344:
allows players to anonymously place "bounty" on other players, with the goal of inducing the pirates to attack that player. The more bounty is placed on another player, then the larger the attacking fleet will be if the pirates choose to attack that player; pirate raids also gain strength over time, and to deal with them, the player has to find all the pirate bases, which are the spawn points for raids in their respective star system, and wipe them out. Pirate forces are, with one exception, TEC frigates, cruisers, orbital defense platforms, and mines (and the only exception still bears a similarity to Trader ships), but they are all unshielded, have heavier armor, often have their armament switched to autocannons, and are heavily customised with spikes and stylized holographic "
556:. Ironclad Games maintains a collection of user-created works of all three kinds. The developer has also released the editor used to create the game's scenarios and a set of the development tools. Through the use of this editor, the player can dictate the number of star systems in their game, the number of planets orbiting each star system, and various other options. Lastly, the game keeps track of a variety of achievements, some of which are triggered by ordinary gameplay actions (such as winning as a specific race or collecting enough resources), or by winning with voluntary restrictions (such as without building capital ships, frigates, cruisers, or strike craft).
240:
game features a sandbox mode, allowing the player to choose different types of solar systems to unlock achievements. Players can conquer neighboring planets and explore distant star systems in a "massively scaled, fully 3D environment featuring entire galaxies, orbiting planets, clusters of asteroids, space dust and radiant stars." Notably, there is no single-player campaign mode, but games can be played against AI opponents offline and other players online. Ironclad
Director Blair Fraser asserted that the game's
256:
gathered by building extractors on metallic asteroids; it is used to construct basic ships and structures. Crystal is the rarest resource, which can be mined from asteroids like Metal; it is used for developing new technologies and building certain advanced ships. A Black Market feature allows players to convert unneeded Metal and
Crystal into Credits or vice versa. Selling or buying too much of either resource can cause market prices to rise and fall dramatically.
371:, divided between military and civic improvements. These two trees in turn branch off into three race-specific categories. The Military tree contains upgrades to armor, shields, and weapons and unlocks units and defensive structures. The Civic tree contains upgrades to resource gathering and unlocks civic buildings, PSIDAR (Phase Signature IDentification And Ranging, which allows incoming enemy ships to be detected), planetary upgrades, diplomacy upgrades, and
269:
divided into civilian logistical and military tactical structures. Logistical structures include asteroid mines, ship factories, trade ports, research laboratories and cultural broadcast stations. Tactical structures include orbital weapons platforms, repair centers, strike craft hangars, and superweapons unique to each playable race; for example, the TEC can build the
Novalith Cannon, a giant railgun capable of bombarding distant planets.
465:
like capital ships. Only one titan can be maintained by a player at any one time. Each titan possesses unique, upgradeable abilities that can reinforce friendly fleets or weaken enemies. In addition, titan levels are persistent—if a level 10 titan is destroyed in battle, it can be rebuilt (at a significant cost) at level 10, without requiring it to repeat the leveling process.
889:
focused on the lack of a single-player campaign, sporadic game crashes when played online, and the potentially lengthy game-play times. Following the 1.03 patch, with increased game speeds, this problem has been slightly improved, although games with six or more players can sometimes still take four hours or more.
464:
has its own unique class of corvette and titan. Corvettes are smaller, faster and weaker than regular frigates, and have different special abilities depending on the faction. Titans, by contrast, are extremely powerful and expensive, much larger than any other vessels, and capable of being leveled-up
418:
expansion), including battleships, support battlecruisers, colony ships, strike craft carriers and heavily armed dreadnoughts. A player's first capital ship is free, but subsequent capital ships cost large amounts of resources. In addition, each capital ship requires a large amount of Supply, and one
301:
increasing the available planet types over the years. Habitable worlds range from Earth-like Terran planets to frozen Ice planets and water-covered
Oceanic planets, with some planets possessing random bonuses such as enhanced factories or better defenses. The player can interact directly with planets
239:
is a space-bound real-time strategy game in which players control one of three different races: the industrial TEC (Trader
Emergency Coalition), the psychic Advent, or the alien Vasari. The playing field is a 3D web of planets and other celestial objects in the orbital plane of one or more stars. The
717:
was teased by
Ironclad Games on September 16, 2022. The game entered early access on the Epic Games Store on October 27. The developers called the initial phase a "technical preview", promoting Ironclad's new Iron Engine. Ironclad Games added multiplayer to its Early Access preview in February 2023,
639:
adds new
Loyalist and Rebel factions to each playable race, a new capital ship for each race, new "titan" super-capital ships, and light combat corvettes, as well as unique research topics for each Rebel/Loyalist faction. Rebellion also includes an updated graphical engine. Exactly one year from the
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Much praise for the game has been directed towards the game's clever blend of RTS and 4X gameplay, the seamless zoom function, and the user-friendly Empire Tree and UI. That the game was designed to play efficiently on older as well as newer PCs has garnered considerable praise. Criticism has been
608:
expands the diplomatic element of the game, allowing players more control over alliances and making diplomatic victory possible, as well as offering incentives for peace and cooperation including pacts which provide economic, research, and military bonuses between factions. The opponent AI, pacing
429:
Cruisers are the main muscle of an interstellar empire. Heavy cruisers provide close-range firepower, carrier cruisers provide long-range fighter support and race-specific support cruisers provide various other situational advantages. Cruisers are individually more expensive than frigates, but are
358:
expands upon the
Diplomacy mechanic. The relations system is more visible, and players can give missions to each other, as opposed to the original's NPC-only mission issuing. Diplomatic envoy cruisers can be used to further improve relations, and the researchable pacts can significantly strengthen
339:
The diplomacy options of the original game allow players to forge and break alliances and place bounties on their enemies or allies (depending on the game setting) without anybody knowing who placed it. Players can trade resources, establish trade routes between empires, manipulate the commodities
259:
Certain more intangible resources include Supply Points and
Capital Ship Crews. Supply Points are used up when ships are purchased, and cannot be accumulated, acting as a population cap for the player's fleet. Capital Ship Crews and Supply Points are both required for the construction of powerful
433:
Civilian ships are unarmed and, except when a certain TEC technology is researched, unarmored, making them vulnerable to enemy attack. However, they still fulfill a very important role in a players empire: construction frigates produce orbital installations like shipyards and laboratories, while
343:
Most planets are "guarded" by neutral TEC fleets, who will attack anyone that ventures near; this is especially true for the Pirate Base planets, which are settled by pirates and are heavily fortified. In the game's start-up screen, players can also choose to enable "Pirate Raids". This mechanic
330:
Neutral forces, known as militias, guard and may own colonizable planets not occupied at the start by any of the players. Their forces are an assortment of TEC frigates, cruisers and defensive structures. They do not venture outside the gravity well, but will attack anything owned by non-militia
422:
Strike craft are small, agile ships that launch in squadrons from capital ships, carrier cruisers and hangar-defense structures; they are divided into fighter and bomber classes. Fighters are strong against bombers, other fighters and frigates, while bombers are strong against cruisers, orbital
268:
Players can construct planet-based infrastructure upgrades and orbital structures on and around habitable planets that they control. Planetary upgrades grant bonuses such as higher tax incomes, better planetary bombardment resistance and access to more orbital structures. Orbital structures are
656:
has been opposing the use of "Rebellion" in the name of the game since 2012 due to trademark law. In
November 2018, the game was released as a free download on the Humble Bundle store. Players could redeem the full game at no cost within a timed window. The user was then able to access a Steam
284:
micro-expansion adds new defensive options. Defensive weapon platforms and strike craft hangars gain researchable special abilities, and all factions gain the ability to deploy proximity-detonated space mines. The expansion's most notable aspect is the addition of starbases – immense defensive
255:
has three main resources to gather: Credits, Metal, and Crystal. Credits are the general currency used by the three races in the game, and are gained by completing missions, collecting bounties, creating a trade network, and taxing planets. Metal is the most common resource in the game, and is
29:
323:, which do not affect ships directly. Wormholes link some systems, and once the necessary technology has been researched, they can be utilized for instant travel. In addition, DLCs have added traveling hazards such as plasma storms, random rebellions, economic downturns and
413:
Capital ships are large, powerful vessels and the cornerstones of any fleet; they can gain experience in combat and "level up" (to a maximum level of 10), thus unlocking new abilities. Each race has five different classes of capital ship (six in the
314:
Furthermore, there are several different spatial anomalies (more commonly known as uncolonizable objects) found in the game which serve as obstacles and hazards to all players. These include ice and asteroid fields, which reduce weapon accuracy;
477:
game. Players can set up 5-versus-5 matches where two captains draft the other eight players. Although the game does not automatically download custom maps made with the Galaxy Forge mode, players can manually choose to download maps as needed.
580:. To prevent fracturing in the multiplayer community, the features of the expansion packs are only available if both competing players have the expansions installed. If not, the features are disabled for the multiplayer game.
310:
platforms, which may cause enemy planets to revolt in the player's favor. In addition, there are pirate bases, which are abnormally durable and well-defended asteroids that have no resources but provide a boost to tax income.
264:
expansion require two. A player's maximum Supply Points and Capital Ship Crews can be upgraded, but increased Supply Points require more logistical support, imposing a permanent reduction on the player's income.
383:, the diplomatic elements from the civic tree, as well as new technology that focuses on upgrading the race's diplomatic Envoy cruiser and various other bonuses, are merged into the Diplomacy tree. The
932:
had sold over 500,000 units, with 100,000 of those being download sales, on a development budget of less than $ 1,000,000. The game sold 200,000 copies in its first month of release alone. The 2012
359:
both sides of the alliance. The expansion also sees a noticeable increase in pirates' strength, and their bases are now outfitted with mines and TEC-issue repair platforms and strike craft hangars.
426:
Frigates are small, cheap and, individually, weak vessels that fill basic combat and reconnaissance roles, including long-range support, planet-bombing, and the colonization of new worlds.
319:, which can cause dangerous explosions if a ship is destroyed nearby; stars, which allow for interstellar jumps but have large gravity wells that are slow to traverse; and various forms of
905:
644:
was made available for pre-order customers without prior warning. Rebellion was officially released on June 12, 2012, and includes all previously released content. The expansion uses
705:
was released on December 17, 2018, and included 15 AI-controlled minor factions, each offering assistance and unique services to players, if diplomatic relations are established.
594:. The expansion includes new weapon upgrades and defense platforms, including modular starbases. Originally scheduled for November 18, 2008, it was released on February 25, 2009.
521:
s Iron Engine offers size and scale technologies that deliver large stars and planets next to comparably small orbital structures, starships and strike craft. The engine features
493:
registered to an Impulse account was required for updates and multiplayer in the original game. The game had a development budget below one million dollars. On November 16, 2011,
552:
that allows players to generate maps for both single and multiplayer use by setting their general properties. Matches can also be recorded and watched, and the game supports
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1899:
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was released on June 22, 2016, and focuses on Pirates, Black Markets, and Planetary Militias - NPC factions that can assist the player in conquering their enemies.
423:
structures, and capital ships. Strike craft do not require any resources to construct, and cannot travel through phase space unless carried by their mother ship.
1622:
209:, was released as a download on February 9, 2010. A package combining the original game with the first two expansions was released at that time, with the title
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473:
Players can engage in online multiplayer against either a single opponent or as part of a team through the game's Ironclad Online system or by setting up a
446:
expansion adds dedicated anti-structure cruisers and starbase constructor cruisers (both helpless at anything but their task) for the TEC and Advent, and a
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field technology can fortify planets against attack. When an artifact is discovered, all other players are notified of its location but not its type.
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introduces fast-attack corvettes and super-heavy titans, in addition to the aforementioned new capital ship class. Each of the six factions of
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smaller, faster and cheaper than capital ships. In the base game, cruisers are the only category of ship that is unavailable from the start.
190:; its makers describe it as "RT4X". Players are given control of a spacefaring empire in the distant future, and are tasked with conquering
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379:, several elements of both trees, as well as new elements such as starbase-related technology, are merged into the Defense tree. In
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There are many different hidden artifacts that can be found by exploring colonized planets. There are a total of nine (twelve in
936:
expansion sold over 100,000 digital copies in its first month of release, setting a Stardock sales record for digital retail.
410:
There are five main categories of ships in the base game: capital ships, strike craft, cruisers, frigates and civilian ships.
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forces that enter their gravity well. Pairs of pirate ships sometimes similarly "guard" uncolonizable gravity wells.
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is specially designed with technologies that allow it to handle very large differences in size, scale, and distance.
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adds an unarmed Envoy Cruiser for each race, which can boost relations and provide benefits for other empires.
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576:. In addition, the base game and the first two expansions are available in a combination package entitled
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877:. The game was met with positive reviews, holding an aggregate score of 88% based on 46 reviews at
303:
197:
The game was released on February 4, 2008, receiving positive reviews and multiple awards from the
60:
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market to hinder enemies by utilizing supply and demand, and issue optional "missions" to allies.
352:
also has voiced responses for pirate units (which can often found in the service of TEC Rebels).
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operating systems. It is a real-time strategy (RTS) game that incorporates some elements from
183:
87:
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205:, was released as a download on February 25, 2009, and its second content expansion, titled
132:
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was released on June 5, 2013, and adds four new planet types and new colonization options.
564:
Ironclad has released three main expansions, which are available on Ironclad's website and
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expansion grants additional unique technologies to each sub-faction of the three races.
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175:
41:
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394:) artifacts, each giving the owner a unique and powerful bonus. For example, an alien
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capital ships; regular capital ships require one crew, while the giant titans in the
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1452:"Here's what to expect from Sins of a Solar Empire 2 early access on October 27"
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1734:"Wardell: Sins Of A Solar Empire Hits Low System Reqs-Aided 500,000 Units"
1349:"Interview: Stardock's head talks about Sins of a Solar Empire: Diplomacy"
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was released on November 6, 2013, and adds interstellar hazards such as
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816:
530:
187:
1423:"Sins of a Solar Empire: Rebellion pushes on despite trademark battle"
398:
can increase economic efficiency across the player's empire, while an
2194:
1117:"GameTrailers Game of the Year Awards 2008, Real-Time Strategy Games"
686:
285:
structures with significant firepower and various special abilities.
119:
1804:
1708:"2009 Awards Category Details Strategy/Simulation Game of the Year"
1501:"Sins of a Solar Empire 2 multiplayer has arrived in early access"
652:
to download and install updates. The British video game developer
1826:
1757:"Indie publisher: Piracy isn't to blame for bad PC game sales"
1199:
Sins of a Solar Empire 2 - Official Steam Announcement Trailer
874:
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with promises to add further factions throughout the year.
1525:
Edge staff (April 2008). "Sins of a Solar Empire Review".
881:, and an aggregate score of 87/100 based on 52 reviews at
293:
There are multiple types of colony-supporting planets and
1476:"Space RTS Sins of a Solar Empire 2 enters early access"
697:, which have various impacts on combat and exploration.
604:
On August 26, 2009, the second expansion was announced.
489:
was released without any form of copy protection, but a
1337:. PC World: Game On. 2009. Retrieved November 10, 2013.
617:
combination package was also released on the same day.
548:
includes various customization features, among them a
1779:"Sins of a Solar Empire: Rebellion Sets Sales Record"
1263:
1261:
1259:
869:
was awarded "Best Strategy Game of the Year 2008" by
590:
On August 29, 2008, Ironclad and Stardock announced
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2012:
1984:
1925:
1868:
1861:
1732:Alexander, Leigh; Remo, Chris (September 4, 2008).
1378:"Sins of a Solar Empire: Rebellion Arrives June 12"
657:activation key to access the game on the platform.
143:
131:
93:
81:
69:
59:
47:
35:
21:
1163:
1161:
1088:"PC Game of the Year 2008: Sins of a Solar Empire"
1269:"Sins of a Solar Empire: Entrenchment Announced!"
1544:"Sins of a Solar Empire review at Game Informer"
609:and number of game scenarios are also improved.
302:in several ways, such as creating trade routes,
1335:"New Sins of a Solar Empire Expansion Revealed"
194:using military, economic and diplomatic means.
1291:"Sins of a Solar Empire: Entrenchment Preview"
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1109:
980:
978:
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974:
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631:– the game's third expansion, and first full
8:
1623:"Sins of a Solar Empire Review – GamesRadar"
1313:"Sins of a Solar Empire: Entrenchment store"
765:
434:trade vessels increase the player's income.
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1080:
2136:
1865:
1845:
1831:
1823:
1712:Academy of Interactive Arts & Sciences
1169:"Sins of a Solar Empire: Rebellion review"
1048:
1046:
1044:
1012:
1010:
1008:
898:Academy of Interactive Arts & Sciences
894:12th Annual Interactive Achievement Awards
764:
729:
27:
18:
2263:Multiplayer and single-player video games
1597:"Sins of a Solar Empire Review - GameSpy"
1138:
1136:
1134:
1293:. GameSpy. September 11, 2008. p. 2
1054:"Sins of a Solar Empire for PC Reviews"
944:
367:In the base game, each faction has two
1886:Galactic Civilizations II: Dread Lords
613:was released on February 9, 2010; the
201:. Its first content expansion, titled
533:generation for stars and clouds, and
213:. A third expansion, the stand-alone
7:
906:Strategy/Simulation Game of the Year
769:
734:
1673:"PC Review: Sins of a Solar Empire"
1569:Ocampo, Jason (February 13, 2008).
725:
497:was made available for purchase on
1755:Cyril Kowaliski (March 20, 2008).
1644:Butts, Steve (February 15, 2008).
1621:Stapleton, Dan (9 February 2008).
1595:Rausch, Allen (February 8, 2008).
1421:Yin-Poole, Wesley (July 1, 2014).
1347:John Callaham (February 4, 2010).
1242:"Sins of a Solar Empire: Features"
987:"Sins of a Solar Empire Interview"
953:"Sins of a Solar Empire: Gameplay"
873:, and best PC Game of the Year by
14:
1144:"Sins of a Solar Empire: Trinity"
1119:. GameTrailers. December 22, 2008
356:Sins of a Solar Empire: Diplomacy
2226:Stardock Systems, Inc. v. Reiche
1220:"Galactic Civilizations 3 Forum"
297:, with the expansions and later
2288:Video games developed in Canada
1671:Francis, Tom (March 21, 2008).
1646:"Sins of a Solar Empire Review"
1571:"Sins of a Solar Empire Review"
1546:. Game Informer. Archived from
1018:"Sins of a Solar Empire for PC"
615:Sins of a Solar Empire: Trinity
578:Sins of a Solar Empire: Trinity
495:Sins of a Solar Empire: Trinity
289:Celestial objects and anomalies
211:Sins of a Solar Empire: Trinity
2273:Space multiplayer online games
2268:Real-time strategy video games
985:Butts, Steve (July 25, 2007).
304:raining destruction from orbit
1:
2003:Elemental: Fallen Enchantress
1400:"Sins of a Solar Empire: FAQ"
669:packs have been released for
217:, was released in June 2012.
1450:Brown, Fraser (2022-10-14).
1531:. No. 187. p. 94.
1271:. IronClad. August 29, 2008
635:expansion – was announced.
306:or spreading "culture" via
2314:
1909:Galactic Civilizations III
1693:"Sins of a Solar Empire,"
508:
1916:Galactic Civilizations IV
1781:. Stardock. July 25, 2012
773:
770:
738:
735:
715:Sins of a Solar Empire II
222:Sins of a Solar Empire II
26:
2092:Offworld Trading Company
2085:Ashes of the Singularity
1380:. GameSpy. April 5, 2012
450:cruiser for the Vasari.
248:Resources and structures
2278:Space opera video games
1996:Elemental: War of Magic
396:artificial intelligence
363:Tech tree and artifacts
2071:Sins of a Solar Empire
1879:Galactic Civilizations
1870:Galactic Civilizations
1813:Sins of a Solar Empire
930:Sins of a Solar Empire
902:Sins of a Solar Empire
867:Sins of a Solar Empire
713:A sequel to the game,
691:coronal mass ejections
654:Rebellion Developments
546:Sins of a Solar Empire
525:on planets and ships,
516:Sins of a Solar Empire
487:Sins of a Solar Empire
325:coronal mass ejections
253:Sins of a Solar Empire
237:Sins of a Solar Empire
220:A sequel to the game,
180:Stardock Entertainment
161:Sins of a Solar Empire
22:Sins of a Solar Empire
2049:Star Control: Origins
2021:The Corporate Machine
1938:The Political Machine
1928:The Political Machine
1900:Twilight of the Arnor
1856:products and services
1697:173 (April 2008): 60.
1648:. IGN. Archived from
1090:. IGN. Archived from
989:. IGN. Archived from
2102:Digital distribution
1652:on February 20, 2008
1094:on December 18, 2008
667:downloadable content
570:digital distribution
554:custom modifications
335:Diplomacy and bounty
299:downloadable content
228:on August 15, 2024.
916:In September 2008,
767:
732:
419:Capital Ship Crew.
2298:Windows-only games
730:
640:announcement, the
627:On March 1, 2011,
529:lighting, dynamic
169:real-time strategy
138:Real-time strategy
2258:Games for Windows
2235:
2234:
2203:
2202:
2063:Third-party games
2058:
2057:
2035:Siege of Centauri
1759:. The Tech Report
1542:Biessener, Adam.
1482:. 27 October 2022
993:on August 5, 2007
863:
862:
763:
762:
679:Stellar Phenomena
184:Microsoft Windows
178:and published by
157:
156:
88:Microsoft Windows
2305:
2248:2008 video games
2208:Related articles
2137:
2119:Stardock Central
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1805:Official website
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1550:on March 2, 2008
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2215:Brad Wardell
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2159:Multiplicity
2124:WinCustomize
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1783:. Retrieved
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1738:. Retrieved
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1702:
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1666:
1654:. Retrieved
1650:the original
1639:
1627:. Retrieved
1625:. GamesRadar
1616:
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1548:the original
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1507:. 2023-02-14
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1426:
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1406:November 10,
1404:. Retrieved
1394:
1384:November 10,
1382:. Retrieved
1372:
1360:. Retrieved
1353:Big Download
1352:
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1307:
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1213:
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1121:. Retrieved
1096:. Retrieved
1092:the original
1067:. Retrieved
1057:
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1023:GameRankings
1021:
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991:the original
957:. Retrieved
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926:Brad Wardell
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871:GameTrailers
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49:Publisher(s)
37:Developer(s)
2013:Other games
1893:Dark Avatar
1736:. Gamasutra
1717:18 November
1362:February 4,
1319:January 18,
1226:13 December
1179:November 9,
1069:November 3,
1033:November 3,
892:During the
829:GamesRadar+
771:Publication
683:black holes
633:stand-alone
511:Iron Engine
505:Game engine
491:product key
482:Development
469:Multiplayer
242:Iron Engine
152:multiplayer
83:Platform(s)
76:Iron Engine
61:Composer(s)
2242:Categories
2190:ObjectDock
2185:DirectSkin
1511:2023-06-25
1486:2022-11-27
1461:2022-11-27
1402:. Stardock
1315:. StarDock
1275:August 29,
1244:. Stardock
1222:. Stardock
1205:2024-08-19
1146:. Stardock
1059:Metacritic
955:. Stardock
940:References
900:nominated
883:Metacritic
755:Metacritic
736:Aggregator
560:Expansions
321:space junk
317:gas giants
308:propaganda
172:video game
164:is a 2008
1986:Elemental
1818:MobyGames
1785:March 31,
1763:March 21,
1428:Eurogamer
1357:AOL Games
1150:March 13,
934:Rebellion
727:Reception
722:Reception
671:Rebellion
637:Rebellion
629:Rebellion
622:Rebellion
611:Diplomacy
606:Diplomacy
599:Diplomacy
572:service,
462:Rebellion
458:Rebellion
452:Diplomacy
448:minelayer
416:Rebellion
385:Rebellion
381:Diplomacy
350:Rebellion
295:asteroids
262:Rebellion
215:Rebellion
207:Diplomacy
2180:BootSkin
2149:DesktopX
2114:MyColors
1854:Stardock
1695:PC Gamer
1679:June 13,
1656:June 13,
1575:GameSpot
1554:June 13,
1505:PCGamesN
1480:PCGamesN
1456:PC Gamer
1248:June 13,
1173:PC Gamer
1123:June 13,
1098:June 13,
997:June 13,
959:June 13,
918:Stardock
853:PC Gamer
805:GameSpot
566:Stardock
527:specular
232:Gameplay
188:4X games
133:Genre(s)
54:Stardock
2109:Impulse
2078:Demigod
2042:Society
1629:June 7,
1606:June 7,
1601:GameSpy
1580:June 7,
1435:July 1,
817:GameSpy
687:pulsars
574:Impulse
531:fractal
144:Mode(s)
94:Release
2195:Tweak7
2154:Fences
1988:series
896:, the
846:8.9/10
759:87/100
709:Sequel
71:Engine
2173:Other
912:Sales
904:for "
822:4.5/5
774:Score
739:Score
665:Four
650:Steam
646:Valve
535:bloom
519:'
499:Steam
406:Units
375:. In
226:Steam
1973:2024
1966:2020
1959:2016
1952:2012
1945:2008
1787:2014
1765:2008
1742:2008
1719:2023
1681:2009
1658:2009
1631:2009
1608:2009
1582:2009
1556:2009
1528:Edge
1437:2014
1408:2013
1386:2013
1364:2010
1321:2009
1299:2008
1277:2008
1250:2009
1228:2018
1181:2013
1152:2010
1125:2009
1100:2009
1071:2019
1035:2019
999:2009
961:2009
855:(UK)
834:9/10
810:9/10
798:9/10
786:8/10
781:Edge
693:and
661:DLCs
642:beta
442:The
280:The
182:for
1816:at
922:CEO
920:'s
908:".
875:IGN
859:84%
841:IGN
749:88%
648:'s
568:'s
475:LAN
400:ion
348:".
2244::
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120:EU
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102:NA
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