later in 2014, originally scheduled for the fourth quarter of that year. Due to technical difficulties, the Vita port needed to be delayed well into the following year, and was eventually released on May 14, 2015.
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series: navigation and actions occur in real time within battlefields rendered to the scale of characters within it. After each battle, treasure chests are unlocked which can contain items or new familiars. During battle, the character can attack, switching forms to deliver different attacks, and
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was no longer a profitable concern. Despite it ending service as a free-to-play title, the company was looking into alternative ways of distributing the title. A final story episode was released prior to the game's closure, and its final cinematic was released online through Square Enix Japan's
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to optimize the engine so the game could run on the new platform. By the time of the Vita version's announcement, only the preliminary development work had been completed, but development was proceeding according to plan. Technical troubles related to the game's performance persisted beyond this
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engine. In addition to staff from Square Enix, main development was done by
Japanese developer Goshow, and its server security and technical assistance was handled by Fixer. The protagonists and some NPCs were designed by Japanese artist Taiki, while another artist Ryota Murayama handled NPC and
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had 500,000 active players. Within a month of its release, that number had increased to one million registered players. In an interview, Oyamada said that sales of the title had increased with the release of more powerful mobile devices. By May 2015, the smartphone versions had over two million
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in 2006. The concept of the main character switching between angelic and demonic form was suggested by Yagi. The original concept was to keep both characters in separate bodies, with the unoccupied character being controlled by the game's artificial intelligence. The team used the Photon Server
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game where the player takes control of two protagonists inhabiting a single body: the characters' genders and names can be customized prior to beginning the game. During gameplay, the character can switch between angelic and demonic forms: this enables the player to see thoughts in different
316:, was developed using the Photon Server middleware. The art director was series newcomer Hiroyuki Suzuki, while the character, monster and others designs were done by Taiki, Ryota Murayama and Haccan respectively. The music was composed by a team led by
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Opinions from western journalists have echoed many of those from
Japanese reviewers. Christopher Allison, writing for tech website Tech in Asia, was highly positive about the game, saying his last experience of this kind was when playing the 1998 game
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was released on April 24, 2014 through Square Enix's music label. Andrew Barker of RPGFan was cautiously positive about the album: he described "Believe in the Spirit" as being "hit-or-miss" for different listeners while evoking memories of earlier
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praised the variety of control options, the feel of gameplay, and the graphics. The writer noted that the game should be played on more advanced mobiles despite recommendations, as the graphics and performance suffered on older smartphone models.
716:). Also joining the team was sound engineer Yasuhiro Yamanaka. In all, 21 out of the 28 composed pieces were done by Sekito. Ito, Kikuta, Shimomura and Yamanaka each contributed one track. The soundtrack featured an arrangement for
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would cease operation on all platforms on March 31. In the release, Square Enix said that a developing imbalance between content quality and revenue, in addition to problems with future content creation, had convinced them that
776:
The game's existence was first hinted at when a trademark for the title was registered. Similar trademarks were registered in Europe and North
America. The game was officially announced by Square Enix in an issue of
959:, referred to the story as "engaging", and again held similar sentiments as other reviewers about the graphics and gameplay. She noted that the game stood out from others of its kind due to its overall quality.
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model in common with mobile titles. The story focuses on two characters, an angel and a demon, who are cast down to the mortal world in the midst of a battle and are forced to share a body in order to survive.
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registered players. The Vita version was similarly successful: within two months of release, it had been downloaded 100,000 times. That figure rose by an additional 50,000 over the following month.
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access to social features. In the town, NPC-run shops enable the crafting of new weapons and equipment in exchange for in-game currency, along with the buying and selling of various in-game items.
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August 2015. It received generally positive opinions from critics: while many praised its graphics, story and gameplay, there were opinions that it was not a worthy part of the
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760:. Overall, Green felt that, while it had good production value and was substantially better than other mobile game soundtracks, but lacked the emotional impact of previous
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would appeal to both players and the production team. The track was performed using strings, a tin whistle, an acoustic guitar and percussion. The arrangement was done by
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of "Rising Sun", the series' main theme. Yamanaka acted as sound director, while poro@lier created the piano arrangements for both "Rising Sun" and the game's theme song.
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key art illustrator Hiroo Isono died in 2013. Masahiko was asked by
Oyamada to create something similar to Isono's previous artwork in creating a representation of
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series for mobile platforms. His idea was for a game true to the series that would reach a wide audience. The game's multiplayer, inspired by that used in
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producer
Takehiro Ando on board, but Ando would have nothing to do with the project. Development began in July 2012. The game was constructed using the
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526:, as Android had higher graphical power. During the early development stage, the team thought it would be fun to re-create the multiplayer elements in
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generally praised several aspects, but found the item management and weapon structures confusing, saying that it did not live up to the legacy of the
460:, Yagi was responsible for the main scenario alongside Oyamada and post-launch content producer Naofumi Takuma. Oyamada also initially tried to bring
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series, featuring a new narrative unconnected to other games in the series. The gameplay uses a similar action-based battle system to earlier
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producer Masaru
Oyamada, who had made a name for himself within the company working in its mobile division on mobile ports of
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titles in the majority of its tracks. Many reviewers of the game also praised the soundtrack. A second album, subtitled
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1174:"Square Enix Interview – Implementing RISE of MANA's online battles in two months – What's the power of Photon Server?"
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monster designs. The game's key art was created by in-house designer
Dairaku Masahiko: he was brought in after regular
364:(NPCs), with each form showing different types of thought or prompting a different reaction from NPCs. The game uses a
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The game's theme song, "Believe in the Spirit", was composed, written and sung by Japanese singer-songwriter
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was the first Japanese game to use Photon Server. The team needed to create two different specifications for
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entered multiple collaborations with other games both for mobiles and other platforms: these included
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port began shortly before the start of the game's service in 2014. The team formed a partnership with
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The game began development in 2012: the project began when Masaru Oyamada told series producer
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The protagonists' default names are Rain (male)/Aria(female) and Van (male)/Isis (female).
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was composed by a group of different composers: the majority of the music was handled by
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was intended to reach a wide audience, gaining an attention only previously seen by
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668:. In addition to Sekito, the soundtrack was also contributed to by three previous
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in 2014 for mobile devices and 2015 for the Vita. It is the eleventh game in the
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2106:「聖剣伝説 RISE of MANA」Android版が6月26日に配信スタート。「スタートダッシュセット」がもらえる事前登録の受付は6月25日23:59まで
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1102:"'Rise of Mana' Preview – Early Impressions Of Square Enix's Latest Action RPG"
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2020:"Mana Series Sprouts Again, Rise Of Mana Reaches 1 Million Registered Players"
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479:. The game's title was indicative of the title's nature as a new entry in the
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1934:"Seiken Densetsu Rise of Mana review: sometimes angels can work with demons"
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1478:人のフィルターがゲームを形作る。「聖剣伝説 RISE of MANA」プロデューサーの小山田 将氏とシリーズ生みの親である石井浩一氏へのインタビュー
1052:
2220:"Final Fantasy Agito characters hit Rise of Mana in this crossover event"
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magazine in February 2014. The game's service began on March 6, 2014 for
768:, was released by Square Enix at selected events on September 17, 2015.
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point, resulting in the release being delayed into the following year.
2075:「聖剣伝説 RISE of MANA」iOS版の配信がスタート。無料でダウンロードして3DアクションRPGを楽しめる,完全新作の「聖剣伝説」
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of Unity for the Vita. The team needed cooperation from both Sony and
320:, while the theme song was written and performed by singer-songwriter
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weak and forgettable. Barker generally compared the music to that of
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uses an action-based battle system similar to other entries in the
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Seiken Densetsu: Rise of Mana Original Sound Version (liner notes)
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PS Vita版「聖剣伝説 RISE of MANA」は5月14日より配信。事前登録チケットの配信がPS Storeで本日スタート
1904:聖剣伝説 RISE of MANA: 天使と悪魔を入れ替える転身システムに魔ペットが楽しい!名作聖剣伝説シリーズのアクションRPG
538:
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2276:"Final Fantasy Tactics Makes Guest Appearance in Rise of Mana"
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Unity Asset Press (Game Developers Book) -Unity ディベロッパー インタビュー
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1991:"Square Enix Files Trademarks For Rise Of Mana And Slimeshot"
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Japanese reviews of the title have been generally positive.
727:. Prior to coming on board, she had little knowledge of the
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series; other than a small card-battle mobile game in 2013,
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PS Vita版『聖剣伝説 RISE of MANA』近日配信決定! 開発が遅れた真相や現状に迫る独占インタビュー
348:: the character in its Angel form tackles common enemies.
1137:【電撃PS】『聖剣伝説 RISE of MANA』を始めよう! 往年のRPGらしさが味わえる名作を攻略開始!!
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praised the game's general ease of play and use of the
1710:"Tsuyoshi Sekito is the main composer of Rise of Mana"
1541:(in Japanese). Shuwa System. 2015-01-26. p. 296.
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PS Vita版「聖剣伝説 RISE of MANA」が10万DL突破。記念キャンペーンを7月6日より開催
1872:"Seiken Densetsu -Rise of Mana- Original Soundtrack"
1335:「聖剣伝説 RISE of MANA」プレイレポート。スマートフォンで展開されるシリーズ最新作の手触りは
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200万人が遊んだRPG『聖剣伝説 RISE of MANA』が、新要素を加えて今春PS Vitaへ!
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1054:【注目アプリレビュー】『聖剣伝説RISE of MANA』は『聖剣』シリーズの名に恥じない力作だった
2163:"Pre-Registration Open for Rise of Mana in Japan"
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1166:
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792:Pre-registration was made available from May 10.
740:Seiken Densetsu: Rise of Mana Original Soundtrack
573:Seiken Densetsu: Rise of Mana Original Soundtrack
332:series. The game was discontinued in March 2016.
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1822:(in Japanese). Official Kokia Blog. 2014-02-26.
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1594:(in Japanese). Fixer. 2014-02-07. Archived from
2888:Video games with gender-selectable protagonists
1896:
1894:
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546:franchise and Oyamada's determination to bring
306:that he could create a legitimate entry in the
2250:"A New Final Fantasy Adventure in Development"
1736:"Rise of Mana composer and soundtrack details"
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2486:Vita版「聖剣伝説 RISE of MANA」15万DL突破記念ログインキャンペーン開催
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8:
2013:
2011:
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1009:The Legend of the Sacred Sword: Rise of Mana
882:
400:The story takes place in a variation of the
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1509:『チェンクロ』×『聖剣伝説』クリエイター対談。コラボの内容からシナリオ論まで徹底討論!
1443:"Seiken Densetsu RISE of MANA" ending movie
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814:Final Fantasy Tactics: The War of the Lions
2883:Products and services discontinued in 2016
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852:
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32:
23:
2898:Multiplayer and single-player video games
2517:"Latest Mana Game Rises To The Challenge"
2189:「聖剣伝説 RISE of MANA」に「ブレイブリーデフォルト」の主人公達が登場
1846:"Seiken Densetsu Rise of Mana OST Review"
1369:「聖剣伝説 RISE of MANA」メインストーリー第30章が公開。記念ガチャも
827:. In January 2016, it was announced that
2046:"Rise of Mana announced for smartphones"
1200:"Here's What the New Mana Game is About"
915:Within the first few days of operation,
2137:"Square Enix announces TGS 2014 lineup"
1033:
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2393:「聖剣伝説 RoM」の登録者数が50万を突破。明日から記念キャンペーンを実施
2302:"Rise of Mana to end service in March"
2868:Video games scored by Tsuyoshi Sekito
1960:聖剣伝説 Rise of Mana -Additional Tracks-
456:series. After the initial release of
280:. It was published by series creator
7:
2873:Video games scored by Yoko Shimomura
2328:聖剣伝説RoM運営公式 on 21:24 – 28. Jan. 2016
1475:Shinchitsujo, Tairiku (2014-04-28).
952:The Legend of Zelda: Ocarina of Time
857:
2858:Video games scored by Hiroki Kikuta
1932:Allison, Christopher (2014-03-08).
848:
268:video game developed by Goshow for
1645:『聖剣伝説』生みの親と正統後継者に魅力を聞く(前編):召喚★アプリ神
1299:八木正人 on Twitter – 6 Dec 2015 (2/2)
1267:八木正人 on Twitter – 6 Dec 2015 (1/2)
1176:. Photon Engine Blog. 2015-04-24.
372:There are four types of available
14:
931:series. Reviewing the Vita port,
884:
2828:Android (operating system) games
2218:Brittany, Vincent (2014-07-31).
1767:聖剣伝説 RISE of MANA オリジナル・サウンドトラック
1618:Luster – Taiki Illustration Site
1453:from the original on 2017-02-11.
903:
898:
893:
888:
883:
446:. Speaking with series producer
2893:Action role-playing video games
2863:Video games scored by Kenji Ito
2527:from the original on 2015-09-05
2515:Brunskill, Kelly (2014-03-06).
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2200:from the original on 2015-01-06
2169:from the original on 2015-09-05
2161:Steinman, Robert (2015-05-10).
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1971:from the original on 2023-03-19
1940:from the original on 2015-06-25
1911:from the original on 2015-07-07
1878:from the original on 2016-02-04
1852:from the original on 2015-09-08
1826:from the original on 2014-03-31
1778:from the original on 2015-07-23
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1690:from the original on 2016-02-14
1656:from the original on 2015-06-20
1625:from the original on 2016-02-04
1571:from the original on 2015-07-26
1567:(in Japanese). Goshow Website.
1520:from the original on 2016-01-21
1489:from the original on 2015-12-27
1411:from the original on 2016-02-02
1380:from the original on 2016-02-06
1346:from the original on 2015-07-30
1310:from the original on 2016-02-07
1278:from the original on 2016-02-07
1246:from the original on 2016-02-06
1210:from the original on 2015-10-17
1180:from the original on 2015-07-12
1148:from the original on 2015-06-15
1108:from the original on 2016-02-02
1065:from the original on 2014-06-18
1004:Seiken Densetsu: Raizu obu Mana
2878:Video games developed in Japan
1901:Takano, Kyōsuke (2014-03-10).
1870:Greening, Chris (2016-01-14).
1734:Greening, Chris (2014-03-18).
1708:Greening, Chris (2014-03-24).
1400:娯匠 on Twitter – 4 October 2014
1198:Nakamura, Toshi (2014-03-03).
1100:Musgrave, Shaun (2014-03-11).
1:
1844:Barker, Andrew (2014-05-14).
1445:] (Video) (in Japanese).
1438:『聖剣伝説 RISE of MANA』エンディングムービー
991:Seiken Densetsu: Rise of Mana
2913:Delisted digital-only games
2903:Japan-exclusive video games
2248:Fuller, Alex (2015-06-29).
2018:Yip, Spencer (2014-04-24).
1989:Yip, Spencer (2013-06-17).
1874:. Video Game Music Online.
1738:. Video Game Music Online.
1712:. Video Game Music Online.
1296:Yagi, Masato (2015-12-06).
1264:Yagi, Masato (2015-12-06).
1003:
979:. Additional work by Fixer.
2929:
2300:Romano, Sal (2016-02-01).
2135:Romano, Sal (2014-09-02).
2044:Romano, Sal (2014-02-25).
1621:. Taiki Official Website.
1591:最新事例のご紹介/聖剣伝説 RISE of MANA
563:
2818:Mana (series) video games
2274:Woo, Jesse (2015-08-12).
1806:. 2014-04-23. SQEX-10433.
997:
861:
858:
598:, Yasuhiro Yamanaka, and
31:
2848:Free-to-play video games
2838:Video games about demons
2833:Video games about angels
2485:
2454:
2423:
2392:
2361:
2327:
2188:
2105:
2074:
1959:
1903:
1818:
1766:
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1644:
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1590:
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1508:
1477:
1437:
1399:
1368:
1334:
1298:
1266:
1234:
1136:
1053:
824:Diffusion Million Arthur
566:Music of the Mana series
2609:Final Fantasy Adventure
2362:聖剣伝説 RISE of MANA (PSV)
819:Final Fantasy Adventure
678:Final Fantasy Adventure
437:Final Fantasy Adventure
2843:PlayStation Vita games
430:was the brainchild of
396:Setting and characters
349:
2908:Inactive online games
841:channel on March 28.
795:During its lifetime,
622:Video game soundtrack
362:non-player characters
343:
294:titles while using a
38:Official artwork for
855:
802:Final Fantasy Agito
533:Development of the
357:action role-playing
266:action role-playing
238:Action role-playing
2782:Secret of Evermore
2708:Adventures of Mana
988:Known in Japan as
853:
787:. The version for
553:Unity Technologies
350:
2805:
2804:
1650:ASCII Media Works
1548:978-4-902372-51-9
912:
911:
766:Additional Tracks
751:Final Fantasy XII
658:
657:
654:Square Enix Music
542:the usage of the
257:
256:
2920:
2853:2014 video games
2669:Children of Mana
2584:
2577:
2570:
2561:
2556:
2553:
2552:
2550:Official website
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2015:
2006:
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1986:
1980:
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1976:
1955:
1949:
1948:
1946:
1945:
1936:. Tech in Asia.
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1240:PlayStation Blog
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1104:. Touch Arcade.
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682:Children of Mana
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579:Soundtrack album
570:
535:PlayStation Vita
278:PlayStation Vita
223:
213:PlayStation Vita
207:
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171:PlayStation Vita
36:
24:
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2796:Trinity Trigger
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2637:Visions of Mana
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1140:(in Japanese).
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983:
975:Supervision by
974:
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894:
889:
851:
847:
808:Bravely Default
774:
666:Tsuyoshi Sekito
641:
637:
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584:Tsuyoshi Sekito
568:
562:
425:
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318:Tsuyoshi Sekito
227:
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127:Tsuyoshi Sekito
106:
42:
22:
21:2014 video game
17:
16:2014 video game
12:
11:
5:
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2720:
2719:
2715:Trials of Mana
2711:
2704:
2696:
2694:
2690:
2689:
2687:
2686:
2679:
2676:Heroes of Mana
2672:
2665:
2664:
2663:
2655:Legend of Mana
2650:
2648:
2644:
2643:
2641:
2640:
2633:
2626:
2623:Trials of Mana
2619:
2616:Secret of Mana
2612:
2604:
2602:
2598:
2597:
2589:
2587:
2586:
2579:
2572:
2564:
2558:
2557:
2543:
2542:External links
2540:
2538:
2537:
2507:
2493:. 2015-08-21.
2476:
2462:. 2015-07-03.
2445:
2431:. 2015-05-08.
2414:
2400:. 2014-03-12.
2383:
2349:
2335:. 2016-01-28.
2318:
2292:
2266:
2240:
2210:
2196:. 2014-09-18.
2179:
2153:
2127:
2113:. 2014-06-23.
2096:
2082:. 2014-03-06.
2062:
2036:
2022:. Siliconera.
2007:
1993:. Siliconera.
1981:
1950:
1921:
1888:
1862:
1836:
1809:
1788:
1752:
1726:
1700:
1686:. 2015-04-17.
1666:
1652:. 2014-07-11.
1635:
1608:
1581:
1564:Goshow-Service
1554:
1547:
1530:
1516:. 2015-11-13.
1514:Dengeki Mobile
1499:
1456:
1435:(2016-03-28).
1421:
1407:. 2014-10-04.
1390:
1376:. 2015-10-22.
1356:
1342:. 2014-03-08.
1320:
1288:
1256:
1242:. 2015-04-21.
1220:
1190:
1158:
1144:. 2015-06-12.
1142:Dengeki Online
1118:
1075:
1061:. 2014-03-25.
1032:
1030:
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1024:
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998:聖剣伝説 ライズ·オブ·マナ
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714:Heroes of Mana
709:Legend of Mana
704:Yoko Shimomura
699:Trials of Mana
694:Secret of Mana
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610:April 24, 2014
608:
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596:Yoko Shimomura
582:
575:
574:
564:Main article:
561:
558:
528:Secret of Mana
498:Heroes of Mana
491:was the first
485:Circle of Mana
443:Secret of Mana
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1598:on 2016-02-04
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2601:Main series
2304:. Gematsu.
2252:. RPGamer.
2224:Destructoid
2139:. Gematsu.
2048:. Gematsu.
1965:Square Enix
1804:Square Enix
1772:Square Enix
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977:Square Enix
859:Publication
734:Mina Kubota
672:composers:
477:pointillism
463:Chaos Rings
432:Square Enix
423:Development
282:Square Enix
252:multiplayer
158:Platform(s)
122:Composer(s)
116:Masato Yagi
80:Producer(s)
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70:Director(s)
63:Square Enix
2812:Categories
2789:Ever Oasis
2726:Characters
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2738:Charlotte
2647:Spin-offs
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501:in 2007.
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