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campaign will assign the player a certain patrol grid with appropriate naval traffic (such as convoys, destroyer escorts, and task forces) automatically generated by the simulation engine. How the mission proceeds and what targets are attacked is left totally up to the player. The player also has the
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angle for torpedo launch. The player also has the option to set torpedo depth and spread shot with multiple weapons. De-selecting manual targeting allows a "Weapons
Officer" to make these determinations for the player, although approaching targets at certain angles and determining
32:
306:
option to change realism settings on the submarine, adding challenges such as fuel being limited as well as various game play assistance features involving navigation, weapons, and the ability to switch to external camera mode to view the submarine's surroundings.
636:
with their 2005 "Best
Simulation" award, and named it the year's third-best computer game. They wrote, "Are sims dead? Not when they're this good." It also won the "Best Simulation 2005" award from
356:
U-boat control room, allowing the player the ability to look around the interior of certain submarine rooms. Unlike other submarine simulations, where the crew is often heard but not seen,
313:
for an attack on enemy vessels. In the manual targeting feature, the player must observe vessels, determine their class and nationality, as well as calculate speed, angle on the bow, and
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allows the player to see and interact with crew members. The game also tracks the stats of individual crew members, such as rank, experience, morale, and decorations between missions.
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333:. It is possible for the player to sail into such ports (friendly, neutral, or hostile) and either dock or engage moored targets. Some of the cities available are
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The simulation engine further generates various coastal and port cities, which appear as large harbors surrounded on the outskirts by town buildings,
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349:. Although possible to sail to South America and into the Pacific, the simulation will not generate traffic or port cities for these regions.
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are automatically generated by the simulation engine. How the mission proceeds and what targets are attacked is determined by the player.
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features two methods of play - either a dynamic campaign or select historically-inspired missions, such as an operation to save the
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In the campaign version of the game, a player begins their career as a "Lieutenant, Jr." (corresponding to
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features a dynamic campaign. Instead of giving the player a specific set of objectives for each mission,
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is reflected in the geographical area and time period which the player begins their career.
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simply assigns the player a certain patrol grid, and appropriate naval traffic, such as
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The most difficult realism setting in the game allows a player to manually target
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base between the years 1939 and 1943. The war time and political situation of
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The game received "universal acclaim" upon release according to video game
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CGM staff (March 2006). "The Best (and Worst) of 2005: The 15th Annual
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56:
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642:, whose editors called the game "simply an amazing voyage."
1062:. Vol. 13, no. 3. pp. 33–36, 38, 40–42, 44.
1074:"D.I.C.E. Awards By Video Game Details Silent Hunter III"
145:
133:
104:
92:
82:
72:
62:
50:
38:
24:
290:), with the choice of initial assignments to a
1054:PCGUS staff (March 2006). "The Twelfth Annual
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8:
575:
468:
418:
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679:"Softpedia News talks with the creators of
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1130:
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1082:Academy of Interactive Arts & Sciences
651:Academy of Interactive Arts & Sciences
396:
371:
30:
21:
647:9th Annual Interactive Achievement Awards
1010:"Top PC games can end up in bargain bin"
670:
191:, it places the player in command of a
276:was a technical advisor for the game.
7:
840:from the original on October 2, 2008
706:
704:
401:
376:
832:Knutson, Michael (March 27, 2005).
367:
1022:from the original on July 2, 2005.
712:"Silent Hunter III for PC Reviews"
14:
954:McCafferty, Iain (June 7, 2005).
834:"Silent Hunter III - PC - Review"
623:sold 26,600 copies by June 2005.
577:
470:
420:
1231:Video games developed in Romania
1221:Submarine simulation video games
1008:Saltzman, Marc (June 18, 2005).
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1043:. No. 184. pp. 42–47.
859:Butts, Steve (March 18, 2005).
778:Baker, Tracy (March 29, 2005).
921:PC Zone staff (May 25, 2005).
759:. No. 252. pp. 94–95
1:
744:[Online Version] vs.
808:"GameSpy: Silent Hunter III"
806:Chick, Tom (April 8, 2005).
977:Bemis, Greg (May 4, 2005).
659:Simulation Game of the Year
1267:
956:"Silent Hunter III Review"
923:"Silent Hunter III review"
893:. No. 175. June 2005.
780:"Silent Hunter III Review"
738:Lackey, Jeff (June 2005).
352:The game features a fully
272:veteran and sub commander
1194:5: Battle of the Atlantic
1160:
405:
402:
380:
377:
29:
1251:World War II video games
1187:4: Wolves of the Pacific
910:. June 2005. p. 64.
185:on March 15, 2005. Like
16:2005 submarine simulator
1040:Computer Games Magazine
629:Computer Games Magazine
249:German battleship
78:Tiberius Astianax Lazar
979:"Silent Hunter Review"
241:
200:Battle of the Atlantic
181:. It was released for
904:"Silent Hunter III".
887:"Silent Hunter III".
756:Computer Gaming World
413:Computer Gaming World
239:
254:, or the sinking of
935:on December 2, 2014
861:"Silent Hunter III"
399:
374:
322:is still a factor.
140:Submarine simulator
1236:Windows-only games
687:news.softpedia.com
372:
242:
1246:Naval video games
1203:
1202:
1112:Silent Hunter III
746:Silent Hunter III
681:Silent Hunter III
655:Silent Hunter III
634:Silent Hunter III
621:Silent Hunter III
610:review aggregator
605:
604:
395:
394:
358:Silent Hunter III
343:Norfolk, Virginia
303:Silent Hunter III
245:Silent Hunter III
227:destroyer escorts
219:Silent Hunter III
215:Silent Hunter III
177:and published by
175:Ubisoft Bucharest
163:Silent Hunter III
159:
158:
45:Ubisoft Bucharest
25:Silent Hunter III
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1216:2005 video games
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1106:Official website
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985:. Archived from
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958:. VideoGamer.com
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931:. Archived from
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742:Dangerous Waters
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188:Silent Hunter II
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626:The editors of
615:. According to
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373:Aggregate score
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320:relative motion
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280:U-boat campaign
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88:Patrick Giraudi
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19:2005 video game
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1100:External links
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989:on May 7, 2005
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347:Tampa, Florida
337:, Scapa Flow,
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240:Periscope view
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1166:Silent Hunter
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1153:Silent Hunter
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689:. 22 May 2005
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398:Review scores
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339:New York City
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274:Jürgen Oesten
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68:Florin Boitor
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1085:. Retrieved
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1059:
1055:
1049:
1038:
1034:
1028:
1013:
1003:
993:December 20,
991:. Retrieved
987:the original
972:
960:. Retrieved
949:
937:. Retrieved
933:the original
926:
916:
905:
899:
888:
882:
872:December 20,
870:. Retrieved
864:
854:
844:December 20,
842:. Retrieved
836:. GameZone.
827:
817:December 20,
815:. Retrieved
801:
791:December 20,
789:. Retrieved
783:
773:
761:. Retrieved
754:
745:
741:
733:
723:December 20,
721:. Retrieved
715:
691:. Retrieved
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204:World War II
186:
162:
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52:Publisher(s)
40:Developer(s)
1155:video games
962:December 5,
645:During the
639:PC Gamer US
403:Publication
231:task forces
198:during the
154:multiplayer
94:Platform(s)
84:Composer(s)
74:Designer(s)
64:Producer(s)
1210:Categories
1087:30 October
717:Metacritic
665:References
653:nominated
632:presented
613:Metacritic
387:Metacritic
378:Aggregator
335:Portsmouth
263:Scapa Flow
171:simulation
1117:MobyGames
1058:Awards".
1037:Awards".
939:April 24,
890:PC Format
763:April 24,
617:NPD Group
523:PC Format
369:Reception
364:Reception
331:factories
311:torpedoes
258:Royal Oak
256:HMS
168:submarine
1060:PC Gamer
1056:PC Gamer
1020:Archived
907:PC Gamer
838:Archived
785:GameSpot
693:19 April
535:PC Gamer
500:GameZone
451:GameSpot
327:churches
251:Bismarck
210:Gameplay
135:Genre(s)
928:PC Zone
812:GameSpy
548:PC Zone
463:GameSpy
268:German
223:convoys
183:Windows
179:Ubisoft
146:Mode(s)
105:Release
99:Windows
57:Ubisoft
983:X-Play
649:, the
570:X-Play
516:8.8/10
504:8.6/10
456:8.9/10
391:90/100
345:, and
329:, and
292:U-boat
229:, and
196:U-boat
193:German
751:(PDF)
657:for "
406:Score
381:Score
166:is a
1089:2023
995:2014
964:2017
941:2016
874:2014
846:2014
819:2014
793:2014
765:2016
725:2014
695:2010
563:7/10
537:(US)
315:gyro
301:The
1180:III
1115:at
1015:CNN
866:IGN
661:".
553:83%
541:90%
528:88%
511:IGN
261:in
202:in
122:PAL
1212::
1173:II
1080:.
1076:.
1018:.
1012:.
981:.
925:.
863:.
810:.
782:.
753:.
714:.
703:^
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354:3D
341:,
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225:,
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683:"
124::
115::
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.