Knowledge (XXG)

SOS (1993 video game)

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they are to the character player selected, the ending will vary. The best ending for each character is obtained by escaping the boiler room, the final area of the game, with their sentimental person (Amy for Capris; Harry, Stella and Jack for Redwin; Ismay Carl Townsend for Luke; and Adela for Jeffrey) and over 25 "points" worth of survivors.
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The player must escape from the ship within a one-hour time limit. The timer is hidden except when the player injures themselves, in which case they fall unconscious and lose five minutes of time. After a period of time, the ship begins to periodically tilt in the water and gradually fill with water.
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The player can take up to seven other survivors, some of which have different value to each playable character, and all of them have different requirements in how to get to them and how to make them follow the player. Depending on how many survivors the player finds, who they are and how valuable
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gave the game a mixed review, saying that the premise is compelling but marred by too many poorly-designed segments. They summarized the game as "a movie-like trek that has great ambience but hits some sticky spots along the way." In Japan,
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gave it a positive score of 32 out of 40. In 2017, Dominic Arsenault described SOS as "one of the truly original SNES titles".
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gave the game 3.3/5 for graphics and sound, 2.5/5 for play control, 3.6/5 for challenge, and 3.8/5 for theme and fun.
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on May 28, 1993 for the Super Famicom. The game was released in North America April 1994, under the title
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Semrad, Ed; Carpenter, Danyon; Manuel, Al; Williams, Ken "Sushi-X"; Weigand, Mike (May 1994).
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gave the game two 3.5/5 scores for graphics and sound, 4/5 for control and 3/5 for fun factor.
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An example of the main game screen. Luke Haines stands in a stairway before the tidal wave.
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s review of the game, one critic gave it 8/10, and the rest gave it each a score of 7/10.
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Super Power, Spoony Bards, and Silverware: The Super Nintendo Entertainment System
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The game features four playable characters, each with a different story:
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to handle, much to the opposition of his superiors.
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Enterbrain 487:Electronic Gaming Monthly 419:Electronic Gaming Monthly 377: 374: 225:and published in 1994 by 202: 28: 691:Edge staff (July 1994). 666:Computer and Video Games 395:Computer and Video Games 221:video game developed by 35:North American cover art 774:. May 1994. p. 107 249:Mostly inspired by the 947:The Poseidon Adventure 931:The Poseidon Adventure 915:The Poseidon Adventure 658:"Super Shorts: S.O.S." 323: 259:The Poseidon Adventure 590:on September 20, 2008 321: 1053:Survival video games 1048:Fiction set in 1921 772:Nintendo of America 371: 301:- A crewman of the 223:Human Entertainment 67:Human Entertainment 47:Human Entertainment 870:instruction manual 369: 324: 1013:Naval video games 990: 989: 974:The Morning After 840:978-0-262-34150-9 706:Future Publishing 578:"Super NES Games" 452: 451: 182: 181: 110:Hiroshi Taniguchi 1065: 1003:1993 video games 903: 896: 889: 880: 874:Internet Archive 845: 844: 824: 818: 817: 815: 814: 798: 789: 783: 782: 780: 779: 770:. 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Index

S.O.S.
Developer(s)
Human Entertainment
Publisher(s)
JP
NA
Vic Tokai
Designer(s)
Composer(s)
Kouji Niikura
Hiroyuki Naka
Hiroshi Taniguchi
Platform(s)
Super NES
JP
NA
Genre(s)
Survival
Adventure
Single-player
Japan
survival
adventure
Human Entertainment
Vic Tokai
Super NES
PlayStation
1969 book
1972 film
Humbleton

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