Knowledge (XXG)

Single-player video game

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Single-player games rely more heavily on compelling stories to draw the player into the experience and to create a sense of investment. Humans are unpredictable, so human players - allies or enemies - cannot be relied upon to carry a narrative in a particular direction, and so multiplayer games tend
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game at the time of the closure; EA announced following this that they would be taking the game in a different direction, specifically "a broader experience that allows for more variety and player agency". Many commentators felt that EA made the change as they did not have confidence that a studio
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Phil Spencer said that they still see a place for narrative-driven single-player games even though the financial drivers of the market tended to be live service games. Spencer said that developing such games with AAA-scale budgets can be risky, but with availability of services like
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are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The
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While a multiplayer game relies upon human-human interaction for its conflict, and often for its sense of camaraderie, a single-player game must build these things artificially. As such, single-player games require deeper characterisation of their
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As the narrative and conflict in single-player gameplay is created by a computer rather than a human opponent, single-player games are able to deliver certain gaming experiences that are typically absent—or de-emphasised—in multiplayer games.
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in 2020. The company still planned on releasing live service games with multiplayer components, but began evaluating its IP catalog for more single-player titles to revive, such as a remake of the
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from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a
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Although most modern games incorporate a single-player element either as the core or as one of several game modes, single-player gaming is currently viewed by the
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and story delivery within a gaming framework, coupled with the fact that the majority of early games players had introverted personality types (according to the
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franchise. Alongside this, as well as relatively poor sales of games in the year prior that were principally AAA single-player games (
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in order to create connections between the player and the sympathetic characters and to develop deeper antipathy towards the game's
775:"Unreal Tournament 3 Single-player Campaign Preview." Unreal Tournament 3 Single-player Campaign Pr. N.p., n.d. Web. 18 Apr. 2013. 750: 642:
and subscription services, they can gauge audience reaction to these games early on and reduce the risk involved before releases.
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A few years later in 2021, EA was reported to have revived interest in single-player games, following the successful launch of
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The Architecture Co-laboratory: Game Set and Match II : on Computer Games, Advanced Geometries, and Digital Technologies
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vice president Frank Gibeau stating in 2012 that he had not approved one game to be developed as a single-player experience.
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not to focus heavily on a linear narrative. By contrast, many single-player games are built around a compelling story.
1387: 516: 443: 351: 93: 1049: 1700: 1278: 371: 507:, is down to a combination of several factors: increasingly sophisticated computers and interfaces that enabled 1654: 1495: 1397: 1293: 853: 660: 582: 167: 1674: 1382: 684: 386: 288: 1611: 1606: 1575: 1447: 1402: 629: 588: 570: 512: 106: 60: 1537: 606: 125: 965: 802: 1554: 1324: 676: 308: 301: 1505: 1417: 1347: 1167: 547: 523: 1644: 1596: 1472: 1372: 1314: 1283: 611: 534: 508: 138: 586:) against financially successful multiplayer games and those offer a games-as-a-service model ( 1591: 1442: 1203: 1193: 1171: 1139: 886: 756: 708: 634: 231: 77: 1161: 1649: 1532: 1500: 1427: 1422: 1329: 1288: 364: 1601: 1125: 942: 564: 542: 527: 30: 558:
with an AAA-scale budget could produce a viable single-player game based on the popular
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Game Design Workshop: A Playcentric Approach to Creating Innovative Games
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designed to be played by a single player, though the game also contains
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to launch a Public Safety Announcement to save single-player gaming.
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These game elements are not firm, fixed rules; single-player
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The question of the financial viability of single-player
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Around the same time, head of 749:Oosterhu; Feireiss, Lukas (March 2006). 824:"Is single-player gaming under-threat?" 741: 517:Myers-Briggs personality type indicator 105: 27:Video game that permits only one player 1468:Turns, rounds and time-keeping systems 397:History of tactical role-playing games 992:Purchase, Robert (October 23, 2017). 966:"The Rise and Fall of Visceral Games" 249:Timeline of arcade video game history 7: 936:Klepek, Patrick (October 17, 2017). 402:History of single-player video games 964:McCarthy, Caty (October 19, 2017). 392:History of real-time strategy games 880:Sarkar, Samit (October 18, 2017). 503:The reason for this, according to 470:The earliest video games, such as 430:List of video games in development 407:History of multiplayer video games 269:History of personal computer games 25: 854:"EA has shut down Visceral Games" 799:"Are single-player games doomed?" 731:Massively multiplayer online game 1163:Digital Games: Computers at Play 1020:Chalk, Andy (December 7, 2017). 852:Wales, Matt (October 17, 2017). 309:History of virtual reality games 244:Golden age of arcade video games 92: 1076:Stuart, Keith (July 13, 2021). 81:series is one example of such. 146:History of video game consoles 1: 239:History of arcade video games 205:9th generation (2020–present) 200:8th generation (2012–present) 1265:Glossary of video game terms 1048:Grubb, Jeff (July 1, 2021). 721:focus squarely on gameplay. 683:. This is typically true of 624:Star Wars Jedi: Fallen Order 121:Early history of video games 1717: 908:Staff (October 19, 2017). 658: 195:7th generation (2005–2017) 190:6th generation (1998–2013) 185:5th generation (1993–2005) 180:4th generation (1987–2004) 175:3rd generation (1983–2003) 163:2nd generation (1976–1992) 158:1st generation (1972–1983) 1696:Single-player video games 1262: 34:A screenshot of the game 1496:Destructible environment 828:Computer and Video Games 661:Narrative of video games 583:Deus Ex: Mankind Divided 168:Video game crash of 1983 45:single-player video game 601:Star Wars Battlefront 2 387:History of online games 329:History of cloud gaming 289:History of mobile games 101:Part of a series on the 1160:Mitra, Ananda (2010). 107:History of video games 40: 1538:Procedural generation 677:non-player characters 607:Mass Effect Andromeda 126:Early mainframe games 33: 1325:Non-player character 1202:. pp. 253–256. 513:cooperative gameplay 1564:Movement techniques 1348:Collision detection 1168:Infobase Publishing 524:video game industry 1645:Advance And Secure 1170:. pp. 24–39. 805:on 8 February 2013 685:role-playing games 232:Arcade video games 210:Impact of COVID-19 41: 1683: 1682: 1660:Last man standing 1443:Scripted sequence 635:Xbox Game Studios 468: 467: 262:Personal computer 78:Unreal Tournament 16:(Redirected from 1708: 1701:Video game modes 1675:King of the hill 1650:Capture the flag 1533:Persistent world 1501:Instance dungeon 1428:Random encounter 1423:Quick time event 1330:Player character 1289:Experience point 1248: 1241: 1234: 1225: 1220: 1218: 1216: 1188: 1186: 1184: 1156: 1154: 1152: 1126:Fullerton, Tracy 1113: 1110: 1104: 1101: 1095: 1094: 1092: 1090: 1073: 1067: 1066: 1064: 1062: 1045: 1039: 1038: 1036: 1034: 1017: 1011: 1010: 1008: 1006: 989: 983: 982: 980: 978: 961: 955: 954: 952: 950: 933: 927: 926: 924: 922: 905: 899: 898: 896: 894: 877: 871: 870: 868: 866: 849: 843: 842: 840: 839: 820: 814: 813: 811: 810: 801:. Archived from 791: 785: 782: 776: 773: 767: 766: 746: 687:(RPGs), such as 460: 453: 446: 96: 89: 21: 1716: 1715: 1711: 1710: 1709: 1707: 1706: 1705: 1686: 1685: 1684: 1679: 1633: 1580: 1559: 1484: 1334: 1303: 1267: 1258: 1252: 1214: 1212: 1210: 1191: 1182: 1180: 1178: 1159: 1150: 1148: 1146: 1124: 1121: 1116: 1111: 1107: 1102: 1098: 1088: 1086: 1075: 1074: 1070: 1060: 1058: 1047: 1046: 1042: 1032: 1030: 1019: 1018: 1014: 1004: 1002: 991: 990: 986: 976: 974: 963: 962: 958: 948: 946: 935: 934: 930: 920: 918: 907: 906: 902: 892: 890: 879: 878: 874: 864: 862: 851: 850: 846: 837: 835: 822: 821: 817: 808: 806: 797:(10 Feb 2006). 793: 792: 788: 783: 779: 774: 770: 763: 748: 747: 743: 739: 727: 705: 672: 663: 657: 648: 565:Resident Evil 7 543:Electronic Arts 528:Electronic Arts 464: 435: 434: 425: 417: 416: 367: 357: 356: 342: 341:Other platforms 334: 333: 324: 314: 313: 304: 302:Virtual reality 294: 293: 284: 274: 273: 264: 254: 253: 234: 224: 223: 214:2023-24 layoffs 141: 131: 130: 116: 87: 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1618: 1615: 1613: 1610: 1609: 1608: 1605: 1603: 1600: 1598: 1595: 1593: 1590: 1589: 1587: 1585:Forms of play 1583: 1577: 1574: 1572: 1569: 1568: 1566: 1562: 1556: 1553: 1551: 1548: 1544: 1541: 1540: 1539: 1536: 1534: 1531: 1529: 1526: 1524: 1521: 1517: 1514: 1512: 1509: 1508: 1507: 1504: 1502: 1499: 1497: 1494: 1493: 1491: 1487: 1479: 1476: 1475: 1474: 1471: 1469: 1466: 1464: 1463:Tank controls 1461: 1459: 1458:Status effect 1456: 1454: 1451: 1449: 1446: 1444: 1441: 1439: 1436: 1434: 1431: 1429: 1426: 1424: 1421: 1419: 1416: 1414: 1411: 1409: 1406: 1404: 1401: 1399: 1396: 1394: 1391: 1389: 1388:Line of sight 1386: 1384: 1381: 1379: 1376: 1374: 1371: 1369: 1366: 1364: 1361: 1359: 1358:Dialogue tree 1356: 1354: 1351: 1349: 1346: 1345: 1343: 1341: 1337: 1331: 1328: 1326: 1323: 1321: 1318: 1316: 1313: 1312: 1310: 1306: 1300: 1297: 1295: 1292: 1290: 1287: 1285: 1282: 1280: 1277: 1276: 1274: 1270: 1266: 1261: 1256: 1249: 1244: 1242: 1237: 1235: 1230: 1229: 1226: 1211: 1205: 1201: 1197: 1196: 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Index

Single-player

Frozen Bubble
video game
input
game mode
multi-player
console games
arcade games
Unreal Tournament

History of video games
Early history of video games
Early mainframe games
Consoles
History of video game consoles
Console war
1st generation (1972–1983)
2nd generation (1976–1992)
Video game crash of 1983
3rd generation (1983–2003)
4th generation (1987–2004)
5th generation (1993–2005)
6th generation (1998–2013)
7th generation (2005–2017)
8th generation (2012–present)
9th generation (2020–present)
Impact of COVID-19
2023-24 layoffs
Arcade video games

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