422:"easily the best for its simplicity of use and execution". It praised the game's realism and only criticized the lack of a save game feature. Gregg Williams reviewed the Atari 8-bit home computer version, complimenting the graphics and sound and saying that they support the illusion of realism. A 1987 overview of World War II simulations rated the game five out of five stars, praising its "superb graphics coupled with detailed rules, historical accuracy and layers of complexity". In 1993 a survey of wargames gave the game two stars out of five, stating that "it has been rendered obsolete by time and superseded by
267:
311:, the variety of tactical situations, and evolving technology, such as the use of surface radar and torpedoes that did or did not leave trails of bubbles on the surface—only simulations set after their real-life introduction had access to these. Tasks such as navigation, damage repair, and firing were compartmentalized into different screens to allow players access to a great deal of information, but also to focus on the immediate task.
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390:
wrote in 1986 that "Sid Meier and his team of simulation experts at MicroProse have outdone themselves". The magazine approved of how the game offered both beginner modes and "complex, historically accurate, and challenging war patrol scenarios" for experts, and noted the Atari 8-bit version's
32:
395:
in 1987 also liked the Atari ST version's graphics, sound, adjustable difficulty levels, and documentation, concluding: "It's a traditional MicroProse product and it's nice to see that they've remained dedicated to detail".
303:
and near invisibility at night (if the sub's profile is kept to a minimum). It allows four projectiles concurrently, a challenge when battling multiple destroyers. Real-time is accelerated when not in combat.
866:
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for the
Commodore 64 four stars out of five, stating that its quality and graphics "are all unmistakably MicroProse" and "ensure a satisfying level of play for any wargamer".
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was in development for eight months and its creation was inspired by a fractal technological trick. It was the first game for which Meier did not create the artwork;
428:". In 1996 the magazine ranked it as the 86th best game of all time, for having "introduced the control-room interface for submarine games on variety of platforms".
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was MicroProse's second best-selling
Commodore game as of late 1987. The company sold 250,000 copies by March 1987, and roughly 400,000 overall.
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299:'s submarine force in the Pacific during World War II. The player can choose when to attack from a range of realistic tactics, including the
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to the game was published by MicroProse in 1990 for MS-DOS and other versions in following years.
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Sid Meier described several key factors that influenced the design of the game: The size of the
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for various war patrols against
Japanese shipping. "Silent Service" was a nickname for the
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527:"Purchase Agreement between Atari, Inc. and Rebellion Developments, Stardock & Tommo"
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hired an illustrator whose work persuaded Meier that others' talent was superior.
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The game was designed by Sid Meier, the art which was made by
Michael O. Haire.
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Moore, Rich; Plotkin, David; Kershaw, Brad; Lewis, Scott (March 1986).
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purchased the rights to this game and published it online through its
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Dunnington, Benn; Brown, Mark R. (December 1985 – January 1986).
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Teverbaugh, Rick (January–February 1986). "Silent
Service".
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is both intriguing and addictive... a superior product".
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for "Best
Adventure Game for Home Computer of 1985".
642:
Brooks, M. Evan (March 1987). "Computers in Flight;
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41:
24:
798:Brooks, M. Evan (May 1987). "Kilobyte Was Here!".
783:Williams, Gregg (August 1986). "Atari Playfield".
546:(March 1986). "Silent Service: Designer's Notes".
496:
494:
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902:https://spotlightongames.com/list/reviews.html
951:
565:"Sid Meier and the Meaning of "Civilization""
285:, with the player assuming control of a U.S.
8:
787:. Vol. 1, no. 30. pp. 38, 41.
613:. Vol. 5, no. 12. pp. 18–22.
391:"superb" graphics and "well done" manual".
1613:Video games developed in the United States
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958:
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815:"Brooks' Book Of Wargames: 1900-1950, R-Z"
342:
30:
21:
605:"The Commodore Games That Live On And On"
228:, then ported to other home computers. A
1558:Games commercially released with DOSBox
503:"Designer Notes 23: Sid Meier - Part 1"
488:
589:Game review, Sinclair User magazine,
7:
1568:Nintendo Entertainment System games
338:
871:The Game Manufacturers Association
14:
1608:Video games designed by Sid Meier
1618:Video games scored by David Wise
1588:Submarine simulation video games
1487:
1486:
813:Brooks, M. Evan (October 1993).
603:Ferrell, Keith (December 1987).
847:. November 1996. pp. 64–80
722:Teverbaugh, Rick (April 1987).
593:, issue 61, April 1987, page 88
73:France Image Logiciel (Thomson)
56:France Image Logiciel (Thomson)
652:. No. 35. pp. 10–13.
1:
1258:Ken Griffey Jr.'s Winning Run
563:Jahromi, Neima (2021-09-22).
244:subsidiary in North America.
230:Nintendo Entertainment System
841:"150 Best Games of All Time"
741:Randall, Neil (April 1986).
1598:TRS-80 Color Computer games
36:Cover art by David Phillips
1654:
1628:Video games set in Oceania
1538:Atari 8-bit computer games
1160:WWF WrestleMania Challenge
932:at SpectrumComputing.co.uk
468:
240:in Europe and by Konami's
1583:Single-player video games
1482:
1286:Mickey's Racing Adventure
1216:Battletoads/Double Dragon
1195:A Nightmare on Elm Street
973:
889:"Jeux & stratégie 43"
867:"The 1985 Origins Awards"
501:Meier, Sid (2016-10-25).
402:wrote in 1986 that "like
351:
348:
236:was published in 1989 by
208:and published in 1985 by
29:
1633:World War II video games
1121:John Elway's Quarterback
532:. BMC Group. 2013-07-22.
505:(audio). Interviewed by
436:Charles S. Roberts Award
1623:Video games set in Asia
1578:Pacific War video games
1318:Grabbed by the Ghoulies
1142:Who Framed Roger Rabbit
673:. pp. 4–5, 88–93.
204:video game designed by
1181:The Amazing Spider-Man
1128:Taboo: The Sixth Sense
1005:Wizards & Warriors
271:
250:was released in 1990.
1573:Origins Award winners
1304:Mickey's Speedway USA
1019:Snake Rattle 'n' Roll
845:Computer Gaming World
819:Computer Gaming World
800:Computer Gaming World
785:Computer Gaming World
770:Computer Gaming World
649:Computer Gaming World
549:Computer Gaming World
415:Computer Gaming World
269:
232:version developed by
218:Atari 8-bit computers
142:TRS-80 Color Computer
449:Jeux & Stratégie
270:Atari 8-bit gameplay
1311:Star Fox Adventures
457:Fire & Movement
345:
202:submarine simulator
178:Submarine simulator
1548:Commodore 64 games
821:. pp. 144–148
665:"C-64/128 Gallery"
610:Compute!'s Gazette
343:
272:
226:IBM PC compatibles
1638:ZX Spectrum games
1523:Amstrad CPC games
1500:
1499:
1402:
1401:
1230:Diddy Kong Racing
705:"Product Reviews"
552:. pp. 28–29.
471:Silent Service II
425:Silent Service II
404:F-15 Strike Eagle
366:
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247:Silent Service II
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1563:MicroProse games
1533:Apple IIGS games
1513:1985 video games
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1469:Chris Sutherland
1464:Stamper brothers
1279:Jet Force Gemini
1202:Super Glove Ball
1114:WWF WrestleMania
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891:. February 1987.
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873:. Archived from
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911:External links
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877:on 2012-12-16.
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380:in 1985 rated
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976:List of games
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772:. p. 20.
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849:. Retrieved
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823:. Retrieved
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802:. p. 6.
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751:. Retrieved
749:. p. 51
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329:Bill Stealey
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283:World War II
274:
273:
245:
222:Commodore 64
196:
195:
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130:Commodore 64
62:Publisher(s)
43:Developer(s)
1593:Tommo games
1518:Amiga games
1424:Steve Burke
1350:Rare Replay
1265:Blast Corps
1251:Monster Max
1237:Beetlejuice
1209:Double Dare
1085:Other games
1068:Viva Piñata
1033:Donkey Kong
1026:Battletoads
1012:R.C. Pro-Am
349:Publication
315:Development
242:Ultra Games
158:ZX Spectrum
154:Thomson TO9
150:Thomson TO8
146:Thomson MO6
122:Atari 8-bit
110:Amstrad CPC
101:Platform(s)
79:Designer(s)
1507:Categories
1474:David Wise
1429:David Doak
1385:Unreleased
1244:High Speed
753:8 November
624:2023-09-07
544:Meier, Sid
512:2017-08-10
483:References
362:SU Classic
327:cofounder
325:MicroProse
301:End Around
210:MicroProse
118:Apple IIGS
66:MicroProse
48:MicroProse
1553:DOS games
1188:Time Lord
923:MobyGames
679:0897-5868
619:0737-3716
577:0028-792X
340:Reception
335:Reception
293:submarine
206:Sid Meier
167:1985-1987
91:Artist(s)
84:Sid Meier
1492:Category
1375:Everwild
1367:Upcoming
998:Sabreman
851:25 March
825:26 March
747:Compute!
684:19 March
399:Compute!
262:Gameplay
256:Retroism
214:Apple II
212:for the
173:Genre(s)
126:Atari ST
114:Apple II
1167:Pin Bot
644:Gunship
442:Reviews
309:theater
297:US Navy
281:during
184:Mode(s)
164:Release
1407:People
1100:Slalom
1054:Conker
991:Jetpac
983:Series
677:
617:
575:
477:sequel
465:Sequel
290:-class
238:Konami
224:, and
134:IBM PC
69:Konami
1342:2010s
1332:Kameo
1296:2000s
1152:1990s
1092:1980s
728:Antic
709:Antic
530:(PDF)
393:Antic
387:Antic
352:Award
344:Award
252:Tommo
200:is a
106:Amiga
71:(NES)
54:(NES)
967:Rare
853:2016
827:2016
755:2013
686:2019
675:ISSN
670:INFO
615:ISSN
591:EMAP
573:ISSN
377:Info
288:Gato
234:Rare
52:Rare
921:at
646:".
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452:#43
138:NES
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