201:. This led to a pullback of the humans from their maximum expansion, isolating many colonies. The war continued for over 100 years, leaving worlds devastated and nations and alliances in difficult financial straits. The war ended in 2472 with the signing of the Treaty of Concord. This agreement has held the peace, barely, for the last three decades.
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At the far end of the Verge, alien species unheard of before the Second
Galactic War have begun to stir. Slowly but inexorably expanding into civilized space, the alien klicks and their allies began by devastating the entire Silver Bell colony on Spes, followed by fierce ground fighting on Rakke. The
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technology called the stardrive, a merger of technology between humans and the alien Fraal. A period of stellar colonization of habitable worlds ensues, led by six wealthy power blocs. New powers emerged, forming the Terran Empire in 2250. Tensions between the colonies led to the first galactic war
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Klicks are arachnid-like aliens from a distant part of the Milky Way galaxy. Ferocious, aggressive, and merciless, they have descended on human-controlled space in a slow and steady wave of invasion. Though the
Galactic Concord has slowed their progress, the Klicks are determined and resourceful.
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At the beginning of the 26th century, Humanity's political and social structure is divided into
Stellar Nations (once countries), rich corporations or federations, most trying to collect their former colonies. These are : Austrin-Ontis Unlimited, Borealis Republic, Hatire Community, Insight,
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The name "Klick" was coined by
Galactic Concord soldiers and based on the odd clicking sounds that the aliens make when they communicate. To further stymie efforts to understand this enigmatic species, Klicks captured in combat never survive longer than a few hours—generally because of terrible
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Klicks have strange, wedge-shaped bodies covered with smooth, chitinous plates. They possess six multi-jointed legs ending in thick claws, and an additional pair of forelimbs ending in sharp, manipulating claws. A Klick's sensory organs hang in a pendulous glob below the main part of its body,
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The Klicks employ brutal but effective "hit-and-run" combat tactics. They favor ambushes and overwhelming numbers. Military analysts have suggested that Klicks have a hive-mind social structure, like terrestrial insects, but scientists discard the notion as unlikely "Earth-centered" thinking.
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book is hardbound with 256 pages illustrated in color. It is divided into chapters covering the history of the setting; a description of the conditions, economy, and technology of the 26th century; descriptions of the various stellar nations within a range of over 1,000
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The Verge is described, in many cases, planet by planet. The more prominent planet descriptions give a broad overview of the world, the government, and sites of interest. Maps of the main worlds are also show at a high scale.
317:; a more detailed look at a mysterious distant region known as the Verge, and finally game-specific details covering the player species, careers, employment, skills, equipment, and special game options available for players.
340:, and advanced medicine. The level of technology is at "Progress Level" 7 (Progress Levels are used in Alternity to describe the technology of a civilization, with present-day Earth described as Progress Level 5, and the
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In addition there is a thirteenth nation called the
Galactic Concord, created by the Treaty of Concord. The Galactic Concord is made up of citizens and territories donated by the other Stellar Nations.
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in a single trip, but due to the spatial physics of
Drivespace, any and all travel between two points takes exactly 121 hours (approx. 5 days), no matter how far apart or how close the two points are.
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A Klick naturally produces a field of energy that causes non-Klicks to feel weak and tired. Galactic
Concord soldiers, accordingly, prefer to battle Klicks from a safe distance.
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ambassador, clergy, Concord administrator, corporate executive, entertainer, first contact consul, free trader, military officer, naval officer, stellar noble, and swindler.
236:, it allows travel at FTL speeds through the extra-dimensional medium of "Drivespace". Depending on the engine power of a stardrive, it could travel anywhere from 5 to 50
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The "stardrive" is a type of hyperdrive that operates on the principles of gravity induction. By combining two pieces of technology, the induction engine and the
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Galactic
Concord has responded as quickly as possible, but faster-than-light technology being what it is, even distress messages take many days to get through.
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described as
Progress Level 4). Characters are typically employed and have an allegiance to a company or government. They may also follow one of the future
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Nariac Domain, Orion League, Orlamu
Theocracy, Rigunmor Star Consortium, StarMech Collective, Thuldan Empire, Union of Sol, and Voidcorp.
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In addition to humans, players can run a character from one of the handful of alien space-faring races that lie within the known space.
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species in all have been contacted, with each being rated at various levels of development. (Some are considered borderline sentient.)
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bodyguard, corporate security specialist, gunner, law enforcer, martial artist, alien combat spec, mercenary, soldier, and spacehand.
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bounty hunter, corsair, explorer, gambler, guide/scout, investigator, outlaw, reporter, smuggler, spy, and thief.
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crewman, comptech, gridpilot, doctor, engineer, independent pilot, medtech, scholar, and scientist.
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biokineticist, biowarrior, ESPion, mystic, telekineticist, psiguard, telepath, and mind knight.
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game system. Much of the material created for this campaign setting was later reused in the
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The game world includes a variety of standard fare science fiction features. These include
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It was written by David Eckelberry and Richard Baker. This setting book also requires the
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This article is about the science fiction campaign setting. For the 2013 video game, see
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is set in the 26th century, starting in the year 2501. Humankind has gained access to
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in 2299, finally ending in 2312 with the emergence of 26 stellar nations.
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In the course of the past five centuries, humans have contacted several
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A second, even nastier war began in 2346, sparked by a rebellion of
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208:. This began with first contact with the Fraal in the
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370:The following careers are available to players:
693:(May 1999). "Alternity: Threats from Beyond".
16:Science fiction role-playing campaign setting
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444:Alien Compendium II: The Exploration of 2503
297:wounds sustained during their apprehension.
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439:Alien Compendium: Creatures of the Verge
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665:(February 1999). "Profiles: rk post".
273:are a fictional race of aliens within
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482:Star Compendium: Systems of the Verge
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641:. Mongoose Publishing. p. 285.
587:(short story collection), edited by
143:. The first published setting for
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718:AlternityRPG.Net - the official
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752:Space opera role-playing games
130:that was published in 1998 by
1:
471:Outbound: An Explorer's Guide
637:Shannon Appelcline (2011).
422:Star Drive Campaign Setting
358:The cover was among artist
310:Star Drive Campaign Setting
149:Star Drive Campaign Setting
39:Star Drive Campaign Setting
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434:Arms & Equipment Guide
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451:(Only available as a PDF)
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348:described in this book.
639:Designers & Dragons
362:'s first work for TSR.
289:between the forelimbs.
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529:Nightfall at Algemron
514:Starrise at Corrivale
487:System Guide to Aegis
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701:Wizard Entertainment
691:Fannon, Sean Patrick
677:Wizards of the Coast
613:Wizards of the Coast
609:"The History of TSR"
147:was provided in the
72:Wizards of the Coast
589:Martin H. Greenberg
492:Threats from Beyond
178:role-playing game.
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673:Renton, Washington
477:Planet of Darkness
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257:Stephan Martinière
172:supplement of the
51:David Eckelberry,
747:Campaign settings
648:978-1-907702-58-7
508:Harbinger trilogy
191:faster-than-light
156:Player's Handbook
141:role-playing game
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615:. Archived from
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160:Gamemaster Guide
128:campaign setting
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621:. Retrieved
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560:Two of Minds
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546:Roland Green
542:On the Verge
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536:Stand-alone
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455:Klick Clack
428:Supplements
398:Mindwalkers
386:Free Agents
366:Professions
326:cybernetics
315:light years
206:alien races
79:Publication
742:D20 System
731:Categories
623:2005-08-20
595:References
569:Gridrunner
551:Zero Point
360:R. K. Post
334:spacecraft
275:Star Drive
262:d20 Future
244:The Klicks
238:lightyears
210:Sol System
187:Star Drive
175:d20 Modern
169:d20 Future
120:Star*Drive
114:Star Drive
64:Publishers
57:R. K. Post
27:Star Drive
737:Alternity
579:Anthology
380:Diplomats
346:religions
228:Stardrive
164:Alternity
145:Alternity
137:Alternity
132:TSR, Inc.
103:Alternity
68:TSR, Inc.
47:Designers
21:StarDrive
722:website!
671:(#256).
585:Starfall
392:Tech Ops
322:psionics
304:Contents
214:sentient
162:for the
134:for the
100:Custom (
696:InQuest
338:mutants
259:, from
199:mutants
182:Setting
123:) is a
97:Systems
679:: 120.
668:Dragon
645:
503:Novels
330:robots
271:Klicks
87:Genres
411:Books
255:, by
253:Klick
643:ISBN
416:Main
308:The
269:The
158:and
82:1998
571:by
562:by
553:by
544:by
516:by
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