Knowledge (XXG)

SubRoc-3D

Source πŸ“

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Sega held a press conference on February 20, 1982 and demonstrated the first trial unit at the NOA Expo on March 1, 1982, the date when the game was first published. Several game changes were made before it entered mass-production in Japan on July 2, 1982, in North America in August 1982, and in
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they had developed in the late 1970s and unveiled in 1981. The game began development around 1980, when Sega and Matsushita began discussing a "Stereo Viewer System" to adapt Matsushita's 3D television for video game use. Sega's director of technology for the project was Shikanosuke Ochi, who
32: 224:. It uses a special eyepiece, a viewer with spinning discs to alternate left and right images to the player's eyes from a single monitor. The player's face is pressed against the eyepiece, which is shaped like a 641: 470: 438: 208:, with simulated 3D effects, by Arnold Hendrick and Philip Taterczynski of the Coleco game design staff, with programming by David Wesely of 4D Interactive Systems. 636: 646: 572: 651: 517: 232: 295:
magazine gave the arcade version a generally favorable review, for providing a "3D feel" and further advancing the "3D look" of
548: 361: 72: 426:"Overseas Readers Column: World's First 3D Video Game Unveiled - Developed Jointly By Sega and World-famous Matsushita" 621: 616: 465: 433: 309:
port a B rating, stating that the graphics are "particularly impressive" but otherwise calling it "an above average
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and attached to a controller below. The game's pseudo-3D visuals are created with scaled sprites using the
62: 39: 509: 250: 188: 52: 195:. The game has stereo sound, and also changes the backdrop to reflect day, night, dawn, and dusk. 237: 82: 513: 505: 169: 87: 483: 529: 136: 217: 187:-shaped display with a different image for each eye. It was jointly developed by Sega and 310: 333: 605: 254: 114: 457: 425: 306: 199: 172: 141: 91: 390: 458:"Overseas Readers Column: "Subroc-3D" Now Released - Sega/Esco Private Show Held" 31: 272: 228: 225: 184: 267:. At the Amusement & Music Operators Association (AMOA) show in 1981, 198:
The game was a commercial success for Sega in arcades. It was adapted for
556: 338: 268: 297: 123: 105: 598:, Sega's electromechanical submarine periscope game of the 1960s 400: 176: 47: 356: 287:
The game was a commercial arcade success for Sega in 1982.
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The game's active-shutter 3-D technology was developed by
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hardware, previously used in Sega's 1981 racing game
147: 135: 97: 81: 71: 61: 38: 24: 342:. Cash Box Pub. Co. 5 February 1983. p. 35. 399:. No. 16 (February 1983). United Kingdom: 258:previously led the development of 1966 arcade 500:Bernard Perron & Mark J. P. Wolf (2008), 8: 385: 383: 381: 379: 351: 349: 179:. It is the first commercial video game in 30: 21: 642:Video games with stereoscopic 3D graphics 579:. Vol. 3, no. 1. pp. 60–2. 391:"The Sea-Scape With a 3D Feel: Subroc-3D" 328: 326: 547:Compasio, Camille (November 20, 1982). 452: 450: 448: 420: 418: 416: 414: 412: 410: 322: 7: 573:"Reviews: Video Game Buyer's Guide" 271:from the game were demonstrated on 191:(now Panasonic), who developed its 403:. January 16, 1983. pp. 30–1. 14: 637:Submarine simulation video games 647:Video games developed in Japan 571:Dimetrosky, Ray (April 1984). 362:United States Copyright Office 1: 469:(in Japanese). No. 193. 437:(in Japanese). No. 185. 502:Video game theory reader two 473:August 1, 1982. p. 26. 220:effect is achieved with an 668: 441:April 1, 1982. p. 30. 301:(1982). Ray Dimetrosky of 652:Single-player video games 490:Killer List of Videogames 334:"Manufacturers Equipment" 29: 396:Computer and Video Games 292:Computer and Video Games 279:Europe by January 1983. 222:active shutter 3D system 193:active shutter 3D system 260:electro-mechanical game 245:Development and release 253:(now Panasonic) for a 471:Amusement Press, Inc. 439:Amusement Press, Inc. 510:Taylor & Francis 175:released in 1982 by 168:) is a first-person 251:Matsushita Electric 189:Matsushita Electric 53:Matsushita Electric 622:ColecoVision games 617:Arcade video games 549:"Around The Route" 305:magazine gave the 632:Sega arcade games 536:. 17 August 2019. 157: 156: 659: 627:Sega video games 612:1982 video games 581: 580: 568: 562: 561: 553: 544: 538: 537: 526: 520: 498: 492: 481: 475: 474: 462: 454: 443: 442: 430: 422: 405: 404: 387: 374: 373: 371: 369: 353: 344: 343: 330: 181:stereoscopic 3-D 127: 118: 109: 77:Shikanosuke Ochi 34: 22: 667: 666: 662: 661: 660: 658: 657: 656: 602: 601: 590: 585: 584: 570: 569: 565: 551: 546: 545: 541: 528: 527: 523: 499: 495: 482: 478: 460: 456: 455: 446: 428: 424: 423: 408: 389: 388: 377: 367: 365: 355: 354: 347: 332: 331: 324: 319: 285: 247: 218:stereoscopic 3D 214: 131: 122: 113: 104: 57: 20: 19:1982 video game 17: 16:1982 video game 12: 11: 5: 665: 663: 655: 654: 649: 644: 639: 634: 629: 624: 619: 614: 604: 603: 600: 599: 589: 586: 583: 582: 577:Computer Games 563: 539: 521: 493: 476: 444: 406: 375: 345: 321: 320: 318: 315: 303:Computer Games 284: 281: 246: 243: 213: 210: 155: 154: 149: 145: 144: 139: 133: 132: 130: 129: 120: 111: 101: 99: 95: 94: 85: 79: 78: 75: 69: 68: 65: 59: 58: 56: 55: 50: 44: 42: 36: 35: 27: 26: 18: 15: 13: 10: 9: 6: 4: 3: 2: 664: 653: 650: 648: 645: 643: 640: 638: 635: 633: 630: 628: 625: 623: 620: 618: 615: 613: 610: 609: 607: 597: 596: 592: 591: 587: 578: 574: 567: 564: 560:. p. 37. 559: 558: 550: 543: 540: 535: 531: 525: 522: 519: 518:0-415-96282-X 515: 511: 507: 503: 497: 494: 491: 487: 486: 480: 477: 472: 468: 467: 459: 453: 451: 449: 445: 440: 436: 435: 427: 421: 419: 417: 415: 413: 411: 407: 402: 398: 397: 392: 386: 384: 382: 380: 376: 364: 363: 358: 352: 350: 346: 341: 340: 335: 329: 327: 323: 316: 314: 312: 308: 304: 300: 299: 294: 293: 288: 282: 280: 276: 274: 270: 266: 265: 261: 256: 255:3D television 252: 244: 242: 240: 239: 234: 230: 227: 223: 219: 211: 209: 207: 206: 201: 196: 194: 190: 186: 182: 178: 174: 171: 167: 163: 162: 153: 152:Single-player 150: 146: 143: 140: 138: 134: 125: 121: 116: 112: 110:March 1, 1982 107: 103: 102: 100: 96: 93: 89: 86: 84: 80: 76: 74: 70: 66: 64: 60: 54: 51: 49: 46: 45: 43: 41: 37: 33: 28: 23: 593: 576: 566: 555: 542: 533: 530:"VCO Object" 524: 501: 496: 484: 479: 466:Game Machine 464: 434:Game Machine 432: 394: 366:. Retrieved 360: 337: 311:shoot 'em up 307:ColecoVision 302: 296: 290: 289: 286: 277: 262: 248: 236: 215: 204: 203: 200:ColecoVision 197: 173:shooter game 166:SabuRokku-3D 165: 160: 159: 158: 128:January 1983 92:ColecoVision 63:Publisher(s) 40:Developer(s) 357:"SubRoc-3D" 119:August 1982 83:Platform(s) 73:Director(s) 606:Categories 534:Sega Retro 317:References 273:video tape 233:VCO Object 183:, using a 164:(ァブ・口ック3D 595:Periscope 485:SubRoc-3D 283:Reception 269:3D images 264:Periscope 229:periscope 226:submarine 185:periscope 161:SubRoc-3D 25:SubRoc-3D 588:See also 557:Cash Box 339:Cash Box 212:Hardware 137:Genre(s) 488:at the 148:Mode(s) 142:Shooter 98:Release 516:  506:p. 158 368:13 May 298:Zaxxon 205:SubRoc 170:arcade 88:Arcade 552:(PDF) 461:(PDF) 429:(PDF) 238:Turbo 202:, as 514:ISBN 401:EMAP 370:2021 216:The 177:Sega 67:Sega 48:Sega 313:". 608:: 575:. 554:. 532:. 512:, 508:, 504:, 463:. 447:^ 431:. 409:^ 393:. 378:^ 359:. 348:^ 336:. 325:^ 275:. 241:. 124:EU 115:NA 106:JP 90:, 372:. 126:: 117:: 108::

Index


Developer(s)
Sega
Matsushita Electric
Publisher(s)
Director(s)
Platform(s)
Arcade
ColecoVision
JP
NA
EU
Genre(s)
Shooter
Single-player
arcade
shooter game
Sega
stereoscopic 3-D
periscope
Matsushita Electric
active shutter 3D system
ColecoVision
stereoscopic 3D
active shutter 3D system
submarine
periscope
VCO Object
Turbo
Matsushita Electric

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