Knowledge (XXG)

Star Explorer

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resolved by die rolls, with modifiers for the types of team that are present, and more die rolls determine victory points earned (from 3-21), as well as number of teams lost. If the player withdraws from an encounter, the player is penalized the number of victory points that the encounter was worth.
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magazine, and stated that "this is an interesting game with some good ideas, but the components and rules show a lack of play testing and the artwork leaves much to be desired. The game Is better for solitaire play than for a group but the main criticism is that it is grossly overpriced. It is not,
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is not a game for those who dislike dice, because all these encounters are resolved by consulting tables and rolling dice." Although Paull found "the rather unimaginative artwork does detract slightly from the quality of the product," he thought the game was "very well balanced", pointing out that
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When a ship arrives at a new planet, the type of planet is randomly determined. The player determines what types of crew teams should be sent. Several random encounters are determined, as well as team encounters. Engineers or military can also be sent down to prospect for fuel. Each encounter is
147:"It is not possible to win just by selecting one or two particular encounter types and betting everything on them." He concluded by giving the game an excellent rating of 9 out of 10, saying, "Above all, the game plays smoothly and swiftly and rarely gets bogged down in inactivity." 22: 174:
disappeared from the marketplace quickly, "which is a shame, because it had a lot of potential." He called the rulebook "a miracle of concise design, punching in at a slim 16 pages."
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Each player receives a randomly allocated planet and a random mission to begin, and then uses a pool of points to design their starship and allocate crew.
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The person with the fewest victory points goes first, and can either move, do planetary actions, or engage in combat with hostile aliens.
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is a board game of space exploration for one to four players designed by Douglas Bonforte and Leonard H. Kanterman, with artwork by
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Each player commands a Space Fleet Service cruiser, and tries to complete various missions in order to earn victory points.
142:(Issue #41), Alan E. Paull found the game to be "well-constructed and immensely playable," although he did say that " 250: 156: 35: 229: 138: 166: 290: 58: 184: 234: 328: 50: 21: 77:
sheet of paper counters that represent crew teams, ships, hazards, and planets.
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The person with the most victory points after twenty turns is the winner.
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ship logsheet, command logsheet, and planetary logsheet (to be photocopied)
54: 267:"Vintage Treasures: Adventure on the Final Frontier with Star Explorer" 20: 61:, the game is modelled after themes and tropes found in the 86:
two six-sided dice, a ten-sided die, and a twenty-sided die
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is a science fiction-themed board game published by
305:"Game:Star Explorer: Explore the Final Frontier" 8: 254:(review) (2). TSR Hobbies (UK), Ltd.: 36–37. 248:Conner, J. C. (May 1983). "Game Reviews". 227:Paull, Alan E. (May 1983). "Open Box". 214: 222: 220: 218: 7: 161:in my opinion, a recommended buy." 14: 201:is held in the collection of the 335:Board games introduced in 1982 203:Strong National Museum of Play 164:In a retrospective review for 1: 340:Fantasy Games Unlimited games 170:, John O'Neill recalled that 265:O'Neill, John (2013-07-16). 136:In the May 1983 edition of 57:. Although not licensed by 356: 309:Google Arts & Culture 70:The game components are: 36:Fantasy Games Unlimited 150:J. C. Conner reviewed 26: 205:(Object ID 117.788). 24: 291:"GAMES Magazine #41" 74:16” x 20” game board 67:television series. 124:Victory conditions 59:Paramount Pictures 27: 193:Other recognition 115:Planetary actions 347: 319: 318: 316: 315: 301: 295: 294: 287: 281: 280: 278: 277: 262: 256: 255: 245: 239: 238: 224: 83:20-page rulebook 355: 354: 350: 349: 348: 346: 345: 344: 325: 324: 323: 322: 313: 311: 303: 302: 298: 289: 288: 284: 275: 273: 264: 263: 259: 247: 246: 242: 233:. No. 41. 226: 225: 216: 211: 195: 180: 134: 126: 117: 109: 101: 93: 44: 25:Cover art, 1982 17: 16:1982 board game 12: 11: 5: 353: 351: 343: 342: 337: 327: 326: 321: 320: 296: 282: 257: 240: 235:Games Workshop 213: 212: 210: 207: 194: 191: 190: 189: 179: 176: 133: 130: 125: 122: 116: 113: 108: 105: 100: 97: 92: 89: 88: 87: 84: 81: 78: 75: 43: 40: 15: 13: 10: 9: 6: 4: 3: 2: 352: 341: 338: 336: 333: 332: 330: 310: 306: 300: 297: 292: 286: 283: 272: 268: 261: 258: 253: 252: 244: 241: 237:. p. 15. 236: 232: 231: 223: 221: 219: 215: 208: 206: 204: 200: 199:Star Explorer 192: 187: 186: 182: 181: 177: 175: 173: 172:Star Explorer 169: 168: 162: 159: 158: 153: 152:Star Explorer 148: 145: 144:Star Explorer 141: 140: 131: 129: 123: 121: 114: 112: 106: 104: 98: 96: 90: 85: 82: 79: 76: 73: 72: 71: 68: 66: 65: 60: 56: 52: 51:Bob Charrette 48: 47:Star Explorer 41: 39: 37: 33: 32: 31:Star Explorer 23: 19: 312:. Retrieved 308: 299: 293:. July 1983. 285: 274:. Retrieved 270: 260: 249: 243: 228: 198: 196: 183: 171: 165: 163: 155: 151: 149: 143: 137: 135: 127: 118: 110: 102: 94: 69: 62: 46: 45: 30: 29: 28: 18: 230:White Dwarf 139:White Dwarf 42:Description 329:Categories 314:2020-07-09 276:2020-07-09 271:Black Gate 209:References 197:A copy of 167:Black Gate 132:Reception 64:Star Trek 38:in 1982. 91:Gameplay 55:Jeff Dee 251:Imagine 178:Reviews 157:Imagine 185:Games 107:Turns 99:Setup 154:for 53:and 188:#41 331:: 307:. 269:. 217:^ 317:. 279:.

Index


Fantasy Games Unlimited
Bob Charrette
Jeff Dee
Paramount Pictures
Star Trek
White Dwarf
Imagine
Black Gate
Games
Strong National Museum of Play



White Dwarf
Games Workshop
Imagine
"Vintage Treasures: Adventure on the Final Frontier with Star Explorer"
"GAMES Magazine #41"
"Game:Star Explorer: Explore the Final Frontier"
Categories
Board games introduced in 1982
Fantasy Games Unlimited games

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