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System 15000

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named Realco. Furthermore, the police are unable to retrieve the money, so the player is required to hack into a computer system and retrieve the funds. The letter provides a single phone number and entry code, part of the game's simulation of dialing into databases and bulletin boards. The player has to figure out how to get into the proper database to take back the cash.
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The game box includes a letter which provides background information to establish the premise of the game. Written to the main character from the perspective of a friend "Mike", it outlines how (a presumed mutual friend) Richard's company, Comdata, has had $ 1.5 million stolen by a rival company
402: 377: 35: 323: 397: 50: 93: 65: 387: 392: 382: 72: 407: 372: 282: 126: 79: 61: 223: 187: 144: 134: 275: 154: 164: 230: 194: 250: 86: 233:, and programmed by Lee Kristofferson (born John Wagstaff) in assembly language for the 328: 366: 308: 209: 234: 169: 346: 238: 199: 173: 24: 226: 242: 177: 354: 306:
Bourne, Chris (February 1985). "Hit Squad: Confessions of a hacker".
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A sequel was planned by Lee Kristofferson but never released.
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Index


single source
talk page
improve this article
introducing citations to additional sources
"System 15000"
news
newspapers
books
scholar
JSTOR

Developer(s)
Publisher(s)
Designer(s)
Platform(s)
Commodore 64
ZX Spectrum
BBC Micro
1984
Genre(s)
Puzzle
Single player
1984
video game
designed
Commodore 64
ZX Spectrum
BBC Micro
BASIC

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