Knowledge (XXG)

Silent Hunter III

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campaign will assign the player a certain patrol grid with appropriate naval traffic (such as convoys, destroyer escorts, and task forces) automatically generated by the simulation engine. How the mission proceeds and what targets are attacked is left totally up to the player. The player also has the
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angle for torpedo launch. The player also has the option to set torpedo depth and spread shot with multiple weapons. De-selecting manual targeting allows a "Weapons Officer" to make these determinations for the player, although approaching targets at certain angles and determining
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option to change realism settings on the submarine, adding challenges such as fuel being limited as well as various game play assistance features involving navigation, weapons, and the ability to switch to external camera mode to view the submarine's surroundings.
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with their 2005 "Best Simulation" award, and named it the year's third-best computer game. They wrote, "Are sims dead? Not when they're this good." It also won the "Best Simulation 2005" award from
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U-boat control room, allowing the player the ability to look around the interior of certain submarine rooms. Unlike other submarine simulations, where the crew is often heard but not seen,
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for an attack on enemy vessels. In the manual targeting feature, the player must observe vessels, determine their class and nationality, as well as calculate speed, angle on the bow, and
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allows the player to see and interact with crew members. The game also tracks the stats of individual crew members, such as rank, experience, morale, and decorations between missions.
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The simulation engine further generates various coastal and port cities, which appear as large harbors surrounded on the outskirts by town buildings,
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are automatically generated by the simulation engine. How the mission proceeds and what targets are attacked is determined by the player.
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features two methods of play - either a dynamic campaign or select historically-inspired missions, such as an operation to save the
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In the campaign version of the game, a player begins their career as a "Lieutenant, Jr." (corresponding to
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features a dynamic campaign. Instead of giving the player a specific set of objectives for each mission,
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is reflected in the geographical area and time period which the player begins their career.
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simply assigns the player a certain patrol grid, and appropriate naval traffic, such as
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The most difficult realism setting in the game allows a player to manually target
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base between the years 1939 and 1943. The war time and political situation of
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The game received "universal acclaim" upon release according to video game
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CGM staff (March 2006). "The Best (and Worst) of 2005: The 15th Annual
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"The Twelfth Annual 1137: 8: 575: 468: 418: 397: 679:"Softpedia News talks with the creators of 1144: 1130: 1122: 1082:Academy of Interactive Arts & Sciences 651:Academy of Interactive Arts & Sciences 396: 371: 30: 21: 647:9th Annual Interactive Achievement Awards 1010:"Top PC games can end up in bargain bin" 670: 191:, it places the player in command of a 276:was a technical advisor for the game. 7: 840:from the original on October 2, 2008 706: 704: 401: 376: 832:Knutson, Michael (March 27, 2005). 367: 1022:from the original on July 2, 2005. 712:"Silent Hunter III for PC Reviews" 14: 954:McCafferty, Iain (June 7, 2005). 834:"Silent Hunter III - PC - Review" 623:sold 26,600 copies by June 2005. 577: 470: 420: 1231:Video games developed in Romania 1221:Submarine simulation video games 1008:Saltzman, Marc (June 18, 2005). 596: 591: 586: 581: 576: 489: 484: 479: 474: 469: 439: 434: 429: 424: 419: 1043:. No. 184. pp. 42–47. 859:Butts, Steve (March 18, 2005). 778:Baker, Tracy (March 29, 2005). 921:PC Zone staff (May 25, 2005). 759:. No. 252. pp. 94–95 1: 744:[Online Version] vs. 808:"GameSpy: Silent Hunter III" 806:Chick, Tom (April 8, 2005). 977:Bemis, Greg (May 4, 2005). 659:Simulation Game of the Year 1267: 956:"Silent Hunter III Review" 923:"Silent Hunter III review" 893:. No. 175. June 2005. 780:"Silent Hunter III Review" 738:Lackey, Jeff (June 2005). 352:The game features a fully 272:veteran and sub commander 1194:5: Battle of the Atlantic 1160: 405: 402: 380: 377: 29: 1251:World War II video games 1187:4: Wolves of the Pacific 910:. June 2005. p. 64. 185:on March 15, 2005. Like 16:2005 submarine simulator 1040:Computer Games Magazine 629:Computer Games Magazine 249:German battleship  78:Tiberius Astianax Lazar 979:"Silent Hunter Review" 241: 200:Battle of the Atlantic 181:. It was released for 904:"Silent Hunter III". 887:"Silent Hunter III". 756:Computer Gaming World 413:Computer Gaming World 239: 254:, or the sinking of 935:on December 2, 2014 861:"Silent Hunter III" 399: 374: 322:is still a factor. 140:Submarine simulator 1236:Windows-only games 687:news.softpedia.com 372: 242: 1246:Naval video games 1203: 1202: 1112:Silent Hunter III 746:Silent Hunter III 681:Silent Hunter III 655:Silent Hunter III 634:Silent Hunter III 621:Silent Hunter III 610:review aggregator 605: 604: 395: 394: 358:Silent Hunter III 343:Norfolk, Virginia 303:Silent Hunter III 245:Silent Hunter III 227:destroyer escorts 219:Silent Hunter III 215:Silent Hunter III 177:and published by 175:Ubisoft Bucharest 163:Silent Hunter III 159: 158: 45:Ubisoft Bucharest 25:Silent Hunter III 1258: 1216:2005 video games 1146: 1139: 1132: 1123: 1106:Official website 1093: 1092: 1090: 1088: 1070: 1064: 1063: 1051: 1045: 1044: 1030: 1024: 1023: 1005: 999: 998: 996: 994: 985:. 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Index


Developer(s)
Ubisoft Bucharest
Publisher(s)
Ubisoft
Producer(s)
Designer(s)
Composer(s)
Platform(s)
Windows
NA
PAL
Genre(s)
Submarine simulator
Single player
multiplayer
submarine
simulation
Ubisoft Bucharest
Ubisoft
Windows
Silent Hunter II
German
U-boat
Battle of the Atlantic
World War II
convoys
destroyer escorts
task forces

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