566:. The studio was renamed Aruze Global Trading on September 21, 2007, during large-scale structural changes within Aruze. Under its new name, Aruze Global Trading was not involved in game development. The company was merged into another Aruze subsidiary, Aruze Marketing Japan, on February 1, 2009. Aruze Marketing Japan was itself merged into Aruze in June of that year. Several of Sacnoth's staff eventually joined
344:
2861:
2849:
2837:
38:
388:(RPG) genre. The company was founded on 30 April 1997, with Kikuta as its CEO. While SNK provided funding for the company, it had little involvement in its products and creative direction, with SNK's Norimasa Hirano describing Sacnoth as an independent developer. Sacnoth's headquarters were based in
380:. While at Square, Kikuta wanted to direct his own game but, due to the strict hierarchical structure at the company, could not move beyond his role as a composer. Searching for a means of expanding his role, he was introduced by a business advisor to the chairman of
318:
and exited the video game business in
September 2007 before being absorbed into another Aruze subsidiary in February 2009. The work of Sacnoth for the NGPC has been mentioned positively in articles on the console, while the
423:
RPG", beginning development of the title following the company's foundation. Kikuta acted as the game's director, producer, writer and composer. His original plan for the gameplay and combat was to combine mechanics from
282:
was troubled due to creative differences between Kikuta and the rest of the staff, with Kikuta resigning as CEO following the game's release and being replaced by Jun Mihara. The company also released the NGPC game
1490:
638:
series has also seen a positive reception over time and maintained a cult following, with many noting its gameplay design and combination of alternate history and
Lovecraftian horror in its setting.
555:
featuring new characters to reach a wider audience. The game was released in Japan in 2005, coming to
Western countries through third-party publishers over the next two years. Plans to continue the
1920:
504:
In
November 2002, Sacnoth was acquired by Aruze and renamed Nautilus, carrying over its original staff. The responsibilities of Nautilus were divided between developing further
2921:
2010:
2901:
432:, breaking away from RPG trends. The rest of the staff were reluctant to do this, and they instead created a traditional turn-based battle system without his involvement.
2926:
2074:
2165:
2142:
415:
games were their first releases in Japan and were promoted as part of the portable's early line-up. It was also one of the last NGPC games released in North
America.
2906:
2896:
2297:
1587:
24:
1620:
1482:
1979:
2916:
1347:
2931:
2208:
1659:
1383:
2891:
1943:"Announcent Regarding the Absorption Type Merger (Simplified/Short Form Merger) of a Consolidated Subsidiary (Aruze Marketing Japan Corporation)"
1746:
1122:
2886:
1413:
439:
in 1999, later founding the music label
Norstrilia. Kikuta was replaced as CEO by Jun Mihara. The last game developed by Sacnoth under SNK was
1811:
2881:
1910:
1324:
1878:
1209:
1176:
1942:
1284:
884:
2679:
2290:
1553:
2051:
2018:
2736:
2520:
2350:
2344:
1452:
761:
539:
1144:
917:
1841:
2230:
2084:
2175:
562:
By
February 2007, Nautilus had become absent from Aruze's financial statements, prompting rumours that the company had been
2128:
1720:
2433:
2283:
1780:
1521:
445:, a tactical RPG released in 1999 for the NGPC. During this period, SNK ran into financial troubles and was bought out by
2827:
1001:
1682:
1029:
543:
entered into production. The game was completed on a very tight schedule and focused on refining the battle system of
359:
251:
1575:
1609:
2330:
1244:
952:
724:
470:
297:
2705:
2562:
1987:
1058:
2782:
602:—founded by Square staff who had worked on notable titles produced during the 1990s. Writing in a feature for
323:
series retains a cult status and is remembered for its setting and gameplay. Multiple former employees joined
2492:
2337:
1616:
1357:
744:
634:
has been remembered or ranked as one of the best NGPC games of all time, and become a collector's item. The
514:
385:
271:
2198:
1649:
622:, Jeremy Parish noted Sacnoth as one of the best developers to work with the console due to their work on
485:
Matsuzo
Machida (credited as Matsuzo Itakura). Mihara acted as the game's producer. Using the setting of
2787:
2597:
1485:[Interview with Matsuzo Machida and Miyako Kato: the creative duo of the Shadow Hearts series].
697:
578:
425:
402:
275:
2267:
2675:
2590:
2548:
2513:
1754:
1379:
1112:
846:
821:
796:
673:
453:
was one of the last games produced for the NGPC, as Aruze pulled the console from sale in June 2000.
261:
235:
1580:[Aiko Sato has been appointed as a CM! Aruze, "Shadow Hearts" Completion Press Conference].
343:
2471:
1819:
1314:
490:
105:
2865:
2113:
2046:
1867:
604:
1403:
1086:
980:
2804:
2777:
2746:
2426:
1582:
1447:
1219:
838:
813:
788:
563:
1292:
1249:[Sacnoth – Company introduction] (in Japanese). Sacnoth. 1 April 2000. Archived from
1186:
310:
acquired
Sacnoth and renamed it to Nautilus. Under that name, the company developed two more
2841:
2726:
2649:
2633:
2628:
2541:
2138:
1953:
892:
552:
1543:
2741:
2583:
2555:
2464:
2041:
1440:
2710:
2670:
2569:
2527:
2506:
2478:
1483:"Intervista a Matsuzo Machida e Miyako Kato: il duo creativo della serie Shadow Hearts"
429:
370:
364:
213:
2875:
2809:
2794:
2576:
2485:
2457:
2385:
2307:
2170:
2133:
2079:
957:[Sacnoth – Company introduction] (in Japanese). Sacnoth. 1999. Archived from
730:
618:
591:
475:
355:
347:
302:
243:
205:
133:
1154:
927:
384:. During their talk, Kikuta outlined many perceived pitfalls he saw emerging in the
2911:
2853:
2756:
2751:
2604:
2419:
2395:
1906:
1845:
1352:
1006:[Nautilus Inc. – Company Profile –] (in Japanese). Nautilus. Archived from
572:
530:
was released in Japan in 2004. The team also created a director's cut of the game.
482:
63:
2240:
2400:
2367:
2203:
2108:
1915:
1712:
595:
420:
1513:
2654:
2534:
2499:
2374:
1007:
667:
599:
407:
256:
95:
1788:
1690:
1210:"Interview: Magical Planet – The Music of Hiroki Kikuta & Yoko Shimomura"
314:
games. As part of a larger reorganization within Aruze, Nautilus was renamed
2685:
1388:
1214:
1033:
590:
Sacnoth is noted as being one of a group of video game companies—alongside
37:
2761:
2323:
1408:
1117:
707:
691:
616:
was inferior compared to their other work. In an article on the NGPC for
567:
509:
441:
397:
376:
324:
285:
266:
1250:
958:
2731:
1911:"Shadow Hearts team is behind Lost Odyssey: They kept this quiet, why?"
1750:
1285:"RPGFan Exclusive Interview #2: Nautilus, Aruze Consumer Game Division"
1064:
1713:"Shadow Hearts -From the New World- Original Soundtrack Commentary"
1063:[Sacnoth – Products] (in Japanese). Sacnoth. Archived from
608:, Todd Ciolek noted the positive responses to the studio's work on
2799:
2390:
1949:
1874:
446:
389:
342:
307:
239:
218:
170:
1548:[Aruze Announces RPG "Shadow Hearts" for PlayStation 2].
2275:
2011:"Lost Odyssey Developer Making No More Heroes: Heroes' Paradise"
522:
featuring many of the same staff. Using feedback from the first
512:
machines. The company's first title under the
Nautilus name was
2415:
2279:
2442:
2236:
2129:"Reportaje: Los 20 mejores juegos de Neo Geo Pocket/NGP Color"
1654:
1319:
381:
247:
2075:"Neo Geo Pocket Color: The Portable That Changed Everything"
1093:. No. 13. Millennium Publishing. June 1999. p. 65.
987:. No. 13. Millennium Publishing. June 1999. p. 63.
2131:[Feature: Top 20 Neo Geo Pocket/NGP Color Games].
435:
Kikuta resigned as Sacnoth's CEO following the release of
1185:(in Japanese). 22 January 2007. p. 2. Archived from
501:
was the last game developed by Sacnoth under that name.
395:
Sacnoth developed their first two projects in parallel:
2411:
1181:[Angel's Fear: Interview with Hiroki Kikuta].
1149:[Creator Inspiration Vol. 4 – Hiroki Kikuta].
922:[Creator Inspiration Vol. 3 – Hiroki Kikuta].
2825:
1278:
1276:
1274:
1272:
1270:
1268:
2770:
2719:
2698:
2663:
2642:
2621:
2614:
2449:
2359:
2315:
1901:
1899:
1740:
1738:
657:
212:
200:
181:
165:
157:
139:
129:
111:
101:
91:
74:
61:
47:
1747:"Shadow Hearts: From the New World TGS Roundtable"
947:
945:
1643:
1641:
1032:(in Japanese). Sacnoth. p. 6. Archived from
912:
910:
879:
877:
875:
873:
871:
489:, Machida created a traditional RPG that blended
1435:
1433:
1431:
1239:
1237:
508:titles and supporting the production of Aruze's
250:; its staff, including Kikuta, were veterans of
1610:"Financial Information as of December 31, 2018"
1053:
1051:
850:
825:
800:
1774:
1772:
1514:"Shadow Hearts Original Soundtrack Commentary"
1476:
1474:
1472:
1470:
1087:"Neo Geo Pocket Launch – Neo Geo Pocket Color"
735:Last game developed under the "Sacnoth" title
53:
2427:
2291:
25:The Fortress Unvanquishable, Save for Sacnoth
8:
2106:"Neo Geo Pocket Gamer – Perfect Ten Games".
1868:"Information Regarding Business Realignment"
996:
994:
493:with alternative history. Released in 2001,
30:
2922:Video game companies disestablished in 2009
1153:(in Japanese). 14 June 2000. Archived from
264:(NGPC), the company was founded to produce
242:. The company was founded in April 1997 by
2618:
2434:
2420:
2412:
2298:
2284:
2276:
1980:"Shadow Hearts Lives On As A Slot Machine"
1844:. Ghostlight. 2 April 2007. Archived from
926:(in Japanese). 25 May 2000. Archived from
645:
36:
29:
2902:Japanese companies disestablished in 2007
2199:"The Immortal Weirdness of Shadow Hearts"
1445:[Interview: "Shadow Hearts II"].
852:Aruze Gurōbaru Torēdingu Kabushiki gaisha
419:was born from Kikuta's wish to create a "
70:Aruze Gurōbaru Torēdingu Kabushiki gaisha
2927:Video game companies established in 1997
1106:
1104:
1102:
1100:
2832:
2164:Wallace, Kimberley (14 December 2012).
867:
781:
526:, Machida added more comedic elements.
2907:Japanese companies established in 1997
1781:"Exclusive: Aruze Talks Shadow Hearts"
1662:from the original on 28 September 2012
1327:from the original on 17 September 2012
497:was the first RPG published by Aruze.
254:. While their first releases were the
2897:Defunct video game companies of Japan
2145:from the original on 2 September 2021
1923:from the original on 11 December 2008
1745:Nutt, Christian (22 September 2005).
1648:Alfonso, Andrew (26 September 2005).
1590:from the original on 19 December 2018
662:
7:
2235:[Dive Alert] (in Japanese).
2054:from the original on 9 February 2013
1650:"Shadow Hearts 3: Odaiba Roundtable"
1884:from the original on 24 August 2022
1842:"Shadow Hearts: From The New World"
1779:Winkler, Chris (20 February 2007).
1683:"Shadow Hearts 2 Details Announced"
1626:from the original on 24 August 2022
1481:Robuschi, Majkol (2 January 2016).
981:"An Interview with Norimasa Hirano"
2127:Alonso, Álvaro (2 February 2014).
2073:Parish, Jeremy (28 October 2014).
1723:from the original on 29 March 2015
1577:佐藤藍子さんをCMに起用! アルゼ、『シャドウハーツ』完成記者発表会
1402:Strohm, Alex (19 September 2000).
1125:from the original on 26 April 2018
570:, which helped develop games like
14:
2917:Software companies based in Tokyo
2345:Shadow Hearts: From the New World
1978:Yip, Spencer (18 December 2008).
1556:from the original on 28 June 2013
1524:from the original on 21 June 2017
1493:from the original on 8 March 2016
1416:from the original on 29 June 2001
762:Shadow Hearts: From the New World
540:Shadow Hearts: From the New World
296:, the company went on to develop
161:Merged into Aruze Marketing Japan
2932:Video game development companies
2859:
2847:
2835:
2211:from the original on 5 July 2018
2197:Breault, Chris (22 April 2016).
2040:Ciolke, Todd (6 February 2013).
2009:Yip, Spencer (1 December 2009).
1552:(in Japanese). 26 January 2001.
1455:from the original on 27 May 2016
1384:Official Dreamcast Magazine (US)
1380:"NGPC: How Will We Miss Thee..."
547:instead of adding new elements.
316:Aruze Global Trading Corporation
31:Aruze Global Trading Corporation
2892:2007 disestablishments in Japan
2042:"The X Button – Squared Circle"
1952:. 27 April 2009. Archived from
1681:Winkler, Chris (18 June 2003).
1619:. 31 December 2018. p. 5.
1545:アルゼ、プレイステーション2用RPG「シャドウ ハーツ」を発表
1346:Stuart, Keith (27 April 2005).
193:Matsuzo Machida (game director)
1512:Schweitzer, Ben (9 May 2013).
1391:. 8 November 2001. p. 12.
1146:クリエイターインスピレーション Vol. 4 – 菊田 裕樹
919:クリエイターインスピレーション Vol. 3 – 菊田 裕樹
190:Hiroki Kikuta (CEO, 1997–1999)
1:
2887:2000 mergers and acquisitions
1810:Yip, Spencer (6 March 2006).
1111:Provo, Frank (11 June 2004).
18:Japanese video game developer
2882:1997 establishments in Japan
1586:(in Japanese). 14 May 2001.
885:"Interviews – Hiroki Kikuta"
559:series were never realized.
2166:"Remembering Shadow Hearts"
1812:"Shadow Hearts rises again"
1208:Jeriaska (31 August 2009).
851:
826:
801:
2948:
2116:. August 2005. p. 55.
827:Nōchirasu Kabushiki gaisha
678:Released in two editions:
478:, directed and written by
474:began development for the
411:duology for the NGPC. The
22:
2706:Neo Geo Online Collection
842:
817:
802:Kabushiki gaisha Sakunosu
792:
756:
739:
719:
654:
651:
648:
54:
42:The original Sacnoth logo
35:
23:For the short story, see
2231:
1576:
1544:
1441:
1245:
1177:
1145:
1059:
1002:
953:
918:
358:, a former composer for
350:founded Sacnoth in 1997.
336:1997–2000: First games,
234:in 2002, was a Japanese
2493:Doki Doki Majo Shinpan!
2338:Shadow Hearts: Covenant
1717:Video Game Music Online
1617:Universal Entertainment
1518:Video Game Music Online
1283:Winkler, Chris (2005).
745:Shadow Hearts: Covenant
515:Shadow Hearts: Covenant
354:Sacnoth was founded by
272:role-playing video game
1315:"Now Playing In Japan"
891:. 2001. Archived from
351:
145:; 15 years ago
117:; 27 years ago
713:Neo Geo Pocket Color
579:Ninety-Nine Nights II
533:After the release of
346:
278:. The development of
2676:Neo Geo Pocket Color
2591:Twinkle Star Sprites
2521:King of the Monsters
2514:The King of Fighters
1360:on 18 September 2014
1113:"The History of SNK"
674:Neo Geo Pocket Color
262:Neo Geo Pocket Color
236:video game developer
143:1 February 2009
84:Nautilus (2002–2007)
1909:(6 December 2007).
1693:on 27 November 2017
1442:インタビュー: 『シャドウハーツII』
1323:. 26 January 2001.
1295:on 26 November 2014
1253:on 12 February 2001
1157:on 16 December 2000
1010:on 24 November 2005
930:on 18 February 2001
843:アルゼグローバルトレーディング株式会社
491:Lovecraftian horror
81:Sacnoth (1997–2002)
55:アルゼグローバルトレーディング株式会社
32:
2272:(archived in 2000)
2114:Imagine Publishing
2087:on 31 October 2014
2047:Anime News Network
2021:on 1 February 2016
1877:. 3 October 2007.
1822:on 18 October 2010
1550:Game Watch Impress
1404:"Q&A: Sacnoth"
1222:on 8 November 2009
1178:天使の怖れ:菊田 裕樹インタビュー上
1036:on 20 October 2002
1003:ノーチラス株式会社 – 会社概要 –
895:on 12 October 2003
605:Anime News Network
549:From the New World
352:
246:with funding from
115:30 April 1997
2823:
2822:
2805:Nazca Corporation
2747:Takashi Nishiyama
2737:Hiroshi Matsumoto
2694:
2693:
2664:Handheld consoles
2409:
2408:
1948:(Press release).
1873:(Press release).
1615:(Press release).
1030:"Sacnoth Q&A"
961:on 26 August 1999
773:
772:
449:in January 2000.
386:role-playing game
306:series. In 2002,
225:
224:
2939:
2864:
2863:
2862:
2852:
2851:
2850:
2840:
2839:
2838:
2831:
2727:Akihiko Ureshino
2634:Hyper Neo Geo 64
2619:
2542:Prehistoric Isle
2436:
2429:
2422:
2413:
2360:Related articles
2300:
2293:
2286:
2277:
2271:
2270:
2268:Official website
2253:
2252:
2250:
2248:
2239:. Archived from
2227:
2221:
2220:
2218:
2216:
2194:
2188:
2187:
2185:
2183:
2174:. Archived from
2161:
2155:
2154:
2152:
2150:
2139:Axel Springer SE
2124:
2118:
2117:
2103:
2097:
2096:
2094:
2092:
2083:. Archived from
2070:
2064:
2063:
2061:
2059:
2037:
2031:
2030:
2028:
2026:
2017:. Archived from
2006:
2000:
1999:
1997:
1995:
1986:. Archived from
1975:
1969:
1968:
1966:
1964:
1959:on 8 August 2022
1958:
1947:
1939:
1933:
1932:
1930:
1928:
1903:
1894:
1893:
1891:
1889:
1883:
1872:
1864:
1858:
1857:
1855:
1853:
1838:
1832:
1831:
1829:
1827:
1818:. Archived from
1807:
1801:
1800:
1798:
1796:
1791:on 24 March 2017
1787:. Archived from
1776:
1767:
1766:
1764:
1762:
1753:. Archived from
1742:
1733:
1732:
1730:
1728:
1709:
1703:
1702:
1700:
1698:
1689:. Archived from
1678:
1672:
1671:
1669:
1667:
1645:
1636:
1635:
1633:
1631:
1625:
1614:
1606:
1600:
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1597:
1595:
1572:
1566:
1565:
1563:
1561:
1540:
1534:
1533:
1531:
1529:
1509:
1503:
1502:
1500:
1498:
1478:
1465:
1464:
1462:
1460:
1437:
1426:
1425:
1423:
1421:
1399:
1393:
1392:
1376:
1370:
1369:
1367:
1365:
1356:. Archived from
1348:"Revenge of SNK"
1343:
1337:
1336:
1334:
1332:
1311:
1305:
1304:
1302:
1300:
1291:. Archived from
1280:
1263:
1262:
1260:
1258:
1241:
1232:
1231:
1229:
1227:
1218:. Archived from
1205:
1199:
1198:
1196:
1194:
1173:
1167:
1166:
1164:
1162:
1141:
1135:
1134:
1132:
1130:
1108:
1095:
1094:
1091:Gamers' Republic
1083:
1077:
1076:
1074:
1072:
1067:on 29 April 2001
1055:
1046:
1045:
1043:
1041:
1026:
1020:
1019:
1017:
1015:
998:
989:
988:
985:Gamers' Republic
977:
971:
970:
968:
966:
949:
940:
939:
937:
935:
914:
905:
904:
902:
900:
881:
855:
854:
844:
836:
830:
829:
819:
811:
805:
804:
794:
786:
646:
153:
151:
146:
125:
123:
118:
57:
56:
40:
33:
2947:
2946:
2942:
2941:
2940:
2938:
2937:
2936:
2872:
2871:
2870:
2860:
2858:
2848:
2846:
2836:
2834:
2826:
2824:
2819:
2766:
2742:Nobuyuki Kuroki
2715:
2690:
2659:
2638:
2610:
2584:Super Sidekicks
2556:Samurai Shodown
2465:Art of Fighting
2445:
2440:
2410:
2405:
2355:
2311:
2304:
2266:
2265:
2262:
2257:
2256:
2246:
2244:
2243:on 3 March 2000
2233:
2229:
2228:
2224:
2214:
2212:
2196:
2195:
2191:
2181:
2179:
2163:
2162:
2158:
2148:
2146:
2126:
2125:
2121:
2112:. No. 20.
2105:
2104:
2100:
2090:
2088:
2072:
2071:
2067:
2057:
2055:
2039:
2038:
2034:
2024:
2022:
2008:
2007:
2003:
1993:
1991:
1990:on 23 July 2014
1977:
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1972:
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2260:External links
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2178:on 5 July 2018
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2137:(in Spanish).
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1719:. 9 May 2013.
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1583:Dengeki Online
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1489:(in Italian).
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2752:Yasuyuki Oda
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2396:Midway Games
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2245:. Retrieved
2241:the original
2225:
2213:. Retrieved
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2180:. Retrieved
2176:the original
2169:
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2147:. Retrieved
2132:
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2089:. Retrieved
2085:the original
2078:
2068:
2058:28 September
2056:. Retrieved
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2019:the original
2014:
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1988:the original
1983:
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1961:. Retrieved
1954:the original
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1789:the original
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1592:. Retrieved
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1538:
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1517:
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1495:. Retrieved
1487:GeekGamer.it
1486:
1457:. Retrieved
1446:
1418:. Retrieved
1407:
1397:
1382:
1374:
1362:. Retrieved
1358:the original
1353:The Guardian
1351:
1341:
1329:. Retrieved
1318:
1309:
1297:. Retrieved
1293:the original
1288:
1255:. Retrieved
1251:the original
1224:. Retrieved
1220:the original
1213:
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1191:. Retrieved
1187:the original
1183:Square Haven
1182:
1171:
1159:. Retrieved
1155:the original
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1069:. Retrieved
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227:
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166:Headquarters
92:Company type
20:
15:
2866:Video games
2650:Neo Geo AES
2629:Neo Geo MVS
2401:Xseed Games
2368:Penny Blood
2247:24 December
2215:22 December
2204:Kill Screen
2182:22 December
2149:11 November
2109:Retro Gamer
2025:24 December
1994:24 December
1916:Destructoid
1795:24 December
1761:22 December
1697:24 December
1666:24 December
1594:22 December
1497:7 September
1459:22 December
1331:24 December
1299:15 February
1257:24 December
1246:サクノス – 会社紹介
1226:1 September
1129:24 December
1071:24 December
1014:24 December
965:24 December
954:サクノス – 会社紹介
698:PlayStation
596:Love-de-Lic
457:2001–2009:
403:PlayStation
276:PlayStation
221:(2002–2009)
106:Video games
49:Native name
2876:Categories
2655:Neo Geo CD
2535:Metal Slug
2500:Fatal Fury
2450:Franchises
2375:Chaos Wars
2015:Siliconera
1984:Siliconera
1816:Siliconera
889:RocketBaby
862:References
668:Dive Alert
624:Dive Alert
600:Mistwalker
464:Following
426:simulation
413:Dive Alert
408:Dive Alert
405:, and the
292:Following
257:Dive Alert
230:, renamed
183:Key people
150:2009-02-01
122:1997-04-30
96:Subsidiary
2842:Companies
2686:Neo Geo X
1888:24 August
1630:24 August
1560:24 August
1420:21 August
1364:24 August
1215:Gamasutra
1193:21 August
1161:21 August
934:21 August
899:21 August
818:ノーチラス株式会社
564:dissolved
238:based in
64:Romanized
2762:Shinkiro
2699:Services
2615:Hardware
2598:Vanguard
2324:Koudelka
2209:Archived
2143:Archived
2091:8 August
2052:Archived
1963:9 August
1921:Archived
1879:Archived
1721:Archived
1660:Archived
1621:Archived
1588:Archived
1554:Archived
1522:Archived
1491:Archived
1453:Archived
1414:Archived
1409:GameSpot
1325:Archived
1123:Archived
1118:GameSpot
839:Japanese
814:Japanese
793:株式会社サクノス
789:Japanese
708:Faselei!
692:Koudelka
632:Faselei!
628:Faselei!
614:Koudelka
568:Feelplus
553:spin-off
545:Covenant
535:Covenant
528:Covenant
510:pachinko
487:Koudelka
480:Koudelka
466:Koudelka
451:Faselei!
442:Faselei!
437:Koudelka
417:Koudelka
401:for the
398:Koudelka
377:Soukaigi
338:Koudelka
325:Feelplus
294:Koudelka
286:Faselei!
280:Koudelka
274:for the
267:Koudelka
201:Products
102:Industry
75:Formerly
2828:Portals
2815:Sacnoth
2788:Neo Geo
2771:Related
2732:Falcoon
2643:Console
2563:Sengoku
2549:Pulstar
2381:Sacnoth
2232:ダイヴアラート
2080:USgamer
1927:15 June
1751:GameSpy
847:Hepburn
822:Hepburn
797:Hepburn
619:USgamer
331:History
300:in the
148: (
140:Defunct
130:Founder
120: (
112:Founded
2783:Arcade
2720:People
2622:Arcade
2472:Athena
1852:5 July
1826:5 July
1785:RPGFan
1727:8 July
1687:RPGFan
1528:8 July
1289:RPGFan
1040:8 July
658:Notes
652:Title
586:Legacy
421:horror
360:Square
252:Square
214:Parent
2854:Japan
2800:Aicom
2391:Aruze
2351:Music
2316:Games
1957:(PDF)
1950:Aruze
1946:(PDF)
1882:(PDF)
1875:Aruze
1871:(PDF)
1624:(PDF)
1613:(PDF)
1151:Sting
924:Sting
776:Notes
757:2005
740:2004
720:2001
663:1999
649:Year
551:is a
447:Aruze
390:Tokyo
308:Aruze
240:Tokyo
219:Aruze
176:Japan
171:Tokyo
2249:2018
2217:2018
2184:2018
2151:2021
2093:2022
2060:2017
2027:2018
1996:2018
1965:2022
1929:2008
1890:2022
1854:2019
1828:2019
1797:2018
1763:2018
1729:2018
1699:2018
1668:2018
1632:2022
1596:2018
1562:2022
1530:2018
1499:2017
1461:2018
1422:2017
1366:2022
1333:2018
1301:2014
1259:2018
1228:2009
1195:2017
1163:2017
1131:2018
1073:2018
1042:2018
1016:2018
967:2018
936:2017
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682:and
626:and
598:and
576:and
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270:, a
158:Fate
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