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Symphony (video game)

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230:, where the player must maneuver their ship across the bottom of the screen to evade enemy ships and fire, while firing on the enemies to destroy them and "protect" their music. Points are scored for defeating enemies and the player can earn a scoring multiplier by keeping a chain of destruction going. If the ship is hit, parts of it will fall off, but the player can collect notes left behind by destroyed ships to restore the ship. Should the ship take too much damage, the ship will respawn after a few moments, but the player's score will be penalized. The player is also penalized for allowing certain ships from remaining on screen for too long, affecting their music. Certain target scores are pre-determined for each song, with the player's goal to surpass these levels. When the song is completed, they then gain in-game currency and the opportunity to buy a new weapon for their ship. 237:, where the regular attacking ships are replaced by a single, difficult-to-kill enemy. There are a total of six bosses, reflecting the six difficulty levels in the game. Defeating three bosses at one difficulty level will allow the player to access the next highest difficulty level, and the kinds of rewards that the player can earn for completing songs. Once at the sixth level, defeating the sixth boss will effectively win the game for the player. 192: 377: 372: 367: 362: 32: 218:
The player is then given the option to select a song using a set of simple filters, or to have the game randomly select a song. The game will process the song to create the patterns of attack that the player will face. Prior to starting the actual game, the player can customize their ship in the game
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is the product of the two-man development team of Empty Clip Studios, Francois Bertand and Matt Shores. The game has been in development since 2008, and had an initial planned 2010 release, but subsequent development pushed the game back into 2012. One of the goals of their game was to develop their
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A common initial complaint of the game was an input lag that slowed down the player's movements and affected their performance. The Empty Clip team was able to address this lag issue and others within the first week of its release.
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considered the weapon upgrade system to be a differentiation from these other games, as the randomness of such upgrades keeps the game interesting, though manipulating the upgrades can be difficult for large music libraries.
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Players can opt to have their scores tracked on external servers based on the song name and artist. This creates global leaderboards so the player can compare their abilities with friends and other players.
546: 207:, the user is given the opportunity to add existing music on their computer to the songs that ship with the game; by default this includes common locations such as the directory for 592: 868: 858: 863: 199:, players maneuver their ship (orange, bottom right) and shoot down attacking enemies (blue and red) as to defend their music at the top of the screen. 512: 656: 538: 625: 578: 853: 769: 471: 434: 818: 734: 838: 678: 263:; "Technical Achievement" (which included a $ 2,500 prize) and "GameStop PC Digital Download Award". On May 27, 2014, 848: 402:, two other games that procedurally generate gameplay based on the player's choice of music track. Marc Saltzman of 843: 813: 127: 873: 504: 708: 648: 833: 828: 823: 682: 621: 260: 212: 51: 39: 191: 215:. Additional folders can be added at a later time, and existing folders rescanned for new songs. 145: 61: 44: 253:
music analysis engine as to "capture range of emotions that's uniquely present in every song".
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called the title "fun and frantic" but commented that it becomes repetitive. Leif Johnson of
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received generally positive feedback from journalists who compared it positively to
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was included in a Humble Bundle in which the Linux and Mac OS X versions debuted.
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Certain songs from the player's library will randomly be selected as
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The game received positive reviews from critics, and a sequel named
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with any equipment earned and purchased from completing songs.
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It was released for 839:Music generated games 203:Upon first launch of 194: 745:on September 1, 2012 683:Indie Game Challenge 622:Indie Game Challenge 437:Skulls of the Shogun 261:Indie Game Challenge 213:Windows Media Player 306: 281: 849:Scrolling shooters 768:. Hardcore Gamer. 766:"Review: Symphony" 689:on August 26, 2012 279: 201: 146:Empty Clip Studios 56:Empty Clip Studios 45:Empty Clip Studios 844:Music video games 735:"Symphony Review" 384: 383: 302: 301: 150:Microsoft Windows 133: 132: 881: 814:2012 video games 800: 799: 797:Official website 782: 781: 779: 777: 761: 755: 754: 752: 750: 741:. Archived from 730: 724: 723: 721: 719: 705: 699: 698: 696: 694: 685:. 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Index


Developer(s)
Empty Clip Studios
Publisher(s)
Platform(s)
Windows
Linux
OS X
Genre(s)
Shoot-em-up
Single-player
shoot-em-up
Empty Clip Studios
Microsoft Windows
Linux
Mac OS X
iOS
macOS
tvOS
Apple Arcade

iTunes
Windows Media Player
shoot-em-ups
boss levels
Indie Game Challenge
Metacritic
GameSpot
IGN
USA Today

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