538:, with the hero of the series, Sam "Serious" Stone, picking up his goal to defeat his nemesis, Mental. The game begins with Sam being summoned before the Sirian Great Council, where they provide him with guidance on how to accomplish his goal to defeat Mental. The Council reveals to Sam that he must collect all five pieces of an ancient Sirian medallion, each held by various races on five different planets, and states that once he has the entire medallion, Mental will be vulnerable. All the planets (except Kleer) are inhabited by friendly, bobble-headed humanoids, but the problem is that all the planets are under the control of Mental. The Council then instructs Sam to visit all five planets in order to recreate the medallion, only then will Sam become "The One". Confused at this moment and with nothing better to do, Sam accepts the mission. With the medallion finally complete, Sam is now ready to begin the final assault against the greatest enemy of humanity... Mental, who is located on Sirius, once the planet of the great Sirians that visited Earth many times, now the domain of Mental himself. But in order to gain access to Sirius, Sam is asked to storm Kronor, a moon orbiting Sirius that has a massive cannon which could be used to remove Sirius' protection shield, which was a last arm of defense for the Sirians against Mental. And so, Sam's mission continues. In the endgame, Sam enters Mental Institution after disabling it and into Mental's throne room. Sam finally encounters Mental in person while the lights are off. Mental tries to reveal to Sam that he is his father, but Sam doesn't believe it and interrupts by shooting him, thus silencing Mental forever. After that, the Sirian Great Council, even the inhabitants from the planets, celebrate their long-awaited victory against Mental. However, when the lights come back on, it is revealed that Mental wasn't there at all and it was instead just a speaker attached to his throne, implying that he actually tricked Sam in order to escape in his starship into deep space (Xbox version of the game doesn't show this scene). The credits roll after that, where a dialog of three unknown people is played discussing how this ending might just be another one of Croteam's bad jokes and how big Mental's real boss fight could be.
321:
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777:, saved, and then loaded separately in the game where it can be tested. However, Serious Editor 2 allows for levels to be played and tested within the editor without requiring compilation. While playing the level within the editor, the level designer can directly switch to editing mode, make the desired modifications, and then continue playing, greatly simplifying the final stages of level editing.
518:, the game also includes an additional sidearm of a brand-new design. The "Hydro-Plasmatic Handgun" can fire small units of energy at a "decent rate of fire," and it can also be fired in a mode that allows the projectile to direct itself towards an enemy. Also introduced to the game are twin automatic
1001:
Like its predecessor
Serious Sam 2 caters to a very specific taste. Fans of old school action games that focus exclusively on shooting down wave after wave of enemies will definitely find that this game delivers. Still, the endless fragfest that is Serious Sam 2 occasionally runs the risk of becoming
432:
focused on this game mode even more than its predecessors, as it was the only multiplayer mode to be included when the game was released, although deathmatch was later added in a patch. The PC version allows up to sixteen people to play together, while the Xbox version allows four players, either via
493:
games. The
Serious Bomb also made a return, maintaining its status as the most powerful weapon in the game by being able to eliminate every enemy on the screen. The Serious Bomb is described as a "miniature big bang" and as "Instant Death With a Smile," and the player is only able to carry a maximum
554:
began in mid-2003 with the decision to create the game on a new engine. Croteam planned to release the game in the second quarter of 2004, but this was later pushed to the second half of 2004 and finally to fall 2005. For a period of time, Croteam posted weekly updates, but these became bi-monthly,
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After the credits, a silent-motion scene shows Sam returning to the Sirian Great
Council and handing over the medallion. However, as they take the medallion, Sam then finds out that the Council had cardboard boxes full of those medallions. Sam then becomes enraged and chases the Council around the
385:
While the game features various enemies seen in first person shooters, such as soldiers with chainguns, blasters and rocket launchers, there are also many other oddball enemies, like witches, clockwork toy rhinos, zombie stockbrokers with shotguns and suicidal exploding clowns. Different chapters
331:
s gameplay consists almost entirely of the player attempting to defeat dozens of enemies at a time, and thus is relatively simple. The game's story establishes the reasons and methods for how the player travels from chapter to chapter. This is a significant change from the previous games in the
578:
in May 2005. Shown at the E3 Expo was the official trailer for the game, and an early build of the game was playable on the show floor. A result of the E3 presentation was a 30-minute video preview of the game featuring gameplay footage while a question and answer session took place between
359:
The simplistic gameplay of
Serious Sam 2 is similar to that of previous games in the series, but Serious Sam 2's lives system is a radical departure from the original games in the series (which would allow you to resume from checkpoints or saved games an infinite number of times). Although
347:
The player begins with a certain number of lives that represent the number of times the player is allowed to lose all of his health (and then re-spawn immediately from the player's last saved checkpoint). More complicated gameplay mechanics that are often found in other games (such as
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monotonous. What saves the title is the endless variety of enemies that come your way and the intense challenge that they offer. Throw in an engine that can handle it all with ease and a unique, colorful visual style and it's the perfect game for twitch-happy action junkies.
352:) are rare, and when encountered they are fairly simple, usually requiring the player to locate keys/objects in order to unlock doors or advance to the next level. Player-controlled vehicles (such as hover bikes and saucers) were introduced to the series in
269:, Sam travels through various worlds collecting parts of a medallion in an effort to defeat Mental. He is guided by the Sirian Great Council and receives sporadic aid from the natives of the worlds he visits. The multiplayer mode includes online
332:
series in which the story existed merely to transport the player from place to place in order to kill as many enemies as possible in the process, with the plot consisting merely of messages that the player could disregard without consequence.
1014:. An over-emphasis on reflective surfaces and oddly out of place pixel shading were perceived as being more about showing off the capabilities of the engine than about defining the atmosphere of the game. Lighter colors and a more upbeat
371:. Living foes can disintegrate into blood and bloody bits, undead entities, excluding Kleer Skeletons, can be reduced to decaying bits and slime, while magical creatures' destruction is marked with sparkle effects and purple gases.
34:
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support to the game. The most recent patch for the game was version 2.070 which was released on 24 April 2006. The patch fixed minor bugs and included
Serious Editor 2, the content editor for Serious Engine 2, the
375:
are scattered throughout the game and can be obtained by destroying certain objects. The player is able to pick up certain objects and manipulate them in a manner similar to the effects of the
Gravity Gun from
612:
was released for
Windows and Xbox, and a patch for the game was released the day before, bringing it up to version 2.064b. Croteam stated that a substantial list of features were cut due to time constraints.
563:, Croteam's publisher, wanted to handle the release of information from that point forward. In April 2005, the game was officially announced by 2K Games, at which point the release date was set as Fall 2005.
410:, each native to their respective planet. The different groups of NPCs help the player throughout the different settings of the game, with each group of NPC corresponding to a different setting in the game.
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feature native "chapter specific" enemies; for example the Kleer World features Flying Kleers and the
Oriental setting of Chi Fang features Martial Arts Zombies. The players will also meet
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487:, a staple of the series, also makes a return, and is a weapon of particular significance as it was featured prominently on the cover of the box for many of the previous
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exist in the editor, and they can be created either as procedural particle systems or emitter systems. The editor also features its own interpreted language, similar to
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features the story more prominently, but still maintains the focus on killing as many enemies as possible. The story is developed through the use of
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One of the most significant and more distinctive features of
Serious Editor 2's level editor is that it allows for real-time editing. The
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was the first game in the series to feature a "lives system", Serious Sam 2 was the first PC game in the series to implement this system.
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of three due to their size. Protecting the player from the immense power of the
Serious Bomb is a "Life-Preserving-Quantum-Field(TM)."
288:, Serious Engine, for use in the game, and the engine is capable of many features of other advanced game engines of the time including
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of the earlier games, and players complained that while the weapons of the previous games seemed to be massive and powerful, those in
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owner and director Jason Rodzik and Fernando Melo, the game's producer. In the time following the game's official announcement,
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introduced new weapons to the series, including "Clawdovic Cacadoos Vulgaris," (the name is pronounced in Croatian as
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to bring the game up to version 2.066. The most significant change to the game with the patch was the addition of a
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Blood and gore effects have been improved relative to the previous games, and all enemies other than bosses can be
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games. Serious Editor 2 allows geometry to be imported and exported to and from third-party 3D programs, such as
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showcasing the vibrant colors and wide-open spaces that characterized the previous games and helping to build up
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707:. The editor has significantly more features than the original Serious Editor that was used for the previous
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One of the main criticisms of the game was that it was a lot less "serious" and a lot more "cartoony" than
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510:) a parrot clutching a bomb in its talons that can fly to an enemy to eliminate it, and throwable
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was developed alongside the development of the game itself, and was a brand new revision of
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editor for configuring the skeletal structures of characters, a destruction editor,
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overlord, "Mental", who seeks to destroy humanity. Taking place after the events of
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Croteam simultaneously developed Serious Engine 2, the successor to their previous
977:, though most reviews were in the 70% or 80% range. Other notable reviews include
457:
were largely remodeled versions of the weapons found in the previous games in the
390:(NPCs) throughout the game. There are five different groups of NPCs in the game:
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received less praising reviews. The game's average review is a 75% according to
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In addition to the standard level editor, there is also a mechanism editor for
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process for most games often requires the level to be modified in the editor,
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an 8.2/10, summing up the sentiments of many of other publications' reviews:
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428:, in which multiple players could play the single-player campaign together.
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to be easily created for any 3D modeling program. Two methods of creating
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series. Most of the weapons from the previous games returned, such as the
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and was released on 11 October 2005. The game was initially published by
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made the game feel less grounded in reality, contrary to the realistic
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fixes. On 6 March 2006, Croteam released their second patch, adding
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of the PC version was released on 21 September 2005, and a second
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then monthly, and then stopped completely after August 2004, as
504:, which is a reference to a parrot Klodovik in the comic series
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engine, though the Serious Engine 2 is available for licensing.
259:
Sam "Serious" Stone in his adventures against the forces of the
256:
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editor for modifying camera paths and animation of objects, a
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In the single-player campaign, the player assumes the role of
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programming, and a script editor and debugger, enabling the
638:. The more advanced features of the engine include detailed
1377:
1375:
570:
was featured as the cover story for the June 2005 issue of
971:. Its highest mark by mainstream media was a 4.5/5.0 from
662:
On 16 December 2005, two months after the game's release,
1407:
1405:
703:, Serious Editor 2, and used it for the development of
382:, though without the necessity of an external device.
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Shortly following the game's official announcement,
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The game's story continues shortly after the end of
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674:for the game, although the patch included various
2255:. StageSelect.com. 23 August 2008. Archived from
2199:. Xbox Solution. 10 November 2005. Archived from
2104:
2102:
2100:
2069:
2067:
1869:"Serious Sam 2 Tools Interview with Davor Hunski"
445:gameplay on the PC but does not support on Xbox.
248:subsidiary. The game was later made available on
1946:
1944:
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632:that was used for their previous games, such as
1415:. Seriously!. 27 September 2005. Archived from
999:
1467:. Seriously!. 5 September 2005. Archived from
2305:
2135:
2133:
2131:
1830:
1828:
1826:
1755:. Seriously!. 10 October 2005. Archived from
324:Serious Sam faces numerous enemies at a time.
8:
1326:. InTheMix. 17 November 2005. Archived from
1303:
1301:
1288:
1286:
1048:"Updated Australian Release List - 10/10/05"
842:
296:. The engine supports integration with both
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739:to control gameplay events more directly.
32:
23:
2517:Multiplayer and single-player video games
1871:. Seriously!. 11 May 2004. Archived from
1597:. Seriously!. 18 May 2005. Archived from
277:, the latter having been introduced in a
2223:"User Comments on Review: Serious Sam 2"
1204:"Serious Sam 2 now available on Steam!"
1038:
2143:. IGN. 11 October 2005. Archived from
1901:from the original on 20 September 2017
1707:from the original on 19 September 2017
1569:"Serious Sam 2 "Officially" Announced"
1360:from the original on 30 September 2007
1046:van Leuveren, Luke (10 October 2005).
526:from the earlier games of the series.
230:and the sequel to the 2002 video game
1517:"List of Croteam Development Reports"
847:
794:
731:, which allows for relatively simple
7:
2542:Video games set on fictional planets
2177:from the original on 16 October 2007
2052:from the original on 16 October 2022
1575:from the original on 16 October 2007
1549:from the original on 16 October 2007
1497:from the original on 16 October 2007
846:
793:
418:A prominent feature in the previous
2167:"Customer Reviews of Serious Sam 2"
1733:from the original on 18 August 2018
1622:"Serious Sam 2 Video and Interview"
1523:from the original on 22 August 2007
1350:"Serious Sam 2 Updated Impressions"
784:
2116:from the original on 3 August 2020
1675:"Serious Sam 2 Screenshot Gallery"
14:
2522:Video games about alien invasions
2233:from the original on 4 April 2023
2081:. 12 October 2005. Archived from
2042:"Serious Sam II for Xbox Reviews"
1927:from the original on 19 July 2017
1842:. 11 October 2005. Archived from
1703:. Seriously!. 21 September 2005.
1628:from the original on 24 June 2017
1493:. Seriously!. 22 September 2003.
1382:Rodzik, Jason (11 October 2005).
1265:"Serious Sam 2 Development Diary"
1241:from the original on 4 April 2023
1206:. 31 January 2012. Archived from
1184:from the original on 4 April 2023
1148:from the original on 4 April 2023
1079:"What's New? (14th October 2005)"
1077:Bramwell, Tom (14 October 2005).
954:, the first of which was awarded
951:Serious Sam: The Second Encounter
606:was released on 17 October 2005.
536:Serious Sam: The Second Encounter
266:Serious Sam: The Second Encounter
233:Serious Sam: The Second Encounter
2537:Video games developed in Croatia
2462:
2461:
2075:"Review: Serious Sam 2 for Xbox"
2022:from the original on 8 June 2020
1897:. Seriously!. 16 December 2005.
1649:"E3 Impressions - Serious Sam 2"
1105:Adams, David (11 October 2005).
945:Serious Sam: The First Encounter
635:Serious Sam: The First Encounter
131:
2012:"Serious Sam II for PC Reviews"
1805:"Interview Met Kresimir Prcela"
1729:. Seriously!. 17 October 2005.
1491:"Croteam Update: Serious Sam 2"
1439:"Serious Sam 2 - Game Overview"
1384:"Serious Sam 2 Review (Page 2)"
1263:Ribaric, Roman (19 July 2005).
1168:"Now Available - Serious Sam 2"
304:for multiplayer match finding.
1465:"The Weapons of Serious Sam 2"
1413:"Seriously! Croteam Interview"
1324:"Serious Sam 2 (Xbox) Summary"
598:as the game neared release. A
1:
1923:. Seriously!. 24 April 2006.
1807:. Gamesplanet. Archived from
1781:. Gamesplanet. Archived from
1779:"Interview Met Goran Zoricic"
1647:Rodzik, Jason (22 May 2005).
1620:Rodzik, Jason (19 May 2005).
963:PC Game of the Year in 2001,
590:released a steady trickle of
574:, and was later showcased at
437:. Unlike the previous games,
2112:. GameSpy. 11 October 2005.
1677:. Seriously!. Archived from
1651:. Seriously!. Archived from
1441:. Seriously!. Archived from
1386:. Seriously!. Archived from
1267:. Seriously!. Archived from
1237:. Seriously!. 6 March 2006.
699:Croteam developed their own
308:is the only game to use the
290:high dynamic range rendering
2197:"Serious Sam 2 Xbox Review"
1921:"Serious Sam 2 Patch 2.070"
1895:"Serious Sam 2 Patch 2.066"
1235:"Serious Sam 2 Patch 2.068"
648:high-dynamic range lighting
2568:
1595:"Serious Sam 2 E3 Trailer"
1543:"Croteam Christmas Update"
987:giving it a 3.5/5 (Good).
559:shut down and folded into
2458:
1982:"Serious Sam II for Xbox"
1836:"Serious Sam 2 PC Review"
942:Unlike its predecessors,
860:
855:
807:
802:
642:effects, high-resolution
31:
2442:I Hate Running Backwards
1138:"GameSpy: Serious Sam 2"
746:and collision setup, an
1952:"Serious Sam II for PC"
1753:"Patch 2.064b Released"
1727:"Serious Sam 2 Demo #2"
1701:"Serious Sam 2 PC Demo"
572:Computer Games Magazine
557:Gathering of Developers
2502:Devolver Digital games
2253:"Serious Sam 2 Review"
2141:"Serious Sam 2 Review"
2110:"Serious Sam 2 Review"
1004:
715:, via an intermediate
616:Serious Engine 2, the
514:. In addition to dual
325:
236:. It was developed by
2507:First-person shooters
1840:Computer Gaming World
974:Computer Gaming World
388:non-player characters
323:
2421:The Random Encounter
2345:The Second Encounter
1012:The Second Encounter
719:, thus allowing for
426:cooperative gameplay
362:Serious Sam for Xbox
252:on 31 January 2012.
246:Take-Two Interactive
217:first-person shooter
189:First-person shooter
2338:The First Encounter
2085:on 10 December 2005
1445:on 29 December 2006
1330:on 12 November 2006
1180:. 31 January 2012.
1058:on 11 December 2005
1008:The First Encounter
844:
791:
433:Xbox systemlink or
2532:Video game sequels
2359:Serious Sam 3: BFE
2147:on 13 October 2005
1992:on 9 December 2019
1962:on 9 December 2019
1875:on 16 October 2007
1759:on 16 October 2007
1601:on 7 December 2006
1419:on 9 February 2012
1390:on 16 October 2007
1210:on 9 February 2012
983:rating it 4/5 and
789:
326:
2474:
2473:
2435:VR: The Last Hope
2203:on 22 August 2007
1811:on 9 January 2006
1785:on 9 January 2006
1655:on 22 August 2007
1471:on 22 August 2007
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938:
840:
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477:sawed-off shotgun
208:
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2487:2005 video games
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2414:Kamikaze Attack!
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2283:Official website
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1356:. 24 June 2005.
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1307:Game Manual for
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1292:Game Manual for
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1054:. Archived from
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792:
790:Aggregate scores
725:particle systems
672:dedicated server
469:grenade launcher
261:extraterrestrial
174:
165:
132:Serious Engine 2
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24:
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350:jumping puzzles
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175:14 October 2005
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109:Damjan Mravunac
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1681:on 16 May 2004
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1624:. Seriously!.
1612:
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1571:. Seriously!.
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1545:. Seriously!.
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1519:. Seriously!.
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1271:on 6 July 2007
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1111:Blasts Retail"
1109:Serious Sam II
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1020:Egyptian tombs
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70:Roman RibariÄ
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27:Serious Sam 2
25:
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2428:Bogus Detour
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2261:. Retrieved
2257:the original
2247:
2235:. Retrieved
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2201:the original
2191:
2179:. Retrieved
2161:
2149:. Retrieved
2145:the original
2118:. Retrieved
2087:. Retrieved
2083:the original
2054:. Retrieved
2036:
2024:. Retrieved
2006:
1994:. Retrieved
1990:the original
1986:GameRankings
1976:
1964:. Retrieved
1960:the original
1956:GameRankings
1929:. Retrieved
1915:
1903:. Retrieved
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1873:the original
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1695:
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1679:the original
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1653:the original
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1615:
1603:. Retrieved
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1537:
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1511:
1499:. Retrieved
1485:
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1469:the original
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1362:. Retrieved
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1243:. Retrieved
1212:. Retrieved
1208:the original
1198:
1186:. Retrieved
1171:
1162:
1150:. Retrieved
1132:
1120:. Retrieved
1114:
1108:
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1088:. Retrieved
1082:
1072:
1060:. Retrieved
1056:the original
1051:
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969:GameRankings
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816:GameRankings
771:level design
768:
762:editor, and
741:
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701:level editor
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695:Level editor
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481:sniper rifle
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443:split-screen
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117:
83:Davor Hunski
54:Publisher(s)
42:Developer(s)
18:
2527:Serious Sam
2512:Indie games
2330:Main series
2322:Serious Sam
2237:29 December
2207:29 December
2181:29 December
2151:29 December
2120:29 December
2089:29 December
1931:29 December
1905:29 December
1879:31 December
1850:29 December
1763:29 December
1737:29 December
1711:29 December
1685:29 December
1659:29 December
1632:29 December
1605:29 December
1501:29 December
1449:30 December
1423:31 December
1394:31 December
1364:31 December
1334:30 December
1310:Serious Sam
1275:31 December
1245:29 December
1152:31 December
848:Publication
717:file format
709:Serious Sam
685:game engine
666:released a
652:light bloom
618:game engine
592:screenshots
546:Development
490:Serious Sam
460:Serious Sam
453:Weapons in
421:Serious Sam
414:Multiplayer
392:The Sirians
379:Half-Life 2
310:proprietary
294:light bloom
286:game engine
203:multiplayer
139:Platform(s)
119:Serious Sam
105:Composer(s)
76:Designer(s)
66:Producer(s)
2552:Xbox games
2481:Categories
2046:Metacritic
2016:Metacritic
1214:31 January
1188:31 January
1034:References
1016:soundtrack
829:Metacritic
795:Aggregator
680:deathmatch
640:refraction
584:Seriously!
424:games was
338:cut scenes
275:deathmatch
220:video game
2449:Tormental
2385:Spin-offs
2263:23 August
1815:24 August
1789:24 August
1579:24 August
1553:24 August
1527:24 August
1084:Eurogamer
786:Reception
781:Reception
748:animation
654:effects.
628:'s prior
516:revolvers
507:Alan Ford
435:Xbox Live
373:Power-ups
95:Artist(s)
2492:2K games
2467:Category
2407:Double D
2231:Archived
2227:Slashdot
2175:Archived
2114:Archived
2050:Archived
2020:Archived
1925:Archived
1899:Archived
1731:Archived
1705:Archived
1626:Archived
1573:Archived
1547:Archived
1521:Archived
1495:Archived
1358:Archived
1354:GameSpot
1239:Archived
1182:Archived
1146:Archived
993:awarded
957:GameSpot
927:PC Gamer
775:compiled
766:editor.
758:editor,
752:skeleton
687:used in
644:textures
588:2K Games
561:2K Games
524:tommygun
502:Klodovik
441:support
316:Gameplay
242:2K Games
184:Genre(s)
59:2K Games
2393:Advance
2079:GamePro
1475:6 March
1142:GameSpy
1122:20 July
1090:20 July
1062:20 July
985:GameSpy
980:GamePro
898:GameSpy
884:GamePro
870:1Up.com
744:physics
721:plugins
664:Croteam
626:Croteam
581:fansite
485:minigun
449:Weapons
408:Elvians
404:Chi Che
238:Croteam
224:Windows
195:Mode(s)
154:Release
144:Windows
47:Croteam
2171:NewEgg
2056:21 May
2026:21 May
1996:21 May
1966:21 May
1312:(Xbox)
961:'s
836:72/100
833:74/100
650:, and
542:room.
483:. The
479:and a
406:, and
400:Zixies
396:Simbas
394:, the
369:gibbed
342:Planet
127:Engine
114:Series
1178:Valve
1173:Steam
1052:PALGN
851:Score
798:Score
760:model
668:patch
473:gauge
471:, 12-
298:Xfire
279:patch
271:co-op
250:Steam
215:is a
2265:2008
2239:2006
2209:2006
2183:2006
2153:2006
2122:2006
2091:2006
2058:2020
2028:2020
1998:2020
1968:2020
1933:2006
1907:2006
1881:2006
1852:2006
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1765:2006
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1581:2006
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1529:2006
1503:2006
1477:2007
1451:2006
1425:2006
1396:2006
1366:2006
1336:2006
1277:2006
1247:2006
1216:2012
1190:2012
1154:2006
1124:2024
1092:2024
1064:2024
1022:and
1010:and
948:and
929:(US)
862:Xbox
809:Xbox
764:font
756:mesh
620:for
604:demo
600:demo
596:hype
530:Plot
520:Uzis
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