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Role-playing game

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1156:(Heliö 2004) "Still, we must note that there is no actual story in the game of the role-playing game, though there are events, characters, and structures of narrativity giving the players the basis for interpreting it as a narrative. We have many partially open structures that we may fulfill with our imagination during the course of the game – within its limitations. We also have the ability to follow different kinds of narrative premises and structures as well as imitate them for ourselves to create more authentic and suitable narrative experiences. We have the 'narrative desire' to make pieces we interpret to relate to each other fit in, to construct the plot from recurring and parallel elements." 1651:(Tychsen et al. 2005:215–216) "The areas for which a GM can be responsible, regardless of the game platform (PnP RPG, LARP, CRPG or MMOG), vary not only internally in games from each platform but also across platforms. A GM in an MMOG generally has different responsibilities than a GM in a PnP RPG. These differences can be related to a limited number of variables, such as the media of expression. In some tabletop role-playing games, including Dungeons and Dragons, the GM is referred to as the Dungeon Master or DM. The full range of possible responsibilities of GMs can be subdivided into the following five categories, which also cover the functions of automated storytelling engines: " 1342:(Tychsen 2006:78–79) "The GM assumes a variety of responsibilities in PnP RPGs, depending on the playing style used, however, these normally include facilitation of game flow and game story, providing environmental content of the fictional reality, as well as administrating rules and arbitrating conflicts. ... In RPGs, the rules specify a great deal more than how pieces are moved on a game board. Because these games are focused on player characters, the rules are designed to govern the nature of these story protagonists and the fictional reality they act in. ... Note that the rules systems in PnP RPGs can be modified or ignored on the fly by the GM or players if so desired." 1669:(Tychsen et al. 2005:218) "CRPGs can be separated into ... those few who have incorporated a GM toolkit instead of a fully automated storytelling engine. ... In PnP RPGs and LARPs all lines of normal human communication are available: Speech, Emotion and Body Language (Figure 3). In CRPGs and MMOGs, they become narrowed down due to technical limitations, albeit with the added feature of Scripting as a means of communication. Additionally, contemporary game engines do not allow for on-the-fly updating of the game world and generation of new content in reaction to the actions of the player-controlled avatars (or characters in PnP RPG terminology)." 1079:(Heliö 2004) "In the family of role-playing games there are also a whole bunch of other game types and game-like activities that can be included or excluded, like the collectible card games (such as Magic: The Gathering) and board and strategy games (like Warhammer 40.000), or different forms of theatrical and larp-like combinations, such as fate-play. The action of role-playing is usually somehow present in these game forms, but the focus can be more either in the competitive nature of the game (MtG, Warhammer), or in the immersive performance (as in fate-play), than in role-playing itself." 1499:(Heliö 2004) "Naturally, an off-game object does not actually transform into the object it is imagined as being in-game: for instance, if an airplane in the sky becomes a dragon in some larpers' imaginations, it does not actually turn into a dragon – and even the players do not actually think so. The group of players has a common contract stating how to behave in the situation because they willingly share the game's make-believe world. In order to sustain the agreed immersion, the 'dragon's' airplaneness' should not, in any case, be directly voiced aloud." 655: 1614:(Heliö 2004) "Even if a game does not support active role-playing, as most of the massively multiplayer online role-playing games fail to do (Dark Age of Camelot and others), experienced role-players may adopt the mindset and take advantage of the game's communication functionalities, and start to role-play. This, however, requires the willing support or at least acceptance of the other players – any one of us can act like a prince, but if the others won't play along, it does not constitute role-playing." 570: 988:(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physical frame. Embodiment means that the physical actions of the player are regarded as those of the character. Whereas in an RPG played by a group sitting around a table, players describe the actions of their characters (e.g., "I run to stand beside my friend")" 976:(Tychsen 2006:76) "The variety of role-playing games makes it inherently challenging to provide a common definition. However, all forms of role-playing games – be they PnP RPGs, CRPGs, MMORPGs, or LARPS – share a group of characteristics, which makes them identifiable from other types of games: storytelling with rules, control of fictional characters, a fictitious reality, usually the presence of a game master (or game engine), and at least one player." 782: 56: 1587:(Tychsen 2006:75) "A major source of inspiration of computer games of all genres is role-playing games. Being of a somewhat similar age as computer games, Pen and Paper Role Playing Games (PnP RPGs), a specialized form of table-top games (TTGs) involving multiple participants interacting in a fictional world, have influenced not only the Computer Role Playing Game (CRPG) genre , but virtually all types of computer games..." 612: 1525:"Live combat... requires the players' abilities to perform an action. You want to hit someone with a sword? You have to actually hit the player with a prop representing a sword, usually a padded weapon. ... Simulated combat is more abstract. It uses an external method that does not rely on player ability. For example, if you want to hit the other person with a sword, you may have to make a rock-paper-scissors challenge. 400:. Events, characters, and narrative structure give a sense of a narrative experience, and the game need not have a strongly-defined storyline. Interactivity is the crucial difference between role-playing games and traditional fiction. Whereas a viewer of a television show is a passive observer, a player in a role-playing game makes choices that affect the story. Such role-playing games extend an older tradition of 494: 1966: 253: 1836: 581:. Participants act out their characters' actions instead of describing them, and the real environment is used to represent the imaginary setting of the game world. Players are often costumed as their characters and use appropriate props, and the venue may be decorated to resemble the fictional setting. Some live-action role-playing games use 1573:(Tychsen et al. 2005:218) " forced to let go of the game and let it take on a life of its own outside his or her control. While based on similar principles, the requirements therefore very different in practice from GMs in PnP RPGs... The GM is generally, unless the LARP is small in terms of the number of participants, 515:(PnP) RPGs are conducted through discussion in a small social gathering. The GM describes the game world and its inhabitants. The other players describe the intended actions of their characters, and the GM describes the outcomes. Some outcomes are determined by the game system, and some are chosen by the GM. 1030:(Tychsen 2006:75) "PnP RPGs are an example of interactive narratives. The rules and fictional worlds that form the basis for these games function as a vessel for collaborative, interactive storytelling. This is possibly the most important feature of PnP RPGs, and one that CRPGs have yet to reproduce." 731:
One common feature of many RPGs is the role of a gamemaster, a participant who has special duties to present the fictional setting, arbitrate the results of character actions, and maintain the narrative flow. In tabletop and live-action RPGs the GM performs these duties in person. In video RPGs, many
411:, role-playing games add a level of sophistication and persistence to this basic idea with additions such as game facilitators and rules of interaction. Participants in a role-playing game will generate specific characters and an ongoing plot. A consistent system of rules and a more or less realistic 596:
LARPs vary in size from a handful of players to several thousand, and in duration from a couple of hours to several days. Because the number of players in a LARP is usually larger than in a tabletop role-playing game, and the players may be interacting in separate physical spaces, there is typically
634:. These early computer RPGs influenced all of electronic gaming, as well as spawning the role-playing video game genre. Some authors divide digital role-playing games into two intertwined groups: single-player games using RPG-style mechanics, and multiplayer games incorporating social interaction. 964:
As suggested by the name, TRPGs are played face-to-face (around a table, most likely), and involve players 'acting out' a role. This acting is not always literal. Players do not arrive in costume or speak exclusively in character – something that differentiates TRPGs from live-action role-playing
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In contrast to player characters, non-player characters (NPCs) are controlled by the gamemaster or game engine, or by people assisting the gamemaster. Non-player characters fill out the population of the fictional setting and can act as antagonists, bystanders, or allies of the player characters.
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The LRP player, like a stage actor, is a person who undergoes a transformation into a character. The character's costume and accessories, or kit, aids this transformation ... Physical structures may be used as game locations, and sometimes even purposely constructed to enhance the game world ...
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In some ways, the emphasis on character development has impeded progress in storytelling with RPGs. The central premise of these is that the player steadily builds his abilities by acquiring wealth, tools, weapons, and experience. This emphasis on character development tends to work against the
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But roleplaying is not purely educational. It's also one of the most creative possible entertainments. Most entertainment is passive: the audience just sits and watches, without taking part in the creative process. In roleplaying, the "audience" joins in the creation, which may introduce a huge
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responsible for keeping the narrative flow. The GM can however oversee the progress of the game and help or influence where needed... Establishing a hierarchy of GMs and NPCs to monitor the game and ensure everyone is entertained and activated within the shared game space is a typical way of
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of MUDs with graphic interfaces. Most MMORPGs do not actively promote in-character role-playing, however, players can use the games' communication functions to role-play so long as other players cooperate. The majority of players in MMORPGs do not engage in role-playing in this sense.
646:, on which they base much of their terminology, settings, and game mechanics. This translation changes the experience of the game, providing a visual representation of the world but emphasizing statistical character development over collaborative, interactive storytelling. 754:
Another standard concept in RPGs is the player character, a character in the fictional world of the game whose actions the player controls. Typically each player controls a separate player character, sometimes more, each of whom acts as a protagonist in the story.
1351:(Copier 2005:3) "...fantasy role-playing as a commercial product was developed in the 1970s as Dungeons and Dragons (D&D, 1974) by Gary Gygax and Dave Arneson. The game was based on a combination of their interests in table-top wargaming and literary fantasy." 313:. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal 625:
Tabletop role-playing games have been translated into a variety of electronic formats. As early as 1974, the same year as the release of Dungeons & Dragons, unlicensed versions of it were developed on mainframe university systems under titles such as
481:. These types of games tend to reduce or eliminate the use of dice and other randomizing elements. Some games are played with characters created before the game by the GM, rather than those created by the players. This type of game is typically played at 350:
in which players control a character, or team of characters, who undertake(s) quests and may include player capabilities that advance using statistical mechanics. These electronic games sometimes share settings and rules with tabletop RPGs, but emphasize
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needs of dramatic development – dramatic twists and turns clash with the prevailing tone of steady development. Fortunately, this impediment is not fundamental to the RPG genre; it is a cultural expectation rather than an architectural necessity.
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The Role-Playing Game (RPG) is one of the major genres of games and has proven an extremely portable concept – from the physically embodied live action and tabletop formats to the various digital, mobile and even enhanced and augmented reality
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can be used to add elements of computer gaming to in-person tabletop role-playing, where computers are used for record-keeping and sometimes to resolve combat, while the participants generally make decisions concerning character interaction.
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led to the birth of the tabletop role-playing game industry, which publishes games with many different themes, rules, and styles of play. The popularity of tabletop games has decreased since the modern releases of online MMO RPGs.
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impact on the project. The GM is the chief storyteller, but the players are responsible for portraying their characters. If they want something to happen in the story, they make it happen, because they're in the story.
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Although Werewolf is a game, it is more concerned with storytelling than it is with winning. Werewolf is a tool enabling you to become involved in tales of passion and glory and to help tell those stories
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may also be used in therapy settings to help individuals develop behavioral, social, and even language skills. Beneficiaries commonly include young people with neurodevelopmental conditions, such as
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Yee, N. (2006). The Demographics, Motivations and Derived Experiences of Users of Massively-Multiuser Online Graphical Environments. PRESENCE: Teleoperators and Virtual Environments, 15, 309-329.
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Online text-based role-playing games involve many players using some type of text-based interface and an Internet connection to play an RPG. Games played in a real-time way include
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Tychsen, Anders; Hitchens, Michael; Brolund, Thea; Kavakli, Manolya (July 2006). "Live Action Role-Playing Games: Control, Communication, Storytelling, and MMORPG Similarities".
1453: 1167: 672: 343: 1333:(Tychsen 2006:77) "In PnP RPGs, the general game process consists of information-feedback cycles between the players and the GM, or internally within the group." 965:
games (LARPs). Instead, players develop characters based on certain rules and are responsible for deciding what those characters do over the course of the game.
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Role-playing games are played in a wide variety of formats, ranging from discussing character interaction in tabletop form, physically acting out characters in
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less of an emphasis on tightly maintaining a narrative or directly entertaining the players, and game sessions are often managed in a more distributed manner.
332:(GM) usually decides on the rules and setting to be used, while acting as the referee; each of the other players takes on the role of a single character. 256: 1640:
However, the majority of players in MMORPGs do not role-play at all, but self-play, that is, play as being themselves without adopting a fictional role.
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Widing, Gabriel (2008). "We Lost Our World and Made New Ones: Live Role-Playing in Modern Times". In Markus, Montola; Jaakko, Stenros (eds.).
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Single-player role-playing video games form a loosely defined genre of computer and console games with origins in role-playing games such as
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or comparison of attributes to resolve conflicts symbolically, while other LARPs use physical combat with simulated arms such as
126: 1471: 736:. However, some multi-player video RPGs also allow for a participant to take on a GM role through a visual interface called a 861: 810: 396:
Both authors and major publishers of tabletop role-playing games consider them to be a form of interactive and collaborative
188: 168: 1660:(Tychsen et al. 2006:255) "In a computer RPG, the role of the GM is taken on (with varying degrees of success) by software." 1488:
Players frequently use physical artifacts as props and tools in their role-play, primarily to back up their character roles.
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A roleplaying game is a storytelling game that has elements of the games of make-believe that many of us played as children.
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A live action roleplaying game is a cross between a traditional 'tabletop' roleplaying game and improvisational theatre.
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This is the format in which role-playing games were first popularized. The first commercially available RPG,
795: 606: 578: 416: 347: 154: 80: 328:(LARP), players physically perform their characters' actions. In both of these forms, an arranger called a 498: 700:
Massively multiplayer online role-playing games (MMORPGs) combine the large-scale social interaction and
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An adventurer finds a teleportation portal while exploring a dungeon in the role-playing video game
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controlling large fantasy LARPS. This structure is usually established before the game commences."
569: 1816: 1400: 866: 678: 339: 106: 1460:. Lecture Notes in Computer Science. Vol. 3166. Springer Berlin / Heidelberg. p. 131. 1052: 1045: 1799: 1736: 1542: 1514: 1461: 1425: 1379: 1134: 1099: 1056: 953: 949: 893: 800: 694: 690: 482: 478: 401: 363: 273: 1808: 1182: 941: 749: 701: 474: 412: 306: 178: 101: 1006: 1913: 442: 143: 55: 1564:(Tychsen et al. 2006:258) "Games range in size from a handful to more than 4,000 players" 1168:"Role-Playing and Playing Roles: The Person, Player, and Persona in Fantasy Role-Playing" 617: 1766: 1305: 781: 1893: 611: 420: 320:
There are several forms of role-playing games. The original form, sometimes called the
1605:(Tychsen 2005:218) "CRPGs can be separated into single- and multiplayer categories..." 1982: 1943: 1933: 1923: 1903: 942: 555:
are sometimes used, though neither a table nor pen and paper are strictly necessary.
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to playing characters virtually in digital media. There is also a great variety of
408: 397: 371: 266: 33: 1553:...the participants sustain these temporary worlds for a few hours or several days 1695:"Connecting Worlds. Fantasy Role-Playing Games, Ritual Acts and the Magic Circle" 1369: 374:
activity may be present in such games, but it is not the primary focus. The term
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Rules for role play in Virtual Game Worlds Case study: The Pataphysic Institute
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This type of game is well-established, so some RPG-related game forms, such as
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Tychsen, Anders; Hitchens, Michael; Brolund, Thea; Kavakli, Manolya (2005).
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While simple forms of role-playing exist in traditional children's games of
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Game in which players assume the roles of characters in a fictional setting
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Tychsen, Anders; Newman, Ken; Brolund, Thea; Hitchens, Michael (2007).
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Rules to Live by: A Live Action Roleplaying Conflict Resolution System
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Role Playing Games – Comparative Analysis Across Two Media Platforms
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Proceedings of DiGRA 2005 Conference: Changing Views--Worlds in Play
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A group playing a tabletop RPG. The GM is at left using a cardboard
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in games ranges from just enough internal consistency to set up a
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Dungeons and Desktops: The History of Computer Role-Playing Games
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and exercises used in teaching, training, and academic research.
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Several varieties of RPG also exist in electronic media, such as
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The Second Australasian Conference on Interactive Entertainment
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where a small party of friends collaborate to create a story.
984: 982: 740:, albeit with abilities limited by the available technology. 324:(TRPG or TTRPG), is conducted through discussion, whereas in 1454:"Live Role-Playing Games: Implications for Pervasive Gaming" 1304:. Digital Games Research Association (DiGRA). Archived from 370:, may not be included under the definition. Some amount of 544:. To distinguish this form of RPG from other formats, the 346:(MMORPGs). Role-playing games also include single-player 944:
The Creation of Narrative in Tabletop Role-Playing Games
1243:"Dungeons of the mind: Tabletop RPGs as social therapy" 889:
Second Person: Roleplaying and Story in Playable Media
1773:. Creativity and Cognition Studios Press. p. 218 1217:"Dungeons & Dragons is now being used as therapy" 1726:"Role-Playing: A Narrative Experience and a Mindset" 1420:Kilgallon, John; Sandy Antunes; Mike Young (2001). 1302:
Proceedings of DiGRA 2007 Conference: Situated Play
1269:"Helping dyslexic students with role-playing games" 532:hobby and was published in 1974. The popularity of 378:is also sometimes used to describe games involving 1044: 996: 994: 305:) is a game in which players assume the roles of 689:. Games played in a turn-based fashion include 344:massively multiplayer online role-playing games 1704:. Digital Games Research Association (DiGRA). 732:of the functions of a GM are fulfilled by the 673:Massively multiplayer online role-playing game 528:), was inspired by fantasy literature and the 1861: 540:This format is often referred to simply as a 274: 8: 1624:Eladhari, Mirjam P; Mateas, Michael (2009). 886:Harrigan, Pat; Wardrip-Fruin, Noah (2007). 1965: 1868: 1854: 1846: 1038: 1036: 281: 267: 54: 38: 1363: 1361: 1359: 1357: 911: 909: 878: 821:List of designers of role-playing games 196: 153: 93: 62: 46: 32:Not to be confused with other forms of 1398: 447:attention-deficit hyperactive disorder 1513:. Interactivities Ink. pp. 7–8. 364:trading/collectible card games (CCGs) 342:and their graphics-based successors, 7: 1711:from the original on 10 October 2006 948:. McFarland & Company. pp.  832:List of role-playing game publishers 501:to hide dice rolls from the players. 1458:Entertainment Computing – ICEC 2004 1166:Waskul, Dennis; Lust, Matt (2004). 1133:. 6 June 2008. pp. Chapter 1. 669:Online text-based role-playing game 252: 1424:. Interactivities Ink. p. 1. 1051:. New Riders Publishing. pp.  857:List of role-playing game software 837:List of role-playing games by name 25: 1368:Barton, Matt (22 February 2008). 816:List of role-playing game artists 1964: 1834: 1003:""Narrative" or "Tabletop" RPGs" 780: 251: 1241:Berg, Chris (25 October 2016). 553:pen and paper role-playing game 1215:White, Catriona (3 May 2017). 862:Play-by-post role-playing game 828:(including role-playing games) 811:Timeline of role-playing games 315:system of rules and guidelines 1: 1405:: CS1 maint: date and year ( 1267:Leung, Ethan (2 April 2018). 1047:Chris Crawford on Game Design 806:History of role-playing games 565:Live action role-playing game 1098:. 1994. pp. Chapter 1. 925:. 2004. pp. Chapter 1. 940:Grouling, Jennifer (2010). 852:Japanese role-playing games 577:A LARP is played more like 439:Tabletop role-playing games 2015: 826:List of game manufacturers 762: 747: 724: 666: 658:Typical MUD interface for 604: 562: 549:tabletop role-playing game 507:Tabletop role-playing game 504: 389: 357:collaborative storytelling 340:Multi-User Dungeons (MUDs) 322:tabletop role-playing game 31: 1962: 1884: 1509:Young, Mike, ed. (2003). 847:Polish role-playing games 842:List of campaign settings 685:, and other varieties of 435:of real-world processes. 1813:10.1177/1555412006290445 1786:Tychsen, Anders (2006). 1693:Copier, Marinka (2005). 1187:10.1525/si.2004.27.3.333 1091:Werewolf: The Apocalypse 1043:Crawford, Chris (2003). 892:. MIT University Press. 709:Computer-assisted gaming 392:Role-playing game theory 348:role-playing video games 326:live action role-playing 1124:Dungeons & Dragons 796:Role-playing game terms 607:Role-playing video game 579:improvisational theatre 417:suspension of disbelief 664: 644:Dungeons & Dragons 622: 574: 521:Dungeons & Dragons 502: 337:multiplayer text-based 1843:at Wikimedia Commons 1096:White Wolf Publishing 657: 614: 572: 496: 353:character advancement 1733:Beyond role and play 1724:Heliö, Satu (2004). 1450:Davenport, Glorianna 1131:Wizards of the Coast 765:Non-player character 759:Non-player character 573:A fantasy LARP group 301:, or abbreviated as 184:Non-player character 1970:List of game genres 1735:(PDF). Solmukohta. 923:Steve Jackson Games 583:rock paper scissors 380:roleplay simulation 297:(sometimes spelled 42:Part of a series on 1994:Role-playing games 1841:Role-playing games 1477:on 2 February 2013 1196:on 4 December 2012 867:Conversation games 801:Gaming conventions 695:play-by-post games 691:play-by-mail games 665: 623: 575: 503: 483:gaming conventions 429:credible challenge 402:storytelling games 107:Character creation 48:Role-playing games 1976: 1975: 1839:Media related to 1800:Games and Culture 1767:"The Game Master" 1742:978-952-91-6843-9 1548:978-952-92-3579-7 1539:Playground Worlds 1520:978-0-9708356-8-0 1467:978-3-540-22947-6 1431:978-0-9708356-0-4 1385:978-1-4398-6524-8 1140:978-0-7869-4867-3 1126:Player's Handbook 1105:978-1-56504-112-7 1062:978-0-13-146099-7 1009:on 29 August 2008 959:978-0-7864-4451-9 542:role-playing game 479:storytelling game 431:up to full-blown 376:role-playing game 295:role-playing game 291: 290: 205:Campaign settings 18:Role Playing Game 16:(Redirected from 2006: 1968: 1967: 1870: 1863: 1856: 1847: 1838: 1824: 1793: 1782: 1780: 1778: 1761: 1759: 1757: 1751: 1745:. 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The level of 394: 388: 309:in a fictional 287: 250: 144:Threefold model 37: 30: 23: 22: 15: 12: 11: 5: 2012: 2010: 2002: 2001: 1996: 1991: 1981: 1980: 1974: 1973: 1963: 1960: 1959: 1957: 1956: 1951: 1946: 1941: 1936: 1931: 1926: 1921: 1916: 1911: 1906: 1901: 1896: 1891: 1885: 1882: 1881: 1875: 1873: 1872: 1865: 1858: 1850: 1831: 1830:External links 1828: 1826: 1825: 1807:(3): 252–275. 1794: 1783: 1762: 1741: 1721: 1689: 1687: 1684: 1681: 1680: 1671: 1662: 1653: 1644: 1616: 1607: 1598: 1589: 1580: 1566: 1557: 1547: 1541:. Ropecon ry. 1529: 1519: 1501: 1492: 1466: 1440: 1430: 1412: 1384: 1353: 1344: 1335: 1326: 1285: 1259: 1233: 1207: 1181:(3): 333–356. 1158: 1149: 1139: 1115: 1104: 1081: 1072: 1061: 1032: 1020: 990: 978: 969: 958: 932: 905: 898: 877: 876: 874: 871: 870: 869: 864: 859: 854: 849: 844: 839: 834: 829: 823: 818: 813: 808: 803: 798: 792: 791: 775: 772: 763:Main article: 760: 757: 748:Main article: 745: 742: 725:Main article: 722: 719: 717: 714: 651: 648: 639: 636: 605:Main article: 602: 599: 563:Main article: 560: 557: 505:Main article: 490: 487: 462: 459: 415:in games aids 390:Main article: 387: 384: 289: 288: 286: 285: 278: 271: 263: 260: 259: 247: 246: 245: 244: 243: 242: 232: 231: 230: 225: 220: 212: 207: 199: 198: 194: 193: 192: 191: 186: 181: 176: 171: 166: 158: 157: 151: 150: 149: 148: 147: 146: 141: 131: 130: 129: 127:Generic system 124: 114: 109: 104: 96: 95: 91: 90: 89: 88: 83: 78: 73: 65: 64: 60: 59: 51: 50: 44: 43: 28: 24: 14: 13: 10: 9: 6: 4: 3: 2: 2011: 2000: 1997: 1995: 1992: 1990: 1987: 1986: 1984: 1971: 1961: 1955: 1952: 1950: 1947: 1945: 1942: 1940: 1937: 1935: 1932: 1930: 1927: 1925: 1922: 1920: 1917: 1915: 1912: 1910: 1907: 1905: 1902: 1900: 1897: 1895: 1892: 1890: 1887: 1886: 1883: 1878: 1871: 1866: 1864: 1859: 1857: 1852: 1851: 1848: 1844: 1842: 1837: 1829: 1822: 1818: 1814: 1810: 1806: 1802: 1801: 1795: 1791: 1790: 1784: 1772: 1768: 1763: 1752:on 1 May 2011 1748: 1744: 1738: 1734: 1727: 1722: 1707: 1703: 1696: 1691: 1690: 1685: 1675: 1672: 1666: 1663: 1657: 1654: 1648: 1645: 1641: 1629: 1628: 1620: 1617: 1611: 1608: 1602: 1599: 1593: 1590: 1584: 1581: 1576: 1570: 1567: 1561: 1558: 1554: 1550: 1544: 1540: 1533: 1530: 1526: 1522: 1516: 1512: 1505: 1502: 1496: 1493: 1489: 1473: 1469: 1463: 1459: 1455: 1451: 1444: 1441: 1437: 1433: 1427: 1423: 1416: 1413: 1408: 1402: 1387: 1381: 1377: 1373: 1372: 1364: 1362: 1360: 1358: 1354: 1348: 1345: 1339: 1336: 1330: 1327: 1323: 1307: 1303: 1296: 1289: 1286: 1274: 1273:The New Paper 1270: 1263: 1260: 1248: 1244: 1237: 1234: 1222: 1218: 1211: 1208: 1192: 1188: 1184: 1180: 1176: 1169: 1162: 1159: 1153: 1150: 1146: 1142: 1136: 1132: 1128: 1125: 1119: 1116: 1112: 1107: 1101: 1097: 1093: 1092: 1085: 1082: 1076: 1073: 1069: 1064: 1058: 1054: 1049: 1048: 1039: 1037: 1033: 1027: 1025: 1021: 1008: 1004: 997: 995: 991: 985: 983: 979: 973: 970: 966: 961: 955: 951: 946: 945: 936: 933: 929: 924: 920: 919: 912: 910: 906: 901: 899:9780262514187 895: 891: 890: 882: 879: 872: 868: 865: 863: 860: 858: 855: 853: 850: 848: 845: 843: 840: 838: 835: 833: 830: 827: 824: 822: 819: 817: 814: 812: 809: 807: 804: 802: 799: 797: 794: 793: 789: 783: 778: 773: 771: 766: 758: 756: 751: 743: 741: 739: 735: 728: 720: 715: 713: 710: 706: 703: 698: 696: 692: 688: 684: 680: 674: 670: 663: 662: 656: 649: 647: 645: 638:Single-player 637: 635: 633: 629: 620: 619: 613: 608: 600: 598: 594: 592: 588: 584: 580: 571: 566: 558: 556: 554: 550: 547: 543: 538: 535: 531: 527: 523: 522: 516: 514: 513:pen-and-paper 511:Tabletop and 508: 500: 495: 488: 486: 484: 480: 476: 475:game settings 472: 468: 460: 458: 456: 452: 448: 444: 440: 436: 434: 430: 426: 422: 418: 414: 410: 405: 403: 399: 393: 385: 383: 381: 377: 373: 369: 365: 360: 358: 354: 349: 345: 341: 338: 333: 331: 327: 323: 318: 316: 312: 308: 304: 300: 296: 284: 279: 277: 272: 270: 265: 264: 262: 261: 258: 249: 248: 241: 238: 237: 236: 233: 229: 226: 224: 221: 219: 216: 215: 213: 211: 208: 206: 203: 202: 201: 200: 195: 190: 187: 185: 182: 180: 177: 175: 172: 170: 167: 165: 162: 161: 160: 159: 156: 152: 145: 142: 140: 137: 136: 135: 132: 128: 125: 123: 120: 119: 118: 115: 113: 110: 108: 105: 103: 100: 99: 98: 97: 92: 87: 84: 82: 79: 77: 74: 72: 69: 68: 67: 66: 61: 57: 53: 52: 49: 45: 41: 40: 35: 27: 19: 1999:Nerd culture 1989:Role-playing 1919:Role-playing 1918: 1833: 1804: 1798: 1788: 1775:. 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Index

Role Playing Game
role-playing
Role-playing games

Tabletop
Live action
Video game
Forum
Campaign setting
Character creation
History
System
Diceless
Generic system
Theory
GNS theory
Threefold model
Terminology
Actual play
Adventure
Gamemaster
Player character
Non-player character
Statistic
Campaign settings
LARP groups
Artists
Designers
Publishers
Games

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