Knowledge (XXG)

Section 8 (video game)

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presence hidden from the government. As space travel is slow, it often takes weeks to communicate with or travel to a frontier world, affording the Arm with enough time to seize worlds and build their base of power, ultimately preparing an ambush for the government forces that will eventually respond. The government then discovers the Arm of Orion, and sends in the 8th Armored Infantry, including Alex Corde (the player), on a mission to investigate, and presumably fight, the Arm invasion.
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includes a single-player campaign mode called "Corde's Story" that allows the player to proceed as a character named Alex Corde of the 8th Armored Infantry. The first several missions take place on the arid planet New Madrid and later move to a temperate planet. The single-player campaign consists of
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takes place in the future after the human race has discovered interstellar travel and has colonized across the galaxy. At the time of the game, a group called the Arm of Orion, has begun to 'disconnect' the outermost frontier planets from the main governing body, taking them over while keeping their
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increased aspect of unpredictability. This process is an interactive experience as players can be shot down upon entry by players and anti-aircraft turrets alike, though these situations can be avoided or mitigated by using the "air-brake" feature which allows the player to make mid-air adjustments.
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Players are encouraged to work in teams to achieve objectives and defend one another. They may deploy defensive structures such as Mini-Gun Turrets, Rocket Turrets, Anti-Air Turrets, Supply Depots, or Sensor Arrays to protect friendly-controlled objectives, or deploy vehicles such as Tanks or Heavy
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Players are able to choose their primary and secondary weapons, such as assault rifles, pistols, shotguns, and sniper rifles, as well as grenades, explosives, knives, mortar launchers and healing units. The player is also able to create their own player class through various stackable modules that
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supports X-Server functionality, where players can run their own dedicated servers for Xbox 360 games using a Windows-based PC. An X Server can handle up to 32 players at once. Similar to this, the PlayStation 3 version supports TGNServer technology which allows players to host dedicated servers
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Players are able to "burn-in" by dropping onto the battlefield from orbital dropships hovering at 15,000 feet (4,600 meters) from the surface, thus eliminating fixed spawn points. "Burning-in" also creates the opportunity for the player to choose where they drop on the map, granting the game an
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Dynamic Combat Missions (DCMs), a type of mini-game, can be activated mid-combat by the player, and can reward the player with Requisition Points when completed successfully. Some DCMs will include protecting a convoy, capture intelligence, or assassinating an enemy character.
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determine the player's speed, stealth, or the regeneration of the limited-use jetpack. Excessive damage endured by the player to certain parts of their body, such as their legs, arms, head, or chest, may disable or hinder the use of these enhancements.
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in 2010. The downloadable version included the three bonus maps that were released for the Xbox 360 and PC versions, along with a number of other reported improvements. This version also included the ability for 32-player games to be hosted on a PC.
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praised the game for its multiplayer features and for its effective implementation of concepts drawn from the genre's history, but conceded that the game found itself "stumbling over some control and combat speedbumps".
1461: 321:, characters wear powered armor suits which provide damage absorption and augmented mobility. Players can use "overdrive" to move horizontally at superhuman speeds, or activate vertical thrusters ( 333:
Armors which can operate to assault enemy-controlled objectives. Players can purchase these using "Requisition Points" which are awarded to the player for various feats they perform through play.
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also gave a somewhat positive review of the multiplayer, although criticism was directed towards the game's vehicles, with the opinion that the vehicles could have been more inspired.
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was made available at FilePlanet. Access to the game's beta was originally limited to residents in the U.S. and Canada, but the beta was later made public. Attendees of
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on August 21, 2009. This multiplayer-only demo allowed for online play on Xbox Live or offline play with AI-controlled bots on one map for indefinite playtime.
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is a digital download-only release. It was released for Xbox Live Arcade April 20, 2011, PC on May 4, and a PlayStation Network for Summer 2011 release.
309:. It was released in September 2009 for Xbox 360 and PC, and for the PlayStation 3 on March 25 in North America and April 15, 2010, in the PAL region. 921:. Though the PC version of the game is ranked slightly higher, a complaint common to both console and PC versions is the lack of server population. 365:
using a Windows-based PC with up to 32 players. The PC version also features a 40-player maximum with dedicated servers, and 32-player maximum with
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gave a similar review, highlighting the multiplayer nature of the game and describing it as "hardly worth a second glance" to the single-player.
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The game was released on the PlayStation Network in North America on March 25, 2010. It was released in the PAL region on April 15.
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2009, SouthPeak Games, the publisher, said that a PlayStation 3 version existed, but there were no dates yet on its release.
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version would release alongside the Xbox 360 and PC versions, though it was not released during this time-frame. Speaking at
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eight objective-based missions on the same maps as multiplayer that serve as a tutorial to the player for multiplayer play.
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United States military discharge regulation for reason of being mentally unfit for service
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received "average" reviews on all platforms according to the
1015: 1013: 1011: 1082:"Section 8 Offers Ground-Breaking Clan and Stats Portal" 1386:"Section 8 PS3 Now Available In Europe and Australia" 419:'s i37 also got a beta key despite being in the UK. 2237: 2207: 2177: 1266:"TimeGate Unleashes Section 8 on the PlayStation 3" 257: 245: 158: 138: 126: 114: 104: 94: 84: 74: 64: 50: 38: 24: 1436:Edge staff (November 2009). "Section 8 (X360)". 1075: 1073: 1145: 1143: 1141: 1139: 1137: 2155: 8: 1670:"Section 8 Critic Reviews for PlayStation 3" 1211: 1209: 1207: 1179: 1177: 1175: 755: 723: 633: 517: 377:The name "Section 8" is derived from an old 1360:"Section 8 For PlayStation 3 Not Cancelled" 449:exclusive downloadable title, published by 2341:Video games developed in the United States 2162: 2148: 2140: 1495: 1493: 525: 516: 477: 468: 30: 21: 2306:Multiplayer and single-player video games 2092:"Section 8: Prejudice goes download-only" 2062:"Prejudice™ Announced! - Updated 9/13/10" 2030: 2028: 1905:. Future plc. November 2009. p. 102. 1812: 1810: 1664: 1662: 1660: 1533: 1531: 1529: 1240:"Section 8 Reveals New X Server for 360" 1233: 1231: 434:There was originally speculation that a 2001: 1999: 1709:from the original on September 11, 2009 1697:Grabowski, Dakota (September 8, 2009). 976: 445:The game was officially announced as a 1731:Gerstmann, Jeff (September 11, 2009). 992:. Cranberry Publishing. Archived from 1851:. Future plc. June 2010. p. 113. 1817:Onyett, Charles (September 8, 2009). 1760:Onyett, Charles (September 8, 2009). 1726: 1724: 1455: 1453: 1323:"Section 8 demo slams onto Xbox Live" 1321:Mitchell, Richard (August 21, 2009). 522: 474: 7: 2351:Video games set on fictional planets 1968:Hargreaves, Roger (September 2009). 1862:Reparaz, Mikel (September 2, 2009). 1645:from the original on October 3, 2009 1216:Rossignol, Jim (September 7, 2009). 521: 473: 422:A downloadable demo was released on 16:2009 first-person shooter video game 2068:. September 9, 2010. Archived from 1407:Sterling, Jim (September 4, 2009). 1272:. February 16, 2010. Archived from 984:Scammell, David (August 26, 2009). 464: 2346:Video games scored by Jason Graves 1848:PlayStation Official Magazine – UK 1787:Onyett, Charles (March 26, 2010). 1633:David, Mike (September 21, 2009). 1538:McShea, Tom (September 11, 2009). 1500:Cabral, Matt (September 6, 2009). 806:PlayStation Official Magazine – UK 403:as major influences for the game. 14: 1610:. October 1, 2009. Archived from 1358:Reilly, Jim (February 12, 2010). 1184:Ahearn, Nate (January 21, 2009). 757: 725: 635: 2036:"Section 8 for Xbox 360 Reviews" 1937:de Large, John (April 8, 2010). 1460:Biessener, Adam (October 2009). 1392:. April 14, 2010. Archived from 1118:. March 25, 2010. Archived from 776: 771: 766: 761: 756: 744: 739: 734: 729: 724: 654: 649: 644: 639: 634: 1510:. GamePro Media. Archived from 1186:"Section 8 Updated Impressions" 1150:Blyth, Jon (January 23, 2009). 1570:McShea, Tom (March 31, 2010). 1032:Sony Interactive Entertainment 1020:Chen, Grace (March 25, 2010). 986:"Section 8 pushed back a week" 1: 1733:"Section 8 Review (PC, X360)" 1540:"Section 8 Review (PC, X360)" 1238:IGN staff (August 12, 2009). 1080:IGN staff (August 27, 2009). 954:was made by TimeGate, titled 1926:. December 2009. p. 52. 1474:. p. 92. Archived from 1302:. Ziff Davis. March 13, 2009 1047:"TimeGate unveils Section 8" 1045:Keefer, John (May 5, 2005). 2321:Science fiction video games 2377: 2007:"Section 8 for PC Reviews" 1699:"Section 8 - 360 - Review" 1409:"Review: Section 8 (X360)" 1022:"PlayStation Store Update" 943: 325:) to achieve new heights. 2316:PlayStation Network games 1819:"Section 8 Review (X360)" 1635:"Section 8 - PC - Review" 540: 535: 530: 492: 487: 482: 29: 2269:Aliens: Colonial Marines 1939:"Section 8 (PSN) Review" 1789:"Section 8 Review (PS3)" 1572:"Section 8 Review (PS3)" 963:Unlike its predecessor, 1762:"Section 8 Review (PC)" 391:TimeGate Studios cited 2331:TimeGate Studios games 1869:Official Xbox Magazine 1296:"TimeGate Studio Tour" 824:Official Xbox Magazine 2336:Unreal Engine 3 games 2296:First-person shooters 1984:on September 17, 2009 1916:"Review: Section 8". 1152:"Section 8 (Preview)" 430:PlayStation 3 version 297:and was released for 1974:Teletext GameCentral 1880:on September 5, 2009 957:Section 8: Prejudice 946:Section 8: Prejudice 893:Teletext GameCentral 280:first-person shooter 252:First-person shooter 2311:PlayStation 3 games 2191:Immortal Sovereigns 2098:. December 15, 2010 1614:on October 19, 2012 1514:on November 3, 2009 1417:. Enthusiast Gaming 519: 471: 447:PlayStation Network 2124:at SouthPeak Games 1924:Next Media Pty Ltd 1598:"Section 8 (X360)" 996:on August 31, 2009 915:review aggregation 469: 293:. It utilizes the 212:September 24, 2009 203:September 11, 2009 191:September 4, 2009 179:September 1, 2009 2301:Games for Windows 2278: 2277: 2246:Axis & Allies 2042:. CBS Interactive 2013:. CBS Interactive 1970:"Section 8 (360)" 1949:on April 21, 2010 1741:. CBS Interactive 1678:. CBS Interactive 1578:. CBS Interactive 1502:"Section 8 (360)" 1396:on June 10, 2010. 1122:on March 30, 2010 907: 906: 515: 514: 411:An open beta for 299:Microsoft Windows 289:and published by 271: 270: 194: 182: 145:Microsoft Windows 2368: 2291:2009 video games 2221:Extraction Point 2198:II: Kings of War 2171:TimeGate Studios 2164: 2157: 2150: 2141: 2108: 2107: 2105: 2103: 2096:New Game Network 2088: 2082: 2081: 2079: 2077: 2072:on July 17, 2011 2066:TimeGate Studios 2058: 2052: 2051: 2049: 2047: 2032: 2023: 2022: 2020: 2018: 2003: 1994: 1993: 1991: 1989: 1965: 1959: 1958: 1956: 1954: 1945:. Archived from 1934: 1928: 1927: 1922:. No. 171. 1913: 1907: 1906: 1896: 1890: 1889: 1887: 1885: 1876:. 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Index


Developer(s)
TimeGate Studios
Publisher(s)
SouthPeak Games
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Jason Graves
Engine
Unreal Engine 3
Platform(s)
Microsoft Windows
PlayStation 3
Xbox 360
NA
NA
EU
AU
NA
PAL
Genre(s)
First-person shooter
Single-player
multiplayer
first-person shooter
video game

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