Knowledge (XXG)

Sakura Wars (1996 video game)

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1014:. Akahori was unsure how to approach the project as he had never written for a video game. Hiroi told him to write the story like an anime television series. When Akahori first joined the team, the story was still unfinished. The only points that had been finalized were its setting, the overall theme of steampunk mecha combat, and a cast of five or six characters. Akahori's early work was focused on expanding the narrative and characters based on Hiroi's draft. Due to the deep connection to Hiroi's family history, Akahori could not work on the script by himself and needed to consult frequently with Hiroi. Hiroi also insisted on making frequent changes if Akahori's work did not fall in line with his vision. Akahori wrote a thirteen-episode storyline for the game, with the final battle taking place across three episodes. After talks with staff, the final battle was condensed into a single chapter, bringing the game to its current ten-episode length. Kaneko and Morita created the additional dialogue around Akahori's main scenario, and worked on script editing and debugging. 1230:'s first successful video game music composition. He was among the first people to offer support for Hiroi's vision, as few people believed the project would come to fruition. Tanaka was also among the first brought on board for production and served as a teacher figure to the rest of the development team. In a later interview, he stated that he felt like his composing career was at risk while supporting the game. When he began composing the score in 1995, rhythm and percussion dominated Japanese popular music rather than melody. Both Tanaka and Hiroi wanted to reintroduce younger Japanese to beautiful melodies. While thinking about how he could construct the music, Tanaka looked at popular music from the game's time period and worked to re-create its melodies and structure using the popular music styles of the 1990s. Because of the setting and Tanaka's goals, he was able to incorporate multiple music genres including jazz, rumba, and samba alongside more traditional Japanese musical styles. 41: 1260:(1949). The main theme was composed and approved in a very short time and Yokoyama sang it. Because of the structure of the song, and the variations in style and vocal strength it required, the recording sessions was a strenuous experience for her and required several takes. One of Tanaka's favorite pieces to compose was the ending theme "Blooming Maidens", which represented the strong will of the Imperial Combat Revue. Yokoyama was the main vocalist, with backing and chorus work from the rest of the main female cast. The recording took an hour and proved to be an emotional experience for both singers and staff. As the songs were completed very early in the game's development, the rest of the development staff were able to work with them and use them as references when creating other parts of the game and storyline. 630:. Traveling to the Grand Imperial Theater together, Ogami meets the team's main actresses: Sumire Kanzaki, Maria Tachibana, Iris Chateaubriand, Kanna Kirishima, and Kohran Ri. The theater's manager Ikki Yoneda tells Ogami he has been assigned as an usher. Initially bemused and hurt by his assignment, it turns out to be a bluff to decide his worth. The Imperial Combat Revue also functions as a theater troupe called the Imperial Revue. Central to the unit is the Flower Division, the Imperial Revue's main actresses, who use their spirit powers to defend Tokyo against demon attacks using steam-powered armor called Kobu. 588:
within the combat revue, dialogue trees are displayed with a time limit for the player to input. Depending on the type of response, the character may respond positively or negatively, impacting their relationship with Ogami and future interactions. Other actions within LIPS include holding the cursor over parts of a character's portrait to trigger internal monologues and varying responses from the characters. Each main heroine has different personality quirks that must be taken into consideration while talking with them, with correct responses raising their "Trust".
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Company's placeholder character designs were in place at a time when it was uncertain whether Fujishima would join, but Hiroi was adamant he would be the character designer. Fujishima eventually joined the project in late 1994. His first design was for Sakura. The first sketches for Sakura moved Hiroi to tears and fully convinced both Red Company and Sega that Fujishima was the right designer. The positive reception to Fujishima's work, together with his understanding of the project's goals, helped raise staff morale for the entire project.
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real people. Sato was initially shocked at being given four script books and told they were just one-third of the script. Sato told the cast voices would be the characters' main emotive force, as the faces of character portraits would be mostly static. Sakura was the last character to be recorded so Sato could focus on how to bring out her heroine status alongside the other characters. One of the elements Sato concentrated on was portraying the fractious relationship between newcomer Sakura and established star Sumire.
823:. The strategic segments were designed to feel like interactive anime battles, with everyone getting a chance to attack as in many anime fight sequences of the time. The wish for an anime style also came through in the adventure segments with LIPS, turning conversations into a kind of confrontation to be won. LIPS was born out of staff frustration with the adventure game tradition of time freezing while the player decided which response to select in a tense situation. By implementing a time limit, the team made 864:(CS2 R&D) division desired the game's completion, so they co-developed it with Red Company. The conflicting gameplay elements needed to be divided between different teams within CS2 R&D, only bringing the two parts together at the end of development. Because of this development technique, none of the elements could be effectively tested until the game was close to completion. As a result of these difficulties, the Sega team found production difficult. Sega stated that 600:, as well as a separate attack range based on their weapon type. Actions taken during LIPS sequences with members of the Flower Division directly impact battles; raised trust during LIPS segments grant statistic increases and subsequently improve combat ability. The game ends when certain conditions, such as winning a battle, are not met or if the HP on Ogami's Kobu reaches zero, although the player can continue by selecting "Rematch". The game also contains animated 957:
For each Flower Division member's Kobu armor, Nagata designed them to mirror their traits and beauty so they would be unique. Since the Kobu were meant to be armor, they were not given faces. Because Nagata was brought on early in the game's production, he had considerable freedom when submitting and adjusting his designs. When the designs were finalized, Nagata began working full-time on CGI, finishing the first Kobu model in five days.
654:, the Imperial Combat Revue launch a concentrated attack on the castle. They successfully unite their spiritual power to banish Satan back to Hell. Ayame's demon form is destroyed at the cost of her life, and after bidding farewell she ascends to Heaven as an angel named Michael. After Aoi Satan's defeat, the final scene varies depending on whether Ogami romanced a member of the Flower Division and which member he chose. 6354: 1234:
content was enough. Tanaka eventually settled on between eleven and twelve songs which made it into the final game. Hiroi wrote the lyrics for all the songs, despite repeatedly protesting that he was not a professional lyricist. Because of his self-professed inexperience, Tanaka ended up being a teacher figure for him. As part of his training, Hiroi went to karaoke sessions, studied the work of famous songwriter
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to each member and can pursue a romantic relationship. The city recovers as the group relaxes, but a surviving Hive of Darkness member Kuroki Satan launches a fresh attack, renaming himself "Aoi Satan". He is actually Shinnosuke Yamazaki, a former comrade of Yoneda who was presumed killed with Sakura's father Kazuma when creating the original seals. Yamazaki survived and was possessed by the true
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voice acting Hiroi wanted to include—the release date was delayed several months at his insistence, and the game was expanded from a single disc to a two-disc release. To meet the new release date, the developers worked long hours and sometimes through the night. Several pieces of finished content needed to be cut to make the release date.
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Darkness, each member must confront their personal problems to function as an effective combat unit. Ogami also becomes involved in the running of the theater and is witness to on-stage incidents including Sakura bringing down the stage during one performance through her clumsiness, and Kanna and Sumire clashing on stage during another.
1271:. It was published by BMG Japan. In addition to the original soundtrack album, a vocal collection was published by BMG Japan in 1996. Music for the 2003 remake, which features remastered versions of the original soundtrack, was also composed by Tanaka. The soundtrack for the 2003 remake was released by Avex Mode as an album, titled 841:
simulation elements without utilizing role-playing elements such as experience points. The decision to remove experience points entirely proved controversial within the team. According to director Tomoyuki Ito, the process of creating "Trust" and associated systems was based on trial and error, mainly around how best to express it.
1035:. As with most of the draft scenario, the male character underwent major alterations. Most of the protagonist's development into Ichiro Ogami happened after Akahori joined the team. He created Ogami's role as an avatar for the player who could be friends with every member of the Flower Division. The Japanese word for "wolf" " 1080:, based on his wish to create a compelling final deathblow line. She was originally cast in the role of Iris but was recast in the role of Sakura after Iris' final voice actress was cast. Yokoyama was used to recording strong characters, so portraying Sakura as a "normal" girl made the role difficult for her to perform. 985:, which was a time of turbulence after the fall of the isolationist Tokugawa Shogunate that saw Western Culture introduced into Japan. Hiroi also abandoned this idea as Meiji-era Japan could not allow for the "modern" feeling he wanted. With this in mind, Hiroi settled on using the Taishō period as the setting for 1017:
Creating strong representative characters was part of Sega's request for a new mascot character for their Saturn system. A major element of the cast was taking advantage of the game's setting. It could allow for characters from countries outside Japan—like Russia and France—to be part of the Imperial
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wrote the main script and branching storylines. Hiroi felt the script would lose entertainment value if he wrote it himself as the setting was based on family stories. He had previously worked with Akahori on other projects. When Akahori first heard the concept before talking with Hiroi he was highly
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kimono for Sakura. Fujishima combined these elements with his own design ideas for the final artwork. The Taishō period meant he could combine traditional Japanese clothing with Western accessories such as shoes, allowing the female characters an otherwise improbable range of movement. His design for
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designed the supporting cast and helped with general animation. Fujishima found it easy to design the characters as their concepts had been firmly established before he created the first drafts and moved on to the final designs. The designs were meant to communicate the characters' inner thoughts and
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series, Hiroi steered the project more in that direction. Influences from contemporary anime were also added to bring depth to the story and characters. With the basic elements defined, the team continued refining the project for between half a year and a year. Convinced of the project's potential to
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Once selected, Hiroi and Tanaka gathered the cast and told them about the project. They were given pictures of their respective characters. The recording sessions were overseen by noted anime and feature film sound director Toshio Sato. He followed Hiroi's request that the characters be portrayed as
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Hiroi wanted to create a version of the Taishō period where the social advances and freedoms the Japanese began exploring continued without being brought to an end by the Great Kantō earthquake and the subsequent shift to militarism before World War II. Another reason for using the Taishō period was
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The Flower Division are unsuccessful in preventing the Hive of Darkness from destroying the seals, allowing Tenkai to summon a magical fortress from which he intends to conquer Japan. The Flower Division storm the fortress and destroy Tenkai and the fortress. During these events, Ogami becomes close
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was first announced at a special Sega presentation in 1995 for release in April 1996. The game's unique blend of genres and styles resulted in it being labelled as a new genre dubbed "dramatic adventure" in its marketing. Because of the greatly increased amount of content—particularly the amount of
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commonly found in high school manga. Using this inspiration, he created a gentle yet strong-willed woman (Sakura), a rival character with a negative first impression (Sumire), a cold leader figure (Maria), a small cute character who would be jealous of the other members (Iris), a woman who would be
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more interactive and removed this frustration. The "LIPS" name was chosen for its distinct sound rather than any special meaning. Full development of LIPS began after running a test using a scene where Ogami could choose whether to look inside a shower cubicle. The battle sequences were inspired by
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Ensign Ichiro Ogami is assigned leader of its all-female Flower Division, a group of women with magical abilities that defend Tokyo against demon attacks using steam-powered armor called Kobus. He becomes embroiled in both the group's latest conflict with the Hive of Darkness and the personal lives
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and consciously avoided the trope of anachronistic near-future technology while creating the designs. The concept of a diving suit was integrated into the concept for the Kobu being reinforced armor rather than robots. Its front was designed after the steam trains that ran on the Aji Express Line.
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television shows. The two shows' combat elements were actively referenced during the last battle with the combined final attack of the entire Flower Division. Each battle sequence was hand-crafted by one member of staff to simplify production. The game's "Trust" system was a means of incorporating
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In the adventure mode, Ogami navigates the theater during limited time sequences between battles. This game introduces the Live & Interactive Picture System (LIPS). When Ogami is faced with critical choices during conversations with both members of the Flower Division and supporting characters
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and preserving Hiroi's original vision, several elements such as depictions of the main antagonist's past, Sakura's childhood memories and scenes within the Flower Division before Ogami's arrival were added. A major issue was being faithful to both the video game and OVAs while keeping within the
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classified it as a text novel. Efforts at localizing the series were not undertaken due to Sega's uncertainty over whether the game's blend of genres would find a large enough audience in the West to be profitable. The PC version was twice licensed for release outside Japan; a Chinese version was
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Tanaka initially planned 50 songs, but this was too many to record and fit into the game within the allotted time and budget. The number was reduced to 24, then to seven. Hiroi was upset by the proposed cuts, so Tanaka asked how much music the team could manage and was told that one CD's worth of
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In the battle mode, the Flower Division fights demons using machines called Kobus. Each unit has its own turn, with each turn allowing two actions. These actions include "Attack", "Defend", "Move", "Deathblow" (a critical strike that can kill a normal enemy in one hit), Charge (store energy for a
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When casting actors to voice the game's characters, Hiroi needed people who could both act and sing the musical numbers. To this end, he required potential voice actors to have experience with live stage performance and be able to sing. Hiroi personally approached each of the voice actresses who
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Taishō from the historical Taishō by modifying the kanji slightly. He did not do this because his staff wanted a world that blended real and fictional events. To further distinguish it, Hiroi made use of steampunk technology in the game's world. Despite it being a fantastic version of the Taishō
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was the first time Fujishima had worked with Sega or been associated with a Sega property. He was skeptical of the project because of the state it was in when he was first approached. It was in a very early stage of development and neither the story nor gameplay mechanics had been finalized. Red
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voiced Ogami. At the time, Suyama had little to no voice acting experience and was working part-time at Red Company while training as a voice actor. Hiroi was still looking for a voice actor for Ogami but had a limited budget. On hearing of Hiroi's situation, Suyama offered to take on the role,
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and his powerful subordinates the Lords of Death. Tenkai's goal is to restore the shogunate and banish the growing Western influences from Japan, with the Hive of Darkness destroying magical seals around Tokyo that keep a powerful demonic horde at bay. As the Flower Division battles the Hive of
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series. New voice acting was recorded for the characters, with the original actresses returning; these included Tomizawa, who had previously announced her retirement from the role in the early 2000s. Terada positively noted the increased quality of voice recording compared to both the original
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praised the visual upgrade from earlier versions and the continued quality of the music and voice acting. He also positively noted the theme of the clash between Japan's Edo-era cultural isolation and the cosmopolitan attitude after the Meiji Restoration. He concluded the game "can only be
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voiced Maria. Hiroi offered her the role because of her positive working experiences with Yokoyama. Takano was performing in a concert when Hiroi first approached her. Although the project was in the early stages of development, she was intrigued by Maria's character and agreed to take the
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A manga adaptation written by Hiroi and illustrated by Ikku Masa, with cover illustrations by Fujishima, began serialization in 2002. The first series ended in December 2008, but its popularity led to a second ongoing series the following year. The first manga was originally serialized in
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for the Saturn has sold 359,485 units, becoming the 13th best-selling console title in Japan. The Dreamcast port debuted with 71,123 units, selling through nearly 65% of its shipment. It eventually reached total sales of 109,686 units, becoming the 33rd best-selling game for the platform.
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Futoshi Nagata created the Kobu mecha designs, along with the game's CGI sequences. His initial design outline from Hiroi was the basic concept of using steampunk technology within the Taishō period. When designing the Kobu, Nagata was guided by Morita, who showed him photographs of both
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to Irimajiri during their stay on Saipan. While Hiroi harbored doubts as to whether such an ambitious and unusual project would be accepted, Irimajiri was convinced. On their return to Japan, Sega and Red Company began development on Hiroi's project. That October, it was given the title
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sold an estimated 205,270 units in its first week, reaching the top of the sales charts and selling through just over 57% of its stocks. It was recorded as having the most sales of a Sega original title to that point. It is considered a killer app for the Sega Saturn. As of 2007,
692:. Hiroi was highly impressed by Tanaka's music, to the point where he wanted him to create a musical set to it. This concept evolved into his wish for Tanaka to score a video game focused on the theater. Later in 1993, a small team in the Planning Department of Red Company (now 562:
video game in which the player controls Ichiro Ogami and the all-female Flower Division of the Imperial Combat Revue, who must save Tokyo from the Hive of Darkness. Dubbed a "dramatic adventure" game and taking place across 10 episodes, the gameplay segments incorporate
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series to that point. Mobile-based tie-in content related to the original mini-games was released later that year. The content was initially going to be accessed through a direct cable connection, but due to driver capacity issues, Hiroi used a password system instead.
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in 1990. In 1993, his small team in the Planning Department of Red Company began elaborating on his concept, with full development beginning the following year after being approved by Sega. Several prominent figures were brought on board the project including writer
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Yoneda's deputy, Ayame Fujieda, is turned into a demon using her suppressed feelings for Ogami. Satan summons a great fortress called the Seima Castle from the sea near Tokyo, intent on releasing the population of Hell to overrun humanity. Using the airship
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titles was incorporated with new improvements including special attacks with accompanying short movies. Two additional story episodes were added. One expanded the story of one of the supporting characters, while the other connected to the next entry in the
989:. The Taishō period involved Japan integrating Western culture into its own, allowing for political changes and the emancipation of women after a prolonged feudal period. In the original draft, the story was much darker, with a key event being the 575:
elements. It has two gameplay modes: an adventure mode and a battle mode. The adventure mode is divided between periods where Ogami navigates the Grand Imperial Theater and interacts with various characters, while the battle mode is governed by a
1067:. Staff members recommended several actresses to Hiroi. Bringing together the voice cast for a video game at such an early stage was unheard of at the time. Because of this, the cast recorded their lines and songs as the game was developed. 779:. Hiroi later said the decision to work on a game for the Saturn was a hard one, as he had previously worked on games for rival unspecified home console systems. It was Sega's favorable response to his pitch that persuaded him to develop 906:, designed the main cast. Before Fujishima joined the project, the characters had placeholder designs created by Red Company staff. His editors resisted letting him do the designs due to his heavy workload, including his commitment to 4790:[Imperial Opera Company "2003 New Year Song Show First Laughter Seven Lucky Gods", Public Preview of PS2's "Sakura Wars: In Hot Blood" reveals contents of first-print DVDs] (in Japanese). Game Watch Impress. December 7, 2002. 1110:
voiced Kohran. Fujishima recommended her to Hiroi. She was approached in mid-1995 when recording was being planned for the opening and ending themes, and questions were still being asked by the cast about how to portray the
927:. Hiroi made detailed character sheets for Fujishima to use when designing the cast. An example was Sumire, whose personality was communicated through her clothes. Each character had distinct traits, such as a ponytail and 1093:
voiced Sumire. Hiroi first approached her in late 1994 during a Christmas concert on the recommendation of a mutual friend. Hiroi pitched his concept for Sumire, and after seeing Tomizawa's performance offered her the
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was released in 2019. The game was a critical and commercial success, becoming one of the highest-selling titles for the Saturn, and spawned many successful sequels and supplementary titles in the form of the
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The number of graphics and artwork pieces was increased greatly, more recent and new LIPS functions were incorporated, and the Active and Real-time Machine System (ARMS) battle system introduced in later
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on Yokoyama's recommendation. After seeing Ayame's performance, Hiroi offered her the role. While recording her part, Orikasa encountered difficulties portraying the three different versions of Ayame's
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to a chosen unit). Different units specialize in different skills such as support actions, melee attacks, or ranged attacks. Units have varying movement abilities based on available space and unit
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era, the game follows the exploits of the Imperial Combat Revue, a military unit dedicated to fighting supernatural threats against Tokyo while maintaining their cover as a theater troupe.
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titles. The remake was conceived because unlike the sequels, the first game's previous versions seemed outdated. New CGI segments were created and the anime cinematics were produced by
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voiced Iris. After hearing Nishihara's performance as Sakura, Yokoyama, who was originally given the role of Iris, suggested they switch roles and Nishihara became Iris' voice actress.
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good at athletics (Kanna) and an oddball character who wore glasses (Kohran). The role of the male protagonist was given initially to a young man named Kusaku Kanuma, a member of the
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period, Hiroi did his best to incorporate realistic elements. The world's general setting, while conceived by Hiroi, was further developed and fleshed out by Kaneko and Morita.
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skeptical, but Hiroi convinced him to come on board. When he was first pitched the project, all that had been finalized was that the story would involve young girls and
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each main protagonist—from Ogami to the Flower Division members—directly mirrored Hiroi's concepts for them. The Flower Division's battle dress was modeled after the
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s Peter Bartholow, reviewing the Dreamcast port, also praised the game's visuals and story, while noting a lack of real gameplay and the low degree of difficulty.
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despite there being only a few notable lines. Faced with his budget and time limitations, Hiroi accepted his offer. Ogami was the last main character to be cast.
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lasted for approximately three years—double the original estimate. Hiroi acted as the general producer, while Ito acted as a director. Buildup Entertainment and
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the lack of documentation about it and Tokyo's development because the Great Kantō earthquake destroyed much of it. Originally Hiroi wanted to distinguish the
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Several staff members were highly sceptical the game would be a commercial success, but Hiroi promised Sega that the game would sell at least 200,000 units.
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was an unexpected success for both Red Company and Sega, prompting the companies to develop further entries in the series. It spawned three direct sequels;
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Critics have also rated the game highly in retrospective reviews, most of which were published after the release of the 2000 Dreamcast port. Jake Alley of
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Ensign Ichiro Ogami is transferred to the Imperial Combat Revue, a secret combat unit based in Tokyo. Meanwhile, swordswoman Sakura Shinguji arrives from
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was released on February 22, 2003. First print editions came with a special DVD which included a documentary detailing the development process of the
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on February 20, 2003. Because of the game's size, these versions were released on multiple CD-ROMs. A DVD-ROM version was released for Windows 2000,
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had to be understandable for players. Due to the game's Taishō period setting, he needed to stop himself adding anachronistic elements like
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Fujishima was responsible for designing eight characters including Ogami and Sakura, along with formal and casual clothes, and accessories.
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debuted with sales of 142,351 units, reaching third place on Japanese gaming charts. Despite high anticipation, the remake was outsold by
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s Nicole Kirk was highly positive about all aspects of the title, citing the artwork and voice acting as the main draw for players.
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was not released in English regions. The game's PSP port was scheduled for the North American market, but it was cancelled after
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was positive about the story and art design and its replay value but found the gameplay and aspects of its menu design lacking.
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played members of the Imperial Combat Revue based on their acting and singing abilities before they were pitched the concept of
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to connect it with Japan. It was described as an "example plan" rather than a practical project. While distinct from the final
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on a tilted grid-based battlefield. Progress is saved at the end of each episode, and the player may also save the game during
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version and the later Dreamcast titles. The music was redone by Tanaka, mainly at the insistence of the original voice cast.
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are social interaction with characters using LIPS, and turn-based strategic battles directly influenced by LIPS interactions.
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was released on September 27, 1996. It was reprinted on June 20, 1997, and released as a budget title on February 11, 1998.
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The inclusion of adventure segments alongside the strategic simulation elements was contentious early on, with some fearing
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released in Taiwan and mainland China by Dysin Interactive on August 17, 2001 and a Russian translation was published by
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songs all began with Hiroi creating the lyrics and then handing his work to Tanaka for polishing and to be set to music.
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voiced Kanna. Hiroi selected her for the role based on her experience performing the comedic "handsome man" archetype in
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won Grand Award, as well as awards in the Best Director, Best Main Character and Best Supporting Character categories.
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and its first sequel were both ranked among the ten most memorable games for the Saturn, while the Dreamcast port of
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Tanaka composed the main theme, "Geki! Teikoku Kagekidan", based on Hiroi's instruction to combine the music of a
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stage performances. Tanaka was instructed to play Kanna as a tomboyish character unconcerned by her true gender.
6722: 6712: 6516: 5831:["Sakura Wars Manga Part 2" Serliazation Begins] (in Japanese). Sakura Wars Portal Site. Archived from 5644: 885: 683: 2156: 1914:
poll, with all the main entries then released also appearing in the list. Sakura herself was rated in 2009 by
969:, he had trouble picking the exact era in which the story would take place. He initially considered using the 4949: 1773:, with reviewers noting that it was more like an entirely new game than a standard remake. Chris Winkler of 1360:
on January 9, 1997; both were revised for the Dreamcast release and published by Enterbrain on June 3, 2000.
6281: 5282: 4871: 3980: 2907:[TMS Entertainment - Animation Production (Corporate Information: Company History))] (in Japanese). 1983: 1975: 1460: 1227: 1213: 1161: 679: 490: 209: 5803:[On the Future - "Sakura Wars Manga Part 2"] (in Japanese). Sakura Wars Portal Site. Archived from 633:
The current wave of attacks is being controlled by the Hive of Darkness, a group of black magicians led by
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has remained popular in Japan since its release. It was rated as the 13th best game of all time in a 2006
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Combat Revue. During early planning, Hiroi produced character concepts for the Flower Division, imitating
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and was impressed by the spectacle of the acting troop he saw on stage. In 1993, Hiroi and anime composer
619: 473: 2186: 6702: 6628: 6612: 5775:[Sakura Wars-Infiltrate! Anime production site] (in Japanese). Sakura Wars Anime Website. 2000. 5110: 5057: 1716:
were published years after the initial release. One contemporary English-language review was in 1996 by
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combat. In addition to Hiroi, the team included Ryoma Kaneko and Naoki Morita, who would later work on
3408:[Sakura Wars - Oji Hiroi Interview] (in Japanese). Sakura Wars Anime Website. August 1, 2000. 6742: 6450: 6357: 6166: 4734:[Sakura, Asobot; Hit Interview with Kohei Tanaka] (in Japanese). ITMedia. February 12, 2003. 4331: 4301: 2097: 2057: 1423: 1411: 1315: 688: 256: 74: 51: 5157:[The CESA Grand Prize '96's top award (Grand Prize) was won by Sakura Wars!] (in Japanese). 3340: 888:
adaptations. Each character was designed around a particular theme, with battle outfits modelled on
6674: 6658: 6324: 5138: 5115: 5095: 2037: 1688: 1455: 1303: 1295: 897: 849: 761: 577: 494: 204: 177: 137: 6442: 5023: 4574: 4270:[With luxurious benefits! 4 Sakura Wars series to be released on DVD-ROM] (in Japanese). 2874: 2377: 2001: 1990:
and Studio Matrix, Ryutaro Nakamura directed the anime series. While following the basic plot of
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This article is about the 1996 video game. For the 2019 game localized with the same name, see
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and the resultant breakdown of the Taishō period. This version was almost entirely discarded.
857: 693: 442: 246: 192: 169: 2843: 2298:[Sakura Wars - Game Tips] (in Japanese). Sakura Wars Official Website. Archived from 2005:
until it closed down in 2008, shifting to other publications. The manga has been released in
6590: 6472: 6338: 5685:[Sakura Wars: The Gorgeous Blooming Cherry Blossoms- DVD Collection] (in Japanese). 4729: 3335: 1953: 1389: 1182: 1156: 1114: 1107: 937: 868:
was their most expensive video game production to date, although no exact budget was given.
536: 525: 375: 4785: 4757: 4300:[Sakura Wars Official Guide: Romance Story <revised version>] (in Japanese). 6458: 6047:
Sakura Wars 4: Fall in Love, Maidens - Final Strategy & Setting Information Collection
5557: 5515: 4959: 4701: 4673: 4447:[ "Sakura Wars 2" goes into Asia! Chinese version of Windows software announced]. 4330:[Sakura Wars Official Guide: Battle Story <revised version>] (in Japanese). 3106: 2704: 2610: 1722:, which covered import games; a 2000 review rated the Dreamcast port of the game highly. 1388:
led by C.J. Iwakura and Noah Steam was completed and made available on the internet as an
1381: 1090: 498: 4240: 4097: 970: 820: 5720: 2771:[No. 3270000] (in Japanese). Industrial Property Digital Library. Archived from 1074:
voiced Sakura. Hiroi chose Yokoyama, who had appeared in notable anime series including
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led to a wave of games that combine role-playing and visual novel elements, including
6691: 6221: 5686: 4327: 4297: 1888: 1869: 1513: 1484: 1343: 1097: 948:—specifically those made of spherical segments. Nagata did extensive research on the 446: 398: 45:
Cover art for the original Sega Saturn release, featuring protagonist Sakura Shinguji
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Sakura Wars 2: Thou Shalt Not Die Original Picture & Setting Material Collection
40: 6568: 5454: 3856: 3333:[Under the Apple Tree: From Origin to Stage, Listen to Oji Hiroi's draft]. 2902: 1943: 1553: 1335: 1256: 1250: 1208: 1083: 1076: 982: 978: 974: 772: 581: 572: 462: 388: 6147: 2299: 1123:
voiced Ayame. She was planning a fan club concert when Hiroi approached her about
5886: 5854: 5832: 2526:[Follow the roots of the "Sakura Wars" Imperial Combat Revue's Music!!]. 6190: 6050: 5976: 5950: 5716: 4169: 3820: 3473: 3451: 3314: 3213: 3033: 2991: 2964: 2742: 2583: 2531: 2365: 2225: 2007: 1740:
rated the Dreamcast port highly, though slightly lower than the Saturn release.
1556:. Hiroi enjoyed her work, so he featured quotes from her poems as subtitles for 1471: 1177: 1131: 945: 830: 769: 744: 559: 434: 425: 420: 412: 251: 236: 220: 59: 5394: 5152: 6666: 6510: 6436: 6120: 6002: 5891:["Sakura Wars Manga Part 2" - Published/Related Works] (in Japanese). 5520: 5487: 5206: 4883: 4854: 4454: 3956: 3235: 1548: 1339: 1331: 1327: 1323: 1120: 568: 458: 384: 5354: 5323: 4931: 4599: 5654: 5590: 4638: 2731:[My first meeting! My favorite talk with Hiroi Oji × Hideo Kojima]. 1930:
was also ranked among the most memorable for that platform. Characters from
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was broadcast in 2000 over a six-month period. Co-produced by Red Company,
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Due to its Japanese exclusivity, most of the English-language reviews for
1318:(PSP) and released on March 9, 2006. The game was also ported to multiple 5892: 5860: 5804: 5300: 4954: 4128: 3551: 2458: 2357: 2012: 1756: 1643: 1531: 1416: 1028: 924: 861: 809: 601: 64: 5770: 4512:"Sega Saturn Sakura Wars Fan Translation Is Completed And Now Available" 4488: 3861:[A Composer Must Listen to Music - Kohei Tanaka] (in Japanese). 3403: 646:, being responsible for controlling the demons and resurrecting Tenkai. 6524: 5552: 5482: 5201: 4918: 4878: 4849: 4449: 3911:"Project Sakura Wars Introduces Its Fresh Cast Of Combat Revue Members" 3101: 1918:
as the 17th best Japanese video game character. In a poll published by
1724: 1718: 1631: 1617: 5748: 5227: 3382:] (in Japanese). Shiraishi Shobo. April 23, 2010. pp. 28–29. 5649: 5585: 4484: 4413:"NIS America's President On Anime, Crossovers, Sakura Wars, And More" 2733: 1373: 1310:
mobile devices was released on December 18, 2006. It was ported with
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more powerful action during the next turn), and Heal (which restores
497:. Although the game was only published in Japan, an English-language 343: 99: 94: 3264:
Sakura Wars 2 Strategy Guide Book For Professionals: Heavenly Volume
1778:
wholeheartedly recommended" for both series veterans and newcomers.
1380:
title to be localized into a European language. In 2019, an English
1049:, referring to his energetic personality traits, inspired his name. 6095:
Sakura Wars 1 - 5 Character Illustrations: Work of Kosuke Fujishima
4643:[Developer Interview #10; Takaharu Terada] (in Japanese). 4600:"Sakura Taisen World Project: 7 New Sakura Taisen Games Announced" 1801:
sold out in many stores within hours of its release. According to
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opening theme with the vocal style of the title song for the film
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and published by Sega in 1996. It is the first installment in the
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also published two companion guide books for the Saturn release:
5947:
Sakura Wars - Original Picture & Setting Material Collection
5934: 4787:帝国歌劇団「2003年新春歌謡ショウ 初笑い七福神」公開舞台稽古PS2「サクラ大戦~熱き血潮に~」初回特典DVDの内容も明らかに 4644: 4546: 3972: 3948: 3863:
Japanese Society for Rights of Authors, Composers and Publishers
3470:
Sakura Wars - Original Picture & Setting Material Collection
3047: 3045: 3043: 2845:広井王子さん「サクラ大戦には望郷の想いがあるんです」 サクラ大戦20周年記念 20年目の太正浪漫~帝劇スタアインタビュウ~第2回 2470: 2369: 1836: 1826: 1552:, a collection of tanka by the famous Japanese writer and poet, 1428: 1368: 765: 416: 88: 6372: 6162: 5111:"World Republic: Dreamcast Review - Sakura Wars (Game by Sega)" 900:, who at the time was working on the long-running manga series 6158: 3509: 3507: 3505: 3003: 3001: 2551: 2549: 2547: 2545: 2543: 2541: 1982:
as well as origin stories for the Flower Division members. An
6075:] (in Japanese). Mainichi Communications. July 28, 2003. 5478:"Sakura Wars Comes to America, But is it Too Late to Matter?" 3959:. December 11, 2002. AVCA-14491~8. Retrieved on May 7, 2017. 3648: 3646: 3526: 3524: 3522: 2932: 2930: 1970:
was produced and released between 1997 and 1998. Created by
4382:"RPGamer Feature - Sakura Wars ~So Long My Love~ Interview" 1273:
Sakura Wars: In Hot Blood Teigeki Complete Music Collection
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for the Dreamcast. A fourth sequel was developed for the
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the proposal shared an alternate historical setting with
626:
as the Assault Force's latest recruit and meets Ogami at
674:
in 1990. He saw a Japanese stage production of the play
4668: 4666: 4633: 4631: 4629: 4627: 4625: 3983:. April 29, 1998. MJCA-00021. Retrieved on May 7, 2017. 2667: 2665: 2663: 1027:
who inherits a blade forged by the Japanese swordsmith
936:, and Fujishima compared them with the costumes of the 5747:(in Japanese). Sakura Wars Portal Site. Archived from 5618:"Chun-Li and Morrigan Join the Cast of Project X Zone" 4594: 4592: 4590: 4568:
Accessed the game file of "Sakura Wars: In Hot Blood."
4129:"Sakura Wars -In Hot Blood- Complete Music Collection" 3118: 3116: 5218: 5216: 4483:[Akella - Games - Sakura Wars] (in Russian). 4355: 4353: 4156: 4154: 3940: 3938: 3936: 2869: 2867: 2607:
Sakura Wars Activities Photo - Sakura Movie Romantica
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titles several times after the first game's release.
1275:, shortly after the game's release in February 2003. 437:, it was later ported to other systems including the 6027:] (in Japanese). Everyday Communications. 2000. 5058:"RPGFan Reviews - Sakura Taisen - Atsuki Chishio Ni" 2978: 2976: 2974: 2838: 2836: 2834: 2411: 2409: 2407: 2405: 2403: 2401: 2399: 2397: 2395: 2393: 2249: 2247: 2011:
volumes since 2003 by the magazines' parent company
6304: 6253: 6198: 5581:"Poll: Japans Most Memorable Games on Each Console" 4866: 4864: 3200: 3198: 2486: 2484: 2482: 2480: 2208: 2206: 2204: 1490: 1478: 1466: 1454: 1444: 1434: 1422: 1410: 1405: 1363:While Hiroi wanted a Western release for the game, 1207: 1188: 1176: 1168: 1155: 1150: 394: 374: 265: 227: 215: 203: 191: 168: 158: 136: 117: 73: 50: 33: 6117:Sakura Wars 15th Anniversary Taisho Romantic Graph 5859:["Sakura Wars Manga" List] (in Japanese). 4201: 4199: 4197: 4195: 4193: 4191: 3370: 3368: 3366: 3364: 3362: 3360: 3358: 3232:Sakura Wars 15th Anniversary Taisho Romantic Graph 2597: 2595: 2593: 1967:Sakura Wars: The Gorgeous Blooming Cherry Blossoms 1302:was released on May 25, 2000 and was developed by 449:. Defined by Sega as a "dramatic adventure" game, 5389:[2003 video game software sales TOP300]. 5119:. No. 27. Millennium Publishing. p. 98. 5051: 5049: 4983: 4981: 3091: 3089: 3087: 3020: 3018: 3016: 2288: 2286: 1942:were included as playable characters in the 2012 1530:series to a new worldwide audience. Developed by 965:When Hiroi was creating the original concept for 783:on the Saturn. Hiroi pitched his old concept for 5645:"The 58 Playable Characters in Project X Zone 2" 5299:(in Japanese). Japan Game Charts. Archived from 5128: 5126: 5017: 5015: 4260: 4258: 2951: 2949: 2947: 2945: 2570: 2568: 2566: 2564: 2447:Purojekuto S "Sakura Taisen" O Tsukutta Hitobito 2146: 2144: 2142: 2140: 1031:and must work with Sakura to pilot a two-person 480:Hiroi created the concept for what would become 6097:] (in Japanese). Ikusha. January 26, 2006. 5247: 5245: 4360:"Letter of the Month: Sakura, Sakura, Sakura". 3301: 3299: 2445: 2120: 2101: 2061: 2876:「サクラ大戦」裏話を広井氏が大暴露!?——「太正浪漫堂&Sakura Cafe」閉店イベント 2439: 2348: 2346: 2344: 2114: 1512:In July 2002, a 3D remake of the game for the 1042: 703: 468:Set in a fictionalized version of 1923 in the 6384: 6276:The Radiant Gorgeous Blooming Cherry Blossoms 6174: 5085: 5083: 4839: 4837: 4703:【東京ゲームショウ2001秋】イベントレポート ~「サクラ大戦4」にて神崎すみれ引退!!~ 3886: 3884: 3339:(in Japanese). March 12, 2008. Archived from 8: 4943: 4941: 4907: 4905: 6718:Japan Game Awards' Game of the Year winners 4876:[(PS2) Sakura Wars: In Hot Blood]. 4675:「東京ゲームショウ2002」閉幕。来場者数は約13万人各種イベントレポートをお届け…… 4579:: CS1 maint: numeric names: authors list ( 4067:"Sakura Taisen Soundtrack Steam Gramophone" 2690: 2688: 2686: 2684: 2682: 2680: 2382:: CS1 maint: numeric names: authors list ( 756:In 1994, following Hiroi's decision to put 730:" proposal, Hiroi and his team created two 6467:Taiko no Tatsujin: Tatakon de Dodon ga Don 6391: 6377: 6369: 6181: 6167: 6159: 4016: 3992: 3652: 3625: 3613: 3601: 3574: 3430: 3290: 3158: 3051: 2936: 2633: 1601: 1402: 1147: 670:created the concept for what would become 39: 30: 6575:JoJo's Bizarre Adventure: All Star Battle 5283:"Sakura Wars Strikes the Dreamcast - IGN" 1358:Sakura Wars Official Guide: Romance Story 1322:operating platforms. It was released for 6545:Metal Gear Solid 4: Guns of the Patriots 5999:Sakura Wars Official Guide: Battle Story 5643:Eisenbeis, Richard (November 20, 2015). 5183: 4444:【TOPIC】『サクラ大戦2』がアジア進出! 中国語版ウィンドウズ用ソフトを発表 4182: 4052: 4040: 4028: 4004: 3843: 3799: 3787: 3775: 3760: 3748: 3736: 3724: 3712: 3700: 3688: 3676: 3664: 3637: 3589: 3530: 3513: 3496: 3380:Pachinko CR Sakura Wars 2 Complete Works 3189: 3134: 3078: 3007: 2825: 2808: 2796: 2755: 2654: 2555: 1876:in Japan, it was published overseas as 1354:Sakura Wars Official Guide: Battle Story 1265:Sakura Wars Soundtrack: Steam Gramophone 1151:Sakura Wars Soundtrack: Steam Gramophone 944:steam-powered trains and early deep-sea 6621:The Legend of Zelda: Breath of the Wild 3977:Sakura Wars 2 Complete Vocal Collection 3869:from the original on September 23, 2016 2136: 2029: 275: 5365:from the original on September 5, 2015 5068:from the original on September 8, 2015 4572: 4522:from the original on February 20, 2020 4338:from the original on February 24, 2020 4308:from the original on February 24, 2020 4108:from the original on February 20, 2020 4077:from the original on February 20, 2020 3548:Sakura Wars Cartoon Version Collection 3170: 3146: 3122: 3066: 2967:. November 22, 1996. pp. 191–193. 2904:アニメ製作プロダクション トムス・エンタテインメント (企業情報:会社沿革) 2671: 2375: 2216:[Sakura Wars Special Report]. 2153:"Important Importables: Sakura Taisen" 1376:on January 11, 2006; it was the first 749:become a video game, Hiroi presented " 6269:The Gorgeous Blooming Cherry Blossoms 5779:from the original on January 14, 2007 5661:from the original on October 23, 2016 5546:Glifford, Kevin (February 10, 2010). 5429:from the original on October 22, 2018 5418:『サクラ大戦2』のPC版が中国と台湾で発売。メッセージはすべて中国語に翻訳 5324:"Weekly Japanese Sales Charts Update" 4890:from the original on January 21, 2015 4847:[Sega Saturn - Sakura Wars]. 4738:from the original on January 17, 2005 4461:from the original on November 6, 2007 3412:from the original on January 14, 2007 2915:from the original on December 3, 2017 2467:Sakura Wars: In Hot Blood Premium DVD 1995:restrictions of a television format. 7: 6429:The Legend of Zelda: Ocarina of Time 5867:from the original on August 10, 2014 4510:Wong, Alistair (December 15, 2019). 4388:. MIST Network. 2010. Archived from 3330:リンゴの木の下で:サクラ大戦の"原点"が舞台に 原案の広井王子さんに聞く 3260:サクラ大戦2 攻略ガイドブック for professional 天の巻 2335: 2323: 2277: 2265: 2253: 2238: 1865:Sakura Wars 4: Fall in Love, Maidens 1606: 1330:systems on August 18, 2000, and for 1025:Tokyo Metropolitan Police Department 5899:from the original on March 28, 2018 5597:from the original on April 30, 2017 5226:. Japan Game Charts. Archived from 5165:from the original on March 14, 2018 4651:from the original on March 23, 2016 4562:Sega GE2 R&D (March 30, 2010). 4542:""Sakura Wars" Developer Interview" 4423:from the original on March 16, 2017 4139:from the original on April 23, 2019 4127:Jones, Christopher (July 4, 2015). 2852:from the original on April 11, 2017 2179:"Title Introduction: Sakura Taisen" 1597: 862:CS Research & Development No. 2 792:. Due to problems trademarking the 686:(OVA) adaptation of the video game 6778:Video games scored by Kohei Tanaka 5922:Sega Staff (September 21, 1996). 5334:from the original on March 4, 2016 5034:from the original on March 3, 2016 4948:Bartholow, Peter (June 26, 2000). 4912:Van Stone, Matt (September 2000). 4794:from the original on June 29, 2013 4766:from the original on June 28, 2013 4759:セガ、PS2「サクラ大戦~熱き血潮に~」プロモーションムービーを公開 4710:from the original on March 4, 2016 4682:from the original on March 4, 2016 4640:開発者インタビュー「Creators Note」 #10 寺田 貴治 4610:from the original on March 3, 2016 4236:サクラ大戦.com ゲームタイトル紹介 - サクラ大戦1&2 4172:. June 14, 1996. pp. 154–159. 3921:from the original on April 2, 2019 3036:. June 28, 1996. pp. 201–202. 2994:. October 7, 1995. pp. 86–88. 800:because it is the native name for 14: 5511:"Japan Votes on All Time Top 100" 5509:Campbell, Colin (March 3, 2006). 5355:"Newest Sales Numbers From Japan" 5297:"Sega Dreamcast Japanese Ranking" 5056:Winkler, Chris (March 28, 2003). 4278:from the original on July 6, 2016 3909:Wong, Alistair (March 31, 2019). 3554:. October 23, 2006. p. 248. 2883:from the original on June 1, 2015 1874:Sakura Wars V: Farewell My Lovely 1853:Sakura Wars 2: Thou Shalt Not Die 1526:, Sega's effort to introduce the 1267:contains 51 tracks of music from 509:Sakura Wars 2: Thou Shalt Not Die 6353: 6352: 6091:サクラ大戦1~5イラストレーションズ 藤島康介のキャラクター仕事 5616:Gantayat, Anoop (May 16, 2012). 5579:Ashcraft, Brian (June 2, 2016). 5450:サクラ大戦.com ゲームタイトル紹介 - サクラ大戦 発売年表 5353:Winkler, Chris (March 1, 2003). 5322:Winkler, Chris (March 6, 2003). 5024:"RPGFan Reviews - Sakura Taisen" 4966:from the original on May 7, 2017 4363:Official Dreamcast Magazine (US) 4267:豪華特典付き!『サクラ大戦』シリーズ4作品がDVD-ROMで登場 4098:"Sakura Taisen Songs Collection" 3813:サクラ大戦2 君、死にたもうことなかれ 原画&設定資料集 2433:"Project S: The People Who Made 2122:Sakura Taisen: Atsuki Chishio Ni 1859:Sakura Wars 3: Is Paris Burning? 1822:Star Ocean: Till the End of Time 1542:. The subtitle was taken from a 535: 524: 5209:. October 25, 1996. p. 16. 973:, with a focus on the post-war 545:The two main gameplay modes of 6773:Video games developed in Japan 6113:サクラ大戦 15th Anniversary 太正浪漫グラフ 5224:"Sega Saturn Japanese Ranking" 4996:. MIST Network. Archived from 4857:. October 4, 1996. p. 30. 4606:. MIST Network. July 1, 2002. 4566:(PlayStation 2). NIS America. 4481:"Акелла - Игры - Войны Сакуры" 4411:Yip, Spencer (June 29, 2010). 4096:C., Eve (September 10, 2002). 4065:C., Eve (September 10, 2002). 3228:サクラ大戦 15th Anniversary 太正浪漫グラフ 3216:. March 22, 1996. p. 204. 3105:(in Japanese) (January 1998). 2586:. April 12, 1996. p. 214. 2151:Lada, Jenni (April 24, 2009). 726:proper. While developing the " 718:technology, a female lead and 614:List of Sakura Wars characters 433:. Originally released for the 1: 6708:Alternate history video games 6675:Monster Hunter Rise: Sunbreak 6645:Animal Crossing: New Horizons 6043:サクラ大戦4 ~恋せよ乙女~ 最終攻略&設定資料集 5476:Jeremy Parish (May 8, 2009). 5393:(in Japanese). Archived from 5205:(in Japanese). No. 410. 5154:CESA大賞'96 初の作品賞(大賞)はサクラ大戦が受賞! 5137:(in Japanese). Vol. 17. 5094:(in Japanese). Vol. 19. 5022:Kirk, Nicole (June 6, 1999). 4990:"Sakura Wars - Import Review" 4950:"Sakura Taisen Import Review" 4853:(in Japanese). No. 407. 4564:Sakura Wars: So Long, My Love 3953:Sakura Wars Complete Song Box 3450:(in Japanese). Vol. 16. 3032:(in Japanese). Vol. 10. 2990:(in Japanese). Vol. 11. 2963:(in Japanese). Vol. 21. 2530:(in Japanese). Vol. 22. 2469:] (Video) (in Japanese). 1984:anime series of the same name 1940:Sakura Wars: So Long, My Love 1879:Sakura Wars: So Long, My Love 1732:gave the original version of 1522:was announced as part of the 21:Sakura Wars (2019 video game) 6783:Video games set in the 1920s 6531:Monster Hunter Freedom Unite 5713:"Sakura Wars - Performances" 5620:. Andriasang. Archived from 5141:. October 1996. p. 235. 4168:(in Japanese). Vol. 9. 3979:liner notes." (in Japanese) 3955:liner notes." (in Japanese) 3212:(in Japanese). Vol. 5. 2582:(in Japanese). Vol. 6. 950:Second Industrial Revolution 828:similar scenes found in the 6561:Monster Hunter Portable 3rd 5682:サクラ大戦 ~桜華絢爛~ DVD COLLECTION 5133:"Sega Saturn Soft Review". 5098:. June 2, 2000. p. 28. 4815:『サクラ大戦 ~熱き血潮に~』発売記念イベントレポート 4208:サクラ大戦.com ゲームタイトル紹介 - サクラ大戦 3454:. May 29, 1998. p. 55. 3376:ぱちんこCRサクラ大戦2 COMPLETE WORKS 2446: 2155:. GamerTell. Archived from 2121: 2102: 2062: 2036:Ported to the Dreamcast by 732:tabletop role-playing games 330:March 20, 2003 (Windows XP) 6809: 6733:PlayStation Portable games 6637:Super Smash Bros. Ultimate 6025:Complete Work of Oji Hiroi 5199:[Famitsu Top 30]. 5109:Sakai, Jun (August 2000). 3313:(in Japanese) (May 2008). 2613:. 2001. pp. 121–122. 2228:: 37–41. October 11, 1996. 1895:Riviera: The Promised Land 1263:The 1997 soundtrack album 854:computer-generated imagery 611: 18: 6758:Single-player video games 6583:Animal Crossing: New Leaf 6553:New Super Mario Bros. Wii 6407: 6348: 5090:"Dreamcast Soft Review". 3109:: 17–20. January 1, 1998. 2440: 2115: 2093: 2078: 2053: 2040:in cooperation with Sega. 1817:Sakura Wars: In Hot Blood 1610: 1607: 1524:Sakura Wars World Project 1519:Sakura Wars: In Hot Blood 1406:Sakura Wars: In Hot Blood 1356:on December 6, 1996, and 1043: 704: 506:series. A direct sequel, 493:, and character designer 38: 6788:Video games set in Tokyo 6768:Video games about demons 6517:Monster Hunter Freedom 2 6229:4: Fall in Love, Maidens 6112: 6090: 6068: 6042: 6020: 5994: 5968: 5942: 5923: 5887: 5855: 5827: 5799: 5771: 5743: 5681: 5449: 5417: 5386:2003年テレビゲームソフト売り上げTOP300 5385: 5196: 5153: 4872: 4844: 4814: 4786: 4758: 4731:サクラ,アソボット…田中公平氏に直撃インタビュー 4730: 4702: 4674: 4639: 4443: 4266: 4235: 4207: 4161: 3894:[ Sakura Wars]. 3891: 3857: 3812: 3543: 3465: 3443: 3404: 3375: 3329: 3306: 3259: 3227: 3205: 3096: 3025: 2983: 2956: 2903: 2875: 2844: 2729:初顔合わせ! とっておきの対談広井王子×小島秀夫 2728: 2696: 2695:"Oji Hiroi Interview". 2602: 2575: 2524:「サクラ大戦」帝国歌劇団・音楽のルーツに追る!! 2523: 2491: 2462: 2294: 2213: 1005:Author and screenwriter 886:original video animation 764:—then vice president of 684:original video animation 578:turn-based battle system 512:, was released in 1998. 415:video game developed by 339:January 25, 2007(PC-DVD) 6738:Red Entertainment games 5973:Game Characters I Loved 5888:「サクラ大戦 漫画版第二部」既刊・関連作品一覧 4926:(9). Shinno Media: 99. 4164:[Sakura Wars]. 4133:Video Game Music Online 3981:Marvelous Entertainment 3446:[Sakura Wars]. 3309:[Sakura Wars]. 3208:[Sakura Wars]. 3099:[Sakura Wars]. 3028:[Sakura Wars]. 2986:[Sakura Wars]. 2959:[Sakura Wars]. 2578:[Sakura Wars]. 1976:Radix Ace Entertainment 961:Scenario and characters 663:Concept and development 6123:. September 30, 2011. 5800:今後の『サクラ大戦 漫画版 第二部』について 5259:. 2008. Archived from 4328:"サクラ大戦 公式ガイド 戦闘篇<改訂版>" 4298:"サクラ大戦 公式ガイド 恋愛篇<改訂版>" 3238:. September 30, 2011. 2603:サクラ大戦活動写真―サクラムービーロマンチカ 2461:(February 27, 2003). 2441:プロジェクトS 『サクラ大戦』 を創った人々 2360:(September 27, 1996). 991:Great Kantō earthquake 893: 884:as portrayed in later 682:worked together on an 620:Imperial Japanese Navy 474:Imperial Japanese Navy 6763:Steampunk video games 6629:Monster Hunter: World 6215:2: Thou Shalt Not Die 6119:] (in Japanese). 6073:Sakura Wars Chronicle 6049:] (in Japanese). 6001:] (in Japanese). 5975:] (in Japanese). 5949:] (in Japanese). 5933:] (in Japanese). 5828:「サクラ大戦 漫画版 第二部」連載開始!! 5303:on September 24, 2009 5253:"About Sakura Taisen" 5230:on September 24, 2009 5000:on September 23, 2015 4370:: 12. September 2000. 4274:. November 28, 2006. 3823:. 1998. p. 130. 3819:] (in Japanese). 3550:] (in Japanese). 3472:] (in Japanese). 3270:. 1998. p. 176. 3266:] (in Japanese). 3234:] (in Japanese). 2703:] (in Japanese). 2609:] (in Japanese). 2502:. 1997. p. 236. 2498:] (in Japanese). 2463:サクラ大戦~熱き血潮に~ プレミアムDVD 2189:on September 17, 2008 1964:An OVA series dubbed 1346:on January 25, 2007. 1183:Video game soundtrack 879: 604:and musical numbers. 565:tactical role-playing 455:tactical role-playing 453:combines overlapping 381:Tactical role-playing 6451:Phantasy Star Online 6222:3: Is Paris Burning? 5807:on November 11, 2016 5425:. November 8, 2001. 5263:on December 21, 2008 5135:Sega Saturn Magazine 4988:Alley, Jake (2002). 4457:. November 8, 2001. 4392:on December 20, 2009 4166:Sega Saturn Magazine 3544:サクラ大戦 漫画版 COLLECTION 3448:Sega Saturn Magazine 3210:Sega Saturn Magazine 3030:Sega Saturn Magazine 2988:Sega Saturn Magazine 2961:Sega Saturn Magazine 2707:. December 1, 2004. 2580:Sega Saturn Magazine 2534:. December 27, 1996. 2528:Sega Saturn Magazine 2218:Sega Saturn Magazine 2214:サクラ大戦 Special Report 2019:Notes and references 1856:for the Saturn, and 1730:Sega Saturn Magazine 1700:Sega Saturn Magazine 1396:PlayStation 2 remake 1316:PlayStation Portable 1306:, and a version for 1020:character archetypes 689:Tengai Makyou: Ziria 353:PlayStation Portable 257:PlayStation Portable 6728:PlayStation 2 games 6659:Monster Hunter Rise 6325:Valkyria Chronicles 6236:V: So Long, My Love 5397:on October 24, 2013 5285:. October 19, 1999. 5139:SoftBank Publishing 5096:SoftBank Publishing 4873:(PS2) サクラ大戦 〜熱き血潮に〜 4491:on October 28, 2016 1604: 762:Shoichiro Irimajiri 465:gameplay elements. 429:series, created by 6443:Final Fantasy VIII 6402:' Game of the Year 5943:サクラ大戦―原画&設定資料集 5931:Sakura Wars Manual 5835:on August 20, 2017 5772:サクラ大戦 - 潜入!アニメ制作現場 5092:Dreamcast Magazine 4055:, p. 104–105. 4007:, p. 126–127. 3516:, p. 112–113. 3466:サクラ大戦―原画&設定資料集 3293:, p. 123–124. 3054:, p. 128–131. 3010:, p. 102–103. 2558:, p. 343–344. 2496:Eve of Sakura Wars 2002:Monthly Magazine Z 1832:Dynasty Warriors 4 1738:Dreamcast Magazine 1677:Dreamcast Magazine 1602: 920:Hidenori Matsubara 894: 819:would turn into a 594:health points (HP) 289:September 27, 1996 272:September 27, 1996 183:Hidenori Matsubara 6753:Sega Saturn games 6685: 6684: 6653:Ghost of Tsushima 6503:Final Fantasy XII 6489:Dragon Quest VIII 6421:Final Fantasy VII 6400:Japan Game Awards 6366: 6365: 6130:978-4-0472-7571-3 6053:. July 25, 2002. 6051:SoftBank Creative 5977:SoftBank Creative 5951:SoftBank Creative 5723:on March 16, 2005 5527:on April 20, 2006 5257:Red Entertainment 5159:Japan Game Awards 4368:Dennis Publishing 4170:SoftBank Creative 3821:SoftBank Creative 3474:SoftBank Creative 3452:SoftBank Creative 3389:978-4-8619-1615-1 3343:on March 13, 2008 3317:. March 29, 2008. 3315:SoftBank Creative 3268:ASCII Media Works 3245:978-4-0472-7571-3 3214:SoftBank Creative 3034:SoftBank Creative 2992:SoftBank Creative 2965:SoftBank Creative 2909:TMS Entertainment 2758:, p. 64, 74. 2743:SoftBank Creative 2584:SoftBank Creative 2532:SoftBank Creative 2455:Red Entertainment 2372:. Scene: Credits. 2368:) (in Japanese). 2295:サクラ大戦 - ゲーム解き方ヒント 2226:SoftBank Creative 2183:Red Entertainment 1960:Media adaptations 1736:high praise. The 1709: 1708: 1510: 1509: 1503:February 22, 2003 1350:ASCII Corporation 1320:Microsoft Windows 1220: 1219: 880:The main cast of 858:TMS Entertainment 808:" was written in 694:Red Entertainment 676:Shanghai Rhapsody 404: 403: 310:Microsoft Windows 247:Microsoft Windows 110:Dysin Interactive 6800: 6748:Sega video games 6698:1996 video games 6591:Monster Hunter 4 6473:Final Fantasy XI 6393: 6386: 6379: 6370: 6356: 6355: 6339:Project X Zone 2 6183: 6176: 6169: 6160: 6154: 6151: 6150: 6148:Official website 6134: 6108: 6086: 6064: 6038: 6016: 5990: 5964: 5938: 5909: 5908: 5906: 5904: 5883: 5877: 5876: 5874: 5872: 5851: 5845: 5844: 5842: 5840: 5823: 5817: 5816: 5814: 5812: 5795: 5789: 5788: 5786: 5784: 5767: 5761: 5760: 5758: 5756: 5751:on June 14, 2001 5739: 5733: 5732: 5730: 5728: 5719:. Archived from 5709: 5703: 5702: 5700: 5698: 5689:. Archived from 5677: 5671: 5670: 5668: 5666: 5640: 5634: 5633: 5631: 5629: 5624:on March 3, 2016 5613: 5607: 5606: 5604: 5602: 5576: 5570: 5569: 5567: 5565: 5560:on June 22, 2011 5556:. Archived from 5543: 5537: 5536: 5534: 5532: 5523:. Archived from 5506: 5500: 5499: 5497: 5495: 5490:on July 18, 2012 5486:. Archived from 5473: 5467: 5466: 5464: 5462: 5457:on April 5, 2017 5445: 5439: 5438: 5436: 5434: 5413: 5407: 5406: 5404: 5402: 5381: 5375: 5374: 5372: 5370: 5361:. MIST Network. 5350: 5344: 5343: 5341: 5339: 5330:. MIST Network. 5319: 5313: 5312: 5310: 5308: 5293: 5287: 5286: 5279: 5273: 5272: 5270: 5268: 5249: 5240: 5239: 5237: 5235: 5220: 5211: 5210: 5193: 5187: 5181: 5175: 5174: 5172: 5170: 5149: 5143: 5142: 5130: 5121: 5120: 5116:Gamers' Republic 5106: 5100: 5099: 5087: 5078: 5077: 5075: 5073: 5064:. MIST Network. 5053: 5044: 5043: 5041: 5039: 5030:. MIST Network. 5019: 5010: 5009: 5007: 5005: 4985: 4976: 4975: 4973: 4971: 4945: 4936: 4935: 4909: 4900: 4899: 4897: 4895: 4868: 4859: 4858: 4841: 4832: 4831: 4829: 4827: 4822:on April 4, 2017 4810: 4804: 4803: 4801: 4799: 4782: 4776: 4775: 4773: 4771: 4754: 4748: 4747: 4745: 4743: 4726: 4720: 4719: 4717: 4715: 4698: 4692: 4691: 4689: 4687: 4670: 4661: 4660: 4658: 4656: 4635: 4620: 4619: 4617: 4615: 4596: 4585: 4584: 4578: 4570: 4559: 4553: 4552: 4538: 4532: 4531: 4529: 4527: 4507: 4501: 4500: 4498: 4496: 4487:. Archived from 4477: 4471: 4470: 4468: 4466: 4439: 4433: 4432: 4430: 4428: 4408: 4402: 4401: 4399: 4397: 4378: 4372: 4371: 4357: 4348: 4347: 4345: 4343: 4324: 4318: 4317: 4315: 4313: 4294: 4288: 4287: 4285: 4283: 4262: 4253: 4252: 4250: 4248: 4243:on April 4, 2017 4231: 4225: 4224: 4222: 4220: 4215:on April 4, 2017 4203: 4186: 4180: 4174: 4173: 4158: 4149: 4148: 4146: 4144: 4124: 4118: 4117: 4115: 4113: 4104:. MIST Network. 4093: 4087: 4086: 4084: 4082: 4073:. MIST Network. 4062: 4056: 4050: 4044: 4043:, p. 20–26. 4038: 4032: 4031:, p. 29–32. 4026: 4020: 4014: 4008: 4002: 3996: 3990: 3984: 3966: 3960: 3942: 3931: 3930: 3928: 3926: 3906: 3900: 3899: 3888: 3879: 3878: 3876: 3874: 3853: 3847: 3841: 3835: 3834: 3809: 3803: 3802:, p. 65–66. 3797: 3791: 3785: 3779: 3773: 3764: 3763:, p. 40–41. 3758: 3752: 3746: 3740: 3734: 3728: 3722: 3716: 3710: 3704: 3698: 3692: 3686: 3680: 3674: 3668: 3662: 3656: 3650: 3641: 3635: 3629: 3623: 3617: 3611: 3605: 3604:, p. 28–31. 3599: 3593: 3587: 3578: 3572: 3566: 3565: 3540: 3534: 3533:, p. 68–69. 3528: 3517: 3511: 3500: 3494: 3488: 3487: 3462: 3456: 3455: 3440: 3434: 3428: 3422: 3421: 3419: 3417: 3405:サクラ大戦 広井王子インタビュー 3400: 3394: 3393: 3372: 3353: 3352: 3350: 3348: 3336:Mainichi Shimbun 3325: 3319: 3318: 3303: 3294: 3288: 3282: 3281: 3256: 3250: 3249: 3224: 3218: 3217: 3202: 3193: 3187: 3174: 3168: 3162: 3156: 3150: 3149:, p. 14–25. 3144: 3138: 3132: 3126: 3120: 3111: 3110: 3093: 3082: 3076: 3070: 3069:, p. 89-90. 3064: 3055: 3049: 3038: 3037: 3022: 3011: 3005: 2996: 2995: 2980: 2969: 2968: 2953: 2940: 2934: 2925: 2924: 2922: 2920: 2899: 2893: 2892: 2890: 2888: 2871: 2862: 2861: 2859: 2857: 2840: 2829: 2823: 2812: 2806: 2800: 2794: 2785: 2784: 2782: 2780: 2765: 2759: 2753: 2747: 2746: 2745:. June 13, 2003. 2725: 2719: 2718: 2701:Game Center "CX" 2692: 2675: 2669: 2658: 2652: 2637: 2631: 2625: 2624: 2599: 2588: 2587: 2572: 2559: 2553: 2536: 2535: 2520: 2514: 2513: 2488: 2475: 2474: 2451: 2449: 2443: 2442: 2431: 2388: 2387: 2381: 2373: 2358:Sega CS2 R&D 2350: 2339: 2338:, p. 20–31. 2333: 2327: 2321: 2312: 2311: 2309: 2307: 2290: 2281: 2280:, p. 12–17. 2275: 2269: 2263: 2257: 2251: 2242: 2236: 2230: 2229: 2210: 2199: 2198: 2196: 2194: 2185:. Archived from 2175: 2169: 2168: 2166: 2164: 2148: 2125: 2124: 2118: 2117: 2112: 2106: 2105: 2095: 2087: 2081: 2080: 2072: 2066: 2065: 2055: 2047: 2041: 2034: 1946:crossover title 1762: 1753: 1689:Gamers' Republic 1605: 1594:Critical reviews 1521: 1502: 1403: 1390:unofficial patch 1244: 1203:74:30 (disc two) 1200: 1199: 1195: 1157:Soundtrack album 1148: 1115:Kumiko Nishihara 1108:Yuriko Fuchizaki 1048: 1046: 1045: 938:Takarazuka Revue 898:Kōsuke Fujishima 709: 707: 706: 539: 528: 495:Kōsuke Fujishima 477:of its members. 363: 348:January 11, 2006 347: 338: 329: 320: 304: 288: 178:Kōsuke Fujishima 129:Yasushi Takeuchi 109: 98: 87: 65:Sega CS2 R&D 43: 31: 6808: 6807: 6803: 6802: 6801: 6799: 6798: 6797: 6723:Overworks games 6713:Dreamcast games 6688: 6687: 6686: 6681: 6459:Final Fantasy X 6437:Doko Demo Issyo 6403: 6397: 6367: 6362: 6344: 6318:Pokémon Pikachu 6300: 6249: 6194: 6187: 6152: 6146: 6145: 6142: 6137: 6131: 6114: 6111: 6105: 6092: 6089: 6083: 6070: 6067: 6061: 6044: 6041: 6035: 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4080: 4078: 4064: 4063: 4059: 4051: 4047: 4039: 4035: 4027: 4023: 4017:Enterbrain 2000 4015: 4011: 4003: 3999: 3993:Enterbrain 2011 3991: 3987: 3967: 3963: 3943: 3934: 3924: 3922: 3908: 3907: 3903: 3893: 3890: 3889: 3882: 3872: 3870: 3859: 3855: 3854: 3850: 3842: 3838: 3831: 3814: 3811: 3810: 3806: 3798: 3794: 3786: 3782: 3774: 3767: 3759: 3755: 3747: 3743: 3735: 3731: 3723: 3719: 3711: 3707: 3699: 3695: 3687: 3683: 3675: 3671: 3663: 3659: 3653:Enterbrain 2011 3651: 3644: 3636: 3632: 3626:Enterbrain 2011 3624: 3620: 3614:Enterbrain 2000 3612: 3608: 3602:Enterbrain 2011 3600: 3596: 3588: 3581: 3575:Enterbrain 2011 3573: 3569: 3562: 3545: 3542: 3541: 3537: 3529: 3520: 3512: 3503: 3495: 3491: 3484: 3467: 3464: 3463: 3459: 3445: 3442: 3441: 3437: 3431:Enterbrain 2011 3429: 3425: 3415: 3413: 3406: 3402: 3401: 3397: 3390: 3377: 3374: 3373: 3356: 3346: 3344: 3331: 3327: 3326: 3322: 3308: 3305: 3304: 3297: 3291:Enterbrain 2011 3289: 3285: 3278: 3261: 3258: 3257: 3253: 3246: 3229: 3226: 3225: 3221: 3207: 3204: 3203: 3196: 3188: 3177: 3169: 3165: 3159:Enterbrain 2000 3157: 3153: 3145: 3141: 3133: 3129: 3121: 3114: 3107:Kadokawa Shoten 3098: 3095: 3094: 3085: 3077: 3073: 3065: 3058: 3052:Enterbrain 2000 3050: 3041: 3027: 3024: 3023: 3014: 3006: 2999: 2985: 2982: 2981: 2972: 2958: 2955: 2954: 2943: 2937:Enterbrain 2000 2935: 2928: 2918: 2916: 2905: 2901: 2900: 2896: 2886: 2884: 2877: 2873: 2872: 2865: 2855: 2853: 2846: 2842: 2841: 2832: 2824: 2815: 2807: 2803: 2795: 2788: 2778: 2776: 2775:on May 18, 2019 2767: 2766: 2762: 2754: 2750: 2737:(in Japanese). 2730: 2727: 2726: 2722: 2715: 2705:Ohta Publishing 2698: 2694: 2693: 2678: 2670: 2661: 2653: 2640: 2634:Enterbrain 2011 2632: 2628: 2621: 2611:Kadokawa Shoten 2604: 2601: 2600: 2591: 2577: 2574: 2573: 2562: 2554: 2539: 2525: 2522: 2521: 2517: 2510: 2493: 2490: 2489: 2478: 2464: 2453: 2437: 2432: 2391: 2374: 2352: 2351: 2342: 2334: 2330: 2322: 2315: 2305: 2303: 2296: 2292: 2291: 2284: 2276: 2272: 2264: 2260: 2252: 2245: 2237: 2233: 2220:(in Japanese). 2215: 2212: 2211: 2202: 2192: 2190: 2177: 2176: 2172: 2162: 2160: 2150: 2149: 2138: 2134: 2129: 2128: 2113: 2109: 2088: 2084: 2073: 2069: 2048: 2044: 2035: 2031: 2026: 2021: 1962: 1845: 1795: 1760: 1751: 1710: 1670: 1624: 1600: 1596: 1591: 1517: 1506: 1497: 1440:Takaharu Terada 1401: 1400:2003 video game 1398: 1382:fan translation 1281: 1242: 1202: 1197: 1193: 1192: 1164: 1146: 1091:Michie Tomizawa 1060: 1055: 1040: 963: 874: 844:Development of 701: 665: 660: 616: 610: 553: 552: 551: 550: 542: 541: 540: 531: 530: 529: 518: 499:fan translation 370: 367: 358: 351: 342: 333: 324: 321:August 18, 2000 315: 308: 299: 292: 283: 274: 273: 261: 187: 154: 132: 113: 104: 93: 82: 69: 46: 29: 28:1996 video game 24: 17: 16:1996 video game 12: 11: 5: 6806: 6804: 6796: 6795: 6790: 6785: 6780: 6775: 6770: 6765: 6760: 6755: 6750: 6745: 6740: 6735: 6730: 6725: 6720: 6715: 6710: 6705: 6700: 6690: 6689: 6683: 6682: 6680: 6679: 6671: 6663: 6649: 6641: 6633: 6625: 6617: 6609: 6605:Yo-kai Watch 2 6601: 6587: 6579: 6565: 6557: 6549: 6539:Mario Kart Wii 6535: 6521: 6507: 6493: 6485: 6481:Monster Hunter 6477: 6463: 6455: 6447: 6433: 6425: 6417: 6408: 6405: 6404: 6398: 6396: 6395: 6388: 6381: 6373: 6364: 6363: 6361: 6360: 6349: 6346: 6345: 6343: 6342: 6335: 6332:Project X Zone 6328: 6321: 6314: 6308: 6306: 6302: 6301: 6299: 6298: 6291: 6284: 6279: 6272: 6265: 6259: 6257: 6251: 6250: 6248: 6247: 6239: 6232: 6225: 6218: 6211: 6202: 6200: 6196: 6195: 6188: 6186: 6185: 6178: 6171: 6163: 6157: 6156: 6141: 6140:External links 6138: 6136: 6135: 6129: 6109: 6103: 6087: 6081: 6065: 6059: 6039: 6033: 6017: 6011: 5995:サクラ大戦公式ガイド 戦闘篇 5991: 5985: 5965: 5959: 5939: 5918: 5916: 5913: 5911: 5910: 5878: 5846: 5818: 5790: 5762: 5734: 5704: 5693:on May 7, 2017 5672: 5635: 5608: 5571: 5538: 5501: 5468: 5440: 5423:Dengeki Online 5408: 5376: 5345: 5314: 5288: 5274: 5241: 5212: 5188: 5186:, p. 180. 5176: 5144: 5122: 5101: 5079: 5045: 5011: 4977: 4937: 4901: 4860: 4845:セガサターン - サクラ大戦 4833: 4805: 4777: 4749: 4721: 4693: 4662: 4621: 4586: 4554: 4533: 4502: 4472: 4434: 4403: 4373: 4349: 4319: 4289: 4272:Dengeki Online 4254: 4226: 4187: 4175: 4150: 4119: 4088: 4057: 4045: 4033: 4021: 4019:, p. 138. 4009: 3997: 3995:, p. 133. 3985: 3961: 3932: 3901: 3880: 3858:「作家で聴く音楽」 田中公平 3848: 3836: 3829: 3804: 3792: 3780: 3778:, p. 205. 3765: 3753: 3751:, p. 193. 3741: 3739:, p. 356. 3729: 3727:, p. 359. 3717: 3715:, p. 376. 3705: 3703:, p. 350. 3693: 3691:, p. 352. 3681: 3679:, p. 165. 3669: 3667:, p. 116. 3657: 3655:, p. 126. 3642: 3630: 3628:, p. 125. 3618: 3616:, p. 135. 3606: 3594: 3592:, p. 102. 3579: 3577:, p. 129. 3567: 3560: 3535: 3518: 3501: 3499:, p. 209. 3489: 3482: 3457: 3435: 3423: 3395: 3388: 3354: 3320: 3295: 3283: 3276: 3251: 3244: 3219: 3194: 3192:, p. 108. 3175: 3163: 3161:, p. 132. 3151: 3139: 3137:, p. 319. 3127: 3112: 3083: 3081:, p. 342. 3071: 3056: 3039: 3012: 2997: 2970: 2941: 2939:, p. 128. 2926: 2894: 2863: 2830: 2828:, p. 334. 2813: 2811:, p. 341. 2801: 2799:, p. 114. 2786: 2760: 2748: 2720: 2713: 2676: 2659: 2657:, p. 316. 2638: 2636:, p. 123. 2626: 2619: 2589: 2560: 2537: 2515: 2508: 2476: 2389: 2340: 2328: 2313: 2302:on May 7, 2017 2282: 2270: 2268:, p. 8–9. 2258: 2243: 2231: 2200: 2170: 2159:on May 9, 2010 2135: 2133: 2130: 2127: 2126: 2107: 2103:Hanasaku Otome 2082: 2067: 2042: 2028: 2027: 2025: 2022: 2020: 2017: 1961: 1958: 1949:Project X Zone 1844: 1841: 1794: 1791: 1707: 1706: 1703: 1696: 1695: 1692: 1684: 1683: 1680: 1673: 1672: 1667: 1661: 1660: 1657: 1651: 1650: 1647: 1639: 1638: 1635: 1627: 1626: 1621: 1613: 1612: 1609: 1598: 1595: 1592: 1590: 1587: 1540:Production I.G 1508: 1507: 1505: 1504: 1494: 1492: 1488: 1487: 1482: 1476: 1475: 1468: 1464: 1463: 1458: 1452: 1451: 1448: 1442: 1441: 1438: 1432: 1431: 1426: 1420: 1419: 1414: 1408: 1407: 1399: 1397: 1394: 1280: 1277: 1222:The score for 1218: 1217: 1211: 1205: 1204: 1190: 1186: 1185: 1180: 1174: 1173: 1170: 1166: 1165: 1160: 1153: 1152: 1145: 1142: 1137: 1136: 1129: 1118: 1112: 1105: 1095: 1088: 1081: 1072:Chisa Yokoyama 1059: 1056: 1054: 1051: 1007:Satoru Akahori 962: 959: 954:United Kingdom 908:Oh My Goddess! 903:Oh My Goddess! 873: 870: 852:developed the 802:cherry blossom 664: 661: 659: 656: 609: 606: 544: 543: 534: 533: 532: 523: 522: 521: 520: 519: 517: 514: 487:Satoru Akahori 402: 401: 396: 392: 391: 378: 372: 371: 369: 368: 366: 365: 355: 350: 349: 340: 331: 322: 312: 307: 306: 296: 291: 290: 280: 271: 270: 269: 267: 263: 262: 260: 259: 254: 249: 244: 239: 233: 231: 225: 224: 217: 213: 212: 207: 201: 200: 198:Satoru Akahori 195: 189: 188: 186: 185: 180: 174: 172: 166: 165: 164:Shuichi Katagi 162: 156: 155: 153: 152: 149: 148:Noriyoshi Ohba 146: 142: 140: 134: 133: 131: 130: 127: 123: 121: 115: 114: 112: 111: 102: 91: 79: 77: 71: 70: 68: 67: 62: 56: 54: 48: 47: 44: 36: 35: 27: 15: 13: 10: 9: 6: 4: 3: 2: 6805: 6794: 6793:Windows games 6791: 6789: 6786: 6784: 6781: 6779: 6776: 6774: 6771: 6769: 6766: 6764: 6761: 6759: 6756: 6754: 6751: 6749: 6746: 6744: 6741: 6739: 6736: 6734: 6731: 6729: 6726: 6724: 6721: 6719: 6716: 6714: 6711: 6709: 6706: 6704: 6701: 6699: 6696: 6695: 6693: 6677: 6676: 6672: 6669: 6668: 6664: 6661: 6660: 6655: 6654: 6650: 6647: 6646: 6642: 6639: 6638: 6634: 6631: 6630: 6626: 6623: 6622: 6618: 6615: 6614: 6610: 6607: 6606: 6602: 6599: 6598: 6593: 6592: 6588: 6585: 6584: 6580: 6577: 6576: 6571: 6570: 6566: 6563: 6562: 6558: 6555: 6554: 6550: 6547: 6546: 6541: 6540: 6536: 6533: 6532: 6527: 6526: 6522: 6519: 6518: 6513: 6512: 6508: 6505: 6504: 6499: 6498: 6494: 6491: 6490: 6486: 6483: 6482: 6478: 6475: 6474: 6469: 6468: 6464: 6461: 6460: 6456: 6453: 6452: 6448: 6445: 6444: 6439: 6438: 6434: 6431: 6430: 6426: 6423: 6422: 6418: 6415: 6414: 6410: 6409: 6406: 6401: 6394: 6389: 6387: 6382: 6380: 6375: 6374: 6371: 6359: 6351: 6350: 6347: 6341: 6340: 6336: 6334: 6333: 6329: 6327: 6326: 6322: 6320: 6319: 6315: 6313: 6310: 6309: 6307: 6303: 6297: 6296: 6295:The Animation 6292: 6290: 6289: 6285: 6283: 6280: 6278: 6277: 6273: 6271: 6270: 6266: 6264: 6261: 6260: 6258: 6256: 6252: 6245: 6244: 6240: 6238: 6237: 6233: 6231: 6230: 6226: 6224: 6223: 6219: 6217: 6216: 6212: 6209: 6208: 6204: 6203: 6201: 6197: 6193: 6192: 6184: 6179: 6177: 6172: 6170: 6165: 6164: 6161: 6153:(in Japanese) 6149: 6144: 6143: 6139: 6132: 6126: 6122: 6118: 6110: 6106: 6104:4-7580-1049-8 6100: 6096: 6088: 6084: 6082:4-8399-0960-1 6078: 6074: 6066: 6062: 6060:4-7973-2010-9 6056: 6052: 6048: 6040: 6036: 6034:4-8399-0259-3 6030: 6026: 6018: 6014: 6012:4-7577-0091-1 6008: 6004: 6000: 5992: 5988: 5986:4-7973-0941-5 5982: 5978: 5974: 5969:わたしが愛したゲームキャラ 5966: 5962: 5960:4-7973-0128-7 5956: 5952: 5948: 5940: 5936: 5932: 5926: 5920: 5919: 5914: 5898: 5894: 5890: 5882: 5879: 5866: 5862: 5858: 5850: 5847: 5834: 5830: 5822: 5819: 5806: 5802: 5794: 5791: 5778: 5774: 5766: 5763: 5750: 5746: 5738: 5735: 5722: 5718: 5714: 5708: 5705: 5692: 5688: 5687:Bandai Visual 5684: 5676: 5673: 5660: 5656: 5652: 5651: 5646: 5639: 5636: 5623: 5619: 5612: 5609: 5596: 5592: 5588: 5587: 5582: 5575: 5572: 5559: 5555: 5554: 5549: 5542: 5539: 5526: 5522: 5518: 5517: 5512: 5505: 5502: 5489: 5485: 5484: 5479: 5472: 5469: 5456: 5452: 5444: 5441: 5428: 5424: 5420: 5412: 5409: 5396: 5392: 5388: 5380: 5377: 5364: 5360: 5356: 5349: 5346: 5333: 5329: 5325: 5318: 5315: 5302: 5298: 5292: 5289: 5284: 5278: 5275: 5262: 5258: 5254: 5248: 5246: 5242: 5229: 5225: 5219: 5217: 5213: 5208: 5204: 5203: 5192: 5189: 5185: 5184:Everyday 2000 5180: 5177: 5164: 5160: 5156: 5148: 5145: 5140: 5136: 5129: 5127: 5123: 5118: 5117: 5112: 5105: 5102: 5097: 5093: 5086: 5084: 5080: 5067: 5063: 5059: 5052: 5050: 5046: 5033: 5029: 5025: 5018: 5016: 5012: 4999: 4995: 4991: 4984: 4982: 4978: 4965: 4961: 4957: 4956: 4951: 4944: 4942: 4938: 4933: 4929: 4925: 4921: 4920: 4915: 4914:"Sakura Wars" 4908: 4906: 4902: 4889: 4885: 4881: 4880: 4875: 4867: 4865: 4861: 4856: 4852: 4851: 4840: 4838: 4834: 4821: 4817: 4809: 4806: 4793: 4789: 4781: 4778: 4765: 4761: 4753: 4750: 4737: 4733: 4725: 4722: 4709: 4705: 4697: 4694: 4681: 4677: 4669: 4667: 4663: 4650: 4646: 4642: 4634: 4632: 4630: 4628: 4626: 4622: 4609: 4605: 4601: 4595: 4593: 4591: 4587: 4582: 4576: 4569: 4565: 4558: 4555: 4550: 4548: 4543: 4537: 4534: 4521: 4517: 4513: 4506: 4503: 4490: 4486: 4482: 4476: 4473: 4460: 4456: 4452: 4451: 4446: 4438: 4435: 4422: 4419:. Curse LLC. 4418: 4414: 4407: 4404: 4391: 4387: 4383: 4377: 4374: 4369: 4365: 4364: 4356: 4354: 4350: 4337: 4333: 4329: 4323: 4320: 4307: 4303: 4299: 4293: 4290: 4277: 4273: 4269: 4261: 4259: 4255: 4242: 4238: 4230: 4227: 4214: 4210: 4202: 4200: 4198: 4196: 4194: 4192: 4188: 4185:, p. 60. 4184: 4183:SoftBank 1999 4179: 4176: 4171: 4167: 4157: 4155: 4151: 4138: 4134: 4130: 4123: 4120: 4107: 4103: 4099: 4092: 4089: 4076: 4072: 4068: 4061: 4058: 4054: 4053:SoftBank 1996 4049: 4046: 4042: 4041:SoftBank 1999 4037: 4034: 4030: 4029:SoftBank 1999 4025: 4022: 4018: 4013: 4010: 4006: 4005:Everyday 2000 4001: 3998: 3994: 3989: 3986: 3982: 3978: 3974: 3970: 3965: 3962: 3958: 3954: 3950: 3946: 3941: 3939: 3937: 3933: 3920: 3917:. Curse LLC. 3916: 3912: 3905: 3902: 3897: 3892:【シリーズ特集】サクラ大戦 3887: 3885: 3881: 3868: 3864: 3860: 3852: 3849: 3846:, p. 46. 3845: 3844:SoftBank 1999 3840: 3837: 3832: 3830:4-7973-0755-2 3826: 3822: 3818: 3808: 3805: 3801: 3800:Everyday 2000 3796: 3793: 3790:, p. 14. 3789: 3788:SoftBank 1999 3784: 3781: 3777: 3776:SoftBank 2002 3772: 3770: 3766: 3762: 3761:SoftBank 1999 3757: 3754: 3750: 3749:SoftBank 2002 3745: 3742: 3738: 3737:Mainichi 2003 3733: 3730: 3726: 3725:Mainichi 2003 3721: 3718: 3714: 3713:Mainichi 2003 3709: 3706: 3702: 3701:Mainichi 2003 3697: 3694: 3690: 3689:Mainichi 2003 3685: 3682: 3678: 3677:SoftBank 2002 3673: 3670: 3666: 3665:SoftBank 1996 3661: 3658: 3654: 3649: 3647: 3643: 3640:, p. 15. 3639: 3638:SoftBank 1999 3634: 3631: 3627: 3622: 3619: 3615: 3610: 3607: 3603: 3598: 3595: 3591: 3590:SoftBank 1996 3586: 3584: 3580: 3576: 3571: 3568: 3563: 3561:4-0637-2217-1 3557: 3553: 3549: 3539: 3536: 3532: 3531:Everyday 2000 3527: 3525: 3523: 3519: 3515: 3514:SoftBank 1996 3510: 3508: 3506: 3502: 3498: 3497:SoftBank 2002 3493: 3490: 3485: 3483:4-7973-0128-7 3479: 3475: 3471: 3461: 3458: 3453: 3449: 3439: 3436: 3433:, p. 28. 3432: 3427: 3424: 3411: 3407: 3399: 3396: 3391: 3385: 3381: 3371: 3369: 3367: 3365: 3363: 3361: 3359: 3355: 3342: 3338: 3337: 3332: 3324: 3321: 3316: 3312: 3302: 3300: 3296: 3292: 3287: 3284: 3279: 3277:4-7572-0168-0 3273: 3269: 3265: 3255: 3252: 3247: 3241: 3237: 3233: 3223: 3220: 3215: 3211: 3201: 3199: 3195: 3191: 3190:SoftBank 1996 3186: 3184: 3182: 3180: 3176: 3173:, p. 79. 3172: 3167: 3164: 3160: 3155: 3152: 3148: 3143: 3140: 3136: 3135:Mainichi 2003 3131: 3128: 3124: 3119: 3117: 3113: 3108: 3104: 3103: 3092: 3090: 3088: 3084: 3080: 3079:Mainichi 2003 3075: 3072: 3068: 3063: 3061: 3057: 3053: 3048: 3046: 3044: 3040: 3035: 3031: 3021: 3019: 3017: 3013: 3009: 3008:SoftBank 1996 3004: 3002: 2998: 2993: 2989: 2979: 2977: 2975: 2971: 2966: 2962: 2952: 2950: 2948: 2946: 2942: 2938: 2933: 2931: 2927: 2914: 2910: 2906: 2898: 2895: 2882: 2878: 2870: 2868: 2864: 2851: 2847: 2839: 2837: 2835: 2831: 2827: 2826:Mainichi 2003 2822: 2820: 2818: 2814: 2810: 2809:Mainichi 2003 2805: 2802: 2798: 2797:SoftBank 1996 2793: 2791: 2787: 2774: 2770: 2764: 2761: 2757: 2756:Everyday 2000 2752: 2749: 2744: 2740: 2736: 2735: 2724: 2721: 2716: 2714:4-8723-3907-X 2710: 2706: 2702: 2691: 2689: 2687: 2685: 2683: 2681: 2677: 2674:, p. 88. 2673: 2668: 2666: 2664: 2660: 2656: 2655:Mainichi 2003 2651: 2649: 2647: 2645: 2643: 2639: 2635: 2630: 2627: 2622: 2620:4-0485-3448-3 2616: 2612: 2608: 2598: 2596: 2594: 2590: 2585: 2581: 2571: 2569: 2567: 2565: 2561: 2557: 2556:Mainichi 2003 2552: 2550: 2548: 2546: 2544: 2542: 2538: 2533: 2529: 2519: 2516: 2511: 2509:4-0730-6199-2 2505: 2501: 2497: 2487: 2485: 2483: 2481: 2477: 2472: 2468: 2460: 2456: 2448: 2436: 2430: 2428: 2426: 2424: 2422: 2420: 2418: 2416: 2414: 2412: 2410: 2408: 2406: 2404: 2402: 2400: 2398: 2396: 2394: 2390: 2385: 2379: 2371: 2367: 2363: 2359: 2355: 2349: 2347: 2345: 2341: 2337: 2332: 2329: 2326:, p. 19. 2325: 2320: 2318: 2314: 2301: 2297: 2289: 2287: 2283: 2279: 2274: 2271: 2267: 2262: 2259: 2256:, p. 20. 2255: 2250: 2248: 2244: 2241:, p. 12. 2240: 2235: 2232: 2227: 2223: 2219: 2209: 2207: 2205: 2201: 2188: 2184: 2180: 2174: 2171: 2158: 2154: 2147: 2145: 2143: 2141: 2137: 2131: 2123: 2111: 2108: 2104: 2099: 2091: 2086: 2083: 2076: 2071: 2068: 2064: 2063:Sakura Taisen 2059: 2051: 2046: 2043: 2039: 2033: 2030: 2023: 2018: 2016: 2014: 2010: 2009: 2004: 2003: 1996: 1993: 1989: 1985: 1981: 1977: 1973: 1969: 1968: 1959: 1957: 1955: 1951: 1950: 1945: 1941: 1937: 1936:Sakura Wars 3 1933: 1929: 1925: 1921: 1917: 1913: 1909: 1905: 1903: 1902: 1897: 1896: 1891: 1890: 1889:Thousand Arms 1885: 1881: 1880: 1875: 1871: 1870:PlayStation 2 1867: 1866: 1861: 1860: 1855: 1854: 1849: 1842: 1840: 1838: 1834: 1833: 1829:(second) and 1828: 1824: 1823: 1818: 1813: 1808: 1804: 1800: 1792: 1790: 1788: 1784: 1781:At the first 1779: 1776: 1772: 1768: 1764: 1759: 1758: 1750: 1746: 1741: 1739: 1735: 1731: 1727: 1726: 1721: 1720: 1715: 1704: 1701: 1698: 1697: 1693: 1691: 1690: 1686: 1685: 1682:7.66/10 (SDC) 1681: 1678: 1675: 1674: 1668: 1666: 1663: 1662: 1658: 1656: 1653: 1652: 1648: 1646: 1645: 1641: 1640: 1636: 1634: 1633: 1629: 1628: 1622: 1620: 1619: 1615: 1614: 1603:Review scores 1593: 1588: 1586: 1583: 1579: 1575: 1572: 1567: 1561: 1559: 1555: 1551: 1550: 1545: 1541: 1537: 1533: 1529: 1525: 1520: 1515: 1514:PlayStation 2 1500: 1496: 1495: 1493: 1489: 1486: 1485:PlayStation 2 1483: 1481: 1477: 1474: 1473: 1469: 1465: 1462: 1459: 1457: 1453: 1449: 1447: 1446:Programmer(s) 1443: 1439: 1437: 1433: 1430: 1427: 1425: 1421: 1418: 1415: 1413: 1409: 1404: 1395: 1393: 1391: 1387: 1383: 1379: 1375: 1370: 1366: 1361: 1359: 1355: 1351: 1347: 1345: 1344:Windows Vista 1341: 1337: 1333: 1329: 1325: 1321: 1317: 1313: 1309: 1305: 1301: 1297: 1292: 1290: 1285: 1278: 1276: 1274: 1270: 1266: 1261: 1259: 1258: 1253: 1252: 1246: 1241: 1237: 1231: 1229: 1225: 1216:/Lipop Record 1215: 1212: 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5727:April 1, 5659:Archived 5595:Archived 5427:Archived 5363:Archived 5332:Archived 5234:July 14, 5163:Archived 5161:. 2017. 5066:Archived 5032:Archived 4964:Archived 4955:GameSpot 4888:Archived 4792:Archived 4764:Archived 4736:Archived 4708:Archived 4680:Archived 4649:Archived 4608:Archived 4520:Archived 4459:Archived 4421:Archived 4336:Archived 4332:Kadokawa 4306:Archived 4302:Kadokawa 4276:Archived 4137:Archived 4106:Archived 4075:Archived 3919:Archived 3896:GameSide 3867:Archived 3552:Kodansha 3476:. 1996. 3410:Archived 2913:Archived 2881:Archived 2850:Archived 2734:Dorimaga 2090:Japanese 2075:Japanese 2050:Japanese 2013:Kodansha 2008:tankōbon 1988:Madhouse 1952:and its 1769:praised 1757:GameSpot 1694:C+ (SDC) 1669:97% (SS) 1644:GameSpot 1298:for the 1169:Released 1159: by 1029:Muramasa 837:Ultraman 810:katakana 740:Sakura 2 736:Sakura 1 734:dubbed " 608:Synopsis 516:Gameplay 445:for the 376:Genre(s) 6525:Wii Fit 6305:Related 5553:1UP.com 5494:May 18, 5483:1UP.com 5202:Famitsu 4994:RPGamer 4919:GameFan 4879:Famitsu 4850:Famitsu 4450:Famitsu 4386:RPGamer 3102:Newtype 2492:サクラ大戦前夜 2098:Hepburn 2079:激!帝国華撃団 2058:Hepburn 1972:Animate 1920:Famitsu 1916:Famitsu 1912:Famitsu 1803:Famitsu 1767:Famitsu 1745:RPGamer 1725:Famitsu 1719:GameFan 1655:RPGamer 1632:GameFan 1618:Famitsu 1516:titled 1491:Release 1314:to the 1279:Release 1058:Casting 952:in the 890:tuxedos 760:aside, 738:" and " 395:Mode(s) 266:Release 6454:(2000) 6446:(1999) 6432:(1998) 6424:(1997) 6416:(1996) 6246:(2019) 6210:(1996) 6127:  6101:  6079:  6057:  6031:  6009:  5983:  5957:  5783:May 7, 5755:May 7, 5697:May 7, 5665:May 7, 5650:Kotaku 5601:May 7, 5586:Kotaku 5531:May 7, 5461:May 7, 5401:May 7, 5369:May 7, 5359:RPGFan 5338:May 7, 5328:RPGFan 5307:May 5, 5072:May 7, 5062:RPGFan 5038:May 7, 5028:RPGFan 5004:May 7, 4970:May 7, 4930:  4894:May 7, 4826:May 7, 4798:May 7, 4770:May 7, 4742:May 7, 4714:May 7, 4686:May 7, 4655:May 7, 4614:May 7, 4604:RPGFan 4495:May 7, 4485:Akella 4282:May 7, 4247:May 7, 4219:May 7, 4102:RPGFan 4071:RPGFan 3873:May 7, 3827:  3558:  3480:  3416:May 7, 3386:  3347:May 7, 3311:Gemaga 3274:  3242:  2887:May 7, 2856:May 7, 2711:  2617:  2506:  2306:May 7, 2193:May 7, 2163:May 7, 1898:, and 1843:Legacy 1775:RPGFan 1749:RPGFan 1665:RPGFan 1467:Series 1374:Akella 1308:i-mode 1236:Yū Aku 1189:Length 1102:kabuki 934:tuxedo 929:hakama 806:Sakura 798:Sakura 785:Sakura 777:Saipan 758:Sakura 751:Sakura 728:Sakura 698:Sakura 652:Mikasa 635:Tenkai 624:Sendai 571:, and 470:Taishō 461:, and 443:remake 216:Series 100:Akella 6255:Media 6115:[ 6093:[ 6071:[ 6045:[ 6023:[ 5997:[ 5971:[ 5945:[ 5929:[ 5927:マニュアル 5925:サクラ大戦 4366:(7). 4162:サクラ大戦 3815:[ 3546:[ 3468:[ 3444:サクラ大戦 3378:[ 3307:サクラ大戦 3262:[ 3230:[ 3206:サクラ大戦 3097:サクラ大戦 3026:サクラ大戦 2984:サクラ大戦 2957:サクラ大戦 2699:[ 2605:[ 2576:サクラ大戦 2494:[ 2465:[ 2094:花咲く乙女 2054:サクラ大戦 1835:from 1825:from 1793:Sales 1761:' 1752:' 1611:Score 1544:tanka 1243:' 1209:Label 1178:Genre 1144:Music 1094:role. 1087:role. 1053:Audio 1037:Okami 1012:mecha 794:kanji 720:mecha 644:Satan 558:is a 411:is a 6125:ISBN 6099:ISBN 6077:ISBN 6055:ISBN 6029:ISBN 6007:ISBN 5981:ISBN 5955:ISBN 5935:Sega 5905:2018 5873:2018 5841:2018 5813:2018 5785:2017 5757:2017 5729:2018 5699:2017 5667:2017 5630:2012 5603:2017 5566:2010 5533:2017 5516:Edge 5496:2011 5463:2017 5435:2018 5403:2017 5371:2017 5340:2017 5309:2017 5269:2008 5236:2009 5171:2018 5074:2017 5040:2017 5006:2017 4972:2017 4928:ISSN 4896:2017 4828:2017 4800:2017 4772:2017 4744:2017 4716:2017 4688:2017 4657:2017 4645:Sega 4616:2017 4581:link 4547:SEGA 4528:2020 4497:2017 4467:2018 4429:2017 4398:2017 4344:2020 4314:2020 4284:2017 4249:2017 4221:2017 4145:2020 4114:2020 4083:2020 3973:Sega 3949:Sega 3927:2019 3875:2017 3825:ISBN 3556:ISBN 3478:ISBN 3418:2017 3384:ISBN 3349:2017 3272:ISBN 3240:ISBN 2921:2018 2889:2017 2858:2017 2781:2020 2709:ISBN 2615:ISBN 2504:ISBN 2471:Sega 2384:link 2370:Sega 2308:2017 2195:2017 2165:2017 1974:and 1938:and 1862:and 1837:Koei 1827:Enix 1728:and 1702:(JP) 1679:(JP) 1659:7/10 1429:Sega 1369:Sony 1342:and 1334:and 1326:and 1296:port 1226:was 1033:mech 834:and 766:Sega 419:and 417:Sega 89:Sega 3975:. 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Index

Sakura Wars (2019 video game)
A swordswoman (Sakura Shinguji) with black hair, a pink-and-red kimono, black shoes, and a purple scarf is depicted over a white background containing flower petals. A highly decorated Sakura Wars logo is seen at the top-right corner of the front cover, and the Sega wordmark is accompanied by a rating with a green color at the bottom-right portion. At the bottom side is brief Japanese-language text, and the right side features the Sega Saturn logo and the game title in Japanese (サクラ大戦). The left side includes a colored Sega Saturn logo, a Compact Disc wordmark, and the game title in English (Sakura Wars).
Developer(s)
Red Company
Sega CS2 R&D
Publisher(s)
JP
Sega
RU
Akella
CN
Director(s)
Producer(s)
Programmer(s)
Artist(s)
Kōsuke Fujishima
Hidenori Matsubara
Writer(s)
Satoru Akahori
Composer(s)
Kohei Tanaka
Sakura Wars
Platform(s)
Sega Saturn
Dreamcast
Microsoft Windows
Mobile phone
PlayStation Portable
JP
JP

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