Knowledge (XXG)

Chase (video game)

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182: 117: 340: 248:.. A real time version of Chase called Logan was ported to the HP-2000 by Jim Burnes at St. Louis University High School. It used the 2D addressable cursor of a VT52 video terminal to generate the play field. It became so popular that it monopolized the entire computer center within a month and was subsequently deleted off the system. 42:
in which players are tasked with escaping from robots programmed to pursue and kill them. The player attempts to destroy the robots by moving in such a way that the robots collide with each other or other obstacles. The basic concept has been part of games stretching into the 1970s, and is among the
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to a random location in cases where escape is otherwise impossible. Teleportation counts as a move, and the robots will respond by moving towards the new location. Since the location is randomly selected, it is possible for the player to teleport right into the path of a robot. In some versions of
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version, the player starts at the centre of the grid. The robots start in random locations on the grid. Every time the player character moves in any direction (horizontally, vertically, or diagonally), each robot moves one square closer to their new location, in whichever direction is the shortest
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and Nathan Butcher. This reduced the number of enemies to four and eliminated the tank. In addition, the player could only move in four directions (North, South, East, West) while the robots had the ability to move diagonally. The game was played in real time; as the player pondered his move, the
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the game, there is a "safe teleport" feature which the player may use a limited number of times (for instance once per level) and there may also be a close-range weapon that kills all robots within the immediate vicinity, the use of which would be limited in a similar way.
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The game is won when all of the robots are destroyed. In modern versions, this normally results in the game proceeding to another level with more robots. Traditionally, the number of robots increases by ten each level.
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The player attempts to survive by causing the robots to kill themselves by colliding with other objects on the map. There are two major ways this occurs. In earlier versions derived from
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A series of relatively direct copies of this game appeared in computer magazines of the era, including one for the SWCP 4k BASIC, and a graphical version using the
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was aware of its origins on the DTSS system and naturally ascribed it to Mac based on his prodigious output. The original author remains unknown.
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In an email, Mac stated he was not the original author of the game. Bill Cotter stated that he saw the original on either a DECUS tape or the
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The game is turn-based. In the original game, the player character starts in a random location. In some derivative versions, such as the
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as early as 1982, which added a real-time option that caused the robots to move even if the user didn't. A review of this version in
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A few versions also add a tank, which is not destroyed when colliding with other objects and acts similarly to the other robots.
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both appeared in 1984, leading to another wave of similar versions. New ports continue to appear to this day.
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is played on a two-dimensional rectangular grid. The objective of the game is to escape from a number of
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path to the player. If the player character collides with a robot, they die and the game ends.
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magazine in early 1976 and a variety of modified versions appeared over the next few years.
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The original author of the game remains unknown, but it is highly likely it started on the
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was developed by Allan R. Black in November 1984. In May 1985, it was posted to the
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robots would continue converging toward him. This version was published in the 1983
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Computer Games : for business, school, and home for the TRS-80 level II Basic
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Tim Hartnell's Giant Book of Computer Games, p.273: Robot Minefield
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platforms. Many variations exist, the most notable being the
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GNOME robots replaces the character graphics with sprites.
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in the early 1970s. The first public versions appeared in
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contains a version of this original code ported to the
200:. The author is unknown and original versions of the 275:once again attributed the original to Mac Oglesby. 392:. DECUS shows no similar program. It appears that 251:Many follow-up versions of the game were known as 139:, which have been programmed to kill the player. 500:Nahigian, J. Victor; Hodges, William (1980). 217:by Bill Cotter. It was republished in 1979's 8: 573:"Robots game for 4.2 BSD (highly addictive)" 668:Video games developed in the United States 375:The Honeywell 6000 series was a re-badged 409: 368: 487:"HiVolts, the Game of Electric Fences" 7: 232:machines. It was also ported to the 435:Chase (additional detail from 1979) 25: 673:Video games with textual graphics 571:Stephen J. Muir (May 28, 1985). 453:. February 1977. pp. 48–50. 338: 124:is very similar to the original 43:earliest of the "standards" for 658:Free software that uses ncurses 464:Singer, Joseph Jay (May 1977). 328:software release in June 1986. 314:Berkeley Software Distribution 1: 390:Dartmouth Time Sharing System 312:. It was then ported to the 294:Giant Book of Computer Games 549:GameBase64: Robot Minefield 704: 538:. August 1982. p. 16. 466:"Video Chase for 8080/VDM" 320:. The BSD Unix version of 257:Announcing: Computer Games 207:The Jan-Feb 1976 issue of 192:was originally written in 630:4.3BSD robots source code 619:4.3BSD robots(6) man page 608:robots, by Allan R. Black 219:More BASIC Computer Games 653:Video games about robots 286:was released in 1983 by 27:Turn-based computer game 18:Robots (1984 video game) 678:Open-source video games 324:first appeared in the 278:A modified version of 196:on the DTSS system at 186: 129: 358:, a real-time version 215:Honeywell 6000 series 204:have not been found. 184: 119: 161:The player can also 536:Creative Computing 471:Dr. Dobb's Journal 422:Creative Computing 346:Video games portal 273:Creative Computing 210:Creative Computing 187: 130: 97:Creative Computing 581:net.sources.games 474:. pp. 10–16. 310:net.sources.games 267:was also sold by 198:Dartmouth College 92:Dartmouth College 16:(Redirected from 695: 632: 627: 621: 616: 610: 605: 599: 598: 596: 594: 568: 562: 557: 551: 546: 540: 539: 528: 522: 521: 497: 491: 490: 485:Jones, Douglas. 482: 476: 475: 461: 455: 454: 443: 437: 432: 426: 425: 414: 397: 386: 380: 373: 348: 343: 342: 341: 240:language on the 21: 703: 702: 698: 697: 696: 694: 693: 692: 683:Mainframe games 638: 637: 636: 635: 628: 624: 617: 613: 606: 602: 592: 590: 570: 569: 565: 558: 554: 547: 543: 530: 529: 525: 518: 499: 498: 494: 484: 483: 479: 463: 462: 458: 445: 444: 440: 433: 429: 416: 415: 411: 406: 401: 400: 387: 383: 374: 370: 365: 344: 339: 337: 334: 300:The Unix-based 284:Robot Minefield 194:Dartmouth BASIC 179: 114: 28: 23: 22: 15: 12: 11: 5: 701: 699: 691: 690: 685: 680: 675: 670: 665: 660: 655: 650: 640: 639: 634: 633: 622: 611: 600: 563: 552: 541: 523: 516: 492: 477: 456: 438: 427: 408: 407: 405: 402: 399: 398: 381: 367: 366: 364: 361: 360: 359: 355:Robotron: 2084 350: 349: 333: 330: 178: 177:Other versions 175: 113: 110: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 700: 689: 686: 684: 681: 679: 676: 674: 671: 669: 666: 664: 661: 659: 656: 654: 651: 649: 646: 645: 643: 631: 626: 623: 620: 615: 612: 609: 604: 601: 589: 586: 582: 578: 574: 567: 564: 561: 556: 553: 550: 545: 542: 537: 533: 527: 524: 519: 517:9780876261651 513: 509: 505: 504: 496: 493: 488: 481: 478: 473: 472: 467: 460: 457: 452: 448: 442: 439: 436: 431: 428: 423: 419: 413: 410: 403: 395: 391: 385: 382: 378: 377:GE-600 series 372: 369: 362: 357: 356: 352: 351: 347: 336: 331: 329: 327: 323: 319: 315: 311: 307: 303: 298: 296: 295: 289: 285: 281: 276: 274: 270: 266: 262: 258: 254: 249: 247: 243: 239: 235: 231: 227: 222: 220: 216: 212: 211: 205: 203: 199: 195: 191: 183: 176: 174: 170: 167: 164: 159: 157: 153: 148: 145: 140: 138: 134: 127: 123: 118: 111: 109: 107: 103: 99: 98: 93: 89: 84: 82: 78: 77: 72: 68: 67: 62: 61: 56: 55: 50: 49:home computer 46: 45:microcomputer 41: 40:computer game 38: 34: 33: 19: 625: 614: 603: 591:. Retrieved 566: 555: 544: 535: 526: 502: 495: 480: 469: 459: 450: 441: 430: 421: 412: 394:David H. Ahl 384: 371: 353: 321: 309: 301: 299: 292: 288:Tim Hartnell 283: 279: 277: 272: 264: 256: 252: 250: 245: 223: 218: 208: 206: 189: 188: 171: 168: 160: 155: 151: 149: 141: 132: 131: 125: 121: 105: 101: 95: 85: 75: 74: 65: 64: 59: 58: 53: 52: 31: 30: 29: 688:MacOS games 648:Linux games 202:source code 663:Unix games 642:Categories 593:August 21, 506:. p.  404:References 318:Ken Arnold 308:newsgroup 242:MODCOMP IV 90:system at 37:turn-based 577:Newsgroup 532:"Escape!" 282:known as 236:system's 230:S-100 bus 228:card for 451:Kilobaud 447:"Chase!" 332:See also 269:Sublogic 259:for the 163:teleport 112:Gameplay 585:Usenet: 579::  418:"CHASE" 280:Escape! 265:Escape! 253:Escape! 246:HiVolts 60:Zombies 54:Escape! 51:-based 587:  514:  326:4.3BSD 322:robots 306:Usenet 302:robots 261:TRS-80 156:robots 152:Chase! 137:robots 122:robots 106:robots 102:Daleks 76:robots 71:Mac OS 66:Daleks 363:Notes 238:TUTOR 234:PLATO 226:VDM-1 190:Chase 144:GNOME 133:Chase 126:Chase 35:is a 32:Chase 595:2015 512:ISBN 120:BSD 104:and 88:DTSS 81:Unix 73:and 57:and 316:by 244:as 79:on 69:on 644:: 583:. 575:. 534:. 510:. 508:46 468:. 449:. 420:. 297:. 83:. 63:, 597:. 520:. 489:. 128:. 20:)

Index

Robots (1984 video game)
turn-based
computer game
microcomputer
home computer
Mac OS
Unix
DTSS
Dartmouth College
Creative Computing

robots
GNOME
teleport

Dartmouth BASIC
Dartmouth College
source code
Creative Computing
Honeywell 6000 series
VDM-1
S-100 bus
PLATO
TUTOR
MODCOMP IV
TRS-80
Sublogic
Tim Hartnell
Giant Book of Computer Games
Usenet

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