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Sins of a Solar Empire

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allows players to anonymously place "bounty" on other players, with the goal of inducing the pirates to attack that player. The more bounty is placed on another player, then the larger the attacking fleet will be if the pirates choose to attack that player; pirate raids also gain strength over time, and to deal with them, the player has to find all the pirate bases, which are the spawn points for raids in their respective star system, and wipe them out. Pirate forces are, with one exception, TEC frigates, cruisers, orbital defense platforms, and mines (and the only exception still bears a similarity to Trader ships), but they are all unshielded, have heavier armor, often have their armament switched to autocannons, and are heavily customised with spikes and stylized holographic "
556:. Ironclad Games maintains a collection of user-created works of all three kinds. The developer has also released the editor used to create the game's scenarios and a set of the development tools. Through the use of this editor, the player can dictate the number of star systems in their game, the number of planets orbiting each star system, and various other options. Lastly, the game keeps track of a variety of achievements, some of which are triggered by ordinary gameplay actions (such as winning as a specific race or collecting enough resources), or by winning with voluntary restrictions (such as without building capital ships, frigates, cruisers, or strike craft). 240:
game features a sandbox mode, allowing the player to choose different types of solar systems to unlock achievements. Players can conquer neighboring planets and explore distant star systems in a "massively scaled, fully 3D environment featuring entire galaxies, orbiting planets, clusters of asteroids, space dust and radiant stars." Notably, there is no single-player campaign mode, but games can be played against AI opponents offline and other players online. Ironclad Director Blair Fraser asserted that the game's
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gathered by building extractors on metallic asteroids; it is used to construct basic ships and structures. Crystal is the rarest resource, which can be mined from asteroids like Metal; it is used for developing new technologies and building certain advanced ships. A Black Market feature allows players to convert unneeded Metal and Crystal into Credits or vice versa. Selling or buying too much of either resource can cause market prices to rise and fall dramatically.
371:, divided between military and civic improvements. These two trees in turn branch off into three race-specific categories. The Military tree contains upgrades to armor, shields, and weapons and unlocks units and defensive structures. The Civic tree contains upgrades to resource gathering and unlocks civic buildings, PSIDAR (Phase Signature IDentification And Ranging, which allows incoming enemy ships to be detected), planetary upgrades, diplomacy upgrades, and 269:
divided into civilian logistical and military tactical structures. Logistical structures include asteroid mines, ship factories, trade ports, research laboratories and cultural broadcast stations. Tactical structures include orbital weapons platforms, repair centers, strike craft hangars, and superweapons unique to each playable race; for example, the TEC can build the Novalith Cannon, a giant railgun capable of bombarding distant planets.
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like capital ships. Only one titan can be maintained by a player at any one time. Each titan possesses unique, upgradeable abilities that can reinforce friendly fleets or weaken enemies. In addition, titan levels are persistent—if a level 10 titan is destroyed in battle, it can be rebuilt (at a significant cost) at level 10, without requiring it to repeat the leveling process.
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focused on the lack of a single-player campaign, sporadic game crashes when played online, and the potentially lengthy game-play times. Following the 1.03 patch, with increased game speeds, this problem has been slightly improved, although games with six or more players can sometimes still take four hours or more.
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has its own unique class of corvette and titan. Corvettes are smaller, faster and weaker than regular frigates, and have different special abilities depending on the faction. Titans, by contrast, are extremely powerful and expensive, much larger than any other vessels, and capable of being leveled-up
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expansion), including battleships, support battlecruisers, colony ships, strike craft carriers and heavily armed dreadnoughts. A player's first capital ship is free, but subsequent capital ships cost large amounts of resources. In addition, each capital ship requires a large amount of Supply, and one
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increasing the available planet types over the years. Habitable worlds range from Earth-like Terran planets to frozen Ice planets and water-covered Oceanic planets, with some planets possessing random bonuses such as enhanced factories or better defenses. The player can interact directly with planets
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is a space-bound real-time strategy game in which players control one of three different races: the industrial TEC (Trader Emergency Coalition), the psychic Advent, or the alien Vasari. The playing field is a 3D web of planets and other celestial objects in the orbital plane of one or more stars. The
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was teased by Ironclad Games on September 16, 2022. The game entered early access on the Epic Games Store on October 27. The developers called the initial phase a "technical preview", promoting Ironclad's new Iron Engine. Ironclad Games added multiplayer to its Early Access preview in February 2023,
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adds new Loyalist and Rebel factions to each playable race, a new capital ship for each race, new "titan" super-capital ships, and light combat corvettes, as well as unique research topics for each Rebel/Loyalist faction. Rebellion also includes an updated graphical engine. Exactly one year from the
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Much praise for the game has been directed towards the game's clever blend of RTS and 4X gameplay, the seamless zoom function, and the user-friendly Empire Tree and UI. That the game was designed to play efficiently on older as well as newer PCs has garnered considerable praise. Criticism has been
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expands the diplomatic element of the game, allowing players more control over alliances and making diplomatic victory possible, as well as offering incentives for peace and cooperation including pacts which provide economic, research, and military bonuses between factions. The opponent AI, pacing
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Cruisers are the main muscle of an interstellar empire. Heavy cruisers provide close-range firepower, carrier cruisers provide long-range fighter support and race-specific support cruisers provide various other situational advantages. Cruisers are individually more expensive than frigates, but are
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expands upon the Diplomacy mechanic. The relations system is more visible, and players can give missions to each other, as opposed to the original's NPC-only mission issuing. Diplomatic envoy cruisers can be used to further improve relations, and the researchable pacts can significantly strengthen
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The diplomacy options of the original game allow players to forge and break alliances and place bounties on their enemies or allies (depending on the game setting) without anybody knowing who placed it. Players can trade resources, establish trade routes between empires, manipulate the commodities
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Certain more intangible resources include Supply Points and Capital Ship Crews. Supply Points are used up when ships are purchased, and cannot be accumulated, acting as a population cap for the player's fleet. Capital Ship Crews and Supply Points are both required for the construction of powerful
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Civilian ships are unarmed and, except when a certain TEC technology is researched, unarmored, making them vulnerable to enemy attack. However, they still fulfill a very important role in a players empire: construction frigates produce orbital installations like shipyards and laboratories, while
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Most planets are "guarded" by neutral TEC fleets, who will attack anyone that ventures near; this is especially true for the Pirate Base planets, which are settled by pirates and are heavily fortified. In the game's start-up screen, players can also choose to enable "Pirate Raids". This mechanic
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Neutral forces, known as militias, guard and may own colonizable planets not occupied at the start by any of the players. Their forces are an assortment of TEC frigates, cruisers and defensive structures. They do not venture outside the gravity well, but will attack anything owned by non-militia
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Strike craft are small, agile ships that launch in squadrons from capital ships, carrier cruisers and hangar-defense structures; they are divided into fighter and bomber classes. Fighters are strong against bombers, other fighters and frigates, while bombers are strong against cruisers, orbital
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Players can construct planet-based infrastructure upgrades and orbital structures on and around habitable planets that they control. Planetary upgrades grant bonuses such as higher tax incomes, better planetary bombardment resistance and access to more orbital structures. Orbital structures are
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has been opposing the use of "Rebellion" in the name of the game since 2012 due to trademark law. In November 2018, the game was released as a free download on the Humble Bundle store. Players could redeem the full game at no cost within a timed window. The user was then able to access a Steam
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micro-expansion adds new defensive options. Defensive weapon platforms and strike craft hangars gain researchable special abilities, and all factions gain the ability to deploy proximity-detonated space mines. The expansion's most notable aspect is the addition of starbases – immense defensive
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has three main resources to gather: Credits, Metal, and Crystal. Credits are the general currency used by the three races in the game, and are gained by completing missions, collecting bounties, creating a trade network, and taxing planets. Metal is the most common resource in the game, and is
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Capital ships are large, powerful vessels and the cornerstones of any fleet; they can gain experience in combat and "level up" (to a maximum level of 10), thus unlocking new abilities. Each race has five different classes of capital ship (six in the
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Furthermore, there are several different spatial anomalies (more commonly known as uncolonizable objects) found in the game which serve as obstacles and hazards to all players. These include ice and asteroid fields, which reduce weapon accuracy;
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game. Players can set up 5-versus-5 matches where two captains draft the other eight players. Although the game does not automatically download custom maps made with the Galaxy Forge mode, players can manually choose to download maps as needed.
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platforms, which may cause enemy planets to revolt in the player's favor. In addition, there are pirate bases, which are abnormally durable and well-defended asteroids that have no resources but provide a boost to tax income.
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expansion require two. A player's maximum Supply Points and Capital Ship Crews can be upgraded, but increased Supply Points require more logistical support, imposing a permanent reduction on the player's income.
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had sold over 500,000 units, with 100,000 of those being download sales, on a development budget of less than $ 1,000,000. The game sold 200,000 copies in its first month of release alone. The 2012
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both sides of the alliance. The expansion also sees a noticeable increase in pirates' strength, and their bases are now outfitted with mines and TEC-issue repair platforms and strike craft hangars.
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Frigates are small, cheap and, individually, weak vessels that fill basic combat and reconnaissance roles, including long-range support, planet-bombing, and the colonization of new worlds.
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was made available for pre-order customers without prior warning. Rebellion was officially released on June 12, 2012, and includes all previously released content. The expansion uses
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was released on December 17, 2018, and included 15 AI-controlled minor factions, each offering assistance and unique services to players, if diplomatic relations are established.
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s Iron Engine offers size and scale technologies that deliver large stars and planets next to comparably small orbital structures, starships and strike craft. The engine features
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registered to an Impulse account was required for updates and multiplayer in the original game. The game had a development budget below one million dollars. On November 16, 2011,
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that allows players to generate maps for both single and multiplayer use by setting their general properties. Matches can also be recorded and watched, and the game supports
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was released on June 22, 2016, and focuses on Pirates, Black Markets, and Planetary Militias - NPC factions that can assist the player in conquering their enemies.
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structures, and capital ships. Strike craft do not require any resources to construct, and cannot travel through phase space unless carried by their mother ship.
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Players can engage in online multiplayer against either a single opponent or as part of a team through the game's Ironclad Online system or by setting up a
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expansion adds dedicated anti-structure cruisers and starbase constructor cruisers (both helpless at anything but their task) for the TEC and Advent, and a
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field technology can fortify planets against attack. When an artifact is discovered, all other players are notified of its location but not its type.
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introduces fast-attack corvettes and super-heavy titans, in addition to the aforementioned new capital ship class. Each of the six factions of
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smaller, faster and cheaper than capital ships. In the base game, cruisers are the only category of ship that is unavailable from the start.
190:; its makers describe it as "RT4X". Players are given control of a spacefaring empire in the distant future, and are tasked with conquering 1451: 1348: 1844: 1707: 379:, several elements of both trees, as well as new elements such as starbase-related technology, are merged into the Defense tree. In 2277: 2225: 390:
There are many different hidden artifacts that can be found by exploring colonized planets. There are a total of nine (twelve in
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expansion sold over 100,000 digital copies in its first month of release, setting a Stardock sales record for digital retail.
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There are five main categories of ships in the base game: capital ships, strike craft, cruisers, frigates and civilian ships.
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forces that enter their gravity well. Pairs of pirate ships sometimes similarly "guard" uncolonizable gravity wells.
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is specially designed with technologies that allow it to handle very large differences in size, scale, and distance.
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adds an unarmed Envoy Cruiser for each race, which can boost relations and provide benefits for other empires.
221: 147: 1377: 1290: 2282: 2252: 2158: 1995: 921: 395: 1017: 2292: 1878: 1837: 653: 576:. In addition, the base game and the first two expansions are available in a combination package entitled 324: 151: 1168: 2048: 2020: 1937: 1475: 690: 553: 534: 198: 2077: 2041: 1570: 666: 569: 298: 48: 36: 877:. The game was met with positive reviews, holding an aggregate score of 88% based on 46 reviews at 303: 197:
The game was released on February 4, 2008, receiving positive reviews and multiple awards from the
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market to hinder enemies by utilizing supply and demand, and issue optional "missions" to allies.
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also has voiced responses for pirate units (which can often found in the service of TEC Rebels).
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operating systems. It is a real-time strategy (RTS) game that incorporates some elements from
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was released on June 5, 2013, and adds four new planet types and new colonization options.
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Ironclad has released three main expansions, which are available on Ironclad's website and
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expansion grants additional unique technologies to each sub-faction of the three races.
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capital ships; regular capital ships require one crew, while the giant titans in the
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was released on November 6, 2013, and adds interstellar hazards such as
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can increase economic efficiency across the player's empire, while an
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structures with significant firepower and various special abilities.
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to download and install updates. The British video game developer
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Sins of a Solar Empire 2 - Official Steam Announcement Trailer
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with promises to add further factions throughout the year.
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Edge staff (April 2008). "Sins of a Solar Empire Review".
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There are multiple types of colony-supporting planets and
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On August 26, 2009, the second expansion was announced.
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was released without any form of copy protection, but a
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combination package was also released on the same day.
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includes various customization features, among them a
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was awarded "Best Strategy Game of the Year 2008" by
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On August 29, 2008, Ironclad and Stardock announced
2207: 2172: 2139: 2132: 2101: 2062: 2012: 1984: 1925: 1868: 1861: 1732:Alexander, Leigh; Remo, Chris (September 4, 2008). 1378:"Sins of a Solar Empire: Rebellion Arrives June 12" 657:activation key to access the game on the platform. 143: 131: 93: 81: 69: 59: 47: 35: 21: 1163: 1161: 1088:"PC Game of the Year 2008: Sins of a Solar Empire" 1269:"Sins of a Solar Empire: Entrenchment Announced!" 1544:"Sins of a Solar Empire review at Game Informer" 609:and number of game scenarios are also improved. 302:in several ways, such as creating trade routes, 1335:"New Sins of a Solar Empire Expansion Revealed" 194:using military, economic and diplomatic means. 1291:"Sins of a Solar Empire: Entrenchment Preview" 1838: 1192: 1190: 1111: 1109: 980: 978: 976: 974: 972: 970: 631:– the game's third expansion, and first full 8: 1623:"Sins of a Solar Empire Review – GamesRadar" 1313:"Sins of a Solar Empire: Entrenchment store" 765: 434:trade vessels increase the player's income. 1082: 1080: 2136: 1865: 1845: 1831: 1823: 1712:Academy of Interactive Arts & Sciences 1169:"Sins of a Solar Empire: Rebellion review" 1048: 1046: 1044: 1012: 1010: 1008: 898:Academy of Interactive Arts & Sciences 894:12th Annual Interactive Achievement Awards 764: 729: 27: 18: 2263:Multiplayer and single-player video games 1597:"Sins of a Solar Empire Review - GameSpy" 1138: 1136: 1134: 1293:. GameSpy. September 11, 2008. p. 2 1054:"Sins of a Solar Empire for PC Reviews" 944: 367:In the base game, each faction has two 1886:Galactic Civilizations II: Dread Lords 613:was released on February 9, 2010; the 201:. Its first content expansion, titled 533:generation for stars and clouds, and 213:. A third expansion, the stand-alone 7: 906:Strategy/Simulation Game of the Year 769: 734: 1673:"PC Review: Sins of a Solar Empire" 1569:Ocampo, Jason (February 13, 2008). 725: 497:was made available for purchase on 1755:Cyril Kowaliski (March 20, 2008). 1644:Butts, Steve (February 15, 2008). 1621:Stapleton, Dan (9 February 2008). 1595:Rausch, Allen (February 8, 2008). 1421:Yin-Poole, Wesley (July 1, 2014). 1347:John Callaham (February 4, 2010). 1242:"Sins of a Solar Empire: Features" 987:"Sins of a Solar Empire Interview" 953:"Sins of a Solar Empire: Gameplay" 873:, and best PC Game of the Year by 14: 1144:"Sins of a Solar Empire: Trinity" 1119:. GameTrailers. December 22, 2008 356:Sins of a Solar Empire: Diplomacy 2226:Stardock Systems, Inc. v. Reiche 1220:"Galactic Civilizations 3 Forum" 297:, with the expansions and later 2288:Video games developed in Canada 1671:Francis, Tom (March 21, 2008). 1646:"Sins of a Solar Empire Review" 1571:"Sins of a Solar Empire Review" 1546:. Game Informer. Archived from 1018:"Sins of a Solar Empire for PC" 615:Sins of a Solar Empire: Trinity 578:Sins of a Solar Empire: Trinity 495:Sins of a Solar Empire: Trinity 289:Celestial objects and anomalies 211:Sins of a Solar Empire: Trinity 2273:Space multiplayer online games 2268:Real-time strategy video games 985:Butts, Steve (July 25, 2007). 304:raining destruction from orbit 1: 2003:Elemental: Fallen Enchantress 1400:"Sins of a Solar Empire: FAQ" 669:packs have been released for 217:, was released in June 2012. 1450:Brown, Fraser (2022-10-14). 1531:. No. 187. p. 94. 1271:. IronClad. August 29, 2008 635:expansion – was announced. 306:or spreading "culture" via 2314: 1909:Galactic Civilizations III 1693:"Sins of a Solar Empire," 508: 1916:Galactic Civilizations IV 1781:. Stardock. July 25, 2012 773: 770: 738: 735: 715:Sins of a Solar Empire II 222:Sins of a Solar Empire II 26: 2092:Offworld Trading Company 2085:Ashes of the Singularity 1380:. GameSpy. April 5, 2012 450:cruiser for the Vasari. 248:Resources and structures 2278:Space opera video games 1996:Elemental: War of Magic 396:artificial intelligence 363:Tech tree and artifacts 2071:Sins of a Solar Empire 1879:Galactic Civilizations 1870:Galactic Civilizations 1813:Sins of a Solar Empire 930:Sins of a Solar Empire 902:Sins of a Solar Empire 867:Sins of a Solar Empire 713:A sequel to the game, 691:coronal mass ejections 654:Rebellion Developments 546:Sins of a Solar Empire 525:on planets and ships, 516:Sins of a Solar Empire 487:Sins of a Solar Empire 325:coronal mass ejections 253:Sins of a Solar Empire 237:Sins of a Solar Empire 220:A sequel to the game, 180:Stardock Entertainment 161:Sins of a Solar Empire 22:Sins of a Solar Empire 2049:Star Control: Origins 2021:The Corporate Machine 1938:The Political Machine 1928:The Political Machine 1900:Twilight of the Arnor 1856:products and services 1697:173 (April 2008): 60. 1648:. IGN. Archived from 1090:. IGN. Archived from 989:. IGN. Archived from 2102:Digital distribution 1652:on February 20, 2008 1094:on December 18, 2008 667:downloadable content 570:digital distribution 554:custom modifications 335:Diplomacy and bounty 299:downloadable content 228:on August 15, 2024. 916:In September 2008, 767: 732: 419:Capital Ship Crew. 2298:Windows-only games 730: 640:announcement, the 627:On March 1, 2011, 529:lighting, dynamic 169:real-time strategy 138:Real-time strategy 2258:Games for Windows 2235: 2234: 2203: 2202: 2063:Third-party games 2058: 2057: 2035:Siege of Centauri 1759:. The Tech Report 1542:Biessener, Adam. 1482:. 27 October 2022 993:on August 5, 2007 863: 862: 763: 762: 679:Stellar Phenomena 184:Microsoft Windows 178:and published by 157: 156: 88:Microsoft Windows 2305: 2248:2008 video games 2208:Related articles 2137: 2119:Stardock Central 1866: 1847: 1840: 1833: 1824: 1808: 1807: 1805:Official website 1791: 1790: 1788: 1786: 1775: 1769: 1768: 1766: 1764: 1752: 1746: 1745: 1743: 1741: 1729: 1723: 1722: 1720: 1718: 1704: 1698: 1691: 1685: 1684: 1682: 1680: 1668: 1662: 1661: 1659: 1657: 1641: 1635: 1634: 1632: 1630: 1618: 1612: 1611: 1609: 1607: 1592: 1586: 1585: 1583: 1581: 1566: 1560: 1559: 1557: 1555: 1550:on March 2, 2008 1539: 1533: 1532: 1522: 1516: 1515: 1513: 1512: 1497: 1491: 1490: 1488: 1487: 1472: 1466: 1465: 1463: 1462: 1447: 1441: 1440: 1438: 1436: 1418: 1412: 1411: 1409: 1407: 1396: 1390: 1389: 1387: 1385: 1374: 1368: 1367: 1365: 1363: 1344: 1338: 1331: 1325: 1324: 1322: 1320: 1309: 1303: 1302: 1300: 1298: 1287: 1281: 1280: 1278: 1276: 1265: 1254: 1253: 1251: 1249: 1238: 1232: 1231: 1229: 1227: 1215: 1209: 1208: 1207: 1206: 1194: 1185: 1184: 1182: 1180: 1165: 1156: 1155: 1153: 1151: 1140: 1129: 1128: 1126: 1124: 1113: 1104: 1103: 1101: 1099: 1084: 1075: 1074: 1072: 1070: 1050: 1039: 1038: 1036: 1034: 1014: 1003: 1002: 1000: 998: 982: 965: 964: 962: 960: 949: 768: 733: 731:Aggregate scores 675:Forbidden Worlds 520: 369:technology trees 224:was released on 123: 114: 106:February 4, 2008 105: 31: 19: 2313: 2312: 2308: 2307: 2306: 2304: 2303: 2302: 2238: 2237: 2236: 2231: 2199: 2168: 2128: 2097: 2054: 2028:Dead Man's Draw 2008: 1980: 1921: 1862:Games developed 1857: 1851: 1803: 1802: 1799: 1794: 1784: 1782: 1777: 1776: 1772: 1762: 1760: 1754: 1753: 1749: 1739: 1737: 1731: 1730: 1726: 1716: 1714: 1706: 1705: 1701: 1692: 1688: 1678: 1676: 1670: 1669: 1665: 1655: 1653: 1643: 1642: 1638: 1628: 1626: 1620: 1619: 1615: 1605: 1603: 1594: 1593: 1589: 1579: 1577: 1568: 1567: 1563: 1553: 1551: 1541: 1540: 1536: 1524: 1523: 1519: 1510: 1508: 1499: 1498: 1494: 1485: 1483: 1474: 1473: 1469: 1460: 1458: 1449: 1448: 1444: 1434: 1432: 1431:. Gamer Network 1420: 1419: 1415: 1405: 1403: 1398: 1397: 1393: 1383: 1381: 1376: 1375: 1371: 1361: 1359: 1346: 1345: 1341: 1332: 1328: 1318: 1316: 1311: 1310: 1306: 1296: 1294: 1289: 1288: 1284: 1274: 1272: 1267: 1266: 1257: 1247: 1245: 1240: 1239: 1235: 1225: 1223: 1218:Wardell, Brad. 1217: 1216: 1212: 1204: 1202: 1196: 1195: 1188: 1178: 1176: 1175:. 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Index


Developer(s)
Ironclad Games
Publisher(s)
Stardock
Composer(s)
Engine
Iron Engine
Platform(s)
Microsoft Windows
NA
AU
EU
Genre(s)
Real-time strategy
Single-player
multiplayer
science fiction
real-time strategy
video game
Ironclad Games
Stardock Entertainment
Microsoft Windows
4X games
star systems
gaming press
Sins of a Solar Empire II
Steam
Iron Engine
asteroids

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