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Shin Megami Tensei (video game)

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scientist has opened a portal to the Expanse, which allows demons to enter Tokyo. He also meets Yuriko, who says she will fulfill her promise. The next night, the Hero again dreams that he meets the Law Hero and Chaos Hero, and that they save the Heroine from a sacrificial ritual. The next day, he meets the Law Hero and Chaos Hero in reality; they reveal that they had the same dreams. News of the demons spread, and the US military, led by ambassador Thorman, decides to intervene. The Japan Self-Defense Forces, led by general Gotou, opposes them, as they see demons as the ancient spirits of the land. A third group, led by the Heroine, tries to prevent conflict between the other two. She gets captured by Gotou's forces; they are about to publicly execute her under supervision by Yuriko, but she is saved by the Hero, Law Hero, and Chaos Hero. The Hero can choose to support Thorman or Gotou, or to reject both; regardless of his choice, the conflict escalates until Thorman launches missiles towards Tokyo. The Heroine is killed, but saves the Hero, Law Hero, and Chaos Hero by using magic to teleport them to another plane of existence.
664:, and the Ring of Gaea, who intends to summon Lucifer and wants freedom. While exploring the city, the Chaos Hero fuses himself with a demon to gain power, and decides to leave to pursue his own ideals; the group moves on without him and meet the Heroine, who has been reincarnated and rejoins them. Soon afterwards, the Law Hero's soul gets taken by an attacking demon. The Chaos Hero joins the Ring of Gaea, while the Law Hero's soul gets reincarnated as the new Messiah. Both try to get the Hero to join their respective side; he can choose to support either, or to reject both. Regardless of what he chooses, the Order of Messiah finishes building their cathedral, and a great flood appears, drowning people who were not inside the cathedral at the time. Survivors set up camps inside the cathedral; the Order of Messiah takes control of the top floors, while the Ring of Gaea occupies the basement floors. 466:, players take the role of an unnamed protagonist, a teenage boy who can communicate with demons using a computer program. The gameplay is similar to that of other games in the series: players make their way through dungeons and fight against demons in a first-person perspective. The protagonist uses a variety of weapons and items, with the primary weapons being swords and guns. Such items are bought from merchants scattered around the world map. In special areas, the protagonist can use the in-game currency to restore health and magic points for themselves and their demons, remove status ailments, and revive fallen demons. Special Terminals scattered across the world map allow the player to save their game, and they can use them to teleport between terminals in different areas of Tokyo. 474:; by accumulating these points, the characters' levels rise and new abilities are randomly learned. Players can choose to talk to demons instead of fighting them; they can ask the demons for items or money, try to get them to go away, or try to form an alliance with them. At some places, called "Cathedrals of Shadows", players can fuse two to three allied demons into one single, more powerful demon; as demons do not receive experience points, this is the only way for the player to increase their demons' power. Magnetite is used as a fuel for allied demons, and is used up by summoned demons as the player character walks around in the dungeons; if players run out of magnetite, summoned demons take damage. 1100:
so the localization team started by playing the game in order to find out what kinds of dialogue text and system messages it contained. After receiving the files, they translated the text, which was then sent to the editors; the edited text was sent back to the translators, who checked that nothing had been lost in translation, after which the text was inserted into the game. A challenge for the localization team was character limitations: only four rows of text, with 28 characters each, were able to be displayed at a time, and at some points this had to be limited even further in order to avoid graphical glitches. This was solved by modifying the game to allow for more text boxes as needed. Later
791:. As such, the staff knew what would happen with the story, so development went smoothly. An early factor in the game was the inclusion of a Law Hero and a Chaos Hero, and a protagonist who would initially be neutral and whose actions would affect their alignment. Kaneko defined this blending of different alignments as "a sort of hodgepodge" when compared to future games in the series. When designing it, the team slowly decided that they wanted to break the then-current gaming status quo using its aesthetic and content. That feeling, along with granting it a sense of reality through use of dark imagery, would later define the series. The main theme of 478:
or story progression pleases them. The protagonist's alignment changes depending on choices made during the story, and in response the attitudes of people and demons change; for instance, demons who are law-aligned will refuse to form an alliance with chaos-aligned players. Additionally, depending on their alignment, players will not be let into certain areas; for instance, the Order of Messiah will not let chaos-aligned players into their churches.
701: 880:, specifically on that of the "super saiyan" transformations in that series. Kaneko wanted the Chaos Hero to change back and forth between human and demon form to tie in more closely with this design theme, but the concept was abandoned. During production, all the characters had names attached to them to help with identification during event planning. The character Louis Cyphre was inspired by the character of the same name from the 1987 movie 712: 3456: 830:. Kichijōji was decided to be the game's starting point due to Kaneko, Suzuki, and Ito all having lived in or near the area, or having visited it often. The abandoned Terminal Echo building there fascinated them, making them wonder how a building in such a prime location could remain unoccupied; Ito described it as two floors of arcade cabinets, with the rest of the building feeling like a 3060: 3072: 910:
strange forms, such as multiple arms or heads. In addition to traditional demons and monsters, Kaneko designed versions of less-frequented figures from Celtic and Southeast Asian mythology. The theme he used when drawing them was "fear", which extended to both obvious threats and the internal dread the creatures evoked. The graphics for most demons were directly drawn as
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attack on Tokyo. Transported with two other supporting characters thirty years into the future, the protagonist finds the Earth ruined by a demon invasion, which is now the stage for an escalating conflict between the Order of Messiah and the Ring of Gaia, conflicting cults who wish to bring about kingdoms for their respective patron deities (
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as too difficult for players to master. Okada, while commenting on what improvements would be made for the next game, stated that there were too many useless items in the game. Niino felt that the game's pacing and flow needed to be addressed, as after naming the characters, the player immediately is prompted to divide their status points.
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and Eve and that she wanted to create a new age and live with him forever, which is why she tried to execute the Heroine. After defeating her in battle, the Hero and the Heroine reach the basement and kill the demon Asura-ou; they then go to the cathedral's roof, where they are thanked by a messenger from God.
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According to Ito, the Super Famicom release was a great success for the company, helping establishing it as both a developer and publisher. While a success, the game also received criticism from players for its high encounter rate and difficulties using the map and in-game instructions. At the end of
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series had "taken off" in the US; Atlus normally does not have an interest in localizing mobile games, but saw the iOS version of the game as a perfect opportunity to fill in one of the gaps in the series. The localization project was slow at first, as it took time to extract the files from the game,
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If the Hero's alignment instead is "chaos", he and the Heroine must go to the top floor and kill the archangel Michael, and on their way kill the Law Hero; in this scenario, Yuriko leaves the Hero and the Heroine instead of fighting them, while the Chaos Hero dies after trying to steal a magical ring
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The way demons behave is based on their and the protagonist's respective alignments. Alignments come in two types, Light-Neutral-Dark, and Law-Neutral-Chaos. A demon's alignment can range across both alignments, resulting in nine possible stances that affect how they behave and what actions in battle
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For the demon design, Kaneko took inspiration from Medieval woodblock prints, wooden carvings from South America, masks from Micronesia, and terracotta figurines from the Middle East. His designs of angelic characters were influenced by descriptions from the Book of Ezekiel of angels having multiple
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By the end of development, multiple members of staff voiced dissatisfaction with the final product. Ito and Suzuki felt that the portrayals of the Law and Chaos Heroes were imbalanced, with the Chaos Hero being too emotional and the Law Hero being unsympathetic. They also saw the demon fusion system
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If it is "law", the Law Hero is killed in a battle with the Chaos Hero, while the Hero and the Heroine go to the basement. On their way they have to kill the Chaos Hero and fight Yuriko, who turns out to be the demon Lilith in disguise; she says that she and the Hero were supposed to be the new Adam
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The story follows a player-named protagonist who lives in near-future Tokyo. When a portal to the realm of demons is opened accidentally by a scientist named Steven and is seized by Gotou, a military commander who believes that he can control the demons, the United States government orders a nuclear
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was a person waking up to inevitable destruction and being able to do nothing but rely on their own abilities. The scenario took a long time to finalize, being revised a number of times by multiple staff members. During earlier drafts, it was planned that the finale of the story would take place in
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titles, was initially not localized for the West due to its controversial content such as the portrayal of religious elements. This content clashed with Nintendo's strict content policy guidelines. The PlayStation port was also prevented from being localized by Sony's then-current approval policy.
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version of the city. A rift has been opened to another world, allowing demons to invade Tokyo; by using a computer program, humans are able to communicate with and summon the demons. Across the story, moral alignments are portrayed in various ways: alongside the middle "neutral" pathway, the "law"
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One of the reasons the development team chose Tokyo as the main setting was that its turbulent history, going through multiple phases of development and often suffering severe damage in wars or due to natural disasters, made it comparable with the fantasy settings of other games at the time. In a
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found the majority of the game's graphics to be "functional, but not too appealing", and said that it was easy to get lost due to the bland textures of the walls and the floors. They did however like the graphics used in battles and story sections, which they found well-drawn and detailed. They
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The game begins with the Hero dreaming that he meets the Law Hero, the Chaos Hero, and a woman named Yuriko; she promises that she will become the Hero's partner. He wakes up, and receives an e-mail with a computer program for summoning demons attached. While out on an errand, he learns that a
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Battles are turn-based, and consist of players letting the characters in their party attack with swords or guns, summon demons, or cast magic spells; both demons and humans, with the exception of the player character, are able to use magic. By participating in battles, human characters in the
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to be an experimental work: it was the first time he had created music for the Super Famicom, so he was not familiar with the console's specifications. During composition, he needed to check the specifications repeatedly to see what he could do within the hardware limitations. For the
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said they did not think the battle system was particularly exciting, but appreciated how the conversation system and the demon fusion adds elements of risk and reward to the game. Gamezebo found the iOS version's touch screen-based virtual buttons clumsy to use, while
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game; because of this, they knew what was going to happen in the story, and the development went smoothly. The story went through multiple revisions, and many settings were inspired by the staff's personal lives. The character and demon designs were done by
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found the story to be good and macabre, and surprisingly relevant even in 2014. They disliked that there was very little character development, and how scenes that "traditionally be poignant", especially death scenes, were handled in a nonchalant manner.
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appeared on a portable platform, included the ability to exchange demons and items using the platform's data exchange capacities. It also featured remastered music and alterations to ease the playing experience. The game was released in February 2012 for
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series. The gameplay uses first-person navigation of dungeons and turn-based battles against demons. The player can recruit demons as allies by talking to them rather than fighting them, and two to three demons can be fused to create new demons.
1035:(March 28, 2003). Atlus was responsible for the PlayStation port, and the staff were divided on whether to make it a complete port or something new. Those who wanted a direct port won through. The PC Engine port included added story scenes. 442:, who used mythical figures and multiple clothing styles in his designs. Critical and commercial reception for the game have been highly positive, and its success helped launch Atlus as a developer and publisher, along with popularizing the 850:
In addition to handling the graphics, Kaneko designed the character and demon designs for the game. The Hero's and the Heroine's clothes were designed to be futuristic; the Heroine was designed to be a protector, with clothes inspired by
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When they return to Tokyo, thirty years have passed, and the world lies in ruins. Both demons and humans live in Tokyo, and two warring groups have formed: the Order of Messiah, who is building a cathedral and wants to bring about the
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in 2018. In 2021, another team released a translation patch for the GBA version that carries over the official iOS localization. In 2022, a third team released an unofficial English translation patch for the PlayStation release.
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in Tokyo; the Heroine, who is the leader of a resistance force which tries to protect Tokyo; and the Law Hero and Chaos Hero, who represent the alignments "law" and "chaos", respectively. Among other characters are ambassador
1370:, too, thought that things were not explained enough. For instance, they said that the game does not guide players from point A to point B, and often does not even let players know where to start looking for point B. 1363:
said that they loved the game, and that it was one of their favorite role-playing games on iOS. They did however think that the game was bad at explaining things, including the system of saving one's progress.
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said that every piece fits into the scene where it is played, but that few were memorable. They did note "Ginza" as an exception, which they felt was so well-composed that it would sound good in any format.
1052:. These mobile ports were based on the Game Boy Advance version, including all the port's features. The iOS port was localized and released in North America and Europe on March 18, 2014. With the release of 1555: 1072:
The possibility of later localization after the series became established in the West were stalled due to the age of the game, which would have put it at a disadvantage in the modern gaming market.
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Several reviewers appreciated the game's plot. Gamezebo said that it was an aspect of the game that stood out in a positive way, and pointed out how good they thought the English translation was.
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magazine gave the original Super Famicom version a score of 36 out of 40, with all four reviewers giving it a 9 out of 10. This made it one of their three highest-rated games of 1992, along with
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faction believes in establishing a logical order at the expense of feeling and freedom, while the "chaos" faction espouses unlimited freedom for the individual while discarding the weak.
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In 2002, the team Aeon Genesis released an English translation patch unofficially for the original Super Famicom release of the game. They went on to release English translations for
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equipment. The Law Hero and Chaos Hero have ordinary clothes at first; the Chaos Hero was designed to look unsophisticated, with a bad posture and military clothes. After their
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later interview, an Atlus staff member stated that this setting and style made it the antithesis of traditional fantasy RPGs, adding that this resulted in the game developing a
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worked on multiple aspects of the game, including character and sprite design, the world's concept and visual design, and the creation of visual assets. Atlus saw the game as a
812:, the development team wanted to depict a time before the apocalypse. The decision to set the game in Tokyo was made by Suzuki and Kaneko, and was influenced by manga such as 926:, with a different color palette. Demon fusions were designed around the dichotomy of Law and Chaos, but in hindsight it was stated that this provided little fusion variety. 3564: 3549: 683:, who thanks them and says that balance is needed to achieve happiness; he asks the Hero and the Heroine to lead humanity to a future that doesn't rely on gods or demons. 679:
If the Hero's alignment instead is "neutral", he and the Heroine must kill the Law Hero, the Chaos Hero, Asura-ou, and Michael, and fight Yuriko. On the roof, they meet
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from the Hero. On the roof, they meet Lucifer, who says that a new era will begin, where both demons and humans are free; he also warns them that God still is alive.
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titles have followed and brought the series acclaim overseas. Kaneko's concept of the Chaos Hero's transformation was resurrected as the main gameplay mechanic of
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as a chance to develop a game with the company's brand on it. The main staff included director Yōsuke Niino, producer Hideyuki Yokoyama, programmer and future
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called the graphics "good, but not great", though reasonable given the game's age, but that some demon designs were "spectacular works of art".
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was first released on the Super Famicom on October 30, 1992, in Japan; it remained exclusive to that region for 22 years. It was the first
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called the story one of the game's strengths, and said that it was impressive, despite how it had a tendency to be "ham-fisted".
2026: 886:. Some characters, such as Stephen and General Gotou, are based on real-life people; in the game files, they are identified as " 687:
The game ends with the Heroine saying that those who have died will be reborn, and that it is time for creation and rebuilding.
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The game includes four nameable human "heroes": the player character, the Hero, who is a teenage boy living with his mother in
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was in charge of the Mega CD port, which included additional demons. The Game Boy Advance version, which was the first time
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A battle from the PlayStation port, showing enemies in the top half, and the status of the player's party in the bottom
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The game's music was composed by Tsukasa Masuko, with arrangements by Masuko and Tatsuya Nishiwaki. Masuko considered
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2001, the PlayStation version was the 119th best selling video game of the year in Japan, with 85,991 sold copies.
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as a chance to create a game with the company's brand on it. The staff saw it as a remake of the previous
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wished the game had been a "universal app", so that it could have been played on other devices than
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echoed this, and said that it is not uncommon for players to wander around, wondering where to go.
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Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army Official Strategy Guide
2416: 149: 2860: 2786: 1648: 1617: 894:", respectively. According to Ito, the character Thorman's name was originally inspired by the 31: 2693: 2593: 2090: 2054: 1993: 1961: 1905: 1867: 1823: 1546: 1511: 852: 778: 454: 108: 96: 3388: 1032: 967: 944: 835: 471: 340: 177: 162: 700: 3426: 2667: 1989: 899: 887: 805: 736: 711: 388: 2141: 3381: 2552:"Here's a List of the Best iPhone Games That Will Stop Working If You Update to iOS 11" 1455:
franchise more popular. Development on a sequel began immediately after the success of
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of the Super Famicom version has been developed. Subsequent ports were released on the
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After this point, the story continues differently depending on the Hero's alignment.
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Super Famicom box art, featuring the main characters and multiple demons from the game
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found the interface to work "reasonably well" while using the landscape mode, and
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include several quotes and terms from the game. The already translated
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in 2017, the game is no longer compatible with up-to-date iOS devices.
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gave scores of 25/40 (PCE), 28/40 (MD), 30/40 (PS), and 27/40 (GBA).
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score of 36/40 or above up until 1992. For subsequent console ports,
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Shigihara, Moriyuki (November 6, 2007). "CHAPTER.04 Ryutaro Ito".
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praised the designs of the game's female characters, especially
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According to Nich Maragos, the editor of the English version of
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led to multiple sequels over the coming years and made the
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localization were reused verbatim in the localization of
501:, first in the year "199X", and then 30 years later in a 1647:. Shin Megami Tensei PlayStation website. Archived from 1616:. Shin Megami Tensei PlayStation website. Archived from 2621:"Devil in the Details: MegaTen's Controversial History" 1904:] (in Japanese). Shinkigensha. 2004. pp. 1–4. 1387:
found the interface to be excellent. Both Gamezebo and
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World of Illusion Starring Mickey Mouse and Donald Duck
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was also one of only eleven games to have received a
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Devil Summoner: Raidou Kuzunoha vs. The Soulless Army
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First-person party-based dungeon crawler video games
3419: 3336: 3295: 3238: 3176: 3167: 3142: 1853: 1851: 1849: 1847: 1845: 1843: 1841: 1839: 1542:"Shin Megami Tensei 4: Apocalypse beginner's guide" 808:spirit. Because of the post-apocalyptic setting of 351: 339: 196: 148: 136: 126: 107: 95: 83: 73: 63: 53: 41: 24: 429:From the start of the production, Atlus staff saw 1979: 1977: 2816: 2814: 2812: 640: 614: 595: 563: 523: 2854: 2852: 2850: 2848: 2846: 2844: 2780: 2778: 2776: 2774: 2772: 1948: 1946: 1923: 1921: 1810: 1808: 1806: 1804: 1802: 1800: 1798: 1796: 1287: 634: 624: 608: 589: 576: 557: 533: 517: 3098: 2221: 2219: 2217: 2011: 2009: 1712: 1710: 1682: 1680: 1678: 1676: 1674: 1672: 1670: 1668: 1666: 1518:, translated as "True Goddess Reincarnation") 8: 3000:Japanese Game Boy Advance website (archived) 2741:"Shin Megami Tensei for iPhone/iPad Reviews" 2581: 2579: 2196:"Shin Megami Tensei Sound Collection Review" 1984:"Kazuma Kaneko and Kouji Okada Interview". 1224: 1182: 2652: 2650: 2648: 2169:"Shin Megami Tensei Law & Chaos Review" 1581: 1579: 1577: 1575: 1573: 1112:is referred to as the "Great Cataclysm" in 731:Players are able to visit several areas in 3173: 3105: 3091: 3083: 2198:. Square Enix Music Online. Archived from 2171:. Square Enix Music Online. Archived from 2108: 2106: 1896:"Kazuma Kaneko Art Book I Plus Booklet". 1891: 1889: 1887: 1885: 1883: 1181: 1156: 902:, the American president who approved the 30: 21: 3565:Video games about nuclear war and weapons 3550:Super Nintendo Entertainment System games 2897:(in Japanese). Geimin.net. Archived from 2373: 2371: 2369: 2299: 2297: 2295: 2293: 2260: 2258: 2256: 2254: 1768: 1766: 1764: 1762: 1760: 1758: 1756: 1754: 876:series; his hair style was also based on 800:after an extensive journey across Japan. 2336: 2334: 2332: 2140:Kalata, Kurt; Snelgrove, Christopher J. 2089:]. Shinkigensha. February 28, 2008. 1637: 1635: 1463:, which directly continued the story of 954:, was released on February 24, 1993, by 3031: 2991:Japanese PlayStation website (archived) 2966:from the original on September 27, 2015 2658:"Shin Megami Tensei Nocturne Interview" 1933:Shin Megami Tensei Law & Chaos Disc 1532: 1499: 1467:, was released in 1994. Multiple other 1104:games, which had been localized before 952:Shin Megami Tensei Law & Chaos Disc 206: 1558:from the original on November 20, 2016 1474:Shin Megami Tensei: Digital Devil Saga 1399:without having the graphics upscaled. 3615:Dark fantasy role-playing video games 3540:Role-playing games introduced in 1992 2929:from the original on February 4, 2010 2922:GEIMIN.NET/週刊ファミ通クロスレビュープラチナ殿堂入りソフト一覧 2497:. Shin Megami Tensei Mobile Website. 2446:from the original on October 17, 2014 2113:Schweitzer, Ben (December 18, 2006). 2081:"Shin Megami Tensei (PlayStation)". 1958:Shin Megami Tensei Demon Encyclopedia 788:Digital Devil Story: Megami Tensei II 403:in 2020. It is the third game in the 7: 3570:Video games scored by Tsukasa Masuko 2564:from the original on October 1, 2019 1986:真・女神転生 キャラクター・プロファイル (STEVEN REPORT) 1781:from the original on August 12, 2014 1540:Carter, Chris (September 20, 2016). 1490:, specifically its dialogue system. 1186: 1161: 966:, was released on March 5, 2003, by 922:' body is also used for Shanhui and 409:series and the first in the central 3585:Video games set in the 21st century 2894:GEIMIN.NET/2001年テレビゲームソフト売り上げTOP300 2829:from the original on March 23, 2014 2721:from the original on March 25, 2014 2600:from the original on March 17, 2015 2550:Funnell, Rob (September 20, 2017). 2501:from the original on April 26, 2015 2115:"RPGFan Music - Shin Megami Tensei" 1289: 1152: 964:Shin Megami Tensei Sound Collection 3151:Digital Devil Story: Megami Tensei 2873:from the original on June 17, 2015 2859:Musgrave, Shaun (March 24, 2014). 2821:Diener, Matthew (March 18, 2014). 2797:from the original on June 30, 2015 2757:from the original on July 19, 2018 2586:Makoto, Satsuki (April 28, 2013). 2531:from the original on June 23, 2015 2438:Yip, Spencer (February 24, 2012). 2354:from the original on June 20, 2014 2148:from the original on June 29, 2015 2062:from the original on July 10, 2013 1860:真・女神転生ファイナル・ストーリー―ATLUS公式リプレイ攻略ノベル 1695:from the original on July 24, 2014 1689:"Shin Megami Tensei Import Review" 1480:The game developer Toby Fox cited 990:, along with selected tracks from 757:From the beginning of production, 14: 2473:from the original on July 4, 2015 2465:Yip, Spencer (November 1, 2012). 2391:from the original on May 22, 2013 2317:from the original on July 3, 2015 2278:from the original on July 3, 2015 2239:from the original on July 3, 2015 2121:from the original on July 9, 2015 2048:Gifford, Kevin (April 24, 2013). 2029:from the original on May 24, 2014 1484:as inspiration for his 2015 game 1434:found the music to be fantastic. 1226: 3495:Android (operating system) games 3455: 3454: 3070: 3058: 3046: 3034: 2785:Strom, Steven (March 18, 2014). 1773:Chandran, Neal (April 3, 2014). 1687:Chandran, Neal (July 10, 2007). 1308: 1303: 1298: 1293: 1288: 1245: 1240: 1235: 1230: 1225: 943:port, the music was arranged by 721: 710: 699: 387:in 2014. It was released on the 3600:Virtual Console games for Wii U 2948:Bogos, Steven (June 25, 2013). 2713:Yip, Spencer (March 21, 2014). 2619:Kalata, Kurt (April 10, 2006). 2142:"Shin Megami Tensei I & II" 1719:"Graveyard: Shin Megami Tensei" 621:, who use the pseudonyms Yuriko 3575:Video games developed in Japan 2018:東京大学"五月祭"で岡田耕始氏が『女神転生』誕生秘話を語った 1048:and November of that year for 1: 1011:title not to be published by 3605:Nintendo Switch Online games 3580:Video games set in the 1990s 3535:Post-apocalyptic video games 3009:Japanese iOS/Android website 904:atomic attacks against Japan 781:of the previous game in the 16:1992 role-playing video game 3620:Science fantasy video games 3525:PlayStation (console) games 2787:"Shin Megami Tensei Review" 1067:, as with many other early 641: 615: 596: 564: 524: 375:developed and published by 3636: 3018:North American iOS website 2228:真・女神転生 [スーパーファミコン] 2087:Kazuma Kaneko Art Book III 1822:(in Japanese). マイクロマガジン社. 1732:(4): 42–43. Archived from 1717:Arlieth (September 2005). 3610:Single-player video games 3530:PlayStation Network games 3450: 3410:Tokyo Mirage Sessions ♯FE 3122: 1594:Shin Megami Tensei Manual 1515: 1190: 1187: 1165: 1162: 1027:(February 25, 1994), the 970:under the catalog number 958:under the catalog number 635: 625: 609: 590: 577: 558: 546:Japan Self-Defense Forces 534: 518: 29: 3590:Video games set in Tokyo 3560:Video games about demons 2921: 2893: 2588: 2493: 2411: 2379: 2342: 2305: 2266: 2227: 2082: 2017: 1985: 1953: 1902:Kazuma Kaneko Art Book I 1897: 1859: 1819: 1775:"Shin Megami Tensei iOS" 1643: 1612: 1586: 1084:Shin Megami Tensei if... 993:Shin Megami Tensei: Nine 987:Shin Megami Tensei If... 2412:真・女神転生 Game Boy Advance 2267:真・女神転生 [PCエンジン] 2144:. Hardcore Gaming 101. 1820:ゲーム職人 第1集 だから日本のゲームは面白い 470:player's party receive 3510:Game Boy Advance games 3337:Other series and games 827:Fist of the North Star 542:United States military 487:Setting and characters 459: 401:Nintendo Switch Online 3595:Virtual Console games 3505:Cyberpunk video games 1596:] (in Japanese). 1461:Shin Megami Tensei II 1127:Shin Megami Tensei IV 1078:Shin Megami Tensei II 1023:(December 25, 1993), 981:Shin Megami Tensei II 662:Thousand-Year Kingdom 457: 2823:"Shin Megami Tensei" 2633:on November 21, 2015 2380:真・女神転生 [GBA] 2202:on December 26, 2010 2175:on December 26, 2010 1937:Victor Entertainment 1031:(May 31, 2001), and 956:Victor Entertainment 950:A soundtrack album, 896:Norse god of thunder 548:, respectively; the 399:in 2013, as well as 391:service in Japan on 3555:TurboGrafx-CD games 3065:Speculative fiction 2343:真・女神転生 [PS] 1858:"Staff Comments". 1184: 1159: 3485:Shin Megami Tensei 3403:Digital Devil Saga 3185:Shin Megami Tensei 3169:Shin Megami Tensei 1817:Micro Magazine Inc 1507:Shin Megami Tensei 1482:Shin Megami Tensei 1469:Shin Megami Tensei 1465:Shin Megami Tensei 1457:Shin Megami Tensei 1449:Shin Megami Tensei 1344:Shin Megami Tensei 1157: 1143:Shin Megami Tensei 1132:Shin Megami Tensei 1110:Shin Megami Tensei 1106:Shin Megami Tensei 1093:Shin Megami Tensei 1065:Shin Megami Tensei 1041:Shin Megami Tensei 1005:Shin Megami Tensei 976:Shin Megami Tensei 936:Shin Megami Tensei 793:Shin Megami Tensei 763:Shin Megami Tensei 492:Shin Megami Tensei 464:Shin Megami Tensei 460: 431:Shin Megami Tensei 411:Shin Megami Tensei 365:Shin Megami Tensei 25:Shin Megami Tensei 3470: 3469: 3291: 3290: 2194:Greening, Chris. 2167:Greening, Chris. 1939:. pp. 23–26. 1651:on August 5, 2004 1620:on August 5, 2004 1317: 1316: 1180: 1179: 853:American football 846:Character designs 836:wire-frame models 530:and general Gotou 494:takes place in a 472:experience points 361: 360: 300:February 24, 2012 252:February 25, 1994 236:December 25, 1993 79:Hideyuki Yokoyama 3627: 3490:1992 video games 3458: 3457: 3366:Blind Thinker II 3174: 3107: 3100: 3093: 3084: 3075: 3074: 3073: 3063: 3062: 3051: 3050: 3049: 3039: 3038: 3030: 3021: 3020: 3012: 3011: 3003: 3002: 2994: 2993: 2976: 2975: 2973: 2971: 2945: 2939: 2938: 2936: 2934: 2917: 2911: 2910: 2908: 2906: 2901:on June 27, 2015 2889: 2883: 2882: 2880: 2878: 2856: 2839: 2838: 2836: 2834: 2825:. Pocket Gamer. 2818: 2807: 2806: 2804: 2802: 2782: 2767: 2766: 2764: 2762: 2737: 2731: 2730: 2728: 2726: 2710: 2704: 2703: 2686: 2680: 2679: 2677: 2675: 2666:. Archived from 2654: 2643: 2642: 2640: 2638: 2629:. Archived from 2616: 2610: 2609: 2607: 2605: 2583: 2574: 2573: 2571: 2569: 2547: 2541: 2540: 2538: 2536: 2517: 2511: 2510: 2508: 2506: 2489: 2483: 2482: 2480: 2478: 2462: 2456: 2455: 2453: 2451: 2435: 2429: 2428: 2426: 2424: 2407: 2401: 2400: 2398: 2396: 2375: 2364: 2363: 2361: 2359: 2338: 2327: 2326: 2324: 2322: 2301: 2288: 2287: 2285: 2283: 2262: 2249: 2248: 2246: 2244: 2223: 2212: 2211: 2209: 2207: 2191: 2185: 2184: 2182: 2180: 2164: 2158: 2157: 2155: 2153: 2137: 2131: 2130: 2128: 2126: 2110: 2101: 2100: 2078: 2072: 2071: 2069: 2067: 2045: 2039: 2038: 2036: 2034: 2025:. May 25, 2008. 2013: 2004: 2003: 1981: 1972: 1971: 1950: 1941: 1940: 1925: 1916: 1915: 1893: 1878: 1877: 1855: 1834: 1833: 1812: 1791: 1790: 1788: 1786: 1770: 1749: 1748: 1746: 1744: 1738: 1723: 1714: 1705: 1704: 1702: 1700: 1684: 1661: 1660: 1658: 1656: 1639: 1630: 1629: 1627: 1625: 1608: 1602: 1601: 1583: 1568: 1567: 1565: 1563: 1537: 1520: 1519: 1517: 1504: 1313: 1312: 1311: 1307: 1306: 1302: 1301: 1297: 1296: 1292: 1291: 1250: 1249: 1248: 1244: 1243: 1239: 1238: 1234: 1233: 1229: 1228: 1185: 1160: 1140: 1033:Game Boy Advance 968:SME Visual Works 945:Hitoshi Sakimoto 810:Megami Tensei II 725: 714: 703: 646: 644: 638: 637: 631:and Louis Cyphre 630: 628: 627: 620: 618: 612: 611: 601: 599: 593: 592: 582: 580: 579: 569: 567: 561: 560: 539: 537: 536: 529: 527: 521: 520: 503:post-apocalyptic 329:November 1, 2012 328: 312: 299: 283: 273:Game Boy Advance 267: 251: 235: 225:PC Engine CD-ROM 220:October 30, 1992 219: 203:October 30, 1992 178:Game Boy Advance 163:PC Engine CD-ROM 34: 22: 3635: 3634: 3630: 3629: 3628: 3626: 3625: 3624: 3475: 3474: 3471: 3466: 3446: 3427:Katsura Hashino 3415: 3332: 3287: 3234: 3206:Strange Journey 3163: 3143:Original series 3138: 3118: 3111: 3081: 3071: 3069: 3057: 3047: 3045: 3033: 3025: 3016: 3015: 3007: 3006: 2998: 2997: 2989: 2988: 2985: 2980: 2979: 2969: 2967: 2947: 2946: 2942: 2932: 2930: 2923: 2919: 2918: 2914: 2904: 2902: 2895: 2891: 2890: 2886: 2876: 2874: 2858: 2857: 2842: 2832: 2830: 2820: 2819: 2810: 2800: 2798: 2784: 2783: 2770: 2760: 2758: 2739: 2738: 2734: 2724: 2722: 2712: 2711: 2707: 2700: 2688: 2687: 2683: 2673: 2671: 2670:on June 4, 2015 2656: 2655: 2646: 2636: 2634: 2618: 2617: 2613: 2603: 2601: 2592:(in Japanese). 2590: 2585: 2584: 2577: 2567: 2565: 2549: 2548: 2544: 2534: 2532: 2519: 2518: 2514: 2504: 2502: 2495: 2491: 2490: 2486: 2476: 2474: 2464: 2463: 2459: 2449: 2447: 2437: 2436: 2432: 2422: 2420: 2419:on June 4, 2004 2413: 2409: 2408: 2404: 2394: 2392: 2381: 2377: 2376: 2367: 2357: 2355: 2344: 2340: 2339: 2330: 2320: 2318: 2307: 2303: 2302: 2291: 2281: 2279: 2268: 2264: 2263: 2252: 2242: 2240: 2229: 2225: 2224: 2215: 2205: 2203: 2193: 2192: 2188: 2178: 2176: 2166: 2165: 2161: 2151: 2149: 2139: 2138: 2134: 2124: 2122: 2112: 2111: 2104: 2097: 2084: 2080: 2079: 2075: 2065: 2063: 2047: 2046: 2042: 2032: 2030: 2021:(in Japanese). 2019: 2015: 2014: 2007: 2000: 1990:Kadokawa Shoten 1988:(in Japanese). 1987: 1983: 1982: 1975: 1968: 1955: 1952: 1951: 1944: 1927: 1926: 1919: 1912: 1899: 1895: 1894: 1881: 1874: 1862:(in Japanese). 1861: 1857: 1856: 1837: 1830: 1821: 1814: 1813: 1794: 1784: 1782: 1772: 1771: 1752: 1742: 1740: 1739:on May 10, 2015 1736: 1721: 1716: 1715: 1708: 1698: 1696: 1686: 1685: 1664: 1654: 1652: 1645: 1641: 1640: 1633: 1623: 1621: 1614: 1610: 1609: 1605: 1591: 1585: 1584: 1571: 1561: 1559: 1539: 1538: 1534: 1529: 1524: 1523: 1509: 1505: 1501: 1496: 1447:The success of 1445: 1318: 1309: 1304: 1299: 1294: 1273: 1246: 1241: 1236: 1231: 1210: 1208: 1206: 1204: 1158:Aggregate score 1155: 1151: 1138: 1062: 1017:fan translation 1002: 932: 900:Harry S. Truman 848: 755: 754: 753: 752: 737:Inokashira Park 728: 727: 726: 717: 716: 715: 706: 705: 704: 693: 681:Taishang Laojun 653: 632: 622: 606: 587: 574: 555: 540:, who lead the 531: 515: 489: 484: 452: 395:in 2007 and on 389:Virtual Console 335: 332: 323: 316: 303: 294: 287: 278: 271: 262: 255: 246: 239: 230: 223: 214: 205: 204: 192: 122: 119:Kazunari Suzuki 37: 20: 19:1992 video game 17: 12: 11: 5: 3633: 3631: 3623: 3622: 3617: 3612: 3607: 3602: 3597: 3592: 3587: 3582: 3577: 3572: 3567: 3562: 3557: 3552: 3547: 3542: 3537: 3532: 3527: 3522: 3517: 3512: 3507: 3502: 3497: 3492: 3487: 3477: 3476: 3468: 3467: 3465: 3464: 3451: 3448: 3447: 3445: 3444: 3439: 3434: 3429: 3423: 3421: 3417: 3416: 3414: 3413: 3406: 3399: 3396:Devil Children 3392: 3385: 3382:Devil Summoner 3378: 3371: 3370: 3369: 3362: 3348: 3340: 3338: 3334: 3333: 3331: 3330: 3329: 3328: 3323: 3309: 3306:Devil Survivor 3301: 3299: 3297:Devil Survivor 3293: 3292: 3289: 3288: 3286: 3285: 3282:Liberation Dx2 3278: 3271: 3264: 3257: 3250: 3242: 3240: 3236: 3235: 3233: 3232: 3225: 3224: 3223: 3209: 3202: 3195: 3188: 3180: 3178: 3171: 3165: 3164: 3162: 3161: 3154: 3146: 3144: 3140: 3139: 3137: 3136: 3135: 3134: 3123: 3120: 3119: 3112: 3110: 3109: 3102: 3095: 3087: 3080: 3079: 3067: 3055: 3043: 3023: 3022: 3013: 3004: 2995: 2984: 2983:External links 2981: 2978: 2977: 2940: 2925:. Geimin.net. 2912: 2884: 2840: 2808: 2768: 2732: 2717:. Siliconera. 2705: 2699:978-0761554479 2698: 2681: 2644: 2611: 2594:Dengeki Online 2575: 2542: 2512: 2484: 2469:. Siliconera. 2457: 2442:. 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RPGFan. 2083:金子一馬画集 III 1954:真・女神転生悪魔事典 1777:. RPGFan. 1691:. RPGFan. 1527:References 1397:iPod Touch 1211:GBA: 27/40 1205:PCE: 25/40 1203:SFC: 36/40 1172:Metacritic 1163:Aggregator 914:, without 832:ghost town 761:staff saw 373:video game 3520:IOS games 3239:Spin-offs 1864:Futabasha 1552:Vox Media 1487:Undertale 1262:iOS: 8/10 1209:PS: 30/40 1207:MD: 28/40 1154:Reception 1149:Reception 1136:Persona 4 1121:Persona 4 1021:PC Engine 941:PC Engine 867:from the 769:director 741:Kichijōji 642:Rui Saifā 550:archangel 511:Kichijōji 109:Writer(s) 97:Artist(s) 3461:Category 3326:episodes 2964:Archived 2927:Archived 2871:Archived 2827:Archived 2795:Archived 2791:Gamezebo 2761:June 21, 2755:Archived 2725:July 10, 2719:Archived 2598:Archived 2562:Archived 2529:Archived 2499:Archived 2471:Archived 2444:Archived 2389:Archived 2358:June 14, 2352:Archived 2321:June 14, 2315:Archived 2282:June 14, 2276:Archived 2243:June 14, 2237:Archived 2146:Archived 2119:Archived 2060:Archived 2027:Archived 1992:. 2001. 1931:(1993). 1898:金子一馬画集 I 1866:. 1993. 1779:Archived 1743:July 27, 1693:Archived 1562:July 25, 1556:Archived 1512:Japanese 1424:Nekomata 1376:Gamezebo 1274:iOS: 80% 1272:SFC: 81% 1218:Gamezebo 1118:, while 920:Cerberus 821:Devilman 785:series, 636:ルイ・サイファー 572:Asura-ou 544:and the 482:Synopsis 450:Gameplay 446:series. 379:for the 341:Genre(s) 3389:Persona 3275:Imagine 3027:Portals 2905:July 9, 2877:July 1, 2833:July 1, 2801:July 1, 2663:1UP.com 2626:1UP.com 2395:May 22, 2385:Famitsu 2348:Famitsu 2311:Famitsu 2272:Famitsu 2233:Famitsu 2206:July 9, 2179:July 9, 2152:July 4, 2125:July 9, 2055:Polygon 2023:Famitsu 1785:July 1, 1699:July 1, 1600:. 1992. 1547:Polygon 1352:Famitsu 1348:Famitsu 1327:Famitsu 1198:Famitsu 1050:Android 1025:Mega-CD 1000:Release 912:sprites 892:mishima 890:" and " 865:Piccolo 616:Rushifā 604:Lucifer 565:Mikaeru 553:Michael 525:Tōruman 514:Thorman 424:Lucifer 352:Mode(s) 318:Android 241:Mega-CD 197:Release 188:Android 168:Mega-CD 2696:  2637:May 4, 2604:May 4, 2525:iTunes 2494:真・女神転生 2093:  2033:May 4, 1996:  1964:  1908:  1870:  1826:  1588:真・女神転生 1516:真・女神転生 1443:Legacy 1436:RPGFan 1419:RPGFan 1408:RPGFan 1393:iPhone 1385:RPGFan 1372:RPGFan 1268:RPGFan 1139:'s 1054:iOS 11 984:, and 888:hoking 824:, and 798:Israel 779:remake 747:, and 597:Ririsu 585:Lilith 137:Series 3420:Staff 3247:If... 3053:Japan 3041:1990s 2085:[ 1956:[ 1900:[ 1737:(PDF) 1722:(PDF) 1598:Atlus 1592:[ 1590:マニュアル 1494:Notes 1428:Lamia 1286:iOS: 1223:iOS: 1191:Score 1166:Score 1013:Namco 930:Music 874:manga 861:Gucci 759:Atlus 749:Ginza 733:Tokyo 610:ルシファー 578:アスラおう 519:トールマン 499:Tokyo 397:Wii U 377:Atlus 368:is a 59:Atlus 48:Atlus 3268:20XX 3261:Nine 2972:2015 2935:2012 2907:2015 2879:2015 2835:2015 2803:2015 2763:2018 2727:2015 2694:ISBN 2676:2014 2639:2015 2606:2015 2570:2020 2537:2015 2507:2015 2479:2015 2452:2015 2425:2015 2397:2013 2360:2015 2323:2015 2284:2015 2245:2015 2208:2015 2181:2015 2154:2015 2127:2015 2091:ISBN 2068:2014 2035:2015 1994:ISBN 1962:ISBN 1906:ISBN 1868:ISBN 1824:ISBN 1787:2015 1745:2015 1701:2015 1657:2015 1626:2015 1564:2017 1395:and 1336:and 1124:and 806:punk 651:Plot 602:and 559:ミカエル 422:and 420:YHVH 1046:iOS 924:Nue 739:in 626:由利子 591:リリス 535:ゴトウ 462:In 393:Wii 385:iOS 289:iOS 183:iOS 3481:: 3213:IV 3192:II 3158:II 2962:. 2958:. 2952:. 2869:. 2863:. 2843:^ 2811:^ 2793:. 2789:. 2771:^ 2753:. 2749:. 2743:. 2660:. 2647:^ 2623:. 2596:. 2578:^ 2560:. 2554:. 2527:. 2523:. 2387:. 2383:. 2368:^ 2350:. 2346:. 2331:^ 2313:. 2309:. 2292:^ 2274:. 2270:. 2253:^ 2235:. 2231:. 2216:^ 2105:^ 2058:. 2052:. 2008:^ 1976:^ 1945:^ 1920:^ 1882:^ 1838:^ 1795:^ 1753:^ 1728:. 1724:. 1709:^ 1665:^ 1634:^ 1572:^ 1554:. 1550:. 1544:. 1514:: 1477:. 1459:. 1426:, 1342:. 1145:. 996:. 978:, 947:. 906:. 818:, 743:, 639:, 613:, 594:, 562:, 522:, 325:JP 309:EU 305:NA 296:JP 280:JP 264:JP 248:JP 232:JP 216:JP 3313:2 3254:J 3229:V 3106:e 3099:t 3092:v 3029:: 2974:. 2937:. 2909:. 2881:. 2837:. 2805:. 2765:. 2729:. 2702:. 2678:. 2641:. 2608:. 2572:. 2539:. 2509:. 2481:. 2454:. 2427:. 2399:. 2362:. 2325:. 2286:. 2247:. 2210:. 2183:. 2156:. 2129:. 2099:. 2070:. 2037:. 2002:. 1970:. 1914:. 1876:. 1832:. 1789:. 1747:. 1730:1 1703:. 1659:. 1628:. 1566:. 1510:( 751:. 645:) 633:( 629:) 623:( 619:) 607:( 600:) 588:( 581:) 575:( 568:) 556:( 538:) 532:( 528:) 516:( 327:: 311:: 307:/ 298:: 282:: 266:: 250:: 234:: 218::

Index


Developer(s)
Atlus
Publisher(s)
Director(s)
Producer(s)
Programmer(s)
Kouji Okada
Artist(s)
Kazuma Kaneko
Writer(s)
Composer(s)
Megami Tensei
Platform(s)
Super Famicom
PC Engine CD-ROM
Mega-CD
PlayStation
Game Boy Advance
iOS
Android
JP
JP
JP
JP
JP
JP
NA
EU
JP

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