110:. The initial working prototype was introduced in 2017 when developers aimed to create a rehabilitation device for stroke victims. The company's first haptic force-feedback glove, SenseGlove DK1, was designed as an exoskeleton for hands that was capable of providing haptic sensations and had the functions of fingers tracking, vibrotactile feedback and force-feedback. It was mainly used for research and telerobotics applications.
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SenseGlove Nova 2 is equipped with active contact feedback, a feature that comes in addition to force-feedback and vibrotactile-feedback which are already key features of the Nova. This function, as developers describe it, impact user's palms physically depending on the virtual objects being carried
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In May 2023 SenseGlove announced the second generation of Nova – the “Nova 2.” The Nova 2 features palm feedback to simulate a feeling inside the user's hand and provide an increased level of realism in virtual training, research, and social multiplayer interactions.
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SenseGlove Nova is a wireless haptic glove that is able to provide force feedback (by applying resistance through its magnetic friction brakes). Its vibrotactile feedback renders the feeling of realistic button clicks, vibrations, and impact simulations.
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is a Dutch technology company that develops and manufactures wearable hand haptic products for use in virtual reality (VR), VR/AR training, research and other applications. The company is headquartered in
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In 2021, SenseGlove announced SenseGlove Nova, a new version of haptic force-feedback gloves designed for VR training purposes. It was redesigned to be wireless and more compact than DK1.
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feedback gloves that enable to emulate natural feelings for users interacting with virtual objects. This includes the sense of its size, stiffness, and resistance.
316:"SenseGlove has released a free Enterprise Guide to Haptics helping XR companies add a sense of touch to their XR solution and feel the virtual like it's real"
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observer after testing the SenseGlove Nova commented that haptic technology is yet to become a common fixture in home VR setups.
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Their products are mainly used for enterprise training in automotive, aviation, defense, healthcare and research sectors.
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SenseGlove was initially a graduation project of its two founders, Johannes
Luijten and Gijs den Butter, at the
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242:"At CES 2021, These Haptic Gloves Could Change Virtual Reality Training Forever"
485:"VR-Controlled Robot Wins Competition by Completing 10 Tasks Under 6 Minutes"
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341:"Senseglove grabs €3.25M to advance its hand haptic tech – Bits&Chips"
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In 2022, DK1 has been used in a project that won Ana Avatar XPrize by
361:"YES!Delft Startup Senseglove Combines VR And Exoskeleton Technology"
614:"Haptic gloves for Quest 2 are a small step toward VR you can touch"
556:"SenseGlove Nova 2 puts haptic VR feedback in the palm of your hand"
528:"Haptic gloves for Quest 2 are a small step toward VR you can touch"
436:"Haptic gloves for Quest 2 are a small step toward VR you can touch"
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167:"This haptic glove lets you feel the virtual reality metaverse"
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216:"Hands-on with the SenseGlove Nova Force-feedback VR Gloves"
460:"NIMBRO ANNOUNCED AS WINNER OF THE $ 10M ANA AVATAR XPRIZE"
292:"VW tests virtual reality assembly training with VR gloves"
387:"SenseGlove review: a nice DK1 for force-feedback in VR"
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Lynch, Gerald; updated, Becca Caddy last (2022-03-27).
191:"The DeanBeat: The best of CES 2021 as seen from afar"
639:"SenseGlove's New VR Gloves Feature 'Palm Feedback'"
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412:"SenseGlove Launches Nova Haptic Gloves"
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79:Overview
38:Founders
22:Industry
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30:Founded
464:XPRIZE
246:Forbes
85:haptic
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