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scientist has opened a portal to the
Expanse, which allows demons to enter Tokyo. He also meets Yuriko, who says she will fulfill her promise. The next night, the Hero again dreams that he meets the Law Hero and Chaos Hero, and that they save the Heroine from a sacrificial ritual. The next day, he meets the Law Hero and Chaos Hero in reality; they reveal that they had the same dreams. News of the demons spread, and the US military, led by ambassador Thorman, decides to intervene. The Japan Self-Defense Forces, led by general Gotou, opposes them, as they see demons as the ancient spirits of the land. A third group, led by the Heroine, tries to prevent conflict between the other two. She gets captured by Gotou's forces; they are about to publicly execute her under supervision by Yuriko, but she is saved by the Hero, Law Hero, and Chaos Hero. The Hero can choose to support Thorman or Gotou, or to reject both; regardless of his choice, the conflict escalates until Thorman launches missiles towards Tokyo. The Heroine is killed, but saves the Hero, Law Hero, and Chaos Hero by using magic to teleport them to another plane of existence.
664:, and the Ring of Gaea, who intends to summon Lucifer and wants freedom. While exploring the city, the Chaos Hero fuses himself with a demon to gain power, and decides to leave to pursue his own ideals; the group moves on without him and meet the Heroine, who has been reincarnated and rejoins them. Soon afterwards, the Law Hero's soul gets taken by an attacking demon. The Chaos Hero joins the Ring of Gaea, while the Law Hero's soul gets reincarnated as the new Messiah. Both try to get the Hero to join their respective side; he can choose to support either, or to reject both. Regardless of what he chooses, the Order of Messiah finishes building their cathedral, and a great flood appears, drowning people who were not inside the cathedral at the time. Survivors set up camps inside the cathedral; the Order of Messiah takes control of the top floors, while the Ring of Gaea occupies the basement floors.
466:, players take the role of an unnamed protagonist, a teenage boy who can communicate with demons using a computer program. The gameplay is similar to that of other games in the series: players make their way through dungeons and fight against demons in a first-person perspective. The protagonist uses a variety of weapons and items, with the primary weapons being swords and guns. Such items are bought from merchants scattered around the world map. In special areas, the protagonist can use the in-game currency to restore health and magic points for themselves and their demons, remove status ailments, and revive fallen demons. Special Terminals scattered across the world map allow the player to save their game, and they can use them to teleport between terminals in different areas of Tokyo.
474:; by accumulating these points, the characters' levels rise and new abilities are randomly learned. Players can choose to talk to demons instead of fighting them; they can ask the demons for items or money, try to get them to go away, or try to form an alliance with them. At some places, called "Cathedrals of Shadows", players can fuse two to three allied demons into one single, more powerful demon; as demons do not receive experience points, this is the only way for the player to increase their demons' power. Magnetite is used as a fuel for allied demons, and is used up by summoned demons as the player character walks around in the dungeons; if players run out of magnetite, summoned demons take damage.
1100:
so the localization team started by playing the game in order to find out what kinds of dialogue text and system messages it contained. After receiving the files, they translated the text, which was then sent to the editors; the edited text was sent back to the translators, who checked that nothing had been lost in translation, after which the text was inserted into the game. A challenge for the localization team was character limitations: only four rows of text, with 28 characters each, were able to be displayed at a time, and at some points this had to be limited even further in order to avoid graphical glitches. This was solved by modifying the game to allow for more text boxes as needed. Later
791:. As such, the staff knew what would happen with the story, so development went smoothly. An early factor in the game was the inclusion of a Law Hero and a Chaos Hero, and a protagonist who would initially be neutral and whose actions would affect their alignment. Kaneko defined this blending of different alignments as "a sort of hodgepodge" when compared to future games in the series. When designing it, the team slowly decided that they wanted to break the then-current gaming status quo using its aesthetic and content. That feeling, along with granting it a sense of reality through use of dark imagery, would later define the series. The main theme of
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or story progression pleases them. The protagonist's alignment changes depending on choices made during the story, and in response the attitudes of people and demons change; for instance, demons who are law-aligned will refuse to form an alliance with chaos-aligned players. Additionally, depending on their alignment, players will not be let into certain areas; for instance, the Order of
Messiah will not let chaos-aligned players into their churches.
701:
880:, specifically on that of the "super saiyan" transformations in that series. Kaneko wanted the Chaos Hero to change back and forth between human and demon form to tie in more closely with this design theme, but the concept was abandoned. During production, all the characters had names attached to them to help with identification during event planning. The character Louis Cyphre was inspired by the character of the same name from the 1987 movie
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830:. Kichijōji was decided to be the game's starting point due to Kaneko, Suzuki, and Ito all having lived in or near the area, or having visited it often. The abandoned Terminal Echo building there fascinated them, making them wonder how a building in such a prime location could remain unoccupied; Ito described it as two floors of arcade cabinets, with the rest of the building feeling like a
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strange forms, such as multiple arms or heads. In addition to traditional demons and monsters, Kaneko designed versions of less-frequented figures from Celtic and
Southeast Asian mythology. The theme he used when drawing them was "fear", which extended to both obvious threats and the internal dread the creatures evoked. The graphics for most demons were directly drawn as
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918:, to make sure that the design and the graphics would work within the hardware limitations of the Super Famicom. Certain important characters, and some demons who the player would be guaranteed to meet, were drawn as concept art first. Several demons were designed in a way that allowed parts of their graphics to be reused; for instance, the demon
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attack on Tokyo. Transported with two other supporting characters thirty years into the future, the protagonist finds the Earth ruined by a demon invasion, which is now the stage for an escalating conflict between the Order of
Messiah and the Ring of Gaia, conflicting cults who wish to bring about kingdoms for their respective patron deities (
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as too difficult for players to master. Okada, while commenting on what improvements would be made for the next game, stated that there were too many useless items in the game. Niino felt that the game's pacing and flow needed to be addressed, as after naming the characters, the player immediately is prompted to divide their status points.
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and Eve and that she wanted to create a new age and live with him forever, which is why she tried to execute the
Heroine. After defeating her in battle, the Hero and the Heroine reach the basement and kill the demon Asura-ou; they then go to the cathedral's roof, where they are thanked by a messenger from God.
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According to Ito, the Super
Famicom release was a great success for the company, helping establishing it as both a developer and publisher. While a success, the game also received criticism from players for its high encounter rate and difficulties using the map and in-game instructions. At the end of
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series had "taken off" in the US; Atlus normally does not have an interest in localizing mobile games, but saw the iOS version of the game as a perfect opportunity to fill in one of the gaps in the series. The localization project was slow at first, as it took time to extract the files from the game,
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If the Hero's alignment instead is "chaos", he and the
Heroine must go to the top floor and kill the archangel Michael, and on their way kill the Law Hero; in this scenario, Yuriko leaves the Hero and the Heroine instead of fighting them, while the Chaos Hero dies after trying to steal a magical ring
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The way demons behave is based on their and the protagonist's respective alignments. Alignments come in two types, Light-Neutral-Dark, and Law-Neutral-Chaos. A demon's alignment can range across both alignments, resulting in nine possible stances that affect how they behave and what actions in battle
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For the demon design, Kaneko took inspiration from
Medieval woodblock prints, wooden carvings from South America, masks from Micronesia, and terracotta figurines from the Middle East. His designs of angelic characters were influenced by descriptions from the Book of Ezekiel of angels having multiple
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By the end of development, multiple members of staff voiced dissatisfaction with the final product. Ito and Suzuki felt that the portrayals of the Law and Chaos Heroes were imbalanced, with the Chaos Hero being too emotional and the Law Hero being unsympathetic. They also saw the demon fusion system
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If it is "law", the Law Hero is killed in a battle with the Chaos Hero, while the Hero and the
Heroine go to the basement. On their way they have to kill the Chaos Hero and fight Yuriko, who turns out to be the demon Lilith in disguise; she says that she and the Hero were supposed to be the new Adam
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The story follows a player-named protagonist who lives in near-future Tokyo. When a portal to the realm of demons is opened accidentally by a scientist named Steven and is seized by Gotou, a military commander who believes that he can control the demons, the United States government orders a nuclear
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was a person waking up to inevitable destruction and being able to do nothing but rely on their own abilities. The scenario took a long time to finalize, being revised a number of times by multiple staff members. During earlier drafts, it was planned that the finale of the story would take place in
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titles, was initially not localized for the West due to its controversial content such as the portrayal of religious elements. This content clashed with
Nintendo's strict content policy guidelines. The PlayStation port was also prevented from being localized by Sony's then-current approval policy.
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version of the city. A rift has been opened to another world, allowing demons to invade Tokyo; by using a computer program, humans are able to communicate with and summon the demons. Across the story, moral alignments are portrayed in various ways: alongside the middle "neutral" pathway, the "law"
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One of the reasons the development team chose Tokyo as the main setting was that its turbulent history, going through multiple phases of development and often suffering severe damage in wars or due to natural disasters, made it comparable with the fantasy settings of other games at the time. In a
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found the majority of the game's graphics to be "functional, but not too appealing", and said that it was easy to get lost due to the bland textures of the walls and the floors. They did however like the graphics used in battles and story sections, which they found well-drawn and detailed. They
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The game begins with the Hero dreaming that he meets the Law Hero, the Chaos Hero, and a woman named Yuriko; she promises that she will become the Hero's partner. He wakes up, and receives an e-mail with a computer program for summoning demons attached. While out on an errand, he learns that a
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Battles are turn-based, and consist of players letting the characters in their party attack with swords or guns, summon demons, or cast magic spells; both demons and humans, with the exception of the player character, are able to use magic. By participating in battles, human characters in the
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to be an experimental work: it was the first time he had created music for the Super Famicom, so he was not familiar with the console's specifications. During composition, he needed to check the specifications repeatedly to see what he could do within the hardware limitations. For the
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said they did not think the battle system was particularly exciting, but appreciated how the conversation system and the demon fusion adds elements of risk and reward to the game. Gamezebo found the iOS version's touch screen-based virtual buttons clumsy to use, while
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game; because of this, they knew what was going to happen in the story, and the development went smoothly. The story went through multiple revisions, and many settings were inspired by the staff's personal lives. The character and demon designs were done by
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found the story to be good and macabre, and surprisingly relevant even in 2014. They disliked that there was very little character development, and how scenes that "traditionally be poignant", especially death scenes, were handled in a nonchalant manner.
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appeared on a portable platform, included the ability to exchange demons and items using the platform's data exchange capacities. It also featured remastered music and alterations to ease the playing experience. The game was released in February 2012 for
413:
series. The gameplay uses first-person navigation of dungeons and turn-based battles against demons. The player can recruit demons as allies by talking to them rather than fighting them, and two to three demons can be fused to create new demons.
1035:(March 28, 2003). Atlus was responsible for the PlayStation port, and the staff were divided on whether to make it a complete port or something new. Those who wanted a direct port won through. The PC Engine port included added story scenes.
442:, who used mythical figures and multiple clothing styles in his designs. Critical and commercial reception for the game have been highly positive, and its success helped launch Atlus as a developer and publisher, along with popularizing the
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In addition to handling the graphics, Kaneko designed the character and demon designs for the game. The Hero's and the Heroine's clothes were designed to be futuristic; the Heroine was designed to be a protector, with clothes inspired by
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When they return to Tokyo, thirty years have passed, and the world lies in ruins. Both demons and humans live in Tokyo, and two warring groups have formed: the Order of Messiah, who is building a cathedral and wants to bring about the
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in 2018. In 2021, another team released a translation patch for the GBA version that carries over the official iOS localization. In 2022, a third team released an unofficial English translation patch for the PlayStation release.
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in Tokyo; the Heroine, who is the leader of a resistance force which tries to protect Tokyo; and the Law Hero and Chaos Hero, who represent the alignments "law" and "chaos", respectively. Among other characters are ambassador
1370:, too, thought that things were not explained enough. For instance, they said that the game does not guide players from point A to point B, and often does not even let players know where to start looking for point B.
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said that they loved the game, and that it was one of their favorite role-playing games on iOS. They did however think that the game was bad at explaining things, including the system of saving one's progress.
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said that every piece fits into the scene where it is played, but that few were memorable. They did note "Ginza" as an exception, which they felt was so well-composed that it would sound good in any format.
1052:. These mobile ports were based on the Game Boy Advance version, including all the port's features. The iOS port was localized and released in North America and Europe on March 18, 2014. With the release of
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The possibility of later localization after the series became established in the West were stalled due to the age of the game, which would have put it at a disadvantage in the modern gaming market.
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Several reviewers appreciated the game's plot. Gamezebo said that it was an aspect of the game that stood out in a positive way, and pointed out how good they thought the English translation was.
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magazine gave the original Super Famicom version a score of 36 out of 40, with all four reviewers giving it a 9 out of 10. This made it one of their three highest-rated games of 1992, along with
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faction believes in establishing a logical order at the expense of feeling and freedom, while the "chaos" faction espouses unlimited freedom for the individual while discarding the weak.
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In 2002, the team Aeon Genesis released an English translation patch unofficially for the original Super Famicom release of the game. They went on to release English translations for
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equipment. The Law Hero and Chaos Hero have ordinary clothes at first; the Chaos Hero was designed to look unsophisticated, with a bad posture and military clothes. After their
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later interview, an Atlus staff member stated that this setting and style made it the antithesis of traditional fantasy RPGs, adding that this resulted in the game developing a
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worked on multiple aspects of the game, including character and sprite design, the world's concept and visual design, and the creation of visual assets. Atlus saw the game as a
812:, the development team wanted to depict a time before the apocalypse. The decision to set the game in Tokyo was made by Suzuki and Kaneko, and was influenced by manga such as
926:, with a different color palette. Demon fusions were designed around the dichotomy of Law and Chaos, but in hindsight it was stated that this provided little fusion variety.
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3549:
683:, who thanks them and says that balance is needed to achieve happiness; he asks the Hero and the Heroine to lead humanity to a future that doesn't rely on gods or demons.
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If the Hero's alignment instead is "neutral", he and the Heroine must kill the Law Hero, the Chaos Hero, Asura-ou, and Michael, and fight Yuriko. On the roof, they meet
426:). The story is influenced by moral decisions the protagonist makes, aligning him either with the Messians, the Ring of Gaia, or setting him up as an independent agent.
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from the Hero. On the roof, they meet Lucifer, who says that a new era will begin, where both demons and humans are free; he also warns them that God still is alive.
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titles have followed and brought the series acclaim overseas. Kaneko's concept of the Chaos Hero's transformation was resurrected as the main gameplay mechanic of
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as a chance to develop a game with the company's brand on it. The main staff included director Yōsuke Niino, producer Hideyuki Yokoyama, programmer and future
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859:, the Law Hero wears clothes designed to look priestly; Kaneko did not have a specific form in mind when designing them, but thought they looked "
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called the graphics "good, but not great", though reasonable given the game's age, but that some demon designs were "spectacular works of art".
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962:. It includes two discs: the first contains the music as it sounds in-game, and the second contains arrangements by Nishiwaki. A second album,
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was first released on the Super Famicom on October 30, 1992, in Japan; it remained exclusive to that region for 22 years. It was the first
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1997:
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called the story one of the game's strengths, and said that it was impressive, despite how it had a tendency to be "ham-fisted".
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886:. Some characters, such as Stephen and General Gotou, are based on real-life people; in the game files, they are identified as "
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The game ends with the Heroine saying that those who have died will be reborn, and that it is time for creation and rebuilding.
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The game includes four nameable human "heroes": the player character, the Hero, who is a teenage boy living with his mother in
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was in charge of the Mega CD port, which included additional demons. The Game Boy Advance version, which was the first time
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1108:, influenced the localization, as several of them include terms or quotes from the game. For instance, the catastrophe in
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64:
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A battle from the PlayStation port, showing enemies in the top half, and the status of the player's party in the bottom
383:. Originally released in 1992 in Japan, it has been ported to multiple systems and eventually released in the West for
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The game's music was composed by Tsukasa Masuko, with arrangements by Masuko and Tatsuya Nishiwaki. Masuko considered
834:. This fascination led to it being included as a dungeon in the game. While designing the maps, Kaneko wanted to use
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2001, the PlayStation version was the 119th best selling video game of the year in Japan, with 85,991 sold copies.
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1015:. Instead, it was published by Atlus, which caused some complaints as to why Namco was not publishing the game. A
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1095:, it was already too late to localize the PlayStation and Game Boy Advance versions of the game by the time the
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992:
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369:
345:
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as a chance to create a game with the company's brand on it. The staff saw it as a remake of the previous
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1077:
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864:
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84:
863:-like". The Chaos Hero's clothes after his metamorphosis were designed to be similar to the character
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1936:
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42:
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wished the game had been a "universal app", so that it could have been played on other devices than
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echoed this, and said that it is not uncommon for players to wander around, wondering where to go.
552:
127:
74:
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3519:
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2690:
Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army Official Strategy Guide
2416:
149:
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2786:
1648:
1617:
894:", respectively. According to Ito, the character Thorman's name was originally inspired by the
31:
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2593:
2090:
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1993:
1961:
1905:
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1823:
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177:
162:
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1989:
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805:
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388:
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2552:"Here's a List of the Best iPhone Games That Will Stop Working If You Update to iOS 11"
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franchise more popular. Development on a sequel began immediately after the success of
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of the Super Famicom version has been developed. Subsequent ports were released on the
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After this point, the story continues differently depending on the Hero's alignment.
36:
Super Famicom box art, featuring the main characters and multiple demons from the game
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2016:
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891:
856:
814:
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680:
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439:
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380:
304:
157:
141:
101:
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3052:
3040:
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found the interface to work "reasonably well" while using the landscape mode, and
740:
510:
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2865:
2556:
1688:
1359:
1280:
915:
882:
869:
770:
744:
89:
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583:, who lead the Order of Messiah and the Ring of Gaea, respectively; the demons
3374:
2959:
2861:"'Shin Megami Tensei' Review – A Genuinely Classic RPG Gets Its English Debut"
2745:
1396:
1171:
831:
372:
2050:"Shin Megami Tensei 4's director talks about the series and its 'punk' ethos"
898:, but after release, he realized that the name was highly similar to that of
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1863:
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1486:
1120:
1020:
940:
549:
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1430:, and Yuriko, but felt that the designs of the male characters were bland.
838:, but the Super Famicom's limited capacities meant this idea was scrapped.
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2114:
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1423:
1375:
1217:
919:
820:
2920:
2715:"Atlus USA On What It Was Like To Localize The First Shin Megami Tensei"
773:, writers Ryutaro Ito and Kazunari Suzuki, and composer Tsukasa Masuko.
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include several quotes and terms from the game. The already translated
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in 2017, the game is no longer compatible with up-to-date iOS devices.
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423:
167:
2440:"Shin Megami Tensei Comes To iPhone With Virtual Game Boy Control Pad"
2524:
2467:"Shin Megami Tensei Reincarnated For Android, Still Only In Japanese"
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1354:
gave scores of 25/40 (PCE), 28/40 (MD), 30/40 (PS), and 27/40 (GBA).
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score of 36/40 or above up until 1992. For subsequent console ports,
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797:
584:
495:
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308:
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1815:
Shigihara, Moriyuki (November 6, 2007). "CHAPTER.04 Ryutaro Ito".
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974:. It includes music from the original and PlayStation versions of
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2589:『真・女神転生IV』でもマッカビームが脅威となる!? インデックスのステージで開発者がファンからの質問に回答【ニコニコ超会議2】
1422:
praised the designs of the game's female characters, especially
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According to Nich Maragos, the editor of the English version of
895:
3086:
2950:"Undertale Dev: "Every Monster Should Feel Like an Individual""
1045:
923:
392:
384:
182:
2692:. DoubleJump Publishing. October 10, 2006. pp. 384–387.
2415:. Shin Megami Tensei Game Boy Advance website. Archived from
1960:] (in Japanese). Shinkigensha. 2003. pp. 511–516.
1451:
led to multiple sequels over the coming years and made the
647:; and Stephen, the creator of the demon summoning program.
3017:
1141:
localization were reused verbatim in the localization of
501:, first in the year "199X", and then 30 years later in a
1647:. Shin Megami Tensei PlayStation website. Archived from
1616:. Shin Megami Tensei PlayStation website. Archived from
2621:"Devil in the Details: MegaTen's Controversial History"
1904:] (in Japanese). Shinkigensha. 2004. pp. 1–4.
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found the interface to be excellent. Both Gamezebo and
1339:
World of Illusion Starring Mickey Mouse and Donald Duck
3024:
2521:"Shin Megami Tensei (ENG) on the App Store on iTunes"
1346:
was also one of only eleven games to have received a
1115:
Devil Summoner: Raidou Kuzunoha vs. The Soulless Army
3515:
First-person party-based dungeon crawler video games
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1542:"Shin Megami Tensei 4: Apocalypse beginner's guide"
808:spirit. Because of the post-apocalyptic setting of
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107:
95:
83:
73:
63:
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24:
429:From the start of the production, Atlus staff saw
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1948:
1946:
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1921:
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2011:
2009:
1712:
1710:
1682:
1680:
1678:
1676:
1674:
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1670:
1668:
1666:
1518:, translated as "True Goddess Reincarnation")
8:
3000:Japanese Game Boy Advance website (archived)
2741:"Shin Megami Tensei for iPhone/iPad Reviews"
2581:
2579:
2196:"Shin Megami Tensei Sound Collection Review"
1984:"Kazuma Kaneko and Kouji Okada Interview".
1224:
1182:
2652:
2650:
2648:
2169:"Shin Megami Tensei Law & Chaos Review"
1581:
1579:
1577:
1575:
1573:
1112:is referred to as the "Great Cataclysm" in
731:Players are able to visit several areas in
3173:
3105:
3091:
3083:
2198:. Square Enix Music Online. Archived from
2171:. Square Enix Music Online. Archived from
2108:
2106:
1896:"Kazuma Kaneko Art Book I Plus Booklet".
1891:
1889:
1887:
1885:
1883:
1181:
1156:
902:, the American president who approved the
30:
21:
3565:Video games about nuclear war and weapons
3550:Super Nintendo Entertainment System games
2897:(in Japanese). Geimin.net. Archived from
2373:
2371:
2369:
2299:
2297:
2295:
2293:
2260:
2258:
2256:
2254:
1768:
1766:
1764:
1762:
1760:
1758:
1756:
1754:
876:series; his hair style was also based on
800:after an extensive journey across Japan.
2336:
2334:
2332:
2140:Kalata, Kurt; Snelgrove, Christopher J.
2089:]. Shinkigensha. February 28, 2008.
1637:
1635:
1463:, which directly continued the story of
954:, was released on February 24, 1993, by
3031:
2991:Japanese PlayStation website (archived)
2966:from the original on September 27, 2015
2658:"Shin Megami Tensei Nocturne Interview"
1933:Shin Megami Tensei Law & Chaos Disc
1532:
1499:
1467:, was released in 1994. Multiple other
1104:games, which had been localized before
952:Shin Megami Tensei Law & Chaos Disc
206:
1558:from the original on November 20, 2016
1474:Shin Megami Tensei: Digital Devil Saga
1399:without having the graphics upscaled.
3615:Dark fantasy role-playing video games
3540:Role-playing games introduced in 1992
2929:from the original on February 4, 2010
2922:GEIMIN.NET/週刊ファミ通クロスレビュープラチナ殿堂入りソフト一覧
2497:. Shin Megami Tensei Mobile Website.
2446:from the original on October 17, 2014
2113:Schweitzer, Ben (December 18, 2006).
2081:"Shin Megami Tensei (PlayStation)".
1958:Shin Megami Tensei Demon Encyclopedia
788:Digital Devil Story: Megami Tensei II
403:in 2020. It is the third game in the
7:
3570:Video games scored by Tsukasa Masuko
2564:from the original on October 1, 2019
1986:真・女神転生 キャラクター・プロファイル (STEVEN REPORT)
1781:from the original on August 12, 2014
1540:Carter, Chris (September 20, 2016).
1490:, specifically its dialogue system.
1186:
1161:
966:, was released on March 5, 2003, by
922:' body is also used for Shanhui and
409:series and the first in the central
3585:Video games set in the 21st century
2894:GEIMIN.NET/2001年テレビゲームソフト売り上げTOP300
2829:from the original on March 23, 2014
2721:from the original on March 25, 2014
2600:from the original on March 17, 2015
2550:Funnell, Rob (September 20, 2017).
2501:from the original on April 26, 2015
2115:"RPGFan Music - Shin Megami Tensei"
1289:
1152:
964:Shin Megami Tensei Sound Collection
3151:Digital Devil Story: Megami Tensei
2873:from the original on June 17, 2015
2859:Musgrave, Shaun (March 24, 2014).
2821:Diener, Matthew (March 18, 2014).
2797:from the original on June 30, 2015
2757:from the original on July 19, 2018
2586:Makoto, Satsuki (April 28, 2013).
2531:from the original on June 23, 2015
2438:Yip, Spencer (February 24, 2012).
2354:from the original on June 20, 2014
2148:from the original on June 29, 2015
2062:from the original on July 10, 2013
1860:真・女神転生ファイナル・ストーリー―ATLUS公式リプレイ攻略ノベル
1695:from the original on July 24, 2014
1689:"Shin Megami Tensei Import Review"
1480:The game developer Toby Fox cited
990:, along with selected tracks from
757:From the beginning of production,
14:
2473:from the original on July 4, 2015
2465:Yip, Spencer (November 1, 2012).
2391:from the original on May 22, 2013
2317:from the original on July 3, 2015
2278:from the original on July 3, 2015
2239:from the original on July 3, 2015
2121:from the original on July 9, 2015
2048:Gifford, Kevin (April 24, 2013).
2029:from the original on May 24, 2014
1484:as inspiration for his 2015 game
1434:found the music to be fantastic.
1226:
3495:Android (operating system) games
3455:
3454:
3070:
3058:
3046:
3034:
2785:Strom, Steven (March 18, 2014).
1773:Chandran, Neal (April 3, 2014).
1687:Chandran, Neal (July 10, 2007).
1308:
1303:
1298:
1293:
1288:
1245:
1240:
1235:
1230:
1225:
943:port, the music was arranged by
721:
710:
699:
387:in 2014. It was released on the
3600:Virtual Console games for Wii U
2948:Bogos, Steven (June 25, 2013).
2713:Yip, Spencer (March 21, 2014).
2619:Kalata, Kurt (April 10, 2006).
2142:"Shin Megami Tensei I & II"
1719:"Graveyard: Shin Megami Tensei"
621:, who use the pseudonyms Yuriko
3575:Video games developed in Japan
2018:東京大学"五月祭"で岡田耕始氏が『女神転生』誕生秘話を語った
1048:and November of that year for
1:
1011:title not to be published by
3605:Nintendo Switch Online games
3580:Video games set in the 1990s
3535:Post-apocalyptic video games
3009:Japanese iOS/Android website
904:atomic attacks against Japan
781:of the previous game in the
16:1992 role-playing video game
3620:Science fantasy video games
3525:PlayStation (console) games
2787:"Shin Megami Tensei Review"
1067:, as with many other early
641:
615:
596:
564:
524:
375:developed and published by
3636:
3018:North American iOS website
2228:真・女神転生 [スーパーファミコン]
2087:Kazuma Kaneko Art Book III
1822:(in Japanese). マイクロマガジン社.
1732:(4): 42–43. Archived from
1717:Arlieth (September 2005).
3610:Single-player video games
3530:PlayStation Network games
3450:
3410:Tokyo Mirage Sessions ♯FE
3122:
1594:Shin Megami Tensei Manual
1515:
1190:
1187:
1165:
1162:
1027:(February 25, 1994), the
970:under the catalog number
958:under the catalog number
635:
625:
609:
590:
577:
558:
546:Japan Self-Defense Forces
534:
518:
29:
3590:Video games set in Tokyo
3560:Video games about demons
2921:
2893:
2588:
2493:
2411:
2379:
2342:
2305:
2266:
2227:
2082:
2017:
1985:
1953:
1902:Kazuma Kaneko Art Book I
1897:
1859:
1819:
1775:"Shin Megami Tensei iOS"
1643:
1612:
1586:
1084:Shin Megami Tensei if...
993:Shin Megami Tensei: Nine
987:Shin Megami Tensei If...
2412:真・女神転生 Game Boy Advance
2267:真・女神転生 [PCエンジン]
2144:. Hardcore Gaming 101.
1820:ゲーム職人 第1集 だから日本のゲームは面白い
470:player's party receive
3510:Game Boy Advance games
3337:Other series and games
827:Fist of the North Star
542:United States military
487:Setting and characters
459:
401:Nintendo Switch Online
3595:Virtual Console games
3505:Cyberpunk video games
1596:] (in Japanese).
1461:Shin Megami Tensei II
1127:Shin Megami Tensei IV
1078:Shin Megami Tensei II
1023:(December 25, 1993),
981:Shin Megami Tensei II
662:Thousand-Year Kingdom
457:
2823:"Shin Megami Tensei"
2633:on November 21, 2015
2380:真・女神転生 [GBA]
2202:on December 26, 2010
2175:on December 26, 2010
1937:Victor Entertainment
1031:(May 31, 2001), and
956:Victor Entertainment
950:A soundtrack album,
896:Norse god of thunder
548:, respectively; the
399:in 2013, as well as
391:service in Japan on
3555:TurboGrafx-CD games
3065:Speculative fiction
2343:真・女神転生 [PS]
1858:"Staff Comments".
1184:
1159:
3485:Shin Megami Tensei
3403:Digital Devil Saga
3185:Shin Megami Tensei
3169:Shin Megami Tensei
1817:Micro Magazine Inc
1507:Shin Megami Tensei
1482:Shin Megami Tensei
1469:Shin Megami Tensei
1465:Shin Megami Tensei
1457:Shin Megami Tensei
1449:Shin Megami Tensei
1344:Shin Megami Tensei
1157:
1143:Shin Megami Tensei
1132:Shin Megami Tensei
1110:Shin Megami Tensei
1106:Shin Megami Tensei
1093:Shin Megami Tensei
1065:Shin Megami Tensei
1041:Shin Megami Tensei
1005:Shin Megami Tensei
976:Shin Megami Tensei
936:Shin Megami Tensei
793:Shin Megami Tensei
763:Shin Megami Tensei
492:Shin Megami Tensei
464:Shin Megami Tensei
460:
431:Shin Megami Tensei
411:Shin Megami Tensei
365:Shin Megami Tensei
25:Shin Megami Tensei
3470:
3469:
3291:
3290:
2194:Greening, Chris.
2167:Greening, Chris.
1939:. pp. 23–26.
1651:on August 5, 2004
1620:on August 5, 2004
1317:
1316:
1180:
1179:
853:American football
846:Character designs
836:wire-frame models
530:and general Gotou
494:takes place in a
472:experience points
361:
360:
300:February 24, 2012
252:February 25, 1994
236:December 25, 1993
79:Hideyuki Yokoyama
3627:
3490:1992 video games
3458:
3457:
3366:Blind Thinker II
3174:
3107:
3100:
3093:
3084:
3075:
3074:
3073:
3063:
3062:
3051:
3050:
3049:
3039:
3038:
3030:
3021:
3020:
3012:
3011:
3003:
3002:
2994:
2993:
2976:
2975:
2973:
2971:
2945:
2939:
2938:
2936:
2934:
2917:
2911:
2910:
2908:
2906:
2901:on June 27, 2015
2889:
2883:
2882:
2880:
2878:
2856:
2839:
2838:
2836:
2834:
2825:. Pocket Gamer.
2818:
2807:
2806:
2804:
2802:
2782:
2767:
2766:
2764:
2762:
2737:
2731:
2730:
2728:
2726:
2710:
2704:
2703:
2686:
2680:
2679:
2677:
2675:
2666:. Archived from
2654:
2643:
2642:
2640:
2638:
2629:. Archived from
2616:
2610:
2609:
2607:
2605:
2583:
2574:
2573:
2571:
2569:
2547:
2541:
2540:
2538:
2536:
2517:
2511:
2510:
2508:
2506:
2489:
2483:
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2478:
2462:
2456:
2455:
2453:
2451:
2435:
2429:
2428:
2426:
2424:
2407:
2401:
2400:
2398:
2396:
2375:
2364:
2363:
2361:
2359:
2338:
2327:
2326:
2324:
2322:
2301:
2288:
2287:
2285:
2283:
2262:
2249:
2248:
2246:
2244:
2223:
2212:
2211:
2209:
2207:
2191:
2185:
2184:
2182:
2180:
2164:
2158:
2157:
2155:
2153:
2137:
2131:
2130:
2128:
2126:
2110:
2101:
2100:
2078:
2072:
2071:
2069:
2067:
2045:
2039:
2038:
2036:
2034:
2025:. May 25, 2008.
2013:
2004:
2003:
1981:
1972:
1971:
1950:
1941:
1940:
1925:
1916:
1915:
1893:
1878:
1877:
1855:
1834:
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1812:
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1723:
1714:
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1702:
1700:
1684:
1661:
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1658:
1656:
1639:
1630:
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1627:
1625:
1608:
1602:
1601:
1583:
1568:
1567:
1565:
1563:
1537:
1520:
1519:
1517:
1504:
1313:
1312:
1311:
1307:
1306:
1302:
1301:
1297:
1296:
1292:
1291:
1250:
1249:
1248:
1244:
1243:
1239:
1238:
1234:
1233:
1229:
1228:
1185:
1160:
1140:
1033:Game Boy Advance
968:SME Visual Works
945:Hitoshi Sakimoto
810:Megami Tensei II
725:
714:
703:
646:
644:
638:
637:
631:and Louis Cyphre
630:
628:
627:
620:
618:
612:
611:
601:
599:
593:
592:
582:
580:
579:
569:
567:
561:
560:
539:
537:
536:
529:
527:
521:
520:
503:post-apocalyptic
329:November 1, 2012
328:
312:
299:
283:
273:Game Boy Advance
267:
251:
235:
225:PC Engine CD-ROM
220:October 30, 1992
219:
203:October 30, 1992
178:Game Boy Advance
163:PC Engine CD-ROM
34:
22:
3635:
3634:
3630:
3629:
3628:
3626:
3625:
3624:
3475:
3474:
3471:
3466:
3446:
3427:Katsura Hashino
3415:
3332:
3287:
3234:
3206:Strange Journey
3163:
3143:Original series
3138:
3118:
3111:
3081:
3071:
3069:
3057:
3047:
3045:
3033:
3025:
3016:
3015:
3007:
3006:
2998:
2997:
2989:
2988:
2985:
2980:
2979:
2969:
2967:
2947:
2946:
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2932:
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2923:
2919:
2918:
2914:
2904:
2902:
2895:
2891:
2890:
2886:
2876:
2874:
2858:
2857:
2842:
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2820:
2819:
2810:
2800:
2798:
2784:
2783:
2770:
2760:
2758:
2739:
2738:
2734:
2724:
2722:
2712:
2711:
2707:
2700:
2688:
2687:
2683:
2673:
2671:
2670:on June 4, 2015
2656:
2655:
2646:
2636:
2634:
2618:
2617:
2613:
2603:
2601:
2592:(in Japanese).
2590:
2585:
2584:
2577:
2567:
2565:
2549:
2548:
2544:
2534:
2532:
2519:
2518:
2514:
2504:
2502:
2495:
2491:
2490:
2486:
2476:
2474:
2464:
2463:
2459:
2449:
2447:
2437:
2436:
2432:
2422:
2420:
2419:on June 4, 2004
2413:
2409:
2408:
2404:
2394:
2392:
2381:
2377:
2376:
2367:
2357:
2355:
2344:
2340:
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2330:
2320:
2318:
2307:
2303:
2302:
2291:
2281:
2279:
2268:
2264:
2263:
2252:
2242:
2240:
2229:
2225:
2224:
2215:
2205:
2203:
2193:
2192:
2188:
2178:
2176:
2166:
2165:
2161:
2151:
2149:
2139:
2138:
2134:
2124:
2122:
2112:
2111:
2104:
2097:
2084:
2080:
2079:
2075:
2065:
2063:
2047:
2046:
2042:
2032:
2030:
2021:(in Japanese).
2019:
2015:
2014:
2007:
2000:
1990:Kadokawa Shoten
1988:(in Japanese).
1987:
1983:
1982:
1975:
1968:
1955:
1952:
1951:
1944:
1927:
1926:
1919:
1912:
1899:
1895:
1894:
1881:
1874:
1862:(in Japanese).
1861:
1857:
1856:
1837:
1830:
1821:
1814:
1813:
1794:
1784:
1782:
1772:
1771:
1752:
1742:
1740:
1739:on May 10, 2015
1736:
1721:
1716:
1715:
1708:
1698:
1696:
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1685:
1664:
1654:
1652:
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1640:
1633:
1623:
1621:
1614:
1610:
1609:
1605:
1591:
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1584:
1571:
1561:
1559:
1539:
1538:
1534:
1529:
1524:
1523:
1509:
1505:
1501:
1496:
1447:The success of
1445:
1318:
1309:
1304:
1299:
1294:
1273:
1246:
1241:
1236:
1231:
1210:
1208:
1206:
1204:
1158:Aggregate score
1155:
1151:
1138:
1062:
1017:fan translation
1002:
932:
900:Harry S. Truman
848:
755:
754:
753:
752:
737:Inokashira Park
728:
727:
726:
717:
716:
715:
706:
705:
704:
693:
681:Taishang Laojun
653:
632:
622:
606:
587:
574:
555:
540:, who lead the
531:
515:
489:
484:
452:
395:in 2007 and on
389:Virtual Console
335:
332:
323:
316:
303:
294:
287:
278:
271:
262:
255:
246:
239:
230:
223:
214:
205:
204:
192:
122:
119:Kazunari Suzuki
37:
20:
19:1992 video game
17:
12:
11:
5:
3633:
3631:
3623:
3622:
3617:
3612:
3607:
3602:
3597:
3592:
3587:
3582:
3577:
3572:
3567:
3562:
3557:
3552:
3547:
3542:
3537:
3532:
3527:
3522:
3517:
3512:
3507:
3502:
3497:
3492:
3487:
3477:
3476:
3468:
3467:
3465:
3464:
3451:
3448:
3447:
3445:
3444:
3439:
3434:
3429:
3423:
3421:
3417:
3416:
3414:
3413:
3406:
3399:
3396:Devil Children
3392:
3385:
3382:Devil Summoner
3378:
3371:
3370:
3369:
3362:
3348:
3340:
3338:
3334:
3333:
3331:
3330:
3329:
3328:
3323:
3309:
3306:Devil Survivor
3301:
3299:
3297:Devil Survivor
3293:
3292:
3289:
3288:
3286:
3285:
3282:Liberation Dx2
3278:
3271:
3264:
3257:
3250:
3242:
3240:
3236:
3235:
3233:
3232:
3225:
3224:
3223:
3209:
3202:
3195:
3188:
3180:
3178:
3171:
3165:
3164:
3162:
3161:
3154:
3146:
3144:
3140:
3139:
3137:
3136:
3135:
3134:
3123:
3120:
3119:
3112:
3110:
3109:
3102:
3095:
3087:
3080:
3079:
3067:
3055:
3043:
3023:
3022:
3013:
3004:
2995:
2984:
2983:External links
2981:
2978:
2977:
2940:
2925:. Geimin.net.
2912:
2884:
2840:
2808:
2768:
2732:
2717:. Siliconera.
2705:
2699:978-0761554479
2698:
2681:
2644:
2611:
2594:Dengeki Online
2575:
2542:
2512:
2484:
2469:. Siliconera.
2457:
2442:. Siliconera.
2430:
2402:
2365:
2328:
2289:
2250:
2213:
2186:
2159:
2132:
2102:
2096:978-4775306093
2095:
2073:
2040:
2005:
1999:978-4047070639
1998:
1973:
1967:978-4775301494
1966:
1942:
1929:Kazuma, Kaneko
1917:
1911:978-4775303153
1910:
1879:
1873:978-4575231496
1872:
1835:
1829:978-4896372670
1828:
1792:
1750:
1726:Hardcore Gamer
1706:
1662:
1631:
1603:
1569:
1531:
1530:
1528:
1525:
1522:
1521:
1498:
1497:
1495:
1492:
1444:
1441:
1333:Dragon Quest V
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1037:SIMS Co., Ltd.
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3432:Kazuma Kaneko
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3359:Blind Thinker
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3320:The Animation
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3199:III: Nocturne
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3127:List of media
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3115:Megami Tensei
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2970:September 25,
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1644:真・女神転生 システム紹介
1638:
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1453:Megami Tensei
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1195:
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1183:Review scores
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1129:
1128:
1123:
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1102:Megami Tensei
1098:
1097:Megami Tensei
1094:
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1069:Megami Tensei
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1009:Megami Tensei
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857:metamorphoses
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815:Violence Jack
811:
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789:
784:
783:Megami Tensei
780:
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775:Kazuma Kaneko
772:
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767:Megami Tensei
764:
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444:Megami Tensei
441:
440:Kazuma Kaneko
436:
435:Megami Tensei
432:
427:
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412:
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406:Megami Tensei
402:
398:
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381:Super Famicom
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356:Single-player
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158:Super Famicom
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142:Megami Tensei
139:
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118:
115:
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112:
110:
106:
103:
102:Kazuma Kaneko
100:
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91:
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85:Programmer(s)
82:
78:
76:
72:
68:
66:
62:
58:
56:
52:
49:
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44:
40:
33:
28:
23:
3472:
3459:
3437:Shoji Meguro
3408:
3401:
3394:
3387:
3380:
3373:
3364:
3357:
3352:Majin Tensei
3350:
3343:
3319:
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3259:
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3190:
3184:
3183:
3168:
3156:
3149:
3113:
2968:. Retrieved
2955:The Escapist
2953:
2943:
2931:. Retrieved
2915:
2903:. Retrieved
2899:the original
2887:
2875:. Retrieved
2864:
2831:. Retrieved
2799:. Retrieved
2759:. Retrieved
2751:Red Ventures
2744:
2735:
2723:. Retrieved
2708:
2689:
2684:
2674:February 21,
2672:. Retrieved
2668:the original
2661:
2635:. Retrieved
2631:the original
2624:
2614:
2602:. Retrieved
2566:. Retrieved
2555:
2545:
2535:September 2,
2533:. Retrieved
2515:
2505:September 3,
2503:. Retrieved
2487:
2475:. Retrieved
2460:
2450:September 3,
2448:. Retrieved
2433:
2423:September 1,
2421:. Retrieved
2417:the original
2405:
2393:. Retrieved
2356:. Retrieved
2319:. Retrieved
2280:. Retrieved
2241:. Retrieved
2204:. Retrieved
2200:the original
2189:
2177:. Retrieved
2173:the original
2162:
2150:. Retrieved
2135:
2123:. Retrieved
2086:
2076:
2064:. Retrieved
2053:
2043:
2031:. Retrieved
1957:
1932:
1901:
1816:
1783:. Retrieved
1741:. Retrieved
1734:the original
1729:
1725:
1697:. Retrieved
1655:September 1,
1653:. Retrieved
1649:the original
1624:September 1,
1622:. Retrieved
1618:the original
1606:
1593:
1587:
1560:. Retrieved
1545:
1535:
1506:
1502:
1485:
1481:
1479:
1472:
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1464:
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1435:
1431:
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1414:
1413:
1407:
1403:
1401:
1388:
1384:
1381:Pocket Gamer
1380:
1371:
1367:Pocket Gamer
1365:
1358:
1357:The website
1356:
1351:
1347:
1343:
1337:
1331:
1325:
1324:On release,
1323:
1319:
1279:
1267:
1257:Pocket Gamer
1255:
1216:
1196:
1142:
1135:
1134:quotes from
1131:
1125:
1119:
1113:
1109:
1105:
1101:
1096:
1092:
1090:
1083:
1081:in 2004 and
1076:
1074:
1068:
1064:
1063:
1060:Localization
1040:
1008:
1004:
1003:
991:
985:
979:
975:
971:
963:
960:VICL-40046/7
959:
951:
949:
935:
933:
908:
881:
877:
868:
849:
840:
825:
819:
813:
809:
802:
792:
786:
782:
766:
762:
756:
735:, including
686:
666:
658:
654:
508:
491:
490:
476:
468:
463:
461:
443:
434:
430:
428:
416:
410:
404:
370:role-playing
364:
363:
362:
346:Role-playing
317:
288:
272:
268:May 31, 2001
256:
240:
224:
208:
140:
69:Yōsuke Niino
55:Publisher(s)
43:Developer(s)
3500:Atlus games
3442:Kouji Okada
3177:Main series
3132:video games
3077:Video games
2933:February 7,
2866:TouchArcade
2557:TouchArcade
2306:真・女神転生 (MD)
2066:October 19,
1935:(booklet).
1613:真・女神転生 施設紹介
1432:TouchArcade
1415:TouchArcade
1404:TouchArcade
1389:TouchArcade
1360:TouchArcade
1281:TouchArcade
1188:Publication
1176:iOS: 72/100
1029:PlayStation
972:SVWC-7175/6
916:concept art
883:Angel Heart
878:Dragon Ball
870:Dragon Ball
771:Kouji Okada
745:Tokyo Tower
691:Development
496:near future
257:PlayStation
173:PlayStation
150:Platform(s)
128:Composer(s)
116:Ryutaro Ito
90:Kouji Okada
75:Producer(s)
65:Director(s)
3479:Categories
3375:Jack Bros.
3345:Last Bible
3220:Apocalypse
2960:Defy Media
2746:Metacritic
2568:August 21,
2477:August 30,
2117:. RPGFan.
2083:金子一馬画集 III
1954:真・女神転生悪魔事典
1777:. RPGFan.
1691:. RPGFan.
1527:References
1397:iPod Touch
1211:GBA: 27/40
1205:PCE: 25/40
1203:SFC: 36/40
1172:Metacritic
1163:Aggregator
914:, without
832:ghost town
761:staff saw
373:video game
3520:IOS games
3239:Spin-offs
1864:Futabasha
1552:Vox Media
1487:Undertale
1262:iOS: 8/10
1209:PS: 30/40
1207:MD: 28/40
1154:Reception
1149:Reception
1136:Persona 4
1121:Persona 4
1021:PC Engine
941:PC Engine
867:from the
769:director
741:Kichijōji
642:Rui Saifā
550:archangel
511:Kichijōji
109:Writer(s)
97:Artist(s)
3461:Category
3326:episodes
2964:Archived
2927:Archived
2871:Archived
2827:Archived
2795:Archived
2791:Gamezebo
2761:June 21,
2755:Archived
2725:July 10,
2719:Archived
2598:Archived
2562:Archived
2529:Archived
2499:Archived
2471:Archived
2444:Archived
2389:Archived
2358:June 14,
2352:Archived
2321:June 14,
2315:Archived
2282:June 14,
2276:Archived
2243:June 14,
2237:Archived
2146:Archived
2119:Archived
2060:Archived
2027:Archived
1992:. 2001.
1931:(1993).
1898:金子一馬画集 I
1866:. 1993.
1779:Archived
1743:July 27,
1693:Archived
1562:July 25,
1556:Archived
1512:Japanese
1424:Nekomata
1376:Gamezebo
1274:iOS: 80%
1272:SFC: 81%
1218:Gamezebo
1118:, while
920:Cerberus
821:Devilman
785:series,
636:ルイ・サイファー
572:Asura-ou
544:and the
482:Synopsis
450:Gameplay
446:series.
379:for the
341:Genre(s)
3389:Persona
3275:Imagine
3027:Portals
2905:July 9,
2877:July 1,
2833:July 1,
2801:July 1,
2663:1UP.com
2626:1UP.com
2395:May 22,
2385:Famitsu
2348:Famitsu
2311:Famitsu
2272:Famitsu
2233:Famitsu
2206:July 9,
2179:July 9,
2152:July 4,
2125:July 9,
2055:Polygon
2023:Famitsu
1785:July 1,
1699:July 1,
1600:. 1992.
1547:Polygon
1352:Famitsu
1348:Famitsu
1327:Famitsu
1198:Famitsu
1050:Android
1025:Mega-CD
1000:Release
912:sprites
892:mishima
890:" and "
865:Piccolo
616:Rushifā
604:Lucifer
565:Mikaeru
553:Michael
525:Tōruman
514:Thorman
424:Lucifer
352:Mode(s)
318:Android
241:Mega-CD
197:Release
188:Android
168:Mega-CD
2696:
2637:May 4,
2604:May 4,
2525:iTunes
2494:真・女神転生
2093:
2033:May 4,
1996:
1964:
1908:
1870:
1826:
1588:真・女神転生
1516:真・女神転生
1443:Legacy
1436:RPGFan
1419:RPGFan
1408:RPGFan
1393:iPhone
1385:RPGFan
1372:RPGFan
1268:RPGFan
1139:'s
1054:iOS 11
984:, and
888:hoking
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