3043:
precariousness inherent to the unknown environments of roguelikes gives that investment a great deal of meaning." Additionally, many of these newer rogue-lites strive to address the apparent high difficulty and ruthlessness that traditional roguelikes were known for, and newer players will be able to find more help through user-generated game guides and walkthroughs made possible through wide
Internet accessibility. Fabien Fischer offers that players have taken to independently developed rogue-lites as they have tired from "superficial gameplay, whitewashing spectacle, the content craze, and
7169:
624:, so no game is the same on subsequent playthroughs. Most roguelikes have an ultimate goal of either claiming an item located at the deepest level of the dungeon, or defeating a specific monster that lives on that level. Typical roguelikes assess the player's performance at the end of the game through a score based on the amount of treasure, money, experience earned, and how fast the player finished the game, if they managed to do so. The score is displayed in a ranked scoreboard to compare the player's performance on successive runs.
918:
1085:, whereby achieving certain goals will unlock persistent features such as the ability to select a new character at the start of the game or the addition of new items and monsters in the procedural generation of the game's levels. Alternatively, each run through rogue-lite may be to collect resources which one then advances their character within the metagame, and a player may simply forgo a complete run once they have collected sufficient materials for that advancement.
63:
1002:, many traditional roguelikes were modified to include support for having multiple windows. This was useful to not only show the character-based dungeon, but details on the character's inventory, the monster they were in battle with, and other status messages, in separate windows. Having access to multiple windows also allowed having menus to complete more complex commands. More recent examples of roguelikes that have stayed with ASCII art-based displays include
1025:
1061:, causing confusion and dilution of the term. Some players of the Berlin Interpretation roguelikes disliked the dilution of the term, believing that in the 1990s and 2000s, the term "roguelikes" served well to distinguish games that forwent aesthetics to focus on depth of gameplay from games more comparable to interactive movies, particularly games that incorporated real-time gameplay elements which tended to reduce the game's complexity. As such, the term "
2277:
635:
2743:
33:
1069:" has been used by some to distinguish these games that possess some, but not all, of the Berlin Interpretation features from those that exactly meet the Berlin roguelike definition. The phrase "procedural death labyrinth" has also been applied to such games, as they retain the notion of permadeath and random level generation but lack the other high-value factors normally associated with roguelike games.
1073:
a high-value factor in these types of games. Game journalist Joshua Bycer observed that several games considered as rogue-lites feature fixed events, even if the means to reach that may be through procedural generation, whereas a roguelike game typically lacks this level of predictability. For example, several rogue-lites require the player to travel a fixed number of biomes, each which culminates in a
2952:
2989:. The result was a platform game incorporating the notion of permadeath in which the player takes an explorer character through randomly-generated caves. The intent was to create "deep" gameplay in which the game could be replayed over and over again, with the randomly generated situations driving the need for the player to develop novel, emergent strategies on the fly. Developer
3148:
of the 2008 International
Roguelike Conference, the "Roguelike Celebration" was held for the first time in September 2016 in San Francisco where several past and present roguelike developers gathered to discuss the history and future direction of the genre. It has since been organized again in 2017, 2018 and 2019 in San Francisco, and as virtual events in 2020, 2021 and 2022.
784:, giving the player as much time as needed to make a decision. Gameplay is usually step-based, where player actions are performed serially and take a variable measure of in-game time to complete. Game processes (e.g., monster movement and interaction, progressive effects such as poisoning or starvation) advance based on the passage of time dictated by these actions.
1281:(1979). It is unclear if these PLATO games inspired the roguelike genre as there is no evidence that the early roguelike creators had access to these games. The core roguelike games were developed independently of each other, many of the developers not learning about their respective projects until several years after the genre took off.
2083:
2346:
an extremely useful item to complete the game. Though the DevTeam released the code publicly, they carefully maintained who could contribute to the code base to avoid excessive forking of the vanilla game, and remain relatively quiet about suggested improvements to each release, working in relatively secrecy from its player base.
3147:
newsgroup in 2005 for roguelike developers, informally challenging them to create the core of a novel roguelike within 7 days to be submitted for judging and play by the public. The competition has continued annually each year, since growing from 5–6 entries in 2005 to over 130 in 2014. In the spirit
3142:
The roguelike genre has developed with the expansion of both classical roguelikes and rogue-lite titles, a dedicated fan community has come about to not only discuss games within it but to craft their own tales of near-death adventures or amusing stories in roguelikes. Within this community, there is
2398:
map of the fictional realm of
Ancardia, and would have the player complete various quests in those dungeons to progress the game. A major feature was the influence of Chaos forces through unsealed portals, which the player would have to close. While in areas affected by Chaos, the player's character
2221:
minicomputer for the school and instituted a course curriculum that allowed students to do whatever they wanted on the computers, including playing games, as long as they had completed assignments by the end of each semester. Fenlason, Woodland, Thome, and Payne met through these courses and became a
2125:
from
Tolkien's fiction, and incorporated more of the deadlier creatures described within the Middle Earth mythology. They kept the Balrog as a difficult creature that must be overcome at a mid-game level, while Morgoth became the final boss the player must defeat to win the game. Following Cutler and
1284:
Roguelike games were initially developed for computing environments with limited memory, including shared mainframe systems and early home computers; this limitation prevented developers from retaining all but a few dungeon levels in memory while the game was running, leading to procedural generation
1072:
Rogue-lites favor short gameplay runs with victory conditions, in contrast to some traditional roguelikes that can be played indefinitely. The shortness of a single gameplay run in rogue-lites can motivate players to continually replay the game in the hope of reaching completion, making replayability
619:
to limit which monsters are visible from the player's position. Dungeons tend to be connected by stairs; lower dungeon levels generally are more difficult than higher ones, so that an underdeveloped character will have difficulty progressing too fast. Dungeon levels and the population of monsters and
2592:
series. Several changes to the roguelike formula had to be made for this conversion: they had developed ways to reduce the difficulty of the roguelike by using progressively more difficult dungeons that were randomly generated, and made permadeath an option by selection of difficulty level. An added
1092:
is used to generate the game's levels in a deterministic fashion so that each player will have the same encounters; players attempt to complete the game through those levels or otherwise get the highest score through online leaderboards. Rogue-lites may also allow the player to enter the random seed
584:
that roam the dungeon. Most combat is performed simply by attempting to move the character into the same space as the monster. The game then calculates the damage that the character and monster deal. Other types of attacks, such as firing an arrow or performing an offensive magic spell, can often be
3058:
said that including roguelike elements into other game mechanics can be difficult due to the complex interfaces roguelikes tend to have, but eventually "it becomes an increasingly beautiful, deep, and everlasting design that allows you to generate a seemingly dynamic experience for players, so that
2756:
Though new classical roguelike variants would continue to be developed within the
Western market, the genre languished as more advanced personal computers capable of improved graphics capabilities and games that utilized these features became popular. However, some of these new graphical games drew
2345:
series) in the high fantasy setting, and the use of pre-defined levels with some procedural elements that the player would encounter deeper in the dungeons. Further iterations of the game included branching pathways through the dungeon and optional character-based quests that could grant the player
832:
further considers "stamina decay" as another feature related to resource management. The player's character constantly needs to find food to avoid starvation, which prevents the player from exploiting health regeneration by simply either passing turns for a long period of time or fighting very weak
529:
being the oldest of these types of games, was picked as "the least of all available evils". By the time it was suggested that a group be created to discuss the development of these kind of games in 1998, the "roguelike" term was already established within the community. This usage parallels that of
500:
around 1993, as this was the principal channel the players of roguelike games of that period were using to discuss these games, as well as what the developers used to announce new releases and even distribute the game's source code in some cases. With several individual groups for each game, it was
3260:
It seems to me that we'd do a lot better taking all of the dungeon-adventure games, including ones that don't have their own newsgroups like larn and omega, and reorganizing them under rec.games.dungeon – recognizing the intrinsic similarities of all these games. It would make it a lot easier for
3042:
developer Keith Burgun, that more popular titles may not always offer. David
Bamguart of Gaslamp Games stated that there is a thrill of the risk inherent in rogue-lites with random generation and permadeath, helping the player become more invested in the fate of their player character: "The deadly
746:
approach rather than true randomness. Procedural generation uses a set of rules defined by the game developers to seed the generation of the dungeon generally to assure that each level of the dungeon can be completed by the player without special equipment, and also can generate more aesthetically
2905:
who created a new subgenre designated "rogue-lite", though the games are also sometimes called "roguelike-likes". Indie developers began to incorporate roguelike elements into genres not normally associated with roguelikes, creating games that would form the basis of this new subgenre. Two of the
1463:
library that enabled them to better manipulate characters on the terminal screen, prompting Toy and
Wichman to create a graphical-like randomized adventure game. They created the story of the game by having the player seek out the "Amulet of Yendor", "Yendor" being "Rodney" spelled backwards, the
1173:
as a leading example; in such games, the player generally fights through wave after wave of enemies, their character often fully firing or using all possible attacks without player intervention, with the ability to expand their character through a random selection of power-ups as they defeat more
1041:
With computers and video game consoles capable of more advanced graphics and gameplay, numerous games have emerged that are loosely based on the classic roguelike design but diverge in one or more features. Many of these games use the concepts of procedurally generated maps and permadeath, while
2552:
genre, popular for
Western computer audiences, into a more streamlined approach better suited for Japanese players that preferred consoles. With roguelikes starting to gain popularity, Chunsoft's developers believed they could do a similar treatment for that genre to make it better suited for
3134:, was built to strongly incorporate elements of non-linear narrative into the game, giving the reason for the player to continually delve into replaying the game, and helped to draw in players to the roguelike genre that otherwise had been put off by its high difficulty level before.
1131:
writer
Richard C. Moss alternatively suggested that the term "roguelike" is less necessarily about any specific genre definition but instead the idea that "games can be deep, inventive, challenging, and endlessly compelling experiences through their rules and their systems alone".
448:, several new "roguelikes" have appeared, with some but not all of these high-value factors, nominally the use of procedural generation and permadeath, while often incorporating other gameplay genres, thematic elements, and graphical styles; common examples of these include
2126:
Astrand's graduation, Sean March and Geoff Hill took over the development to see the game through to a public release outside of the university, adding in elements such as giving the player a sense of the rewards and dangers of a level when they entered it the first time.
2137:, there were efforts to have code maintainers (the "devteam") to fix bugs, clean up the code and implement suggestions into the code. Due to numerous shifts in those maintaining the code (due to other obligations), and the number of potential user suggestions to include,
484:. To distinguish these from traditional roguelikes, such games may be referred to as "rogue-lite" or "roguelike-like". Despite this alternative naming suggestion these games are often referred to as roguelike and use the roguelike tag on various market places such as
3261:
people who like one of these games to find newsgroups about other, basically similar games, and would finally provide a home for all those random posts about Larn and other games of the same genre that keep popping up in rec.games.hack and other inappropriate places.
817:
is "The Dev Team Thinks of
Everything" in that the developers seem to have anticipated every possible combination of actions that a player may attempt to try in their gameplay strategy, such as using gloves to protect one's character while wielding the corpse of a
758:. Once a character dies, the player must begin a new game, known as a "run", which will regenerate the game's levels anew due to procedural generation. A "save game" feature will only provide suspension of gameplay and not a limitlessly recoverable state; the
517:, all of which shared common elements, that the groups be consolidated under an umbrella term to facilitate cross-game discussion. Debate among users of these groups ensued to try to find an encapsulating term that described the common elements, starting with
1384:, which required the player to navigate through randomly generated dungeon levels, acquire a sword, and make it back to the surface with that sword through more randomly generated levels. The more advanced computers available at the school, such as the
2700:
Other Japanese role-playing games would incorporate random dungeon generation as part of their design, mimicking part of the nature of roguelikes, and were considered roguelike titles when published in Western markets. Such titles include
825:
The player must use resource management to survive. Items that help sustain the player, such as food and healing items, are in limited supply, and the player must figure out how to use these most advantageously to survive in the dungeon.
1054:, and a player may never complete these games over numerous play sessions, making these titles difficult to sell to a broader audience. These new games would include elements to reduce the difficulty as to draw in a larger audience.
608:, with the game only reacting when the player makes an action with the character. This allows players to evaluate a difficult situation, such as being cornered by several monsters, at their own pace and determine the best strategy.
425:
The exact definition of a roguelike game remains a point of debate in the video game community. A "Berlin Interpretation" drafted in 2008 defined a number of high- and low-value factors that distinguished the "pure" roguelike games
3403:
With the large number of Roguelike games and variants in existence and in development, there are occasional discussions about programming problems such as dungeon-generation algorithms which are of interest to designers of several
813:. For example, to get through a locked door, the player may attempt to pick the lock, kick it down, burn down the door, or even tunnel around it, depending on their current situation and inventory. A common phrase associated with
849:
The game requires the player to explore the world, and discover the purpose of unidentified items. In games featuring random generation, this must be done again every playthrough, as both the map and the appearances of items
2888:
genre, and which frequently uses procedural generation to create the worlds that players must survive in, was developed by Sami Maaranen and was influenced by roguelikes, with its initial interface being similar to that of
703:. The Interpretation was designed to determine "how roguelike a game is", noting that missing a factor does not eliminate a game from being a roguelike, nor does possessing the features make a game roguelike. John Harris of
4980:
2688:
games, player-characters may die or become too injured, resetting their progress to the start of the dungeon, but the games typically provide means to store and recover equipment and other items from the previous run. The
2334:
were the introduction of a wider variety of monsters, borrowing from other mythologies and lores, including anachronistic and contemporary cultural elements (such as a tourist class with a flash-bulb camera inspired by
650:
What gameplay elements explicitly define a "roguelike" game remains a point of debate within the video game community. There is broad agreement that roguelike games incorporate gameplay elements popularized by the
3059:
each time they play your game they're getting a totally new adventure". Procedural-generated world lets developers create many hours worth of game content without spending resources on designing detailed worlds.
867:
The game involves exploring dungeons which are made up of rooms and interconnecting corridors. Some games may have open areas or natural features, such as rivers, though these are considered against the Berlin
2222:
close group of friends and competent programmers. Harvey had invited the group to the computer labs at UC Berkeley where they had the opportunity to use the mainframe systems there, and were introduced to
945:. These games typically included one or two text lines presenting the player's current status at the bottom of the screen, and text-based menu screens to manage inventory, statistics, and other details.
4060:
777:
s Michael Toy, they saw their approach to permadeath not as a means to make the game painful or difficult but to put weight on every decision the player made as to create a more immersive experience.
3017:
as showing how to distill down the nature of a traditional roguelike to apply it to other gaming genres which they had done for their rogue-lites. Justin Ma and Matthew Davis, the co-developers of
3883:
2818:
s first major release in ten years in 2015 is set to help the DevTeam expand the game further. New roguelikes that adhere to core Berlin Interpretation rules are still being created, including
4403:
742:
family where the player can buy and sell equipment, but these are considered to reduce the randomness set by the Berlin Interpretation. This "random generation" is nearly always based on some
2461:
was often remembered for its odd inventory approach in which the player would have to pick up an object, considering it being held, and then moving that object to a bag or an equipment slot.
6261:
580:, the player moves the character through the dungeon, collecting treasure which can include new weapons, armours, magical devices, potions, scrolls, food, and money, while having to fight
4635:
3916:
366:
graphics. These games were popularized among college students and computer programmers of the 1980s and 1990s, leading to hundreds of variants. Some of the better-known variants include
6599:
5935:
1510:, and together they would go on to create the company A.I. Design to port the games for various home systems along with publishing support by Epyx, later bringing Wichman back to help.
2441:(in the availability of a shop level and general difficulty increasing with dungeon level), but while these two games have spiraled in size to take multiple play sessions to complete,
1388:, enabled him to expand out the game further from the highly limited memory on the PET. On seeing the prospects of selling computer software, he eventually got a publication deal with
6622:
217:
6098:
5805:
2617:, released in 1995. Chunsoft found that they were more creative with how they developed the game without the need to respect an existing property. Since then, Chunsoft has developed
2265:
to the USENIX conferences to be distributed on their digital tapes, from which it was later discovered and built upon through USENET newsgroups, porting it to various systems. Like
6434:
3574:
4991:
4125:
5460:
4195:
4426:
3038:
The newfound success in rogue-lites is considered part of a larger trend in those that play both board and computer games, looking for "rich play experiences", as described by
4502:
6726:
3214:
I would like to propose formally that a new hierarchy be created, namely rec.games.roguelike. This hierarchy would contain groups dedicated to discussion of rogue-type games.
6762:
4602:
5968:
5772:
3343:
I would like to propose formally that a new hierarchy be created, namely rec.games.dungeon. This hierarchy would contain groups dedicated to discussion of rogue-type games.
2394:
that kept the depth of gameplay with a focused theme and setting. The resulting game featured several different dungeons, many generated procedurally, connected through an
4095:
263:
6795:
6566:
4231:
6467:
5272:
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computer; its limited memory forced them to use a simple text-based interface for the game. Toy eventually dropped out of school but got a job at the computing labs at
770:
introduced the permadeath feature after introducing a save function, finding that players were repeatedly loading saved games to achieve the best results. According to
6001:
1946:
of the games, adding in new monsters, items, and gameplay features, creating several dozen variants. This process was aided by switching code to languages with better
5180:
4469:
679:
was. At the International Roguelike Development Conference 2008 held in Berlin, Germany, players and developers established a definition for roguelikes known as the "
4535:
3434:
991:-based graphical front ends, as well as interfaces that took advantage of keyboard and mouse UI controls, but otherwise still kept to the core tile-based gameplay.
984:
that gave an "aesthetic construction of nostalgia" by "depicting textual symbols as aesthetic forms in their own right" and consistency across multiple roguelikes.
809:
The game has a degree of complexity due to the number of different game systems in place that allow the player to complete certain goals in multiple ways, creating
638:
299:
212:
6533:
2922:, both space exploration games that included randomly generated planets and encounters, and permadeath. Digital Eel based their work on the space exploration game
2453:, developed by Laurence Brothers in the late 1980s, is credited with introducing an overworld concept to the roguelike genre, prior to the feature's appearance in
7336:
5838:
2726:
106:
6396:
3685:
2067:
within the game. He got help from several playtesters as well as another student, Jimmey Wayne Todd, who helped to program a deeper character generation system.
600:, and other attributes. Monsters may drop treasure to be looted. The character dies if they lose all their hit points. As most roguelikes feature the concept of
5739:
2051:, levels were not persistent: when the player left the level and then tried to return, a new level would be procedurally generated. Among other improvements to
159:
2852:(2013) Some games would also take advantage of the ease of developing in the tile-based ASCII interfaces common to roguelikes. For example, the highly popular
762:
is deleted upon resumption or character death. Players can circumvent this by backing up stored game data ("save scumming"), an act that is usually considered
4957:
6034:
2449:
also uses a fixed-time feature, in that the player had only so many turns to complete a goal, though there were ways to jump back in time as to extend play.
6228:
5239:
2522:(1990), but which lacked the depth of a typical computer-based roguelike. Neither proved to be successful games. There was also the 1991 Japanese exclusive
6693:
6297:
3956:
164:
154:
6500:
3247:
933:, commonly UNIX-based computer mainframes and terminals used at colleges and universities before transitioning to personal computers. Games used a mix of
891:. Some games such as NetHack even have the player's former characters reappear as enemies within the dungeon. Multi-player turn-based derivatives such as
6954:
5420:
839:, called this aspect a sort of "clock", imposing some type of deadline or limitation on how much the player can explore and creating tension in the game.
2693:
games were not as successful in Western markets when published there, as the target players – younger players who likely had not experienced games like
2569:
1400:, enabling him to use graphics and sound as part of the game. The game was considered a success, and when it was ported to the PC in 1983, it out-shone
6162:
4819:
3287:
237:
6330:
4393:
5389:
3804:
864:
The game aimed to provide a tactical challenge that may require players to play through several times to learn the appropriate tactics for survival.
6065:
5356:
4691:
2836:(2015). A subclass of "coffeebreak roguelikes" that could be completed in a short period of time have developed, often derived from entries in the
6251:
5305:
3330:
660:(1980), which bore out many variations due to its success; As of 2015, several hundred games claiming to be roguelikes were available through the
5031:
5640:
5607:
4899:
4668:
4625:
2603:
setting and the character Torneko, helping to make the game familiar to its planned audience and giving a story for the player to follow. While
1918:. Solid lines represent games developed from the parent's source code, while dotted lines represent games that were inspired by the parent game.
1107:, and "that stray a bit further from the genre but still manage to scratch the same itch as a great roguelike". These include games such as the
7415:
5501:
5079:
2914:
2859:
802:, in that every action should be available to the player regardless of where they are in the game. The Interpretation notes that shops like in
256:
6589:
4370:
604:, this represents the end of the game, and the player will need to restart the game with a newly made character. Roguelikes are nearly always
6860:
4930:
4764:
4024:
3906:
3718:
3487:
2964:-based rogue-lite that has up to four players playing in a mixed cooperative/competitive gameplay to explore procedurally generated dungeons.
2561:
and make it "more understandable, more easy-to-play version" of the title that could be played on consoles. This led to the creation of the
6632:
6088:
2226:, inspiring them to create their own version as their class project. Fenlason had created a list of features they wanted to improve upon in
5795:
5564:
3756:
2908:
2613:
2210:
1438:
1255:(1975) believed to be the first dungeon crawl game, and featured random monster encounters, though only used a single fixed dungeon level.
883:
are often shared between players. Some roguelikes allow traces of former player characters to appear in later game sessions in the form of
835:
5925:
5112:
4050:
6424:
4264:
4117:
2730:
2618:
964:
for a dragon. Later games would take advantage of colour-based text graphics to increase the variation of creature types, such as a red
751:
items may vary from run to run. For example, a "bubbly" potion might heal wounds one game, then poison the player character in the next.
6131:
5450:
4185:
3035:. All of these games earned critical praise, and their success has led to a more modern resurgence in rogue-lites since their release.
1140:
In considering the popularity of roguelikes that deviate from the Berlin Interpretation, the rogue-lites, some subgenres have emerged.
5706:
4436:
2902:
2752:, incorporating user interface elements more common to other hack-and-slash games such as a mini-map and a persistent inventory window
1473:
4719:
4325:
1050:. Other titles deriving from roguelike games are based on the observation that the traditional roguelikes are difficult with a steep
7841:
6655:
6360:
5547:
4575:
4492:
3520:
3003:
1057:
Many games with some of the Berlin Interpretation elements call themselves "roguelike", but bear little resemblance to the original
576:
of a dungeon, with basic equipment such as a simple weapon, armor, torches, and food. Following along the role-playing concept of a
462:
249:
6716:
6490:
4592:
2471:
could be used to improve specific skills, such as weapon proficiency or trap detection. One fork of this would form the basis for
861:
Monsters have behavior that is similar to the player-character, such as the ability to pick up items and use them, or cast spells.
683:". The Berlin Interpretation set out a set of high-value and low-value factors, basing these lists on five canon roguelike games:
5762:
2371:
573:
232:
1185:, where the player builds their deck over the course of the game, forcing them to plan strategy on the fly. While the 2014 game
7973:
7571:
7496:
7216:
6785:
6556:
4221:
3873:
2149:
variants; at least sixty known variants exist with about a half dozen still under active development. One significant fork was
1927:
led developers to create their own versions of the game, though their efforts were originally limited by the lack of access to
5860:
5262:
4287:
3651:
3602:
8034:
6947:
6185:
5958:
2386:
and was inspired by the game but dismayed at the complexity and elements he found unnecessary or distracting. Biskup created
1938:
but with features that they wanted to see. These versions would be distributed with source code, and along with the original
1934:
s source, which was not released until BSD v4.3 in 1986. These developers resorted to building games from scratch similar to
615:. Many roguelikes include visibility elements, such as a torch to provide illumination to see monsters in nearby squares, or
565:
189:
6886:
5991:
5673:
5170:
4842:
4770:
3840:
2985:, who wanted to take the deep gameplay that is offered by roguelikes and combine it with the ease and pick-up-and-play of a
2254:
without having access to its source code. Fenlason was not able to include all the desired features, and his involvement in
7769:
7491:
7266:
6918:
6752:
4525:
3946:
2284:, showing a town-like area (with buildings indicated by the line symbols) with a river passing through it (the blue tiles)
2060:
134:
6904:
5206:
3424:
2611:
games, it was successful enough for Chunsoft to develop a second title based on a wholly original character and setting,
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7486:
7351:
7259:
6523:
5828:
3167:
3044:
1460:
1178:
2230:
such as having a level's layout saved once the player moved off that level. They approached Toy and Arnold at a local
1958:
languages, and cleaning up and modularizing the code so that contributors can better follow where changes can be made.
6386:
5902:
5729:
4091:
3677:
2478:
2142:
1951:
3564:
3209:
2312:, and Janet Walz, another computer hacker. Calling themselves the DevTeam, they began to make major modifications to
2055:, Koeneke included a persistent town at the highest level where players could buy and sell equipment, and the use of
987:
With modern computer systems, users developed alternate means of displaying the game, such as graphical tilesets and
7168:
1218:, attempting to create games for the nascent computer field in the early 1980s, particularly influenced by the 1975
1093:
directly as to be able to rechallenge the same set of levels or share a difficult set of levels with other players.
8039:
7793:
7593:
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game and programming clones of it for various other computer systems. It was also inspired by interactive fiction
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5229:
4147:
Johnson, Mark R. (2017). "The Use of ASCII Graphics in Roguelikes: Aesthetic Nostalgia and Semiotic Difference".
3227:
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2463:
1476:, where he met with Arnold. Arnold helped to optimize the curses code and implement more features into the game.
930:
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generation to increase replayability. Games may include pre-determined levels such as a town level common to the
675:
introduced new concepts or eschewed other principles that they felt moved the games away from the flavor of what
6683:
6287:
3480:
Solving the Narrative Paradox in VEs — Lessons from RPGs. Intelligent Virtual Agents: 4th International Workshop
2209:(1982) was developed by Jay Fenlason with help from Kenny Woodland, Mike Thome, and Jonathan Payne, students at
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2183:) in 2002, which later swapped out the Tolkien and Zelazny fiction setting for a new original one to become
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by Jim E. Wilson, making the game more portable to a larger variety of computers while fixing various bugs.
2039:
stories. Following Tolkien's fiction, the player's goal was to descend to the depths of Moria to defeat the
1999:
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roleplaying, included procedural generation using a modification of the random maze generator from the game
1271:
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Though this is not addressed by the Berlin Interpretation, roguelikes are generally single-player games. On
738:
386:
184:
54:
6154:
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2093:, which this screenshot is from—incorporated a fixed town level where players could buy and sell equipment.
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3019:
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2004:
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s development concluded after the students had left the school. Fenlason had provided the source code to
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moving away from tile-based movement and turn-based gameplay, often using another gameplay genre such as
941:
characters to visually represent elements of the dungeon levels, creatures, and items on the level as in
7783:
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7518:
7368:
7246:
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Craddock 2015, Bonus Round: "Excerpt from One Week Dungeons: Diaries of a Seven-Day Roguelike Challenge"
2974:
2103:
1443:
1261:
1181:, where combat is resolved by using cards or an equivalent object. These games are inspired by physical
846:-based gameplay, where the goal is to kill many monsters, and where other peaceful options do not exist.
799:
788:
743:
656:
621:
556:, nearly all roguelikes give the player control of a character, which they may customize by selecting a
292:
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2467:(1995) was created by Linley Henzell and featured a skill-based character progression system, in which
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The game presents the status of the player and the game through numbers on the game's screen/interface.
552:
320:
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added a randomly-generated Deep Dungeon that was inspired by the procedural generation of roguelikes.
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is also recognized as the first commercial roguelike game. The game, inspired by Worth's enjoyment of
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Craddock 2015, Chapter 5: "When the Inmates Run the Asylum – Hack-ing at Lincoln-Sudbury High School"
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2297:(1987). When Mike Stephenson, an analyst at a computer hardware manufacturer, took maintainership of
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295:
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169:
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Craddock 2015, Chapter 9: "Wish You Were Here! Questing for Postcards in Ancient Domains of Mystery"
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is considered the first example of such a video game, the popularity of the genre was cemented with
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Examples of successful games that have integrated roguelike components into other genres include:
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strong interest in developing roguelikes. The 7 Day Roguelike challenge (7DRL) was born out of a
3126:
3084:
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1955:
1532:
1425:
1204:
1125:, the latter which retains the classic ASCII art-approach to gameplay as traditional roguelikes.
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581:
480:
335:
227:
139:
101:
38:
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games and Western roguelikes following the Berlin Interpretation is the lack of permadeath – in
1494:
was "the biggest waste of CPU cycles in history". Its popularity led to the game's inclusion on
1024:
592:, and after earning enough points, the character will gain an experience level, improving their
5102:
3373:
Those people who agree on a name seem to favor "roguelike" as the least of all available evils.
62:
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4394:"People who argue about the definition of roguelikes are annoying, but what if they're right?"
4254:
4149:
3526:
3516:
3493:
3483:
3113:
3102:
2429:
2238:, but were refused, forcing them to develop the routines from scratch. The resulting program,
1323:, role-playing elements for the characters, tile-based movement and turn-based combat. Though
1169:
973:
938:
810:
709:
exemplified this by using these criteria to numerically score some seemingly roguelike games;
368:
351:, is considered the forerunner and the namesake of the genre, with derivative games mirroring
348:
344:
284:
4981:"Interview: Author David Craddock on Dungeon Hacks and the fascinating history of roguelikes"
833:
monsters at low level dungeons. Rich Carlson, one of the creators of an early roguelike-like
671:
Some players and developers sought a more narrow definition for "roguelike" as variations on
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but wanted to provide a shorter experience that would be easier to replay, akin to tabletop
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2468:
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1356:
1215:
1182:
1115:
999:
981:
589:
497:
307:
174:
70:
6853:
Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games
5696:
4923:
The Game Developer's Dictionary: A Multidisciplinary Lexicon for Professionals and Students
1347:
was packaged and sold by hand by Worth either at local stores or through mail fulfillment.
634:
444:. Since then, with more powerful home computers and gaming systems and the rapid growth of
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303:
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6352:
5829:"Final Fantasy XIV's New 'Deep Dungeon' Will Be Different Than Anything Else In The Game"
5544:
3118:
3107:
2977:, is considered to be a major contribution to the growth of indie-developed rogue-lites.
2878:
featuring a scripted story that uses an ASCII interface and roguelike gameplay elements.
2536:, that centred on four distinct roguelike questlines divided into ten difficulty levels.
6656:"Vampire Survivors: our collective obsession with the quirky, genre-defining indie game"
2399:
would become tainted, causing mutations that could be either detrimental or beneficial.
1245:. Some elements of the roguelike genre were present in dungeon crawlers written for the
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commercially and were hesitant about releasing it; Toy would go on to meet Jon Lane at
1487:
1219:
1191:
1121:
1051:
1034:
843:
748:
733:
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scored highest, earning 57.5 points of 60 available based on the Interpretation, while
705:
597:
561:
468:
2273:
code passed through several hands, and some variants were created by different forks.
2246:
influences, and derived its name from being both a "hack and slash" game as well as a
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7081:
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6890:
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s code, they increased the number of levels and monsters, flavored the game based on
1943:
1482:
proved popular with college students and computer researchers at the time, including
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1365:
1152:
1047:
1029:
611:
The player generally has to explore the dungeon to reveal its contents, similar to a
577:
288:
144:
91:
4170:
1376:
campaign he had run himself in the prior years. Before graduating and attending the
1167:. Within action roguelikes have also emerged a minimalistic shooter roguelike, with
858:
The game is based on controlling only a single character throughout one playthrough.
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980:. Sociologist Mark R. Johnson described these commonality of symbols and glyphs as
952:
character across text-based roguelikes, which had been chosen by the developers of
791:. Gameplay takes place on a uniform grid of tiles. This is usually presented in an
311:
222:
3641:
2951:
2677:
series were popular, and would become a staple of the Japanese video game market.
5663:
4852:
4800:
Craddock 2015, Chapter 4: "There and Back Again: Retrieving the Sword of Fargoal"
4750:
3850:
7905:
7879:
7702:
7675:
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6984:
4894:
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4259:
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3095:
2919:
1499:
1144:
1089:
1043:
6122:"PWYW Pick: SanctuaryRPG blends old-school aesthetics and new-school mechanics"
5482:
3468:
Craddock 2015, Chapter 2: "Procedural Dungeons of Doom: Building Rogue, Part 1"
725:, games commonly compared to roguelikes, earned only about half of the points.
32:
7951:
7927:
7874:
7762:
7466:
7385:
6993:
6901:
6717:"How S.F.'s Supergiant made 'Hades,' one of 2020's most acclaimed video games"
5800:
5767:
5202:
5019:
Craddock 2015, Chapter 3: "Rodney and the Free Market: Building Rogue, Part 2"
3355:
Solovay, Andrew. (July 20, 1993). "3rd RFD: rec.games.roguelike.* hierarchy".
3067:
2924:
2709:
2653:
2528:
2323:, in part due to their collaboration over the game being done through USENET.
1456:
1082:
880:
876:
819:
759:
755:
612:
601:
531:
445:
149:
17:
5156:
Craddock 2015, Chapter 8: "Neapolitan Roguelike: The Many Flavors of Angband"
4162:
3497:
3196:
Solovay, Andrew. (July 27, 1993). "CFV: rec.games.roguelike reorganization".
7725:
7643:
7324:
6660:
6325:
5668:
4724:
4567:
3530:
2938:
2864:
2792:
2395:
2341:
1100:
942:
888:
84:
6590:"Crypt of the NecroDancer pairs roguelike dungeon crawling with DDR rhythm"
5892:
4692:"Vampire Survivors—a cheap, minimalistic indie game—is my game of the year"
2901:
The roguelike genre saw a resurgence in Western markets after 2000 through
972:
could indicate a green dragon that would shoot acid. Players would use the
3385:
Grabiner, David. (March 9, 1998). "RFD: rec.games.roguelike.development".
2213:
at the time, while participating in the school's computer lab overseen by
1914:
The hierarchy of the major Roguelike games that are known to descend from
7989:
7941:
7887:
7813:
7803:
7682:
7395:
6922:
5996:
5175:
4398:
3646:
2982:
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2539:
2523:
2102:(1990) was developed by Alex Cutler and Andy Astrand while attending the
2064:
1507:
1495:
1392:, where they helped him to refine the marketing of the game, renaming it
1360:(1982), developed by Jeff McCord starting in 1979. The game was based on
1308:
450:
415:
6911:– A column about roguelikes and their various aspects by John Harris at
4878:
Craddock 2015, Chapter 1: "The BAM-Like: Exploring Beneath Apple Manor".
2023:
due to computer administrator restrictions, he began trying to recreate
7289:
6353:"IGF awards 2013: FTL acceptance speech for Excellence in Design award"
5865:
5796:"Baroque, Sting's Eerie Roguelike, Comes To iOS With Score Attack Mode"
5734:
5506:
5455:
5267:
5140:
Craddock 2015, Chapter 7: "None Shall Pass: Braving the Mines of Moria"
4847:
4720:"How One Of Gaming's Most Intimidating Genres Spawned A Legion Of Hits"
4051:"@Play 85: A Talk with Digital Eel, Makers of the Infinite Space Games"
4019:
3845:
3751:
2961:
2293:
2122:
1681:
1340:
1004:
828:
643:
374:
1441:. The game was inspired by Toy's prior experience in playing the 1971
6881:
5833:
4663:
4626:"Dungeon crawler or looter shooter? Nine video game genres explained"
3144:
2997:"totally revamped my thinking about single-player videogame design".
2842:
2697:– found the lack of a traditional role-playing game save system odd.
2533:
2502:
Through 1993, roguelikes primarily existed in computer space, and no
2231:
2218:
2134:
2040:
2016:
1469:
1385:
1301:, the first known game with the core roguelike gameplay elements was
1285:
to avoid the memory storage issue. Procedural generation led to high
1251:
6932:
3907:"Rogue co-creator: permadeath was never supposed to be 'about pain'"
2390:
from scratch with the aim of creating a more story-driven game than
956:
to stand for "where you're at". Other common examples would include
572:. At the start of the game, the character is placed at the top-most
6817:
5347:"COLUMN: @Play: Larn, Or, I Hocked The Car To Buy A Lance Of Death"
4752:
Dungeons & Desktops: The History of Computer Role-Playing Games
2082:
1214:
The creation of roguelike games came from hobbyist programmers and
7934:
7775:
2950:
2741:
2658:
2506:
variants had yet existed. Two of the earliest-known attempts were
2275:
2081:
1023:
934:
916:
884:
792:
633:
340:
31:
1081:. Associated with their short length, many rogue-lites feature a
5926:"20 years later, David Brevik shares the story of making Diablo"
5263:"Infinite Dungeons, Infinite Death: Tales of Maj'Eyal PC Review"
4985:
4333:
4326:"Going Rogue: A Brief History of the Computerized Dungeon Crawl"
2884:(1992), the game that is considered to be the forerunner of the
2800:, including the nature of randomly generated dungeons and loot.
2507:
1389:
1088:
Several rogue-lites feature daily challenges, in which a preset
668:
RogueBasin tracks hundreds of roguelikes and their development.
665:
6936:
4427:"What the hell is a roguelike? We try to hash out a definition"
4118:"Remembering the best shareware-era DOS games that time forgot"
3988:
Craddock 2015, Chapter 6: "It Takes a Village: Raising NetHack"
2003:(1983) was developed by Robert Alan Koeneke while a student at
1143:
Action roguelikes are typically based on combining gameplay of
6391:
5992:"Dragon Fin Soup: a fairytale roguelike set on a space turtle"
5635:
5602:
5234:
4292:
3678:"Roguelikes: A Unique & Challenging Spin On The RPG Genre"
2548:
series, a series which established fundamental aspects of the
2433:(1986), developed by Noah Morgan, borrowed concepts from both
1975:
could be classified into two branches based on two key games,
534:", a term used in 1990s that later evolved into more generic "
6895:
5380:"COLUMN: @Play: Crawlapalooza Part 1, Skills and Advancement"
5502:"Koichi Nakamura Interview: On the Birth of the Console RPG"
4562:
Bycer, Joshua (2021). "Chapter 9: The Roguelike Confusion".
2110:, they wanted to expand the game even further. Working from
1464:
name of the wizard they envisioned had created the dungeon.
1103:
of being roguelikes or rogue-lites, as they are inspired by
994:
As computers offered more advanced user interfaces, such as
948:
The player's character was nearly always represented by the
7561:
6851:
Craddock, David L (August 5, 2015). Magrath, Andrew (ed.).
6425:"Where I'm @: A Brief Look At The Resurgence of Roguelikes"
6058:"The Best Roguelikes To Play When You're On A Coffee Break"
5763:"One Man's Quest To Bring Mystery Dungeon Games To Android"
4493:"Procedural Death Jam cites Spelunky and FTL as influences"
728:
The Berlin Interpretation defined nine high-value factors:
5533:"Permanece vigente Akira Toriyama gracias a 'Dragon Ball'"
5444:
5442:
5440:
5438:
4186:"Control Dwarf Fortress With Isometric Graphics And Mouse"
3874:"Procedural vs. Randomly Generated Content in Game Design"
2803:
Existing roguelikes continue to be developed: a sequel to
4812:"How Procedural Generation Took Over The Gaming Industry"
2487:(1993) offered randomized dungeons and permadeath within
1451:. While looking for a way to randomize the experience of
641:"Vultures" sprite-based interface for the roguelike game
4361:"Roguelike, Roguelikelike, Roguelikelikelike, Or Rogue?"
3603:"ASCII art + permadeath: The history of roguelike games"
1368:
which he shared locally with friends while a student at
36:
A procedurally-generated dungeon in the 1980 video game
6491:"Postmortem: McMillen and Himsl's The Binding of Isaac"
5171:"The Game Archaeologist: A brief history of roguelikes"
4044:
4042:
1297:
Though the term "roguelike" derives from the 1980 game
6557:"Slay the Spire finally taught me how to build a deck"
5451:"Roguelikes: How a Niche PC RPG Genre Went Mainstream"
3007:(2011), and Kenny and Teddy Lee, the co-developers of
2738:
Continued development in Western markets (2002–onward)
1343:
which many college students had easy access to, while
1147:
within roguelikes instead of the turn-based gameplay.
968:
for a red dragon that would shoot fire, while a green
854:
Low-value factors from the Berlin Interpretation are:
6753:"Devs discuss the past and future of the 'roguelike'"
6524:"Dead Cells review — the apotheosis of the Roguelike"
5060:
5058:
5056:
5054:
5052:
5050:
5048:
3740:
3738:
3736:
3711:"Berlin Interpretation (definition of a "Roguelike")"
1235:
on filesystems without long filenames), and from the
5296:"The Twelve Years Of Nethack: Version 3.6.0 Out Now"
4744:
4742:
3947:"'Roguelikes': Getting to the heart of the it-genre"
2973:(2008), released shortly after the formation of the
2437:(in that there are persistent and fixed levels) and
2419:
Not all early roguelikes were readily classified as
1350:
Another early roguelike whose development pre-dated
7982:
7898:
7862:
7824:
7718:
7711:
7636:
7552:
7527:
7477:
7442:
7414:
7376:
7367:
7305:
7275:
7245:
7202:
7176:
7103:
7080:
7015:
6992:
6983:
6786:"The Many Faces Of Roguelikes: Seven Days Of Rogue"
6281:
6279:
5697:"NDS Review – Mystery Dungeon: Shiren the Wanderer"
2625:series for various platforms, In addition to their
422:, also fall within the concept of roguelike games.
42:, the game after which the roguelike genre is named
5959:"NetHack gets first major update in over a decade"
3550:Craddock 2015, Introduction: "Rodney and Friends".
3280:"On the Historical Origin of the "Roguelike" Term"
2837:
620:treasure within them are generated randomly using
5565:"Japan Votes on All Time Top 100 – Edge Magazine"
4948:"The History of Rogue: Have @ You, You Deadly Zs"
3671:
3669:
3546:
3544:
3542:
3540:
747:pleasing levels. In addition, the appearances of
5730:"Three things to get you excited about Shiren 3"
5331:
5329:
5327:
5325:
5323:
5152:
5150:
5148:
5146:
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5130:
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5013:
5011:
5009:
4874:
4872:
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4796:
4794:
4792:
4790:
4788:
4092:"7 roguelikes that every developer should study"
4008:
4006:
4004:
4002:
4000:
3998:
3996:
3994:
3984:
3982:
3980:
3978:
3976:
3974:
3834:
3832:
3565:"@Play 80: Welcome back to the Dungeons of Doom"
2304:s code, he improved it, taking suggestions from
929:Early roguelikes were developed to be played on
6387:"Roguelikes: The Rebirth of the Counterculture"
6380:
6378:
6025:"A Free, Short Roguelike: The Ground Gives Way"
4593:"Before Spelunky and FTL, There Was Only ASCII"
4319:
4317:
4315:
4215:
4213:
3596:
3594:
3592:
3464:
3462:
3460:
3458:
3456:
3454:
3452:
3273:
3271:
3269:
2581:
2445:was aimed to be completed in a single session.
1498:v4.2 in 1984, though at that time, without its
5861:"Nightmare of Druaga: Fushigino Dungeon (PS2)"
4526:"What Separates a Roguelike from a Roguelite?"
3798:
3796:
3794:
2796:and other roguelikes influenced the design of
2727:massively multiplayer online role playing game
2575:
2358:for short, derived from concepts presented in
2063:language allowed him to create a more diverse
1437:and Michael Toy in 1980 while students at the
1259:inspired similar PLATO-based dungeon crawlers
6948:
6746:
6744:
4946:Barton, Matt; Loguidice, Bill (May 9, 2009).
4557:
4555:
4553:
3792:
3790:
3788:
3786:
3784:
3782:
3780:
3778:
3776:
3774:
3632:
3630:
3106:which establishes roguelike progression in a
2948:that has elements in common with roguelikes.
2862:, and would serve as a major inspiration for
2193:remains in development today by the devteam.
1942:source, other developers were able to create
1396:, and giving him access to the more powerful
1364:, an earlier title McCord had created on the
257:
8:
6654:Di Benedetto, Antonio G. (August 17, 2023).
4425:Kuchera, Ben; Groen, Andrew (May 13, 2013).
3642:"The 50 most important PC games of all time"
1372:in Kentucky; the game itself was based on a
822:as a weapon to petrify enemies by its touch.
5164:
5162:
5076:"Freeware Game Pick: Brogue (Brian Walker)"
4255:"Cloudy with a chance of being eviscerated"
4222:"Roguelikes Aren't Done With ASCII Art Yet"
3940:
3938:
3936:
3934:
3418:
3416:
3414:
3412:
2906:earliest cited examples of rogue-lites are
2858:(2006) uses the roguelike interface atop a
1018:Rogue-lites and procedural death labyrinths
314:narrative, reflecting their influence from
7715:
7373:
6989:
6955:
6941:
6933:
6418:
6416:
6414:
3805:"COLUMN: @Play: The Berlin Interpretation"
3705:
3703:
3558:
3556:
3425:"Video Games That Embrace Irony and Death"
2757:influence for roguelike concepts, notably
2583:Torneko's Great Adventure: Mystery Dungeon
1177:Another type of roguelike subgenre is the
264:
250:
45:
5230:"A History of Roguelikes in 6 Free Games"
4979:Carmichael, Stephanie (August 12, 2015).
3747:"Rise Of The Roguelikes: A Genre Evolves"
2633:games span various franchises, including
1502:. Toy and Arnold had anticipated selling
501:suggested that with rising popularity of
6588:McWhertor, Michael (September 2, 2013).
4220:Valentin, Christian (October 17, 2016).
2291:would eventually be dropped in favor of
1961:While there are some direct variants of
1339:had advantage of being distributed over
6765:from the original on September 17, 2016
6602:from the original on September 24, 2019
6231:from the original on September 10, 2014
6089:"Where Do Dwarf-Eating Carp Come From?"
5392:from the original on September 24, 2015
5359:from the original on September 24, 2015
5115:from the original on September 24, 2015
4659:"More Games Need Daily Challenge Modes"
4373:from the original on September 15, 2016
3919:from the original on September 24, 2016
3188:
2570:Torneko no Daibōken: Fushigi no Dungeon
1983:, that were developed in the spirit of
1099:further identified games they consider
588:Defeating monsters earns the character
521:, but after three weeks of discussion,
202:
126:
69:
53:
6828:from the original on December 11, 2014
6751:Brightman, John (September 16, 2016).
6489:McMillen, Edmund (November 28, 2012).
6437:from the original on September 3, 2014
6399:from the original on September 3, 2014
6363:from the original on February 16, 2016
6333:from the original on December 24, 2015
6288:"Spelunky: The Everlasting Platformer"
6198:from the original on November 17, 2015
6068:from the original on November 17, 2015
6037:from the original on November 17, 2015
5971:from the original on December 10, 2015
5808:from the original on November 18, 2015
5775:from the original on December 22, 2015
5463:from the original on February 13, 2020
4822:from the original on November 17, 2015
4538:from the original on November 12, 2020
4359:O'Conner, Alice (September 14, 2016).
4267:from the original on November 17, 2013
4253:Nakamura, Darren (November 14, 2013).
3959:from the original on September 2, 2014
3905:Francis, Bryant (September 19, 2016).
3688:from the original on November 16, 2015
3577:from the original on December 18, 2015
3482:. Berlin: Springer. pp. 245–246.
3478:Rouchart, Sandy; Aylett, Ruth (2003).
3437:from the original on November 17, 2015
3278:Zapata, Santiago (November 13, 2017).
3098:-style approach in a roguelike dungeon
3083:, bringing roguelike progression to a
3025:Weird Worlds: Return to Infinite Space
2915:Weird Worlds: Return to Infinite Space
2897:Growth of the rogue-lite (2005–onward)
2860:construction and management simulation
2319:s code. They named their new version
6729:from the original on January 23, 2021
6696:from the original on January 16, 2021
6682:Wiltshire, Alex (February 12, 2020).
6470:from the original on February 5, 2016
6184:Murphy, Stephen (December 26, 2012).
6134:from the original on November 7, 2021
6101:from the original on October 15, 2014
6004:from the original on November 3, 2015
5308:from the original on December 8, 2015
5275:from the original on November 9, 2015
5209:from the original on October 15, 2007
5169:Olivetti, Justin (January 18, 2014).
4890:"RPG Reload File 047 – 'Rogue Touch'"
4690:Zimmerman, Aaron (October 20, 2022).
4671:from the original on November 3, 2015
4657:Klepeck, Patrick (November 2, 2015).
4638:from the original on October 11, 2021
4472:from the original on January 22, 2014
4300:from the original on January 22, 2016
3759:from the original on October 13, 2018
3721:from the original on November 6, 2015
3515:. Lake Geneva, WI: TSR. p. 114.
3333:from the original on November 7, 2021
3290:from the original on October 14, 2018
3250:from the original on January 22, 2011
3210:rec.games.roguelike-CFV1@uunet.uu.net
2542:had gained success by developing the
2121:, the massive fortress controlled by
1899:
1897:
1895:
1893:
1891:
1889:
1887:
1885:
1883:
1877:
1871:
1869:
1867:
1865:
1863:
1861:
1859:
1857:
1855:
1846:
1837:
1835:
1833:
1831:
1829:
1827:
1825:
1823:
1821:
1815:
1813:
1811:
1809:
1803:
1801:
1799:
1797:
1795:
1793:
1791:
1789:
1787:
1778:
1767:
1765:
1763:
1761:
1759:
1757:
1748:
1742:
1740:
1738:
1736:
1730:
1728:
1726:
1724:
1722:
1720:
1718:
1712:
1704:
1702:
1695:
1693:
1690:
1679:
1673:
1671:
1669:
1667:
1661:
1659:
1657:
1655:
1653:
1651:
1649:
1643:
1635:
1633:
1624:
1622:
1619:
1608:
1582:
1580:
1578:
1576:
1550:
1541:
1530:
1528:
1526:
1524:
1522:
1307:(1978), written by Don Worth for the
7:
6887:rec.games.roguelike Usenet hierarchy
6503:from the original on August 23, 2017
6456:Fischer, Fabian (February 4, 2016).
6300:from the original on January 2, 2016
6286:Frushtick, Russ (October 23, 2012).
5742:from the original on January 2, 2016
5709:from the original on January 2, 2016
5676:from the original on January 2, 2016
5643:from the original on January 2, 2016
5610:from the original on January 2, 2016
5423:from the original on October 3, 2017
5261:Davidson, Pete (December 17, 2013).
4902:from the original on August 26, 2015
4234:from the original on January 4, 2020
4128:from the original on August 10, 2021
4098:from the original on August 10, 2021
3311:"RFD: rec.games.dungeon.* hierarchy"
3228:"Time for a new level of hierarchy?"
2909:Strange Adventures in Infinite Space
2614:Mystery Dungeon: Shiren the Wanderer
2217:. Harvey had been able to acquire a
2211:Lincoln-Sudbury Regional High School
1439:University of California, Santa Cruz
836:Strange Adventures in Infinite Space
27:Subgenre of role-playing video games
6569:from the original on April 28, 2019
6264:from the original on April 13, 2015
5938:from the original on March 19, 2016
5905:from the original on April 29, 2012
5629:Casamassina, Matt (July 25, 2007).
5449:Parish, Jeremy (January 17, 2019).
5242:from the original on April 13, 2014
5228:Spenser, Alex (December 26, 2013).
5103:"Column: @Play: Angband – At Last!"
5082:from the original on April 20, 2015
4063:from the original on March 23, 2016
3886:from the original on March 20, 2020
3654:from the original on April 30, 2019
3615:from the original on March 19, 2020
3601:Moss, Richard C. (March 19, 2020).
2629:titles, many of the other Chunsoft
2027:but specifically flavored with the
6684:"How Hades plays with Greek myths"
6536:from the original on June 14, 2019
6458:"What do you mean, losing is fun?"
6252:"Infinite Caves, Infinite Stories"
6153:Smith, Graham (October 20, 2014).
5841:from the original on June 16, 2016
5483:"Cave Noire – Hardcore Gaming 101"
4843:"The Essential 50 Part 12 – Rogue"
4624:Stuart, Keith (October 11, 2021).
4605:from the original on July 28, 2015
4564:Game Design Deep Dive - Roguelikes
4505:from the original on March 5, 2014
4491:Nakamura, Darren (March 3, 2014).
3803:Harris, John (December 18, 2009).
3745:Hatfield, Tom (January 29, 2013).
3676:Brookes, Tim (September 2, 2013).
3423:Rothman, Joshua (April 22, 2014).
3013:(2012), credit Yu's approach with
2234:conference for the source code to
1474:University of California, Berkeley
1407:s PC release the same year due to
1155:with the roguelike formula, while
25:
6798:from the original on May 13, 2014
6423:Pearson, Dan (January 30, 2013).
6165:from the original on May 24, 2019
5827:Schreier, Jason (June 16, 2016),
5378:Harris, John (January 15, 2010).
5183:from the original on May 18, 2015
5101:Harris, John (January 19, 2008).
4960:from the original on May 12, 2014
4925:. Cengage Learning. p. 338.
4888:Musgrave, Shaun (July 16, 2015).
4773:from the original on May 10, 2017
4458:Doucet, Lars (December 3, 2013).
4406:from the original on June 7, 2021
4015:"The Gateway Guide to Roguelikes"
3309:Solovay, Andrew. (July 2, 1993).
2680:A primary difference between the
2597:was that it used the established
2280:An example of a fixed level from
2175:codebase would be used to create
1033:combines roguelike elements with
310:. Most roguelikes are based on a
287:traditionally characterized by a
7167:
6898:– The Roguelike information wiki
6023:Smith, Adam (October 19, 2015).
5957:Kerr, Chris (December 8, 2015).
5500:Jeremy Parish (August 6, 2012).
5294:Smith, Adam (December 8, 2015).
4460:"On Procedural Death Labyrinths"
4288:"The Evolution of the Roguelike"
4286:Forde, Jack (January 21, 2016).
4198:from the original on May 5, 2015
4027:from the original on May 9, 2015
3945:Nutt, Christian (May 21, 2014).
3226:Panitz, Aliza. (June 18, 1993).
3071:, a roguelike incorporated with
2607:did not sell as well as typical
2557:stated their intent was to take
2372:Technical University of Dortmund
1380:in 1981, he had started work on
976:, using one keypress to enter a
61:
6818:"The 7 Day Roguelike Challenge"
6555:Gilliam, Ryan (June 11, 2019).
6319:Stanton, Rich (July 29, 2013).
6250:Birch, Anthony (July 7, 2009).
6219:"Making a Case for Short Games"
6186:"A Game 20 Years In the Making"
6120:LeRay, Lena (August 24, 2014).
6087:Weiner, Johan (July 24, 2011).
5990:Skyes, Tom (October 31, 2015).
5859:Parish, J (February 11, 2004).
5573:. March 3, 2006. Archived from
5345:Harris, John (April 26, 2008).
4810:Lee, Joel (November 28, 2014).
4718:Gordon, Lewis (June 30, 2022).
4591:Johnson, Mark (July 22, 2015).
4324:Brewer, Nathan (July 7, 2016).
4184:Smith, Graham (June 26, 2014).
4049:Harris, John (March 22, 2016).
4013:Jeremy Parish (April 6, 2015).
3563:Harris, John (March 11, 2015).
3031:as part of their influence for
2782:, acknowledged that games like
2553:Japanese audiences. Chunsoft's
2133:was released to the public via
1514:Following evolution (1980–1995)
1414:s superior graphics and sound.
664:game catalog, and the user-run
496:The term "roguelike" came from
6784:Smith, Adam (March 20, 2012).
6715:Li, Roland (January 3, 2021).
6621:Tack, Daniel (April 6, 2016).
6522:Grubb, Jeff (August 6, 2018).
6385:Mahardy, Mike (July 4, 2014).
6155:"Survival Games Are Important"
5924:Wawro, Alex (March 18, 2016).
4524:Hawkes, Ethan (July 6, 2013).
3872:Bycer, Josh (August 7, 2015).
3841:"Essential 50: Part 12. Rogue"
3244:1vsuhk$ mj7@bronze.lcs.mit.edu
3047:design" in titles produced by
2242:, stayed true to the original
2161:and altered the theme towards
2089:and its descendants—including
1289:, as no two games were alike.
795:representation of the dungeon.
1:
6217:Carlson, Rich (May 2, 2005).
5794:Spenser (December 27, 2012).
5728:Caoili, Eric (May 28, 2008).
5598:"Shiren Wanders Into America"
4392:Winkie, Luke (June 6, 2021).
2874:(2014) is a more traditional
2838:Seven Day Roguelike Challenge
2567:, with the first title being
1468:was originally executed on a
1239:setting of the tabletop game
1151:is an example of combining a
546:Drawing from the concepts of
135:Social interaction in MMORPGs
6321:"The making of Rogue Legacy"
5893:"The best game ever – Linux"
5662:Lyon, James (May 22, 2008).
3168:Roguelike deck-building game
2876:turn-based role playing game
2366:was originally developed by
2308:, a philosophy professor at
2269:, the maintainership of the
2019:, but without the source to
564:, and gender, and adjusting
446:indie video game development
3117:, a minimalistic roguelike
3051:developers and publishers.
2928:along with roguelikes like
2840:; examples include such as
2582:
1490:had joked at the time that
1331:, it was not as popular as
1136:Subgenres within roguelikes
806:do break this non-modality.
548:tabletop role-playing games
333:predates it, the 1980 game
316:tabletop role-playing games
302:, grid-based movement, and
8056:
7165:
6357:Game Developers Conference
6056:Lee, Joel (July 7, 2014).
5761:Spensor (April 10, 2012).
5695:Day, John (May 27, 2008).
5596:Nix (September 20, 2007).
3640:staff (January 18, 2016).
2550:computer role-playing game
2351:Ancient Domains of Mystery
2310:University of Pennsylvania
2075:) is a close variation on
1423:
1202:
1011:Cataclysm: Dark Days Ahead
960:for monetary treasure and
931:text-based user interfaces
905:do exist and are playable
381:Ancient Domains of Mystery
6975:List of video game genres
6970:
6844:General and cited sources
5413:"Hackin' the Nights Away"
5411:Scorpia (February 1994).
3369:22ie07INNbaa@rodan.UU.NET
3327:211gvmINNsnp@rodan.UU.NET
2960:(2014) is a multiplayer,
2759:action role-playing games
2576:
2145:, leading to a number of
1875:
1873:
1851:
1844:
1807:
1805:
1783:
1776:
1734:
1732:
1716:
1714:
1708:
1688:
1665:
1663:
1647:
1645:
1639:
1617:
1602:
1600:
1598:
1596:
1594:
1592:
1590:
1574:
1570:
1568:
1566:
1560:
1558:
1556:
1546:
1539:
1210:Early history (1975–1980)
408:. The Japanese series of
7267:Digital collectible card
5545:ドラクエVSファイナルファンタジー 売り上げ対決
4163:10.1177/1555412015585884
3132:action role-playing game
3091:Crypt of the Necrodancer
3075:-style of platform games
2821:Dungeon Crawl Stone Soup
2749:Dungeon Crawl Stone Soup
2673:. Several titles in the
2474:Dungeon Crawl Stone Soup
2374:. After playing through
2330:s major deviations from
2177:Troubles of Middle Earth
1163:are effective roguelike
475:Crypt of the NecroDancer
405:Dungeon Crawl Stone Soup
343:based game that runs in
55:Role-playing video games
7352:Roguelike deck-building
7260:Roguelike deck-building
6722:San Francisco Chronicle
5631:"Nintendo Sales Update"
3391:news.announce.newgroups
3361:news.announce.newgroups
3319:news.announce.newgroups
3202:news.announce.newgroups
2934:beer and pretzels games
2657:, and a crossover with
2648:Pokémon Mystery Dungeon
2168:The Chronicles of Amber
1378:University of Tennessee
1224:Colossal Cave Adventure
842:The game is focused on
165:History of Western RPGs
155:History of Eastern RPGs
5203:"Angband variant list"
5040:Free software magazine
5034:July 26, 2020, at the
4921:Carreker, Dan (2012).
3399:889443102.8279@isc.org
3023:(2012), credited both
3020:FTL: Faster Than Light
2965:
2912:(2002) and its sequel
2903:independent developers
2807:successfully received
2763:Blizzard Entertainment
2753:
2670:Etrian Mystery Dungeon
2464:Linley's Dungeon Crawl
2285:
2094:
2005:University of Oklahoma
1374:Dungeons & Dragons
1370:Henry Clay High School
1317:Dungeons & Dragons
1242:Dungeons & Dragons
1179:roguelike deck-builder
1038:
926:
711:Linley's Dungeon Crawl
693:Linley's Dungeon Crawl
647:
553:Dungeons & Dragons
457:FTL: Faster Than Light
321:Dungeons & Dragons
293:procedurally generated
43:
8035:Roguelike video games
7594:Tactical role-playing
7359:Tactical role-playing
6907:May 15, 2019, at the
6855:. Press Start Press.
6635:on September 24, 2019
5554:from www9.plala.or.jp
5550:July 1, 2010, at the
5417:Computer Gaming World
5038:by Ben Asselstine on
4749:Barton, Matt (2008).
4340:on September 19, 2016
3817:on September 20, 2015
3513:Dungeon Masters Guide
2975:Berlin Interpretation
2954:
2745:
2279:
2157:), which expanded on
2104:University of Warwick
2085:
2015:. Having access to a
1227:(often simply titled
1027:
920:
744:procedural generation
681:Berlin Interpretation
637:
622:procedural generation
523:rec.games.roguelike.*
438:from edge cases like
35:
7974:Vertically scrolling
5901:. January 27, 2000.
5577:on December 26, 2009
4855:on February 28, 2013
3853:on February 28, 2013
3511:Gygax, Gary (1979).
3056:The Binding of Isaac
3004:The Binding of Isaac
2588:(1993) based on the
2489:AD&D 2nd Edition
2244:Dungeons and Dragons
2189:(2009). The vanilla
2141:would become highly
2031:of the same name in
1157:The Binding of Isaac
998:and point-and-click
766:; the developers of
536:first-person shooter
463:The Binding of Isaac
170:Non-player character
7604:Turn-based strategy
7509:Submarine simulator
7315:Action role-playing
7222:Interactive fiction
6623:"Enter the Gungeon"
5487:Hardcore Gaming 101
5419:. pp. 62, 64.
5415:. Scorpion's View.
5029:Freeing an old game
4432:Penny Arcade Report
4336:USA. Archived from
4124:. August 21, 2019.
3001:, the developer of
2945:The Sorcerer's Cave
2827:Dungeons of Dredmor
2605:Torneko no Daibōken
2595:Torneko no Daibōken
2498:games (1993–onward)
2370:while a student at
2007:, inspired by both
1971:, most variants of
1455:, they came across
1345:Beneath Apple Manor
1325:Beneath Apple Manor
1313:Beneath Apple Manor
1304:Beneath Apple Manor
1293:Concurrent variants
1220:text adventure game
585:performed as well.
542:Gameplay and design
519:rec.games.dungeon.*
330:Beneath Apple Manor
300:turn-based gameplay
49:Part of a series on
8005:Video game modding
7947:Nonlinear gameplay
7609:Turn-based tactics
7577:Real-time strategy
6791:Rock Paper Shotgun
6689:Rock Paper Shotgun
6359:. March 28, 2013.
6159:Rock Paper Shotgun
6030:Rock Paper Shotgun
5301:Rock Paper Shotgun
4994:on August 15, 2015
4366:Rock Paper Shotgun
4191:Rock Paper Shotgun
3286:. self-published.
3173:List of roguelikes
3085:deck building game
2966:
2754:
2577:トルネコの大冒険 不思議のダンジョン
2286:
2153:(1994) (short for
2095:
1923:The popularity of
1426:Rogue (video game)
1205:List of roguelikes
1039:
927:
719:Toe Jam & Earl
648:
160:History of MMORPGs
140:Character creation
44:
8040:Video game genres
8022:
8021:
8018:
8017:
8010:Video game remake
7918:Emergent gameplay
7589:Real-time tactics
7548:
7547:
7487:Flight simulation
7217:Graphic adventure
7163:
7162:
6964:Video game genres
6919:Roguelike Roundup
6862:978-0-692-50186-3
6430:GamesIndustry.biz
5074:Shaw, Cassandra.
4932:978-1-4354-6082-9
4766:978-1-56881-411-7
4150:Games and Culture
4094:. June 12, 2017.
3489:978-3-540-39396-2
3284:Slashie's Journal
3114:Vampire Survivors
3103:Enter the Gungeon
2981:was developed by
2731:Final Fantasy XIV
2469:experience points
2186:Tales of Maj'Eyal
2029:complex cave maze
1912:
1911:
1902:Tales of Maj'Eyal
1183:living card games
1170:Vampire Survivors
1161:Enter the Gungeon
1116:ToeJam & Earl
811:emergent gameplay
590:experience points
498:Usenet newsgroups
399:Tales of Maj'Eyal
349:terminal emulator
285:role-playing game
274:
273:
16:(Redirected from
8047:
8000:Video game clone
7716:
7712:Related concepts
7519:Vehicular combat
7374:
7247:Digital tabletop
7227:Interactive film
7187:Grand Theft Auto
7178:Action-adventure
7171:
7128:Platform fighter
7007:Platform fighter
6990:
6957:
6950:
6943:
6934:
6928:7 Day Roguelikes
6866:
6838:
6837:
6835:
6833:
6814:
6808:
6807:
6805:
6803:
6781:
6775:
6774:
6772:
6770:
6748:
6739:
6738:
6736:
6734:
6712:
6706:
6705:
6703:
6701:
6679:
6673:
6672:
6670:
6668:
6651:
6645:
6644:
6642:
6640:
6631:. Archived from
6618:
6612:
6611:
6609:
6607:
6585:
6579:
6578:
6576:
6574:
6552:
6546:
6545:
6543:
6541:
6519:
6513:
6512:
6510:
6508:
6486:
6480:
6479:
6477:
6475:
6453:
6447:
6446:
6444:
6442:
6420:
6409:
6408:
6406:
6404:
6382:
6373:
6372:
6370:
6368:
6349:
6343:
6342:
6340:
6338:
6316:
6310:
6309:
6307:
6305:
6283:
6274:
6273:
6271:
6269:
6247:
6241:
6240:
6238:
6236:
6214:
6208:
6207:
6205:
6203:
6181:
6175:
6174:
6172:
6170:
6150:
6144:
6143:
6141:
6139:
6117:
6111:
6110:
6108:
6106:
6084:
6078:
6077:
6075:
6073:
6053:
6047:
6046:
6044:
6042:
6020:
6014:
6013:
6011:
6009:
5987:
5981:
5980:
5978:
5976:
5954:
5948:
5947:
5945:
5943:
5921:
5915:
5914:
5912:
5910:
5889:
5883:
5882:
5880:
5878:
5869:. Archived from
5856:
5850:
5849:
5848:
5846:
5824:
5818:
5817:
5815:
5813:
5791:
5785:
5784:
5782:
5780:
5758:
5752:
5751:
5749:
5747:
5725:
5719:
5718:
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5714:
5692:
5686:
5685:
5683:
5681:
5659:
5653:
5652:
5650:
5648:
5626:
5620:
5619:
5617:
5615:
5593:
5587:
5586:
5584:
5582:
5561:
5555:
5542:
5536:
5535:from Milenio.com
5530:
5524:
5523:
5521:
5519:
5510:. Archived from
5497:
5491:
5490:
5489:. July 13, 2017.
5479:
5473:
5472:
5470:
5468:
5446:
5433:
5432:
5430:
5428:
5408:
5402:
5401:
5399:
5397:
5375:
5369:
5368:
5366:
5364:
5342:
5336:
5333:
5318:
5317:
5315:
5313:
5291:
5285:
5284:
5282:
5280:
5258:
5252:
5251:
5249:
5247:
5225:
5219:
5218:
5216:
5214:
5199:
5193:
5192:
5190:
5188:
5166:
5157:
5154:
5141:
5138:
5125:
5124:
5122:
5120:
5098:
5092:
5091:
5089:
5087:
5071:
5065:
5062:
5043:
5042:(March 12, 2007)
5026:
5020:
5017:
5004:
5003:
5001:
4999:
4990:. Archived from
4976:
4970:
4969:
4967:
4965:
4943:
4937:
4936:
4918:
4912:
4911:
4909:
4907:
4885:
4879:
4876:
4865:
4864:
4862:
4860:
4851:. Archived from
4841:Parish, Jeremy.
4838:
4832:
4831:
4829:
4827:
4807:
4801:
4798:
4783:
4782:
4780:
4778:
4759:pp. 30–37.
4757:A K Peters, Ltd.
4746:
4737:
4736:
4734:
4732:
4715:
4709:
4708:
4706:
4704:
4687:
4681:
4680:
4678:
4676:
4654:
4648:
4647:
4645:
4643:
4621:
4615:
4614:
4612:
4610:
4588:
4582:
4581:
4559:
4548:
4547:
4545:
4543:
4521:
4515:
4514:
4512:
4510:
4488:
4482:
4481:
4479:
4477:
4455:
4449:
4448:
4446:
4444:
4435:. Archived from
4422:
4416:
4415:
4413:
4411:
4389:
4383:
4382:
4380:
4378:
4356:
4350:
4349:
4347:
4345:
4321:
4310:
4309:
4307:
4305:
4283:
4277:
4276:
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4272:
4250:
4244:
4243:
4241:
4239:
4217:
4208:
4207:
4205:
4203:
4181:
4175:
4174:
4144:
4138:
4137:
4135:
4133:
4114:
4108:
4107:
4105:
4103:
4088:
4082:
4079:
4073:
4072:
4070:
4068:
4046:
4037:
4036:
4034:
4032:
4010:
3989:
3986:
3969:
3968:
3966:
3964:
3942:
3929:
3928:
3926:
3924:
3902:
3896:
3895:
3893:
3891:
3869:
3863:
3862:
3860:
3858:
3849:. Archived from
3839:Parish, Jeremy.
3836:
3827:
3826:
3824:
3822:
3813:. Archived from
3800:
3769:
3768:
3766:
3764:
3742:
3731:
3730:
3728:
3726:
3707:
3698:
3697:
3695:
3693:
3673:
3664:
3663:
3661:
3659:
3634:
3625:
3624:
3622:
3620:
3598:
3587:
3586:
3584:
3582:
3560:
3551:
3548:
3535:
3534:
3508:
3502:
3501:
3475:
3469:
3466:
3447:
3446:
3444:
3442:
3420:
3407:
3406:
3382:
3376:
3375:
3352:
3346:
3345:
3340:
3338:
3306:
3300:
3299:
3297:
3295:
3275:
3264:
3263:
3257:
3255:
3223:
3217:
3216:
3193:
2849:Desktop Dungeons
2817:
2777:
2746:A screenshot of
2639:series based on
2587:
2585:
2579:
2578:
2329:
2318:
2303:
2260:
2248:programming hack
2116:
2106:. Having played
1933:
1520:
1519:
1413:
1409:Sword of Fargoal
1406:
1394:Sword of Fargoal
1357:Sword of Fargoal
1249:. This includes
1216:computer hackers
971:
967:
963:
959:
951:
913:Early roguelikes
776:
598:magic capability
524:
520:
357:
308:player character
283:) is a style of
266:
259:
252:
175:Player character
65:
46:
21:
8055:
8054:
8050:
8049:
8048:
8046:
8045:
8044:
8025:
8024:
8023:
8014:
7978:
7969:Twitch gameplay
7894:
7858:
7820:
7707:
7659:Survival horror
7632:
7582:Time management
7544:
7523:
7514:Train simulator
7473:
7438:
7410:
7363:
7301:
7271:
7241:
7198:
7172:
7159:
7099:
7095:Survival horror
7076:
7011:
6979:
6966:
6961:
6909:Wayback Machine
6874:
6869:
6863:
6850:
6846:
6841:
6831:
6829:
6816:
6815:
6811:
6801:
6799:
6783:
6782:
6778:
6768:
6766:
6750:
6749:
6742:
6732:
6730:
6714:
6713:
6709:
6699:
6697:
6681:
6680:
6676:
6666:
6664:
6653:
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6648:
6638:
6636:
6620:
6619:
6615:
6605:
6603:
6587:
6586:
6582:
6572:
6570:
6554:
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6549:
6539:
6537:
6521:
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6516:
6506:
6504:
6488:
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6473:
6471:
6455:
6454:
6450:
6440:
6438:
6422:
6421:
6412:
6402:
6400:
6384:
6383:
6376:
6366:
6364:
6351:
6350:
6346:
6336:
6334:
6318:
6317:
6313:
6303:
6301:
6285:
6284:
6277:
6267:
6265:
6249:
6248:
6244:
6234:
6232:
6216:
6215:
6211:
6201:
6199:
6183:
6182:
6178:
6168:
6166:
6152:
6151:
6147:
6137:
6135:
6119:
6118:
6114:
6104:
6102:
6086:
6085:
6081:
6071:
6069:
6055:
6054:
6050:
6040:
6038:
6022:
6021:
6017:
6007:
6005:
5989:
5988:
5984:
5974:
5972:
5956:
5955:
5951:
5941:
5939:
5923:
5922:
5918:
5908:
5906:
5891:
5890:
5886:
5876:
5874:
5873:on May 22, 2011
5858:
5857:
5853:
5844:
5842:
5826:
5825:
5821:
5811:
5809:
5793:
5792:
5788:
5778:
5776:
5760:
5759:
5755:
5745:
5743:
5727:
5726:
5722:
5712:
5710:
5694:
5693:
5689:
5679:
5677:
5661:
5660:
5656:
5646:
5644:
5628:
5627:
5623:
5613:
5611:
5595:
5594:
5590:
5580:
5578:
5563:
5562:
5558:
5552:Wayback Machine
5543:
5539:
5531:
5527:
5517:
5515:
5514:on May 12, 2013
5499:
5498:
5494:
5481:
5480:
5476:
5466:
5464:
5448:
5447:
5436:
5426:
5424:
5410:
5409:
5405:
5395:
5393:
5377:
5376:
5372:
5362:
5360:
5344:
5343:
5339:
5334:
5321:
5311:
5309:
5293:
5292:
5288:
5278:
5276:
5260:
5259:
5255:
5245:
5243:
5227:
5226:
5222:
5212:
5210:
5201:
5200:
5196:
5186:
5184:
5168:
5167:
5160:
5155:
5144:
5139:
5128:
5118:
5116:
5100:
5099:
5095:
5085:
5083:
5073:
5072:
5068:
5063:
5046:
5036:Wayback Machine
5027:
5023:
5018:
5007:
4997:
4995:
4978:
4977:
4973:
4963:
4961:
4945:
4944:
4940:
4933:
4920:
4919:
4915:
4905:
4903:
4887:
4886:
4882:
4877:
4868:
4858:
4856:
4840:
4839:
4835:
4825:
4823:
4809:
4808:
4804:
4799:
4786:
4776:
4774:
4767:
4748:
4747:
4740:
4730:
4728:
4717:
4716:
4712:
4702:
4700:
4689:
4688:
4684:
4674:
4672:
4656:
4655:
4651:
4641:
4639:
4623:
4622:
4618:
4608:
4606:
4590:
4589:
4585:
4578:
4561:
4560:
4551:
4541:
4539:
4531:Hard Core Gamer
4523:
4522:
4518:
4508:
4506:
4490:
4489:
4485:
4475:
4473:
4457:
4456:
4452:
4442:
4440:
4439:on June 7, 2013
4424:
4423:
4419:
4409:
4407:
4391:
4390:
4386:
4376:
4374:
4358:
4357:
4353:
4343:
4341:
4323:
4322:
4313:
4303:
4301:
4285:
4284:
4280:
4270:
4268:
4252:
4251:
4247:
4237:
4235:
4219:
4218:
4211:
4201:
4199:
4183:
4182:
4178:
4146:
4145:
4141:
4131:
4129:
4116:
4115:
4111:
4101:
4099:
4090:
4089:
4085:
4080:
4076:
4066:
4064:
4048:
4047:
4040:
4030:
4028:
4012:
4011:
3992:
3987:
3972:
3962:
3960:
3944:
3943:
3932:
3922:
3920:
3904:
3903:
3899:
3889:
3887:
3871:
3870:
3866:
3856:
3854:
3838:
3837:
3830:
3820:
3818:
3802:
3801:
3772:
3762:
3760:
3744:
3743:
3734:
3724:
3722:
3709:
3708:
3701:
3691:
3689:
3675:
3674:
3667:
3657:
3655:
3636:
3635:
3628:
3618:
3616:
3600:
3599:
3590:
3580:
3578:
3562:
3561:
3554:
3549:
3538:
3523:
3510:
3509:
3505:
3490:
3477:
3476:
3472:
3467:
3450:
3440:
3438:
3422:
3421:
3410:
3384:
3383:
3379:
3354:
3353:
3349:
3336:
3334:
3308:
3307:
3303:
3293:
3291:
3277:
3276:
3267:
3253:
3251:
3236:rec.games.moria
3225:
3224:
3220:
3195:
3194:
3190:
3186:
3181:
3154:
3140:
2999:Edmund McMillen
2899:
2833:Dragon Fin Soup
2815:
2811:in 2012, while
2775:
2740:
2691:Mystery Dungeon
2686:Mystery Dungeon
2682:Mystery Dungeon
2675:Mystery Dungeon
2631:Mystery Dungeon
2623:Mystery Dungeon
2573:
2564:Mystery Dungeon
2555:Koichi Nakamura
2513:Fatal Labyrinth
2500:
2496:Mystery Dungeon
2417:
2337:Terry Pratchett
2327:
2316:
2301:
2258:
2202:
2155:Zelazny Angband
2114:
2057:data structures
1996:
1952:object-oriented
1931:
1921:
1920:
1919:
1905:
1841:
1773:
1754:
1699:
1685:
1630:
1614:
1536:
1516:
1433:was written by
1428:
1422:
1411:
1404:
1295:
1212:
1207:
1201:
1138:
1020:
969:
965:
961:
957:
949:
915:
868:Interpretation.
774:
653:text-based game
630:
544:
522:
518:
494:
411:Mystery Dungeon
355:
304:permanent death
270:
195:Threefold model
28:
23:
22:
15:
12:
11:
5:
8053:
8051:
8043:
8042:
8037:
8027:
8026:
8020:
8019:
8016:
8015:
8013:
8012:
8007:
8002:
7997:
7992:
7986:
7984:
7980:
7979:
7977:
7976:
7971:
7966:
7964:Side-scrolling
7961:
7960:
7959:
7954:
7944:
7939:
7932:
7925:
7920:
7915:
7914:
7913:
7902:
7900:
7896:
7895:
7893:
7892:
7891:
7890:
7885:
7872:
7866:
7864:
7860:
7859:
7857:
7856:
7851:
7850:
7849:
7844:
7839:
7828:
7826:
7822:
7821:
7819:
7818:
7817:
7816:
7811:
7809:Climate change
7806:
7796:
7791:
7786:
7781:
7780:
7779:
7767:
7760:
7755:
7750:
7745:
7740:
7735:
7728:
7722:
7720:
7713:
7709:
7708:
7706:
7705:
7700:
7695:
7690:
7685:
7680:
7679:
7678:
7668:
7663:
7662:
7661:
7651:
7646:
7640:
7638:
7634:
7633:
7631:
7630:
7629:
7628:
7626:Grand strategy
7618:
7617:
7616:
7606:
7601:
7596:
7591:
7586:
7585:
7584:
7574:
7569:
7564:
7558:
7556:
7550:
7549:
7546:
7545:
7543:
7542:
7537:
7531:
7529:
7525:
7524:
7522:
7521:
7516:
7511:
7506:
7505:
7504:
7499:
7494:
7483:
7481:
7475:
7474:
7472:
7471:
7470:
7469:
7464:
7454:
7448:
7446:
7440:
7439:
7437:
7436:
7431:
7426:
7420:
7418:
7412:
7411:
7409:
7408:
7403:
7398:
7393:
7388:
7382:
7380:
7371:
7365:
7364:
7362:
7361:
7356:
7355:
7354:
7344:
7342:Monster-taming
7339:
7334:
7329:
7328:
7327:
7322:
7320:Looter shooter
7311:
7309:
7303:
7302:
7300:
7299:
7294:
7287:
7281:
7279:
7273:
7272:
7270:
7269:
7264:
7263:
7262:
7251:
7249:
7243:
7242:
7240:
7239:
7234:
7229:
7224:
7219:
7214:
7208:
7206:
7200:
7199:
7197:
7196:
7191:
7182:
7180:
7174:
7173:
7166:
7164:
7161:
7160:
7158:
7157:
7152:
7147:
7146:
7145:
7132:
7131:
7130:
7120:
7119:
7118:
7116:Hack and slash
7107:
7105:
7101:
7100:
7098:
7097:
7092:
7086:
7084:
7078:
7077:
7075:
7074:
7069:
7064:
7063:
7062:
7057:
7052:
7042:
7037:
7032:
7027:
7021:
7019:
7013:
7012:
7010:
7009:
7004:
7002:Endless runner
6998:
6996:
6987:
6981:
6980:
6978:
6977:
6971:
6968:
6967:
6962:
6960:
6959:
6952:
6945:
6937:
6931:
6930:
6925:
6916:
6899:
6893:
6884:
6873:
6872:External links
6870:
6868:
6867:
6861:
6847:
6845:
6842:
6840:
6839:
6809:
6776:
6758:Game Developer
6740:
6707:
6674:
6646:
6613:
6580:
6547:
6514:
6496:Game Developer
6481:
6463:Game Developer
6448:
6410:
6374:
6344:
6311:
6275:
6242:
6224:Game Developer
6209:
6176:
6145:
6127:IndieGames.com
6112:
6094:New York Times
6079:
6048:
6015:
5982:
5964:Game Developer
5949:
5931:Game Developer
5916:
5884:
5851:
5819:
5786:
5753:
5720:
5687:
5654:
5621:
5588:
5556:
5537:
5525:
5492:
5474:
5434:
5403:
5385:Game Set Watch
5370:
5352:Game Set Watch
5337:
5319:
5286:
5253:
5220:
5194:
5158:
5142:
5126:
5108:Game Set Watch
5093:
5066:
5044:
5021:
5005:
4971:
4953:Game Developer
4938:
4931:
4913:
4880:
4866:
4833:
4802:
4784:
4765:
4738:
4710:
4682:
4649:
4616:
4583:
4576:
4549:
4516:
4483:
4465:Game Developer
4450:
4417:
4384:
4351:
4311:
4278:
4245:
4209:
4176:
4157:(2): 115–135.
4139:
4109:
4083:
4074:
4056:Game Developer
4038:
3990:
3970:
3952:Game Developer
3930:
3912:Game Developer
3897:
3879:Game Developer
3864:
3828:
3810:Game Set Watch
3770:
3732:
3699:
3665:
3626:
3588:
3570:Game Developer
3552:
3536:
3521:
3503:
3488:
3470:
3448:
3408:
3377:
3347:
3301:
3265:
3218:
3187:
3185:
3182:
3180:
3177:
3176:
3175:
3170:
3165:
3163:Random dungeon
3160:
3153:
3150:
3139:
3136:
3130:, a roguelite
3123:
3122:
3110:
3099:
3087:
3080:Slay the Spire
3076:
2898:
2895:
2855:Dwarf Fortress
2739:
2736:
2664:Etrian Odyssey
2600:Dragon Quest 4
2519:Dragon Crystal
2499:
2493:
2416:
2415:Other variants
2413:
2201:
2195:
2033:J.R.R. Tolkien
1995:
1989:
1944:software forks
1913:
1910:
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1907:
1898:
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1868:
1866:
1864:
1862:
1860:
1858:
1856:
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1849:
1848:
1847:Other Variants
1845:
1843:
1836:
1834:
1832:
1830:
1828:
1826:
1824:
1822:
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1800:
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1779:Other Variants
1777:
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1766:
1764:
1762:
1760:
1758:
1756:
1746:
1744:
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1717:
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1713:
1710:
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1694:
1692:
1691:Other Variants
1689:
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1672:
1670:
1668:
1666:
1664:
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1623:
1621:
1620:Other Variants
1618:
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1595:
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1548:
1547:
1544:
1543:
1542:Other Variants
1540:
1538:
1529:
1527:
1525:
1523:
1518:
1517:
1515:
1512:
1488:Dennis Ritchie
1424:Main article:
1421:
1416:
1294:
1291:
1211:
1208:
1200:
1197:
1192:Slay the Spire
1137:
1134:
1122:Dwarf Fortress
1067:roguelike-like
1052:learning curve
1019:
1016:
982:semiotic codes
914:
911:
889:grave markings
873:
872:
869:
865:
862:
859:
852:
851:
847:
844:hack and slash
840:
823:
807:
796:
785:
778:
760:stored session
754:The game uses
752:
734:random dungeon
732:The game uses
706:Game Set Watch
629:
626:
543:
540:
493:
490:
469:Slay the Spire
418:, inspired by
339:, which is an
272:
271:
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268:
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254:
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111:
110:
109:
99:
97:Monster-taming
94:
89:
88:
87:
74:
73:
67:
66:
58:
57:
51:
50:
26:
24:
18:Roguelike-like
14:
13:
10:
9:
6:
4:
3:
2:
8052:
8041:
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7877:
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7871:
7868:
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7861:
7855:
7854:Single-player
7852:
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7843:
7840:
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7835:
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7607:
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7600:
7599:Tower defense
7597:
7595:
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7590:
7587:
7583:
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7575:
7573:
7570:
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7559:
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7541:
7540:Immersive sim
7538:
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7526:
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7447:
7445:
7441:
7435:
7432:
7430:
7429:City-building
7427:
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7407:
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7399:
7397:
7394:
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7360:
7357:
7353:
7350:
7349:
7348:
7345:
7343:
7340:
7338:
7335:
7333:
7332:Dungeon crawl
7330:
7326:
7323:
7321:
7318:
7317:
7316:
7313:
7312:
7310:
7308:
7304:
7298:
7297:Tile-matching
7295:
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7288:
7286:
7285:Hidden object
7283:
7282:
7280:
7278:
7274:
7268:
7265:
7261:
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7257:
7256:
7255:Deck-building
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7090:Battle royale
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6897:
6894:
6892:
6891:Google Groups
6888:
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6843:
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6780:
6777:
6769:September 16,
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6678:
6675:
6663:
6662:
6657:
6650:
6647:
6639:September 23,
6634:
6630:
6629:
6628:Game Informer
6624:
6617:
6614:
6606:September 23,
6601:
6597:
6596:
6591:
6584:
6581:
6573:September 23,
6568:
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6540:September 23,
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5708:
5704:
5703:
5702:Worth Playing
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4377:September 14,
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4344:September 15,
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3923:September 28,
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3094:which uses a
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2886:survival game
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2649:
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2643:
2642:Final Fantasy
2638:
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2624:
2620:
2619:over 25 games
2616:
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2426:
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2382:, he came to
2381:
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2368:Thomas Biskup
2365:
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2018:
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1993:
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1978:
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1435:Glenn Wichman
1432:
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1410:
1403:
1399:
1395:
1391:
1387:
1383:
1382:GammaQuest II
1379:
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1367:
1366:Commodore PET
1363:
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1287:replayability
1282:
1280:
1279:
1275:(1978), and
1274:
1273:
1268:
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1165:shooter games
1162:
1158:
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1153:platform game
1150:
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1123:
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1031:
1030:Abyss Odyssey
1026:
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1007:
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1001:
997:
992:
990:
985:
983:
979:
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946:
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936:
932:
925:in ASCII mode
924:
919:
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623:
618:
617:line of sight
614:
609:
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595:
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586:
583:
579:
578:dungeon crawl
575:
571:
567:
563:
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541:
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533:
528:
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508:
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289:dungeon crawl
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148:
146:
145:Dialogue tree
143:
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138:
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133:
132:
131:
130:
125:
120:
117:
115:
112:
108:
105:
104:
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92:Dungeon crawl
90:
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72:
68:
64:
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59:
56:
52:
48:
47:
41:
40:
34:
30:
19:
7995:Toys-to-life
7935:
7928:
7880:
7825:Player modes
7789:Personalized
7774:
7763:
7731:
7637:Other genres
7567:Auto battler
7535:Falling-sand
7497:Lunar Lander
7346:
7307:Role-playing
7290:
7232:Visual novel
7194:Metroidvania
7186:
7140:
7072:Third-person
7045:Shoot 'em up
7030:First-person
6913:GameSetWatch
6852:
6830:. Retrieved
6822:Rogue Temple
6821:
6812:
6800:. Retrieved
6789:
6779:
6767:. Retrieved
6756:
6731:. Retrieved
6720:
6710:
6700:February 12,
6698:. Retrieved
6687:
6677:
6667:September 9,
6665:. Retrieved
6659:
6649:
6637:. Retrieved
6633:the original
6626:
6616:
6604:. Retrieved
6593:
6583:
6571:. Retrieved
6560:
6550:
6538:. Retrieved
6529:Venture Beat
6527:
6517:
6507:December 20,
6505:. Retrieved
6494:
6484:
6472:. Retrieved
6461:
6451:
6439:. Retrieved
6428:
6401:. Retrieved
6390:
6365:. Retrieved
6347:
6337:December 23,
6335:. Retrieved
6324:
6314:
6304:December 23,
6302:. Retrieved
6291:
6266:. Retrieved
6257:The Escapist
6255:
6245:
6233:. Retrieved
6222:
6212:
6202:November 14,
6200:. Retrieved
6191:The Escapist
6189:
6179:
6167:. Retrieved
6148:
6136:. Retrieved
6125:
6115:
6103:. Retrieved
6092:
6082:
6072:November 16,
6070:. Retrieved
6061:
6051:
6041:November 16,
6039:. Retrieved
6028:
6018:
6006:. Retrieved
5995:
5985:
5973:. Retrieved
5962:
5952:
5940:. Retrieved
5929:
5919:
5907:. Retrieved
5896:
5887:
5875:. Retrieved
5871:the original
5864:
5854:
5843:, retrieved
5832:
5822:
5812:November 17,
5810:. Retrieved
5799:
5789:
5779:December 19,
5777:. Retrieved
5766:
5756:
5746:December 19,
5744:. Retrieved
5733:
5723:
5713:December 19,
5711:. Retrieved
5700:
5690:
5680:December 19,
5678:. Retrieved
5667:
5664:"DS Roundup"
5657:
5647:February 10,
5645:. Retrieved
5634:
5624:
5614:February 10,
5612:. Retrieved
5601:
5591:
5579:. Retrieved
5575:the original
5568:
5559:
5540:
5528:
5516:. Retrieved
5512:the original
5505:
5495:
5486:
5477:
5465:. Retrieved
5454:
5425:. Retrieved
5416:
5406:
5396:November 12,
5394:. Retrieved
5383:
5373:
5363:November 12,
5361:. Retrieved
5350:
5340:
5310:. Retrieved
5299:
5289:
5279:November 12,
5277:. Retrieved
5266:
5256:
5246:November 12,
5244:. Retrieved
5233:
5223:
5211:. Retrieved
5197:
5185:. Retrieved
5174:
5119:December 29,
5117:. Retrieved
5106:
5096:
5084:. Retrieved
5069:
5024:
4996:. Retrieved
4992:the original
4984:
4974:
4962:. Retrieved
4951:
4941:
4922:
4916:
4906:September 1,
4904:. Retrieved
4893:
4883:
4857:. Retrieved
4853:the original
4846:
4836:
4826:November 13,
4824:. Retrieved
4815:
4805:
4777:December 19,
4775:. Retrieved
4751:
4729:. Retrieved
4723:
4713:
4701:. Retrieved
4697:Ars Technica
4695:
4685:
4673:. Retrieved
4662:
4652:
4640:. Retrieved
4631:The Guardian
4629:
4619:
4607:. Retrieved
4596:
4586:
4563:
4542:December 21,
4540:. Retrieved
4529:
4519:
4507:. Retrieved
4496:
4486:
4474:. Retrieved
4463:
4453:
4441:. Retrieved
4437:the original
4430:
4420:
4408:. Retrieved
4397:
4387:
4375:. Retrieved
4364:
4354:
4342:. Retrieved
4338:the original
4329:
4302:. Retrieved
4291:
4281:
4271:November 18,
4269:. Retrieved
4258:
4248:
4236:. Retrieved
4225:
4200:. Retrieved
4189:
4179:
4154:
4148:
4142:
4130:. Retrieved
4122:Ars Technica
4121:
4112:
4100:. Retrieved
4086:
4077:
4065:. Retrieved
4054:
4029:. Retrieved
4018:
3961:. Retrieved
3950:
3921:. Retrieved
3910:
3900:
3888:. Retrieved
3877:
3867:
3855:. Retrieved
3851:the original
3844:
3821:November 17,
3819:. Retrieved
3815:the original
3808:
3761:. Retrieved
3750:
3725:November 17,
3723:. Retrieved
3714:
3692:November 12,
3690:. Retrieved
3681:
3656:. Retrieved
3645:
3637:
3617:. Retrieved
3608:Ars Technica
3606:
3581:December 19,
3579:. Retrieved
3568:
3512:
3506:
3479:
3473:
3441:November 14,
3439:. Retrieved
3428:
3402:
3380:
3372:
3350:
3342:
3335:. Retrieved
3304:
3292:. Retrieved
3283:
3259:
3252:. Retrieved
3221:
3213:
3191:
3141:
3125:
3124:
3119:shoot 'em up
3112:
3108:shoot 'em up
3101:
3089:
3078:
3073:Metroidvania
3066:
3061:
3055:
3054:McMillen of
3053:
3039:
3037:
3032:
3028:
3024:
3018:
3014:
3010:Rogue Legacy
3008:
3002:
2994:
2993:stated that
2991:Jason Rohrer
2978:
2968:
2967:
2955:
2943:
2937:
2929:
2923:
2913:
2907:
2900:
2890:
2881:UnReal World
2879:
2871:SanctuaryRPG
2869:
2863:
2853:
2847:
2841:
2831:
2830:(2011), and
2825:
2819:
2812:
2804:
2802:
2797:
2791:
2787:
2783:
2780:David Brevik
2772:
2766:
2755:
2747:
2729:
2720:
2716:Shining Soul
2714:
2708:
2704:Azure Dreams
2702:
2699:
2694:
2690:
2685:
2681:
2679:
2674:
2668:
2662:
2652:
2646:
2640:
2634:
2630:
2626:
2622:
2612:
2609:Dragon Quest
2608:
2604:
2598:
2594:
2593:benefit for
2590:Dragon Quest
2589:
2568:
2562:
2558:
2545:Dragon Quest
2543:
2538:
2527:
2517:
2511:
2504:home console
2501:
2495:
2484:Dungeon Hack
2482:
2472:
2462:
2458:
2454:
2450:
2446:
2442:
2438:
2434:
2428:
2424:
2420:
2418:
2408:
2404:
2400:
2391:
2387:
2383:
2379:
2375:
2363:
2359:
2355:
2349:
2348:
2340:
2331:
2324:
2320:
2313:
2298:
2292:
2288:
2287:
2281:
2270:
2266:
2262:
2255:
2251:
2250:to recreate
2243:
2239:
2235:
2227:
2223:
2215:Brian Harvey
2204:
2203:
2197:
2190:
2184:
2180:
2176:
2172:
2166:
2158:
2154:
2150:
2146:
2138:
2130:
2128:
2111:
2107:
2097:
2096:
2090:
2086:
2076:
2072:
2068:
2052:
2048:
2043:, akin to a
2037:Middle Earth
2024:
2020:
2012:
2008:
1998:
1997:
1991:
1984:
1980:
1976:
1972:
1966:
1962:
1960:
1950:, including
1939:
1935:
1928:
1924:
1922:
1915:
1900:
1838:
1768:
1749:
1696:
1680:
1625:
1609:
1531:
1503:
1491:
1484:Ken Thompson
1479:
1478:
1465:
1452:
1448:
1442:
1430:
1429:
1418:
1408:
1401:
1398:Commodore 64
1393:
1381:
1373:
1361:
1355:
1351:
1349:
1344:
1336:
1332:
1328:
1324:
1320:
1316:
1312:
1302:
1298:
1296:
1283:
1276:
1270:
1266:
1260:
1256:
1250:
1247:PLATO system
1240:
1237:high fantasy
1232:
1228:
1222:
1213:
1190:
1186:
1176:
1168:
1160:
1156:
1148:
1145:action games
1142:
1139:
1128:Ars Technica
1126:
1120:
1114:
1108:
1104:
1096:
1095:
1087:
1079:Rogue Legacy
1078:
1071:
1066:
1062:
1058:
1056:
1044:action games
1040:
1028:
1021:
1009:
1003:
993:
986:
953:
947:
928:
922:
900:
896:
892:
881:leaderboards
874:
853:
834:
827:
814:
803:
798:The game is
787:The game is
780:The game is
771:
767:
737:
727:
722:
718:
714:
710:
704:
700:
696:
692:
688:
684:
680:
676:
672:
670:
655:
649:
642:
631:
628:Key features
610:
587:
551:
545:
526:
514:
510:
506:
502:
495:
479:
473:
467:
461:
455:
449:
439:
435:
431:
427:
424:
419:
409:
403:
397:
391:
385:
379:
373:
367:
364:sprite-based
352:
334:
328:
326:
319:
312:high fantasy
280:
276:
275:
119:Tactical RPG
113:
37:
29:
7911:Hypercasual
7832:Multiplayer
7748:Educational
7698:Programming
7693:Photography
7666:Incremental
7462:Kart racing
7406:Virtual pet
7237:Walking sim
7212:Escape room
7111:Beat 'em up
7050:Bullet hell
6474:February 4,
6138:November 6,
6008:November 4,
5975:December 8,
5467:January 17,
5427:November 9,
5312:December 8,
5213:January 18,
4895:TouchArcade
4703:October 27,
4675:November 4,
4642:October 12,
4498:Destructoid
4304:January 22,
4260:Destructoid
4227:Kill Screen
3658:January 18,
3294:October 14,
3096:rhythm game
3045:Skinner Box
2920:Digital Eel
2846:(2013) and
2778:s creator,
2516:(1990) and
2354:(1994), or
2071:(short for
2059:within the
2045:boss battle
1948:data typing
1500:source code
1321:Dragon Maze
1187:Dream Quest
1090:random seed
1048:platformers
1035:beat 'em up
1008:(2017) and
921:A level in
568:points and
525:, based on
8029:Categories
7952:Open world
7863:Production
7784:Nonviolent
7467:Sim racing
7434:Government
7369:Simulation
7060:Twin-stick
6994:Platformer
6896:Roguebasin
6878:Roguelikes
6832:August 31,
6802:August 31,
6441:August 30,
6403:August 30,
6367:January 1,
6235:August 31,
6105:August 30,
5801:Siliconera
5768:Siliconera
4998:August 31,
4238:January 4,
4132:August 10,
4102:August 10,
3963:August 30,
3715:RogueBasin
3430:New Yorker
3179:References
3068:Dead Cells
3040:100 Rogues
2987:platformer
2925:Starflight
2918:(2005) by
2710:Dark Cloud
2529:Cave Noire
2073:UNIX Moria
2047:. As with
2017:VAX-11/780
1965:, such as
1470:VAX-11/780
1457:Ken Arnold
1362:GammaQuest
1203:See also:
1101:edge cases
1077:, such as
1075:boss fight
1063:rogue-lite
877:multi-user
820:cockatrice
789:grid-based
782:turn-based
756:permadeath
613:fog of war
606:turn-based
602:permadeath
594:hit points
566:attributes
532:Doom clone
360:character-
281:rogue-like
228:Roguelikes
190:Statistics
150:GNS theory
80:Action RPG
7738:Christian
7726:Advergame
7614:Artillery
7347:Roguelike
7325:Soulslike
7204:Adventure
7040:Light gun
6733:March 25,
6661:The Verge
6326:Eurogamer
6169:August 7,
6062:MakeUseOf
5942:March 18,
5669:Eurogamer
4816:MakeUseOf
4725:The Verge
4568:CRC Press
4067:March 22,
3890:March 19,
3857:March 29,
3763:April 24,
3682:MakeUseOf
3619:March 19,
3498:166468859
3387:Newsgroup
3357:Newsgroup
3315:Newsgroup
3232:Newsgroup
3198:Newsgroup
3184:Citations
3138:Community
2939:Deathmaze
2865:Minecraft
2793:Telengard
2651:based on
2396:overworld
2342:Discworld
2219:PDP-11/70
2009:Adventure
1956:scripting
1453:Adventure
1449:Adventure
1444:Star Trek
1327:predated
1229:Adventure
1195:in 2017.
1174:enemies.
1037:gameplay.
989:Isometric
943:ASCII art
902:Crossfire
879:systems,
800:non-modal
639:Isometric
414:games by
277:Roguelike
213:Free MMOs
185:RPG terms
114:Roguelike
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7990:Minigame
7942:Masocore
7888:Fan game
7758:Licensed
7683:Non-game
7554:Strategy
7424:Business
7123:Fighting
7082:Survival
7067:Tactical
6923:Kuro5hin
6905:Archived
6826:Archived
6796:Archived
6763:Archived
6727:Archived
6694:Archived
6600:Archived
6567:Archived
6534:Archived
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6468:Archived
6435:Archived
6397:Archived
6361:Archived
6331:Archived
6298:Archived
6262:Archived
6229:Archived
6196:Archived
6163:Archived
6132:Archived
6099:Archived
6066:Archived
6035:Archived
6002:Archived
5997:PC Gamer
5969:Archived
5936:Archived
5903:Archived
5877:July 14,
5845:June 16,
5839:archived
5806:Archived
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5740:Archived
5707:Archived
5674:Archived
5641:Archived
5608:Archived
5581:June 24,
5548:Archived
5518:April 4,
5461:Archived
5421:Archived
5390:Archived
5357:Archived
5306:Archived
5273:Archived
5240:Archived
5207:Archived
5181:Archived
5176:Engadget
5113:Archived
5086:April 4,
5080:Archived
5032:Archived
4964:June 12,
4958:Archived
4900:Archived
4859:March 1,
4820:Archived
4771:Archived
4669:Archived
4636:Archived
4609:July 31,
4603:Archived
4536:Archived
4509:March 5,
4503:Archived
4476:March 5,
4470:Archived
4404:Archived
4399:PC Gamer
4371:Archived
4330:Insights
4298:Archived
4265:Archived
4232:Archived
4196:Archived
4171:64436113
4126:Archived
4096:Archived
4061:Archived
4025:Archived
3957:Archived
3917:Archived
3884:Archived
3757:Archived
3719:Archived
3686:Archived
3652:Archived
3647:PC Gamer
3638:PC Gamer
3613:Archived
3575:Archived
3531:13642005
3435:Archived
3331:Archived
3288:Archived
3248:Archived
3152:See also
3029:Spelunky
3015:Spelunky
2995:Spelunky
2983:Derek Yu
2979:Spelunky
2970:Spelunky
2868:, while
2824:(2006),
2771:(1996).
2540:Chunsoft
2524:Game Boy
2477:(2006).
2173:ZAngband
2151:ZAngband
2065:bestiary
1839:ZAngband
1508:Olivetti
1496:BSD UNIX
1309:Apple II
1269:(1978),
1265:(1975),
1149:Spelunky
1113:series,
1097:US Gamer
1083:metagame
1014:(2013).
974:keyboard
897:MAngband
764:cheating
582:monsters
550:such as
451:Spelunky
416:Chunsoft
345:terminal
318:such as
291:through
7957:Sandbox
7799:Serious
7732:Bishōjo
7649:Fitness
7621:Wargame
7479:Vehicle
7452:Fishing
7391:Farming
7291:Sokoban
7155:Stealth
7141:Pac-Man
7017:Shooter
6595:Polygon
6562:Polygon
6293:Polygon
5909:May 28,
5866:1UP.com
5735:Joystiq
5507:1UP.com
5456:USGamer
5268:USGamer
4848:1UP.com
4731:July 2,
4443:July 1,
4410:June 6,
4020:USGamer
3846:1UP.com
3752:GameSpy
3395:Usenet:
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3365:Usenet:
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3337:May 17,
3323:Usenet:
3317::
3254:May 17,
3240:Usenet:
3234::
3206:Usenet:
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2962:brawler
2930:NetHack
2891:NetHack
2813:NetHack
2788:NetHack
2722:Baroque
2654:Pokémon
2636:Chocobo
2621:in the
2491:rules.
2409:Angband
2405:NetHack
2403:, like
2392:NetHack
2384:NetHack
2360:NetHack
2325:NetHack
2321:NetHack
2294:NetHack
2282:NetHack
2267:Angband
2191:Angband
2159:Angband
2147:Angband
2139:Angband
2131:Angband
2123:Morgoth
2119:Angband
2099:Angband
2091:Angband
1770:Angband
1682:NetHack
1341:ARPANET
1267:orthanc
1199:History
1005:Cogmind
996:windows
978:command
923:NetHack
893:TomeNET
850:change.
829:USGamer
815:NetHack
804:Angband
749:magical
715:NetHack
697:NetHack
689:Angband
644:NetHack
515:Angband
436:Angband
432:NetHack
393:Angband
375:NetHack
327:Though
306:of the
218:MMORPGs
7906:Casual
7899:Design
7881:Doujin
7794:Sci-fi
7770:Sexual
7743:Comedy
7719:Themes
7703:Typing
7676:Rhythm
7654:Horror
7492:Combat
7457:Racing
7444:Sports
7401:Social
7386:Dating
7337:MMORPG
7277:Puzzle
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5834:Kotaku
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2768:Diablo
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2200:-based
2171:. The
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2112:UMoria
2108:UMoria
2069:UMoria
2061:Pascal
2041:Balrog
1994:-based
1968:Brogue
1697:UMoria
1461:curses
1386:VIC-20
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1257:pedit5
1252:pedit5
1233:advent
1119:, and
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907:online
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699:, and
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7764:Otome
7753:Girls
7688:Party
7671:Music
7528:Other
7502:Space
7189:clone
7150:Snake
7143:clone
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6902:@Play
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6857:ISBN
6834:2014
6804:2014
6771:2016
6735:2021
6702:2020
6669:2023
6641:2019
6608:2019
6575:2019
6542:2019
6509:2015
6476:2016
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6405:2014
6369:2016
6339:2015
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6270:2015
6237:2014
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6171:2015
6140:2015
6107:2014
6074:2015
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6010:2015
5977:2015
5944:2016
5911:2012
5879:2010
5847:2016
5814:2015
5781:2015
5748:2015
5715:2015
5682:2015
5649:2011
5616:2011
5583:2011
5570:Edge
5520:2013
5469:2019
5429:2017
5398:2015
5365:2015
5314:2015
5281:2015
5248:2015
5215:2009
5189:2015
5121:2015
5088:2015
5000:2015
4986:Syfy
4966:2014
4927:ISBN
4908:2015
4861:2009
4828:2015
4779:2015
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4705:2022
4677:2015
4644:2021
4611:2015
4572:ISBN
4544:2020
4511:2014
4478:2014
4445:2013
4412:2021
4379:2016
4346:2016
4334:IEEE
4306:2016
4273:2013
4240:2020
4204:2015
4134:2021
4104:2021
4069:2016
4033:2015
3965:2014
3925:2016
3892:2020
3859:2010
3823:2015
3765:2013
3727:2015
3694:2015
3660:2016
3621:2020
3583:2015
3527:OCLC
3517:ISBN
3494:OCLC
3484:ISBN
3443:2015
3339:2018
3296:2018
3256:2018
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2805:ADOM
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2455:ADOM
2447:Larn
2443:Larn
2435:Hack
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2198:Hack
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2011:and
1981:Hack
1979:and
1954:and
1906:2009
1842:1994
1774:1990
1755:1994
1751:ADOM
1700:1988
1686:1987
1631:1983
1615:1982
1611:Hack
1537:1980
1390:Epyx
1354:was
1159:and
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