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presence hidden from the government. As space travel is slow, it often takes weeks to communicate with or travel to a frontier world, affording the Arm with enough time to seize worlds and build their base of power, ultimately preparing an ambush for the government forces that will eventually respond. The government then discovers the Arm of Orion, and sends in the 8th
Armored Infantry, including Alex Corde (the player), on a mission to investigate, and presumably fight, the Arm invasion.
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includes a single-player campaign mode called "Corde's Story" that allows the player to proceed as a character named Alex Corde of the 8th
Armored Infantry. The first several missions take place on the arid planet New Madrid and later move to a temperate planet. The single-player campaign consists of
387:
takes place in the future after the human race has discovered interstellar travel and has colonized across the galaxy. At the time of the game, a group called the Arm of Orion, has begun to 'disconnect' the outermost frontier planets from the main governing body, taking them over while keeping their
329:
increased aspect of unpredictability. This process is an interactive experience as players can be shot down upon entry by players and anti-aircraft turrets alike, though these situations can be avoided or mitigated by using the "air-brake" feature which allows the player to make mid-air adjustments.
332:
Players are encouraged to work in teams to achieve objectives and defend one another. They may deploy defensive structures such as Mini-Gun
Turrets, Rocket Turrets, Anti-Air Turrets, Supply Depots, or Sensor Arrays to protect friendly-controlled objectives, or deploy vehicles such as Tanks or Heavy
336:
Players are able to choose their primary and secondary weapons, such as assault rifles, pistols, shotguns, and sniper rifles, as well as grenades, explosives, knives, mortar launchers and healing units. The player is also able to create their own player class through various stackable modules that
364:
supports X-Server functionality, where players can run their own dedicated servers for Xbox 360 games using a
Windows-based PC. An X Server can handle up to 32 players at once. Similar to this, the PlayStation 3 version supports TGNServer technology which allows players to host dedicated servers
328:
Players are able to "burn-in" by dropping onto the battlefield from orbital dropships hovering at 15,000 feet (4,600 meters) from the surface, thus eliminating fixed spawn points. "Burning-in" also creates the opportunity for the player to choose where they drop on the map, granting the game an
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Dynamic Combat
Missions (DCMs), a type of mini-game, can be activated mid-combat by the player, and can reward the player with Requisition Points when completed successfully. Some DCMs will include protecting a convoy, capture intelligence, or assassinating an enemy character.
337:
determine the player's speed, stealth, or the regeneration of the limited-use jetpack. Excessive damage endured by the player to certain parts of their body, such as their legs, arms, head, or chest, may disable or hinder the use of these enhancements.
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in 2010. The downloadable version included the three bonus maps that were released for the Xbox 360 and PC versions, along with a number of other reported improvements. This version also included the ability for 32-player games to be hosted on a PC.
32:
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praised the game for its multiplayer features and for its effective implementation of concepts drawn from the genre's history, but conceded that the game found itself "stumbling over some control and combat speedbumps".
1461:
321:, characters wear powered armor suits which provide damage absorption and augmented mobility. Players can use "overdrive" to move horizontally at superhuman speeds, or activate vertical thrusters (
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Armors which can operate to assault enemy-controlled objectives. Players can purchase these using "Requisition Points" which are awarded to the player for various feats they perform through play.
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also gave a somewhat positive review of the multiplayer, although criticism was directed towards the game's vehicles, with the opinion that the vehicles could have been more inspired.
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was made available at FilePlanet. Access to the game's beta was originally limited to residents in the U.S. and Canada, but the beta was later made public. Attendees of
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on August 21, 2009. This multiplayer-only demo allowed for online play on Xbox Live or offline play with AI-controlled bots on one map for indefinite playtime.
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is a digital download-only release. It was released for Xbox Live Arcade April 20, 2011, PC on May 4, and a PlayStation
Network for Summer 2011 release.
309:. It was released in September 2009 for Xbox 360 and PC, and for the PlayStation 3 on March 25 in North America and April 15, 2010, in the PAL region.
921:. Though the PC version of the game is ranked slightly higher, a complaint common to both console and PC versions is the lack of server population.
365:
using a
Windows-based PC with up to 32 players. The PC version also features a 40-player maximum with dedicated servers, and 32-player maximum with
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gave a similar review, highlighting the multiplayer nature of the game and describing it as "hardly worth a second glance" to the single-player.
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369:. Computer-controlled characters (bots) may also be used to fill remaining slots in multiplayer games for Xbox 360, PlayStation 3, and PC.
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The game was released on the PlayStation
Network in North America on March 25, 2010. It was released in the PAL region on April 15.
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2009, SouthPeak Games, the publisher, said that a PlayStation 3 version existed, but there were no dates yet on its release.
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version would release alongside the Xbox 360 and PC versions, though it was not released during this time-frame. Speaking at
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eight objective-based missions on the same maps as multiplayer that serve as a tutorial to the player for multiplayer play.
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381:, and also refers to the 8th Armored Infantry in the game because of their participation in near-suicidal missions.
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United States military discharge regulation for reason of being mentally unfit for service
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1462:"Section 8 (PC, X360): Section 8's Store-Brand Shooting Underwhelms"
2139:
1110:"Section 8® Drops on PlayStation®3 Computer Entertainment System"
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received "average" reviews on all platforms according to the
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1011:
1082:"Section 8 Offers Ground-Breaking Clan and Stats Portal"
1386:"Section 8 PS3 Now Available In Europe and Australia"
419:'s i37 also got a beta key despite being in the UK.
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2177:
1266:"TimeGate Unleashes Section 8 on the PlayStation 3"
257:
245:
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138:
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114:
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84:
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24:
1436:Edge staff (November 2009). "Section 8 (X360)".
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8:
1670:"Section 8 Critic Reviews for PlayStation 3"
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1177:
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633:
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377:The name "Section 8" is derived from an old
1360:"Section 8 For PlayStation 3 Not Cancelled"
449:exclusive downloadable title, published by
2341:Video games developed in the United States
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2148:
2140:
1495:
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525:
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477:
468:
30:
21:
2306:Multiplayer and single-player video games
2092:"Section 8: Prejudice goes download-only"
2062:"Prejudice™ Announced! - Updated 9/13/10"
2030:
2028:
1905:. Future plc. November 2009. p. 102.
1812:
1810:
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1662:
1660:
1533:
1531:
1529:
1240:"Section 8 Reveals New X Server for 360"
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1231:
434:There was originally speculation that a
2001:
1999:
1709:from the original on September 11, 2009
1697:Grabowski, Dakota (September 8, 2009).
976:
445:The game was officially announced as a
1731:Gerstmann, Jeff (September 11, 2009).
992:. Cranberry Publishing. Archived from
1851:. Future plc. June 2010. p. 113.
1817:Onyett, Charles (September 8, 2009).
1760:Onyett, Charles (September 8, 2009).
1726:
1724:
1455:
1453:
1323:"Section 8 demo slams onto Xbox Live"
1321:Mitchell, Richard (August 21, 2009).
522:
474:
7:
2351:Video games set on fictional planets
1968:Hargreaves, Roger (September 2009).
1862:Reparaz, Mikel (September 2, 2009).
1645:from the original on October 3, 2009
1216:Rossignol, Jim (September 7, 2009).
521:
473:
422:A downloadable demo was released on
16:2009 first-person shooter video game
2068:. September 9, 2010. Archived from
1407:Sterling, Jim (September 4, 2009).
1272:. February 16, 2010. Archived from
984:Scammell, David (August 26, 2009).
464:
2346:Video games scored by Jason Graves
1848:PlayStation Official Magazine – UK
1787:Onyett, Charles (March 26, 2010).
1633:David, Mike (September 21, 2009).
1538:McShea, Tom (September 11, 2009).
1500:Cabral, Matt (September 6, 2009).
806:PlayStation Official Magazine – UK
403:as major influences for the game.
14:
1610:. October 1, 2009. Archived from
1358:Reilly, Jim (February 12, 2010).
1184:Ahearn, Nate (January 21, 2009).
757:
725:
635:
2036:"Section 8 for Xbox 360 Reviews"
1937:de Large, John (April 8, 2010).
1460:Biessener, Adam (October 2009).
1392:. April 14, 2010. Archived from
1118:. March 25, 2010. Archived from
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1510:. GamePro Media. Archived from
1186:"Section 8 Updated Impressions"
1150:Blyth, Jon (January 23, 2009).
1570:McShea, Tom (March 31, 2010).
1032:Sony Interactive Entertainment
1020:Chen, Grace (March 25, 2010).
986:"Section 8 pushed back a week"
1:
1733:"Section 8 Review (PC, X360)"
1540:"Section 8 Review (PC, X360)"
1238:IGN staff (August 12, 2009).
1080:IGN staff (August 27, 2009).
954:was made by TimeGate, titled
1926:. December 2009. p. 52.
1474:. p. 92. Archived from
1302:. Ziff Davis. March 13, 2009
1047:"TimeGate unveils Section 8"
1045:Keefer, John (May 5, 2005).
2321:Science fiction video games
2377:
2007:"Section 8 for PC Reviews"
1699:"Section 8 - 360 - Review"
1409:"Review: Section 8 (X360)"
1022:"PlayStation Store Update"
943:
325:) to achieve new heights.
2316:PlayStation Network games
1819:"Section 8 Review (X360)"
1635:"Section 8 - PC - Review"
540:
535:
530:
492:
487:
482:
29:
2269:Aliens: Colonial Marines
1939:"Section 8 (PSN) Review"
1789:"Section 8 Review (PS3)"
1572:"Section 8 Review (PS3)"
963:Unlike its predecessor,
1762:"Section 8 Review (PC)"
391:TimeGate Studios cited
2331:TimeGate Studios games
1869:Official Xbox Magazine
1296:"TimeGate Studio Tour"
824:Official Xbox Magazine
2336:Unreal Engine 3 games
2296:First-person shooters
1984:on September 17, 2009
1916:"Review: Section 8".
1152:"Section 8 (Preview)"
430:PlayStation 3 version
297:and was released for
1974:Teletext GameCentral
1880:on September 5, 2009
957:Section 8: Prejudice
946:Section 8: Prejudice
893:Teletext GameCentral
280:first-person shooter
252:First-person shooter
2311:PlayStation 3 games
2191:Immortal Sovereigns
2098:. December 15, 2010
1614:on October 19, 2012
1514:on November 3, 2009
1417:. Enthusiast Gaming
519:
471:
447:PlayStation Network
2124:at SouthPeak Games
1924:Next Media Pty Ltd
1598:"Section 8 (X360)"
996:on August 31, 2009
915:review aggregation
469:
293:. It utilizes the
212:September 24, 2009
203:September 11, 2009
191:September 4, 2009
179:September 1, 2009
2301:Games for Windows
2278:
2277:
2246:Axis & Allies
2042:. CBS Interactive
2013:. CBS Interactive
1970:"Section 8 (360)"
1949:on April 21, 2010
1741:. CBS Interactive
1678:. CBS Interactive
1578:. CBS Interactive
1502:"Section 8 (360)"
1396:on June 10, 2010.
1122:on March 30, 2010
907:
906:
515:
514:
411:An open beta for
299:Microsoft Windows
289:and published by
271:
270:
194:
182:
145:Microsoft Windows
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2291:2009 video games
2221:Extraction Point
2198:II: Kings of War
2171:TimeGate Studios
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2096:New Game Network
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2072:on July 17, 2011
2066:TimeGate Studios
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2018:
2003:
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1945:. Archived from
1934:
1928:
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1922:. No. 171.
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1876:. Archived from
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1478:on June 28, 2018
1470:. No. 198.
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1442:. No. 207.
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1390:TimeGate Studios
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1270:TimeGate Studios
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1224:. Gamer Network.
1218:"Section 8 (PC)"
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1115:TimeGate Studios
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1027:PlayStation Blog
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70:Alan B. Chaveleh
60:TimeGate Studios
45:TimeGate Studios
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2326:SouthPeak Games
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2228:Perseus Mandate
2213:expansion packs
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1160:. Gamer Network
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470:Aggregate score
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295:Unreal Engine 3
291:SouthPeak Games
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133:Unreal Engine 3
110:Zachary Forcher
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57:SouthPeak Games
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19:2009 video game
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2115:External links
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1980:Archived from
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1276:on May 7, 2010
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52:Publisher(s)
40:Developer(s)
2238:Other games
1902:PC Gamer UK
1864:"Section 8"
1414:Destructoid
550:Destructoid
523:Publication
407:Development
367:P2P servers
357:Multiplayer
266:multiplayer
140:Platform(s)
116:Composer(s)
86:Designer(s)
76:Producer(s)
66:Director(s)
2285:Categories
2040:Metacritic
2011:Metacritic
1738:Giant Bomb
1675:Metacritic
1444:Future plc
1341:Retrieved
1057:Ziff Davis
990:GamerZines
971:References
919:Metacritic
718:Giant Bomb
501:Metacritic
475:Aggregator
283:video game
100:Denis Papp
2260:Prejudice
2253:Section 8
2135:MobyGames
2130:Section 8
2122:Section 8
1874:Future US
1338:Oath Inc.
1280:April 13,
1222:Eurogamer
1157:Eurogamer
1126:April 12,
965:Prejudice
952:Section 8
911:Section 8
586:Eurogamer
466:Reception
461:Reception
424:Xbox Live
417:Multiplay
413:Section 8
385:Section 8
362:Section 8
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106:Artist(s)
25:Section 8
2210:F.E.A.R.
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2017:June 28,
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1943:411Mania
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1829:June 28,
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1707:Archived
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345:Campaign
313:Gameplay
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247:Genre(s)
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258:Mode(s)
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159:Release
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1608:Viacom
940:Sequel
836:7.5/10
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394:Aliens
181:(X360)
128:Engine
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278:is a
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2133:at
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1364:IGN
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1244:IGN
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923:IGN
900:N/A
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537:PS3
489:PS3
317:In
234:PAL
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