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SimCity 4: Rush Hour

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963:. Positive reviews praised the new features, specifically the focus on new transportation options. Many negative reviews did also welcome some of the new transport options, however critics felt the U-Drive-It mode was incomplete and frustrating to use, and that the overall difficulty of successful city management from the base game remained intact. Both positive and negative reviews remarked that many of the quality-of-life changes and features introduced should have been included in the base game, as opposed to an expansion. 512: 2042: 943: 938: 905: 867: 805: 933: 928: 923: 900: 895: 890: 885: 862: 857: 852: 847: 800: 795: 790: 785: 721: 716: 711: 706: 701: 399: 340:, a mode where players can take control of cars, planes, boats and many other forms of transportation and drive them around the city. There are two modes of driving: Scenario Mode, where the player has a limited amount of time to complete a mission and win money or prizes, or Free Drive, that allows the player to drive freely. 329: 527:
is the route query; with it, it is possible to check the routes the Sims use to get to their jobs, allowing the player to see directly where the Sims need to go and how they do it. It also enables players to examine the number of cars that travel on each road in order to determine which roads are the
320:"Making Money" tutorial that helps players learn how to manage their budget, a "Big City" tutorial that shows how to improve the desirability and land value in a large city, and finally a "Rush Hour" tutorial that shows the player how to use all the new tools that were added with the expansion pack. 319:
includes five separate tutorials in order to help players learn the controls for the game. It includes a "Getting Started" tutorial that guides the player the basic zoning and construction tools, a "Terraforming" tutorial that instructs the player on the use of the terraforming tools in god mode, a
275:, players continue to build and manage cities, but now have the ability to control the transportation systems within their cities, including roads, highways, railways, and airports. The expansion pack also introduces disasters, such as tornadoes and earthquakes, which can impact players' cities. 502:
system was introduced as the only change to the water transport section. The ferry system came in two types: Passenger, for people only, and Car and Passenger, for both. The ferries allow sections of a city that are separated by water to be connected without incurring the cost of constructing a
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roads the same size as highways, with some shrubbery in the center strip (defined by the wealth of buildings on the road). Avenues have a lower capacity than highways, but are more easily accessible and allow buildings to be placed adjacent to them. Avenues could be made in
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If the vehicle sustains excessive damage (either by crashing into other vehicles or traversing into water), it will burst into flames and subsequently explode. This is shown by a colored diamond above the vehicle, in-game called a "plumbob" (much like the ones in
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for highways was also introduced. Another addition is a toll booth which can be placed on roads, highways, or avenues in order to get money. However they can worsen traffic congestion and lower the player's mayor rating.
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When starting a new city, there are three different difficulty levels, each with a different amount of starting money, as opposed to the single amount in the original SimCity 4. New regions are also included, such as
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attack and Autosaurus Wrecks. The UFO attack summons a mother ship which fires a destructive blast and spawns smaller ships. Autosaurus Wrecks is a robotic monster made of road vehicles, which bears similarities to
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on police cars or the capacity to damage sections of the city with munitions from vehicles such as tanks, helicopters and jets. Also, some boats may cast fish nets or tug other boats to safety.
475:(Elevated Rail), the monorail is much more modern-looking and faster, and also can be built over ground level roads, highways, avenues, streets and railways, much like an elevated highway. The 2112: 446:
was also a new addition, which is cheaper but more obtrusive than elevated highways, but still carries the same capacity and can connect to roads in the same way. The
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received generally positive reviews upon release, with many praising the added depth and replay value provided by the new transportation and disaster features.
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most congested. In this way, the player can find out where to place public transport stations strategically.
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can alternate between a first- and third-person view, U-Drive-It is restricted to third-person.
1720: 1909: 957: 143: 102: 435:, by building two roads parallel to each other, however they are not present in the original 2097: 2012: 1937: 423: 214: 1527: 376:, and indicated the feature including an enhanced physics model partially based on that of 1916: 1789: 1360: 1129: 415: 56: 1702: 1674: 1606: 568:, Maxis offered $ 10 rebates to owners of the base game upon purchase of the expansion. 264:
from scratch. It was released in September 2003 simultaneously with a deluxe edition of
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was also introduced, which can be placed next to stations and bus stops to create a "
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route query tool shows how Sims travel to, from, and across a building or road.
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is cheaper than the monorail and can connect to the city's subway system.
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received generally positive reviews, with a score of 79/100 according to
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freely hosts the soundtrack for download. Due to Macintosh computers
600:. The remainder of the soundtrack was composed by Martin, as well as 354: 185: 1784: 1739: 510: 499: 397: 327: 257: 44: 411: 261: 1743: 1507: 1309: 1284: 1078: 1053: 752: 560:
2003, and was developed in Maxis' development studio based in
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developed for old hardware became deprecated. In April 2007,
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Some vehicles have certain individual features, such as a
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A steam train being driven by the player using U-Drive-It.
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A screenshot showing some examples of new features in
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areas. Unlike its similar partner, the above-ground
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Composers 1755: 1361:"SimCity 4 goes Universal via Rush Hour beta" 1222:"SimCity 4: Rush Hour E3 2003 Preshow Report" 1047:Sniffles the News Hound (September 5, 2003). 8: 1496: 1494: 920: 782: 665: 536:Two new disasters are included in the pack, 1470: 1468: 1354: 1352: 596:to record five songs for the soundtrack in 2113:Video games developed in the United States 1806: 1762: 1748: 1740: 1686: 1684: 1422:Rosendorfer, Sebastian (October 3, 2003). 664: 639: 30: 21: 1691:Allen "Delsyn" Rausch (October 2, 2003). 1623:from the original on February 24, 2004. 1238:from the original on December 12, 2003. 1003: 984: 1209:from the original on December 7, 2003. 628:with greater Intel Mac compatibility. 1553:"'Sim City 4: Rush Hour' (PC) Review" 1267:from the original on October 4, 2003. 7: 1701:. GameSpy Industries. Archived from 1475:Knutson, Michael (October 7, 2003). 1377:from the original on March 27, 2021. 1303:McNamara, Tom (September 25, 2003). 669: 644: 1605:Taylor, Martin (October 17, 2003). 1511:. IGN Entertainment. Archived from 1501:Butts, Steve (September 22, 2003). 1436:from the original on July 17, 2007. 1334:. SimCity.com. 2003. Archived from 1313:. IGN Entertainment. Archived from 1305:"EA Ships SimCity 4 Deluxe Edition" 1288:. IGN Entertainment. Archived from 1191:Park, Andrew (September 16, 2003). 1082:. IGN Entertainment. Archived from 1072:Butts, Steve (September 22, 2003). 1057:. IGN Entertainment. Archived from 884: 846: 700: 635: 604:, Walt Szalva, and Edwin Dolinski. 2118:Video games scored by Jerry Martin 1717:"CGW reviews SimCity 4: Rush Hour" 1162:Parker, Sam (September 29, 2003). 14: 1551:Bemis, Greg (November 11, 2003). 1540:from the original on May 7, 2004. 1483:. GameZone Online. Archived from 1280:"Maxis to Offer Rush Hour Rebate" 1049:"Sim City 4: Rush Hour Goes Gold" 922: 784: 141: 2041: 2040: 1576:Reiner, Andrew (December 2003). 1278:Adams, David (August 28, 2003). 1251:"SimCity 4: Rush Hour announced" 941: 936: 931: 926: 921: 903: 898: 893: 888: 883: 865: 860: 855: 850: 845: 803: 798: 793: 788: 783: 719: 714: 709: 704: 699: 1359:Cohen, Peter (April 26, 2007). 1249:Calvert, Justin (May 7, 2003). 594:Moravian Philharmonic Orchestra 1220:Kasavin, Greg (May 11, 2003). 991:Ported to Mac OS X by i5works. 592:worked with the seventy-piece 336:U-Drive-It is a new add-on to 1: 1528:"Sim City 4 : Rush Hour" 1503:"SimCity 4: Rush Hour Review" 610:switching to Intel processors 1719:. 2004-01-13. Archived from 1449:"SimCity 4 : Rush Hour" 1432:(in German). 4Players GmbH. 564:. To promote the release of 260:, where the player builds a 16:Expansion pack for SimCity 4 1693:"SimCity 4: Rush Hour (PC)" 1663:Gunner (October 15, 2003). 1457:(in French). Archived from 1447:Nerces (October 16, 2003). 1332:"Rush Hour Music Downloads" 1074:"SimCity 4 Rush Hour Ships" 410:The newest addition to the 2154: 2108:Video game expansion packs 2103:Transport simulation games 2133:Single-player video games 2038: 1780: 1536:. L'Odyssée Interactive. 1526:Jihem (October 1, 2003). 673: 670: 648: 645: 624:of an updated version of 29: 570:SimCity 4 Deluxe Edition 562:Walnut Creek, California 2020:Sim City: The Card Game 1607:"Sim City 4: Rush Hour" 1578:"Sim City 4: Rush Hour" 973:List of Sim video games 598:Olomouc, Czech Republic 556:was first announced at 523:Another new feature in 463:section were made. The 1665:"SimCity 4: Rush Hour" 1636:"SimCity 4: Rush Hour" 1477:"SimCity 4: Rush Hour" 1193:"SimCity 4: Rush Hour" 1164:"SimCity 4: Rush Hour" 572:, which includes both 520: 407: 333: 2006:Raid on Bungeling Bay 1705:on February 22, 2004. 1461:on December 12, 2003. 1424:"SimCity 4 Rush Hour" 1014:Sim City 4: Rush Hour 612:, the Mac version of 514: 461:public transportation 459:Major changes to the 455:Public transportation 401: 331: 2063:SimCity 4: Rush Hour 1677:on November 2, 2003. 1652:on December 7, 2003. 1634:Smith, Mike (2003). 1565:on December 3, 2003. 1487:on December 8, 2003. 1394:SimCity 4: Rush Hour 1140:. September 27, 2004 954:SimCity 4: Rush Hour 554:SimCity 4: Rush Hour 404:SimCity 4: Rush Hour 311:Instead of a single 279:SimCity 4: Rush Hour 273:SimCity 4: Rush Hour 239:SimCity 4: Rush Hour 25:SimCity 4: Rush Hour 2088:City-building games 1594:on August 14, 2004. 1515:on October 2, 2003. 1180:on October 2, 2003. 1132:SimCity 4 Rush Hour 1110:. September 8, 2003 1028:on October 12, 2003 667: 642: 602:The Humble Brothers 1889:Streets of SimCity 1371:IDG Communications 1317:on April 13, 2004. 1086:on April 12, 2004. 640: 521: 503:bridge or tunnel. 408: 394:Roads and highways 384:Streets of SimCity 382:. However, while 373:Streets of SimCity 334: 206:September 27, 2004 190:September 26, 2003 181:September 25, 2003 172:September 22, 2003 2052: 2051: 1947: 1946: 1617:Eurogamer Network 1292:on April 4, 2004. 1061:on April 4, 2004. 958:review aggregator 950: 949: 663: 662: 235: 234: 85:Michael McCormick 2145: 2083:2003 video games 2044: 2043: 2013:Cities: Skylines 1988:Related articles 1807: 1764: 1757: 1750: 1741: 1732: 1731: 1729: 1728: 1713: 1707: 1706: 1688: 1679: 1678: 1673:. Archived from 1660: 1654: 1653: 1648:. Archived from 1631: 1625: 1624: 1602: 1596: 1595: 1590:. Archived from 1573: 1567: 1566: 1561:. 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Index


Developer(s)
Maxis
Publisher(s)
EA Games
Aspyr Media
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Jerry Martin
SimCity
Platform(s)
Windows
Mac OS X
NA
AU
EU
NA
Genre(s)
City-building
Single player
expansion pack
SimCity 4
EA Games
Maxis
city
New York
San Francisco

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