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Sly Cooper and the Thievius Raccoonus

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noted that there was additional content to be unlocked at several levels, including "for each you complete, you get bonus commentary from the designers, artists, and programmers here at Sucker Punch, something that people have reacted to really positively." The game was also cited as being too easy, with GameSpot stating that "The game's relative ease combined with a very short length prevents Sly Cooper from becoming the next big platformer. But it's great while it lasts." However,
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style." To prevent slowdowns with framerates, the team "had at least one engineer working on nothing but performance for the entire development of Sly." The game art team "collected hundreds of photos and drawings of areas that looked like the worlds wanted to create" to generate the backgrounds. The characters themselves underwent up to "six or eight major revisions" before the designs were finalized.
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as an antenna or streetlight, climbing along the length of a narrow pole or pipe, or using the cane to grapple onto something. The player must avoid detection by security systems and enemies, otherwise, an alarm will sound and the player will either have to destroy the alarm, avoid or defeat foes alerted by the alarm or hide for several seconds until the alarm resets. The game uses a
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loses all of Sly's lives, they must restart that boss's lair from the beginning. Besides the regular gameplay, there are mini-games that include driving levels (based on Murray), shooting levels to protect Murray as he ascends certain levels, and a cyber-tank game representing a hacking attempt by Bentley. One notable boss battle includes a
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noted that in regards to the difficulty "There's a pleasant old-school feel to Thievius Raccoonus; the enemies are merciless but a bit stupid, and the platforming challenges come on strong and ramp up steadily in difficulty as the levels go by." Reviewers also noted some framerate slowdowns in latter
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After Clockwerk is defeated, Carmelita ends the truce by attempting to arrest Sly, but she agrees to give him a ten-second head start. Instead of running, Sly kisses her at the last second, then runs off with the gang. Carmelita is initially smitten, then realizes Sly has handcuffed her to a rail and
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To assist in these stealth moves, the environment contains special areas colored with blue sparkles of light, identified in the game as Sly's thief senses. The player can trigger context-sensitive actions in these areas, such as shimmying along a narrow ledge or wall, landing on a pointed object such
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A common detraction of the game was its length; as commented by GameSpot's review, "The main problem is that just as you're getting into a groove and really enjoying the variety seen throughout the different levels, the game ends." The length was defended by Sucker Punch's developers; Brian Flemming
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The Cooper Gang breaches Clockwerk's lair in a Russian volcano to discover that he has captured Carmelita. Sly rescues Carmelita, and they agree to a temporary truce to defeat Clockwerk. During their battle, Clockwerk reveals to Sly that he is himself a master thief; bitter and jealous of the Cooper
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Each sub-section of a lair contains a number of clue bottles that, when collected, allow Sly to access a safe in the level that contains a page from the Thievius Raccoonus. These pages grant Sly new moves to aid in movement, stealth, or combat, such as creating a decoy or dropping an explosive hat.
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to steal a secret police file containing information about the Fiendish Five. During the heist, they are ambushed by Inspector Carmelita Fox, an Interpol officer with a vendetta against the Cooper Gang. The gang manages to steal the police file and successfully escapes in the getaway van. They use
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that is the color blue and when you have two horseshoes, it turns to gold. It will allow him to take extra hits, or if he currently has one, an extra life. If Sly collapses and loses a life, the current sub-level will be restarted or at a special "repeater" that acts as a checkpoint; if the player
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sneaking". The player controls Sly Cooper as he moves between each uniquely themed lair of the Fiendish Five and the sub-sections of those lairs, avoiding security systems and patrolling guards. Sly uses his cane, a family heirloom, to attack enemies, and he can be defeated with a single hit. The
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stated that "Sly is incredibly responsive, and though his size seems a little large at times due to his long arms and legs and the cane he carries, skillfully jumping and hitting enemies with precision is a quick study." Several reviewers appreciated the fluidity of the game between actual play,
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to develop the art assets. Brian Flemming of Sucker Punch called the rendering style "toon-shading", comparing the detailed backgrounds with cel-shading foregrounds to that of animated films. Sucker Punch wanted Sly and his world to look illustrated, and "one step away from a flattened graphic
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before spreading across the world to forge their own criminal empires. Sly is raised in an orphanage, where he forms a gang with two boys who become his lifelong best friends and partners in crime: Bentley, a turtle technician, who plays the role of the brains of the gang, and Murray, a
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The music was composed by Ashif Hakik. The music was inspired by the artwork from the game, with Hakik stating, "stylistic influences came from a combination of instrument choices and musical character defined and inspired by the locales in the game, and similar composer works like
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who acts as their getaway driver. The three leave the orphanage together at age sixteen to start their lives as international vigilante criminals, naming themselves the "Cooper Gang." Sly swears to avenge his family by tracking down the Fiendish Five and recovering the pages of the
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Defeating each of the bosses also gives Sly moves, and these abilities are typically necessary to pass later levels. Coins are scattered about the levels and are also generated by defeating enemies or destroying objects. For every 100 coins collected, Sly gains a lucky
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noted that "The game has a fantastic sense of style to its design that is reflected in everything from the animation to the unique use of the peaking fad, cel-shaded polygons." Many reviews also appreciated the ease of learning the controls and gameplay;
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through the level to try to beat a set time. The player can unlock additional artistic content by completing all the levels in this fashion. For each level that has the "Master Sprint" completed, a developer's commentary for that level is unlocked.
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and his gang, Bentley the Turtle and Murray the Hippo, on their mission to recover the lost pages of the "Thievius Raccoonus" (a book listing every thieving technique created by Sly's ancestors) from a rival gang known as the Fiendish Five.
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Levels can be returned at any time to gain additional coins or to seek out special moves. When a level is completed, all of the clue bottles are collected and the secret move is found, the player can then attempt a "Master Sprint", a
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system that changes depending on the state of alarm in the area: the music will increase in volume and pacing when Sly attacks or is detected, and then will quiet down as the disturbance goes away.
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Clan for eclipsing him with their superior talents, he converted himself into a machine to gain immortality and swore revenge. Clockwerk explains that he killed Sly's parents, stole the
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and the last member of the Cooper Clan, a long line of master thieves who primarily steal from other criminals. On his 8th birthday, Sly was to inherit an ancient book known as the
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explosives expert in China using fireworks to extort and destroy villages. Sly defeats each member of The Fiendish Five and takes back their pages of the
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swears to hunt him down. Sly, Bentley, and Murray return to their hideout and continue pulling off heists with the fully recovered
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for 2002. The character of Sly Cooper has also been come to be considered as a mascot for the PlayStation systems, alongside both
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the files to track the Fiendish Five to their respective hideouts around the globe. The Fiendish Five comprises Sir Raleigh, a
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cutscenes, and other features. The game was also praised for being a game that was accessible to both adults and children.
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player is encouraged to perform stealth maneuvers and use the environment to evade or silently neutralize threats.
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was the runner-up for "Best Platformer" and nominated for "Special Achievements for Graphics". In 2003,
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Highlighted by the blue "thief sense" auras, Sly Cooper sneaks along a wall to avoid detection.
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nominated the game for "Best Game No One Played on PlayStation 2" and "Best Platformer". For
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The game sold over 400,000 copies within a year since its release and was republished under
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was conceived shortly after Rocket was completed, and was in development for three years.
2173:"25 Most Underrated Games of All Time - Sly Cooper and the Thievius Raccoonus (PS2) SCEA" 1019: 2094: 1702: 1143: 2709: 1010:
won "Best New Character" and was nominated for "Excellence in Visual Arts" at the 2003
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was released in North America on September 24, 2002. It was subsequently released as
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on June 11, 2024 and included trophy support, save states, and rendering options.
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was praised for its technical achievements—particularly its use of a variation on
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in Australia and Europe on January 16, 2003 and January 17, 2003, respectively.
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who built a storm machine to sink ships and steal their treasure; Muggshot, an
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retrospective describes the gameplay as "mix one-hit-kill arcade action with
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The game was remastered alongside its initial two sequels and compiled as
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had sold 800,000 copies and earned $ 21 million in the United States.
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EGM Staff (November 2002). "Sly Cooper and the Thievius Raccoonus".
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ranked 22 in their "25 Most Underrated Games of All Time". In 2008,
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who took over a city to build a gambling empire; Mz. Ruby, an
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ranked it as the 78th highest-selling game launched for the
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levels of the game, as well as some camera control issues.
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ranked the game 21 in its "Top 25 PS2 Games". During the
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on April 16, 2014. The game was digitally re-released on
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Sly Cooper and the Thievius Raccoonus instruction manual
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received "generally favorable" reviews, according to
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Archived from 890:For their "Best and Worst of 2002" awards, 2823:Video games developed in the United States 2535: 2521: 2513: 2422: 2408: 2400: 2241:Academy of Interactive Arts & Sciences 1591:Edge Staff (January 2003). "Sly Raccoon". 921:Academy of Interactive Arts & Sciences 656: 631: 32: 23: 2141:"Best of 2002: Platform Game of the Year" 1867:Perry, Douglass C. (September 20, 2002). 917:6th Annual Interactive Achievement Awards 2035:"Sly Cooper & the Thievius Racoonus" 933:Outstanding Achievement in Art Direction 439:Sly Cooper § Setting and characters 2676: 2289:"The Top 100 Games of the 21st Century" 2002:"Sly Cooper and the Thievius Raccoonus" 1902:"Sly Cooper and the Thievius Raccoonus" 1869:"Sly Cooper and the Thievius Raccoonus" 1736:from the original on September 29, 2015 1387:Yin-Poole, Wesley (February 11, 2014). 1039: 958:Sixth generation of video game consoles 2033:Carlson, Matt C. (December 14, 2003). 1967:Robischon, Noah (September 20, 2002). 1831:Bedigian, Louis (September 30, 2002). 1778:from the original on February 10, 2014 1764:Gerstmann, Jeff (September 20, 2002). 1660:"Sly Cooper & Thievius Raccoonus" 1639:from the original on February 21, 2015 2783:Video games with cel-shaded animation 2564:Sly Cooper and the Thievius Raccoonus 2390:Sly Cooper and the Thievius Raccoonus 2379:Sly Cooper and the Thievius Raccoonus 1800:Turner, Benjamin (October 14, 2002). 1541:from the original on January 26, 2015 1413:Hillier, Brenna (February 10, 2014). 1291:Sly Cooper and the Thievius Raccoonus 1255:Sly Cooper and the Thievius Raccoonus 1120:. The Armchair Empire. Archived from 1054:Parish, Jeremy (September 28, 2005). 948:Sly Cooper and the Thievius Raccoonus 852:Sly Cooper and the Thievius Raccoonus 591:Sly Cooper and the Thievius Raccoonus 537:Sly Cooper and the Thievius Raccoonus 285:series. The game follows the titular 246:Sly Cooper and the Thievius Raccoonus 27:Sly Cooper and the Thievius Raccoonus 7: 2181:. September 29, 2003. Archived from 1156:from the original on August 25, 2019 1056:"OPM Classics: Sly Cooper 1 & 2" 988:The game has yielded three sequels, 929:Outstanding Achievement in Animation 661: 636: 2501:PlayStation All-Stars Battle Royale 2314:"The Game Developers Choice Awards" 2213:. November 14, 2008. Archived from 2093:. December 30, 2002. Archived from 2069:. December 30, 2002. Archived from 2000:Saltzman, Marc (October 18, 2002). 1118:"Sucker Punch (Sly Cooper) Q&A" 627: 2149:. January 17, 2003. Archived from 2117:. January 17, 2003. Archived from 1936:Sessler, Adam (October 11, 2002). 1906:Official U.S. PlayStation Magazine 1812:from the original on March 4, 2016 1625:Reed, Kristan (January 14, 2003). 1200:Official U.S. PlayStation Magazine 1061:Official U.S. PlayStation Magazine 878:Official U.S. PlayStation Magazine 803:Official U.S. PlayStation Magazine 383:Official U.S. PlayStation Magazine 14: 2788:Video games scored by Ashif Hakik 2342:. Insomniac Games. Archived from 539:was the second game developed by 2715: 2703: 2691: 2679: 1881:from the original on May 9, 2014 1658:McNamara, Andy (November 2002). 935:", along with a nomination for " 304:feel while still rendering as a 1900:Davison, John (November 2002). 1497:Barker, Sammy (June 10, 2024). 1469:Barker, Sammy (June 10, 2024). 1441:Bailey, Dustin (May 28, 2024). 279:. It is the first entry in the 2828:Sucker Punch Productions games 16:2002 action stealth video game 1: 2778:Video games with commentaries 1908:. p. 182. Archived from 1724:Dodson, Joe (November 2002). 964:Sequels and other appearances 342:was digitally re-released on 1691:Bro Buzz (October 2, 2002). 1614:. No. 161. p. 288. 946:line in 2003. By July 2006, 2340:"Insomniac Games – Friends" 1181:. May 2003. pp. 42–46. 1012:Game Developer's Conference 1003:Sly Cooper: Thieves in Time 983:Sly Cooper: Thieves in Time 414:-based sequence similar to 323:Sly Cooper: Thieves in Time 277:Sony Computer Entertainment 62:Sony Computer Entertainment 2844: 2773:Video games about raccoons 2578:Sly 3: Honor Among Thieves 2037:. GamerDad. Archived from 1835:. GameZone. Archived from 1092:Sucker Punch, ed. (2002). 997:Sly 3: Honor Among Thieves 977:Sly 3: Honor Among Thieves 967: 436: 317:Sly 3: Honor Among Thieves 2818:Video games set in Russia 2763:Single-player video games 2316:. GameDev. Archived from 2312:Gaiiden (March 7, 2003). 1611:Electronic Gaming Monthly 1116:Omni (October 16, 2002). 697:Electronic Gaming Monthly 665: 662: 640: 637: 31: 2813:Video games set in Wales 2808:Video games set in Paris 2803:Video games set in Haiti 2798:Video games set in China 2758:PlayStation 2-only games 2544:Sucker Punch Productions 541:Sucker Punch Productions 306:hand-drawn animated film 273:Sucker Punch Productions 50:Sucker Punch Productions 2793:Video games set in Utah 2651:Rocket: Robot on Wheels 2494:PlayStation Move Heroes 546:Rocket: Robot on Wheels 532:Development and release 2743:Action-adventure games 2571:Sly 2: Band of Thieves 2462:3: Honor Among Thieves 991:Sly 2: Band of Thieves 971:Sly 2: Band of Thieves 944:Sony's "Greatest Hits" 417:Dance Dance Revolution 363: 311:Sly 2: Band of Thieves 2346:on September 27, 2007 2097:on December 23, 2002. 2073:on December 23, 2002. 361: 2301:on October 28, 2007. 2041:on February 11, 2007 1974:Entertainment Weekly 1572:on November 14, 2014 827:Entertainment Weekly 2753:PlayStation 2 games 2748:Stealth video games 2698:Speculative fiction 2624:Infamous Second Son 2320:on December 2, 2008 2268:on November 6, 2007 2014:on October 18, 2002 1948:on October 17, 2002 1705:on February 9, 2005 1672:on January 12, 2008 1269:on October 13, 2002 1206:on October 12, 2012 1152:. October 4, 2002. 1124:on October 31, 2012 1016:Ratchet & Clank 886:Sales and accolades 659: 634: 338:on April 16, 2014. 2476:Bentley's Hackpack 2455:2: Band of Thieves 2205:"Top 25 PS2 Games" 2153:on January 3, 2008 2121:on January 3, 2008 1839:on January 1, 2009 1560:Grandstaff, Matt. 632: 602:The Sly Collection 560:Sucker Punch used 526:Thievius Raccoonus 518:Thievius Raccoonus 510:Thievius Raccoonus 466:Thievius Raccoonus 456:Thievius Raccoonus 452:Thievius Raccoonus 364: 350:on June 11, 2024. 328:The Sly Collection 265:stealth video game 191:September 24, 2002 38:Original cover art 2667: 2666: 2658:Ghost of Tsushima 2615:Festival of Blood 2510: 2509: 2448:Thievius Racoonus 2217:on March 26, 2022 1981:on April 25, 2009 1912:on March 29, 2004 856:review aggregator 848: 847: 655: 654: 443:Sly Cooper is an 275:and published by 242: 241: 2835: 2738:2002 video games 2720: 2719: 2718: 2708: 2707: 2696: 2695: 2684: 2683: 2682: 2675: 2537: 2530: 2523: 2514: 2424: 2417: 2410: 2401: 2374: 2373: 2371:Official website 2356: 2355: 2353: 2351: 2336: 2330: 2329: 2327: 2325: 2309: 2303: 2302: 2297:. 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Archived from 1051: 1020:Jak & Daxter 901:s Best of 2002, 900: 660: 635: 610:PlayStation Vita 573:and her work on 490:American bulldog 475:headquarters in 336:PlayStation Vita 227:action-adventure 209:January 17, 2003 208: 200:January 16, 2003 199: 190: 36: 24: 2843: 2842: 2838: 2837: 2836: 2834: 2833: 2832: 2728: 2727: 2726: 2716: 2714: 2702: 2690: 2680: 2678: 2670: 2668: 2663: 2638: 2583: 2546: 2541: 2511: 2506: 2481: 2469:Thieves in Time 2435: 2428: 2369: 2368: 2365: 2360: 2359: 2349: 2347: 2338: 2337: 2333: 2323: 2321: 2311: 2310: 2306: 2294:Next Generation 2286: 2285: 2281: 2271: 2269: 2260: 2259: 2255: 2245: 2243: 2235: 2234: 2230: 2220: 2218: 2203: 2202: 2198: 2188: 2186: 2171: 2170: 2166: 2156: 2154: 2139: 2138: 2134: 2124: 2122: 2107: 2106: 2102: 2083: 2082: 2078: 2059: 2058: 2054: 2044: 2042: 2032: 2031: 2027: 2017: 2015: 1999: 1998: 1994: 1984: 1982: 1966: 1965: 1961: 1951: 1949: 1935: 1934: 1925: 1915: 1913: 1899: 1898: 1894: 1884: 1882: 1866: 1865: 1852: 1842: 1840: 1830: 1829: 1825: 1815: 1813: 1799: 1798: 1791: 1781: 1779: 1763: 1762: 1749: 1739: 1737: 1730:Game Revolution 1723: 1722: 1718: 1708: 1706: 1690: 1689: 1685: 1675: 1673: 1657: 1656: 1652: 1642: 1640: 1624: 1623: 1619: 1607: 1606: 1602: 1597:. No. 119. 1590: 1589: 1585: 1575: 1573: 1559: 1558: 1554: 1544: 1542: 1527: 1526: 1517: 1507: 1505: 1496: 1495: 1491: 1481: 1479: 1468: 1467: 1463: 1453: 1451: 1440: 1439: 1435: 1425: 1423: 1412: 1411: 1407: 1397: 1395: 1386: 1385: 1381: 1371: 1369: 1368:on June 6, 2019 1354: 1353: 1349: 1339: 1337: 1336:on May 23, 2003 1318: 1317: 1313: 1303: 1301: 1287: 1286: 1282: 1272: 1270: 1251: 1250: 1246: 1236: 1234: 1224: 1223: 1219: 1209: 1207: 1196:"Sly and Saavy" 1194: 1193: 1186: 1174: 1173: 1169: 1159: 1157: 1142: 1141: 1137: 1127: 1125: 1115: 1114: 1101: 1091: 1090: 1081: 1071: 1069: 1068:on June 5, 2015 1053: 1052: 1041: 1036: 1024:Insomniac Games 986: 968:Main articles: 966: 953:Next Generation 898: 888: 849: 633:Aggregate score 630: 626: 549:(1999) for the 534: 445:anthropomorphic 441: 435: 356: 271:, developed by 212: 203: 194: 185: 130: 121:Travis Kotzebue 102:Chris Zimmerman 92: 39: 22: 21:2002 video game 17: 12: 11: 5: 2841: 2839: 2831: 2830: 2825: 2820: 2815: 2810: 2805: 2800: 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Index


Developer(s)
Sucker Punch Productions
Publisher(s)
Sony Computer Entertainment
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Sly Cooper
Platform(s)
PlayStation 2
NA
AU
EU
Genre(s)
Stealth
action-adventure
Single-player
PAL regions
action
stealth video game
PlayStation 2
Sucker Punch Productions
Sony Computer Entertainment
Sly Cooper
Sly Cooper
cel-shading

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