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Stealth game

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511:, stealth games challenge the player to avoid alerting enemies altogether. The core gameplay elements of the modern stealth game are to avoid combat, minimize making noise, and strike enemies from the shadows and behind. Completing objectives without being detected by any enemy, sometimes referred to as "ghosting" is a common approach to stealth games. Avoiding detection may be the only way to successfully complete a game, but there are usually multiple ways to achieve a goal with different pathways or styles of play. Players can hide behind objects or in shadows, and can strike or run past an enemy when the enemy is facing the other way. If the player attracts the attention of enemies, they may be able to hide and wait until the enemies abandon their search. Thus, planning becomes important, as does trial-and-error. Some stealth games put more emphasis on physical combat skill when the player is spotted. Some games offer a choice between killing or merely knocking out an enemy. When ghosting is optional, or not well-supported by a game, players may still attempt to avoid combat for moral reasons or as a demonstration of skill. Early on in the development of the stealth genre these games were referred to as 4860: 546:
line of sight which the player can avoid by hiding behind objects, staying in the shadows or moving while the enemy is facing another direction. Enemies can also typically detect when the player touches them or moves within a small, fixed distance. Overall, stealth games vary in what player actions the AI will perceive and react to, with more recent games offering a wider range of enemy reactions. Often, the AI's movements are predictable and regular, allowing the player to devise a strategy to overcome their adversaries.
795:, including a 45-degree field of vision, turning their heads left and right to see diagonally, the detection of various different noises, being able to move from screen to screen (they were limited to a single screen in earlier games), and a three-phase security alarm (where reinforcements are called in to chase the intruder, then remain on the lookout for some time after losing sight of the intruder, and then leave the area). The game also had a complex storyline and improved graphics. 1408:. This posed some unique factors, such as the lack of corners for the character to hide behind, and the visibility presented in a side-scroller; the developers overcame this by adding 'fog' that prevents the player from seeing things that the character can not see, visually representing enemy line-of-sight and even visualizing the noise made by the character, including how far that noise travels. After the completion of the game, the player has access to a harder difficulty called " 976:, noted that this mechanic was in place at this point because the gameplay developers could not easily implement alternative player actions in the case of such detection; for example, on detection, a real agent may react by subduing the agent that found them, but this was not possible to program in at this point in time. Hocking recognized this would be frustrating to the player and would remain an issue with stealth games for about a decade. In addition, 846:, dubbed a "first-person sneaker". Among its contributions to the stealth game was the impact of light and dark areas, the latter which could be used for concealment, and the sound design approach that allowed players to track the movement of unseen enemies, while at the same time making the player-character's movement across certain surfaces louder, such as on stone, than on other surfaces, like carpetting, and helping in their stealth. 524: 889:, a real-time strategy game with heavy stealth gameplay. Players control a team of several soldiers, each with different limited sets of abilities. Missions are completed by navigating or clearing densely layered enemies patrols with "vision cones", similar to the Soliton radar in Metal Gear Solid. The game is recognized for its difficulty, demanding precision and memorization of hot keys. 56: 1107: 553:
Players are often given limited methods of engaging opponents directly in stealth games, either by restricting the player to ineffective or non-lethal weapons, equipping adversaries with far superior equipment and numbers, or providing the player with a limited amount of health that makes most combat
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One staple of many stealth games is an alarm phase or an alert phase, in which enemies more aggressively seek out the player character. Players can evade capture or engage in combat. This mechanic can also be used to increase difficulty over the course of the game, with missions that end immediately
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introduced camouflage to the genre. Set in a jungle, the game emphasized infiltration in a natural environment, along with survival aspects such as food capture, healing and close-quarters combat. The game was also notable for its infamous stealth battle with a sniper, in which the player confronts
913:, released 2001 for the PlayStation 2, further evolved the stealth gameplay series. It featured an array of new abilities, including "leaping over and hanging off of railings, opening and hiding in storage lockers," and sneaking up behind enemies to "hold them at gunpoint for items and ammunition." 537:
When hiding in the dark is a gameplay element, light and shadow become important parts of the level design. Usually the player is able to disable certain light sources. Stealth games also emphasize the audio design when players must be able to hear the subtle sound effects that may alert enemies to
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must be restricted to make it ignorant to parts of the game world. The AI in stealth games takes into specific consideration the enemies' reactions to the effects of the player's actions, such as turning off the lights, as opposed to merely reacting to the player directly. Enemies typically have a
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beginning without any weapons (requiring him to avoid confrontation until weapons are found) and having limited ammunition for each weapon. Enemies are able to see Snake from a distance (using a line-of-sight mechanic) and hear gunshots from non-silenced weapons; security cameras and sensors are
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magazine in February 1980, it was developed by Hiroshi Suzuki and involves a boy entering a convenience store and attempting to shoplift by stealing "$ " symbols while avoiding the line-of-sight detection of the owner. If caught, the player is led away by the police. Suzuki presented the game to
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series of movies. The game follows the character of Riddick as he attempts to escape from prison. Action and stealth gaming are combined seamlessly by allowing the character to hide, sneak, or fight his way past most situations. The game was critically acclaimed, and was followed with
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released which has been praised for how its level design encourages sneaking around enemies using stealth during combat encounters. It was also praised for its AI, enemies will search for the player using tracking dogs and change their search patterns upon finding dead bodies.
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is recorded by camera surveillance or witnessed committing a crime, his notoriety will rise and NPCs will be able to spot him more easily in later missions. Conversely eliminating witnesses, destroying surveillance footage or bribing officials will reduce notoriety.
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typically allow the player to remain undetected by hiding, sneaking, or using disguises. Some games allow the player to choose between a stealthy approach or directly attacking antagonists, but rewarding the player for greater use of stealth. The genre has employed
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which they must avoid for the majority of the game, being unable to kill it. The game also uses feedback from the player's microphone to enhance gameplay as the alien is able to hear noises made by the player and can use them to detect their location.
988:, Splinter Cell featured a visibility meter which determined how much light was falling on the character. These effects not only contributed to the atmosphere of the game, but dynamically affected in which areas the player could hide. The 2004 sequel, 934: 759:
placed at various locations, and a security alarm sounds whenever Snake is spotted and causes all enemies on screen to chase him. Snake could also disguise himself in enemy uniform or a cardboard box, and use his fists to fight enemies. In 1988,
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series in an episodic point-and-click stealth game. The game's unique play style required users to hack doors and surveillance systems from a bird's eye view in order to navigate their character through the environment.
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transformed its modestly successful franchise into a mainstream success. The increased power of the PlayStation console over previous platforms allowed for greater immersion in terms of both story and game environment.
565:, 3D stealth games have introduced more complex environments. Modern stealth games often give players the ability to quickly climb or maneuver objects, take cover with hotkeys, or mark a series of enemies for attack. 3768: 1457:
retained some of the modern conventions of the previous entry, most notably context actions, and was recognized for balancing action gameplay with pure stealth options. 2013 also saw the release of
1360:, such as the importance of lighting and shadows. The developers later abandoned that system citing realism as a factor. The game instead relies on a system of "occlusion-based" stealth, using the 1811: 3113: 1689: 4333: 1263:(PlayStation 3) introduced a battlezone element, where the stealth gameplay is incorporated into a battlefield fought between two armies, both of which can be infiltrated by Solid Snake. 1235:. Because of this restricted approach, the game's maps are largely static building cutaways. Trilby's graphical style, combined with its stealth gameplay, has drawn comparisons to 1990's 2802: 1340:, which is notable for continuing to evolve the series' social stealth elements by introducing a multiplayer component where players must hide in crowds from other rival assassins. 4091: 4065: 880:
reviewer found "At the easiest difficulty setting, your character is pureed again and again by an onslaught of human and robotic terrorists until you learn the value of stealth."
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their actions; noise will often vary as the player walks on different surfaces such as wood or metal. Players who move recklessly will make more noise and attract more attention.
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has observed that the game "set important grounds and ideas for future stealth/tactical shooters," noting the game's use of time limits, cover mechanics, and tests of reflexes.
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employed a social element to the stealth game, where the player is able to hide among crowds of civilians by taking care to blend in. Stealth elements were incorporated into
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framework, and was the first mainstream stealth game to be released on consoles. Since the MSX2 was not available in North America, only the NES version was released there.
719:, released in 1986, combined a flight simulator with a stealth-based "ground mission". In this ground mission, the protagonist attempts to sneak into enemy territory using 670:
was originally going to feature some of the original's stealth gameplay, such as body hiding, but this was cut to make the game faster paced. As a result of these changes,
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are all about "hiding in plain sight" and blending in to avoid detection from other players. This has the benefit of providing a "real" stealth experience compared to a
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of the enemies, obstacles, and special abilities which determines whether or not the character is visible. Additionally, while other games had implemented such systems,
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series, the first installment of which was released in 2000, allowed this play style, but rewarded the player for stealthy and elaborate assassination of antagonists.
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theme and allowed the player to kill antagonists with varying levels of violence, dependent on how much time was spent sneaking behind them. It was the first to show
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was recognized by many reviewers as a "pure stealth" game that discouraged combat. It also provided a distinctive scouting game mechanic through the use of clones.
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but became a standalone project as of 2013. It features approximately 150 community-built missions and is one of the only open-source stealth games in development.
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Throughout the 2010s, stronger technology allowed for larger environments and spurred the development of next-gen entries in existing stealth franchises. 2015's
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in which the player's mission is to take a briefcase of secret documents to a waiting helicopter while avoiding enemy flashlights and use boxes as hiding spots.
867:, an espionage themed parody also released in 2000, again allowed the player to combine or choose between stealth and overt violence. In 2000, the first-person 4458: 709:, a game in which the player controls a ninja who has to infiltrate a facility and find a disk while avoiding or defeating security cameras, guards, and dogs. 964:
series was released, which attempted to add more realism to the stealth genre both in terms of graphics and in-game equipment. If the player is discovered in
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was released in 1990 for the MSX2. It further evolved the stealth gameplay of its predecessor and introduced most of the gameplay elements present in
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by Australian developer House House utilize stealth as a major mechanic alongside the otherwise comedic tone of the game, leading to comparisons to
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genre, in which players are forced to hide from and evade supernatural or occasionally mundane enemies as they attempt to track down the player.
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to avoid detection and knock-out gas to incapacitate enemies. The goal of this mission is to photograph secret documents while avoiding alarms.
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released in 2006 and introduced a "notoriety" system where the player's actions in missions affect the difficulty of the stealth gameplay. If
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After the mainstream success of the genre, stealth elements became increasingly incorporated into a wide range of video games, with numerous
542: 3136:"Konami of America and Sony Computer Entertainment America Announce That Metal Gear Solid 3 Will Be Available Exclusively for PlayStation 2" 2383: 3517: 2915: 2195: 1865: 1522: 1417: 1412:", which further decreases visibility by adding fog behind the player and removes noise visualizations and enemy line of sight indicators. 3186: 2972: 2795: 2342: 3543: 2766: 2649: 1272:
broadened its predecessor's elements of stealth by allowing the player to blend among any group of civilians, rather than specific ones.
650:, originally available in 1981, employed stealth elements as a focus of the gameplay. Players were charged with traversing the levels of 3894: 1500: 1002: 909: 431:
Elements of "stealth" gameplay, by way of avoiding confrontation with enemies, can be attributed to a diverse range of games, including
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Although stealth gameplay had appeared in previous games, 1998 is seen as a turning point in gaming history because of the release of
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With further releases, many games in the genre drifted towards action by allowing the option of direct confrontations. The
654:, stealing secret plans and escaping. Players could acquire uniforms to disguise themselves and walk by guards undetected. 5460: 5182: 4957: 3450: 3314: 2946: 1280:, and also featured a notoriety level, which made the player more recognizable until they paid off officials or tore down 960: 885: 740: 618: 447: 302: 292: 4536: 4318: 2859: 2014: 5725: 5192: 5177: 5042: 4950: 4130: 3001: 1780: 533:
series. The player has a radar with the location and field of view at the enemies, in order to plan the path in advance.
322: 4603: 3808: 1499:, a stealth game which emphasized survival-horror. In this game, the protagonist is trapped on a space station with an 3371: 2884: 2533: 1749: 1563: 336: 272: 237: 774:. One of the game's three main segments required players to evade searchlights by rolling and ducking into doorways. 4859: 1126:
the nearly invisible enemy in a boss fight that can take hours to complete. The following year, the updated version
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holds a Guinness World Record for being the first stealth game to feature collective artificial intelligence.
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A recent development in the stealth genre has been the rise of multiplayer stealth games using elements from
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Recent years have also seen procedurally generated and randomized stealth games including 2015's turn-based
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would later be released in 2006, with refined game mechanics and expanded difficulty options.
1058: 385: 187: 153: 3573: 2515: 5690: 5601: 5388: 5383: 5378: 5361: 5356: 5311: 5152: 4917: 4818: 4757: 4697: 4654: 4483: 4131:"Deus Ex: Mankind Divided's stunning new city hubs prove it's anything but more of the same" 2623: 1495: 1072: 981: 861:, the first of the series, was the first 3D game to employ the genre's device of disguises. 752: 376: 247: 227: 163: 106: 65: 4581:
The History of the Stealth Game: From Metal Gear to Splinter Cell and Everything in Between
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incorporated stealth elements in different segments of the games. The multiplayer modes of
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Found: 'Lost' 1979 Stealth Game: Manbiki Shonen / Shoplifting Boy - Commodore PET (Japan)
2244: 170: 4010: 3259: 1231:, one of the first indie stealth games. The game features a rudimentary engine built in 5304: 5010: 4894: 4806: 4801: 4692: 3751: 3245: 3231: 1539: 666: 401: 397: 133: 99: 94: 4206: 3161:"Konami Corp, Form 20-F, Item 4. Information on the Company, Filing Date Jul 22, 2004" 1977: 1732:
IE2007: Proceedings of the Fourth Australasian Conference on Interactive Entertainment
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game and acts as a continuation of the trend pioneered by the multiplayer portion of
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also allowed the player to distract guards by tossing coins or by hiring thieves and
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is also credited as a pioneer of the genre. It was the first stealth game using the
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took a similar approach with a semi-open world designed around city hubs. 2016's
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series, introducing an open-world for the first time in the franchise. In 2016,
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concluded the "World of Assassination" trilogy and was highly praised for its
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placed a greater emphasis on stealth than other games of its time, with the
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Masters of Doom: How Two Guys Created An Empire And Transformed Pop Culture
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was the first 3D stealth based-game. Months later, the highly anticipated
5680: 5632: 5578: 5504: 5494: 5373: 5086: 4280:"Styx: Shards Of Darkness Is a Pure Stealth Game That's Not for Everyone" 2920: 1643: 1637: 1620: 1610: 1459: 1167: 634:), released in April 1980. In November 1980, Suzuki developed a sequel, 600: 417: 4334:"Invisible, Inc. Review – Compelling Strategy Takes A Turn Being Sneaky" 554:
scenarios extremely dangerous. Stealth games sometimes overlap with the
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developer Mimimi produced a new entry in the Desperados series, titled
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In order for a game to include stealth gameplay, the knowledge of the
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gave rise to other sequels along with third-party clones such as the
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was recognized for having a forgiving stealth system compared with
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also allowed the player the choice of taking a stealth approach. A
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was considered a return to form after 2010's controversial entry,
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The growth of the genre also led to the production of a number of
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In 2009, independent developers began to work on a recreation of
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Developers continued to meld stealth with other genres. 2003's
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tried to incorporate stealth elements that were influenced by
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Perry, Douglass C.; Brudvig, Erik; Miller, Jon (2007-03-16).
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Game Invaders: The Theory and Understanding of Computer Games
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published nine years after the previous Commandos-style game
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reboot also drastically increased the size of its game maps.
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stealth platformers aimed at younger audiences, most notably
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Before Metal Gear Solid, this was the original stealth game.
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using stealth elements in some way or another. In 2002, the
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likely influenced later indie stealth games such as 2013's
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elements as well as card battle elements from Konami's own
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were recognized for their stealth elements. 2019 also saw
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In 2021 the developer announced a standalone expansion to
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which departed from the series formula by forcing combat.
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While early stealth games relied on small maps and simple
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Alex Avard Contributions from Joe Donnelly (2022-02-25).
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game released in 2002. Other related games include 2001
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was notable for its state of the art graphics, including
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has called this "the original stealth game". Mindscape's
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has been credited with popularizing the stealth genre.
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have been credited with spawning the genre, including
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put a twist on the stealth genre in that it is a 2D
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SMG Szczepaniak. pp. 604–605. 1976: 1970: 1968: 1380:one of the best stealth games of 2012, along with 1142:The Chronicles of Riddick: Escape From Butcher Bay 2624:"List of Metal Gear games from Kojima Production" 2272:(video). 8-Bit Show and Tell – via YouTube. 2106:"Examining the Essentials of Stealth Game Design" 1155:The Chronicles of Riddick: Assault on Dark Athena 2940: 2938: 1859: 1857: 1855: 1853: 1675: 1673: 1671: 1669: 1667: 1485:reunited some of the developers and cast of the 2428: 2426: 2424: 2422: 2420: 587:s John Szczepaniak, the first stealth game was 4305:"Review: Shadow Tactics: Blades of the Shogun" 2759:"GO3: Kojima Talks Metal Gear History, Future" 2317:The Untold History of Japanese Game Developers 2285:The Untold History of Japanese Game Developers 2215:The Untold History of Japanese Game Developers 1894: 1892: 1890: 1888: 1886: 1624:calling it the best stealth game of the year. 595:), published in November 1979. Published as a 4639: 4355:Evans-Thirlwell, Edwin (September 21, 2017). 3714:"Trilby: The Art of Theft for Windows (2007)" 3002:"Wot I Think – Commandos: Behind Enemy Lines" 2697: 2695: 2369: 2367: 2365: 2363: 2361: 2359: 2357: 2355: 2011:"Thief Deadly Shadows: Paul Weaver Interview" 1075:executions in the genre. The following year, 743:in 1988, utilized stealth elements within an 685:In 1981, Sega released an arcade game called 487:. They were followed by later releases, like 375:to avoid or overcome opponents. Games in the 344: 8: 3845:"Inside the revival of social stealth games" 3477:"The Top 25 Xbox Games of All Time (page 3)" 2838: 2836: 2752: 2750: 2748: 2641: 2639: 2637: 1901:"Tom Clancy's Splinter Cell (PlayStation 2)" 1308:in 2011 also incorporated stealth elements. 991:Tom Clancy's Splinter Cell: Pandora Tomorrow 4319:"Desperados 3 Review - Revolvers And Redos" 3501:Game Informer Staff (2008). "Xbox Top 25". 2217:. Vol. 1. SMG Szczepaniak. p. 7. 2059:Andrew Rollings & Ernest Adams (2006). 1947:Fencot, Clive; et al. (10 July 2012). 921:sold 7 million units in sales, followed by 699:for being the first stealth game. In 1985, 5406: 5064: 4680: 4646: 4632: 4624: 3925:"Learn more about the Dishonored dev team" 3248:. 13 January 2006 – via www.ign.com. 3065:Metal Gear Solid 2: Sons of Liberty Review 2664: 2662: 2149:"Does Survival Horror Really Still Exist?" 351: 337: 38: 4557:Gilyadov, Aleksander (October 20, 2015). 4113:"A Japanese RPG Primer: The Essential 20" 1831: 1829: 1827: 1825: 1823: 1821: 3518:"Riddick: Dark Athena is Remake No More" 2977:: Breathing new life into a tired genre" 2435:"The Unseen History of the Stealth Game" 1743: 1741: 1725: 1723: 1721: 1719: 1717: 1715: 1713: 1711: 1709: 1707: 1561:and 2017's top-down action stealth game 1520:-like stealth games with the release of 1260:Metal Gear Solid 4: Guns of the Patriots 1136:mode to the game with stealth elements. 3893:Purchese, Robert (September 29, 2012). 2769:from the original on September 17, 2011 1791:from the original on February 14, 2017. 1663: 46: 3935:from the original on November 19, 2012 3905:from the original on February 21, 2013 3087:. Absolute PlayStation. Archived from 2845:PCs and Consoles: Unlikely Bedfellows? 2825:: CS1 maint: archived copy as title ( 2818: 1814:from the original on January 11, 2018. 298:List of freeware first-person shooters 3931:. Bethesda Softworks. June 29, 2012. 3838: 3836: 3738:"Review: Master Spy - Hardcore Gamer" 2196:"Thief: Deadly Shadows Review (Xbox)" 2035:Geoff King, Tanya Krzywinska (2006). 1866:"Thief: Deadly Shadows Review (Xbox)" 1476:stealth games focused around heists. 1204:, and first-person role-playing game 1085:combined the stealth gameplay of the 972:, who worked as a level designer for 674:would instead pave the way for later 7: 4602:Sardesai, Aditya (August 19, 2013). 4260:from the original on 31 January 2018 4230:Sheffield, Brandon (11 April 2012). 3516:Hollister, Sean (December 2, 2008). 2559:Retro Gamer Team (August 24, 2008). 2540:from the original on October 8, 2017 2441:from the original on October 9, 2008 2374:Shane Patterson (February 3, 2009). 1692:from the original on 9 November 2011 1523:Shadow Tactics: Blades of the Shogun 1493:In 2014, Creative Assembly released 1418:Metal Gear Solid V: The Phantom Pain 4404:Lum, Patrick (September 23, 2019). 4391:"Review: Sekiro: Shadows Die Twice" 4377:"Review: A Plague Tale - Innocence" 3775:, GameSpot, Retrieved on 2009-06-29 3600:. GameAxis Unwired. September 2007. 3085:"Metal Gear Solid 2 PS2 Game Guide" 3074:, GameSpot, Retrieved on 2009-06-29 2198:. February 27, 2009. Archived from 1216:included a stealth mission called " 919:Metal Gear Solid 2: Sons of Liberty 910:Metal Gear Solid 2: Sons of Liberty 550:when the alarm phase is activated. 371:in which the player primarily uses 4604:"A brief history of stealth games" 4457:Hernandez, Patricia (2020-07-15). 3638:"9 Best Stealth Missions in Games" 3611:Burford, G. B. (23 October 2014). 3451:"Game of the Month: December 2004" 3281:"A Brief History of Stealth Games" 3269:, GameSpot, Retrieved on 2009-4-20 3230:. February 8, 2005. Archived from 2914:Peel, Jeremy (December 25, 2022). 2843:Thomas L. McDonald (August 2004). 2571:from the original on July 14, 2018 2167:"Artificial Life and Puzzle Games" 1618:and social stealth elements, with 1057:genre with the stealth genre. Its 1040:featured a mini-game based on the 902:Robin Hood: The Legend of Sherwood 25: 4482:Dornbush, Jonathon (2020-06-12). 4207:"The 25 Best Stealth Games On PC" 3572:Perry, Douglass C. (2006-05-31). 3505:. No. 187. pp. 136–137. 3362:"Metal Gear Solid 3: Subsistence" 3116:from the original on June 4, 2016 2885:"IGN's Top 100 Games of All Time" 2671:"GOTW: Metal Gear 2: Solid Snake" 2604:from the original on 3 March 2016 2433:Jason Cisarano (April 11, 2007). 2386:from the original on May 23, 2012 2301:Manbiki Shounen (Shoplifting Boy) 2129:Herold, Charles (June 24, 2004). 2082:Artificial Intelligence for Games 2009:César A. Berardini (2004-04-16). 1680:Al-Kaisy, Muhammad (2011-06-10). 1344:Recent developments: 2012-Present 4858: 4535:Alkaisy, Casey (June 10, 2011). 4086:Kietzmann, Ludwig (2012-09-05). 3956:"The Best Stealth Games of 2012" 3278:Evan Griffin (October 10, 2010) 3185:Cameron, Phill (April 9, 2015). 2656:, GameSpot, Retrieved 2009-06-23 2630:from the original on 2007-11-30. 2255:from the original on 2016-09-08. 1321:. The project began as a mod of 54: 4094:from the original on 2013-05-11 4068:from the original on 2013-05-11 4038:. Game Informer. Archived from 3966:from the original on 2013-05-08 3544:"Hitman: Blood Money Interview" 3360:Sid, Vicious (March 14, 2006). 3287:from the original on 2017-09-19 3142:from the original on 2007-03-06 2808:from the original on 2011-07-16 2681:from the original on 2008-10-16 2592:Panak, Steve (September 1988). 2037:Tomb Raiders and Space Invaders 1929:from the original on 2010-07-08 1756:from the original on 2011-07-16 1129:Metal Gear Solid 3: Subsistence 1122:Metal Gear Solid 3: Snake Eater 1112:Metal Gear Solid 3: Snake Eater 1027:and the 2000 movie tie-in game 799:Establishing a genre: 1998–2002 527:'Soliton Radar' feature in the 283:List of fighting game companies 4484:"The Last of Us Part 2 Review" 3542:Craddock, David (2006-02-14). 3335:Jones, Elton R. (2021-01-28). 3138:. Contact Music. 21 May 2003. 2947:"Thief: Deadly Shadows Review" 2645:Shoemaker, Brad (1998-09-29). 2414:, 1UP, Retrieved on 2009-06-24 1802:Tassi, Paul (April 16, 2015). 1213:Call of Duty 4: Modern Warfare 1: 4509:"Best Stealth 2021: Hitman 3" 3797:. 2009-04-16. pp. 36–45. 3686:Gillen, Kieron (2007-11-13). 3393:Elliott, Shawn (2005-03-22). 2493:. Popularplay. Archived from 2266:Harbron, Robin (2024-02-25). 1921:Clive Thompson (2004-07-09). 1836:Charles Herold (2004-06-24). 1779:Burford, GB (July 30, 2014). 1653:Assassin's Creed: Brotherhood 1333:Assassin's Creed: Brotherhood 929:Later developments: 2002–2012 886:Commandos: Behind Enemy Lines 883:1998 also saw the release of 741:Nintendo Entertainment System 574:Early developments: 1979–1997 303:List of third-person shooters 293:List of first-person shooters 3868:Imogen Mellor (2022-03-10). 3423:Kasavin, Greg (2004-01-06). 1864:Dale Nardozzi (2004-06-01). 1469:Monaco: What's Yours Is Mine 543:artificial intelligence (AI) 4034:Miller, Matt (2012-09-07). 3764:Kevin VanOrd (2008-06-13), 3370:. p. 2. Archived from 3258:Greg Kasavin (2004-04-20), 3063:Greg Kasavin (2001-11-13), 2979:. USA Today. Archived from 2971:Berman, A.S. (2000-08-10). 2945:Tom McNamara (2004-05-25). 2757:David Low (April 2, 2007). 2061:Fundamentals of Game Design 2013:. Team Xbox. Archived from 1899:Greg Kasavin (2003-04-04). 1868:. Team Xbox. Archived from 772:Rescue: The Embassy Mission 735:, released in 1987 for the 678:action games, specifically 273:List of battle royale games 238:First-person shooter engine 5747: 4856: 4205:Smith, Adam (2015-11-17). 4009:Steve Boxer (2016-11-11). 3688:"Trilby: The Art of Theft" 3636:Dyer, Mitch (2015-11-17). 3598:Review of Assassin's Creed 3520:. GameCyte. Archived from 3427:. GameSpot. Archived from 3112:. Guinness World Records. 2862:. GameZone. Archived from 2536:. Guinness World Records. 2315:Szczepaniak, John (2014). 2283:Szczepaniak, John (2014). 2213:Szczepaniak, John (2014). 1287:Uncharted 2: Among Thieves 1095:tactical role-playing game 939:Tom Clancy's Splinter Cell 29: 4666:List of video game genres 4661: 4060:Alan, Dabe (2012-05-14). 3954:Kain, Erik (2012-12-19). 3766:Metal Gear Solid 4 Review 3401:. 1UP.com. Archived from 3302:, Retrieved on 2013-09-12 2729:"Hostage: Rescue Mission" 2647:The History of Metal Gear 2522:Killer List of Videogames 2405:Top 5 Overlooked Prequels 2229:First ever stealth game, 1579:Sekiro: Shadows Die Twice 1449:Splinter Cell: Conviction 1139:Another 2004 release was 827:Tenchu: Stealth Assassins 806:Tenchu: Stealth Assassins 784:Metal Gear 2: Solid Snake 657:Beyond Castle Wolfenstein 472:Tenchu: Stealth Assassins 4958:Digital collectible card 3449:IGN Staff (2005-01-03). 1573:A Plague Tale: Innocence 1570:In 2019, Asobo Studio's 1443:Splinter Cell: Blacklist 1428:Deus Ex: Mankind Divided 1330:2010 saw the release of 1229:Trilby: The Art of Theft 869:action role-playing game 844:first-person perspective 318:List of maze video games 30:Not to be confused with 5043:Roguelike deck-building 4951:Roguelike deck-building 4507:PC Gamer (2021-12-30). 4357:"Heat Signature review" 2459:Kushner, David (2003). 2110:www.gamecareerguide.com 2080:Ian Millington (2006). 1983:. Charles River Media. 1516:2016 saw a comeback of 1510:Styx: Master of Shadows 1479:Between 2013 and 2016, 840:Thief: The Dark Project 818:Thief: The Dark Project 664:'s updated 1992 remake 484:Thief: The Dark Project 313:List of light gun games 4579:McKeand, Kirk (2022). 2860:"Top 10 Stealth Games" 2039:. Palgrave Macmillan. 1730:Scott Beattie (2007). 1629:social deduction games 1601:The Last of Us Part II 1116: 998:to the stealth genre. 943: 534: 323:List of platform games 308:List of survival games 288:List of fighting games 5285:Tactical role-playing 5050:Tactical role-playing 4011:"Dishonored 2 Review" 3901:. Eurogamer Network. 3786:"Assassin's Creed II" 3574:"Hitman: Blood Money" 3479:. IGN. Archived from 3453:. IGN. Archived from 3312:Metal Gear Acid (PSP) 3214:"Sheep Raider Review" 2949:. IGN. Archived from 2706:. IGN. Archived from 1975:Edward Byrne (2005). 1293:Batman: Arkham Asylum 1233:Adventure Game Studio 1198:first-person shooter 1188:first-person shooter 1148:Chronicles of Riddick 1109: 996:multiplayer component 936: 925:with 6 million units. 697:Guinness World Record 680:first-person shooters 526: 422:first-person shooters 5665:Vertically scrolling 4307:. December 20, 2016. 4211:Rock, Paper, Shotgun 3740:. 16 September 2015. 3246:"Ape Escape 3 - IGN" 2534:"First Stealth Game" 2299:SUZUKI, Hiroshi ... 2155:. 29 September 2008. 1472:, both of which are 864:No One Lives Forever 278:List of beat 'em ups 32:Stealth (video game) 5726:Stealth video games 5295:Turn-based strategy 5200:Submarine simulator 5006:Action role-playing 4913:Interactive fiction 4585:Pen and Sword Books 4439:. 20 September 2019 4161:Video Games Blogger 3829:. October 22, 2012. 3811:. October 10, 2013. 3283:. 10 October 2010. 2303:– PET2001 (1979/11) 2249:Hardcore Gaming 101 2084:. Morgan Kaufmann. 1923:"Hide and Go Sneak" 1585:Untitled Goose Game 1576:and FromSoftware's 1421:concluded the main 1338:Assassin's Creed II 1299:Aliens vs. Predator 1274:Assassin's Creed II 1269:Assassin's Creed II 1225:Ben Yahtzee Croshaw 1163:Hitman: Blood Money 1091:turn-based strategy 1024:Sheep, Dog 'n' Wolf 858:Hitman: Codename 47 770:sometimes known as 42:Part of a series on 5696:Video game modding 5638:Nonlinear gameplay 5300:Turn-based tactics 5268:Real-time strategy 3827:Rock Paper Shotgun 3771:2009-03-31 at the 3752:"Review: Gunpoint" 3693:Rock Paper Shotgun 3317:2011-05-23 at the 3265:2009-07-25 at the 3070:2009-08-09 at the 3006:Rock Paper Shotgun 2895:on 4 November 2013 2858:Hop (2008-06-10). 2792:, 2005, p. 32 2702:Mark Ryan Sallee. 2652:2006-10-18 at the 2345:2015-12-29 at the 2135:The New York Times 1925:. Slate Magazine. 1843:The New York Times 1734:. RMIT University. 1383:Hitman: Absolution 1134:online multiplayer 1117: 984:and shadows. Like 944: 915:Metal Gear Solid 2 652:Castle Wolfenstein 647:Castle Wolfenstein 535: 454:Castle Wolfenstein 18:Stealth video game 5731:Video game genres 5713: 5712: 5709: 5708: 5701:Video game remake 5609:Emergent gameplay 5280:Real-time tactics 5239: 5238: 5178:Flight simulation 4908:Graphic adventure 4854: 4853: 4655:Video game genres 4393:. March 24, 2019. 4236:www.gamasutra.com 4187:. 30 January 2013 4117:www.gamasutra.com 3431:on April 17, 2009 3163:. secdatabase.com 2866:on August 2, 2008 2437:. Gaming Target. 2326:978-0-9929260-3-8 2294:978-0-9929260-3-8 2224:978-0-9929260-3-8 2063:, Prentice Hall. 1990:978-1-58450-369-9 1979:Game Level Design 1958:978-0-470-59718-7 1631:like Werewolf or 1402:Mark of the Ninja 1389:Mark of the Ninja 1284:. The same year, 952:first installment 386:counter-terrorism 361: 360: 16:(Redirected from 5738: 5691:Video game clone 5407: 5403:Related concepts 5210:Vehicular combat 5065: 4938:Digital tabletop 4918:Interactive film 4878:Grand Theft Auto 4869:Action-adventure 4862: 4819:Platform fighter 4698:Platform fighter 4681: 4648: 4641: 4634: 4625: 4620: 4618: 4616: 4598: 4575: 4573: 4571: 4553: 4551: 4549: 4523: 4522: 4520: 4519: 4504: 4498: 4497: 4495: 4494: 4479: 4473: 4472: 4470: 4469: 4454: 4448: 4447: 4445: 4444: 4429: 4423: 4422: 4420: 4418: 4401: 4395: 4394: 4387: 4381: 4380: 4373: 4367: 4366: 4352: 4346: 4345: 4344:on May 15, 2015. 4340:. 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2913: 2912: 2908: 2898: 2896: 2883: 2882: 2878: 2869: 2867: 2857: 2856: 2852: 2842: 2841: 2834: 2817: 2811: 2809: 2805: 2798: 2796:"Archived copy" 2794: 2786: 2785: 2781: 2772: 2770: 2756: 2755: 2746: 2737: 2735: 2727: 2726: 2722: 2713: 2711: 2701: 2700: 2693: 2684: 2682: 2668: 2667: 2660: 2654:Wayback Machine 2644: 2635: 2622: 2621: 2617: 2607: 2605: 2594:"Panak Strikes" 2591: 2590: 2586: 2574: 2572: 2558: 2557: 2553: 2543: 2541: 2532: 2531: 2527: 2514: 2510: 2500: 2498: 2497:on 14 July 2008 2491:"005 from Sega" 2489: 2488: 2484: 2477: 2458: 2457: 2453: 2444: 2442: 2432: 2431: 2418: 2402: 2398: 2389: 2387: 2373: 2372: 2353: 2347:Wayback Machine 2338: 2334: 2327: 2314: 2313: 2309: 2295: 2282: 2281: 2277: 2265: 2264: 2260: 2243: 2242: 2238: 2231:Manbiki Shounen 2225: 2212: 2211: 2207: 2194: 2193: 2189: 2180: 2178: 2165: 2164: 2160: 2147: 2146: 2142: 2128: 2127: 2123: 2114: 2112: 2104: 2103: 2099: 2092: 2079: 2078: 2074: 2058: 2054: 2047: 2034: 2033: 2029: 2020: 2018: 2008: 2007: 1998: 1991: 1974: 1973: 1966: 1959: 1946: 1945: 1941: 1932: 1930: 1920: 1919: 1915: 1906: 1904: 1898: 1897: 1884: 1875: 1873: 1863: 1862: 1851: 1835: 1834: 1819: 1801: 1800: 1796: 1778: 1777: 1768: 1759: 1757: 1747: 1746: 1739: 1729: 1728: 1705: 1695: 1693: 1679: 1678: 1665: 1661: 1501:alien xenomorph 1346: 1218:All Ghillied Up 1201:Team Fortress 2 1145:, based on the 1082:Metal Gear Acid 1055:survival horror 931: 801: 701:Durell Software 597:type-in program 593:Shoplifting Boy 589:Manbiki Shounen 584: 576: 571: 556:survival horror 521: 505: 443:Manbiki Shounen 357: 328: 327: 268: 258: 257: 223: 215: 214: 68: 35: 28: 23: 22: 15: 12: 11: 5: 5744: 5742: 5734: 5733: 5728: 5718: 5717: 5711: 5710: 5707: 5706: 5704: 5703: 5698: 5693: 5688: 5683: 5677: 5675: 5671: 5670: 5668: 5667: 5662: 5657: 5655:Side-scrolling 5652: 5651: 5650: 5645: 5635: 5630: 5623: 5616: 5611: 5606: 5605: 5604: 5593: 5591: 5587: 5586: 5584: 5583: 5582: 5581: 5576: 5563: 5557: 5555: 5551: 5550: 5548: 5547: 5542: 5541: 5540: 5535: 5530: 5519: 5517: 5513: 5512: 5510: 5509: 5508: 5507: 5502: 5500:Climate change 5497: 5487: 5482: 5477: 5472: 5471: 5470: 5458: 5451: 5446: 5441: 5436: 5431: 5426: 5419: 5413: 5411: 5404: 5400: 5399: 5397: 5396: 5391: 5386: 5381: 5376: 5371: 5370: 5369: 5359: 5354: 5353: 5352: 5342: 5337: 5331: 5329: 5325: 5324: 5322: 5321: 5320: 5319: 5317:Grand strategy 5309: 5308: 5307: 5297: 5292: 5287: 5282: 5277: 5276: 5275: 5265: 5260: 5255: 5249: 5247: 5241: 5240: 5237: 5236: 5234: 5233: 5228: 5222: 5220: 5216: 5215: 5213: 5212: 5207: 5202: 5197: 5196: 5195: 5190: 5185: 5174: 5172: 5166: 5165: 5163: 5162: 5161: 5160: 5155: 5145: 5139: 5137: 5131: 5130: 5128: 5127: 5122: 5117: 5111: 5109: 5103: 5102: 5100: 5099: 5094: 5089: 5084: 5079: 5073: 5071: 5062: 5056: 5055: 5053: 5052: 5047: 5046: 5045: 5035: 5033:Monster-taming 5030: 5025: 5020: 5019: 5018: 5013: 5011:Looter shooter 5002: 5000: 4994: 4993: 4991: 4990: 4985: 4978: 4972: 4970: 4964: 4963: 4961: 4960: 4955: 4954: 4953: 4942: 4940: 4934: 4933: 4931: 4930: 4925: 4920: 4915: 4910: 4905: 4899: 4897: 4891: 4890: 4888: 4887: 4882: 4873: 4871: 4865: 4864: 4857: 4855: 4852: 4851: 4849: 4848: 4843: 4838: 4837: 4836: 4823: 4822: 4821: 4811: 4810: 4809: 4807:Hack and slash 4798: 4796: 4792: 4791: 4789: 4788: 4783: 4777: 4775: 4769: 4768: 4766: 4765: 4760: 4755: 4754: 4753: 4748: 4743: 4733: 4728: 4723: 4718: 4712: 4710: 4704: 4703: 4701: 4700: 4695: 4693:Endless runner 4689: 4687: 4678: 4672: 4671: 4669: 4668: 4662: 4659: 4658: 4653: 4651: 4650: 4643: 4636: 4628: 4622: 4621: 4599: 4593: 4576: 4554: 4542:Game Developer 4530: 4527: 4525: 4524: 4499: 4474: 4449: 4424: 4396: 4382: 4368: 4347: 4324: 4310: 4296: 4271: 4254:gamesradar.com 4241: 4222: 4197: 4172: 4155:Romero, Josh. 4147: 4137:. 18 July 2016 4122: 4104: 4078: 4052: 4026: 4001: 3976: 3946: 3916: 3885: 3860: 3832: 3814: 3800: 3789:(Fee required) 3777: 3757: 3743: 3729: 3705: 3678: 3666:Digital Trends 3653: 3628: 3603: 3589: 3564: 3534: 3508: 3493: 3467: 3441: 3415: 3385: 3352: 3327: 3304: 3271: 3260:Manhunt Review 3251: 3237: 3234:on 2005-02-08. 3219: 3205: 3174: 3152: 3127: 3101: 3076: 3056: 3053:on 2005-12-26. 3038: 3018: 2993: 2963: 2934: 2906: 2876: 2850: 2832: 2779: 2744: 2720: 2691: 2658: 2633: 2615: 2600:. p. 83. 2584: 2551: 2525: 2508: 2482: 2475: 2451: 2416: 2410:2009-02-25 at 2396: 2351: 2340:MANBIKI SYONEN 2332: 2325: 2307: 2293: 2275: 2258: 2236: 2223: 2205: 2202:on 2009-02-27. 2187: 2158: 2140: 2121: 2097: 2090: 2072: 2052: 2045: 2027: 1996: 1989: 1964: 1957: 1951:. Wiley/IEEE. 1939: 1913: 1882: 1849: 1817: 1794: 1766: 1737: 1703: 1662: 1660: 1657: 1564:Heat Signature 1558:Invisible Inc, 1546:Shadow Tactics 1540:Desperados III 1535:Shadow Tactics 1348:The 2012 game 1345: 1342: 1282:wanted posters 1223:Also in 2007, 930: 927: 800: 797: 667:Wolfenstein 3D 636:Manbiki Shoujo 622:(based on the 575: 572: 570: 567: 520: 517: 504: 501: 437:(1980). Early 402:special agents 398:special forces 359: 358: 356: 355: 348: 341: 333: 330: 329: 326: 325: 320: 315: 310: 305: 300: 295: 290: 285: 280: 275: 269: 264: 263: 260: 259: 256: 255: 250: 245: 240: 235: 230: 224: 221: 220: 217: 216: 213: 212: 207: 202: 197: 196: 195: 185: 184: 183: 178: 168: 167: 166: 161: 156: 151: 146: 141: 136: 126: 121: 116: 111: 110: 109: 104: 103: 102: 100:Hack and slash 87: 82: 81: 80: 69: 64: 63: 60: 59: 51: 50: 44: 43: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 5743: 5732: 5729: 5727: 5724: 5723: 5721: 5702: 5699: 5697: 5694: 5692: 5689: 5687: 5684: 5682: 5679: 5678: 5676: 5672: 5666: 5663: 5661: 5658: 5656: 5653: 5649: 5646: 5644: 5641: 5640: 5639: 5636: 5634: 5631: 5629: 5628: 5624: 5622: 5621: 5617: 5615: 5612: 5610: 5607: 5603: 5600: 5599: 5598: 5595: 5594: 5592: 5588: 5580: 5577: 5575: 5573: 5569: 5568: 5567: 5564: 5562: 5559: 5558: 5556: 5552: 5546: 5545:Single-player 5543: 5539: 5536: 5534: 5531: 5529: 5526: 5525: 5524: 5521: 5520: 5518: 5514: 5506: 5503: 5501: 5498: 5496: 5493: 5492: 5491: 5488: 5486: 5483: 5481: 5478: 5476: 5473: 5469: 5468: 5464: 5463: 5462: 5459: 5457: 5456: 5452: 5450: 5447: 5445: 5442: 5440: 5437: 5435: 5432: 5430: 5427: 5425: 5424: 5420: 5418: 5415: 5414: 5412: 5408: 5405: 5401: 5395: 5392: 5390: 5387: 5385: 5382: 5380: 5377: 5375: 5372: 5368: 5365: 5364: 5363: 5360: 5358: 5355: 5351: 5348: 5347: 5346: 5343: 5341: 5338: 5336: 5333: 5332: 5330: 5326: 5318: 5315: 5314: 5313: 5310: 5306: 5303: 5302: 5301: 5298: 5296: 5293: 5291: 5290:Tower defense 5288: 5286: 5283: 5281: 5278: 5274: 5271: 5270: 5269: 5266: 5264: 5261: 5259: 5256: 5254: 5251: 5250: 5248: 5246: 5242: 5232: 5231:Immersive sim 5229: 5227: 5224: 5223: 5221: 5217: 5211: 5208: 5206: 5203: 5201: 5198: 5194: 5191: 5189: 5186: 5184: 5181: 5180: 5179: 5176: 5175: 5173: 5171: 5167: 5159: 5156: 5154: 5151: 5150: 5149: 5146: 5144: 5141: 5140: 5138: 5136: 5132: 5126: 5123: 5121: 5120:City-building 5118: 5116: 5113: 5112: 5110: 5108: 5104: 5098: 5095: 5093: 5090: 5088: 5085: 5083: 5080: 5078: 5075: 5074: 5072: 5070: 5066: 5063: 5061: 5057: 5051: 5048: 5044: 5041: 5040: 5039: 5036: 5034: 5031: 5029: 5026: 5024: 5023:Dungeon crawl 5021: 5017: 5014: 5012: 5009: 5008: 5007: 5004: 5003: 5001: 4999: 4995: 4989: 4988:Tile-matching 4986: 4984: 4983: 4979: 4977: 4976:Hidden object 4974: 4973: 4971: 4969: 4965: 4959: 4956: 4952: 4949: 4948: 4947: 4946:Deck-building 4944: 4943: 4941: 4939: 4935: 4929: 4926: 4924: 4921: 4919: 4916: 4914: 4911: 4909: 4906: 4904: 4901: 4900: 4898: 4896: 4892: 4886: 4883: 4881: 4879: 4875: 4874: 4872: 4870: 4866: 4861: 4847: 4844: 4842: 4839: 4835: 4833: 4829: 4828: 4827: 4824: 4820: 4817: 4816: 4815: 4812: 4808: 4805: 4804: 4803: 4800: 4799: 4797: 4793: 4787: 4784: 4782: 4781:Battle royale 4779: 4778: 4776: 4774: 4770: 4764: 4761: 4759: 4756: 4752: 4749: 4747: 4744: 4742: 4739: 4738: 4737: 4734: 4732: 4729: 4727: 4724: 4722: 4719: 4717: 4714: 4713: 4711: 4709: 4705: 4699: 4696: 4694: 4691: 4690: 4688: 4686: 4682: 4679: 4677: 4673: 4667: 4664: 4663: 4660: 4656: 4649: 4644: 4642: 4637: 4635: 4630: 4629: 4626: 4611: 4610: 4605: 4600: 4596: 4594:9781399096942 4590: 4586: 4582: 4577: 4566: 4565: 4560: 4555: 4544: 4543: 4538: 4533: 4532: 4528: 4514: 4510: 4503: 4500: 4489: 4485: 4478: 4475: 4464: 4460: 4453: 4450: 4438: 4434: 4428: 4425: 4417:September 27, 4413: 4412: 4407: 4400: 4397: 4392: 4386: 4383: 4378: 4372: 4369: 4364: 4363: 4358: 4351: 4348: 4343: 4339: 4338:Game Informer 4335: 4332:Reeves, Ben. 4328: 4325: 4320: 4314: 4311: 4306: 4300: 4297: 4285: 4281: 4275: 4272: 4259: 4255: 4251: 4245: 4242: 4237: 4233: 4226: 4223: 4212: 4208: 4201: 4198: 4186: 4182: 4176: 4173: 4162: 4158: 4151: 4148: 4136: 4132: 4126: 4123: 4118: 4114: 4108: 4105: 4093: 4089: 4082: 4079: 4067: 4063: 4056: 4053: 4042:on 2012-09-09 4041: 4037: 4030: 4027: 4016: 4012: 4005: 4002: 3991: 3987: 3980: 3977: 3965: 3961: 3957: 3950: 3947: 3934: 3930: 3929:Bethesda Blog 3926: 3920: 3917: 3904: 3900: 3896: 3889: 3886: 3875: 3871: 3864: 3861: 3850: 3846: 3839: 3837: 3833: 3828: 3824: 3818: 3815: 3810: 3804: 3801: 3796: 3795: 3794:Game Informer 3787: 3781: 3778: 3774: 3770: 3767: 3761: 3758: 3753: 3747: 3744: 3739: 3733: 3730: 3719: 3715: 3709: 3706: 3695: 3694: 3689: 3682: 3679: 3667: 3663: 3657: 3654: 3643: 3639: 3632: 3629: 3618: 3614: 3607: 3604: 3599: 3593: 3590: 3579: 3575: 3568: 3565: 3554:on 2009-08-29 3553: 3549: 3545: 3538: 3535: 3523: 3519: 3512: 3509: 3504: 3503:Game Informer 3497: 3494: 3483:on 2010-04-08 3482: 3478: 3471: 3468: 3457:on 2011-06-13 3456: 3452: 3445: 3442: 3430: 3426: 3419: 3416: 3405:on 2013-05-15 3404: 3400: 3396: 3389: 3386: 3374:on 2010-02-16 3373: 3369: 3368: 3363: 3356: 3353: 3342: 3338: 3331: 3328: 3324: 3320: 3316: 3313: 3308: 3305: 3301: 3300: 3286: 3282: 3275: 3272: 3268: 3264: 3261: 3255: 3252: 3247: 3241: 3238: 3233: 3229: 3223: 3220: 3215: 3209: 3206: 3198:September 27, 3194: 3193: 3188: 3181: 3179: 3175: 3162: 3156: 3153: 3141: 3137: 3131: 3128: 3115: 3111: 3105: 3102: 3091:on 2009-01-05 3090: 3086: 3080: 3077: 3073: 3069: 3066: 3060: 3057: 3052: 3048: 3042: 3039: 3034: 3033: 3028: 3022: 3019: 3007: 3003: 2997: 2994: 2983:on 2007-06-21 2982: 2978: 2976: 2967: 2964: 2953:on 2004-06-24 2952: 2948: 2941: 2939: 2935: 2923: 2922: 2917: 2910: 2907: 2894: 2890: 2886: 2880: 2877: 2865: 2861: 2854: 2851: 2847:. Maximum PC. 2846: 2839: 2837: 2833: 2828: 2822: 2804: 2797: 2791: 2790: 2783: 2780: 2768: 2764: 2760: 2753: 2751: 2749: 2745: 2734: 2730: 2724: 2721: 2710:on 2011-07-13 2709: 2705: 2698: 2696: 2692: 2680: 2676: 2672: 2665: 2663: 2659: 2655: 2651: 2648: 2642: 2640: 2638: 2634: 2629: 2625: 2619: 2616: 2603: 2599: 2595: 2588: 2585: 2581: 2570: 2566: 2562: 2555: 2552: 2539: 2535: 2529: 2526: 2523: 2519: 2518: 2512: 2509: 2496: 2492: 2486: 2483: 2478: 2476:0-375-50524-5 2472: 2468: 2464: 2463: 2455: 2452: 2440: 2436: 2429: 2427: 2425: 2423: 2421: 2417: 2413: 2409: 2406: 2400: 2397: 2385: 2381: 2377: 2370: 2368: 2366: 2364: 2362: 2360: 2358: 2356: 2352: 2349:, FM-7 Museum 2348: 2344: 2341: 2336: 2333: 2328: 2322: 2318: 2311: 2308: 2304: 2302: 2296: 2290: 2286: 2279: 2276: 2271: 2270: 2262: 2259: 2254: 2250: 2246: 2240: 2237: 2233: 2232: 2226: 2220: 2216: 2209: 2206: 2201: 2197: 2191: 2188: 2177:on 2021-10-02 2176: 2172: 2168: 2162: 2159: 2154: 2150: 2144: 2141: 2136: 2132: 2125: 2122: 2111: 2107: 2101: 2098: 2093: 2091:0-12-374731-7 2087: 2083: 2076: 2073: 2070: 2069:0-13-168747-6 2066: 2062: 2056: 2053: 2048: 2046:1-4237-6824-8 2042: 2038: 2031: 2028: 2017:on 2011-07-16 2016: 2012: 2005: 2003: 2001: 1997: 1992: 1986: 1981: 1980: 1971: 1969: 1965: 1960: 1954: 1950: 1943: 1940: 1928: 1924: 1917: 1914: 1902: 1895: 1893: 1891: 1889: 1887: 1883: 1872:on 2009-02-27 1871: 1867: 1860: 1858: 1856: 1854: 1850: 1845: 1844: 1839: 1832: 1830: 1828: 1826: 1824: 1822: 1818: 1813: 1809: 1805: 1798: 1795: 1790: 1786: 1782: 1775: 1773: 1771: 1767: 1755: 1752:. games.net. 1751: 1744: 1742: 1738: 1733: 1726: 1724: 1722: 1720: 1718: 1716: 1714: 1712: 1710: 1708: 1704: 1691: 1687: 1683: 1676: 1674: 1672: 1670: 1668: 1664: 1658: 1656: 1654: 1650: 1646: 1645: 1640: 1639: 1635:. Games like 1634: 1630: 1625: 1623: 1622: 1617: 1613: 1612: 1606: 1603: 1602: 1596: 1595: 1591: 1587: 1586: 1581: 1580: 1575: 1574: 1568: 1567: 1565: 1560: 1559: 1553: 1551: 1550:Aiko's Choice 1547: 1543: 1541: 1536: 1532: 1531: 1526: 1524: 1519: 1514: 1512: 1511: 1505: 1502: 1498: 1497: 1491: 1488: 1484: 1483: 1477: 1475: 1471: 1470: 1466: 1462: 1461: 1456: 1452: 1450: 1445: 1444: 1438: 1436: 1435: 1430: 1429: 1424: 1420: 1419: 1413: 1411: 1410:New Game Plus 1407: 1406:side-scroller 1403: 1399: 1397: 1396: 1391: 1390: 1385: 1384: 1379: 1375: 1371: 1370:Splinter Cell 1367: 1363: 1359: 1358: 1353: 1352: 1343: 1341: 1339: 1335: 1334: 1328: 1326: 1325: 1320: 1319: 1314: 1309: 1307: 1306: 1301: 1300: 1295: 1294: 1289: 1288: 1283: 1279: 1275: 1271: 1270: 1264: 1262: 1261: 1255: 1254: 1250: 1249: 1244: 1240: 1239: 1234: 1230: 1226: 1221: 1219: 1215: 1214: 1209: 1208: 1203: 1202: 1197: 1193: 1192: 1187: 1183: 1179: 1178: 1172: 1169: 1165: 1164: 1159: 1157: 1156: 1150: 1149: 1144: 1143: 1137: 1135: 1131: 1130: 1124: 1123: 1114: 1113: 1108: 1104: 1102: 1101: 1096: 1092: 1088: 1084: 1083: 1078: 1074: 1070: 1066: 1065: 1060: 1056: 1053:combined the 1052: 1051: 1045: 1043: 1039: 1038: 1033: 1031: 1026: 1025: 1020: 1019: 1014: 1010: 1009: 1004: 999: 997: 993: 992: 987: 983: 979: 978:Splinter Cell 975: 974:Splinter Cell 971: 970:Clint Hocking 967: 966:Splinter Cell 963: 962: 961:Splinter Cell 957: 953: 949: 941: 940: 935: 928: 926: 924: 920: 916: 912: 911: 906: 904: 903: 898: 897: 892: 888: 887: 881: 879: 875: 874: 870: 866: 865: 860: 859: 854: 853: 847: 845: 841: 837: 832: 828: 824: 820: 819: 814: 813: 808: 807: 798: 796: 794: 790: 786: 785: 779: 777: 773: 769: 767: 762: 757: 754: 750: 746: 742: 738: 734: 733: 728: 724: 722: 718: 717: 712: 708: 707: 702: 698: 694: 690: 689: 683: 681: 677: 673: 669: 668: 663: 659: 658: 653: 649: 648: 643: 641: 637: 633: 632:the same name 629: 625: 621: 620: 615: 611: 606: 602: 598: 594: 590: 583: 582: 578:According to 573: 568: 566: 564: 559: 557: 551: 547: 544: 539: 532: 531: 525: 518: 516: 514: 510: 502: 500: 498: 497: 496:Splinter Cell 492: 491: 486: 485: 480: 479: 474: 473: 468: 467: 462: 461: 456: 455: 450: 449: 444: 440: 436: 435: 429: 427: 423: 419: 415: 411: 407: 406:secret agents 403: 399: 395: 392:themes, with 391: 387: 383: 378: 374: 370: 367:is a type of 366: 354: 349: 347: 342: 340: 335: 334: 332: 331: 324: 321: 319: 316: 314: 311: 309: 306: 304: 301: 299: 296: 294: 291: 289: 286: 284: 281: 279: 276: 274: 271: 270: 267: 262: 261: 254: 251: 249: 246: 244: 241: 239: 236: 234: 231: 229: 226: 225: 219: 218: 211: 208: 206: 203: 201: 198: 194: 191: 190: 189: 186: 182: 179: 177: 174: 173: 172: 169: 165: 162: 160: 157: 155: 152: 150: 147: 145: 142: 140: 137: 135: 132: 131: 130: 127: 125: 122: 120: 117: 115: 112: 108: 105: 101: 98: 97: 96: 93: 92: 91: 88: 86: 85:Battle royale 83: 79: 76: 75: 74: 71: 70: 67: 62: 61: 57: 53: 52: 49: 45: 41: 40: 37: 33: 19: 5686:Toys-to-life 5626: 5619: 5571: 5516:Player modes 5480:Personalized 5465: 5454: 5422: 5328:Other genres 5258:Auto battler 5226:Falling-sand 5188:Lunar Lander 4998:Role-playing 4981: 4923:Visual novel 4885:Metroidvania 4877: 4845: 4831: 4763:Third-person 4736:Shoot 'em up 4721:First-person 4613:. 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Index

Stealth video game
Stealth (video game)
Action games

Subgenres
Action-adventure
Metroidvania
Battle royale
Fighting
Beat 'em up
Hack and slash
Platform fighter
Platform
Rhythm
Action RPG
Shooter
Artillery
Arena
First-person
Hero
Light gun
Third-person
Tactical
Shoot 'em up
Bullet hell
Twin-stick
Sports
Racing
Stealth
Survival

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