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Stacking (video game)

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544:, the Royal Train Station, and four additional levels that the player travels to through the Train Station. Each level was designed with a number of puzzles that allowed the player to approach in any order, while keeping the level size small and uncomplicated to prevent the player from becoming lost. Most of the puzzles have been designed with multiple solutions; Petty stated they wanted to cater to both the casual player, who may only want to find one of the solutions to progress in the game, and the more dedicated player, who would likely spend time to discover all of the intended solutions. This was furthered by allowing the player to freely roam through previously-completed areas to complete all the puzzles, including after completing the main story. The puzzles and challenges were designed to be able to be completed in short segments, giving the player more freedom to play it at their own pace. Petty wanted to make sure the player had time to contemplate the puzzles or explore the environment in a manner of older adventure games, though still assured that his environments felt alive and animated. The levels themselves are designed using a mix of the 537:, he realized that the dolls themselves could be the characters, the inventory, and the action verbs at the same time. Petty and Schafer later reflected that the use of dolls, a common toy, would help to make the game appealing to the casual player, as they would quickly understand the mechanics of stacking and unstacking, while still having an allure for hardcore players with deeper gameplay mechanics. The idea of using these dolls would later be of benefit in production, as the basic structure of the doll model in the game's engine could easily be reused for the more than one hundred unique dolls within the game. Schafer assisted in helping Petty to write the game's story and to design some of the puzzles. Schafer estimated the total budget for the game at $ 2 million. 396:
from him. If the player already controls a stack of dolls, that stack can jump into a one-size-larger doll as well. The player can also unstack the dolls at any time in order to enter dolls smaller than his current stack. Certain unique dolls, outside of Charlie, have their own special abilities—such as the ability to unlock doors, float to higher locations, or lure other dolls around, which can be used by the outermost doll. Thus, the player must stack and unstack the set of dolls possessed by Charlie to solve puzzles throughout the game. Later puzzles may require the use of multiple dolls to combine their skills.
366:, an idea coined by Double Fine's art director, Lee Petty, who saw the dolls as a means to replace the standard player interface used in graphical adventure games. The player controls the smallest doll, Charlie Blackmore, who has the ability to stack and unstack into larger dolls and use their abilities to solve puzzles to allow Charlie to free his older siblings and put an end to child labor enforced by the antagonist, the Baron. Puzzles within the game have multiple solutions, and include additional puzzles and challenges that allow the player to explore the game's world outside of the main story. 753:
the game, players can combine the special abilities of certain dolls when stacked, a gameplay feature that would have been more interesting to explore earlier in the title. The added collection and Hi-Jinks goals were found to help with extending the game beyond the core story and provide ways of experimenting with the dolls to find solutions for the main puzzles. Some reviewers commented on a few issues with the game's camera in tight places and some other small technical issues, but felt these did not mar the overall experience.
453:. However, the whole thing turns out to be a trap; the Baron and his stockholders intend to transport the children to an offshore factory, outside of international jurisdiction. Furthermore, the entire Blackmore family has been taken hostage, watched over by the Baron's henchmen, the Generals. Charlie manages to subdue them individually and free his family, including his father. Unfortunately, they are unable to stop the train before it reaches its destination, and the Baron reveals his true plan: to turn the factory into an 482: 744:, providing multiple solutions helps to " one of the most common problems with the genre" as players do not have to guess at one specific line of thought programmed by the developers. The multiple solutions also provide a means of enticing players to seek out all solutions, as finding the solutions can be "logical and rewarding to work out", according to 381: 400:
into an air vent to clear everyone out. There are also rewards for completing side missions, discovering unique dolls, finding and stacking a matching set of dolls and performing "Hi-jinks" with certain dolls. Along with achievements and trophies, rewards can be viewed via dioramas constructed by Charlie's hobo friend, Levi.
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considered this design one that "actively encourages a second play-through and an addled imagination". Many reviews noted that most of the puzzles were somewhat simple, solved with the use of only one doll only until late in the game, making for some awkward pacing in the game. In particular, late in
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hosting an international summit on whether or not to ban the use of child labor, which the Baron has rigged by abducting the ambassadors opposed to him. Charlie frees them and they manage to pass a formal ban, but the Baron subsequently orders his men to overload the zeppelin, intending to kill the
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The various challenges for each mission contain multiple solutions, with rewards offered for finding all of them. For example; in a challenge where the player must clear out a lounge of rich people, players can either sneak in a poorly dressed man into the party, or have another character flatulate
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The player controls the smallest doll, Charlie Blackmore, who is attempting to reunite his family that is being forced to work for an evil industrialist named The Baron. Charlie is able to jump inside dolls that are one size larger than he and control them, as long as the larger doll is facing away
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by the Baron's agents, leaving the youngest, Charlie, alone with his mother Agnes. A few weeks later, a pigeon arrives with a letter from Albert, who reveals that the Baron has split up him and his siblings, forcing them to work as slaves. Charlie subsequently sets out to rescue them, recruiting a
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is a good example of what can be done by a developer with limited resources and a lot of creative output". He also added that "with a fairly competitive price point and a solid Linux release, there is very little reason not to try the game for anyone who may be so inclined to try their hand at a
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The game's core gameplay was considered to be very accessible, in part due to its alluring visuals. The controls were considered simple enough to be easily taught to a casual player, and provides enough hints so that the player rarely will be stuck to progress in the game. The use of multiple
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s Steve Boxer found the game's art to be "utterly delightful" and "sumptuous". Donlan considered the game's world a "wonderfully crafted place" that was able to combine "the echoing grandeur of 1930s architecture and sooty technology with the home-made ingenuity of
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has received largely positive critical appraisal. Most reviewers commented on the short length of the game if one simply progressed through the story without exploring any of the alternate solutions or side puzzles, and may be considered too short a game for the
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during publisher THQ's bankruptcy. In November 2013, Double Fine and Nordic Games negotiated a deal for Double Fine to take over publishing rights for both games, while Nordic will help to publish and distribute retail copies of these games and Double Fine's
564:. The first add-on, "The Lost Hobo King", has been released in April 2011, and includes new dolls and a new stage to explore. It focuses on Charlie helping Levi's uncle Rufus to find the crown to become the king of hobos in the town of Camelfoot. 31: 432:
Charlie sets up a meeting between the strike leader and representatives from the Train Guild, breaking the strike and freeing Albert. Another letter, this time from Agatha, then leads him to the Baron's private cruise ship, the
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designs, using virtual household items such as marbles and safety pins, an inspiration that came from interest in dioramas and miniature stages. The game itself presents cutscenes with dialog in the fashion of early
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Together with his family and friends, Charlie strips away the Baron's layers until they are both the same size. The Baron summons guards to assist him, but Levi and his hobo cousins show up in a makeshift
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friendly hobo named Levi to help him set up a hideout in an abandoned section of the Royal Train Station, where a strike has forced the station's management to use Albert and other children as
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In an attempt to win back the public's trust, the Baron announces plans to send all of his former child laborers on an all-expenses paid vacation using his newly-constructed private
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As part of the game's promotion, Double Fine offered a set of matryoshka dolls based on characters in the game; the initial run was sold out in less than 24 hrs. THQ released a
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s publication was unclear, dividing the company into four teams to prototype smaller games. The game's creator and project lead is Lee Petty, who had been the art director for
1613: 904: 2435: 1121: 420:. A few months later, with William having failed to return and the family deep in debt, the four Blackmore children (Albert, Agatha, Abigail, and Archibald) are forced into 1054: 778:". Reviewers noted that the game is able to take serious issues such as the Great Depression and child labor, and turn them into a humorous backdrop. Kristine Steimer of 446:
delegates in a staged "accident". With the help of Abigail, who he rescued earlier, Charlie and the ambassadors fix the damage and save the zeppelin before it crashes.
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against the ship's captain, Charlie forces him to return to shore, allowing Agatha to return home. A third letter leads Charlie to slip aboard a massive
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was well received by critics and praised for its alluring appearance, humorous story, and accessible gameplay for casual players.
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affirmed that the "witty dialogue and goofy animations amplify the fact that this game is not actually socialist propaganda".
469:, ending with the Baron being thrown into a pit filled with captive orphans who tear him into pieces, leaving behind only his 530: 1587: 2370: 2375: 1405: 473:
and top hat. Upon returning home, William takes a better-paying job, finally freeing the Blackmore family from poverty.
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stated that the game is "a great example of what a $ 15 digitally distributed game can be", while Justin Haywald of
2365: 2044: 557:, where a text plaque is shown to show the dialog after it is acted out and scene takes place on a theater stage. 2355: 2207: 2166: 2072: 1963: 1780: 2360: 2145: 879: 296: 1367: 811: 2282: 2105: 1712: 1246: 1151: 1016: 320: 43: 2420: 1931: 1924: 1917: 1679: 1082: 526: 875: 1977: 102: 950: 2430: 2425: 2200: 2171: 1998: 1773: 1738: 561: 541: 310: 286: 50: 38: 2256: 1651: 466: 132: 92: 82: 1337: 1215: 2395: 2176: 1827: 1618: 841: 722: 505:, to come from Double Fine that was initially created during an "Amnesia Fortnight" event during 144: 1447: 2181: 2115: 1535: 1184: 575: 454: 336: 313: 282: 157: 122: 112: 2298: 2026: 1949: 545: 507: 355: 277: 2120: 2012: 1870: 774: 534: 485: 385: 363: 137: 2058: 514:
s development period. Tim Schafer had used the Fortnight during a time where the fate of
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serve as the inspiration and the characters, inventory, and verbs for the adventure game
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solutions to solve various challenges was praised; as stated by Jeff Marchiafava of
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and defeat them. Charlie and the Baron then confront each other in a final duel of
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is well-worth the price without becoming too long or repetitive; Chad Sepieha of
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15 price. Many felt that with the full exploration possible within the game,
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interface used for such games. After observing his daughter playing with
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reviewer Hamish Paul Wilson gave the game 8/10, commenting that "
353:, it is a smaller title created during the development period of 426: 347:
versions were released in May 2013. Like Double Fine's previous
340: 161: 2196: 1769: 1145: 1143: 1141: 1139: 1765: 1582: 1282: 978: 779: 713: 695: 324: 61: 412:, the story begins with William Blackmore, a professional 1607: 1605: 1114:"Double Fine's Lee Petty Shares His Vision For Stacking" 905:"Please allow me to introduce you to… Charlie Blackmore" 2280: 2231: 2159: 2093: 2036: 1941: 1907: 1880: 1853: 1810: 1803: 1441: 1439: 1437: 1435: 1433: 936: 934: 932: 930: 292: 276: 171: 143: 131: 121: 111: 101: 91: 81: 71: 49: 37: 23: 1614:"Double Fine's latest production stacks up nicely" 1529: 1527: 1525: 1523: 1521: 1519: 1108: 1106: 1104: 1102: 1100: 1005: 1003: 1001: 762:s story and artwork were highlights of the game. 585:for Windows and Mac OS X systems in early 2014. 1152:"Schafer Admits Fantasy Of Flatulence On Youth" 457:and sell the children as a cheap labor force. 2208: 1781: 1571: 1569: 1567: 1565: 1563: 1399: 1397: 1395: 899: 897: 8: 1485: 1483: 1481: 1479: 1477: 1475: 812:"Stacking pops onto PSN Feb. 8, XBLA Feb. 9" 632: 525:. Petty had wanted to create a contemporary 1247:"Stacking DLC in development, confirms THQ" 2436:Video games developed in the United States 2215: 2201: 2193: 1807: 1788: 1774: 1766: 631: 596: 362:The game is based on the Russian stacking 29: 20: 730:found strong preference for the way that 1739:"'Uprising', 'Stacking' polar opposites" 1304:Nunneley, Stephany (November 26, 2013). 339:version was released in March 2012, and 1078:"'Stacking' is Double Fine's next game" 1043:Nunneley, Stephany (January 26, 2011). 974:"The Skinny on Double Fine's Next Game" 972:Steimer, Kristine (November 23, 2010). 802: 181: 1659:from the original on February 15, 2011 1645:Samuel, Ebenezer (February 13, 2011). 1626:from the original on February 14, 2011 1576:Steimer, Kristine (February 8, 2011). 1490:Marchiafava, Jeff (February 8, 2011). 1446:Donlan, Christian (February 9, 2011). 1318:from the original on November 29, 2013 1195:from the original on February 14, 2012 1164:from the original on February 13, 2011 748:'s Carolyn Petit. Christian Donlan of 2066:Host Master and the Conquest of Humor 1692:from the original on November 6, 2015 1548:from the original on October 30, 2011 1226:from the original on February 4, 2011 1183:Klepek, Patrick (February 13, 2012). 1150:Nutt, Christian (February 11, 2011). 1124:from the original on January 15, 2011 1057:from the original on January 29, 2011 822:from the original on January 31, 2015 7: 2406:Video games set in the United States 2080:Host Master Deux: Quest for Identity 1590:from the original on August 22, 2012 1404:Haywald, Justin (February 8, 2011). 1076:Alexander, Jem (November 24, 2010). 785:Reviewing the game's Linux release, 636: 601: 2411:Video games set in the 19th century 2052:My Game About Me: Olympic Challenge 1612:Sapieha, Chad (February 11, 2011). 1534:Petit, Carolyn (February 8, 2011). 1460:from the original on March 10, 2016 1380:from the original on March 15, 2016 1216:"Whimsical, fantastical matrioshke" 1214:Doctorow, Cory (February 1, 2011). 941:Herring, Will (December 24, 2010). 911:. November 23, 2010. Archived from 794:little Matryoshka body snatching". 592: 2250:Monkey Island 2: LeChuck's Revenge 1971:Sesame Street: Once Upon a Monster 1837:Psychonauts in the Rhombus of Ruin 1713:"GamingOnLinux Reviews - Stacking" 1348:from the original on March 4, 2016 1259:from the original on March 6, 2011 1012:"Hands-On: Double Fine's Stacking" 810:Nelson, Randy (January 19, 2011). 408:Set in a fictional version of the 14: 1711:Wilson, Hamish (April 29, 2014). 1678:Boxer, Steve (February 8, 2011). 1279:"Stacking Add-On Coming from THQ" 882:from the original on June 7, 2013 852:from the original on May 17, 2016 261: 241: 221: 2313:Double Fine Happy Action Theater 1891:Double Fine Happy Action Theater 1737:Daniel Barron (April 19, 2011). 1245:Cullen, Johnny (March 2, 2011). 540:The game contains a central hub 1010:Funk, John (January 19, 2011). 499:is the second game, following 1: 1185:"$ 1.6 Million and Counting" 2243:The Secret of Monkey Island 1118:Sony Computer Entertainment 2457: 2416:Xbox 360 Live Arcade games 2045:Epic Saga: Extreme Fighter 2441:Single-player video games 2381:PlayStation Network games 2167:LucasArts adventure games 2073:Middle Manager of Justice 640: 637: 605: 602: 327:in February 2011 for the 28: 2391:Sentient toys in fiction 2223:Video games designed by 2146:Lisette Titre-Montgomery 1338:"Stacking for Xbox 360" 842:"Stacking coming to PC" 335:video game consoles. A 321:Double Fine Productions 58:Double Fine Productions 44:Double Fine Productions 2401:Video games about toys 1932:Amnesia Fortnight 2017 1925:Amnesia Fortnight 2014 1918:Amnesia Fortnight 2012 1083:Official Xbox Magazine 943:"First Look: Stacking" 493: 392: 384:The world of animated 848:. December 19, 2011. 484: 383: 64:(consoles until 2013) 2371:Game jam video games 2172:2 Player Productions 1504:on February 12, 2011 1376:. February 9, 2011. 1344:. February 8, 2011. 1120:. January 14, 2011. 986:on November 27, 2010 915:on November 24, 2010 562:downloadable content 2376:PlayStation 3 games 2257:Day of the Tentacle 1680:"Stacking – review" 1652:New York Daily News 1418:on October 18, 2012 1024:on January 22, 2011 953:on December 4, 2011 876:Linux game database 634: 599: 467:rock-paper-scissors 2386:Puzzle video games 2177:Double Fine Comics 1942:Stand-alone titles 1828:Milkman Conspiracy 1619:The Globe and Mail 723:The Globe and Mail 597: 572:Costume Quest were 494: 393: 2366:Double Fine games 2343: 2342: 2190: 2189: 2182:Xbox Game Studios 2116:Klint Honeychurch 2089: 2088: 2037:Free and freemium 1909:Amnesia Fortnight 1578:"Stacking Review" 1406:"Stacking Review" 1368:"Stacking (x360)" 1281:(Press release). 705: 704: 630: 629: 455:artificial island 323:and published by 302: 301: 158:Microsoft Windows 2448: 2356:2011 video games 2217: 2210: 2203: 2194: 1808: 1790: 1783: 1776: 1767: 1750: 1748: 1746: 1725: 1724: 1722: 1720: 1708: 1702: 1701: 1699: 1697: 1675: 1669: 1668: 1666: 1664: 1642: 1636: 1635: 1633: 1631: 1609: 1600: 1599: 1597: 1595: 1573: 1558: 1557: 1555: 1553: 1531: 1514: 1513: 1511: 1509: 1500:. 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Index


Developer(s)
Double Fine Productions
Publisher(s)
THQ
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Peter McConnell
Platform(s)
PlayStation 3
Xbox 360
Microsoft Windows
OS X
Linux
NA
EU
Genre(s)
Puzzle
adventure
Single-player
adventure
puzzle
video game
Double Fine Productions
THQ

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