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resolved by die rolls, with modifiers for the types of team that are present, and more die rolls determine victory points earned (from 3-21), as well as number of teams lost. If the player withdraws from an encounter, the player is penalized the number of victory points that the encounter was worth.
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magazine, and stated that "this is an interesting game with some good ideas, but the components and rules show a lack of play testing and the artwork leaves much to be desired. The game Is better for solitaire play than for a group but the main criticism is that it is grossly overpriced. It is not,
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is not a game for those who dislike dice, because all these encounters are resolved by consulting tables and rolling dice." Although Paull found "the rather unimaginative artwork does detract slightly from the quality of the product," he thought the game was "very well balanced", pointing out that
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When a ship arrives at a new planet, the type of planet is randomly determined. The player determines what types of crew teams should be sent. Several random encounters are determined, as well as team encounters. Engineers or military can also be sent down to prospect for fuel. Each encounter is
147:"It is not possible to win just by selecting one or two particular encounter types and betting everything on them." He concluded by giving the game an excellent rating of 9 out of 10, saying, "Above all, the game plays smoothly and swiftly and rarely gets bogged down in inactivity."
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disappeared from the marketplace quickly, "which is a shame, because it had a lot of potential." He called the rulebook "a miracle of concise design, punching in at a slim 16 pages."
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Each player receives a randomly allocated planet and a random mission to begin, and then uses a pool of points to design their starship and allocate crew.
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The person with the fewest victory points goes first, and can either move, do planetary actions, or engage in combat with hostile aliens.
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is a board game of space exploration for one to four players designed by
Douglas Bonforte and Leonard H. Kanterman, with artwork by
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Each player commands a Space Fleet
Service cruiser, and tries to complete various missions in order to earn victory points.
142:(Issue #41), Alan E. Paull found the game to be "well-constructed and immensely playable," although he did say that "
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sheet of paper counters that represent crew teams, ships, hazards, and planets.
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The person with the most victory points after twenty turns is the winner.
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ship logsheet, command logsheet, and planetary logsheet (to be photocopied)
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267:"Vintage Treasures: Adventure on the Final Frontier with Star Explorer"
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61:, the game is modelled after themes and tropes found in the
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two six-sided dice, a ten-sided die, and a twenty-sided die
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is a science fiction-themed board game published by
305:"Game:Star Explorer: Explore the Final Frontier"
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254:(review) (2). TSR Hobbies (UK), Ltd.: 36–37.
248:Conner, J. C. (May 1983). "Game Reviews".
227:Paull, Alan E. (May 1983). "Open Box".
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161:in my opinion, a recommended buy."
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201:is held in the collection of the
335:Board games introduced in 1982
203:Strong National Museum of Play
164:In a retrospective review for
1:
340:Fantasy Games Unlimited games
170:, John O'Neill recalled that
265:O'Neill, John (2013-07-16).
136:In the May 1983 edition of
57:. Although not licensed by
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309:Google Arts & Culture
70:The game components are:
36:Fantasy Games Unlimited
150:J. C. Conner reviewed
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205:(Object ID 117.788).
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291:"GAMES Magazine #41"
74:16” x 20” game board
67:television series.
124:Victory conditions
59:Paramount Pictures
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193:Other recognition
115:Planetary actions
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25:Cover art, 1982
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237:. p. 15.
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31:Star Explorer
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312:. Retrieved
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293:. July 1983.
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230:White Dwarf
139:White Dwarf
42:Description
329:Categories
314:2020-07-09
276:2020-07-09
271:Black Gate
209:References
197:A copy of
167:Black Gate
132:Reception
64:Star Trek
38:in 1982.
91:Gameplay
55:Jeff Dee
251:Imagine
178:Reviews
157:Imagine
185:Games
107:Turns
99:Setup
154:for
53:and
188:#41
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217:^
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