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Serious Sam 2

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538:, with the hero of the series, Sam "Serious" Stone, picking up his goal to defeat his nemesis, Mental. The game begins with Sam being summoned before the Sirian Great Council, where they provide him with guidance on how to accomplish his goal to defeat Mental. The Council reveals to Sam that he must collect all five pieces of an ancient Sirian medallion, each held by various races on five different planets, and states that once he has the entire medallion, Mental will be vulnerable. All the planets (except Kleer) are inhabited by friendly, bobble-headed humanoids, but the problem is that all the planets are under the control of Mental. The Council then instructs Sam to visit all five planets in order to recreate the medallion, only then will Sam become "The One". Confused at this moment and with nothing better to do, Sam accepts the mission. With the medallion finally complete, Sam is now ready to begin the final assault against the greatest enemy of humanity... Mental, who is located on Sirius, once the planet of the great Sirians that visited Earth many times, now the domain of Mental himself. But in order to gain access to Sirius, Sam is asked to storm Kronor, a moon orbiting Sirius that has a massive cannon which could be used to remove Sirius' protection shield, which was a last arm of defense for the Sirians against Mental. And so, Sam's mission continues. In the endgame, Sam enters Mental Institution after disabling it and into Mental's throne room. Sam finally encounters Mental in person while the lights are off. Mental tries to reveal to Sam that he is his father, but Sam doesn't believe it and interrupts by shooting him, thus silencing Mental forever. After that, the Sirian Great Council, even the inhabitants from the planets, celebrate their long-awaited victory against Mental. However, when the lights come back on, it is revealed that Mental wasn't there at all and it was instead just a speaker attached to his throne, implying that he actually tricked Sam in order to escape in his starship into deep space (Xbox version of the game doesn't show this scene). The credits roll after that, where a dialog of three unknown people is played discussing how this ending might just be another one of Croteam's bad jokes and how big Mental's real boss fight could be. 321: 2463: 777:, saved, and then loaded separately in the game where it can be tested. However, Serious Editor 2 allows for levels to be played and tested within the editor without requiring compilation. While playing the level within the editor, the level designer can directly switch to editing mode, make the desired modifications, and then continue playing, greatly simplifying the final stages of level editing. 518:, the game also includes an additional sidearm of a brand-new design. The "Hydro-Plasmatic Handgun" can fire small units of energy at a "decent rate of fire," and it can also be fired in a mode that allows the projectile to direct itself towards an enemy. Also introduced to the game are twin automatic 1001:
Like its predecessor Serious Sam 2 caters to a very specific taste. Fans of old school action games that focus exclusively on shooting down wave after wave of enemies will definitely find that this game delivers. Still, the endless fragfest that is Serious Sam 2 occasionally runs the risk of becoming
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focused on this game mode even more than its predecessors, as it was the only multiplayer mode to be included when the game was released, although deathmatch was later added in a patch. The PC version allows up to sixteen people to play together, while the Xbox version allows four players, either via
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games. The Serious Bomb also made a return, maintaining its status as the most powerful weapon in the game by being able to eliminate every enemy on the screen. The Serious Bomb is described as a "miniature big bang" and as "Instant Death With a Smile," and the player is only able to carry a maximum
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began in mid-2003 with the decision to create the game on a new engine. Croteam planned to release the game in the second quarter of 2004, but this was later pushed to the second half of 2004 and finally to fall 2005. For a period of time, Croteam posted weekly updates, but these became bi-monthly,
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After the credits, a silent-motion scene shows Sam returning to the Sirian Great Council and handing over the medallion. However, as they take the medallion, Sam then finds out that the Council had cardboard boxes full of those medallions. Sam then becomes enraged and chases the Council around the
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While the game features various enemies seen in first person shooters, such as soldiers with chainguns, blasters and rocket launchers, there are also many other oddball enemies, like witches, clockwork toy rhinos, zombie stockbrokers with shotguns and suicidal exploding clowns. Different chapters
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s gameplay consists almost entirely of the player attempting to defeat dozens of enemies at a time, and thus is relatively simple. The game's story establishes the reasons and methods for how the player travels from chapter to chapter. This is a significant change from the previous games in the
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in May 2005. Shown at the E3 Expo was the official trailer for the game, and an early build of the game was playable on the show floor. A result of the E3 presentation was a 30-minute video preview of the game featuring gameplay footage while a question and answer session took place between
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The simplistic gameplay of Serious Sam 2 is similar to that of previous games in the series, but Serious Sam 2's lives system is a radical departure from the original games in the series (which would allow you to resume from checkpoints or saved games an infinite number of times). Although
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The player begins with a certain number of lives that represent the number of times the player is allowed to lose all of his health (and then re-spawn immediately from the player's last saved checkpoint). More complicated gameplay mechanics that are often found in other games (such as
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monotonous. What saves the title is the endless variety of enemies that come your way and the intense challenge that they offer. Throw in an engine that can handle it all with ease and a unique, colorful visual style and it's the perfect game for twitch-happy action junkies.
352:) are rare, and when encountered they are fairly simple, usually requiring the player to locate keys/objects in order to unlock doors or advance to the next level. Player-controlled vehicles (such as hover bikes and saucers) were introduced to the series in 269:, Sam travels through various worlds collecting parts of a medallion in an effort to defeat Mental. He is guided by the Sirian Great Council and receives sporadic aid from the natives of the worlds he visits. The multiplayer mode includes online 332:
series in which the story existed merely to transport the player from place to place in order to kill as many enemies as possible in the process, with the plot consisting merely of messages that the player could disregard without consequence.
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support to the game. The most recent patch for the game was version 2.070 which was released on 24 April 2006. The patch fixed minor bugs and included Serious Editor 2, the content editor for Serious Engine 2, the
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are scattered throughout the game and can be obtained by destroying certain objects. The player is able to pick up certain objects and manipulate them in a manner similar to the effects of the Gravity Gun from
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was released for Windows and Xbox, and a patch for the game was released the day before, bringing it up to version 2.064b. Croteam stated that a substantial list of features were cut due to time constraints.
563:, Croteam's publisher, wanted to handle the release of information from that point forward. In April 2005, the game was officially announced by 2K Games, at which point the release date was set as Fall 2005. 410:, each native to their respective planet. The different groups of NPCs help the player throughout the different settings of the game, with each group of NPC corresponding to a different setting in the game. 1778: 1804: 386:
feature native "chapter specific" enemies; for example the Kleer World features Flying Kleers and the Oriental setting of Chi Fang features Martial Arts Zombies. The players will also meet
2516: 487:, a staple of the series, also makes a return, and is a weapon of particular significance as it was featured prominently on the cover of the box for many of the previous 727:
exist in the editor, and they can be created either as procedural particle systems or emitter systems. The editor also features its own interpreted language, similar to
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features the story more prominently, but still maintains the focus on killing as many enemies as possible. The story is developed through the use of
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One of the most significant and more distinctive features of Serious Editor 2's level editor is that it allows for real-time editing. The
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was the first game in the series to feature a "lives system", Serious Sam 2 was the first PC game in the series to implement this system.
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of three due to their size. Protecting the player from the immense power of the Serious Bomb is a "Life-Preserving-Quantum-Field(TM)."
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of the earlier games, and players complained that while the weapons of the previous games seemed to be massive and powerful, those in
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owner and director Jason Rodzik and Fernando Melo, the game's producer. In the time following the game's official announcement,
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introduced new weapons to the series, including "Clawdovic Cacadoos Vulgaris," (the name is pronounced in Croatian as
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to bring the game up to version 2.066. The most significant change to the game with the patch was the addition of a
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Blood and gore effects have been improved relative to the previous games, and all enemies other than bosses can be
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games. Serious Editor 2 allows geometry to be imported and exported to and from third-party 3D programs, such as
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showcasing the vibrant colors and wide-open spaces that characterized the previous games and helping to build up
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One of the main criticisms of the game was that it was a lot less "serious" and a lot more "cartoony" than
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was developed alongside the development of the game itself, and was a brand new revision of
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editor for configuring the skeletal structures of characters, a destruction editor,
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overlord, "Mental", who seeks to destroy humanity. Taking place after the events of
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Croteam simultaneously developed Serious Engine 2, the successor to their previous
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were largely remodeled versions of the weapons found in the previous games in the
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received less praising reviews. The game's average review is a 75% according to
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In addition to the standard level editor, there is also a mechanism editor for
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process for most games often requires the level to be modified in the editor,
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an 8.2/10, summing up the sentiments of many of other publications' reviews:
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to be easily created for any 3D modeling program. Two methods of creating
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series. Most of the weapons from the previous games returned, such as the
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and was released on 11 October 2005. The game was initially published by
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made the game feel less grounded in reality, contrary to the realistic
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fixes. On 6 March 2006, Croteam released their second patch, adding
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of the PC version was released on 21 September 2005, and a second
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then monthly, and then stopped completely after August 2004, as
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engine, though the Serious Engine 2 is available for licensing.
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Sam "Serious" Stone in his adventures against the forces of the
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editor for modifying camera paths and animation of objects, a
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In the single-player campaign, the player assumes the role of
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programming, and a script editor and debugger, enabling the
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was featured as the cover story for the June 2005 issue of
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On 16 December 2005, two months after the game's release,
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Shortly following the game's official announcement,
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The game's story continues shortly after the end of
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The engine supports integration with both 1258: 1256: 2312: 2298: 2290: 850: 841: 797: 788: 739:to control gameplay events more directly. 32: 23: 2517:Multiplayer and single-player video games 1871:. Seriously!. 11 May 2004. Archived from 1597:. Seriously!. 18 May 2005. Archived from 277:, the latter having been introduced in a 2223:"User Comments on Review: Serious Sam 2" 1204:"Serious Sam 2 now available on Steam!" 1038: 2143:. IGN. 11 October 2005. Archived from 1901:from the original on 20 September 2017 1707:from the original on 19 September 2017 1569:"Serious Sam 2 "Officially" Announced" 1360:from the original on 30 September 2007 1046:van Leuveren, Luke (10 October 2005). 526:from the earlier games of the series. 230:and the sequel to the 2002 video game 1517:"List of Croteam Development Reports" 847: 794: 731:, which allows for relatively simple 7: 2542:Video games set on fictional planets 2177:from the original on 16 October 2007 2052:from the original on 16 October 2022 1575:from the original on 16 October 2007 1549:from the original on 16 October 2007 1497:from the original on 16 October 2007 846: 793: 418:A prominent feature in the previous 2167:"Customer Reviews of Serious Sam 2" 1733:from the original on 18 August 2018 1622:"Serious Sam 2 Video and Interview" 1523:from the original on 22 August 2007 1350:"Serious Sam 2 Updated Impressions" 784: 2116:from the original on 3 August 2020 1675:"Serious Sam 2 Screenshot Gallery" 14: 2522:Video games about alien invasions 2233:from the original on 4 April 2023 2081:. 12 October 2005. Archived from 2042:"Serious Sam II for Xbox Reviews" 1927:from the original on 19 July 2017 1842:. 11 October 2005. Archived from 1703:. Seriously!. 21 September 2005. 1628:from the original on 24 June 2017 1493:. Seriously!. 22 September 2003. 1382:Rodzik, Jason (11 October 2005). 1265:"Serious Sam 2 Development Diary" 1241:from the original on 4 April 2023 1206:. 31 January 2012. Archived from 1184:from the original on 4 April 2023 1148:from the original on 4 April 2023 1079:"What's New? (14th October 2005)" 1077:Bramwell, Tom (14 October 2005). 954:, the first of which was awarded 951:Serious Sam: The Second Encounter 606:was released on 17 October 2005. 536:Serious Sam: The Second Encounter 266:Serious Sam: The Second Encounter 233:Serious Sam: The Second Encounter 2537:Video games developed in Croatia 2462: 2461: 2075:"Review: Serious Sam 2 for Xbox" 2022:from the original on 8 June 2020 1897:. Seriously!. 16 December 2005. 1649:"E3 Impressions - Serious Sam 2" 1105:Adams, David (11 October 2005). 945:Serious Sam: The First Encounter 635:Serious Sam: The First Encounter 131: 2012:"Serious Sam II for PC Reviews" 1805:"Interview Met Kresimir Prcela" 1729:. Seriously!. 17 October 2005. 1491:"Croteam Update: Serious Sam 2" 1439:"Serious Sam 2 - Game Overview" 1384:"Serious Sam 2 Review (Page 2)" 1263:Ribaric, Roman (19 July 2005). 1168:"Now Available - Serious Sam 2" 304:for multiplayer match finding. 1465:"The Weapons of Serious Sam 2" 1413:"Seriously! Croteam Interview" 1324:"Serious Sam 2 (Xbox) Summary" 598:as the game neared release. A 1: 1923:. Seriously!. 24 April 2006. 1807:. Gamesplanet. Archived from 1781:. Gamesplanet. Archived from 1779:"Interview Met Goran Zoricic" 1647:Rodzik, Jason (22 May 2005). 1620:Rodzik, Jason (19 May 2005). 963:PC Game of the Year in 2001, 590:released a steady trickle of 574:, and was later showcased at 437:. Unlike the previous games, 2112:. GameSpy. 11 October 2005. 1677:. Seriously!. Archived from 1651:. Seriously!. Archived from 1441:. Seriously!. Archived from 1386:. Seriously!. Archived from 1267:. Seriously!. Archived from 1237:. Seriously!. 6 March 2006. 699:Croteam developed their own 308:is the only game to use the 290:high dynamic range rendering 2197:"Serious Sam 2 Xbox Review" 1921:"Serious Sam 2 Patch 2.070" 1895:"Serious Sam 2 Patch 2.066" 1235:"Serious Sam 2 Patch 2.068" 648:high-dynamic range lighting 2568: 1595:"Serious Sam 2 E3 Trailer" 1543:"Croteam Christmas Update" 987:giving it a 3.5/5 (Good). 559:shut down and folded into 2458: 1982:"Serious Sam II for Xbox" 1836:"Serious Sam 2 PC Review" 942:Unlike its predecessors, 860: 855: 807: 802: 642:effects, high-resolution 31: 2442:I Hate Running Backwards 1138:"GameSpy: Serious Sam 2" 746:and collision setup, an 1952:"Serious Sam II for PC" 1753:"Patch 2.064b Released" 1727:"Serious Sam 2 Demo #2" 1701:"Serious Sam 2 PC Demo" 572:Computer Games Magazine 557:Gathering of Developers 2502:Devolver Digital games 2253:"Serious Sam 2 Review" 2141:"Serious Sam 2 Review" 2110:"Serious Sam 2 Review" 1004: 715:, via an intermediate 616:Serious Engine 2, the 514:. In addition to dual 325: 236:. It was developed by 2507:First-person shooters 1840:Computer Gaming World 974:Computer Gaming World 388:non-player characters 323: 2421:The Random Encounter 2345:The Second Encounter 1012:The Second Encounter 719:, thus allowing for 426:cooperative gameplay 362:Serious Sam for Xbox 252:on 31 January 2012. 246:Take-Two Interactive 217:first-person shooter 189:First-person shooter 2338:The First Encounter 2085:on 10 December 2005 1445:on 29 December 2006 1330:on 12 November 2006 1180:. 31 January 2012. 1058:on 11 December 2005 1008:The First Encounter 844: 791: 433:Xbox systemlink or 2532:Video game sequels 2359:Serious Sam 3: BFE 2147:on 13 October 2005 1992:on 9 December 2019 1962:on 9 December 2019 1875:on 16 October 2007 1759:on 16 October 2007 1601:on 7 December 2006 1419:on 9 February 2012 1390:on 16 October 2007 1210:on 9 February 2012 983:rating it 4/5 and 789: 326: 2474: 2473: 2435:VR: The Last Hope 2203:on 22 August 2007 1811:on 9 January 2006 1785:on 9 January 2006 1655:on 22 August 2007 1471:on 22 August 2007 939: 938: 840: 839: 477:sawed-off shotgun 208: 207: 2559: 2487:2005 video games 2465: 2464: 2414:Kamikaze Attack! 2314: 2307: 2300: 2291: 2286: 2285: 2283:Official website 2269: 2268: 2266: 2264: 2249: 2243: 2242: 2240: 2238: 2219: 2213: 2212: 2210: 2208: 2193: 2187: 2186: 2184: 2182: 2163: 2157: 2156: 2154: 2152: 2137: 2126: 2125: 2123: 2121: 2106: 2095: 2094: 2092: 2090: 2071: 2062: 2061: 2059: 2057: 2038: 2032: 2031: 2029: 2027: 2008: 2002: 2001: 1999: 1997: 1988:. 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Archived from 1043: 962: 845: 792: 790:Aggregate scores 725:particle systems 672:dedicated server 469:grenade launcher 261:extraterrestrial 174: 165: 132:Serious Engine 2 36: 24: 2567: 2566: 2562: 2561: 2560: 2558: 2557: 2556: 2477: 2476: 2475: 2470: 2454: 2380: 2373:Siberian Mayhem 2325: 2318: 2281: 2280: 2277: 2272: 2262: 2260: 2259:on 16 July 2011 2251: 2250: 2246: 2236: 2234: 2221: 2220: 2216: 2206: 2204: 2195: 2194: 2190: 2180: 2178: 2165: 2164: 2160: 2150: 2148: 2139: 2138: 2129: 2119: 2117: 2108: 2107: 2098: 2088: 2086: 2073: 2072: 2065: 2055: 2053: 2040: 2039: 2035: 2025: 2023: 2010: 2009: 2005: 1995: 1993: 1980: 1979: 1975: 1965: 1963: 1950: 1949: 1940: 1930: 1928: 1919: 1918: 1914: 1904: 1902: 1893: 1892: 1888: 1878: 1876: 1867: 1866: 1859: 1849: 1847: 1846:on 30 June 2006 1834: 1833: 1824: 1814: 1812: 1803: 1802: 1798: 1788: 1786: 1777: 1776: 1772: 1762: 1760: 1751: 1750: 1746: 1736: 1734: 1725: 1724: 1720: 1710: 1708: 1699: 1698: 1694: 1684: 1682: 1673: 1672: 1668: 1658: 1656: 1646: 1645: 1641: 1631: 1629: 1619: 1618: 1614: 1604: 1602: 1593: 1592: 1588: 1578: 1576: 1567: 1566: 1562: 1552: 1550: 1541: 1540: 1536: 1526: 1524: 1515: 1514: 1510: 1500: 1498: 1489: 1488: 1484: 1474: 1472: 1463: 1462: 1458: 1448: 1446: 1437: 1436: 1432: 1422: 1420: 1411: 1410: 1403: 1393: 1391: 1381: 1380: 1373: 1363: 1361: 1348: 1347: 1343: 1333: 1331: 1322: 1321: 1317: 1306: 1299: 1291: 1284: 1274: 1272: 1262: 1261: 1254: 1244: 1242: 1233: 1232: 1223: 1213: 1211: 1202: 1201: 1197: 1187: 1185: 1166: 1165: 1161: 1151: 1149: 1136: 1135: 1131: 1121: 1119: 1104: 1103: 1099: 1089: 1087: 1076: 1075: 1071: 1061: 1059: 1045: 1044: 1040: 1036: 960: 940: 787: 783: 697: 660: 658:Release patches 550:Development of 548: 532: 465:rocket launcher 451: 416: 350:jumping puzzles 318: 178: 175:14 October 2005 169: 166:11 October 2005 160: 109:Damjan Mravunac 89: 22: 21:2005 video game 17: 16:2005 video game 12: 11: 5: 2565: 2563: 2555: 2554: 2549: 2544: 2539: 2534: 2529: 2524: 2519: 2514: 2509: 2504: 2499: 2494: 2489: 2479: 2478: 2472: 2471: 2459: 2456: 2455: 2453: 2452: 2445: 2438: 2431: 2424: 2417: 2410: 2403: 2400:Next Encounter 2396: 2388: 2386: 2382: 2381: 2379: 2378: 2377: 2376: 2362: 2355: 2348: 2341: 2333: 2331: 2327: 2326: 2319: 2317: 2316: 2309: 2302: 2294: 2288: 2287: 2276: 2275:External links 2273: 2271: 2270: 2244: 2214: 2188: 2158: 2127: 2096: 2063: 2033: 2003: 1973: 1938: 1912: 1886: 1857: 1822: 1796: 1770: 1744: 1718: 1692: 1681:on 16 May 2004 1666: 1639: 1624:. 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Index


Developer(s)
Croteam
Publisher(s)
2K Games
Producer(s)
Designer(s)
Artist(s)
Composer(s)
Serious Sam
Engine
Serious Engine 2
Platform(s)
Windows
Xbox
NA
PAL
Genre(s)
First-person shooter
Single-player
multiplayer
first-person shooter
video game
Windows
Xbox
Serious Sam: The Second Encounter
Croteam
2K Games
Take-Two Interactive
Steam

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