662:, released in October. Players compete with friends in weekly tournaments, with a new game variation unlocked each day. During any given week, players can play and replay any previous day's challenge (for example, to maximize a score) but, at the end of the week, the scores are locked, combined into weekly totals, and winners declared.
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A level usually begins with a few rows of blocks using a starting set of colors (typically red, green, blue, white, and yellow). One after the other, new blocks are added to a "feed" row below the board. When the feeder row has filled, all of its blocks are moved up, to the active board, shifting the
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and updated to feature not only a more detailed world ("Blocktopia") but also a story and a customizable avatar to take through it. Each land within
Blocktopia is plagued with a unique catastrophe that must be repaired one level at a time. At the end of each land, players battle against a comic boss
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According to RealNetworks, this new mobile game used a proprietary development platform, Emerge, and is capable of being ported to eight mobile operating systems, 130 cell phone carriers and distributors. A version for
Android as well as BlackBerry and other devices was released a few weeks later.
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In higher levels of the game, "bombs" appear, mixed among the blocks. The bombs are black (in which case clicking on them causes the surrounding blocks to disappear), or are the color of one of the groups of bricks (in which case clicking on the bomb eliminates all bricks on the board that are the
185:
game is played on a board of twelve columns by fifteen rows. Randomly colored blocks fill the board, rising from below. By clicking on a group of 3 or more blocks of the same color, the whole group disappears in a collapse and any blocks stacked above fall down to fill in the vacant spaces. If a
186:
whole column is cleared, the elements slide to the center of the field. If one or more blocks rise beyond the top row of the board, the game is lost. If the player manages to survive a specified number of lines without losing, they win the level and are awarded points for successful completion.
194:
same color). Black bombs have the additional quality of serving as a bridge between bricks of the same color; if two or more bricks of the same color are touching a bomb, then clicking one of those bricks has the same effect of clicking on a group of three or more bricks of the same color. In
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Completing levels rewards players with coins that can be used to purchase power-ups, avatar clothing, and additional game features in shops located throughout the world. There are also casinos where players can play games of chance to win even more coins if they run into difficulty.
573:, a standalone download for Microsoft Windows. This new version adds enhanced graphical resolution, animations, sounds and music. Afterwards, GameHouse continued to use the word "super" in the titles of its download games, to distinguish them from the web-based versions.
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198:, this rule is changed to allow colored bombs to act as a bridge between matching groups. On higher levels, grey blocks with an "X" on it appear. They cannot be clicked even if they form a group of three, and therefore can only be removed by bombs.
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field of remaining blocks higher. During the course of a level, the rate of new blocks entering the feed increases. New colors may also be introduced, making it more challenging for the player to find groups that are large enough to be collapsed.
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When a player completes a certain number of "even-numbered" levels (i.e., from level 2, 4, 8, 10, 14 and 16), a bonus level is played. Here, the player has 15 seconds to completely clear a screenful of bricks and earn extra points.
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across several platforms including
Windows, Mac, Facebook, and mobile. While each version is uniquely designed for each major platform, players can earn special codes to unlock bonuses in the PC, Mac, and Facebook versions.
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While much of the classic gameplay is unchanged, one significant variation is the addition of double boards. These modes place a second game board alongside the first and players must switch attention between the two.
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introduced a "quest" mode where players progressed through a whimsical world, unlocking new levels as they go. Sound effects and music for
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682:, this version featured a quest mode where the player would advance through a world, unlocking new levels. Unlike
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686:, this version introduced player and enemy characters as well as a name for its fictional world: "Blocktopia".
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164:. The series has been discontinued since 2015 due to RealNetworks shutting down its internal games studio.
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who uses special powers and techniques to vary the gameplay and challenge the player.
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In late 1998, Ben
Exworthy and Garr Godfrey worked together to release the original
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In 2006, it received a Zeeby award and was named the Best Casual Game of the Year.
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811:"Real Networks will help developers push mobile games to 1,700 phone types"
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Win XP/2K/Vista/7, Mac OS X; Web (Flash); iPhone/Touch, Android, Mobile
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games. In addition to three new modes (Slider, Continuous, Countdown),
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In late 2009, GameHouse released all new versions of the game dubbed
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http://investor.realnetworks.com/releasedetail.cfm?ReleaseID=229425
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became the first game to win the Game of the Year at the inaugural
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587:, GameHouse would create the first true sequel in the series,
772:"Real Networks launches multi-platform version of Collapse!"
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continued to evolve the game in the direction set out by
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In
December 2009, the iPhone and iPod Touch version of
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Win XP/2K, Mac OS X; PlayStation
Portable, Nintendo DS
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Released in
December 2009, the PC and Mac version of
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595:would offer Relapse, Strategy, and Puzzle modes.
825:"COLLAPSE! > Play Free Now! | GameHouse"
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8:
941:Video games developed in the United States
569:In 2001, GameHouse developed and released
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39:
620:were created and composed by Jesse Holt.
608:continued expanding the work of previous
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591:. In addition to the classic gameplay,
583:In 2002, one year after the release of
264:Win XP/2K, Mac OS X, Game Boy Advance
7:
755:"Super Collapse! For Windows (2001)"
658:The first of these new games was a
850:"Collapse! Review | Gamezebo"
167:In 2006, a spin-off series called
25:
852:. 9 December 2009. Archived from
282:Win XP/2K, Mac OS X; Web (Flash)
886:Android (operating system) games
713:has been renamed "Adventure" in
931:Flash games ported to consoles
387:iPhone/Touch/Android/Facebook
319:Super Collapse! Puzzle Gallery
170:Super Collapse Puzzle Gallery!
1:
173:was developed into 5 games.
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926:PlayStation Portable games
342:Mobile, iPhone/iPod Touch
29:
896:Tile-matching video games
566:as a browser-based game.
786:"COLLAPSE! On Facebook"
901:Game Boy Advance games
709:The "Quest" mode from
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641:promotional screen art
936:Video game franchises
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272:SpongeBob SquarePants
813:. 17 September 2009.
674:was released to the
660:Facebook application
497:PlayStation Portable
443:Garr Godfrey (orig.)
327:Win XP/2K, Mac OS X
297:Win XP/2K, Mac OS X
30:For other uses, see
951:Windows Phone games
249:Win 95/98/ME/2K/XP
774:. 9 December 2009.
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589:Super Collapse! II
578:Super Collapse! II
256:Super Collapse! II
138:puzzle video games
921:Nintendo DS games
666:iPhone and mobile
614:Super Collapse! 3
606:Super Collapse! 3
600:Super Collapse! 3
593:Super Collapse II
560:
559:
391:
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304:Super Collapse! 3
196:Super Collapse 3!
158:Super Collapse! 3
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37:Video game series
16:(Redirected from
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881:1998 video games
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827:. Archived from
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788:. Archived from
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711:Super Collapse 3
704:Super Collapse 3
680:Super Collapse 3
487:Game Boy Advance
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372:Windows Phone 7
289:Collapse! Crunch
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40:
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18:Super Collapse 3
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585:Super Collapse!
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571:Super Collapse!
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522:Windows Phone 7
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407:Super Collapse!
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401:1999 video game
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396:Super Collapse!
379:Collapse! Blast
334:Collapse! Chaos
241:Super Collapse!
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133:is a series of
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119:Collapse! Blast
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27:1998 video game
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122:March 11, 2013
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856:on 2009-12-13
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103:First release
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956:RealNetworks
916:Mobile games
858:. Retrieved
854:the original
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833:. Retrieved
829:the original
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794:. Retrieved
790:the original
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676:iTunes Store
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654:Facebook app
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425:Publisher(s)
413:Developer(s)
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234:Web (Flash)
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181:The classic
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82:RealNetworks
73:Publisher(s)
61:Developer(s)
911:MacOS games
618:Collapse! 3
492:Nintendo DS
459:Platform(s)
437:Designer(s)
156:. In 2007,
148:company in
89:Platform(s)
875:Categories
860:2009-12-10
835:2009-12-10
796:2009-12-10
730:References
684:Collapse 3
512:Smartphone
394:Web &
219:Platforms
154:Washington
906:IOS games
715:COLLAPSE!
700:COLLAPSE!
672:COLLAPSE!
647:COLLAPSE!
639:COLLAPSE!
628:Collapse!
610:Collapse!
564:Collapse!
452:Collapse!
430:GameHouse
418:GameHouse
364:Collapse!
349:Collapse!
274:Collapse!
226:Collapse!
183:Collapse!
142:GameHouse
130:Collapse!
107:Collapse!
78:GameHouse
66:GameHouse
43:Collapse!
540:Genre(s)
517:Facebook
472:Mac OS X
177:Gameplay
146:software
97:Mac OS X
49:Genre(s)
32:Collapse
678:. Like
551:Mode(s)
531:Release
477:Browser
467:Windows
150:Seattle
93:Windows
630:(2009)
545:Puzzle
507:iPhone
502:Mobile
448:Series
213:Title
162:Zeebys
54:Puzzle
481:Flash
384:2013
369:2011
354:2009
339:2008
324:2007
309:2006
294:2005
279:2004
261:2002
246:2001
231:1998
216:Date
206:Games
534:1999
144:, a
110:1998
140:by
877::
763:^
706:.
152:,
95:,
863:.
838:.
799:.
757:.
483:)
479:(
84:)
80:(
34:.
20:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.