278:
Sega held a press conference on
February 20, 1982 and demonstrated the first trial unit at the NOA Expo on March 1, 1982, the date when the game was first published. Several game changes were made before it entered mass-production in Japan on July 2, 1982, in North America in August 1982, and in
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they had developed in the late 1970s and unveiled in 1981. The game began development around 1980, when Sega and
Matsushita began discussing a "Stereo Viewer System" to adapt Matsushita's 3D television for video game use. Sega's director of technology for the project was Shikanosuke Ochi, who
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224:. It uses a special eyepiece, a viewer with spinning discs to alternate left and right images to the player's eyes from a single monitor. The player's face is pressed against the eyepiece, which is shaped like a
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208:, with simulated 3D effects, by Arnold Hendrick and Philip Taterczynski of the Coleco game design staff, with programming by David Wesely of 4D Interactive Systems.
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magazine gave the arcade version a generally favorable review, for providing a "3D feel" and further advancing the "3D look" of
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426:"Overseas Readers Column: World's First 3D Video Game Unveiled - Developed Jointly By Sega and World-famous Matsushita"
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port a B rating, stating that the graphics are "particularly impressive" but otherwise calling it "an above average
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and attached to a controller below. The game's pseudo-3D visuals are created with scaled sprites using the
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195:. The game has stereo sound, and also changes the backdrop to reflect day, night, dawn, and dusk.
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187:-shaped display with a different image for each eye. It was jointly developed by Sega and
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458:"Overseas Readers Column: "Subroc-3D" Now Released - Sega/Esco Private Show Held"
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267:. At the Amusement & Music Operators Association (AMOA) show in 1981,
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The game was a commercial success for Sega in arcades. It was adapted for
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598:, Sega's electromechanical submarine periscope game of the 1960s
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The game was a commercial arcade success for Sega in 1982.
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The game's active-shutter 3-D technology was developed by
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hardware, previously used in Sega's 1981 racing game
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342:. Cash Box Pub. Co. 5 February 1983. p. 35.
399:. No. 16 (February 1983). United Kingdom:
258:previously led the development of 1966 arcade
500:Bernard Perron & Mark J. P. Wolf (2008),
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179:. It is the first commercial video game in
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642:Video games with stereoscopic 3D graphics
579:. Vol. 3, no. 1. pp. 60β2.
391:"The Sea-Scape With a 3D Feel: Subroc-3D"
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547:Compasio, Camille (November 20, 1982).
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573:"Reviews: Video Game Buyer's Guide"
271:from the game were demonstrated on
191:(now Panasonic), who developed its
403:. January 16, 1983. pp. 30β1.
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637:Submarine simulation video games
647:Video games developed in Japan
571:Dimetrosky, Ray (April 1984).
362:United States Copyright Office
1:
469:(in Japanese). No. 193.
437:(in Japanese). No. 185.
502:Video game theory reader two
473:August 1, 1982. p. 26.
220:effect is achieved with an
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441:April 1, 1982. p. 30.
301:(1982). Ray Dimetrosky of
652:Single-player video games
490:Killer List of Videogames
334:"Manufacturers Equipment"
29:
396:Computer and Video Games
292:Computer and Video Games
279:Europe by January 1983.
222:active shutter 3D system
193:active shutter 3D system
260:electro-mechanical game
245:Development and release
253:(now Panasonic) for a
471:Amusement Press, Inc.
439:Amusement Press, Inc.
510:Taylor & Francis
175:released in 1982 by
168:) is a first-person
251:Matsushita Electric
189:Matsushita Electric
53:Matsushita Electric
622:ColecoVision games
617:Arcade video games
549:"Around The Route"
305:magazine gave the
632:Sega arcade games
536:. 17 August 2019.
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627:Sega video games
612:1982 video games
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181:stereoscopic 3-D
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77:Shikanosuke Ochi
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19:1982 video game
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16:1982 video game
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577:Computer Games
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303:Computer Games
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110:March 1, 1982
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530:"VCO Object"
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466:Game Machine
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434:Game Machine
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366:. Retrieved
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311:shoot 'em up
307:ColecoVision
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200:ColecoVision
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173:shooter game
166:SabuRokku-3D
165:
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159:
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128:January 1983
92:ColecoVision
63:Publisher(s)
40:Developer(s)
357:"SubRoc-3D"
119:August 1982
83:Platform(s)
73:Director(s)
606:Categories
534:Sega Retro
317:References
273:video tape
233:VCO Object
183:, using a
164:(γ΅γγ»ε£γγ―3D
595:Periscope
485:SubRoc-3D
283:Reception
269:3D images
264:Periscope
229:periscope
226:submarine
185:periscope
161:SubRoc-3D
25:SubRoc-3D
588:See also
557:Cash Box
339:Cash Box
212:Hardware
137:Genre(s)
488:at the
148:Mode(s)
142:Shooter
98:Release
516:
506:p. 158
368:13 May
298:Zaxxon
205:SubRoc
170:arcade
88:Arcade
552:(PDF)
461:(PDF)
429:(PDF)
238:Turbo
202:, as
514:ISBN
401:EMAP
370:2021
216:The
177:Sega
67:Sega
48:Sega
313:".
608::
575:.
554:.
532:.
512:,
508:,
504:,
463:.
447:^
431:.
409:^
393:.
378:^
359:.
348:^
336:.
325:^
275:.
241:.
124:EU
115:NA
106:JP
90:,
372:.
126::
117::
108::
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.