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brake bias as adjustable components. The physics model would have 6 degrees of freedom, and the tires are all modeled individually and are affected by driver inputs such as throttle, brakes and steering, terrain, suspension, and aerodynamics. The game was designed to include support for Direct 3D and force feedback, as well as positional audio cues, and multi-player support. While the amateur series
Formula Dodge cars would be equally prepared so the driver could not make any adjustments, players would be able to make adjustments to the Pro cars in the garage including components such as suspension, wings, and brake bias. The game would feature four views including an in-car view and cockpit view.
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The game was to allow players to compete in the amateur
Formula Dodge and professional Pro Dodge racing cars. Players would compete in virtual championships using at least two different types of cars, the pre-aero Formula Mazda, and Reynard-designed Barber Pro series cars with suspension, wing and
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as a part of the lessons and coursework. Players would attend a simulation of the three-day Racing School & Car
Control Clinic offered by the school, and the game would include professional evaluation and feedback for the players. Cars used would include the Dodge Dakota truck, Dodge Viper and
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was designed as an in-depth simulation with a driving tutorial section so that players would learn the same instructions, techniques and protocols of real racing taught to professional racers by instructors at the
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open-wheel race cars that were used at the actual school. The game would teach players techniques such as trail-braking, and heel-and-toe downshifting.
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The game was announced in April 1999. It was originally scheduled to release in late 1999, and later in early 2000. The game's Lead
Designer was
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294:"Skip Barber Racing gives would-be drivers the chance to learn from the leaders of racing instruction"
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128:. Rumor's of the game's cancellation first surfaced in December 2000.
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463:"Interviews - Brent Erickson, Designer of Skip Barber Racing"
191:"Bethesda Softworks to Produce Skip Barber Racing Simulator"
403:"Skip Barber Interview with Brent Erickson - Lead Designer"
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is a cancelled video game to be published and developed by
91:. The game was in development in conjunction with the
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469:. January 27, 2000. p. 1,2,3. Archived from
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156:"The Fallout of Bethesda's Skip Barber Racing"
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229:"Bethesda Softworks Drives Skip Barber"
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546:Video games set in the United States
492:Husted, Scott (December 10, 2000).
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300:. April 27, 1999. Archived from
227:Mullen, Micheal (May 11, 1999).
154:Wheatley, Tim (April 26, 2022).
197:. June 15, 1999. Archived from
439:. January 2000. Archived from
1:
433:"Bethesda Softworks updates"
375:. February 2000. p. 31
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326:IGN Staff (May 12, 1999).
109:Skip Barber Racing School
93:Skip Barber Racing School
526:Bethesda Softworks games
531:Cancelled Windows games
328:"Bethesda Races Ahead"
166:on September 4, 2022
500:on January 27, 2001
443:on January 11, 2001
413:on February 1, 2001
367:"Bethesda's Bounty"
556:Windows-only games
536:Racing video games
304:on January 5, 2001
241:on October 2, 2000
160:racesimcentral.net
104:Skip Barber Racing
89:Bethesda Softworks
84:Skip Barber Racing
45:Bethesda Softworks
33:Bethesda Softworks
22:Skip Barber Racing
467:simracingnews.com
340:on March 22, 2022
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504:September 1,
502:. Retrieved
498:the original
494:"Sim Rumors"
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475:. Retrieved
471:the original
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445:. Retrieved
441:the original
437:bethsoft.com
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415:. Retrieved
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379:September 1,
377:. Retrieved
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306:. Retrieved
302:the original
298:bethsoft.com
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273:. Retrieved
269:the original
265:gameboyz.com
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199:the original
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170:September 4,
168:. Retrieved
164:the original
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40:Publisher(s)
28:Developer(s)
120:Development
75:multiplayer
52:Platform(s)
520:Categories
245:August 24,
132:References
16:Video game
477:March 23,
447:March 23,
417:March 23,
344:March 23,
308:March 23,
275:March 23,
261:"Insider"
66:Cancelled
372:PC Gamer
234:GameSpot
205:April 4,
99:Gameplay
71:Mode(s)
63:Release
57:Windows
506:2022
479:2022
449:2022
419:2022
381:2022
346:2022
310:2022
277:2022
247:2022
207:2022
172:2022
333:IGN
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