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SenseGlove

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110:. The initial working prototype was introduced in 2017 when developers aimed to create a rehabilitation device for stroke victims. The company's first haptic force-feedback glove, SenseGlove DK1, was designed as an exoskeleton for hands that was capable of providing haptic sensations and had the functions of fingers tracking, vibrotactile feedback and force-feedback. It was mainly used for research and telerobotics applications. 99: 147:
SenseGlove Nova 2 is equipped with active contact feedback, a feature that comes in addition to force-feedback and vibrotactile-feedback which are already key features of the Nova. This function, as developers describe it, impact user's palms physically depending on the virtual objects being carried
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In May 2023 SenseGlove announced the second generation of Nova – the “Nova 2.” The Nova 2 features palm feedback to simulate a feeling inside the user's hand and provide an increased level of realism in virtual training, research, and social multiplayer interactions.
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SenseGlove Nova is a wireless haptic glove that is able to provide force feedback (by applying resistance through its magnetic friction brakes). Its vibrotactile feedback renders the feeling of realistic button clicks, vibrations, and impact simulations.
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is a Dutch technology company that develops and manufactures wearable hand haptic products for use in virtual reality (VR), VR/AR training, research and other applications. The company is headquartered in
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In 2021, SenseGlove announced SenseGlove Nova, a new version of haptic force-feedback gloves designed for VR training purposes. It was redesigned to be wireless and more compact than DK1.
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feedback gloves that enable to emulate natural feelings for users interacting with virtual objects. This includes the sense of its size, stiffness, and resistance.
316:"SenseGlove has released a free Enterprise Guide to Haptics helping XR companies add a sense of touch to their XR solution and feel the virtual like it's real" 484: 668: 683: 613: 527: 435: 678: 131:
observer after testing the SenseGlove Nova commented that haptic technology is yet to become a common fixture in home VR setups.
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Their products are mainly used for enterprise training in automotive, aviation, defense, healthcare and research sectors.
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SenseGlove was initially a graduation project of its two founders, Johannes Luijten and Gijs den Butter, at the
688: 127:, an American tech commentator, reviewed the SenseGlove and praised the technology behind the product. While 638: 459: 555: 215: 386: 117: 360: 573: 84: 124: 599: 585: 662: 98: 503: 242:"At CES 2021, These Haptic Gloves Could Change Virtual Reality Training Forever" 485:"VR-Controlled Robot Wins Competition by Completing 10 Tasks Under 6 Minutes" 551: 341:"Senseglove grabs €3.25M to advance its hand haptic tech – Bits&Chips" 116:
In 2022, DK1 has been used in a project that won Ana Avatar XPrize by
361:"YES!Delft Startup Senseglove Combines VR And Exoskeleton Technology" 614:"Haptic gloves for Quest 2 are a small step toward VR you can touch" 556:"SenseGlove Nova 2 puts haptic VR feedback in the palm of your hand" 528:"Haptic gloves for Quest 2 are a small step toward VR you can touch" 436:"Haptic gloves for Quest 2 are a small step toward VR you can touch" 97: 72: 128: 167:"This haptic glove lets you feel the virtual reality metaverse" 59: 216:"Hands-on with the SenseGlove Nova Force-feedback VR Gloves" 460:"NIMBRO ANNOUNCED AS WINNER OF THE $ 10M ANA AVATAR XPRIZE" 292:"VW tests virtual reality assembly training with VR gloves" 387:"SenseGlove review: a nice DK1 for force-feedback in VR" 165:
Lynch, Gerald; updated, Becca Caddy last (2022-03-27).
191:"The DeanBeat: The best of CES 2021 as seen from afar" 639:"SenseGlove's New VR Gloves Feature 'Palm Feedback'" 55: 45: 37: 29: 21: 41:Gijs den Butter (CPO) and Johannes Luijten (CTO) 8: 148:that makes one feel it even more realistic. 16: 15: 552:https://newatlas.com/author/paul-mcclure 412:"SenseGlove Launches Nova Haptic Gloves" 157: 594: 593: 581: 571: 7: 267:"Royal Netherlands Army VR Training" 483:Nine, Adrianna (9 November 2022). 14: 123:In his Dope Tech review in 2022, 108:Delft University of Technology 83:SenseGlove develops force and 1: 502:Colonnella, Em (2022-10-09). 320:VR/AR Association - The VRARA 290:Wöbbeking, Jan (2022-04-30). 669:Companies of the Netherlands 637:Melnick, Kyle (2023-05-30). 410:Greener, Rory (2021-10-14). 684:Virtual reality accessories 385:Skarredghost (2020-07-16). 102:SenseGlove at Awe Asia 2023 60:https://www.senseglove.com/ 705: 679:Virtual reality companies 271:Virtual Reality Marketing 265:Perishable (2021-08-18). 240:Kite-Powell, Jennifer. 674:Information technology 103: 101: 18: 584:has generic name ( 296:MIXED Reality News 118:X Prize Foundation 104: 50:Delft, Netherlands 592:External link in 65: 64: 696: 653: 652: 650: 649: 634: 628: 627: 625: 624: 610: 604: 603: 597: 596: 589: 583: 579: 577: 569: 567: 566: 548: 542: 541: 539: 538: 524: 518: 517: 515: 514: 499: 493: 492: 480: 474: 473: 471: 470: 456: 450: 449: 447: 446: 432: 426: 425: 423: 422: 407: 401: 400: 398: 397: 382: 376: 375: 373: 372: 357: 351: 350: 348: 347: 337: 331: 330: 328: 327: 312: 306: 305: 303: 302: 287: 281: 280: 278: 277: 262: 256: 255: 253: 252: 237: 231: 230: 228: 227: 212: 206: 205: 203: 202: 187: 181: 180: 178: 177: 162: 125:Marques Brownlee 19: 704: 703: 699: 698: 697: 695: 694: 693: 689:Virtual reality 659: 658: 657: 656: 647: 645: 636: 635: 631: 622: 620: 612: 611: 607: 591: 580: 570: 564: 562: 550: 549: 545: 536: 534: 526: 525: 521: 512: 510: 504:"Newsletter #2" 501: 500: 496: 482: 481: 477: 468: 466: 458: 457: 453: 444: 442: 434: 433: 429: 420: 418: 409: 408: 404: 395: 393: 391:The Ghost Howls 384: 383: 379: 370: 368: 359: 358: 354: 345: 343: 339: 338: 334: 325: 323: 314: 313: 309: 300: 298: 289: 288: 284: 275: 273: 264: 263: 259: 250: 248: 239: 238: 234: 225: 223: 214: 213: 209: 200: 198: 189: 188: 184: 175: 173: 164: 163: 159: 154: 141: 96: 81: 75:, Netherlands. 51: 12: 11: 5: 702: 700: 692: 691: 686: 681: 676: 671: 661: 660: 655: 654: 629: 605: 554:(2023-05-30). 543: 519: 494: 475: 451: 427: 402: 377: 352: 332: 307: 282: 257: 232: 207: 182: 156: 155: 153: 150: 140: 137: 95: 92: 80: 77: 63: 62: 57: 53: 52: 49: 47: 43: 42: 39: 35: 34: 31: 27: 26: 23: 13: 10: 9: 6: 4: 3: 2: 701: 690: 687: 685: 682: 680: 677: 675: 672: 670: 667: 666: 664: 644: 640: 633: 630: 619: 615: 609: 606: 601: 587: 575: 561: 557: 553: 547: 544: 533: 529: 523: 520: 509: 508:One metaverse 505: 498: 495: 490: 486: 479: 476: 465: 461: 455: 452: 441: 437: 431: 428: 417: 413: 406: 403: 392: 388: 381: 378: 366: 365:bits-chips.nl 362: 356: 353: 342: 336: 333: 321: 317: 311: 308: 297: 293: 286: 283: 272: 268: 261: 258: 247: 243: 236: 233: 221: 217: 211: 208: 196: 192: 186: 183: 172: 168: 161: 158: 151: 149: 145: 138: 136: 132: 130: 126: 121: 119: 114: 111: 109: 100: 93: 91: 88: 86: 78: 76: 74: 69: 61: 58: 54: 48: 44: 40: 36: 32: 28: 25:VR technology 24: 20: 646:. Retrieved 642: 632: 621:. Retrieved 617: 608: 563:. Retrieved 559: 546: 535:. Retrieved 531: 522: 511:. Retrieved 507: 497: 488: 478: 467:. Retrieved 463: 454: 443:. Retrieved 439: 430: 419:. Retrieved 415: 405: 394:. Retrieved 390: 380: 369:. Retrieved 367:. 2019-10-08 364: 355: 344:. Retrieved 335: 324:. Retrieved 322:. 2022-07-20 319: 310: 299:. Retrieved 295: 285: 274:. Retrieved 270: 260: 249:. Retrieved 245: 235: 224:. Retrieved 222:. 2021-04-07 219: 210: 199:. Retrieved 197:. 2021-01-15 194: 185: 174:. Retrieved 170: 160: 146: 142: 133: 122: 115: 112: 105: 89: 82: 67: 66: 46:Headquarters 595:|last= 582:|last= 489:ExtremeTech 195:VentureBeat 663:Categories 648:2023-06-12 623:2023-06-12 565:2023-06-12 537:2023-06-12 513:2023-06-12 469:2023-06-12 445:2023-06-12 421:2023-06-12 396:2023-06-12 371:2023-06-12 346:2023-06-12 326:2023-06-12 301:2023-06-12 276:2023-06-12 251:2023-06-12 226:2023-06-12 220:Road to VR 201:2023-06-12 176:2023-06-12 152:References 68:SenseGlove 17:SenseGlove 560:New Atlas 171:TechRadar 574:cite web 416:XR Today 139:Products 79:Overview 38:Founders 22:Industry 643:VRScout 94:History 56:Website 30:Founded 464:XPRIZE 246:Forbes 85:haptic 73:Delft 618:CNET 600:help 586:help 532:CNET 440:CNET 129:CNET 33:2017 665:: 641:. 616:. 590:; 578:: 576:}} 572:{{ 558:. 530:. 506:. 487:. 462:. 438:. 414:. 389:. 363:. 318:. 294:. 269:. 244:. 218:. 193:. 169:. 120:. 651:. 626:. 602:) 598:( 588:) 568:. 540:. 516:. 491:. 472:. 448:. 424:. 399:. 374:. 349:. 329:. 304:. 279:. 254:. 229:. 204:. 179:.

Index

https://www.senseglove.com/
Delft
haptic

Delft University of Technology
X Prize Foundation
Marques Brownlee
CNET
"This haptic glove lets you feel the virtual reality metaverse"
"The DeanBeat: The best of CES 2021 as seen from afar"
"Hands-on with the SenseGlove Nova Force-feedback VR Gloves"
"At CES 2021, These Haptic Gloves Could Change Virtual Reality Training Forever"
"Royal Netherlands Army VR Training"
"VW tests virtual reality assembly training with VR gloves"
"SenseGlove has released a free Enterprise Guide to Haptics helping XR companies add a sense of touch to their XR solution and feel the virtual like it's real"
"Senseglove grabs €3.25M to advance its hand haptic tech – Bits&Chips"
"YES!Delft Startup Senseglove Combines VR And Exoskeleton Technology"
"SenseGlove review: a nice DK1 for force-feedback in VR"
"SenseGlove Launches Nova Haptic Gloves"
"Haptic gloves for Quest 2 are a small step toward VR you can touch"
"NIMBRO ANNOUNCED AS WINNER OF THE $ 10M ANA AVATAR XPRIZE"
"VR-Controlled Robot Wins Competition by Completing 10 Tasks Under 6 Minutes"
"Newsletter #2"
"Haptic gloves for Quest 2 are a small step toward VR you can touch"
https://newatlas.com/author/paul-mcclure
"SenseGlove Nova 2 puts haptic VR feedback in the palm of your hand"
cite web
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"Haptic gloves for Quest 2 are a small step toward VR you can touch"

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