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which wear out over time, and can access a shop to purchase new equipment; the shop's merchant will decline any purchase that leaves the skater short of the next race's entry fee. Neglecting to replace worn out skates carries the risk of the skater suffering a "blowout" during a race, while crashing with worn out protective gear results in a hospital visit that requires the skater to pay a bill. The player will receive a password at the end of a successful race, which can be entered at a password entry screen in a subsequent session to maintain the player's progress. With each successful race, cars become faster and more difficult to skitch on, and opponents become more aggressive. Skitching on police cars rewards more money than ordinary cars, but puts the skater at risk of being apprehended and fined by the police.
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and baseball bats can be picked up off the road and used to attack opponent racers. Traffic cones on the side of the road may indicate a nearby weapon. Some opponents wield the aforementioned weapons, which can be taken and used by the skater if the enemy racer is attacked as they are holding the weapon out to strike. The skater can carry multiple weapons at once and cycle through them to select a weapon for use. The skater can also perform tricks after skating off a ramp if the player presses one of any button while the skater is midair. When a trick is successfully performed, a trio of judges momentarily appear in the lower-left corner of the screen to rank the trick's complexity.
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s
Stretch Armstrong commended the graffiti art for adding to the game's feel, Constant was critical of the game's presentation, saying that "the game's use of slang is off and the graffiti looks lame". Critics were divided on the game's soundtrack; Mister Blister and Armstrong praised its variety and
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to gain momentum. At any point while skitching, the skater can propel themself off the bumper, which can be used to "slingshot" to another vehicle or escape from an opponent skitching on the same vehicle, who will try to shove the skater off. Weapons such as nunchaku, chains, pipes, crowbars, whips,
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or simultaneously with the use of a split-screen display. Two players can either race against each other along with other computer-controlled racers or engage in the "Head to Head" mode, in which the two human players are the only competing racers on the track. The "Tournament" mode allows three to
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The skater begins the game with $ 100, and earns more money by winning races, skitching on various cars, performing complex tricks, and knocking down opponents in combat. Each new race requires a fee to enter. Between races, the player can check the status of the skates, wheels and protective gear,
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art, the development team conducted an exhaustive tour of
Toronto and photographed graffiti styles that they liked. After finding a phone number on one of the walls, the team came into contact with Carlos Zelaya, Zack Benwell, and Nelson Garcia. Because the trio were teenagers and unable to drive,
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several times to temper or remove imagery that could be considered gratuitously violent. The game includes a disclaimer upon booting that warns players of the dangerous nature of the stunts and activities portrayed in the game and the risk of serious injury involved in attempting them.
371:. It was conceptualized by Dave Ralston, designed by Dave Warfield and directed by Tim Brengle. The game was programmed by Lance Wall, Daniel Wesley and Lee Ingraham, while Tony Lee, Jack Snowden and Cindy Green created the graphics. The game's engine was repurposed from the
384:, where they were directed to Troy Manering, the community's reputed best skater. After the team rented a warehouse and set up a series of ramps, Snowden spent several days videotaping Manering performing a collection of moves, which were
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326:; the skater advances to the next race by finishing in fifth place or higher against a varying amount of opponents. During a race, the skater can accelerate, jump, crouch, attack neighboring racers, and engage in
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was released in North
America and Europe in March 1994. A magazine advertisement for the game, which used the headline "Skatin', Hitchin', Bitchin', Skitchin'", was criticized for its use of
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Due to the questionable legality of the activities depicted in the game and in response to the ongoing debate concerning violence in video games, the development team accessed the
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style" as being suitable for "those with defective tastes", and
Constant derided the music as weak, remarking that "if you're going out skating, you're more likely to listen to
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282:. The game's conceptual novelty, visuals and multiplayer mode were praised, while the lack of level variety was criticized, and the soundtrack divided critics.
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found the skitching mechanic difficult to master, which Mister
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series, and some considered the use of the series formula for the sport of inline skating a novel concept, though the reviewers for
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artists. The prominence of skitching in the game prompted EA to include a disclaimer warning of the activity's dangerous nature.
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To collect reference material for the stunts seen in the game, the development team went to the Skate Ranch, a skating area in
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the interview with them was conducted at a train station. The artists were impressed by the game's concept and suggested a
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as 'good, excellent, superior.' Our use of the word was with this meaning in mind and was not intended as profanity.
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who must win races in a tournament while engaging in unarmed and armed combat with other skaters and partaking in
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s Rob Bright criticized the low level variety, which Bright determined to result in a lack of lasting appeal.
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reviewers, however, felt that the backgrounds were lackluster and lifeless. While Mister
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felt that the novelty was short-lived. The two-player mode was appreciated, though Paul
Mellerick of
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in the headline ... reflected the attitude of the game and also conveniently rhymed with
Skitchin
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received positive reviews upon release, with reviewers recognizing the game's similarity to
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ranked the game 49th on its "Best Sega
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series to capitalize on its success. The creation of the game's visuals involved
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were generally positive. Critics widely recognized the game's similarity to the
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eight human players to compete in a series of two-player head-to-head matches.
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soundtrack during a visit to the EA Canada offices. The game's audio artist,
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noted that it ran slower than the single-player mode, and Nikos
Constant of
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was developed by EA's Canadian division, who repurposed the engine of the
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competing in a tournament spanning twelve different cities, including
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This article is about the video game. For the act of skitching, see
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wished that a four-player option was available. Mister Blister of
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is an action-packed, hard-core street game, and we felt the word
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an experienced skater and recruiting the services of teen-aged
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1184:. No. 56. EGM Media, LLC. March 1994. p. 36.
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1130:"Buyers Beware: Information for Concerned Consumers"
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1316:"Best Sega Genesis/Mega Drive games of all time"
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234:. The game puts the player in control of an
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1100:Bright, Rob; Merrett, Steve (April 1994).
1044:"Grazing Saddles: The Complete History of
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388:for the game's characters. For the game's
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1548:Multiplayer and single-player video games
1288:"Blockbuster Video September Hot Rentals"
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1222:VideoGames: The Ultimate Gaming Magazine
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1633:Video games set in Washington, D.C.
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1314:GamesRadar Staff (June 21, 2017).
652:reviewers dismissed its "lukewarm
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753:Armstrong, Stretch (March 1994).
310:puts the player in control of an
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1598:Video games set in New York City
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648:exhilarating nature, while the
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1303:. September 1997. p. 135.
1251:Mellerick, Paul (March 1994).
1208:Constant, Nikos (April 1994).
1117:. No. 18. pp. 64–66.
1075:(Sega Genesis) opening credits
1:
1268:. No. 18. pp. 30–31
808:Mister Blister (April 1994).
428:The American Slang Dictionary
1628:Video games set in Vancouver
1618:Video games set in the 1990s
1603:Video games set in San Diego
1353:Skitchin' Instruction Manual
770:. No. 4. pp. 34–35
1128:The Watch Dog (July 1994).
1042:Hunt, Stuart (April 2011).
226:developed and published by
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1623:Video games set in Toronto
1613:Video games set in Seattle
1583:Video games set in Detroit
1573:Video games set in Chicago
1056:. No. 88. p. 48.
886:. No. 149. p. 77
630:, large and well-animated
294:An example of gameplay in
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1578:Video games set in Denver
1225:. No. 63. p. 64
1181:Electronic Gaming Monthly
869:Lord, Gary (April 1994).
677:'s fifth-highest renting
589:Electronic Gaming Monthly
495:Electronic Gaming Monthly
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1593:Video games set in Miami
996:Bro' Buzz (March 1994).
883:Computer and Video Games
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1558:Sega Genesis-only games
357:Development and release
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1114:Mean Machines Sega
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176:Sega Genesis
147:Jack Snowden
128:Lee Ingraham
93:Stanley Chow
64:Publisher(s)
52:Developer(s)
25:
1437:Video games
1321:GamesRadar+
1053:Retro Gamer
684:GamesRadar+
473:Publication
263:rotoscoping
210:multiplayer
171:Platform(s)
159:Composer(s)
150:Cindy Green
105:Designer(s)
86:Producer(s)
80:Tim Brengle
76:Director(s)
1537:Categories
1030:Smith 1994
973:Smith 1994
961:Smith 1994
949:Smith 1994
932:Smith 1994
917:Smith 1994
905:Smith 1994
842:Smith 1994
691:References
658:Schoolly D
601:VideoGames
386:rotoscoped
222:is a 1994
185:March 1994
122:Lance Wall
96:Sam Nelson
1514:Skitchin'
1507:Shredfest
1489:Jailbreak
1460:Road Rash
1445:Road Rash
1428:Road Rash
1391:MobyGames
1046:Road Rash
871:"Review:
725:Citations
628:scrolling
577:Road Rash
464:Reception
459:Reception
424:profanity
410:cartridge
374:Road Rash
328:skitching
324:San Diego
316:Vancouver
280:Road Rash
258:Road Rash
240:skitching
219:Skitchin'
137:Artist(s)
57:EA Canada
34:Skitchin'
21:Skitching
1380:GameFAQs
1372:Skitchin
1326:Archived
1255:Skitchin
1212:Skitchin
1168:Skitchin
1104:Skitchin
1070:Skitchin
1000:Skitchin
873:Skitchin
812:Skitchin
757:Skitchin
668:Skitchin
569:Skitchin
439:Skitchin
417:Skitchin
390:graffiti
362:Skitchin
343:Skitchin
305:Skitchin
296:Skitchin
286:Gameplay
273:Skitchin
267:graffiti
250:Skitchin
191:Genre(s)
144:Tony Lee
1499:Related
1296:GamePro
1272:July 9,
1229:July 9,
1138:GamePro
1013:GamePro
890:July 9,
825:GamePro
774:July 9,
654:thrashy
632:sprites
607:GamePro
512:19.5/20
507:GamePro
446:bitchin
432:bitchin
403:Seattle
382:Toronto
202:Mode(s)
182:Release
1462:(1994)
1447:(1991)
1431:series
488:82/100
395:grunge
332:bumper
244:bumper
196:Racing
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767:Hyper
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519:Hyper
500:29/50
476:Score
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1334:2022
1274:2021
1265:Mega
1231:2021
892:2021
776:2021
673:was
595:Mega
586:and
555:Mega
548:6/10
322:and
1389:at
1378:at
1301:IDG
1143:IDG
660:or
560:80%
536:78%
524:89%
455:."
1539::
1482:64
1475:3D
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