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Shin Megami Tensei III: Nocturne

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desired world. To do this, she allies with Aradia, a former deity from the Shadow Vortex. After this point, all the supporting characters are seeking to ally with a powerful entity from the Shadow Vortex and create their own Reason, a powerful inner philosophy of life that can be used to mold the new world. To do this, a large quantity of an energy called Magatsuhi is needed, which each character begins hoarding. Hikawa's Shijima Reason wants a world of stillness and conformity in the service of a peaceful world; Chiaki's Yosuga Reason seeks a world where the strong rule supreme and destroy the weak; and Isamu's Musubi Reason wishes for a world where everyone is an individual who can live without reliance on others. Others also attempt to form a Reason, including Futomimi, who wishes to free the world's Manikins from their servitude, and Takao, who wants a world where people value life and have freedom. Both die before they can realize their wishes, and Takao gives the Demi-fiend an artifact that will enable him to remake the world. Hijiri, revealed to be a manikin doomed to be reborn and suffer repeatedly for an unspecified "sin" against the Great Will, also attempts to gather enough Magatsuhi to remake the world, but is thwarted and sacrificed by Isamu to create his own Reason. Additionally, the Demi-fiend can fulfill a request from Lucifer to collect eight Candelabra from Fiends.
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the event took place. Finding the hospital deserted apart from Chiaki and Isamu, the Protagonist searches it, is briefly accosted by Lucifer in his child form, and is almost killed by Hikawa. Saved from Hikawa by Takao, the Protagonist is taken by her to the hospital roof and witnesses the Conception, with Takao saying the resulting Vortex World will remain until the next creation is triggered. In the immediate aftermath, Lucifer contacts the Protagonist again and infuses him with a Magatama, wishing to see whether he can lead his armies against the Great Will. This turns the Protagonist into the Demi-fiend, a being with the powers of a demon and the heart of a human. After escaping from the hospital, the Demi-fiend begins exploring the Vortex World with help from Hijiri. He learns of two cults who seek to remake the world in their image: Hikawa's Assembly of Nihilo, and a separate organization called the Mantra Army. Hikawa manages to destroy the Mantra Army, with Takao acting as his assistant.
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using skills, items, contacting demons, summoning commands) will normally cost one full turn. If a combatant scores a critical hit, exploits their opponent's weakness, or passes on making an action, they gain an additional turn marked by a pulsating icon. These added turns allow characters to perform all actions available within normal turns. If the player chooses to pass on an additional turn, that turn is lost. If an attack fails through missing or blocking, then multiple turns are lost: how many depends on how many combatants avoided or blocked it. If an attack heals an enemy, all remaining turns are lost. An auto-attack option is available, where party members can use standard physical attacks or repeat their actions from the previous turn. Characters can escape from normal battles, with failure forfeiting a player turn. If the main character loses all health, the game ends, regardless of the status of his demons.
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system was created so battles would feel less sedated than the pure turn-based battle systems of earlier titles. The initial concept was a kind of meter where players and characters were given turns which were extended if a character's weak spot was exposed. To ensure this did not lead to repetition in battle, a second meter was implemented so enemy characters would become acclimated with an attack that was used too often. As the displays needed for this cluttered up the screen, the concept was revised so a single gauge represented a party's number of turns, with a side's turn being extended if a weakness was exposed or a critical strike happened. As they settled on the rule of one action to one unit, the gauge was replaced with the current icon display. One of the requests given by Okada was to simplify the gameplay, especially aspects such as demon fusion, which had become fairly convoluted by
4974:: Kagutsuchi... It is the light whose sole purpose is to empower the one who will oversee creation. Creation is the act of bringing a new world into existence, made possible by the annihilation of the old world. Kagutsuchi will allow a life form of its choosing to determine the course of the new world. There must be those in Tokyo who yearn to be chosen by Kagutsuchi, in order to realize their vision. The shape of the world to come depends on who is chosen...and what their Reason is. In the vast Amala Universe, this Vortex World is not the only place where creation occurs. Kagutsuchi rises, matures, and falls in countless other places. There are millions--no, billions of worlds that you are unaware of, and they all experience the cycle of death and rebirth. That is the way of Amala, as determined by the Great Will. 615:
Fountain of Life, where the Protagonist and other party members can receive treatment for ailments, heal them of damage, or revive characters knocked out in battle. An optional location separate from the Vortex World is the Amala Labyrinth, accessed after the Protagonist has reached a certain point in the story. The Labyrinth is a dungeon divided into multiple floors or Kalpa, each housing both demon enemies and brokers who sell demons to the Protagonist. Each Kalpa is connected by a Warp Zone, in which the Protagonist can collect currency and items while avoiding or destroying obstacles. Proceeding through the levels of the Labyrinth requires the protagonist to find and fight Fiends carrying Candelabra, which unlock barriers. The Candelabra also act as a means of locating and either engaging or avoiding Fiends.
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spirit form, while Hikawa accompanies the Demi-fiend into their new world. If Takao's wishes are followed, the Demi-fiend fights Kagutsuchi and the world is returned to its pre-Conception state, resurrecting and restoring all the main characters. If the Demi-fiend rejects Takao's wishes, Kagutsuchi curses him for allowing the world to die and departs, leaving the Demi-fiend as the only survivor in a barren world of demons, trapped as it is until another Conception can happen. If the Demi-fiend fulfills Lucifer's request of collecting the Candelabra from the Fiends, Kagutsuchi attacks him and is destroyed, breaking the Great Will's control over the worlds. After this, Lucifer fights the Demi-fiend to test his strength, then declares him to be the ultimate weapon in the upcoming war against the Great Will.
990:: according to Kaneko, he "imagined running around the desert naked". The main character was initially going to use one of the series' recurring arm-mounted COMP computers, but as he had already become a demon hybrid, it did not make sense to include it. As he was the character controlled by the player, more focus was given to embodying and reflecting his world view than to developing a personality. In keeping with the game's theme of energy remaking reality, Kaneko dressed his character in comfortable shorts to balance against his tattoos. The spike growing from the main character's neck, the Magatama fused with him at the beginning of the game, was inspired by the theory that a person's aura appears as a shark fin sticking out of the back of their neck when viewed from the side. 994:
character from the beginning of story development. She was the only major non-playable character not to have her own Reason. The character of Lucifer designed was not a standard villain, but rather as a gentlemanly observer who sets tests for the player. To reflect his omnipotent status as God's opposite, he is portrayed in a number of forms, including a child and an old man. Alongside this, the staff wanted to portray demons not only as enemies but as characters the player could relate to and grow attached to when inviting them to their party. One of the key elements for demon designs recycled from earlier games was bringing them into the game and making them as true as possible to the original design while fitting into the game's art style.
1312:. In response to this, Atlus' western branch issued a statement saying that they were ensuring that the localized version of the game was true to the Japanese version, including its mature themes and content, as toning anything down "would a disservice to the gaming public". To promote the game, Atlus USA created a sweepstakes that ran between May and September 2004: the winner received a laptop decorated with the main protagonist's tattoo design, along with a free copy of the game. Due to backlogs at Sony Disc Manufacturing, Atlus delayed the release of the game by over three weeks to October 12. In compensation, DoubleJump Books offered free priority shipping worldwide for their 846:. The game uses a third-person camera perspective rather than the first-person dungeon crawling of earlier installments. One of the reasons for this change was that the developers wanted to focus on the protagonist, who would stand out for being a half-demon. Another factor was many reports of people suffering from a condition similar to car sickness called "3D sickness" with first person shooters in Japan: the developers wanted players to have something to focus their eyes on. Despite setting the game in contemporary Tokyo, the team chose a cel-shaded art style as they wanted their game to stand out and enable Kaneko to bring the game as close as possible to his original vision. 611:
by symbols: these objects and NPCs include containers holding items, spirits that will heal the party, and a globe in the bottom left-hand corner of the screen showing the party's approximate location on the world map. During dungeon navigation, the Protagonist navigates grid-based, multi-leveled areas. Different areas are accessed via doors, and as the Protagonist progresses the area is automatically mapped. While exploring dungeons, the in-game camera can be freely rotated, and a "Look" action allows the player to see environments in first-person. The game world can be navigated either on foot or by using a fast travel system unlocked at a certain point in the game.
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circumstances, such as the current phase of Kagutsuchi and the addition of items called Deathstones. When in the Cathedral of Shadows, the Protagonist can select two demons, viewing a preview of the resultant demon, then initiate a fusion. The resultant demon will both possess its own skills and inherit skills from both parents: skill inheritance is randomized. Higher-level demons produce more powerful fusions. Demons gained through negotiation or fusion are automatically stored in the Demon Compendium, a record kept within the Cathedral of Shadows. The Protagonist can also pay to summon a demon from the Compendium, returning it to his ranks.
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a demon, which initiates a negotiation. For those demons who can talk, the responses vary by both situation and a demon's temperament: some demons can be bribed with Macca and items, some will ask questions related to subjects like philosophy, while others can be influenced by the Protagonist's skills of flattery or eloquence. A negotiation can fail if the wrong responses are chosen, if the Protagonist's demon roster is full, or if another enemy demon interrupts. When in the party, demons can be summoned or dismissed from battle. The level of assigned Magatama can also affect how negotiation goes.
5083:: The man I am referring to was known as Hijiri in your previous world. He died, but as fate would have it, he carried on in the Vortex World. Think back to when you first met him, to when the Conception occurred. ...Yes, he did lose his life like all the others. As he was heading to the hospital where you already were, the Conception began and his life ended. Did it not seem odd to you, that he was in the Vortex World unaffected, unchanged? It was all because of the mortal sin which he committed... He was a being toyed with by fate, condemned to carry the burden of atonement forever. 863: 4986:: You heard what Hikawa said, right? The world is about to be engulfed by chaos. It's called the ... The rebirth of the world, an event which no human has ever witnessed. Everyone outside of this hospital will perish. I doubt anyone would approve of such a terrible thing... But, even if we let this old world continue to exist, it would eventually lose all of its power. The world must first die, for it to be born again... And I alone will carry the burden of its sin...No, I don't have any regrets. 5022:: Mantra believes they've destroyed this base, but as you can see, the core is fully functional... Nothing more needs to be done. The targeted amount of Magatsuhi will be reached shortly. However, they deserve to be punished. We'll use them as an example...of what happens to those who oppose the Assembly of Nihilo. This is a good opportunity. Witness what is about to take place. Using the Magatsuhi stored here, I will call on my new strength. The time has come... Activate the Nightmare System. 5119:: A demon born in exchange for the world... There's no other quite like you. Kagutsuchi may have cursed you, but I give you my blessing. Light no longer shines upon you. But, you can do without it, can't you? Darkness is the source of your power now... I'm afraid I have to go now. I won't forget you, though. We'll definitely meet again... You should get going, too. Chaos will reign, as you desired, since no new world was forged. Indeed, it shall be the millennial kingdom of demons... 986:. While the protagonist was originally designed with keyboards growing from inside him, Kaneko felt uncomfortable with that and instead redesigned him with full-body tattoos. The tattoos were intended to convey the character's demon powers, act as an obvious stigma in place of wings or horns, and be a reference to real-world shamans who commonly made themselves stand out using tattoos. Kaneko's inspiration for the main character's design was the American rock band 1361:
experience the stories and endings. Alongside these and graphical changes, some dialogue was rewritten. A "Maniax Pack" downloadable content item launched alongside the game, restoring Dante in place of Raidou Kuzunoha. The original television commercial was remade around the production's theme of "respect for the original", with original staff returning to create both a 15 second television version, and a web-exclusive 30 second version.
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sponsor. Those who possess Reasons seek to remake the world in their image by presenting themselves to Kagutsuchi, a semi-sentient manifestation of the Great Will's power which exists to perpetuate the destruction and rebirth of worlds through Conception, and proving their worth. Another realm mentioned in the story is the Shadow Vortex, a limbo where dead worlds and the beings who created them linger.
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World which shifts its phase as the Protagonist explores. Standard battles are initiated through random encounters, which trigger a transition into a dedicated battle arena. The player party is composed of the Protagonist and three demons: only eight demons can be carried by the Protagonist at the game's opening, but more can be added as the game progresses. At the end of battles, the party gains
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are Yuko Takao, his teacher and a key figure in future events; his classmates Chiaki Hayasaka and Isamu Nitta; and Hikawa, leader of the Cult of Gaea and later the Assembly of Nihilo. Other characters include Jyoji Hijiri, a journalist the Protagonist meets with prior to the Conception; and Futomimi, a powerful Manikin seeking to create his own Reason. All the game's events are watched over by
5059:: To create a new world, you must have a strong idea of what kind of world you want to create. This idea is commonly referred to as a Reason. Now, to acquire a Reason, you must receive divine protection from a god, and this is where the Magatsuhi comes into play. You need a large quantity of Magatsuhi in order to summon a god. That's why Hikawa, a human, was collecting Magatsuhi. 1531: 1616:'s Bethany Massimilla and RPGFan's Ryan Mattich shared similar feelings noting that despite these drawbacks the game will feel rewarding to players. Despite also noting the game was quite challenging, Beckett found it significantly easier during its last third with the total play time depending on the players' choices when leveling up and obtaining new skills. 1526: 1521: 1516: 1511: 624: 929:. In contrast to previous games which offered three routes for the cast, Chaos was the only affiliation of the characters. This was due to the fact the staff saw the Chaos route offered more to the player, and that it would be boring to have the same designs as previous games. It also gave the team more development freedom. Another reason was that 637:
influenced by equipping one of 24 different Magatama found in-game. The Protagonist can learn new skills from equipped Magatama when he levels up, and is also granted passive buffs and debuffs which take effect in battle. Magatama will sometimes act violently within the Protagonist, creating different effects depending on the Magatama equipped.
4998:: It is my honor to tell you that my little master has shown an interest in you. Poor human, he wants to give you a special gift. It is vital that you receive this gift...Please do not move.It will only hurt for an instant ...This will make you a demon... Magatama, the essence of demonic power... You have now joined the ranks of demons. 1297:
strategy guide, which enabled them to avoid mistaking the genders of Kaneko's often highly androgynous designs. According to a later interview, it was said that Atlus had high confidence in the title's overseas release. The later popularity and recognition of the game would result in Atlus attaching the "
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a high population, and were based on the idea of people being overwhelmed by numbers and acting in accordance with a common norm. The scenario was written by Shogo Isogai, whose main task was to take Okada and Kaneko's vision and turn it into a story that would fit into the framework of a traditional
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as good settings. The Reasons were inspired by the team's want to show several styles for living. The Manikins were created as a representation of the Vortex World and the war between the Reasons, acting as a mass pressuring for the birth of a new world. They mirrored the mechanisms of a country with
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The Demi-fiend goes in search for his friends and faces these groups. Both Chiaki and Isamu are distraught by the Vortex World and decide to move on their own rather than relying on their friend's power, while Takao realizes she is being used by Hikawa and decides to go on her own quest to create her
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A key element related to battles is demon negotiation, the process by which new demons are invited to join the Protagonist and can fight alongside them. The majority of demons can be talked to in battle by the Protagonist, and some allied demons. After selecting the option to talk, the player selects
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release, and includes voice-acted cutscenes, dual audio and additional difficulty settings. Production of the remaster began in 2018 and lasted around two years. The new "Merciful" difficulty setting was included as a concession to modern gaming trends, acknowledging players who would want to easily
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In keeping with previous entries, the story focused on a single protagonist rather than a group as in other role-playing games of the time to promote full player immersion. The main protagonist was the first character to be created, being featured in the first Alpha build. So as to include a feeling
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Multiple important locations are located within the world: these include Terminals that give access to a fast travel system; the Junk Shop, which acts as a vendor for buying and selling items; Rag's Jewelry, where gems collected during gameplay can be traded for rare items and unique demons; and the
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Tokyo, who is transformed into the demonic Demi-fiend after the world undergoes Conception, an apocalyptic event triggered by a sinister cult to enable the world's rebirth in a new form. With Tokyo transformed into a Vortex World filled with demons, the Demi-fiend becomes instrumental to the schemes
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I just do Hikawa's bidding. 'I would like you to become the pillar of the new world.' That's what he told me. In the end, I was nothing but a tool for collecting Magatsuhi... It's true that the Conception did take place, and I assisted in making it happen. The world is about to be reborn, but as it
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gave it a score of 36/40, earning the magazine's Platinum award and becoming the highest-ranking review score that week. The reviewers were generally positive about their experience: despite some comments about a lack of polish in environments, there was general praise given to the game's character
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The desired feel of the game design was defined by Okada as "simple yet profound". One of the earlier ideas was to make the Vortex World a vast battlefield where players could see distant scenery on the horizon and in the sky, but performance issues meant the idea had to be scrapped. The Press Turn
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The game begins with the Protagonist arriving in Tokyo to meet up with Chiaki and Isamu to visit Takao in a hospital. While in the city, the player learns of a confrontation between two cults which resulted in several deaths, and learns details of it from Hijiri when he meets them in the park where
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During navigation, an indicator in the bottom right-hand corner of the screen indicates the presence of enemies and the likelihood of a battle being triggered. An indicator in the top left-hand corner also shows the current "phase" of Kagutsuchi, a moon-like object hovering in the sky of the Vortex
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who is given a name during the opening. The player navigates the Vortex World through both a 2D world map, and to-scale 3D environments used in dungeons. While navigating the world map, the Protagonist's party and other non-player characters (NPCs), interactive objects and landmarks are represented
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sold 185,000 units which were equal to 75.7% of its shipment, topping sales charts. By the second week, the game had dropped to seventh place in the charts, selling a further 37,328 units. This brought total sales to just over 200,000. By the end of 2003, it had sold 245,520 units becoming Japan's
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received recognition by publications. Jeremy Dunham from IGN listed it as the seventh best game from 2004. G4TV also awarded it best RPG from the same year. In RPGamer's awards from 2004 it was ranked third in the Readers' "Best PlayStation 2" category, and had honorable mentions in the categories
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s success, preparing estimated shipments totaling 500,000 units. The game launched on February 20, 2003. It came in a standard edition, and a limited special edition containing the game's soundtrack and an incense burner modeled after an in-game story component. In addition, a version exclusive to
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Choosing to support a Reason will result in a different ending depending on who is chosen, but in each the world is reborn in the image of the chosen Reason after the Demi-fiend fights Kagutsuchi to prove his resolve. Chiaki and Isamu die before the Demi-fiend begins and give him their blessing in
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The nameless main Protagonist is the player character: generally dubbed the Demi-fiend, he is an "everyday man" who represents the player. Several other characters survive the opening events of the game alongside him, many of them representing the various routes the player can choose to take. They
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Battles are governed by a turn-based mechanic called the "Press Turn" system. Each character participating in combat, friend and foe alike, provides one or more Press Turns represented in the upper right-hand corner of the screen as icons. The rule behind this system is that any action (attacking,
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The remastered Nintendo Switch version sold 52,481 physical copies within its first week on sale in Japan, making it the second bestselling retail game of the week in the country. The PlayStation 4 version was the third bestselling retail game in Japan throughout the same week, with 48,830 copies
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games. Taking inspiration from the game's dungeon-battle transitions, and the cut-scenes' combination of current graphics with classic use of subtitles for storytelling, Meguro created modulating tunes which included elements from 1980s music. Meguro also introduced orchestral elements which were
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and Macca, the in-game currency. Party members will level up when enough experience points have been gathered. Upon leveling up, the statistics of allied demons are randomly raised, while the Protagonist's stats can be customized by the player. The Protagonist's abilities and resistances are also
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of the Reasons, beings who seek to remake the world in their image, and Lucifer, the lord of demons. The gameplay uses a turn-based battle system based on exploiting weaknesses, and a Demon recruitment system allowing the player to recruit demons found in the Vortex World to fight alongside them.
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edition was also popular, reaching 5th place in Japanese sales charts in its first week, and remaining in the top ten for a second week. In an interview with Kaneko, 1UP.com noted that the game had not met with sales equivalent to its high review scores, although no exact figures were given. In
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is the version that was translated and released overseas, as the main director Kazuyuki Yamai believed the enhanced difficulty and the other new features would appeal to the western audience. In addition, the team were encouraged to release it by the success of mature titles in the west such as
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Okada's main wish for the title was it to "go back to the Creation". The initial concept of a triggered rebirth to prevent stagnation was suggested by Kaneko upon seeing a change in fashion: after a period of flashy or gaudy clothing tastes, people had begun wearing plain suits. Using this, he
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was dropped from the title. Rather than altering the script, Atlus translated it all faithfully from the original Japanese, preserving the original experience as far as possible. For their work on the game's translation, the localization team were given access to the source files and Japanese
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governing existence. Tokyo is transformed into a wasteland on the inside of a sphere inhabited by the spirits of humans who died in the Conception; demons who wage war with each other; and Reasons, deity-like beings formed from the gathering of Magatsuhi energy by people with a deity or demon
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The number of supporting characters was kept low to emphasize their individuality, and their personalities were left ambiguous to reinforce the desire for player immersion. The heroine Yuko Takao was intended to be a different type of character to previous main heroines, being a non-playable
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In addition to recruiting in battle, new demons are acquired through fusion at a location called the Cathedral of Shadows. Normally only two demons can be fused at once, but under certain conditions, more demons can be fused together. Fusions can produce a variety of results based on various
5071:: All possibility has dried up in this world... But, there must be a world out there where freedom prevails. I wasn't strong enough, but... it seems your will is greater. ...Use this and create the world that you want. Hurry... to Amala Temple. This will show you the way to Kagutsuchi... 590:
game to be released in the west. The game was well received by video game publications, who praised its gameplay and atmosphere, while its challenging difficulty was often a subject of criticism and occasional praise. It was also announced to have been a commercial success in the West.
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narrative features such as multiple endings and the modern-day setting. The story had multiple possible routes and endings to emphasize the importance of the player's decisions. One of the early concepts that needed to be cut was giant demons battling each other in Tokyo.
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noted its "bizarre" story as one of the reasons to play it due to its post-apocalyptic setting. Beckett also praised the visual style employed by Atlus including Kaneko Kazuma's character designs as well as the design of the Vortex World. The latter point was shared by
1127:, was released on October 26, 2005. Again published by SME Visual Works under the catalog number SVWC-7308, it contained 21 tracks and was 39:04. In North America, selected tracks from the game were released on a promotional CD exclusive to the game's Limited Edition. 5095:: See that? The Magatsuhi he's gathering will give power to my Reason. To be honest with you, , I'm not the one who came up with this brilliant idea. He did. Of course, he planned to use the Matatsuhi himself... and it would have been you or me hanging up there!! 5010:: Hey, wanna work together? If we're gonna have any hope of getting out of this mess, then we've got to find Hikawa. I heard there's a group in Ginza that's vying for control of shaping this infant world, and its leader is a human. That leader's gotta be Hikawa. 789:. During this early concept stage, many of the staff felt lost as to where they could go with the new project. As part of the research, the team created a 3D test demo featuring the demon Cerberus to test the PlayStation 2 hardware. The demo was created before 768:
consoles, the team took a while to decide what they wanted for the game, the team spent time deciding to create a different kind of game that would appeal to a wider audience than its prequels. Eventually, the team decided that they needed to develop for the
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began in 2000, with the creation of the first Alpha builds to determine how the main character would move around environments. To finalized their desired aesthetic look, the team created internal tech demos using 3D models of characters from previous
5131:: All of you who have lurked in darkness and waited faithfully for this day, hear me... A new demon of darkness has been born...The time has come. Together, let us march onward! To the final battle... where our true enemy awaits! / 1663:
contrast, as part of a press release concerning the game's European release, an Atlus staff member noted that it had met with commercial success in North America along with Japan. Speaking in 2013, a Ghostlight representative that
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is set in modern-day Tokyo before and after an event called the Conception, in which the normal world is destroyed through the actions of a cult to prevent the world's stagnation and ultimate demise, as dictated by the
606:: aside from the opening segment, post-apocalyptic Tokyo, also known as the Vortex World, is the main setting. From the outset, the player can select two difficulty settings: Normal and Hard. The player controls a 1644:
as one of their "Essential 20" role-playing games, noting how challenging the title could be. In 2023, Time Extension included the game on their "Best JRPGs of All Time" list, also noting the brutal difficulty.
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scores, using it to emphasize the gameplay's constant shifts between movement and stillness. Meguro generally worked solo on the original version, but for the director's cut, he had help composing new tracks.
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game. The overall concept was so grand that it seemed at times too ambitious, and involved the layering of multiple interactions between different factions and ideals, alongside incorporating the common
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s 2004 "Best Role-playing Game" award category across all platforms. In IGN's "Best of 2004" awards, it was a runner-up for "Best RPG" and "Best Story" in the PS2 category. It was also nominated at the
5107:: ...Only one of us will escape this domain alive. The victor shall claim the loser's candelabrum, and return in triumph. You hold a candelabrum...Then, like me, you must be seeking supreme power. 2193: 574:
released in Japan to strong sales and a positive critical reception, and the limited director's cut proved so popular that Atlus made a second print in response to fan demand. It also inspired a
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titles composed by Tsukasa Masuko. While composing the music, Meguro attempted to express his feelings when he saw the world while remaining true to the styles established by the original
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as opposed to the science fiction aesthetic of its sequel. As it was felt that the game was more than just the third numeric installment, a subtitle was added. Before the final subtitle, "
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A battle wherein the player is using the main character (now under control) and a party of three demons. The blue icons seen in the top right indicate how many turns the player has left
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being sold. On April 28, 2021, Atlus announced that the remaster had sold over 250,000 copies in Japan and Asia. By October 2021, the remaster had sold over 500,000 copies.
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guidebook. The publishing rights in Europe were picked up by Midas Interactive, who published the game through their then-newly formed subsidiary Ghostlight under the title
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and thus Atlus created a movie where Dante confronted the game's hero. Capcom was satisfied with this video and allowed Atlus to use the character. A second version of
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content was eventually offered as DLC for Chinese players. It was free for a two week period before becoming a paid item on January 7 of the following year in China.
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49th bestselling game of the year. Its sales by the end of Atlus' 2002-2003 fiscal year had reached 270,000, falling short of their planned sales of 350,000. The
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of "digitality" in the game, the main character was designed as something akin to a human computer. This approach was inspired by the special make-up used in
915:. Kaneko was mainly responsible for creating the inverted bubble structure of the Vortex World. This design choice was primarily inspired by similar ideas in 933:
had already explored a world governed by Law, so it seemed natural to swing the other way and depict a world ruled by Chaos. In addition, Kaneko stated that
5034:: ...Oh, I forgot to mention. Yuko Takao plays a key role in this system. She's been a great help to me. Her abilities as the Maiden have been invaluable... 3904: 1098:, with additional work by Kenichi Tsuchiya and Toshiko Tasaki. Mixing was done by Meguro, Tsuchiya, and Tasaki. The soundtrack included tunes from previous 5802: 5742: 3825: 3188: 4229: 4171: 3952: 3878: 4098: 3926: 3152: 5047:
stands now, the new world is going to be a far cry from what I had hoped for. I dreamed of an ideal world where people were grateful to be alive...
4797: 2749: 5797: 4766: 4203: 2358:[Atlus - Shin Megami Tensei 3: Developer Interview] (in Japanese). Shin Megami Tensei III: Nocturne Japanese Website. 2003. Archived from 3557: 1123:
under the catalog number SVWC-7173~4, contained 49 tracks and was 1:55:16. A second album containing the tracks composed for the director's cut,
1828: 1752: 5650: 2189: 1669: 1241:, a PlayStation 2 memory card decorated with the main protagonist's tattoos was released. A novelization of the game written by Boogey Toumon, 2717: 945:
thought up the concept of this signalling a stagnation in the world's life energy, necessitating a drastic change. The game's main setting of
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returned to a contemporary setting similar to the original game. The setting and characters were inspired by multiple elements, including
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as a PlayStation 2 Classic in both North America and Europe: it released on May 6, 2014 for North America and May 20, 2015 for Europe.
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edition would give western players the most complete version of the game. The localization was announced in February 2004. This made
539:, but was delayed as the team worked out what they wanted for the game, including making it appeal to a wider audience than previous 5812: 5807: 5792: 5467: 5379: 4674: 4641: 4281: 485:
franchise. Multiple versions of the game have been published: the original version was published in Japan by Atlus in 2003, while a
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duology, "met with great success". Later reprints in 2008 and 2009 caused the game to enter the top five PlayStation 2 games on
5566: 5432: 4923: 2907: 2865: 2159: 2072: 5309: 5135:: You have created a new demon in your heart's likeness, fallen angel? Then, doom shall set us apart... now and forevermore... 3461: 3373: 3313: 3088: 2934: 2657: 2018: 1986: 5752: 5613: 4063: 2843: 5657: 5297: 2569: 1204:, appears as a guest character. His inclusion in the game was suggested by a member of the Atlus staff who was a fan of the 3843: 3346: 475:. It was published by Atlus in Japan and North America, and by Ghostlight in Europe. It is the third numbered entry in the 5338: 4584: 819:
games. When their vision for the game had been finalized, full development began in 2002, taking approximately one year.
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The game was first hinted by an Atlus spokesperson in November 1999, who stated that Atlus was planning an entry in the
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series. As part of promotion, a TV commercial featuring live-action segments was created. Atlus had high hopes for
854:. The equipment system was also redesigned to better fit the setting, and adjusting aspects of demon interaction. 5837: 5827: 5732: 4897: 3652: 3466: 2774: 5284: 5515: 5508: 5494: 3210: 1478: 1164: 806: 748: 535: 3178: 4225: 1633: 464: 440: 17: 4920:"『真・女神転生III NOCTURNE HD REMASTER』より"人修羅1/1スケール胸像フィギュア"が予約開始! アトラス完全監修のもと細部までこだわり制作 | ゲーム・エンタメ最新情報のファミ通.com" 826:
produced the title. The game was directed by Katsura Hashino, his first time in such a position within the
5822: 5708: 4088: 3142: 1168: 862: 44: 3623:"Shin Megami Tensei III: Nocturne HD Remaster DLC 'Maniax Pack' announced, adds Dante from Devil May Cry" 3056: 489:
was released in 2004 in Japan. The director's cut was localized and released in North America in 2004 as
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series. One of the main aspects of incorporating this theme were discussions about the nature of chaos.
742: 694: 529: 4193: 3336: 2592:"A Little Night Music: A Conversation with Shoji Meguro on the Sounds of Shin Megami Tensei: Nocturne" 5737: 5501: 5476: 4129: 1748: 1608:. On the other hand, the highly challenging battle system has bothered reviewers with Rob Fahey from 1592: 1352: 1250: 906: 779: 67: 55: 1818: 1624:
for the similar Readers' "Best Storyline" and "Graphics" and "Overall". It received a nomination in
1599:
has also been found refreshing for contrasting common RPG storylines. Similarly, Jeremy Dunham from
2707: 1329: 954: 250: 209: 162: 150: 3742:"Shin Megami Tensei III: Nocturne HD Remaster launches May 25 in the west for PS4, Switch, and PC" 3428: 3020: 1364:
The remaster was released in Japanese, Traditional Chinese and Korean on October 29, 2020 for the
1139:
franchise for the PS2. The game was eventually announced in September 2002 by the gaming magazine
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series. This idea was approved due to how Dante's job as a demon hunter would fit the setting of
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design, aesthetics, gameplay and story, with multiple reviewers calling it a worthy part of the
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focusing on the extraordinary events people could not experience in real life. The team wanted
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title to be released outside Japan. It was speculated that this was the reason the numeral
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ultimately finding as a flaw that stopped him from giving the game a near perfect score.
5629: 4251: 1191: 911: 681: 4469: 5726: 5679: 5362: 4956: 4623: 3767: 3281: 2988: 1369: 1196: 901: 770: 760:, with there instead being plans for an original project. Despite the release of the 737: 699: 506: 481: 472: 450: 347: 287: 270: 237: 177: 85: 4919: 2897: 2875: 2190:"Raidou Replaces Dante In Shin Megami Tensei III: Nocturne Maniax Chronicle Edition" 2163: 2062: 834:
was considered, Kaneko wanted to return to the contemporary setting of the original
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in Japan in 2020, and was internationally released in 2021 on those consoles and
5689: 3562: 3526: 3248: 1226:: in this version, Dante is replaced by Raidou Kuzunoha, the protagonist of the 1040: 921: 823: 765: 761: 579: 245: 155: 4588: 1308:
For its release in North America, it was given an "M for Mature" rating by the
796:
s contents had been decided upon, as a test on modelling and animating demons.
5622: 4767:"Ghostlight's worldwide Steam releases could help Japanese role-playing games" 4059: 3873: 3026: 2680: 2160:"Devils May Cry when Dante Enters the World of "Shin Megami Tensei: Nocturne"" 1674: 1574: 1410: 1246: 982: 916: 552: 4717: 4558: 1167:
with a unique cover was released. It was later re-released as part of Sony's
582:
in Japan. The director's cut was the version chosen for localization, making
5325: 4835: 4802: 4679: 4646: 4026: 3590:"Shin Megami Tensei 3: Nocturne HD Remaster's New 'Merciful Mode' Explained" 3433: 3401: 3183: 2449: 1637: 1609: 1454: 1380:
content was originally omitted. Due to protests from Chinese consumers, the
1266: 1220:, was released on October 23, 2008 as part of a Japanese limited edition of 602:
is initially set moments before a post-apocalyptic conception of modern-day
90: 2540: 2956: 2601: 2447:
Kemps, Heidi (August 2008). "Game King: An Interview with Kazuma Kaneko".
2415: 2382: 4446: 4365: 4166: 3798: 1613: 1490: 946: 926: 866: 575: 556: 4798:"Saling The World: Mario Kart Wii, GTA IV Top U.S. Multiplatform Charts" 4414: 3927:"Shin Megami Tensei III: Nocturne HD Remaster for PlayStation 4 Reviews" 3686:"Shin Megami Tensei III: Nocturne HD Remaster announced for PS4, Switch" 1253:. A comic anthology adaptation was released by Enterbrain in June 2004. 4712: 4473: 4094: 3988: 2994: 2596: 2535: 2126: 1786: 1605: 1579: 1573:
Critical reception to the game has been positive. The average score in
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version on May 25, 2021. For the Asian release published by Sega, the
4889: 3495:"Shin Megami Tensei: Nocturne Is Now A PS2 Classic For PlayStation 3" 1187: 356: 96: 4740:"Ubisoft to Publish Shin Megami Tensai(tm) Lucifer's Call in Europe" 2624:"Shin Megami Tensei III: Nocturne Original Soundtrack extra version" 842:" was added, other subtitles were considered. An early subtitle was 5258: 4948: 4619: 3658: 3084: 2962: 2903: 2871: 2780: 2421: 2388: 2300: 2281: 1965: 1944: 1921: 1896: 1878: 1853: 1125:
Shin Megami Tensei III: Nocturne Original Soundtrack extra version
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and others after the completion of the previous two installments,
622: 603: 468: 394: 372: 338: 322: 76: 60: 4831:"Saling The World: Arkham Asylum, Guitar Hero 5 Head U.S. Charts" 3953:"Shin Megami Tensei III: Nocturne HD Remaster for Switch Reviews" 1249:. A CD Drama based on the game was released on April 23, 2003 by 937:
was part of a movement to create a single unified mythos for the
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theme of people lacking excitement in their everyday lives, with
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The majority of tracks from the game were released in an album,
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North American PlayStation 2 cover art, featuring the Demi-fiend
5334: 3558:"Everything that happened at today's July Nintendo Direct Mini" 5271: 5181:
Shin Megami Tensei Surī Nokutān - Maniakusu Kuronikuru Edishon
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Shin Megami Tensei: Nocturne North American instruction manual
1949:
Shin Megami Tensei: Nocturne North American instruction manual
1926:
Shin Megami Tensei: Nocturne North American instruction manual
1901:
Shin Megami Tensei: Nocturne North American instruction manual
1883:
Shin Megami Tensei: Nocturne North American instruction manual
1858:
Shin Megami Tensei: Nocturne North American instruction manual
1823: 1600: 1540: 3901:"Shin Megami Tensei III: Nocturne HD Remaster for PC Reviews" 4890:"『真・女神転生III NOCTURNE HD REMASTER』日本・アジア地域にて25万本突破!GWセール開催中!" 2475:] (in Japanese). Shinkigensha. 2003. pp. 511–516. 2019:"Shin Megami Tensei: Nocturne Development Report #2 (PS2)" 1987:"Shin Megami Tensei: Nocturne Development Report #1 (PS2)" 703:
franchise; and Raidou Kuzunoha, a lead character from the
3522:"Shin Megami Tensei: Lucifer's Call now available on PSN" 1218:
Shin Megami Tensei III: Nocturne Maniax Chronicle Edition
4532:"Shin Megami Tensei IV Sold Through 80% Of Its Shipment" 3869:"Shin Megami Tensei: Nocturne for PlayStation 2 Reviews" 3462:"Shin Megami Tensei review – role-playing reincarnation" 2323:
Shin Megami Tensei Nocturne: The Official Strategy Guide
4675:"Latest Japanese Sales Charts - Week Ending February 8" 4642:"Latest Japanese Sales Charts - Week Ending February 1" 1328:
title to be released in Europe. It re-released for the
671:
take place in a separate continuity to the rest of the
2931:"Atlus to Re-release Shin Megami Tensei III: Nocturne" 2230:]. Shinkigensha. February 28, 2008. pp. 2–4. 1577:
is of 82 out of 100. The Japanese video game magazine
830:
series. While the option of making a direct sequel to
2566:"Shin Megami Tensei III Nocturne Original Soundtrack" 1819:"Shin Megami Tensei: Nocturne - PlayStation 2 Review" 1145:, where it was clarified it was a sequel to previous 1018:, Kenichi Tsuchiya, Toshiko Tasaki and Tsukasa Masuko 4864:"Famitsu Sales: 10/26/20 – 11/1/20 [Update]" 1117:
Shin Megami Tensei III: Nocturne Original Soundtrack
1005:
Shin Megami Tensei III: Nocturne Original Soundtrack
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in ruins came from Okada, who visualized areas like
567:
games while drawing on music styles from the 1980s.
5667: 5584: 5543: 5486: 5424: 5415: 5390: 2769: 2767: 1269:, the North American branch of Atlus. The original 1076: 1051: 1039: 1031: 1023: 1009: 1004: 895:to feel like a "journey into hell" comparable with 446: 434: 301: 261: 244: 232: 208: 183: 171: 161: 149: 124: 66: 54: 37: 4706:Payton, Ryan; Mielke, James (September 12, 2005). 1223:Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon 501:. A high-definition remaster was released for the 3370:"Shin Megami Tensei: Nocturne Sees Another Delay" 3244:"Anime Expo '08: Atlus' Shin Megami Tensei panel" 3110: 3108: 3106: 2325:. DoubleJump Publishing. 2004. pp. 384–387. 752:. There were originally no plans to continue the 5310:Maniax official website (archived December 2005) 4470:"Video Game Awards 2004 Categories and Nominees" 3654:『真3HD』2003年に放映されたTV-CMを復刻! Web限定の30秒フルサイズverを公開! 3397:"Shin Megami Tensei: Nocturne gets Euro release" 2647: 2645: 2316: 2314: 2312: 2310: 2153: 2151: 2149: 1350:on July 20, 2020 alongside the release year for 773:to realize their vision. Because of this delay, 5222: 5198: 5179: 5160: 4252:"RPGamer Awards 2004 - Best PlayStation 2 Game" 4015: 4013: 4011: 2524: 2522: 2520: 2348: 2346: 2344: 2342: 2056: 2054: 2052: 2050: 2048: 2046: 1960: 1958: 1305:titles to aid in identification and marketing. 527:The game was conceived after the completion of 5229: 5192: 5173: 5154: 4708:"Devil Summoner: 1UP Interviews Kazuma Kaneko" 2271: 2269: 2267: 1916: 1914: 1912: 1910: 1873: 1871: 1869: 1867: 1508: 5346: 3863: 3861: 2899:[PS2] 真・女神転生III-NOCTURNE PS2 the Best 2275:"Making of Shin Megami Tensei III: Nocturne" 2265: 2263: 2261: 2259: 2257: 2255: 2253: 2251: 2249: 2247: 1939: 1937: 1935: 543:games. Unlike the science fiction setting of 8: 4083: 4081: 3211:"Shin Megami Tensei: Nocturne Peak #2 (PS2)" 2297:Shin Megami Tensei III: Nocturne Special DVD 2278:Shin Megami Tensei III: Nocturne Special DVD 2217: 2215: 2213: 2211: 2116: 2114: 2112: 2110: 1981: 1979: 1776: 1774: 1772: 1770: 1427: 1344:Shin Megami Tensei III: Nocturne HD Remaster 1119:, on March 5, 2003. The album, published by 18:Shin Megami Tensei III: Nocturne HD Remaster 5162:Shin Megami Tensei Surī Nokutān - Maniakusu 4468:Van Autrijve, Rainier (November 16, 2004). 4155: 4153: 4151: 4058:Wollenschlaeger, Alex (February 28, 2003). 4022:"Shin Megami Tensei: Lucifer's Call Review" 3551: 3549: 3277:"Perfecting Persona: How Atlus USA Bloomed" 3172: 3170: 2807:"Shin Megami Tensei III Shipping Estimates" 2222:"Kazuma Kaneko Art Book III Plus Booklet". 2183: 2181: 2108: 2106: 2104: 2102: 2100: 2098: 2096: 2094: 2092: 2090: 1742: 1740: 1738: 1736: 1734: 1732: 1730: 1728: 1653:During its first week of release in Japan, 1619:Besides good critical response in reviews, 1149:games rather than an entry in the spin-off 5421: 5353: 5339: 5331: 4437:"IGN PS2 Best of 2004 Awards - Best Story" 4226:"X-Play's Best of 2004 Winners Announced!" 3053:"Shin Megami Tensei III Nocturne Drama CD" 1848: 1846: 1426: 1395: 1001: 43: 34: 5298:Official website (archived December 2003) 3275:Wallace, Kimberley (September 17, 2013). 3179:"A Japanese RPG Primer: The Essential 20" 4405:"IGN PS2 Best of 2004 Awards - Best RPG" 3768:"진·여신전생3 Nocturne Hd Remaster - 공식 웹사이트" 2776:『真3HD』2003年に放映されたTV-CMを復刻! 本日より各局にて放映開始! 2560: 2558: 1812: 1810: 1808: 1700: 1698: 1696: 1694: 5214: 5147: 4964: 4258:from the original on September 10, 2014 4206:from the original on September 12, 2012 4160:Massimilla, Bethany (October 7, 2004). 4120: 4118: 4116: 3840:"真・女神轉生Iii Nocturne Hd Remaster - 官方網站" 3602:from the original on September 29, 2020 3570:from the original on September 27, 2020 3316:from the original on September 20, 2015 3310:"Shin Megami Tensei Gets Mature Rating" 2929:Guisinger, Elliot (December 28, 2004). 2660:from the original on September 19, 2015 2395:from the original on September 14, 2012 2381:Hashino, Katsura (September 27, 2007). 2294:"Shin Megami Tensei Series Featurette" 2122:"Shin Megami Tensei Nocturne Interview" 1783:"Review - Shin Megami Tensei: Nocturne" 1755:from the original on September 23, 2015 1749:"Shin Megami Tensei: Nocturne - Review" 1690: 1348:Nintendo Direct Mini: Partners Showcase 1301:" moniker to later Western releases of 1180:Shin Megami Tensei III: Nocturne Maniax 313: 5285:Official website (archived April 2015) 5200:Shin Megami Tensei Surī Nokutān Konton 4565:from the original on September 5, 2015 4538:from the original on February 11, 2015 4511:from the original on February 26, 2023 4386: 4376: 4336:from the original on September 6, 2014 4278:"RPGamer Awards 2004 - Best Storyline" 4174:from the original on December 13, 2016 4053: 4051: 4049: 4034:from the original on November 27, 2015 3978: 3976: 3974: 3959:from the original on February 19, 2023 3881:from the original on November 10, 2015 3846:from the original on December 28, 2020 3824:: CS1 maint: archived copy as title ( 3817: 3441:from the original on November 27, 2015 3409:from the original on November 21, 2015 3376:from the original on November 22, 2015 3191:from the original on November 11, 2014 2937:from the original on November 22, 2015 1713:from the original on September 7, 2015 1591:It received perfect reviews from both 1243:Shin Megami Tensei III: Nocturne Chaos 5833:Dark fantasy role-playing video games 5818:Video games with cel-shaded animation 5175:真・女神転生III-NOCTURNE マニアクス クロニクル・エディション 4926:from the original on November 9, 2021 4870:from the original on November 5, 2020 4746:from the original on November 3, 2016 4587:(in Japanese). Gemini. Archived from 4559:"Weekly Japanese Sales Charts Update" 4304:"RPGamer Awards 2004 - Best graphics" 4162:"Shin Megami Tensei: Nocturne Review" 3984:"Shin Megami Tensei: Nocturne review" 3806:from the original on November 8, 2021 3722:from the original on November 8, 2021 3349:from the original on February 7, 2005 3223:from the original on October 11, 2004 3123:from the original on November 4, 2016 2910:from the original on October 24, 2013 2840:"Japandemonium - Wake Up (It's 1984)" 2473:Shin Megami Tensei Demon Encyclopedia 2428:from the original on February 5, 2014 2414:Hashino, Katsura (October 11, 2007). 1817:Dunham, Jeremy (September 23, 2004). 1636:in the "Best RPG" category. In 2008, 1245:, was released on August 20, 2003 by 822:Along with Kaneko, series co-creator 804:titles to use 3D graphics, alongside 7: 4810:from the original on January 6, 2016 4673:Jenkins, David (February 13, 2004). 4654:from the original on January 3, 2016 4330:"RPGamer Awards 2004 - Best overall" 4232:from the original on January 6, 2016 4132:. September 29, 2004. Archived from 3696:from the original on January 8, 2021 3633:from the original on August 12, 2020 3429:"Shin Megami Tensei: Lucifer's Call" 3155:from the original on August 10, 2016 3091:from the original on January 6, 2016 3059:from the original on August 11, 2014 3033:from the original on January 6, 2016 2819:from the original on January 5, 2016 2752:from the original on January 5, 2016 2720:from the original on January 5, 2016 2529:Maragos, Nich (September 20, 2004). 2505:from the original on August 22, 2015 2064:インタビュー『真・女神転生III-NOCTURNE』 - 電撃オンライン 2031:from the original on August 17, 2013 1999:from the original on August 17, 2013 1831:from the original on October 9, 2015 1781:Turner, Benjamin (October 4, 2004). 1431: 1400: 4640:Jenkins, David (February 6, 2004). 3774:from the original on March 30, 2021 3748:from the original on March 19, 2021 3474:from the original on April 24, 2016 3335:Dunham, Jeremy (December 7, 2004). 2652:Young, Billy (September 19, 2004). 1793:from the original on March 25, 2015 1510: 1391: 1310:Entertainment Software Rating Board 5803:Video games scored by Shoji Meguro 5743:Crossover role-playing video games 5399:Digital Devil Story: Megami Tensei 4829:Cowan, Danny (September 4, 2009). 4499:Bell, Lowell (February 25, 2023). 4310:from the original on June 13, 2015 4284:from the original on June 13, 2015 4066:from the original on April 4, 2015 3992:. October 12, 2004. Archived from 3661:. October 30, 2020. Archived from 3256:from the original on April 2, 2015 3143:"Shin Megami Tensei Coming to PS2" 3115:Drewniak, Aaron (August 3, 2004). 2846:from the original on April 1, 2015 2783:. October 29, 2020. Archived from 2706:Zdyrko, Dave (November 29, 1999). 2687:from the original on March 3, 2016 2681:"Shin Megami Tensei: Nocturne OST" 2075:from the original on March 4, 2016 1707:"Shin Megami Tensei III: Nocturne" 1318:Shin Megami Tensei: Lucifer's Call 869:, a major area within the city of 786:Shin Megami Tensei: Devil Summoner 705:Shin Megami Tensei: Devil Summoner 498:Shin Megami Tensei: Lucifer's Call 479:series, the central series in the 25: 4900:from the original on June 8, 2021 4843:from the original on May 14, 2014 4777:from the original on June 4, 2016 4687:from the original on May 13, 2012 4480:from the original on June 3, 2015 4101:from the original on May 24, 2013 3933:from the original on May 15, 2023 3907:from the original on May 15, 2023 3460:Jenkins, David (March 24, 2014). 3001:from the original on May 12, 2010 2969:from the original on May 12, 2013 2196:from the original on June 7, 2015 2188:Yip, Spencer (October 23, 2008). 1705:Mattich, Ryan (October 1, 2004). 919:, early science fiction, and the 736:title was originally proposed by 519:follows a high school student in 419: 403: 105: 5703: 5702: 5321:Shin Megami Tensei III: Nocturne 4862:Romano, Sal (November 5, 2020). 4622:. March 20, 2003. Archived from 4557:Winkler, Chris (March 6, 2003). 4194:"IGNPS2 Editor's Favorites 2004" 3534:from the original on May 9, 2016 3520:MacGregor, Kyle (May 19, 2015). 3501:from the original on May 9, 2016 3395:Gibson, Ellie (April 24, 2005). 3337:"Shin Megami Tensei: The Laptop" 2740:"Shin Megami Tensei III Screens" 1529: 1524: 1519: 1514: 1509: 925:, an important scripture within 600:Shin Megami Tensei III: Nocturne 460:Shin Megami Tensei III: Nocturne 38:Shin Megami Tensei III: Nocturne 5224:Shin Megami Tensei Surī Nokutān 4530:Sahdev, Ishaan (May 31, 2013). 4060:"Japandemonium - Horror of Yig" 3621:Romano, Sal (August 11, 2020). 3556:Carter, Chris (July 20, 2020). 3368:Young, Billy (March 12, 2014). 3177:Kalata, Kurt (March 19, 2008). 1372:, with a worldwide release and 1320:. It released on July 1, 2005. 777:shifted development focus onto 5798:Video games developed in Japan 4126:"Shin Megami Tensei: Nocturne" 3493:Sahdev, Ishaan (May 6, 2014). 2958:デビルサマナー葛葉ライドウ対アバドン王] 本日発表! 2838:Wollenschlaeger, Alex (2003). 2501:. ITMedia. February 11, 2003. 2457:(1). Sovereign Media: 120–123. 1237:To commemorate the release of 495:and in PAL regions in 2005 as 1: 3716:"세가 '진·여신전생3 녹턴 리마스터' 한글판 발매" 3684:Romano, Sal (July 20, 2020). 3080:真・女神転生III-NOCTURNE アンソロジーコミック 2654:"Nocturne Sees a Small Delay" 2531:"In Character: Kazuma Kaneko" 1342:A remastered edition, titled 5773:Post-apocalyptic video games 4953:Shin Megami Tensei: Nocturne 4796:Cowan, Danny (May 2, 2008). 4765:Carmichael (April 5, 2013). 4020:Fahey, Rob (July 11, 2005). 3308:Young, Billy (May 9, 2004). 3242:North, Dale (July 7, 2008). 2867:真・女神転生III-NOCTURN (TSUTAYA版) 645:Demon negotiation and fusion 492:Shin Megami Tensei: Nocturne 5843:Science fantasy video games 5240:Reincarnation III: Nocturne 5223: 5199: 5180: 5161: 4359:Editors (January 5, 2005). 4228:. G4TV. February 27, 2005. 2708:"Atlus Announces PS2 Plans" 1163:Japanese media retail shop 873:and one of the settings of 5859: 4742:. Spong.com. May 9, 2005. 4585:"2003年テレビゲームソフト売り上げTOP300" 2626:. Game-OST. Archived from 2568:. Game-OST. Archived from 2355:Atlus - 真・女神転生3: 開発者インタビュー 2228:Kazuma Kaneko Art Book III 2162:. GameZone. Archived from 667:The setting and events of 5783:Single-player video games 5768:PlayStation Network games 5698: 5658:Tokyo Mirage Sessions ♯FE 5370: 5230: 5193: 5174: 5155: 1747:Beckett, Michael (2004). 1435: 1432: 1404: 1401: 563:, paid homage to earlier 42: 5813:Video games set in Tokyo 5808:Video games set in Japan 5793:Video games about demons 5156:真・女神転生III-NOCTURNE マニアクス 4611: 4501:"Best JRPGs Of All Time" 4361:"Best and Worst of 2004" 4089: 3653: 3079: 3021: 2989: 2957: 2898: 2866: 2775: 2497: 2468: 2416: 2383: 2354: 2063: 1358:Maniax Chronicle Edition 1131:Versions and merchandise 883:expanded on the general 807:Shin Megami Tensei: Nine 749:Shin Megami Tensei If... 732:The concept for a third 570:The original edition of 536:Shin Megami Tensei If... 5788:Video games about cults 5748:Fiction about the Devil 2321:"An Interview By You". 1634:Spike Video Game Awards 1346:, was announced during 1035:Sony Music Studio Tokyo 780:Megami Ibunroku Persona 465:role-playing video game 5585:Other series and games 5194:真・女神転生III: NOCTURNE 混沌 4445:. 2004. Archived from 4413:. 2004. Archived from 3598:. September 27, 2020. 3219:. September 28, 2004. 3117:"Interview: Atlus USA" 2498:「メガテンを神話に」金子一馬氏トークが池袋で 2027:. September 24, 2004. 1995:. September 14, 2004. 877: 663:Setting and characters 628: 5753:Nintendo Switch games 4202:. December 20, 2004. 3022:真・女神転生III-NOCTURNE 混沌 2997:. December 17, 2003. 2815:. December 10, 2002. 2748:. September 6, 2002. 1356:. It is based on the 1169:budget series release 1107:absent from previous 1046:Video game soundtrack 988:Red Hot Chili Peppers 931:Shin Megami Tensei II 865: 852:Shin Megami Tensei II 832:Shin Megami Tensei II 743:Shin Megami Tensei II 626: 545:Shin Megami Tensei II 530:Shin Megami Tensei II 388:PlayStation 4, Switch 4951:(October 12, 2004). 3718:. October 29, 2020. 2990:フライトコントローラーなど、ホリの新製品 2604:on November 21, 2015 2543:on November 21, 2015 2362:on February 21, 2003 2303:. February 20, 2003. 2284:. February 20, 2003. 2166:on February 24, 2010 1685:Notes and references 1353:Shin Megami Tensei V 1261:The localization of 1178:of the game, titled 980:'s 1983 horror film 907:Francis Ford Coppola 800:was among the first 5763:PlayStation 4 games 5758:PlayStation 2 games 4449:on January 20, 2005 4417:on January 20, 2005 3665:on November 1, 2020 2878:on October 24, 2013 2787:on November 1, 2020 2630:on October 14, 2011 2572:on October 14, 2011 2061:Shimamura, Yūsuke. 1667:had, alongside the 1429: 1398: 1330:PlayStation Network 1171:on August 5, 2004. 586:the first mainline 5778:Shin Megami Tensei 5651:Digital Devil Saga 5433:Shin Megami Tensei 5417:Shin Megami Tensei 5231:真・女神転生III-NOCTURNE 4943:Primary references 4507:. Hookshot Media. 4389:has generic name ( 3744:. March 19, 2021. 3119:. The Next Level. 2965:. August 1, 2008. 1677:in North America. 1670:Digital Devil Saga 1396: 1299:Shin Megami Tensei 1290:Shin Megami Tensei 1147:Shin Megami Tensei 1100:Shin Megami Tensei 917:Gnostic traditions 878: 836:Shin Megami Tensei 754:Shin Megami Tensei 734:Shin Megami Tensei 629: 608:silent protagonist 588:Shin Megami Tensei 477:Shin Megami Tensei 5718: 5717: 5539: 5538: 4591:on March 15, 2015 4373:on March 7, 2005. 4332:. RPGamer. 2004. 4306:. RPGamer. 2004. 4280:. RPGamer. 2004. 4254:. RPGamer. 2004. 4136:on March 28, 2006 3151:. April 2, 2004. 2158:Bedigian, Louis. 1972:. pp. 32–34. 1928:. pp. 24–30. 1903:. pp. 16–17. 1885:. pp. 35–38. 1860:. pp. 13–15. 1570: 1569: 1425: 1424: 1088: 1087: 927:Mahayana Buddhism 810:. Development on 634:experience points 557:Mahayana Buddhism 456: 455: 327:February 20, 2003 309:February 20, 2003 16:(Redirected from 5850: 5838:Sega video games 5828:Ghostlight games 5733:2003 video games 5706: 5705: 5614:Blind Thinker II 5422: 5355: 5348: 5341: 5332: 5316: 5313: 5312: 5304: 5301: 5300: 5291: 5288: 5287: 5278: 5275: 5274: 5272:Official website 5265: 5262: 5261: 5259:Official website 5244: 5243: 5233: 5232: 5226: 5219: 5203: 5202: 5196: 5195: 5190: 5184: 5183: 5177: 5176: 5171: 5165: 5164: 5158: 5157: 5152: 5136: 5126: 5120: 5114: 5108: 5102: 5096: 5090: 5084: 5078: 5072: 5066: 5060: 5054: 5048: 5041: 5035: 5029: 5023: 5017: 5011: 5005: 4999: 4993: 4987: 4981: 4975: 4969: 4960: 4936: 4935: 4933: 4931: 4916: 4910: 4909: 4907: 4905: 4886: 4880: 4879: 4877: 4875: 4859: 4853: 4852: 4850: 4848: 4826: 4820: 4819: 4817: 4815: 4793: 4787: 4786: 4784: 4782: 4762: 4756: 4755: 4753: 4751: 4736: 4730: 4729: 4727: 4725: 4720:on March 5, 2016 4716:. 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Archived from 4352: 4346: 4345: 4343: 4341: 4326: 4320: 4319: 4317: 4315: 4300: 4294: 4293: 4291: 4289: 4274: 4268: 4267: 4265: 4263: 4248: 4242: 4241: 4239: 4237: 4222: 4216: 4215: 4213: 4211: 4190: 4184: 4183: 4181: 4179: 4157: 4146: 4145: 4143: 4141: 4122: 4111: 4110: 4108: 4106: 4090:真・女神転生III -ノクターン 4085: 4076: 4075: 4073: 4071: 4055: 4044: 4043: 4041: 4039: 4017: 4006: 4005: 4003: 4001: 3996:on March 5, 2016 3980: 3969: 3968: 3966: 3964: 3949: 3943: 3942: 3940: 3938: 3923: 3917: 3916: 3914: 3912: 3897: 3891: 3890: 3888: 3886: 3865: 3856: 3855: 3853: 3851: 3836: 3830: 3829: 3823: 3815: 3813: 3811: 3790: 3784: 3783: 3781: 3779: 3764: 3758: 3757: 3755: 3753: 3738: 3732: 3731: 3729: 3727: 3712: 3706: 3705: 3703: 3701: 3681: 3675: 3674: 3672: 3670: 3649: 3643: 3642: 3640: 3638: 3618: 3612: 3611: 3609: 3607: 3586: 3580: 3579: 3577: 3575: 3553: 3544: 3543: 3541: 3539: 3517: 3511: 3510: 3508: 3506: 3490: 3484: 3483: 3481: 3479: 3457: 3451: 3450: 3448: 3446: 3425: 3419: 3418: 3416: 3414: 3392: 3386: 3385: 3383: 3381: 3365: 3359: 3358: 3356: 3354: 3332: 3326: 3325: 3323: 3321: 3305: 3299: 3298: 3296: 3294: 3285:. 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2441: 2431: 2429: 2418: 2417:橋野桂の開発通信 Vol.21 2413: 2412: 2408: 2398: 2396: 2385: 2384:橋野桂の開発通信 Vol.20 2380: 2379: 2375: 2365: 2363: 2356: 2352: 2351: 2340: 2333: 2320: 2319: 2308: 2295: 2293: 2289: 2276: 2274: 2245: 2238: 2221: 2220: 2209: 2199: 2197: 2187: 2186: 2179: 2169: 2167: 2157: 2156: 2147: 2137: 2135: 2134:on June 4, 2015 2120: 2119: 2088: 2078: 2076: 2065: 2060: 2059: 2044: 2034: 2032: 2017: 2016: 2012: 2002: 2000: 1985: 1984: 1977: 1964: 1963: 1956: 1943: 1942: 1933: 1920: 1919: 1908: 1895: 1894: 1890: 1877: 1876: 1865: 1852: 1851: 1844: 1834: 1832: 1816: 1815: 1806: 1796: 1794: 1780: 1779: 1768: 1758: 1756: 1746: 1745: 1726: 1716: 1714: 1704: 1703: 1692: 1687: 1651: 1628: 1571: 1530: 1525: 1520: 1515: 1420: 1418: 1416: 1397:Aggregate score 1394: 1390: 1366:Nintendo Switch 1340: 1288:the first main 1265:was handled by 1259: 1159: 1133: 1071: 1069: 1065: 1061: 1057: 1056: 1019: 1000: 897:Dante Alighieri 860: 793: 730: 713: 665: 660: 647: 621: 597: 503:Nintendo Switch 430: 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Siliconera. 4522: 4505:Time Extension 4491: 4460: 4428: 4396: 4347: 4321: 4295: 4269: 4243: 4217: 4185: 4147: 4112: 4077: 4045: 4007: 3970: 3955:. Metacritic. 3944: 3929:. Metacritic. 3918: 3903:. Metacritic. 3892: 3857: 3831: 3785: 3759: 3733: 3707: 3676: 3644: 3613: 3581: 3545: 3512: 3497:. Siliconera. 3485: 3452: 3420: 3387: 3360: 3327: 3300: 3289:on May 3, 2015 3267: 3234: 3202: 3166: 3134: 3102: 3070: 3044: 3012: 2980: 2948: 2921: 2889: 2857: 2830: 2798: 2763: 2731: 2698: 2671: 2641: 2615: 2583: 2554: 2516: 2488: 2482:978-4775301494 2481: 2460: 2439: 2406: 2373: 2338: 2332:978-0974170046 2331: 2306: 2287: 2243: 2237:978-4775306093 2236: 2207: 2192:. Siliconera. 2177: 2145: 2086: 2069:Dengeki Online 2042: 2010: 1975: 1968:, ed. (2004). 1954: 1947:, ed. (2004). 1931: 1924:, ed. (2004). 1906: 1899:, ed. (2004). 1888: 1881:, ed. (2004). 1863: 1856:, ed. (2004). 1842: 1804: 1766: 1724: 1689: 1688: 1686: 1683: 1650: 1647: 1568: 1567: 1564: 1558: 1557: 1554: 1548: 1547: 1544: 1536: 1535: 1506: 1498: 1497: 1494: 1486: 1485: 1482: 1474: 1473: 1470: 1462: 1461: 1458: 1450: 1449: 1446: 1438: 1437: 1434: 1423: 1422: 1413: 1407: 1406: 1403: 1392: 1389: 1386: 1339: 1334: 1324:was the first 1258: 1255: 1232:Devil Summoner 1192:hack and slash 1176:director's cut 1132: 1129: 1090:The music for 1086: 1085: 1080: 1074: 1073: 1072:Total: 1:55:16 1053: 1049: 1048: 1043: 1037: 1036: 1033: 1029: 1028: 1025: 1021: 1020: 1014: 1007: 1006: 999: 996: 912:Apocalypse Now 859: 856: 756:series beyond 729: 726: 712: 709: 664: 661: 659: 656: 646: 643: 620: 617: 596: 593: 487:director's cut 454: 453: 448: 444: 443: 438: 432: 431: 429: 428: 426: 425: 415: 410: 409: 400: 390: 379: 378: 368: 363: 362: 353: 344: 334: 329: 328: 318: 307: 306: 305: 303: 299: 298: 296: 295: 290: 285: 280: 273: 267: 265: 259: 258: 248: 242: 241: 234: 230: 229: 227: 226: 223: 222:Toshiko Tasaki 220: 214: 212: 206: 205: 203: 202: 201:Kazuyuki Yamai 199: 196: 193: 189: 187: 181: 180: 175: 169: 168: 165: 159: 158: 153: 147: 146: 144: 143: 136: 130: 128: 122: 121: 119: 118: 102: 93: 82: 72: 70: 64: 63: 58: 52: 51: 48: 40: 39: 31: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 5855: 5844: 5841: 5839: 5836: 5834: 5831: 5829: 5826: 5824: 5823:Windows games 5821: 5819: 5816: 5814: 5811: 5809: 5806: 5804: 5801: 5799: 5796: 5794: 5791: 5789: 5786: 5784: 5781: 5779: 5776: 5774: 5771: 5769: 5766: 5764: 5761: 5759: 5756: 5754: 5751: 5749: 5746: 5744: 5741: 5739: 5736: 5734: 5731: 5730: 5728: 5721: 5711: 5710: 5701: 5700: 5697: 5691: 5688: 5686: 5683: 5681: 5680:Kazuma Kaneko 5678: 5676: 5673: 5672: 5670: 5666: 5660: 5659: 5655: 5653: 5652: 5648: 5646: 5645: 5641: 5639: 5638: 5634: 5632: 5631: 5627: 5625: 5624: 5620: 5616: 5615: 5611: 5609: 5608: 5607:Blind Thinker 5604: 5603: 5602: 5601: 5597: 5595: 5594: 5590: 5589: 5587: 5583: 5575: 5572: 5570: 5569: 5568:The Animation 5565: 5564: 5563: 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1093: 1084: 1081: 1079: 1075: 1070:Disc 2: 54:14 1054: 1050: 1047: 1044: 1042: 1038: 1034: 1030: 1027:March 5, 2003 1026: 1022: 1017: 1012: 1008: 1003: 997: 995: 991: 989: 985: 984: 979: 973: 970: 969:Megami Tensei 965: 964:Megami Tensei 960: 956: 952: 948: 942: 940: 939:Megami Tensei 936: 932: 928: 924: 923: 918: 914: 913: 909:'s 1979 film 908: 904: 903: 902:Divine Comedy 898: 894: 890: 886: 885:Megami Tensei 882: 876: 872: 868: 864: 857: 855: 853: 847: 845: 841: 837: 833: 829: 828:Megami Tensei 825: 820: 818: 817:Megami Tensei 813: 809: 808: 803: 802:Megami Tensei 799: 792: 788: 787: 782: 781: 776: 772: 771:PlayStation 2 767: 763: 759: 755: 751: 750: 745: 744: 739: 738:Kazuma Kaneko 735: 727: 725: 721: 717: 710: 708: 706: 702: 701: 700:Devil May Cry 696: 692: 686: 683: 678: 674: 673:Megami Tensei 670: 662: 657: 655: 651: 644: 642: 638: 635: 625: 619:Battle system 618: 616: 612: 609: 605: 601: 594: 592: 589: 585: 581: 577: 573: 568: 566: 565:Megami Tensei 562: 558: 554: 550: 546: 542: 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Gematsu. 4781:November 3, 4771:VentureBeat 4750:November 3, 4062:. RPGamer. 3726:November 5, 3669:November 1, 3563:Destructoid 3527:Destructoid 3478:November 3, 3372:. RPGamer. 3312:. RPGamer. 3249:Destructoid 2933:. RPGamer. 2842:. RPGamer. 2791:November 1, 2656:. RPGamer. 1751:. RPGamer. 1433:Publication 1419:PS4: 76/100 1415:PS2: 82/100 1337:HD Remaster 1230:and fourth 922:Heart Sutra 824:Kouji Okada 766:Sega Saturn 762:PlayStation 728:Development 707:subseries. 580:light novel 383:HD Remaster 277:HD Remaster 263:Platform(s) 255:HD Remaster 210:Composer(s) 167:Eiji Ishida 163:Designer(s) 156:Kouji Okada 151:Producer(s) 126:Director(s) 115:HD Remaster 5727:Categories 5623:Jack Bros. 5593:Last Bible 5468:Apocalypse 5221:Japanese: 5133:Great Will 4847:January 6, 4814:January 6, 4569:January 6, 4561:. RPGFan. 4484:January 7, 4453:January 7, 4421:January 7, 4105:August 10, 4000:January 5, 3885:August 14, 3874:Metacritic 3850:January 4, 3637:August 11, 3538:August 10, 3445:January 6, 3380:October 2, 3353:January 6, 3227:January 6, 3127:January 5, 3095:January 6, 3063:January 6, 3037:January 6, 3027:Enterbrain 3005:January 6, 2973:January 5, 2914:January 5, 2882:January 5, 2850:January 5, 2683:. RPGFan. 2509:August 22, 2469:真・女神転生悪魔事典 2432:August 22, 2399:August 22, 2366:January 2, 2224:金子一馬画集 III 1797:January 7, 1709:. RPGFan. 1675:Amazon.com 1575:Metacritic 1421:NS: 75/100 1417:PC: 79/100 1411:Metacritic 1402:Aggregator 1280:, and the 1247:Enterbrain 983:Videodrome 682:Great Will 553:Gnosticism 101:Ghostlight 5487:Spin-offs 5326:MobyGames 5209:Footnotes 4959:). Atlus. 4894:アトラス公式サイト 4836:Gamasutra 4803:Gamasutra 4724:April 30, 4680:Gamasutra 4647:Gamasutra 4070:April 30, 4027:Eurogamer 3810:March 19, 3778:March 19, 3752:March 19, 3434:Eurogamer 3413:April 30, 3402:Eurogamer 3320:April 30, 3195:March 14, 3184:Gamasutra 3055:. 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Index

Shin Megami Tensei III: Nocturne HD Remaster

Developer(s)
Atlus
Publisher(s)
JP
NA
Atlus USA
EU
Sega
Director(s)
Katsura Hashino
Producer(s)
Kouji Okada
Designer(s)
Artist(s)
Kazuma Kaneko
Writer(s)
Composer(s)
Shoji Meguro
Megami Tensei
Engine
Unity
Platform(s)
PlayStation 2
Nintendo Switch
PlayStation 4
Windows
JP
JP

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