Knowledge

Serpent in the Staglands

Source šŸ“

428:. He finds that "the needlessly frustrating opening" is to the game's detriment because stat descriptions "largely assumes youā€™re coming to the game from things like Dungeons and Dragons". He goes on to say that "this game painfully, desperately needs a Getting Started type guide. Thereā€™s a manual, which is not optional, but even that is a weak introduction". To the game's credit, he goes on to say that "the frustrating/good thing is that behind all of this waits a surprisingly good RPG. Itā€™s bursting with carefully designed areas and clever ideas, as well some really fun gimmicks. You can start with just yourself, or use your god powers to create a few extra empty shells to back you up until you find suitable NPCs to fill slots. When theyā€™re recruited, you can either take them warts and all or use your power to just straight up steal their souls, removing their tiresome free will". In conclusion, he finds that "thereā€™s a lot of really good stuff here, and the game is mostly excellent, but the path to actually getting into the damn thing is far more frustrating than it is rewarding. Once past it, the amount of freedom it offers in everything from character builds to your path around an open world designed to reward exploration is all great, and knowing the carrot is there does help. Even so, do be sure you have the dedication to keep chasing it while being brutally beaten with the stick". 419:
the Staglands is one gorgeous game", and that "the music composition is fantastic and perfectly suits both the feel and art style of the game". He is critical about the user interface, however, stating that the "old fashioned HUD tries to fit a large number of buttons so close together that it often confused me what each one did, even after many times using them" and misses the option to compare items. He concludes; "Iā€™ve played some difficult games in my time, but I canā€™t remember any that left my lead character crumpled in a bloody heap on the cold ground so frequently as Serpent in the Staglands. Itā€™s quite a task to nail down a solid conclusion about this game, as I feel like the overall enjoyment experienced will vary drastically based on the type of player. That being said, thereā€™s much to be appreciated by all audiences, and I wholeheartedly recommend traditional RPG fans to buy this game now".
325: 51: 249:. The player is free to create builds using any combination of the magic, combat and aptitude skills available. You create your character at the start of the game, and might optionally create up the five more. Alternatively, you recruit companions you meet in the game world. A noteworthy feature is the ability to bind the souls of these companions to the will of the player character, making sure that they will not leave your party later on. Similarly reminiscent of Fallout, the game allows open world 189:, you assume the role of Necholai, a lesser God who has descended to earth to take part in a festival in his honor. However, once the festivities are over, some unseen force prevents you from leaving your mortal form and returning to your home. Therefore, you disguise yourself as a spice merchant, trying to move unnoticed throughout the land in an endeavor to find out who is blocking your passage to the 316:"Featuring a chosen party of five, you take the role of Necholai, a minor god of a celestial body, who descends to the Staglands for a moonlit festival only to find his way home blocked and immortality slipping out of his grasp. Seeking answers and aid, he takes on a mortal body and the guise of a traveling Spicer". 418:
True PC Gaming lauds the variety of character creation options, emphasizing that "thereā€™s a nice selection of races and subcultures to pick from, with unique bonuses attached to each. These choices are supplied with a staggering amount of back history for both alike". He also notes that "Serpent in
306:
takes place in the world of Vol. Despite being a fantasy world, it is inspired by the actual Bronze Age and heavily influenced by medieval Transylvania. Despite the presence of classic fantasy elements such as magic, the game is known for its gritty, realistic and dark tone. This makes many gamers
335:
was developed by Whalenought Studios, which is a husband-and-wife team consisting of Joe and Hannah. Joe takes care of art and animation duties, while Hannah is responsible for programming and writing. While based in Chicago during development, the company moved to Seattle after its release. The
174:. The game is notable for being "old-school", lacking several features seen in modern RPGs such as introductory or tutorial levels, automatically updated journals and quest-markers. It also has a distinct pixelated graphics style. The game uses the 340:
started in winter 2013. The Kickstarter campaign ran over a 30-day period from 27 March 2014 until 26 April 2014. It exceeded the initial $ 10,000 funding goal, allowing for several stretch goals to be reached including the expansion pack.
253:
exploration, meaning that the player is free to move about the map as he chooses and solve quests in any order desired. The game also features a non-linear storyline, with multiple endings according to the choices made by the player.
368:
As announced during the Kickstarter campaign, an expansion to the game is currently in development. It will be made available for free to those who purchased the game, either prior or subsequent to the
841: 345:
was created using Unity 3D. Parts of the Kickstarter funds went towards buying Unity 3D Pro, which featured more efficient path finding technology and optimized lighting solutions.
836: 415:
was initially "almost completely ignored by the specialized press" at the time of release, reviews and impressions from (mainly smaller) gaming sites have since appeared.
134: 283:. The player is encouraged to pause often to take tactical decisions, using the abilities of the different party members. While one reviewer noted that he died " 846: 360:
The initial planned release date was winter 2014. The game was postponed until 28 May 2015, however, to allow for additional bug testing and polish.
806: 796: 757: 324: 231:
Despite initially being "almost completely ignored by the specialized press", favorable reviews and impressions are starting to appear.
826: 518: 821: 781: 431:
Finally, the game was also reviewed by two Greek gaming sites, Greek Gamer and Ragequit.gr. The latter awarded the game 90/100.
831: 811: 617: 267: 164: 786: 668: 492: 156:. Using the tagline "a 90s CRPG in every way but the release date", The game resembles several classic games such as 137: 776: 452: 117: 107: 592: 851: 309: 221: 170: 141: 720: 557: 816: 801: 791: 496: 424: 258: 245: 200:
campaign raising $ 28,058 from 1,092 backers. It was released via the Whalenought website as well as
158: 39: 29: 561: 50: 279: 179: 67: 621: 724: 698: 175: 74: 647: 349: 145: 131: 79: 217: 102: 262: 205: 240: 225: 770: 273: 250: 209: 190: 694: 761: 370: 213: 197: 62: 672: 519:"Serpent in the Staglands not innuendo: it's an old-fashioned party-based RPG" 399: 644:"Matt Chat's Interview with Joe and Hannah Williams of Whalenought Studios" 523: 456: 201: 239:
The game features a classless role-playing system reminiscent of the
750: 323: 153: 87: 149: 83: 643: 669:"Serpent in the Staglands (pc) reviews at Metacritic.com" 257:
Combat has been noted by reviewers to be brutal. It uses
328:
Hannah and Joe Williams interviewed on Matt Chat in 2015
486: 484: 482: 480: 478: 476: 474: 422:
Richard Cobbett describes the game in an article for
551: 549: 547: 545: 543: 541: 611: 609: 586: 584: 582: 580: 578: 113: 101: 93: 73: 61: 38: 28: 23: 618:"Serpent In The Staglands Reviews and Impressions" 352:episodes 284-286 to discuss the making the game. 285:repeatedly despite learning how to manage combat 842:Video games with gender-selectable protagonists 493:"The RPG Scrollbars: Serpent in the Staglands" 446: 444: 8: 837:Video games developed in the United States 384: 49: 20: 196:The game was the subject of a successful 693:Ī§Ī±Ļ„Ī¶Ī·Ī¹Ļ‰Ī¬Ī½Ī½ĪæĻ…, Ī‘Ī»Ī­Ī¾Ī±Ī½Ī“ĻĪæĻ‚ (1 July 2015). 287:", he nevertheless described combat as " 140:developed by independent game developer 440: 193:to finally reclaim your immortality. 7: 389: 847:Video games with isometric graphics 380: 616:WorstUsernameEver (13 July 2015). 14: 719:ĪšĪ±Ī»Ī±Ī³ĪŗĪ¹Ī¬Ļ‚, ĪĪÆĪŗĪæĻ‚ (21 June 2015). 558:"Serpent In The Staglands Review" 491:Cobbett, Richard (13 July 2015). 228:is currently under development. 807:Video games based on mythology 797:Kickstarter-funded video games 556:Riddle, Jarret (3 July 2015). 1: 642:Barton, Matt (13 July 2015). 277:, as well as the more recent 224:were among the backers. An 517:Sykes, Tom (8 March 2015). 348:Joe and Hannah appeared on 868: 721:"Serpent In The Staglands" 695:"Serpent In The Staglands" 453:"Serpent in the Staglands" 138:computer role-playing game 827:Single-player video games 393: 390: 47:Whalenought Studios  822:Role-playing video games 758:Serpent in the Staglands 413:Serpent in the Staglands 343:Serpent in the Staglands 338:Serpent in the Staglands 336:initial game design for 333:Serpent in the Staglands 304:Serpent in the Staglands 187:Serpent of the Staglands 127:Serpent in the Staglands 24:Serpent in the Staglands 782:Crowdfunded video games 832:Steam Greenlight games 812:Open-world video games 329: 222:Obsidian Entertainment 591:Whalenought Studios. 451:Whalenought Studios. 327: 497:Rock, Paper, Shotgun 425:Rock, Paper, Shotgun 261:, as popularized by 259:real-time with pause 787:Fantasy video games 593:"Kickstarter Pitch" 387: 280:Pillars of Eternity 142:Whalenought Studios 34:Whalenought Studios 385: 330: 307:draw parallels to 176:Unity Technologies 408: 407: 146:Microsoft Windows 123: 122: 80:Microsoft Windows 859: 777:2015 video games 754: 753: 751:Official website 736: 735: 733: 731: 716: 710: 709: 707: 705: 690: 684: 683: 681: 679: 665: 659: 658: 656: 654: 639: 633: 632: 630: 628: 613: 604: 603: 601: 599: 588: 573: 572: 570: 568: 553: 536: 535: 533: 531: 514: 508: 507: 505: 503: 488: 469: 468: 466: 464: 455:. Archived from 448: 388: 218:Feargus Urquhart 212:on 28 May 2015. 54: 53: 21: 867: 866: 862: 861: 860: 858: 857: 856: 767: 766: 749: 748: 745: 740: 739: 729: 727: 718: 717: 713: 703: 701: 692: 691: 687: 677: 675: 667: 666: 662: 652: 650: 641: 640: 636: 626: 624: 615: 614: 607: 597: 595: 590: 589: 576: 566: 564: 555: 554: 539: 529: 527: 516: 515: 511: 501: 499: 490: 489: 472: 462: 460: 450: 449: 442: 437: 409: 386:Aggregate score 383: 379: 366: 358: 322: 301: 263:Infinity Engine 243:system used in 237: 57: 48: 19: 18:2015 video game 12: 11: 5: 865: 863: 855: 854: 849: 844: 839: 834: 829: 824: 819: 814: 809: 804: 799: 794: 789: 784: 779: 769: 768: 765: 764: 755: 744: 743:External links 741: 738: 737: 711: 685: 660: 634: 605: 574: 562:True PC Gaming 537: 509: 470: 459:on 9 July 2015 439: 438: 436: 433: 406: 405: 402: 396: 395: 392: 381: 378: 375: 365: 364:Expansion pack 362: 357: 354: 321: 318: 300: 297: 265:games such as 236: 233: 226:expansion pack 121: 120: 115: 111: 110: 105: 99: 98: 95: 91: 90: 77: 71: 70: 65: 59: 58: 56: 55: 44: 42: 36: 35: 32: 26: 25: 17: 13: 10: 9: 6: 4: 3: 2: 864: 853: 852:Windows games 850: 848: 845: 843: 840: 838: 835: 833: 830: 828: 825: 823: 820: 818: 815: 813: 810: 808: 805: 803: 800: 798: 795: 793: 790: 788: 785: 783: 780: 778: 775: 774: 772: 763: 759: 756: 752: 747: 746: 742: 726: 722: 715: 712: 700: 696: 689: 686: 674: 670: 664: 661: 649: 645: 638: 635: 623: 619: 612: 610: 606: 594: 587: 585: 583: 581: 579: 575: 563: 559: 552: 550: 548: 546: 544: 542: 538: 526: 525: 520: 513: 510: 498: 494: 487: 485: 483: 481: 479: 477: 475: 471: 458: 454: 447: 445: 441: 434: 432: 429: 427: 426: 420: 416: 414: 403: 401: 398: 397: 376: 374: 372: 363: 361: 355: 353: 351: 346: 344: 339: 334: 326: 319: 317: 314: 312: 311: 305: 298: 296: 294: 290: 286: 282: 281: 276: 275: 270: 269: 268:Baldur's Gate 264: 260: 255: 252: 248: 247: 242: 234: 232: 229: 227: 223: 219: 215: 211: 207: 203: 199: 194: 192: 191:astral planes 188: 183: 181: 177: 173: 172: 167: 166: 165:Baldur's Gate 161: 160: 155: 151: 147: 143: 139: 136: 133: 129: 128: 119: 118:Single-player 116: 112: 109: 106: 104: 100: 96: 92: 89: 85: 81: 78: 76: 72: 69: 66: 64: 60: 52: 46: 45: 43: 41: 37: 33: 31: 27: 22: 16: 728:. Retrieved 714: 702:. Retrieved 688: 676:. Retrieved 663: 651:. Retrieved 637: 625:. Retrieved 622:Game Banshee 596:. Retrieved 565:. Retrieved 528:. Retrieved 522: 512: 500:. Retrieved 461:. Retrieved 457:the original 430: 423: 421: 417: 412: 410: 367: 359: 347: 342: 337: 332: 331: 315: 308: 303: 302: 292: 288: 284: 278: 274:Icewind Dale 272: 266: 256: 244: 238: 230: 210:Humble Store 195: 186: 184: 169: 163: 157: 126: 125: 124: 108:Role-playing 40:Publisher(s) 30:Developer(s) 15: 817:MacOS games 802:Linux games 792:Indie games 762:Kickstarter 725:Ragequit.gr 699:Greek Gamer 371:Kickstarter 320:Development 214:Josh Sawyer 198:Kickstarter 97:28 May 2015 75:Platform(s) 771:Categories 673:Metacritic 435:References 400:Metacritic 391:Aggregator 373:campaign. 132:old-school 648:Matt Chat 382:Reception 377:Reception 350:Matt Chat 310:Darklands 289:strategic 171:Darklands 135:isometric 524:PC Gamer 235:Gameplay 182:engine. 103:Genre(s) 730:15 July 704:15 July 678:15 July 653:15 July 627:15 July 598:14 July 567:15 July 530:3 April 502:15 July 463:15 July 356:Release 299:Setting 291:" and " 251:sandbox 246:Fallout 241:SPECIAL 202:GOG.com 159:Fallout 114:Mode(s) 94:Release 411:While 404:74/100 168:, and 130:is an 63:Engine 394:Score 220:from 206:Steam 180:Unity 154:Linux 88:Linux 68:Unity 732:2015 706:2015 680:2015 655:2015 629:2015 600:2015 569:2015 532:2024 504:2015 465:2015 271:and 216:and 208:and 152:and 150:OS X 144:for 84:OS X 760:at 295:". 293:fun 185:In 773:: 723:. 697:. 671:. 646:. 620:. 608:^ 577:^ 560:. 540:^ 521:. 495:. 473:^ 443:^ 313:. 204:, 178:' 162:, 148:, 86:, 82:, 734:. 708:. 682:. 657:. 631:. 602:. 571:. 534:. 506:. 467:.

Index

Developer(s)
Publisher(s)
Edit this on Wikidata
Engine
Unity
Platform(s)
Microsoft Windows
OS X
Linux
Genre(s)
Role-playing
Single-player
old-school
isometric
computer role-playing game
Whalenought Studios
Microsoft Windows
OS X
Linux
Fallout
Baldur's Gate
Darklands
Unity Technologies
Unity
astral planes
Kickstarter
GOG.com
Steam
Humble Store
Josh Sawyer

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.

ā†‘