963:. Positive reviews praised the new features, specifically the focus on new transportation options. Many negative reviews did also welcome some of the new transport options, however critics felt the U-Drive-It mode was incomplete and frustrating to use, and that the overall difficulty of successful city management from the base game remained intact. Both positive and negative reviews remarked that many of the quality-of-life changes and features introduced should have been included in the base game, as opposed to an expansion.
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340:, a mode where players can take control of cars, planes, boats and many other forms of transportation and drive them around the city. There are two modes of driving: Scenario Mode, where the player has a limited amount of time to complete a mission and win money or prizes, or Free Drive, that allows the player to drive freely.
329:
527:
is the route query; with it, it is possible to check the routes the Sims use to get to their jobs, allowing the player to see directly where the Sims need to go and how they do it. It also enables players to examine the number of cars that travel on each road in order to determine which roads are the
320:"Making Money" tutorial that helps players learn how to manage their budget, a "Big City" tutorial that shows how to improve the desirability and land value in a large city, and finally a "Rush Hour" tutorial that shows the player how to use all the new tools that were added with the expansion pack.
319:
includes five separate tutorials in order to help players learn the controls for the game. It includes a "Getting
Started" tutorial that guides the player the basic zoning and construction tools, a "Terraforming" tutorial that instructs the player on the use of the terraforming tools in god mode, a
275:, players continue to build and manage cities, but now have the ability to control the transportation systems within their cities, including roads, highways, railways, and airports. The expansion pack also introduces disasters, such as tornadoes and earthquakes, which can impact players' cities.
502:
system was introduced as the only change to the water transport section. The ferry system came in two types: Passenger, for people only, and Car and
Passenger, for both. The ferries allow sections of a city that are separated by water to be connected without incurring the cost of constructing a
32:
426:
roads the same size as highways, with some shrubbery in the center strip (defined by the wealth of buildings on the road). Avenues have a lower capacity than highways, but are more easily accessible and allow buildings to be placed adjacent to them. Avenues could be made in
343:
If the vehicle sustains excessive damage (either by crashing into other vehicles or traversing into water), it will burst into flames and subsequently explode. This is shown by a colored diamond above the vehicle, in-game called a "plumbob" (much like the ones in
450:
for highways was also introduced. Another addition is a toll booth which can be placed on roads, highways, or avenues in order to get money. However they can worsen traffic congestion and lower the player's mayor rating.
294:
When starting a new city, there are three different difficulty levels, each with a different amount of starting money, as opposed to the single amount in the original SimCity 4. New regions are also included, such as
540:
attack and
Autosaurus Wrecks. The UFO attack summons a mother ship which fires a destructive blast and spawns smaller ships. Autosaurus Wrecks is a robotic monster made of road vehicles, which bears similarities to
1433:
360:
on police cars or the capacity to damage sections of the city with munitions from vehicles such as tanks, helicopters and jets. Also, some boats may cast fish nets or tug other boats to safety.
475:(Elevated Rail), the monorail is much more modern-looking and faster, and also can be built over ground level roads, highways, avenues, streets and railways, much like an elevated highway. The
2112:
446:
was also a new addition, which is cheaper but more obtrusive than elevated highways, but still carries the same capacity and can connect to roads in the same way. The
281:
received generally positive reviews upon release, with many praising the added depth and replay value provided by the new transportation and disaster features.
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422:. One-way roads are the same size as normal roads only they stretch into one direction, while avenues are 4-lane (2 lanes per direction)
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most congested. In this way, the player can find out where to place public transport stations strategically.
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can alternate between a first- and third-person view, U-Drive-It is restricted to third-person.
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568:, Maxis offered $ 10 rebates to owners of the base game upon purchase of the expansion.
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from scratch. It was released in
September 2003 simultaneously with a deluxe edition of
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was also introduced, which can be placed next to stations and bus stops to create a "
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route query tool shows how Sims travel to, from, and across a building or road.
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350:) which can turn from green to red to represent the vehicle's current state.
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is cheaper than the monorail and can connect to the city's subway system.
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received generally positive reviews, with a score of 79/100 according to
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freely hosts the soundtrack for download. Due to
Macintosh computers
600:. The remainder of the soundtrack was composed by Martin, as well as
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2003, and was developed in Maxis' development studio based in
537:
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developed for old hardware became deprecated. In April 2007,
1326:
1324:
557:
545:. Autosaurus will go on a rampage, and eventually explode.
353:
Some vehicles have certain individual features, such as a
332:
A steam train being driven by the player using U-Drive-It.
467:, a fast moving above-ground railway, was introduced for
402:
A screenshot showing some examples of new features in
471:
areas. Unlike its similar partner, the above-ground
1987:
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268:which also contains the expansion pack built-in.
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580:was released on September 25, 2003. Composers
1755:
1361:"SimCity 4 goes Universal via Rush Hour beta"
1222:"SimCity 4: Rush Hour E3 2003 Preshow Report"
1047:Sniffles the News Hound (September 5, 2003).
8:
1496:
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920:
782:
665:
536:Two new disasters are included in the pack,
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596:to record five songs for the soundtrack in
2113:Video games developed in the United States
1806:
1762:
1748:
1740:
1686:
1684:
1422:Rosendorfer, Sebastian (October 3, 2003).
664:
639:
30:
21:
1691:Allen "Delsyn" Rausch (October 2, 2003).
1623:from the original on February 24, 2004.
1238:from the original on December 12, 2003.
1003:
984:
1209:from the original on December 7, 2003.
628:with greater Intel Mac compatibility.
1553:"'Sim City 4: Rush Hour' (PC) Review"
1267:from the original on October 4, 2003.
7:
1701:. GameSpy Industries. Archived from
1475:Knutson, Michael (October 7, 2003).
1377:from the original on March 27, 2021.
1303:McNamara, Tom (September 25, 2003).
669:
644:
1605:Taylor, Martin (October 17, 2003).
1511:. IGN Entertainment. Archived from
1501:Butts, Steve (September 22, 2003).
1436:from the original on July 17, 2007.
1334:. SimCity.com. 2003. Archived from
1313:. IGN Entertainment. Archived from
1305:"EA Ships SimCity 4 Deluxe Edition"
1288:. IGN Entertainment. Archived from
1191:Park, Andrew (September 16, 2003).
1082:. IGN Entertainment. Archived from
1072:Butts, Steve (September 22, 2003).
1057:. IGN Entertainment. Archived from
884:
846:
700:
635:
604:, Walt Szalva, and Edwin Dolinski.
2118:Video games scored by Jerry Martin
1717:"CGW reviews SimCity 4: Rush Hour"
1162:Parker, Sam (September 29, 2003).
14:
1551:Bemis, Greg (November 11, 2003).
1540:from the original on May 7, 2004.
1483:. GameZone Online. Archived from
1280:"Maxis to Offer Rush Hour Rebate"
1049:"Sim City 4: Rush Hour Goes Gold"
922:
784:
141:
2041:
2040:
1576:Reiner, Andrew (December 2003).
1278:Adams, David (August 28, 2003).
1251:"SimCity 4: Rush Hour announced"
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1359:Cohen, Peter (April 26, 2007).
1249:Calvert, Justin (May 7, 2003).
594:Moravian Philharmonic Orchestra
1220:Kasavin, Greg (May 11, 2003).
991:Ported to Mac OS X by i5works.
592:worked with the seventy-piece
336:U-Drive-It is a new add-on to
1:
1528:"Sim City 4 : Rush Hour"
1503:"SimCity 4: Rush Hour Review"
610:switching to Intel processors
1719:. 2004-01-13. Archived from
1449:"SimCity 4 : Rush Hour"
1432:(in German). 4Players GmbH.
564:. To promote the release of
260:, where the player builds a
16:Expansion pack for SimCity 4
1693:"SimCity 4: Rush Hour (PC)"
1663:Gunner (October 15, 2003).
1457:(in French). Archived from
1447:Nerces (October 16, 2003).
1332:"Rush Hour Music Downloads"
1074:"SimCity 4 Rush Hour Ships"
410:The newest addition to the
2154:
2108:Video game expansion packs
2103:Transport simulation games
2133:Single-player video games
2038:
1780:
1536:. L'Odyssée Interactive.
1526:Jihem (October 1, 2003).
673:
670:
648:
645:
624:of an updated version of
29:
570:SimCity 4 Deluxe Edition
562:Walnut Creek, California
2020:Sim City: The Card Game
1607:"Sim City 4: Rush Hour"
1578:"Sim City 4: Rush Hour"
973:List of Sim video games
598:Olomouc, Czech Republic
556:was first announced at
523:Another new feature in
463:section were made. The
1665:"SimCity 4: Rush Hour"
1636:"SimCity 4: Rush Hour"
1477:"SimCity 4: Rush Hour"
1193:"SimCity 4: Rush Hour"
1164:"SimCity 4: Rush Hour"
572:, which includes both
520:
407:
333:
2006:Raid on Bungeling Bay
1705:on February 22, 2004.
1461:on December 12, 2003.
1424:"SimCity 4 Rush Hour"
1014:Sim City 4: Rush Hour
612:, the Mac version of
514:
461:public transportation
459:Major changes to the
455:Public transportation
401:
331:
2063:SimCity 4: Rush Hour
1677:on November 2, 2003.
1652:on December 7, 2003.
1634:Smith, Mike (2003).
1565:on December 3, 2003.
1487:on December 8, 2003.
1394:SimCity 4: Rush Hour
1140:. September 27, 2004
954:SimCity 4: Rush Hour
554:SimCity 4: Rush Hour
404:SimCity 4: Rush Hour
311:Instead of a single
279:SimCity 4: Rush Hour
273:SimCity 4: Rush Hour
239:SimCity 4: Rush Hour
25:SimCity 4: Rush Hour
2088:City-building games
1594:on August 14, 2004.
1515:on October 2, 2003.
1180:on October 2, 2003.
1132:SimCity 4 Rush Hour
1110:. September 8, 2003
1028:on October 12, 2003
667:
642:
602:The Humble Brothers
1889:Streets of SimCity
1371:IDG Communications
1317:on April 13, 2004.
1086:on April 12, 2004.
640:
521:
503:bridge or tunnel.
408:
394:Roads and highways
384:Streets of SimCity
382:. However, while
373:Streets of SimCity
334:
206:September 27, 2004
190:September 26, 2003
181:September 25, 2003
172:September 22, 2003
2052:
2051:
1947:
1946:
1617:Eurogamer Network
1292:on April 4, 2004.
1061:on April 4, 2004.
958:review aggregator
950:
949:
663:
662:
235:
234:
85:Michael McCormick
2145:
2083:2003 video games
2044:
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2013:Cities: Skylines
1988:Related articles
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641:Aggregate score
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97:Paul Pedriana
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91:Programmer(s)
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83:Joseph Knight
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1725:. Retrieved
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582:Jerry Martin
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118:Jerry Martin
52:Publisher(s)
40:Developer(s)
2128:Aspyr games
2093:MacOS games
1959:Will Wright
1867:Other games
1774:video games
1407:January 19,
671:Publication
622:public beta
620:released a
618:Aspyr Media
549:Development
507:Route query
482:The public
442:The ground
429:SimCity 4's
252:created by
137:Platform(s)
113:Composer(s)
107:Brian White
79:Designer(s)
73:Kevin Hogan
69:Producer(s)
61:Aspyr Media
2077:Categories
1964:Mike Perry
1810:Main games
1727:2024-08-14
1670:Gameplanet
1401:Metacritic
1342:2008-08-01
1021:Gameplanet
999:References
961:Metacritic
877:Gameplanet
655:Metacritic
646:Aggregator
586:Andy Brick
490:" system.
368:U-Drive-It
324:U-Drive-It
290:Mayor Mode
2068:MobyGames
1910:Societies
1882:SimCopter
1847:Rush Hour
1840:SimCity 4
1612:Eurogamer
1107:Eurogamer
1100:Rush Hour
827:Eurogamer
637:Reception
632:Reception
626:Rush Hour
614:Rush Hour
578:Rush Hour
574:SimCity 4
566:Rush Hour
532:Disasters
525:Rush Hour
517:Rush Hour
437:SimCity 4
388:SimCopter
379:SimCopter
338:Rush Hour
317:Rush Hour
307:Tutorials
266:SimCity 4
249:SimCity 4
103:Artist(s)
95:Ed Nanale
2046:Category
1621:Archived
1588:GameStop
1538:Archived
1481:GameZone
1434:Archived
1429:4Players
1375:Archived
1366:Macworld
1265:Archived
1256:GameSpot
1236:Archived
1227:GameSpot
1207:Archived
1198:GameSpot
1169:GameSpot
1144:April 2,
1138:Macworld
1114:April 2,
1032:July 16,
967:See also
741:GameSpot
730:GameZone
681:4Players
606:EA Games
465:monorail
364:GameSpot
347:The Sims
313:tutorial
297:New York
285:Overview
254:EA Games
215:Genre(s)
195:Mac OS X
149:Mac OS X
57:EA Games
2098:SimCity
2027:Lincity
2000:SimCity
1995:Simlish
1938:BuildIt
1917:Creator
1875:SimTown
1856:SimCity
1818:SimCity
1801:SimCity
1698:GameSpy
915:GameSpy
473:railway
444:highway
420:avenues
242:is the
226:Mode(s)
161:Windows
157:Release
144:Windows
129:SimCity
1952:People
1931:Social
1859:(2013)
1821:(1989)
1646:Yahoo!
1558:TechTV
1454:Clubic
820:7.5/10
777:X-Play
746:8.3/10
734:8.6/10
693:Clubic
659:79/100
355:police
124:Series
1785:Maxis
1396:(PC)"
979:Notes
770:16/20
674:Score
649:Score
500:ferry
412:roads
358:siren
258:Maxis
63:(Mac)
45:Maxis
1409:2009
1146:2023
1116:2023
1034:2024
832:7/10
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576:and
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418:and
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256:and
246:for
2066:at
1772:Sim
1508:IGN
1310:IGN
1285:IGN
1079:IGN
1054:IGN
753:IGN
686:90%
538:UFO
370:to
271:In
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1923:DS
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202:NA
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