Knowledge (XXG)

Skitchin'

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which wear out over time, and can access a shop to purchase new equipment; the shop's merchant will decline any purchase that leaves the skater short of the next race's entry fee. Neglecting to replace worn out skates carries the risk of the skater suffering a "blowout" during a race, while crashing with worn out protective gear results in a hospital visit that requires the skater to pay a bill. The player will receive a password at the end of a successful race, which can be entered at a password entry screen in a subsequent session to maintain the player's progress. With each successful race, cars become faster and more difficult to skitch on, and opponents become more aggressive. Skitching on police cars rewards more money than ordinary cars, but puts the skater at risk of being apprehended and fined by the police.
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and baseball bats can be picked up off the road and used to attack opponent racers. Traffic cones on the side of the road may indicate a nearby weapon. Some opponents wield the aforementioned weapons, which can be taken and used by the skater if the enemy racer is attacked as they are holding the weapon out to strike. The skater can carry multiple weapons at once and cycle through them to select a weapon for use. The skater can also perform tricks after skating off a ramp if the player presses one of any button while the skater is midair. When a trick is successfully performed, a trio of judges momentarily appear in the lower-left corner of the screen to rank the trick's complexity.
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s Stretch Armstrong commended the graffiti art for adding to the game's feel, Constant was critical of the game's presentation, saying that "the game's use of slang is off and the graffiti looks lame". Critics were divided on the game's soundtrack; Mister Blister and Armstrong praised its variety and
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to gain momentum. At any point while skitching, the skater can propel themself off the bumper, which can be used to "slingshot" to another vehicle or escape from an opponent skitching on the same vehicle, who will try to shove the skater off. Weapons such as nunchaku, chains, pipes, crowbars, whips,
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or simultaneously with the use of a split-screen display. Two players can either race against each other along with other computer-controlled racers or engage in the "Head to Head" mode, in which the two human players are the only competing racers on the track. The "Tournament" mode allows three to
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The skater begins the game with $ 100, and earns more money by winning races, skitching on various cars, performing complex tricks, and knocking down opponents in combat. Each new race requires a fee to enter. Between races, the player can check the status of the skates, wheels and protective gear,
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art, the development team conducted an exhaustive tour of Toronto and photographed graffiti styles that they liked. After finding a phone number on one of the walls, the team came into contact with Carlos Zelaya, Zack Benwell, and Nelson Garcia. Because the trio were teenagers and unable to drive,
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several times to temper or remove imagery that could be considered gratuitously violent. The game includes a disclaimer upon booting that warns players of the dangerous nature of the stunts and activities portrayed in the game and the risk of serious injury involved in attempting them.
371:. It was conceptualized by Dave Ralston, designed by Dave Warfield and directed by Tim Brengle. The game was programmed by Lance Wall, Daniel Wesley and Lee Ingraham, while Tony Lee, Jack Snowden and Cindy Green created the graphics. The game's engine was repurposed from the 384:, where they were directed to Troy Manering, the community's reputed best skater. After the team rented a warehouse and set up a series of ramps, Snowden spent several days videotaping Manering performing a collection of moves, which were 41: 326:; the skater advances to the next race by finishing in fifth place or higher against a varying amount of opponents. During a race, the skater can accelerate, jump, crouch, attack neighboring racers, and engage in 422:
was released in North America and Europe in March 1994. A magazine advertisement for the game, which used the headline "Skatin', Hitchin', Bitchin', Skitchin'", was criticized for its use of
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Due to the questionable legality of the activities depicted in the game and in response to the ongoing debate concerning violence in video games, the development team accessed the
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style" as being suitable for "those with defective tastes", and Constant derided the music as weak, remarking that "if you're going out skating, you're more likely to listen to
1547: 282:. The game's conceptual novelty, visuals and multiplayer mode were praised, while the lack of level variety was criticized, and the soundtrack divided critics. 1209: 1632: 1567: 401:, was not initially knowledgeable of the genre, but developed a taste for it after being locked in a room and listening to a collection of CDs of bands from 1607: 1597: 1562: 1587: 1221: 600: 542: 1627: 1617: 1602: 1325: 1622: 1612: 1582: 1572: 1417: 1577: 1592: 616:
found the skitching mechanic difficult to master, which Mister Blister attributed to a slightly sluggish controller input. Lord and
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series, and some considered the use of the series formula for the sport of inline skating a novel concept, though the reviewers for
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artists. The prominence of skitching in the game prompted EA to include a disclaimer warning of the activity's dangerous nature.
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To collect reference material for the stunts seen in the game, the development team went to the Skate Ranch, a skating area in
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the interview with them was conducted at a train station. The artists were impressed by the game's concept and suggested a
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as 'good, excellent, superior.' Our use of the word was with this meaning in mind and was not intended as profanity.
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who must win races in a tournament while engaging in unarmed and armed combat with other skaters and partaking in
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s Rob Bright criticized the low level variety, which Bright determined to result in a lack of lasting appeal.
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reviewers, however, felt that the backgrounds were lackluster and lifeless. While Mister Blister and
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felt that the novelty was short-lived. The two-player mode was appreciated, though Paul Mellerick of
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in the headline ... reflected the attitude of the game and also conveniently rhymed with Skitchin
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received positive reviews upon release, with reviewers recognizing the game's similarity to
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ranked the game 49th on its "Best Sega Genesis/Mega Drive games of all time" list.
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series to capitalize on its success. The creation of the game's visuals involved
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were generally positive. Critics widely recognized the game's similarity to the
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eight human players to compete in a series of two-player head-to-head matches.
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soundtrack during a visit to the EA Canada offices. The game's audio artist,
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noted that it ran slower than the single-player mode, and Nikos Constant of
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was developed by EA's Canadian division, who repurposed the engine of the
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competing in a tournament spanning twelve different cities, including
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This article is about the video game. For the act of skitching, see
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wished that a four-player option was available. Mister Blister of
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is an action-packed, hard-core street game, and we felt the word
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an experienced skater and recruiting the services of teen-aged
1025: 1023: 944: 942: 940: 1184:. No. 56. EGM Media, LLC. March 1994. p. 36. 927: 925: 837: 835: 1130:"Buyers Beware: Information for Concerned Consumers" 1498: 1436: 201: 189: 181: 169: 157: 135: 113: 103: 84: 74: 62: 50: 33: 426:. EA associate publicist Fiona Murphy recounted, " 1316:"Best Sega Genesis/Mega Drive games of all time" 681:title during the month of August 1997. In 2017, 1095: 1093: 1091: 1089: 1087: 1085: 1083: 1081: 330:, the act of clutching onto a moving vehicle's 242:, the act of clutching onto a moving vehicle's 1065: 1063: 348:features a two-player mode that can either be 1411: 991: 989: 987: 985: 983: 981: 8: 803: 801: 799: 797: 795: 793: 791: 789: 787: 785: 234:. The game puts the player in control of an 1418: 1404: 1396: 1100:Bright, Rob; Merrett, Steve (April 1994). 1044:"Grazing Saddles: The Complete History of 466: 388:for the game's characters. For the game's 39: 30: 1548:Multiplayer and single-player video games 1288:"Blockbuster Video September Hot Rentals" 1160: 1158: 1156: 1154: 1152: 626:The visuals were praised for their fluid 1222:VideoGames: The Ultimate Gaming Magazine 1246: 1244: 1242: 1240: 1203: 1201: 1199: 1197: 1195: 1193: 1191: 748: 746: 744: 742: 740: 738: 736: 734: 730: 701: 543:VideoGames & Computer Entertainment 634:, and detailed settings. Lord and the 1029: 972: 960: 948: 931: 916: 904: 864: 862: 860: 858: 856: 854: 852: 850: 841: 377:series to capitalize on its success. 350:played intermittently between players 7: 471: 1633:Video games set in Washington, D.C. 1568:Video games scored by Jeff van Dyck 462: 1314:GamesRadar Staff (June 21, 2017). 652:reviewers dismissed its "lukewarm 14: 1328:from the original on June 3, 2020 753:Armstrong, Stretch (March 1994). 310:puts the player in control of an 1608:Video games set in San Francisco 1598:Video games set in New York City 1563:Video games developed in Canada 648:exhilarating nature, while the 1588:Video games set in Los Angeles 1303:. September 1997. p. 135. 1251:Mellerick, Paul (March 1994). 1208:Constant, Nikos (April 1994). 1117:. No. 18. pp. 64–66. 1075:(Sega Genesis) opening credits 1: 1268:. No. 18. pp. 30–31 808:Mister Blister (April 1994). 428:The American Slang Dictionary 1628:Video games set in Vancouver 1618:Video games set in the 1990s 1603:Video games set in San Diego 1353:Skitchin' Instruction Manual 770:. No. 4. pp. 34–35 1128:The Watch Dog (July 1994). 1042:Hunt, Stuart (April 2011). 226:developed and published by 1649: 1623:Video games set in Toronto 1613:Video games set in Seattle 1583:Video games set in Detroit 1573:Video games set in Chicago 1056:. No. 88. p. 48. 886:. No. 149. p. 77 630:, large and well-animated 294:An example of gameplay in 18: 1578:Video games set in Denver 1225:. No. 63. p. 64 1181:Electronic Gaming Monthly 869:Lord, Gary (April 1994). 677:'s fifth-highest renting 589:Electronic Gaming Monthly 495:Electronic Gaming Monthly 475: 472: 38: 1593:Video games set in Miami 996:Bro' Buzz (March 1994). 883:Computer and Video Games 613:Computer and Video Games 483:Computer and Video Games 45:North American cover art 1558:Sega Genesis-only games 357:Development and release 1351:Smith, Andrea (1994). 369:EA's Canadian division 301: 662:Rocket from the Crypt 293: 1102:"Mega Drive Review: 810:"Genesis ProReview: 469: 1553:Sega Genesis games 1114:Mean Machines Sega 650:Mean Machines Sega 636:Mean Machines Sega 618:Mean Machines Sega 583:Mean Machines Sega 531:Mean Machines Sega 467: 302: 246:to gain momentum. 1530: 1529: 1032:, pp. 10–11. 1016:. pp. 22–24. 828:. pp. 28–29. 675:Blockbuster Video 610:and Gary Lord of 564: 563: 430:defines the word 367:was developed by 224:racing video game 215: 214: 1640: 1543:1994 video games 1420: 1413: 1406: 1397: 1375: 1360: 1338: 1337: 1335: 1333: 1311: 1305: 1304: 1299:. No. 108. 1292: 1284: 1278: 1277: 1275: 1273: 1258: 1248: 1235: 1234: 1232: 1230: 1215: 1205: 1186: 1185: 1177: 1171: 1162: 1147: 1146: 1134: 1125: 1119: 1118: 1107: 1097: 1076: 1073: 1067: 1058: 1057: 1039: 1033: 1027: 1018: 1017: 1009: 1003: 993: 976: 970: 964: 958: 952: 951:, pp. 9–10. 946: 935: 929: 920: 914: 908: 902: 896: 895: 893: 891: 879: 866: 845: 839: 830: 829: 821: 815: 805: 780: 779: 777: 775: 760: 750: 718: 712: 706: 671: 646: 622: 572: 470: 454: 449: 442: 435: 420: 365: 346: 308: 299: 276: 253: 43: 31: 1648: 1647: 1643: 1642: 1641: 1639: 1638: 1637: 1533: 1532: 1531: 1526: 1521:Road Redemption 1494: 1432: 1424: 1373: 1367: 1357:Electronic Arts 1350: 1347: 1342: 1341: 1331: 1329: 1313: 1312: 1308: 1290: 1286: 1285: 1281: 1271: 1269: 1256: 1250: 1249: 1238: 1228: 1226: 1213: 1207: 1206: 1189: 1175: 1169: 1164: 1163: 1150: 1141:. No. 60. 1132: 1127: 1126: 1122: 1105: 1099: 1098: 1079: 1071: 1068: 1061: 1041: 1040: 1036: 1028: 1021: 1007: 1001: 995: 994: 979: 971: 967: 959: 955: 947: 938: 934:, pp. 4–6. 930: 923: 919:, pp. 8–9. 915: 911: 907:, pp. 7–8. 903: 899: 889: 887: 877: 868: 867: 848: 844:, pp. 2–3. 840: 833: 819: 813: 807: 806: 783: 773: 771: 758: 752: 751: 732: 727: 722: 721: 715: 709: 703: 698: 693: 669: 644: 620: 570: 565: 465: 461: 452: 447: 440: 433: 418: 363: 359: 344: 306: 297: 288: 274: 251: 228:Electronic Arts 153: 131: 99: 69:Electronic Arts 46: 29: 28:1994 video game 24: 17: 16:1994 video game 12: 11: 5: 1646: 1644: 1636: 1635: 1630: 1625: 1620: 1615: 1610: 1605: 1600: 1595: 1590: 1585: 1580: 1575: 1570: 1565: 1560: 1555: 1550: 1545: 1535: 1534: 1528: 1527: 1525: 1524: 1517: 1510: 1502: 1500: 1496: 1495: 1493: 1492: 1485: 1478: 1471: 1464: 1456: 1449: 1440: 1438: 1434: 1433: 1425: 1423: 1422: 1415: 1408: 1400: 1394: 1393: 1382: 1366: 1365:External links 1363: 1362: 1361: 1346: 1343: 1340: 1339: 1306: 1279: 1253:"Game Review: 1236: 1187: 1166:"Review Crew: 1148: 1145:. p. 156. 1120: 1077: 1059: 1034: 1019: 998:"On Location: 977: 965: 953: 936: 921: 909: 897: 846: 831: 781: 729: 728: 726: 723: 720: 719: 713: 707: 700: 699: 697: 694: 692: 689: 562: 561: 558: 550: 549: 546: 538: 537: 534: 526: 525: 522: 514: 513: 510: 502: 501: 498: 490: 489: 486: 478: 477: 474: 463: 460: 457: 358: 355: 287: 284: 213: 212: 203: 199: 198: 193: 187: 186: 183: 179: 178: 173: 167: 166: 161: 155: 154: 152: 151: 148: 145: 141: 139: 133: 132: 130: 129: 126: 123: 119: 117: 111: 110: 109:David Warfield 107: 101: 100: 98: 97: 94: 90: 88: 82: 81: 78: 72: 71: 66: 60: 59: 54: 48: 47: 44: 36: 35: 27: 15: 13: 10: 9: 6: 4: 3: 2: 1645: 1634: 1631: 1629: 1626: 1624: 1621: 1619: 1616: 1614: 1611: 1609: 1606: 1604: 1601: 1599: 1596: 1594: 1591: 1589: 1586: 1584: 1581: 1579: 1576: 1574: 1571: 1569: 1566: 1564: 1561: 1559: 1556: 1554: 1551: 1549: 1546: 1544: 1541: 1540: 1538: 1523: 1522: 1518: 1516: 1515: 1511: 1509: 1508: 1504: 1503: 1501: 1497: 1491: 1490: 1486: 1484: 1483: 1479: 1477: 1476: 1472: 1470: 1469: 1465: 1463: 1461: 1457: 1455: 1454: 1450: 1448: 1446: 1442: 1441: 1439: 1435: 1430: 1429: 1421: 1416: 1414: 1409: 1407: 1402: 1401: 1398: 1392: 1388: 1387: 1386:Skitchin' 1383: 1381: 1377: 1376: 1369: 1368: 1364: 1358: 1354: 1349: 1348: 1344: 1327: 1323: 1322: 1317: 1310: 1307: 1302: 1298: 1297: 1289: 1283: 1280: 1267: 1266: 1261: 1259: 1247: 1245: 1243: 1241: 1237: 1224: 1223: 1218: 1216: 1204: 1202: 1200: 1198: 1196: 1194: 1192: 1188: 1183: 1182: 1174: 1172: 1161: 1159: 1157: 1155: 1153: 1149: 1144: 1140: 1139: 1131: 1124: 1121: 1116: 1115: 1110: 1108: 1096: 1094: 1092: 1090: 1088: 1086: 1084: 1082: 1078: 1074: 1066: 1064: 1060: 1055: 1054: 1049: 1047: 1038: 1035: 1031: 1026: 1024: 1020: 1015: 1014: 1006: 1004: 992: 990: 988: 986: 984: 982: 978: 974: 969: 966: 962: 957: 954: 950: 945: 943: 941: 937: 933: 928: 926: 922: 918: 913: 910: 906: 901: 898: 885: 884: 876: 874: 865: 863: 861: 859: 857: 855: 853: 851: 847: 843: 838: 836: 832: 827: 826: 818: 816: 804: 802: 800: 798: 796: 794: 792: 790: 788: 786: 782: 769: 768: 763: 761: 749: 747: 745: 743: 741: 739: 737: 735: 731: 724: 717: 714: 711: 708: 705: 702: 695: 690: 688: 686: 685: 680: 676: 672: 665: 663: 659: 655: 651: 643: 642: 637: 633: 629: 624: 619: 615: 614: 609: 608: 603: 602: 597: 596: 591: 590: 585: 584: 579: 578: 573: 559: 557: 556: 552: 551: 547: 545: 544: 540: 539: 535: 533: 532: 528: 527: 523: 521: 520: 516: 515: 511: 509: 508: 504: 503: 499: 497: 496: 492: 491: 487: 485: 484: 480: 479: 468:Review scores 458: 456: 450: 443: 436: 429: 425: 421: 414: 411: 406: 404: 400: 399:Jeff van Dyck 396: 391: 387: 383: 378: 376: 375: 370: 366: 356: 354: 351: 347: 340: 336: 333: 329: 325: 321: 320:New York City 317: 313: 312:inline skater 309: 300: 292: 285: 283: 281: 277: 270: 268: 264: 260: 259: 254: 247: 245: 241: 237: 236:inline skater 233: 230:(EA) for the 229: 225: 221: 220: 211: 207: 206:Single-player 204: 200: 197: 194: 192: 188: 184: 180: 177: 174: 172: 168: 165: 164:Jeff van Dyck 162: 160: 156: 149: 146: 143: 142: 140: 138: 134: 127: 125:Daniel Wesley 124: 121: 120: 118: 116: 115:Programmer(s) 112: 108: 106: 102: 95: 92: 91: 89: 87: 83: 79: 77: 73: 70: 67: 65: 61: 58: 55: 53: 49: 42: 37: 32: 26: 22: 1519: 1513: 1512: 1505: 1487: 1480: 1473: 1466: 1459: 1451: 1444: 1426: 1385: 1371: 1352: 1345:Bibliography 1332:February 18, 1330:. 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Index

Skitching

Developer(s)
EA Canada
Publisher(s)
Electronic Arts
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Jeff van Dyck
Platform(s)
Sega Genesis
Genre(s)
Racing
Single-player
multiplayer
racing video game
Electronic Arts
Sega Genesis
inline skater
skitching
bumper
Road Rash
rotoscoping
graffiti

inline skater

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