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Star Drive

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201:. This led to a pullback of the humans from their maximum expansion, isolating many colonies. The war continued for over 100 years, leaving worlds devastated and nations and alliances in difficult financial straits. The war ended in 2472 with the signing of the Treaty of Concord. This agreement has held the peace, barely, for the last three decades. 280:
At the far end of the Verge, alien species unheard of before the Second Galactic War have begun to stir. Slowly but inexorably expanding into civilized space, the alien klicks and their allies began by devastating the entire Silver Bell colony on Spes, followed by fierce ground fighting on Rakke. The
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technology called the stardrive, a merger of technology between humans and the alien Fraal. A period of stellar colonization of habitable worlds ensues, led by six wealthy power blocs. New powers emerged, forming the Terran Empire in 2250. Tensions between the colonies led to the first galactic war
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Klicks are arachnid-like aliens from a distant part of the Milky Way galaxy. Ferocious, aggressive, and merciless, they have descended on human-controlled space in a slow and steady wave of invasion. Though the Galactic Concord has slowed their progress, the Klicks are determined and resourceful.
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At the beginning of the 26th century, Humanity's political and social structure is divided into Stellar Nations (once countries), rich corporations or federations, most trying to collect their former colonies. These are : Austrin-Ontis Unlimited, Borealis Republic, Hatire Community, Insight,
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The name "Klick" was coined by Galactic Concord soldiers and based on the odd clicking sounds that the aliens make when they communicate. To further stymie efforts to understand this enigmatic species, Klicks captured in combat never survive longer than a few hours—generally because of terrible
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Klicks have strange, wedge-shaped bodies covered with smooth, chitinous plates. They possess six multi-jointed legs ending in thick claws, and an additional pair of forelimbs ending in sharp, manipulating claws. A Klick's sensory organs hang in a pendulous glob below the main part of its body,
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The Klicks employ brutal but effective "hit-and-run" combat tactics. They favor ambushes and overwhelming numbers. Military analysts have suggested that Klicks have a hive-mind social structure, like terrestrial insects, but scientists discard the notion as unlikely "Earth-centered" thinking.
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book is hardbound with 256 pages illustrated in color. It is divided into chapters covering the history of the setting; a description of the conditions, economy, and technology of the 26th century; descriptions of the various stellar nations within a range of over 1,000
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The Verge is described, in many cases, planet by planet. The more prominent planet descriptions give a broad overview of the world, the government, and sites of interest. Maps of the main worlds are also show at a high scale.
317:; a more detailed look at a mysterious distant region known as the Verge, and finally game-specific details covering the player species, careers, employment, skills, equipment, and special game options available for players. 340:, and advanced medicine. The level of technology is at "Progress Level" 7 (Progress Levels are used in Alternity to describe the technology of a civilization, with present-day Earth described as Progress Level 5, and the 223:
In addition there is a thirteenth nation called the Galactic Concord, created by the Treaty of Concord. The Galactic Concord is made up of citizens and territories donated by the other Stellar Nations.
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in a single trip, but due to the spatial physics of Drivespace, any and all travel between two points takes exactly 121 hours (approx. 5 days), no matter how far apart or how close the two points are.
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A Klick naturally produces a field of energy that causes non-Klicks to feel weak and tired. Galactic Concord soldiers, accordingly, prefer to battle Klicks from a safe distance.
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ambassador, clergy, Concord administrator, corporate executive, entertainer, first contact consul, free trader, military officer, naval officer, stellar noble, and swindler.
236:, it allows travel at FTL speeds through the extra-dimensional medium of "Drivespace". Depending on the engine power of a stardrive, it could travel anywhere from 5 to 50 232:
The "stardrive" is a type of hyperdrive that operates on the principles of gravity induction. By combining two pieces of technology, the induction engine and the
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Galactic Concord has responded as quickly as possible, but faster-than-light technology being what it is, even distress messages take many days to get through.
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described as Progress Level 4). Characters are typically employed and have an allegiance to a company or government. They may also follow one of the future
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Nariac Domain, Orion League, Orlamu Theocracy, Rigunmor Star Consortium, StarMech Collective, Thuldan Empire, Union of Sol, and Voidcorp.
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In addition to humans, players can run a character from one of the handful of alien space-faring races that lie within the known space.
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species in all have been contacted, with each being rated at various levels of development. (Some are considered borderline sentient.)
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bodyguard, corporate security specialist, gunner, law enforcer, martial artist, alien combat spec, mercenary, soldier, and spacehand.
249: 470: 608: 554: 52: 212:, followed by the brutish Weren, cybernetically enhanced Mechalus, reptilian T'sa, and gliding Sesheyan. A total of 50 746: 389:
bounty hunter, corsair, explorer, gambler, guide/scout, investigator, outlaw, reporter, smuggler, spy, and thief.
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crewman, comptech, gridpilot, doctor, engineer, independent pilot, medtech, scholar, and scientist.
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biokineticist, biowarrior, ESPion, mystic, telekineticist, psiguard, telepath, and mind knight.
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game system. Much of the material created for this campaign setting was later reused in the
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The game world includes a variety of standard fare science fiction features. These include
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It was written by David Eckelberry and Richard Baker. This setting book also requires the
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This article is about the science fiction campaign setting. For the 2013 video game, see
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is set in the 26th century, starting in the year 2501. Humankind has gained access to
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in 2299, finally ending in 2312 with the emergence of 26 stellar nations.
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In the course of the past five centuries, humans have contacted several
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A second, even nastier war began in 2346, sparked by a rebellion of
329: 247: 717: 208:. This began with first contact with the Fraal in the 96: 86: 78: 63: 45: 370:The following careers are available to players: 693:(May 1999). "Alternity: Threats from Beyond". 16:Science fiction role-playing campaign setting 8: 444:Alien Compendium II: The Exploration of 2503 297:wounds sustained during their apprehension. 26: 439:Alien Compendium: Creatures of the Verge 600: 665:(February 1999). "Profiles: rk post". 273:are a fictional race of aliens within 25: 482:Star Compendium: Systems of the Verge 7: 641:. Mongoose Publishing. p. 285. 587:(short story collection), edited by 143:. The first published setting for 14: 718:AlternityRPG.Net - the official 32: 752:Space opera role-playing games 130:that was published in 1998 by 1: 471:Outbound: An Explorer's Guide 637:Shannon Appelcline (2011). 422:Star Drive Campaign Setting 358:The cover was among artist 310:Star Drive Campaign Setting 149:Star Drive Campaign Setting 39:Star Drive Campaign Setting 768: 434:Arms & Equipment Guide 18: 451:(Only available as a PDF) 31: 348:described in this book. 639:Designers & Dragons 362:'s first work for TSR. 289:between the forelimbs. 266: 529:Nightfall at Algemron 514:Starrise at Corrivale 487:System Guide to Aegis 251: 701:Wizard Entertainment 691:Fannon, Sean Patrick 677:Wizards of the Coast 613:Wizards of the Coast 609:"The History of TSR" 147:was provided in the 72:Wizards of the Coast 589:Martin H. Greenberg 492:Threats from Beyond 178:role-playing game. 28: 673:Renton, Washington 477:Planet of Darkness 267: 257:Stephan Martinière 172:supplement of the 51:David Eckelberry, 747:Campaign settings 648:978-1-907702-58-7 508:Harbinger trilogy 191:faster-than-light 156:Player's Handbook 141:role-playing game 110: 109: 759: 705: 704: 687: 681: 680: 659: 653: 652: 634: 628: 627: 625: 624: 615:. Archived from 605: 564:William H. Keith 460:The Last Warhulk 160:Gamemaster Guide 128:campaign setting 36: 29: 767: 766: 762: 761: 760: 758: 757: 756: 727: 726: 714: 709: 708: 699:. No. 49. 689: 688: 684: 663:Kenson, Stephen 661: 660: 656: 649: 636: 635: 631: 622: 620: 607: 606: 602: 597: 581: 538: 523:Storm at Eldala 510: 505: 500: 430: 418: 413: 408: 368: 306: 246: 230: 184: 125:science fiction 91:Science fiction 41: 24: 17: 12: 11: 5: 765: 763: 755: 754: 749: 744: 739: 729: 728: 725: 724: 713: 712:External links 710: 707: 706: 682: 654: 647: 629: 599: 598: 596: 593: 592: 591: 580: 577: 576: 575: 573:Thomas M. Reid 566: 557: 548: 537: 534: 533: 532: 531:by Diane Duane 526: 525:by Diane Duane 520: 509: 506: 504: 501: 499: 498:Tie-in fiction 496: 495: 494: 489: 484: 479: 474: 467: 465:The Lighthouse 462: 457: 452: 446: 441: 436: 429: 426: 425: 424: 417: 414: 412: 409: 407: 404: 403: 402: 399: 396: 393: 390: 387: 384: 381: 378: 375: 367: 364: 342:Industrial Age 305: 302: 245: 242: 229: 226: 183: 180: 151:book in 1998. 108: 107: 98: 94: 93: 88: 84: 83: 80: 76: 75: 65: 61: 60: 49: 43: 42: 37: 15: 13: 10: 9: 6: 4: 3: 2: 764: 753: 750: 748: 745: 743: 740: 738: 735: 734: 732: 723: 721: 720:Alternity RPG 716: 715: 711: 703:. p. 33. 702: 698: 697: 692: 686: 683: 678: 674: 670: 669: 664: 658: 655: 650: 644: 640: 633: 630: 619:on 2008-09-24 618: 614: 610: 604: 601: 594: 590: 586: 583: 582: 578: 574: 570: 567: 565: 561: 558: 556: 555:Richard Baker 552: 549: 547: 543: 540: 539: 535: 530: 527: 524: 521: 519: 515: 512: 511: 507: 502: 497: 493: 490: 488: 485: 483: 480: 478: 475: 473: 472: 468: 466: 463: 461: 458: 456: 453: 450: 449:The Externals 447: 445: 442: 440: 437: 435: 432: 431: 427: 423: 420: 419: 415: 410: 405: 400: 397: 394: 391: 388: 385: 382: 379: 376: 373: 372: 371: 365: 363: 361: 356: 352: 349: 347: 343: 339: 335: 331: 327: 323: 318: 316: 311: 303: 301: 298: 294: 290: 286: 282: 278: 276: 272: 264: 263: 258: 254: 250: 243: 241: 239: 235: 227: 225: 221: 217: 215: 211: 207: 202: 200: 195: 192: 188: 181: 179: 177: 176: 171: 170: 165: 161: 157: 152: 150: 146: 142: 139: 138: 133: 129: 126: 122: 121: 117:(stylized as 116: 115: 105: 104: 99: 95: 92: 89: 85: 81: 77: 73: 69: 66: 62: 59:(illustrator) 58: 54: 53:Richard Baker 50: 48: 44: 40: 35: 30: 22: 719: 694: 685: 666: 657: 638: 632: 621:. Retrieved 617:the original 603: 584: 568: 560:Two of Minds 559: 550: 546:Roland Green 542:On the Verge 541: 528: 522: 513: 491: 486: 481: 476: 469: 464: 459: 454: 448: 443: 438: 433: 421: 406:Publications 374:Combat Specs 369: 357: 353: 350: 319: 309: 307: 299: 295: 291: 287: 283: 279: 274: 270: 268: 260: 252: 234:mass reactor 231: 222: 218: 203: 196: 186: 185: 173: 167: 163: 159: 155: 153: 148: 144: 135: 119: 118: 113: 112: 111: 101: 38: 536:Stand-alone 518:Diane Duane 455:Klick Clack 428:Supplements 398:Mindwalkers 386:Free Agents 366:Professions 326:cybernetics 315:light years 206:alien races 79:Publication 742:D20 System 731:Categories 623:2005-08-20 595:References 569:Gridrunner 551:Zero Point 360:R. K. Post 334:spacecraft 275:Star Drive 262:d20 Future 244:The Klicks 238:lightyears 210:Sol System 187:Star Drive 175:d20 Modern 169:d20 Future 120:Star*Drive 114:Star Drive 64:Publishers 57:R. K. Post 27:Star Drive 737:Alternity 579:Anthology 380:Diplomats 346:religions 228:Stardrive 164:Alternity 145:Alternity 137:Alternity 132:TSR, Inc. 103:Alternity 68:TSR, Inc. 47:Designers 21:StarDrive 722:website! 671:(#256). 585:Starfall 392:Tech Ops 322:psionics 304:Contents 214:sentient 162:for the 134:for the 100:Custom ( 696:InQuest 338:mutants 259:, from 199:mutants 182:Setting 123:) is a 97:Systems 679:: 120. 668:Dragon 645:  503:Novels 330:robots 271:Klicks 87:Genres 411:Books 255:, by 253:Klick 643:ISBN 416:Main 308:The 269:The 158:and 82:1998 571:by 562:by 553:by 544:by 516:by 733:: 675:: 611:. 336:, 332:, 328:, 324:, 277:. 55:; 651:. 626:. 265:. 106:) 74:) 70:( 23:.

Index

StarDrive

Designers
Richard Baker
R. K. Post
TSR, Inc.
Wizards of the Coast
Science fiction
Alternity
science fiction
campaign setting
TSR, Inc.
Alternity
role-playing game
d20 Future
d20 Modern
faster-than-light
mutants
alien races
Sol System
sentient
mass reactor
lightyears

Stephan Martinière
d20 Future
light years
psionics
cybernetics
robots

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