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questioned whether this was a role-playing game at all, writing, "there's a lot more board-gaming than role-playing, and it's dismal board-gaming at that." Swan found the rules were "so full of holes that the players are virtually forced to invent their own game." Swan concluded by giving this game a
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fails in this regard. Mr. Register has a vivid imagination, but has failed to translate his ideas into a coherent form. Coupled with this is the typical lack of care shown by in proofreading, editing, and organizing their products. The combination is deadly. Avoid
48:, set in New York City, is a combination of a board game and a role-playing game involving tactical combat between superheroes and supervillains. It is a "generic" superhero game that is not associated with a line of comics such as
84:, Steve List commented that "While super-powered villains are the stuff of comic books, a game about them must be designed at a level demonstrating more sophistication than a comic book.
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The game comes with a board map and cardboard counters representing the pregenerated heroes and villains. A few role-playing rules are included.
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was designed by Rick
Register and published by Task Force Games in 1982.
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142:List, Steve (October 1982). "Capsule Reviews".
33:is a superhero role-playing game published by
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173:. New York: St. Martin's Press. p. 200.
170:The Complete Guide to Role-Playing Games
99:The Complete Guide to Role-Playing Games
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16:Tabletop superhero role-playing game
107:dismal rating of only 1 out of 4.
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148:. No. 56. pp. 29–30.
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191:Superhero role-playing games
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196:Task Force Games games
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63:Publication history
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96:In his 1990 book
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121:#23 (Aug., 1982)
118:Different Worlds
35:Task Force Games
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145:The Space Gamer
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185:Categories
165:Swan, Rick
126:References
104:Rick Swan
74:Reception
37:in 1982.
167:(1990).
41:Gameplay
50:Marvel
93:."
52:or
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154:^
134:^
86:SV
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54:DC
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