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noted that there was additional content to be unlocked at several levels, including "for each you complete, you get bonus commentary from the designers, artists, and programmers here at Sucker Punch, something that people have reacted to really positively." The game was also cited as being too easy, with GameSpot stating that "The game's relative ease combined with a very short length prevents Sly Cooper from becoming the next big platformer. But it's great while it lasts." However,
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style." To prevent slowdowns with framerates, the team "had at least one engineer working on nothing but performance for the entire development of Sly." The game art team "collected hundreds of photos and drawings of areas that looked like the worlds wanted to create" to generate the backgrounds. The characters themselves underwent up to "six or eight major revisions" before the designs were finalized.
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as an antenna or streetlight, climbing along the length of a narrow pole or pipe, or using the cane to grapple onto something. The player must avoid detection by security systems and enemies, otherwise, an alarm will sound and the player will either have to destroy the alarm, avoid or defeat foes alerted by the alarm or hide for several seconds until the alarm resets. The game uses a
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loses all of Sly's lives, they must restart that boss's lair from the beginning. Besides the regular gameplay, there are mini-games that include driving levels (based on Murray), shooting levels to protect Murray as he ascends certain levels, and a cyber-tank game representing a hacking attempt by
Bentley. One notable boss battle includes a
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noted that in regards to the difficulty "There's a pleasant old-school feel to
Thievius Raccoonus; the enemies are merciless but a bit stupid, and the platforming challenges come on strong and ramp up steadily in difficulty as the levels go by." Reviewers also noted some framerate slowdowns in latter
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After
Clockwerk is defeated, Carmelita ends the truce by attempting to arrest Sly, but she agrees to give him a ten-second head start. Instead of running, Sly kisses her at the last second, then runs off with the gang. Carmelita is initially smitten, then realizes Sly has handcuffed her to a rail and
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To assist in these stealth moves, the environment contains special areas colored with blue sparkles of light, identified in the game as Sly's thief senses. The player can trigger context-sensitive actions in these areas, such as shimmying along a narrow ledge or wall, landing on a pointed object such
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A common detraction of the game was its length; as commented by GameSpot's review, "The main problem is that just as you're getting into a groove and really enjoying the variety seen throughout the different levels, the game ends." The length was defended by Sucker Punch's developers; Brian
Flemming
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The Cooper Gang breaches
Clockwerk's lair in a Russian volcano to discover that he has captured Carmelita. Sly rescues Carmelita, and they agree to a temporary truce to defeat Clockwerk. During their battle, Clockwerk reveals to Sly that he is himself a master thief; bitter and jealous of the Cooper
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Each sub-section of a lair contains a number of clue bottles that, when collected, allow Sly to access a safe in the level that contains a page from the
Thievius Raccoonus. These pages grant Sly new moves to aid in movement, stealth, or combat, such as creating a decoy or dropping an explosive hat.
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to steal a secret police file containing information about the
Fiendish Five. During the heist, they are ambushed by Inspector Carmelita Fox, an Interpol officer with a vendetta against the Cooper Gang. The gang manages to steal the police file and successfully escapes in the getaway van. They use
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that is the color blue and when you have two horseshoes, it turns to gold. It will allow him to take extra hits, or if he currently has one, an extra life. If Sly collapses and loses a life, the current sub-level will be restarted or at a special "repeater" that acts as a checkpoint; if the player
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sneaking". The player controls Sly Cooper as he moves between each uniquely themed lair of the
Fiendish Five and the sub-sections of those lairs, avoiding security systems and patrolling guards. Sly uses his cane, a family heirloom, to attack enemies, and he can be defeated with a single hit. The
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stated that "Sly is incredibly responsive, and though his size seems a little large at times due to his long arms and legs and the cane he carries, skillfully jumping and hitting enemies with precision is a quick study." Several reviewers appreciated the fluidity of the game between actual play,
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to develop the art assets. Brian
Flemming of Sucker Punch called the rendering style "toon-shading", comparing the detailed backgrounds with cel-shading foregrounds to that of animated films. Sucker Punch wanted Sly and his world to look illustrated, and "one step away from a flattened graphic
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before spreading across the world to forge their own criminal empires. Sly is raised in an orphanage, where he forms a gang with two boys who become his lifelong best friends and partners in crime: Bentley, a turtle technician, who plays the role of the brains of the gang, and Murray, a
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The music was composed by Ashif Hakik. The music was inspired by the artwork from the game, with Hakik stating, "stylistic influences came from a combination of instrument choices and musical character defined and inspired by the locales in the game, and similar composer works like
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who acts as their getaway driver. The three leave the orphanage together at age sixteen to start their lives as international vigilante criminals, naming themselves the "Cooper Gang." Sly swears to avenge his family by tracking down the
Fiendish Five and recovering the pages of the
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Defeating each of the bosses also gives Sly moves, and these abilities are typically necessary to pass later levels. Coins are scattered about the levels and are also generated by defeating enemies or destroying objects. For every 100 coins collected, Sly gains a lucky
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noted that "The game has a fantastic sense of style to its design that is reflected in everything from the animation to the unique use of the peaking fad, cel-shaded polygons." Many reviews also appreciated the ease of learning the controls and gameplay;
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through the level to try to beat a set time. The player can unlock additional artistic content by completing all the levels in this fashion. For each level that has the "Master Sprint" completed, a developer's commentary for that level is unlocked.
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and his gang, Bentley the Turtle and Murray the Hippo, on their mission to recover the lost pages of the "Thievius Raccoonus" (a book listing every thieving technique created by Sly's ancestors) from a rival gang known as the Fiendish Five.
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Levels can be returned at any time to gain additional coins or to seek out special moves. When a level is completed, all of the clue bottles are collected and the secret move is found, the player can then attempt a "Master Sprint", a
454:, which contains his family's secrets, to help him become a master thief. However, a group of criminals known as the "Fiendish Five" invaded his home and murdered Sly's father, then stole pages out from the
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system that changes depending on the state of alarm in the area: the music will increase in volume and pacing when Sly attacks or is detected, and then will quiet down as the disturbance goes away.
932:
587:." He noted that "the interactive music engine we used made us consider the gameplay for each specific level a sort of starting point that would influence the way the music would be written."
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Clan for eclipsing him with their superior talents, he converted himself into a machine to gain immortality and swore revenge. Clockwerk explains that he killed Sly's parents, stole the
520:, and spared Sly was to prove that the Cooper Clan was nothing without the book; Sly counters by saying that it took great thieves to create the book, rather than the other way around.
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and the last member of the Cooper Clan, a long line of master thieves who primarily steal from other criminals. On his 8th birthday, Sly was to inherit an ancient book known as the
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512:, then leaves them for Carmelita to arrest. Each Fiendish Five member reveals the location of the next one, up to their leader, an elusive mechanical owl named Clockwerk.
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explosives expert in China using fireworks to extort and destroy villages. Sly defeats each member of The Fiendish Five and takes back their pages of the
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swears to hunt him down. Sly, Bentley, and Murray return to their hideout and continue pulling off heists with the fully recovered
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for 2002. The character of Sly Cooper has also been come to be considered as a mascot for the PlayStation systems, alongside both
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the files to track the Fiendish Five to their respective hideouts around the globe. The Fiendish Five comprises Sir Raleigh, a
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cutscenes, and other features. The game was also praised for being a game that was accessible to both adults and children.
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2262:"Sony Computer Entertainment America Expands Extensive 'Greatest Hits' Software Library by Adding Three New Titles"
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player is encouraged to perform stealth maneuvers and use the environment to evade or silently neutralize threats.
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was the runner-up for "Best Platformer" and nominated for "Special Achievements for Graphics". In 2003,
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1022:. This has led to collaboration between the development teams for all three series, Sucker Punch,
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Highlighted by the blue "thief sense" auras, Sly Cooper sneaks along a wall to avoid detection.
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nominated the game for "Best Game No One Played on PlayStation 2" and "Best Platformer". For
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The game sold over 400,000 copies within a year since its release and was republished under
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2011:
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was conceived shortly after Rocket was completed, and was in development for three years.
2173:"25 Most Underrated Games of All Time - Sly Cooper and the Thievius Raccoonus (PS2) SCEA"
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won "Best New Character" and was nominated for "Excellence in Visual Arts" at the 2003
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was released in North America on September 24, 2002. It was subsequently released as
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347:
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1443:"After 22 years, Ghost of Tsushima dev's cult classic PS2 platformer is back on PS5"
1175:"The Character Development of Sucker Punch's Sly Cooper and the Thievius Racoonus".
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on June 11, 2024 and included trophy support, save states, and rendering options.
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was praised for its technical achievements—particularly its use of a variation on
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in Australia and Europe on January 16, 2003 and January 17, 2003, respectively.
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who built a storm machine to sink ships and steal their treasure; Muggshot, an
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2237:"D.I.C.E. Awards By Video Game Details Sly Cooper and the Thievius Raccoonus"
386:
retrospective describes the gameplay as "mix one-hit-kill arcade action with
308:—and criticized for being too short. The game was followed by three sequels:
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The game was remastered alongside its initial two sequels and compiled as
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1499:"Legendary PS2 Platformer Sly Cooper Will Have a Platinum on PS5, PS4"
1471:"Legendary PS2 Platformer Sly Cooper Will Have a Platinum on PS5, PS4"
1415:"Sly Trilogy, God of War Collection coming to Vita in northern spring"
950:
had sold 800,000 copies and earned $ 21 million in the United States.
1941:
1693:"Sly Cooper and the Thievius Raccoonus Review for PS2 on GamePro.com"
814:
204:
2085:"Best and Worst of 2002: Best Platformer on PlayStation 2, Nominees"
1608:
EGM Staff (November 2002). "Sly Cooper and the Thievius Raccoonus".
1389:"Sly Trilogy and God of War Collection Vita release dates announced"
909:
ranked 22 in their "25 Most Underrated Games of All Time". In 2008,
2061:"Best and Worst of 2002: Best Game No One Played on PS2, Nominees"
1419:
501:
485:
357:
1529:"Sly Cooper and the Thievius Raccoonus for PlayStation 2 Reviews"
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481:
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1833:"Sly Cooper and the Thievius Raccoonus Review – PlayStation 2"
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who took over a city to build a gambling empire; Mz. Ruby, an
326:(2013). The first three games were remastered and released as
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ranked it as the 78th highest-selling game launched for the
882:
levels of the game, as well as some camera control issues.
528:. After the credits, one of Clockwerk's eyes flashes open.
1226:"Sony Gamers' Day: Sony delivers updated release calendar"
1096:. Sony Computer Entertainment of America. pp. 10–21.
915:
ranked the game 21 in its "Top 25 PS2 Games". During the
612:
on April 16, 2014. The game was digitally re-released on
1094:
Sly Cooper and the Thievius Raccoonus instruction manual
1938:"'Sly Cooper and the Thievius Raccoonus' (PS2) Review"
861:. Most reviewers praised the unique look of the game.
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received "generally favorable" reviews, according to
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937:Console Platform Action/Adventure Game of the Year
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2109:"Best of 2002: Special Achievement For Graphics"
1802:"GameSpy: Sly Cooper and the Thievius Raccoonus"
1562:"Sly Cooper and the Thievius Raccoonus – Review"
2287:Campbell, Colin; Keiser, Joe (July 29, 2006).
2264:. GameZone. September 11, 2003. Archived from
1969:"Sly Cooper and the Thievius Raccoonus Review"
1931:
1929:
1927:
1766:"Sly Cooper and the Thievius Raccoonus Review"
1726:"Sly Cooper and the Thievius Raccoonus Review"
504:raising an undead army; and the Panda King, a
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471:Two years later, the Cooper Gang infiltrates
8:
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1977:. No. 673. p. 110. Archived from
1668:. No. 115. p. 108. Archived from
890:For their "Best and Worst of 2002" awards,
2823:Video games developed in the United States
2535:
2521:
2513:
2422:
2408:
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2241:Academy of Interactive Arts & Sciences
1591:Edge Staff (January 2003). "Sly Raccoon".
921:Academy of Interactive Arts & Sciences
656:
631:
32:
23:
2141:"Best of 2002: Platform Game of the Year"
1867:Perry, Douglass C. (September 20, 2002).
917:6th Annual Interactive Achievement Awards
2035:"Sly Cooper & the Thievius Racoonus"
933:Outstanding Achievement in Art Direction
439:Sly Cooper § Setting and characters
2676:
2289:"The Top 100 Games of the 21st Century"
2002:"Sly Cooper and the Thievius Raccoonus"
1902:"Sly Cooper and the Thievius Raccoonus"
1869:"Sly Cooper and the Thievius Raccoonus"
1736:from the original on September 29, 2015
1387:Yin-Poole, Wesley (February 11, 2014).
1039:
958:Sixth generation of video game consoles
2033:Carlson, Matt C. (December 14, 2003).
1967:Robischon, Noah (September 20, 2002).
1831:Bedigian, Louis (September 30, 2002).
1778:from the original on February 10, 2014
1764:Gerstmann, Jeff (September 20, 2002).
1660:"Sly Cooper & Thievius Raccoonus"
1639:from the original on February 21, 2015
2783:Video games with cel-shaded animation
2564:Sly Cooper and the Thievius Raccoonus
2390:Sly Cooper and the Thievius Raccoonus
2379:Sly Cooper and the Thievius Raccoonus
1800:Turner, Benjamin (October 14, 2002).
1541:from the original on January 26, 2015
1413:Hillier, Brenna (February 10, 2014).
1291:Sly Cooper and the Thievius Raccoonus
1255:Sly Cooper and the Thievius Raccoonus
1120:. The Armchair Empire. Archived from
1054:Parish, Jeremy (September 28, 2005).
948:Sly Cooper and the Thievius Raccoonus
852:Sly Cooper and the Thievius Raccoonus
591:Sly Cooper and the Thievius Raccoonus
537:Sly Cooper and the Thievius Raccoonus
285:series. The game follows the titular
246:Sly Cooper and the Thievius Raccoonus
27:Sly Cooper and the Thievius Raccoonus
7:
2181:. September 29, 2003. Archived from
1156:from the original on August 25, 2019
1056:"OPM Classics: Sly Cooper 1 & 2"
988:The game has yielded three sequels,
929:Outstanding Achievement in Animation
661:
636:
2501:PlayStation All-Stars Battle Royale
2314:"The Game Developers Choice Awards"
2213:. November 14, 2008. Archived from
2093:. December 30, 2002. Archived from
2069:. December 30, 2002. Archived from
2000:Saltzman, Marc (October 18, 2002).
1118:"Sucker Punch (Sly Cooper) Q&A"
627:
2149:. January 17, 2003. Archived from
2117:. January 17, 2003. Archived from
1936:Sessler, Adam (October 11, 2002).
1906:Official U.S. PlayStation Magazine
1812:from the original on March 4, 2016
1625:Reed, Kristan (January 14, 2003).
1200:Official U.S. PlayStation Magazine
1061:Official U.S. PlayStation Magazine
878:Official U.S. PlayStation Magazine
803:Official U.S. PlayStation Magazine
383:Official U.S. PlayStation Magazine
14:
2788:Video games scored by Ashif Hakik
2342:. Insomniac Games. Archived from
539:was the second game developed by
2715:
2703:
2691:
2679:
1881:from the original on May 9, 2014
1658:McNamara, Andy (November 2002).
935:", along with a nomination for "
304:feel while still rendering as a
1900:Davison, John (November 2002).
1497:Barker, Sammy (June 10, 2024).
1469:Barker, Sammy (June 10, 2024).
1441:Bailey, Dustin (May 28, 2024).
279:. It is the first entry in the
2828:Sucker Punch Productions games
16:2002 action stealth video game
1:
2778:Video games with commentaries
1908:. p. 182. Archived from
1724:Dodson, Joe (November 2002).
964:Sequels and other appearances
342:was digitally re-released on
1691:Bro Buzz (October 2, 2002).
1614:. No. 161. p. 288.
946:line in 2003. By July 2006,
2340:"Insomniac Games – Friends"
1181:. May 2003. pp. 42–46.
1012:Game Developer's Conference
1003:Sly Cooper: Thieves in Time
983:Sly Cooper: Thieves in Time
414:-based sequence similar to
323:Sly Cooper: Thieves in Time
277:Sony Computer Entertainment
62:Sony Computer Entertainment
2844:
2773:Video games about raccoons
2578:Sly 3: Honor Among Thieves
2037:. GamerDad. Archived from
1835:. GameZone. Archived from
1092:Sucker Punch, ed. (2002).
997:Sly 3: Honor Among Thieves
977:Sly 3: Honor Among Thieves
967:
436:
317:Sly 3: Honor Among Thieves
2818:Video games set in Russia
2763:Single-player video games
2316:. GameDev. Archived from
2312:Gaiiden (March 7, 2003).
1611:Electronic Gaming Monthly
1116:Omni (October 16, 2002).
697:Electronic Gaming Monthly
665:
662:
640:
637:
31:
2813:Video games set in Wales
2808:Video games set in Paris
2803:Video games set in Haiti
2798:Video games set in China
2758:PlayStation 2-only games
2544:Sucker Punch Productions
541:Sucker Punch Productions
306:hand-drawn animated film
273:Sucker Punch Productions
50:Sucker Punch Productions
2793:Video games set in Utah
2651:Rocket: Robot on Wheels
2494:PlayStation Move Heroes
546:Rocket: Robot on Wheels
532:Development and release
2743:Action-adventure games
2571:Sly 2: Band of Thieves
2462:3: Honor Among Thieves
991:Sly 2: Band of Thieves
971:Sly 2: Band of Thieves
944:Sony's "Greatest Hits"
417:Dance Dance Revolution
363:
311:Sly 2: Band of Thieves
2346:on September 27, 2007
2097:on December 23, 2002.
2073:on December 23, 2002.
361:
2301:on October 28, 2007.
2041:on February 11, 2007
1974:Entertainment Weekly
1572:on November 14, 2014
827:Entertainment Weekly
2753:PlayStation 2 games
2748:Stealth video games
2698:Speculative fiction
2624:Infamous Second Son
2320:on December 2, 2008
2268:on November 6, 2007
2014:on October 18, 2002
1948:on October 17, 2002
1705:on February 9, 2005
1672:on January 12, 2008
1269:on October 13, 2002
1206:on October 12, 2012
1152:. October 4, 2002.
1124:on October 31, 2012
1016:Ratchet & Clank
886:Sales and accolades
659:
634:
338:on April 16, 2014.
2476:Bentley's Hackpack
2455:2: Band of Thieves
2205:"Top 25 PS2 Games"
2153:on January 3, 2008
2121:on January 3, 2008
1839:on January 1, 2009
1560:Grandstaff, Matt.
632:
602:The Sly Collection
560:Sucker Punch used
526:Thievius Raccoonus
518:Thievius Raccoonus
510:Thievius Raccoonus
466:Thievius Raccoonus
456:Thievius Raccoonus
452:Thievius Raccoonus
364:
350:on June 11, 2024.
328:The Sly Collection
265:stealth video game
191:September 24, 2002
38:Original cover art
2667:
2666:
2658:Ghost of Tsushima
2615:Festival of Blood
2510:
2509:
2448:Thievius Racoonus
2217:on March 26, 2022
1981:on April 25, 2009
1912:on March 29, 2004
856:review aggregator
848:
847:
655:
654:
443:Sly Cooper is an
275:and published by
242:
241:
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2738:2002 video games
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2371:Official website
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2297:. Archived from
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2185:on July 21, 2004
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1701:. Archived from
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1332:. Archived from
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1265:. Archived from
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1202:. Archived from
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1144:"The Station #7"
1140:
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1064:. Archived from
1051:
1020:Jak & Daxter
901:s Best of 2002,
900:
660:
635:
610:PlayStation Vita
573:and her work on
490:American bulldog
475:headquarters in
336:PlayStation Vita
227:action-adventure
209:January 17, 2003
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1597:. No. 119.
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1196:"Sly and Saavy"
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1068:on June 5, 2015
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1024:Insomniac Games
986:
968:Main articles:
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953:Next Generation
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633:Aggregate score
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549:(1999) for the
534:
445:anthropomorphic
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102:Chris Zimmerman
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118:Reid Johnson
89:Rob McDaniel
57:Publisher(s)
45:Developer(s)
18:
2686:Video games
2643:Other games
2631:First Light
1503:Push Square
1476:Push Square
1448:GamesRadar+
1322:Sly Raccoon
1028:Naughty Dog
1000:(2005) and
663:Publication
595:Sly Raccoon
551:Nintendo 64
506:giant panda
298:cel-shading
257:PAL regions
252:Sly Raccoon
168:Platform(s)
150:Ashif Hakik
146:Composer(s)
124:Karin Madan
79:Designer(s)
69:Producer(s)
2768:Sly Cooper
2732:Categories
2608:Infamous 2
2553:Sly Cooper
2432:Sly Cooper
2350:October 9,
2324:October 1,
2272:October 1,
2045:October 1,
1534:Metacritic
1508:August 11,
1482:August 11,
1454:August 11,
1426:August 11,
1398:August 11,
1329:Gameplanet
1160:August 25,
1034:References
1008:Sly Cooper
925:Sly Cooper
903:Sly Cooper
859:Metacritic
647:Metacritic
638:Aggregator
571:Yoko Kanno
555:Sly Cooper
500:mystic in
484:pirate in
437:See also:
374:platformer
367:Sly Cooper
340:Sly Cooper
294:Sly Cooper
287:Sly Cooper
282:Sly Cooper
249:(known as
160:Sly Cooper
2395:MobyGames
2221:March 27,
2189:April 22,
2157:March 27,
2125:March 27,
2018:April 22,
1985:April 22,
1952:April 22,
1916:April 22,
1885:April 22,
1843:April 22,
1816:April 22,
1782:April 22,
1740:April 22,
1709:April 22,
1676:April 22,
1643:April 22,
1632:Eurogamer
1545:April 22,
1393:Eurogamer
1372:March 28,
1361:Eurogamer
1210:April 22,
1072:April 22,
709:Eurogamer
629:Reception
624:Reception
498:alligator
407:horseshoe
302:film noir
136:Writer(s)
127:Hokyo Lim
115:Dev Madan
108:Artist(s)
2601:Infamous
2590:Infamous
2246:July 25,
2090:GameSpot
2066:GameSpot
1879:Archived
1810:Archived
1776:Archived
1771:GameSpot
1734:Archived
1637:Archived
1539:Archived
1340:July 17,
1304:July 17,
1273:July 17,
1237:July 17,
1231:GameSpot
1154:Archived
1006:(2013).
994:(2004),
923:awarded
892:GameSpot
863:GameSpot
780:GameZone
757:GameSpot
604:for the
473:Interpol
354:Gameplay
330:for the
314:(2004),
267:for the
218:Genre(s)
140:Nate Fox
86:Nate Fox
2710:Animals
2672:Portals
2486:Related
2178:GameSpy
2007:Playboy
1806:GameSpy
1698:GamePro
1566:AllGame
1298:GameSpy
931:" and "
907:GameSpy
839:Playboy
769:GameSpy
733:GamePro
726:9.25/10
702:8.33/10
673:AllGame
448:raccoon
378:stealth
233:Mode(s)
223:Stealth
179:Release
2592:series
2555:series
1942:X-Play
1026:, and
980:, and
927:with "
919:, the
815:X-Play
796:8.5/10
784:9.1/10
762:7.8/10
651:86/100
583:, and
412:rhythm
261:action
155:Series
2722:2000s
2440:Games
1420:VG247
899:'
774:4.5/5
666:Score
641:Score
502:Haiti
486:Wales
376:with
369:is a
2384:IMDb
2352:2007
2326:2007
2274:2007
2248:2023
2223:2023
2191:2014
2159:2023
2127:2023
2047:2007
2020:2014
1987:2014
1954:2014
1918:2014
1887:2014
1845:2014
1818:2014
1784:2014
1742:2014
1711:2014
1678:2014
1645:2014
1594:Edge
1578:2014
1547:2014
1510:2024
1484:2024
1456:2024
1428:2024
1400:2024
1374:2023
1342:2024
1306:2024
1275:2024
1239:2024
1212:2014
1162:2019
1130:2007
1074:2014
1018:and
714:8/10
690:6/10
685:Edge
616:and
608:and
494:Utah
482:frog
433:Plot
346:and
334:and
263:and
2393:at
2382:at
2210:IGN
2146:IGN
2114:IGN
1874:IGN
1262:IGN
1149:IGN
939:".
912:IGN
896:IGN
868:IGN
844:85%
820:5/5
808:5/5
791:IGN
738:4/5
678:4/5
255:in
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750:B+
579:,
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225:,
205:EU
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