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Civilization (video game)

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935:, and programmer. Meier and Shelley neared the end of their development and started presenting the game to the rest of MicroProse for feedback towards publication. This process was slowed by the current vice president of development, who had taken over Meier's former position at the company. This vice president did not receive any financial bonuses for successful publication of Meier's games due to Meier's contract terms, forgoing any incentive to provide the needed resources to finish the game. The management had also expressed issue with the lack of a firm completion date, as according to Shelley, Meier would consider a game completed only when he felt he had completed it. Eventually the two got the required help for publication, with Shelley overseeing these processes and Meier making the necessary coding changes. 916:". Meier omitted multiplayer alliances because the computer used them too effectively, causing players to think that it was cheating. He said that by contrast, minefields and minesweepers caused the computer to do "stupid things ... If you've got a feature that makes the AI look stupid, take it out. It's more important not to have stupid AI than to have good AI". Meier also omitted jets and helicopters because he thought players would not find obtaining new technologies in the endgame useful, and online multiplayer support because of the small number of online players ("if you had friends, you wouldn't need to play computer games"); he also did not believe that online play worked well with turn-based play. The game was developed for the IBM PC platform, which at the time had support for both 16-color 1642:
in the game become "pretty ornery" after their acquisition of nuclear weapons, and suggested that this behaviour simply seemed more surprising and memorable when it happened to Gandhi. Meier, in his autobiography, stated "That kind of bug comes from something called unsigned characters, which are not the default in the C programming language, and not something I used for the leader traits. Brian Reynolds wrote Civ II in C++, and he didn't use them, either. We received no complaints about a Gandhi bug when either game came out, nor did we send out any revisions for one. Gandhi's military aggressiveness score remained at 1 throughout the game." He then explains the overflow error story was made up in 2012. It spread from there to a
324:, and it has undergone numerous revisions for various platforms. The player is tasked with leading an entire human civilization over the course of several millennia by controlling various areas such as urban development, exploration, government, trade, research, and military. The player can control individual units and advance the exploration, conquest and settlement of the game's world. The player can also make such decisions as setting forms of government, tax rates and research priorities. The player's civilization is in competition with other computer-controlled civilizations, with which the player can enter diplomatic relationships that can either end in alliances or lead to war. 846:. Meier and Shelley went back and forth with this, with Shelley providing suggestions based on his playthrough and acting as the game's producer, and Meier coding and reworking the game to address these points, and otherwise without involvement of other MicroProse staff. During this period, Stealey and the other managers became concerned that this game did not fit MicroProse's general catalog as strategy computer games had not yet proven successful. A few months into the development, Stealey requested them to put the project on hold and complete 690: 858: 1680:
veteran phalanx unit able to fend off a battleship. Meier noted that this resulted from not anticipating how players would use units, expecting them to have used their forces more like a war-based board game to protect borders and maintain zones of control rather than creating "stacks of doom". Future civilization games have had many changes in combat systems to prevent such oddities, though these games do allow for such random victories.
967: 1638:, making a computer-controlled Gandhi tend to avoid armed conflict. However, once a civilization achieves democracy as its form of government, its leader's aggression value falls by 2. Under normal arithmetic principles, Gandhi's "1" would be reduced to "-1", but because the value is an 8-bit unsigned integer, it supposedly wraps around to "255", causing Gandhi to suddenly become the most aggressive opponent in the game. 888:, including creating individual military units as well as settler units that replaced the functionality of the zoning approach. Meier felt adding military and combat to the game was necessary: "The game really isn't about being civilized. The competition is what makes the game fun and the players play their best. At times, you have to make the player uncomfortable for the good of the player." Meier also opted to include a 954:, and spent time reworking the existing technologies and units to make sure they felt appropriate and did not break the game. Most of the game was originally developed with art crafted by Meier, and MicroProse's art department helped to create most of the final assets, though some of Meier's original art was used. Shelley wrote out the "Civilopedia" entries for all the elements of the game and the game's large manual. 3865: 3917: 3893: 1290: 3905: 1285: 1280: 1275: 1270: 1240: 1235: 1230: 1225: 1220: 745:, Meier recognized that video games could still be entertaining based on building something up. By then, Meier was not an official employee of MicroProse but worked under contract where the company paid him upfront for game development, a large payment on delivery of the game, and additional royalties on each game of his sold. 893:
relies on established recorded history, Meier admitted he did not spend much time in research, usually only to assure the proper chronology or spellings; Shelley noted that they wanted to design for fun, not accuracy, and that "Everything we needed was pretty much available in the children’s section of the library."
439:, the player has to make decisions about where to build new cities, which improvements or units to build in each city, which advances in knowledge should be sought (and at what rate), and how to transform the land surrounding the cities for maximum benefit. From time to time the player's towns may be harassed by 526:, or simply the Tech tree; this concept has been adopted in many other strategy games. Since only one tech may be "researched" at any given time, the order in which technologies are chosen makes a considerable difference in the outcome of the game and generally reflects the player's preferred style of gameplay. 451:
game or a customized world game. The player's choice of civilization also prevents the computer from being able to play as that civilization or the other civilization of the same color, and since computer-controlled opponents display certain traits of their civilizations this affects gameplay as well. The
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Interviewed in 2019, developer Brian Reynolds said with "99.99% certainty" that this story was apocryphal, recalling Gandhi's coded aggression level as being no lower than other peaceful leaders in the game, and doubting that a wraparound would have had the effect described. He noted that all leaders
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While some games might be equally addictive, none have sustained quite the level of rich, satisfying gameplay quite like Sid Meier's magnum opus. The blend of exploration, economics, conquest and diplomacy is augmented by the quintessential research and development model, as you struggle to erect the
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that diverged from MicroProse's past catalog to Meier's name, so that players that played Meier's combat simulators and recognized Meier's name would give these new games a try. This approach worked, according to Meier, and he would continue this naming scheme for other titles in the future as a type
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allowed for up to seven players to play the game, with computer opponents available to obtain up to six active civilizations. Games could be played either on a turn-based mode, or in a simultaneous mode where each player took their turn at the same time and only progressing to the next turn once all
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release after playtesting revealed that the previous size was too large and made for boring and repetitive gameplay. Other automated features, like city management, were modified to require more player involvement. They also eliminated a secondary branch of the technology tree with minor skills like
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was released, Meier and Shelley returned to the prototype. The time away from the project allowed them to recognize that the real-time aspect was not working well, and reworked the game to become turn-based and dropped the zoning aspect, a change that Meier described as "like tossing the clay in the
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was the nature of combat where a military unit from earlier civilization periods could remain in play through modern times, gaining combat bonuses due to veteran proficiency, leading to these primitive units easily beating out modern technology against all common sense, with the common example of a
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judged the Super NES version to be a disappointing port, with a cumbersome menu system (particularly that the "City" and "Production" windows are on separate screens), an unintuitive button configuration, and ugly scaled down graphics. However, he gave it a positive recommendation due to the strong
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critical success created a "golden period of MicroProse" where there was more potential for similar strategy games to succeed, according to Meier. This put stress on the company's direction and culture. Stealey wanted to continue to pursue the military-themed titles, while Meier wanted to continue
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was released in September 1991. Because of the animosity that MicroProse's management had towards Meier's games, there was very little promotion of the title, though interest in the game through word-of-mouth helped to boost sales. Following the release on the IBM PC, the game was ported to other
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that would help to open the game to many more choices to the player as it continued, creating a non-linear experience. Meier felt players would be able to use the technology tree to adopt a style of play and from which they could use technologies to barter with the other opponents. While the game
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series, this is largely a cosmetic choice, affecting titles, city names, musical heralds, and color. The choice does affect their starting position on the "Play on Earth" map, and thus different resources in one's initial cities, but has no effect on starting position when starting a random world
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has sold 1.5 million copies since its release and is considered one of the most influential computer games in history due to its establishment of the 4X genre. In addition to its commercial and critical success, the game has been deemed pedagogically valuable due to its presentation of historical
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in the modern era. Each wonder can only be built once in the world, and requires a lot of resources to build, far more than most other city buildings or units. Wonders provide unique benefits to the controlling civilization. For example, Magellan's Expedition increases the movement rate of naval
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had the toughest computer opponents around - even taking into account the "cheats", that in most instances added rather than detracted from the game. Just when you think the game might bog down, you discover a new land, a new technology, another tough foe - and you tell yourself, "just one more
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and Douglas Kaufman. This game was released in early 1996, and is considered the first sequel of any Sid Meier game. Stealey eventually sold his shares in MicroProse and left the company, and Spectrum HoloByte opted to consolidate the two companies under the name MicroProse in 1996, eliminating
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was the idea of multiple smaller systems working together at the same time and the player having to manage them. Both Meier and Shelley recognized that the complex interactions between these systems led players to "make a lot of interesting decisions", and that ruling a whole civilization would
514:. Players can gain a large advantage if their civilization is the first to learn a particular technology (the secrets of flight, for example) and put it to use in a military or other context. Most advances give access to new units, city improvements or derivative technologies: for example, the 486:
and "future technologies". At the start of the game there are no cities anywhere in the world: the player controls one or two settler units, which can be used to found new cities in appropriate sites (and those cities may build other settler units, which can go out and found new cities, thus
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reported in 1994 that "Sid Meier has stated on numerous occasions that he emphasizes the 'fun parts' of a simulation and throws out the rest". Meier described the process as "Add another bit —no, that went too far. Scrape it off". He eliminated the potential for any
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voted it as the 29th top retro game. In 2007, it was named one of the 16 most influential games in history at a German technology and games trade show Telespiele. In Poland, it was included in the retrospective lists of the best Amiga games by
927:"I’ve never been able to decide if it was a mistake to keep Civ isolated as long as I did", Meier wrote; while "as many eyes as possible" are beneficial during development, Meier and Shelley worked very quickly together, combining the roles of 1337:
is one of the highest dollar-to-play-ratio entertainments we've enjoyed. The scope is enormous, the strategies border on being limitless, the excitement is genuinely high, and the experience is worth every dime of the game's purchase price."
1411:, in contrast, was pleased with the Super NES version's interface, and said the graphics and audio are above that of a typical strategy game. He also said the game stood out among the Super NES's generally action-oriented library. 1468:
the second best computer game ever. The editors wrote, "The depth of strategies possible is impressive, and the look and feel of the game will keep you playing and exploring for months. Truly a remarkable title." That same year,
443:, units with no specific nationality and no named leader. These threats only come from huts, unclaimed land or sea, so that over time and turns of exploration, there are fewer and fewer places from which barbarians will emanate. 2989: 1358:, with cool graphics and animation, but there aren't many - or any - in my book that have the ability to absorb the player so totally and to provide an interesting, unique outcome each and every time it's played." 792:
was generally well received at its release, but the title did not fit within the nature of flight simulators and military strategy from MicroProse's previous catalog. Meier and Shelley had started a sequel to
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survey of space war games stated that "the lesson of this incredibly popular wargame has not been lost on the software community, and technological research popped up all over the place in 1993", citing
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gameplay and strategy of the original game: "if you've never taken a crack at this game before, be prepared to lose hours, even days, trying to conquer those pesky Babylonians." Sir Garnabus of
2304: 1634:, normally a highly peaceful leader, could become a nuclear warmonger if provoked. It was theorized that the game started Gandhi's "aggression value" at 1 out of a maximum 255 possible for an 1376: ... so rich and textured that the documentation is incomplete". In 1992 the magazine named it the Overall Game of the Year, in 1993 added the game to its Hall of Fame, and in 1996 chose 2131: 535:
in each of the epochs of the game, subject only to obtaining the prerequisite knowledge. These wonders are important achievements of society, science, culture and defense, ranging from the
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board game may conflict with their video game, as it shared a similar theme including the technology tree. Meier had noted the board game's influence but considered it not as great as
768:. Meier recognized Shelley's abilities and background in game design and took him on as personal assistant designer to brainstorm new game ideas. The two initially worked on ideas for 2487: 2833: 1689:
was also created by Meier and is in the same genre, but with a futuristic/space theme; many of the interface and gameplay innovations in this game eventually made their way into
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games. Stealey had pushed MicroProse to develop console and arcade-based versions of their games, but this put the company into debt, and Stealey eventually sold the company to
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As time advances, new technologies are developed; these technologies are the primary way in which the game changes and grows. At the start, players choose from advances such as
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support, with the player working against multiple computer opponents. In 1991, Internet or online gaming was still in its infancy, so this option was not considered in
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board game. This initial version of this game was a real-time simulation, with the player defining zones for their population to grow similar to zoning in
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had started working on. Reynolds said that because their project was seen as a side effort with little risk, they were able to innovate new ideas into
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also included a map editor and a "king builder" to allow a player to customize the names and looks of their civilization as seen by other players.
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brand (both as a board game and video game) is now owned by Take-Two, and Firaxis, under Meier's oversight, continues to develop games in the
3333: 1333:#183 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars. They commented: " 629: 2497: 4022: 3997: 2024: 2340: 2047: 1008:
name from Avalon Hill. The addition of Meier's name to the title was from a current practice established by Stealey to attach games like
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numerous positions at MicroProse in the process. As a result, Meier, Briggs, and Reynolds all opted to leave the company and founded
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building becomes available to build after pottery is developed. The whole system of advancements from beginning to end is called the
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Before the game begins, the player chooses which historical or current civilization to play. In contrast to later games in the
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release. Over the next few years, as home Internet accessibility took off, MicroProse looked to develop an online version of
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game", even as the first rays of the new sun creep into your room ... the most acute case of game-lock we've ever felt.
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are both fiercely expansionist and generally extremely wealthy, for example. Other civilizations include the Americans, the
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By the time the game was completed and ready for release, Meier estimated that it had cost $ 170,000 in development.
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survey of wargames with modern settings gave the game five stars out of five, describing it as "more addictive than
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had sold over 850,000 copies. By 2001, sales had reached 1 million copies. Shelley stated in a 2016 interview that
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of all time, and has a loyal following of fans. This high level of interest has led to the creation of a number of
1261: 1071: 694: 420: 568:), every city on the continent (for example, J.S. Bach's Cathedral), or the civilization as a whole (for example, 3952: 3937: 3594: 3534: 3280: 1800:, with the slogan "'Cause civilization should be free." This game can be configured to match the rules of either 917: 731: 3681: 3380: 2734: 904:, believing this would be punishing to the player. "Though historically accurate", Meier said, "The moment the 807: 719:
pilot. Around 1989, Meier wanted to expand his repertoire beyond these types of games, as just having finished
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named its Windows release the sixth best computer game of all time, calling it Sid Meier's "crowning glory".
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readily work well with these underlying systems. Some time later, both discussed their love of the original
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was deliberately written with Gandhi having an affinity for nuclear weapons, added as a joke by developer
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platforms; Meier and Shelley provided this code to contractors hired by MicroProse to complete the ports.
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trash and getting a new lump". They incorporated elements of city management and military aspect from
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Meier described his development process as sculpting with clay. His prototype took elements from
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There were at least two attempts to make a computerized version of Tresham's game prior to 1990.
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players have confirmed being finished that turn. The game, in addition to better support for
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expanding the empire). Settlers can also alter terrain, build improvements such as mines and
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A famous supposed bug in the original game - later debunked - is that a computer-controlled
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as the tenth most influential video game of all time. It was also ranked at fourth place on
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is a turn-based single-player strategy game. The player takes on the role of the ruler of a
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Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (July 1992). "The Role of Computers".
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computer games, and Meier challenged Shelley to give him ten things he would change about
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units. Wonders typically affect either the city in which they are built (for example, the
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in competition with two to seven other civilizations. The game requires a fair amount of
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in 1987. He dropped the project, however, when he was offered an executive position at
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reported on a list of the ten most important video games of all time, the so-called
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importance to computer games to that of the wheel. The game was reviewed in 1992 in
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stated that "a new Olympian in the genre of god games has truly emerged", comparing
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came late in the development process. MicroProse recognized at this point the 1980
978: 951: 913: 704: 460: 412: 2397:"Civilization: 25 years, 33M copies sold, 1 billion hours played, and 66 versions" 2295:"'Civilization' Creator Sid Meier: "I Didn't Really Expect to be a Game Designer"" 752:. Among other works, Shelley had been responsible for adapting the railroad-based 415:, starting with one (or occasionally two) settler units, and attempts to build an 63: 1150:
in 1993; Spectrum HoloByte kept MicroProse as a separate company on acquisition.
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and other military strategy video games based on Stealey's past experiences as a
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his success with simulation games. Shelley left MicroProse in 1992 and joined
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spawned a sequel in 2000, but by then Activision had sold the rights to the
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The game can be won by conquering all other civilizations or by winning the
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was going to be a much more important product" than the next single-player
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in the category Best Military or Strategy Computer Game of 1991. A 1992
3805: 3791: 3338:["Destroyer of Worlds" Gandhi leads India in Civilization VI]. 3069: 2719: 2492: 1796: 1407: 1211: 1169: 942:", Meier wrote. He cut the map's size in half less than a month before 871: 748:
MicroProse had hired a number of Avalon Hill game designers, including
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Pyramids, discover gunpowder, and launch a colonization spacecraft to
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versions and inspired similar games by other commercial developers.
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had obtained the rights to publish it in the United States in 1981.
2168:"An excerpt from Sid Meier's Memoir! on the making of Civilization" 1458:
named it one of the 100 greatest video games of all time. In 1994,
938:"One of my big rules has always been, 'double it, or cut it in half 3798: 1818: 1643: 1635: 856: 774:, but had put these aside when they came up with the concepts for 688: 499: 463:. Each civilization is led by a famous historical figure, such as 452: 398: 392: 238: 234: 135: 106: 40:"Civilization I" redirects here. For the Kero Kero Bonito EP, see 482:, and can last through to AD 2100 (on the easiest setting) with 122: 3417: 3413: 1668:. The misinformation around this bug led to the meme known as " 1435:
2000 list of the top PC games of all time. In 2004, readers of
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9. Civilization - 30 najlepszych gier na Amigę - Imperium gier
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is generally considered the first major game in the genre of "
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shortly after its release, but Stealey canceled the project.
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unit becomes available after the wheel is developed, and the
2834:"German Journos Pick Their Most Important Games Of All Time" 2048:"Column: 'Playing Catch Up: Stormfront Studios' Don Daglow'" 2202:"The 7th International Computer Game Developers Conference" 1606: 309: 2763:"GameSpot Presents: 15 Most Influential Games of All Time" 1658:. The story may have originated from the fact that 2010's 3241:"Did Nuclear Gandhi ever really happen in Civilization?" 1176:. After a number of acquisitions and legal actions, the 1593:
in 2016. In 1994, Meier produced a similar game titled
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board game in 1980 under his company Hartland Trefoil.
572:). Some wonders are made obsolete by new technologies. 2980:"Is That Just Some Game? No, It's a Cultural Artifact" 1834:, Keith Ferrell, Edmund Ferrell, Compute Books, 1992, 869:, similar to this one from the open-source variation, 3881: 912:
came marching through, all anybody wanted to do was
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based on their past discussions and Shelley's list.
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is larger than most other games. The game begins in
3822: 3783: 3730: 3691: 3650: 3466: 1773:but created by a completely different design team. 959: 621:planned to start work on the game after completing 288: 276: 268: 224: 212: 202: 186: 176: 162: 150: 85: 73: 56: 3157:"MicroProse's Strategic Space Opera is Rated XXXX" 2324: 2322: 2161: 2159: 2157: 2155: 2153: 2151: 2149: 2079: 2077: 2075: 1705:, despite beginning with the same event that ends 2457:, October 1995 Issue, GameInformer.com (archived) 2115: 2113: 2111: 2109: 2107: 2087:Game Design: Theory & Practice Second Edition 1418:listed it as the best game of all time. In 2000, 365:ever made by several publications. A multiplayer 3202: 3200: 1713:: a crewed spacecraft from Earth arrives in the 3209:"Why Gandhi Is Such An Asshole In Civilization" 2288: 2286: 1382: 971:Interview with Sid Meier on the development of 693:Sid Meier (left) and Bruce Shelley at the 2017 1832:The Official Guide to Sid Meier's Civilization 379:was followed by several sequels starting with 3429: 3276:Sid Meier's Memoir!: A Life in Computer Games 2252: 2250: 2248: 2246: 1969:"[セガハード大百科] セガサターン対応ソフトウェア(ライセンシー発売)" 875:, to create non-linear ways to play the game. 761:1830: The Game of Railroads and Robber Barons 627:in 1983, and again in 1985, after completing 8: 3116:"Civilization | Article | RPGGeek" 2517: 2515: 2196: 2194: 2192: 2190: 2188: 1930: 1928: 1926: 1924: 1922: 1920: 1918: 1916: 1914: 1912: 1910: 1908: 1906: 1751:as examples. That year MicroProse published 1267: 1217: 1904: 1902: 1900: 1898: 1896: 1894: 1892: 1890: 1888: 1886: 4053:Video games developed in the United States 3436: 3422: 3414: 2946:. No. 3. August 1994. pp. 32–42. 2430:"Sid Meier's Civilization - Review for PC" 2166:Scott-Jones, Richard (September 1, 2020). 2021:"Game Trivia for Sid Meier's Civilization" 1304:has been called one of the most important 1195: 1117:which was released in the following year. 62: 53: 4033:Super Nintendo Entertainment System games 4008:Multiplayer and single-player video games 2967:. No. 5. April 1994. pp. 43–56. 2723:. No. 88. January 1996. p. 100. 2476:. No. 10. October 1995. p. 126. 2465: 2463: 2364:"Remembering Civilization 2, 20 Years On" 2524:"Making the Best of All Possible Worlds" 800:One positive aspect both had taken from 316:. The game was originally developed for 4068:Video games using procedural generation 3888: 3221:from the original on September 20, 2016 3044:from the original on September 23, 2016 2717:"ProReview: Sid Meier's Civilization". 2376:from the original on September 29, 2016 1871:from the original on September 18, 2015 1852: 1650:, and was picked up by news sites like 1172:, which by 2005 became a subsidiary of 819:which contained the first prototype of 655:. Bunten never returned to the idea of 97: 3983:Cultural depictions of Abraham Lincoln 3251:from the original on November 24, 2021 2436:from the original on November 15, 2014 2343:from the original on November 30, 2015 1091:, MicroProse "sincerely believed that 956: 673:, began work programming a version of 385:, with similar or modified scenarios. 312:video game developed and published by 3988:Cultural depictions of Mahatma Gandhi 3304:Schreier, Jason (September 8, 2020). 2940:Top 40: The Best Games of All Time". 2608:from the original on December 2, 2013 2557:"Pyramid: Pyramid Pick: Civilization" 2257:Takahashi, Dean (February 25, 2016). 2027:from the original on February 2, 2014 1995:"Civilization manual at Civ Fanatics" 1808:. Another game that partially clones 1794:has been developed under the name of 758:board game developed by Tresham into 7: 4063:Video games scored by John Broomhall 3361:Cirulis, Martin E. (February 1994). 3032:"The Man Who Made a Million Empires" 3019:from the original on April 22, 2014. 2992:from the original on October 4, 2013 2658:"Computer Gaming World Hall of Fame" 2409:from the original on August 26, 2016 2395:Takahasi, Dean (February 18, 2016). 2271:from the original on August 26, 2016 2046:Alistair Wallis (October 19, 2006). 1200: 1136:, where he used his experience with 3721:Avalon Hill's Advanced Civilization 2978:Chaplin, Heather (March 12, 2007). 2913:. November 15, 2012. Archived from 2628:"CGW Salutes The Games of the Year" 2488:"The 52 Most Important Video Games" 1553:There have been several sequels to 1191: 375:, was released for the PC in 1995. 3332:Михаил Андреев (August 30, 2016). 3185:from the original on July 22, 2016 3161:Computer Gaming World (Issue #110) 3090:The Strong National Museum of Play 2885:Dziesięć najlepszych gier na Amigę 2832:Plunkett, Luke (August 27, 2007). 2698:from the original on April 8, 2016 2668:from the original on July 14, 2014 2212:from the original on July 14, 2014 2134:from the original on March 3, 2017 2090:. Wordware Publishing. pp. 20-39. 1514:The Strong National Museum of Play 1049:. This led to the 1995 release of 681:, and never returned to the game. 427:). Along with the larger tasks of 25: 4058:Video games scored by Jeff Briggs 4028:Video games designed by Sid Meier 3030:Campbell, Colin (March 4, 2016). 2789:"The Top 25 PC Games of All Time" 2769:from the original on June 6, 2013 2694:. November 1996. pp. 64–80. 2638:from the original on July 2, 2014 2362:Walker, Alex (February 4, 2016). 2293:Sullentrop, Chris (May 8, 2017). 2001:from the original on July 8, 2013 1269: 1219: 1153:Meier would continue and develop 1066:, supported connectivity through 649:in 1985 in turn led to a sequel, 4048:Video games based on board games 3915: 3903: 3891: 3864: 3863: 3207:Plunkett, Luke (March 2, 2016). 3063:Wright, Andrew (January 2001). " 2428:Knight, Kyle (October 3, 2010). 2307:from the original on May 8, 2017 2120:Mackovech, Sam (March 3, 2017). 1717:star system. Firaxis' 2014 game 1288: 1283: 1278: 1273: 1268: 1238: 1233: 1228: 1223: 1218: 965: 551:in the middle period, up to the 397:A world map screenshot from the 4043:Turn-based strategy video games 3813:Rhye's and Fall of Civilization 3273:; Nooman, Jennifer Lee (2020). 3155:Emrich, Alan (September 1993). 3073:. No. 98. pp. 86, 87. 2797:. July 24, 2000. Archived from 2598:"The Modern Games: 1950 - 2000" 2545:. No. 183. pp. 57–62. 2455:Sid Meier's Civilization - SNES 1935:Edwards, Benj (July 18, 2007). 902:civilization to fall on its own 579:by reaching the star system of 3381:"Civilization Lawsuit Settled" 2961:Top 50 PC Games of All Time". 2634:. November 1992. p. 110. 2522:Emrich, Alan (December 1991). 1380:as the best game of all time: 1111:was generally overshadowed by 637:. In 1983 Bunten and producer 506:to, near the end of the game, 361:relationships, and one of the 1: 4078:World Video Game Hall of Fame 3973:Alternate history video games 3958:Asmik Ace Entertainment games 2596:Brooks, M. Evan (June 1992). 1937:"The History of Civilization" 1522:World Video Game Hall of Fame 1509:had sold 1.5 million copies. 1085:, who led the development of 854:which was published in 1990. 780:(1990), based loosely on the 18:Sid Meier's Civilization 2894:, Chip.pl, February 23, 2010 2735:"150 Best Games of All Time" 2688:"150 Best Games of All Time" 2664:. August 1993. p. 141. 2231:Brooks, M. Evan (May 1994). 1781:name and could only call it 1701:is not actually a sequel to 4023:PlayStation (console) games 3998:Historical simulation games 3132:. Gameology. Archived from 2329:Ward, Trent (May 1, 1996). 2084:Rouse III, Richard (2005). 1764:Civilization: Call to Power 338:following the successes of 4099: 3746:Sid Meier's Alpha Centauri 3281:W. W. Norton & Company 3130:"Sid Meier's Colonization" 3085:"Sid Meier's Civilization" 2905:"All-Time 100 Video Games" 2864:December 31, 2011, at the 1720:Civilization: Beyond Earth 1686:Sid Meier's Alpha Centauri 1646:entry, then eventually to 1546: 741:(1989). Specifically with 695:Game Developers Conference 423:(although less than other 39: 29: 3859: 3489:Conflicts in Civilization 3453: 3363:"The Year The Stars Fell" 2208:. July 1993. p. 34. 1727:running on the engine of 1452:(ranked fifth). In 2012, 1204: 1201: 964: 685:Development at MicroProse 61: 3739:Sid Meier's Colonization 3682:Civilization: A New Dawn 3334: 2836:. Kotaku. Archived from 1790:An open source clone of 1518:Sid Meier’s Civilization 914:reload from a saved game 630:The Seven Cities of Gold 302:Sid Meier's Civilization 1767:, a sequel of sorts to 1578:Civilization Revolution 1034:was released with only 717:United States Air Force 545:Copernicus' Observatory 543:in the Ancient age, to 529:Players can also build 68:Box art by Sally Vitsky 1636:8-bit unsigned integer 1396: 876: 697: 405: 4083:Works about diplomacy 4018:Origins Award winners 3968:Civilization (series) 3774:Sid Meier's Starships 3707:Advanced Civilization 3367:Computer Gaming World 3011:Ransom-Wiley, James. 2890:May 30, 2016, at the 2740:Computer Gaming World 2692:Computer Gaming World 2662:Computer Gaming World 2632:Computer Gaming World 2602:Computer Gaming World 2528:Computer Gaming World 2500:on September 13, 2008 2237:Computer Gaming World 2206:Computer Gaming World 1736:Computer Gaming World 1549:Civilization (series) 1416:Computer Gaming World 1370:Computer Gaming World 1317:Computer Gaming World 897:Computer Gaming World 860: 729:genre, in particular 692: 619:Danielle Bunten Berry 549:Magellan's Expedition 396: 4038:Top-down video games 3978:Classic Mac OS games 3850:GURPS Alpha Centauri 2917:on November 16, 2012 2571:"Origin Awards 1991" 2239:. pp. 166, 168. 2060:on February 18, 2014 1949:on February 22, 2014 1613:in promoting 1993's 1310:free and open source 766:F-19 Stealth Fighter 722:F-19 Stealth Fighter 643:Seven Cities of Gold 532:Wonders of the World 363:greatest video games 347:Sid Meier's Pirates! 30:For the series, see 3784:Free games and mods 2883:Michał Wierzbicki, 2233:"Pachyderm Platoon" 1997:. Civfanatics.com. 1478:On March 12, 2007, 1446:(ranked ninth) and 1198: 1107:. As a net result, 861:Meier introduced a 711:in 1982 to develop 307:turn-based strategy 283:Turn-based strategy 3369:. pp. 94–104. 2985:The New York Times 1495:By the release of 1481:The New York Times 1196: 1051:Sid Meier's CivNet 877: 698: 641:opted to first do 406: 372:Sid Meier's CivNet 4013:NEC PC-9801 games 3879: 3878: 3692:Predecessor games 3247:. July 31, 2019. 3245:People Make Games 3163:. pp. 92–93. 2840:on April 20, 2010 2530:. pp. 86–90. 2023:. Mobygames.com. 1675:Another relic of 1298: 1297: 1148:Spectrum HoloByte 1099:game that he and 986: 985: 713:flight simulators 645:. The success of 600:British designer 561:Manhattan Project 298: 297: 208:Jeffery L. Briggs 195:Jeffery L. Briggs 16:(Redirected from 4090: 3953:Amiga 1200 games 3938:1991 video games 3920: 3919: 3918: 3908: 3907: 3906: 3896: 3895: 3887: 3867: 3866: 3760:Call to Power II 3572:Gods & Kings 3542:Beyond the Sword 3438: 3431: 3424: 3415: 3409:Official website 3396: 3395: 3393: 3391: 3377: 3371: 3370: 3358: 3352: 3351: 3349: 3347: 3329: 3323: 3322: 3320: 3318: 3301: 3295: 3294: 3267: 3261: 3260: 3258: 3256: 3237: 3231: 3230: 3228: 3226: 3204: 3195: 3194: 3192: 3190: 3171: 3165: 3164: 3152: 3146: 3145: 3143: 3141: 3126: 3120: 3119: 3112: 3106: 3105: 3103: 3101: 3081: 3075: 3074: 3065:Call to Power II 3060: 3054: 3053: 3051: 3049: 3027: 3021: 3020: 3008: 3002: 3001: 2999: 2997: 2975: 2969: 2968: 2954: 2948: 2947: 2933: 2927: 2926: 2924: 2922: 2901: 2895: 2882: 2878: 2872: 2871: 2856: 2850: 2849: 2847: 2845: 2829: 2823: 2817: 2811: 2810: 2808: 2806: 2801:on June 13, 2002 2785: 2779: 2778: 2776: 2774: 2759: 2753: 2752: 2750: 2748: 2731: 2725: 2724: 2714: 2708: 2707: 2705: 2703: 2684: 2678: 2677: 2675: 2673: 2654: 2648: 2647: 2645: 2643: 2624: 2618: 2617: 2615: 2613: 2593: 2587: 2586: 2584: 2582: 2573:. Archived from 2567: 2561: 2560: 2553: 2547: 2546: 2538: 2532: 2531: 2519: 2510: 2509: 2507: 2505: 2496:. Archived from 2484: 2478: 2477: 2470:"Civilization". 2467: 2458: 2452: 2446: 2445: 2443: 2441: 2425: 2419: 2418: 2416: 2414: 2392: 2386: 2385: 2383: 2381: 2359: 2353: 2352: 2350: 2348: 2326: 2317: 2316: 2314: 2312: 2290: 2281: 2280: 2278: 2276: 2254: 2241: 2240: 2228: 2222: 2221: 2219: 2217: 2198: 2183: 2182: 2180: 2178: 2163: 2144: 2143: 2141: 2139: 2117: 2102: 2101: 2081: 2070: 2069: 2067: 2065: 2056:. Archived from 2043: 2037: 2036: 2034: 2032: 2017: 2011: 2010: 2008: 2006: 1991: 1985: 1984: 1982: 1980: 1975:on July 28, 2019 1971:. Archived from 1965: 1959: 1958: 1956: 1954: 1945:. Archived from 1932: 1881: 1880: 1878: 1876: 1865:civilization.com 1857: 1784:Call to Power II 1691:Civilization III 1566:Civilization III 1444:Wirtualna Polska 1434: 1326: 1293: 1292: 1291: 1287: 1286: 1282: 1281: 1277: 1276: 1272: 1271: 1243: 1242: 1241: 1237: 1236: 1232: 1231: 1227: 1226: 1222: 1221: 1199: 1134:Ensemble Studios 1130: 1044: 969: 968: 957: 948: 941: 908:blew up, or the 906:Krakatoa volcano 425:simulation games 330:was designed by 259:Sony PlayStation 139: 121: 110: 66: 54: 21: 4098: 4097: 4093: 4092: 4091: 4089: 4088: 4087: 3928: 3927: 3926: 3916: 3914: 3904: 3902: 3890: 3882: 3880: 3875: 3855: 3818: 3779: 3726: 3687: 3646: 3632:Gathering Storm 3579:Brave New World 3462: 3449: 3442: 3405: 3400: 3399: 3389: 3387: 3379: 3378: 3374: 3360: 3359: 3355: 3345: 3343: 3340:Overclockers.ru 3336: 3331: 3330: 3326: 3316: 3314: 3303: 3302: 3298: 3291: 3283:. p. 263. 3269: 3268: 3264: 3254: 3252: 3239: 3238: 3234: 3224: 3222: 3206: 3205: 3198: 3188: 3186: 3173: 3172: 3168: 3154: 3153: 3149: 3139: 3137: 3128: 3127: 3123: 3114: 3113: 3109: 3099: 3097: 3083: 3082: 3078: 3062: 3061: 3057: 3047: 3045: 3029: 3028: 3024: 3010: 3009: 3005: 2995: 2993: 2977: 2976: 2972: 2956: 2955: 2951: 2935: 2934: 2930: 2920: 2918: 2903: 2902: 2898: 2892:Wayback Machine 2880: 2879: 2875: 2869: 2866:Wayback Machine 2857: 2853: 2843: 2841: 2831: 2830: 2826: 2818: 2814: 2804: 2802: 2787: 2786: 2782: 2772: 2770: 2761: 2760: 2756: 2746: 2744: 2743:. November 1996 2733: 2732: 2728: 2716: 2715: 2711: 2701: 2699: 2686: 2685: 2681: 2671: 2669: 2656: 2655: 2651: 2641: 2639: 2626: 2625: 2621: 2611: 2609: 2604:. p. 120. 2595: 2594: 2590: 2580: 2578: 2577:on May 28, 2007 2569: 2568: 2564: 2555: 2554: 2550: 2540: 2539: 2535: 2521: 2520: 2513: 2503: 2501: 2486: 2485: 2481: 2473:Next Generation 2469: 2468: 2461: 2453: 2449: 2439: 2437: 2432:. Allgame.com. 2427: 2426: 2422: 2412: 2410: 2394: 2393: 2389: 2379: 2377: 2361: 2360: 2356: 2346: 2344: 2331:"CivNet Review" 2328: 2327: 2320: 2310: 2308: 2292: 2291: 2284: 2274: 2272: 2256: 2255: 2244: 2230: 2229: 2225: 2215: 2213: 2200: 2199: 2186: 2176: 2174: 2165: 2164: 2147: 2137: 2135: 2119: 2118: 2105: 2098: 2083: 2082: 2073: 2063: 2061: 2045: 2044: 2040: 2030: 2028: 2019: 2018: 2014: 2004: 2002: 1993: 1992: 1988: 1978: 1976: 1967: 1966: 1962: 1952: 1950: 1934: 1933: 1884: 1874: 1872: 1859: 1858: 1854: 1849: 1828: 1806:Civilization II 1770:Civilization II 1754:Master of Magic 1748:Master of Orion 1711:Civilization II 1616:Master of Orion 1590:Civilization VI 1572:Civilization IV 1560:Civilization II 1551: 1545: 1538:#70 (July 1992) 1530: 1498:Civilization II 1432: 1401:Next Generation 1389:. For its day, 1324: 1299: 1289: 1284: 1279: 1274: 1262:Next Generation 1239: 1234: 1229: 1224: 1194: 1190: 1156:Civilization II 1128: 1123: 1114:Civilization II 1105:Civilization II 1088:Civilization II 1042: 1029: 966: 960:External videos 946: 939: 890:technology tree 863:technology tree 832:Railroad Tycoon 802:Railroad Tycoon 795:Railroad Tycoon 790:Railroad Tycoon 777:Railroad Tycoon 687: 671:simulation game 652:Heart of Africa 635:Electronic Arts 602:Francis Tresham 598: 589: 570:Darwin's Voyage 524:technology tree 508:nuclear fission 421:micromanagement 391: 382:Civilization II 353:Railroad Tycoon 261: 257: 253: 249: 245: 241: 237: 233: 197: 193: 192:B. C. Milligan 169: 146: 143: 134: 127: 116: 105: 96: 95: 69: 52: 51:1991 video game 47: 38: 28: 27:1991 video game 23: 22: 15: 12: 11: 5: 4096: 4094: 4086: 4085: 4080: 4075: 4070: 4065: 4060: 4055: 4050: 4045: 4040: 4035: 4030: 4025: 4020: 4015: 4010: 4005: 4000: 3995: 3990: 3985: 3980: 3975: 3970: 3965: 3963:Atari ST games 3960: 3955: 3950: 3945: 3943:4X video games 3940: 3930: 3929: 3925: 3924: 3912: 3900: 3877: 3876: 3874: 3873: 3860: 3857: 3856: 3854: 3853: 3846: 3844:Nuclear Gandhi 3841: 3840: 3839: 3826: 3824: 3820: 3819: 3817: 3816: 3809: 3802: 3795: 3787: 3785: 3781: 3780: 3778: 3777: 3770: 3763: 3756: 3749: 3742: 3734: 3732: 3728: 3727: 3725: 3724: 3717: 3710: 3703: 3695: 3693: 3689: 3688: 3686: 3685: 3678: 3670: 3663: 3654: 3652: 3651:Tabletop games 3648: 3647: 3645: 3644: 3637: 3636: 3635: 3628: 3614: 3613: 3612: 3598: 3591: 3584: 3583: 3582: 3575: 3561: 3554: 3553: 3552: 3545: 3538: 3524: 3523: 3522: 3515: 3512:Play the World 3501: 3500: 3499: 3492: 3478: 3470: 3468: 3464: 3463: 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Reynolds 1028: 1023: 984: 983: 962: 961: 910:bubonic plague 686: 683: 663:, designer of 597: 590: 588: 585: 581:Alpha Centauri 557:United Nations 553:Apollo program 465:Mahatma Gandhi 390: 387: 341:Silent Service 296: 295: 290: 286: 285: 280: 274: 273: 272:September 1991 270: 266: 265: 228: 222: 221: 214: 210: 209: 206: 200: 199: 190: 184: 183: 180: 174: 173: 166: 160: 159: 154: 148: 147: 145: 144: 142: 141: 131: 126: 125: 114: 102: 93: 92: 91: 89: 83: 82: 77: 71: 70: 67: 59: 58: 50: 43:Civilisation I 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 4095: 4084: 4081: 4079: 4076: 4074: 4073:Windows games 4071: 4069: 4066: 4064: 4061: 4059: 4056: 4054: 4051: 4049: 4046: 4044: 4041: 4039: 4036: 4034: 4031: 4029: 4026: 4024: 4021: 4019: 4016: 4014: 4011: 4009: 4006: 4004: 4001: 3999: 3996: 3994: 3991: 3989: 3986: 3984: 3981: 3979: 3976: 3974: 3971: 3969: 3966: 3964: 3961: 3959: 3956: 3954: 3951: 3949: 3946: 3944: 3941: 3939: 3936: 3935: 3933: 3923: 3913: 3911: 3901: 3899: 3894: 3889: 3885: 3872: 3871: 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Joystiq. 2996:November 1, 2964:PC Gamer UK 2943:PC Gamer US 2881:(in Polish) 2870:(in Polish) 2822:9, page 55. 2820:Retro Gamer 2773:November 6, 2440:November 6, 2064:January 20, 2031:November 6, 2005:November 6, 1875:October 31, 1611:Alan Emrich 1535:Casus Belli 1472:PC Gamer UK 1461:PC Gamer US 1438:Retro Gamer 1202:Publication 1165:Jeff Briggs 1159:along with 1101:Jeff Briggs 1060:Windows 3.1 817:floppy disk 735:(1989) and 707:co-founded 612:Avalon Hill 587:Development 512:spaceflight 467:for India. 429:exploration 401:version of 263:Sega Saturn 226:Platform(s) 204:Composer(s) 164:Designer(s) 152:Producer(s) 129:PS1, Saturn 4003:Koei games 3932:Categories 3714:Incunabula 3558:Revolution 3271:Meier, Sid 3095:The Strong 2380:October 4, 2177:October 5, 1826:References 1759:Activision 1666:Jon Shafer 1547:See also: 1486:game canon 1064:Windows 95 929:playtester 709:MicroProse 679:Broderbund 661:Don Daglow 639:Joe Ybarra 577:space race 559:, and the 541:Great Wall 502:, and the 489:irrigation 480:Bronze Age 441:barbarians 314:MicroProse 305:is a 1991 168:Sid Meier 94:MicroProse 80:MicroProse 3993:DOS games 3836:Baba Yetu 3519:Conquests 3255:August 1, 3189:August 5, 2702:March 25, 2053:Gamasutra 1979:August 9, 1953:April 16, 1942:Gamasutra 1847:Citations 1761:released 1516:inducted 1512:In 2022, 1501:in 1996, 1414:In 1996, 1344:reviewed 1342:Jeff Koke 1193:Reception 1188:Reception 988:The name 701:Sid Meier 484:Space Age 437:diplomacy 332:Sid Meier 255:Super NES 251:Macintosh 188:Writer(s) 182:Sid Meier 157:Sid Meier 140:Asmik Ace 112:Asmik Ace 100:Super NES 3870:Category 3535:Warlords 3385:GameSpot 3249:Archived 3219:Archived 3183:Archived 3042:Archived 3017:Archived 2990:Archived 2959:PC Gamer 2938:PC Gamer 2888:Archived 2868:, WP.PL 2862:Archived 2844:June 20, 2805:June 20, 2767:Archived 2747:March 2, 2696:Archived 2672:July 12, 2666:Archived 2636:Archived 2606:Archived 2434:Archived 2407:Archived 2374:Archived 2341:Archived 2336:GameSpot 2305:Archived 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Index

Sid Meier's Civilization
Civilization (series)
Civilisation I

Developer(s)
MicroProse
Publisher(s)
JP
Asmik Ace
NA
Koei
JP
Producer(s)
Sid Meier
Designer(s)
Bruce Shelley
Programmer(s)
Writer(s)
Jeffery L. Briggs
Composer(s)
Civilization
Platform(s)
MS-DOS
Amiga
PC-98
Atari ST
Windows
Macintosh
Super NES
Sony PlayStation

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