Knowledge (XXG)

Snake (1998 video game)

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243: 163: 174:, the player controls a snake via the number pad on the phone. It can be moved in four directions within a box the size of the screen. The goal is to collect the periodically spawning orbs that increase the score and also the length of the snake. Colliding with a wall or the body of the snake ends the game. 222:
to allow for wireless data between devices, as Armanto felt this could be applied for a multiplayer version of the game. As the new Nokia phone was in the prototype stage, Armanto developed the game for a previous generation device. The two-player mode did not get tested as the previous phone lacked
193:. The marketing team at Nokia told Armanto's team to develop new applications for the phone as they wanted customers to have more things to do with their device. Armanto received the job to develop a game, as his colleagues believed he had experience in game development, which he did not. 387:, Tristan Donovan stated the game was simple and compelling designed to be played in short sessions, declaring that mobile games took over the niche once held by arcades by providing short moments of gaming with the advantage of communication features and mobility. 297: 383:
Finnish Championships. Similar events were held globally, such as in Australia where 30 players managed to get the highest score possible, 2008 points on the highest difficulty setting. In his book
122:. In the game, the player controls a snake in a playing field, collecting orbs which give the player points and make the snake grow in size while avoiding the walls and the snake's own longer body. 379:
According to Nokia, 350 million copies of the game exist globally in some form, though Armanto believes that the number is likely much higher. At the turn of the millennium, Nokia organized two
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was the first video game released with sound for cellular phones. The game grew to a large popularity, with tournaments for the game being held in Finland and Australia. In November 2012,
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Several reiterations of the game were released before the final version in 2007. The sequels were made without Armanto's involvement by bigger teams.
214:(1982). Armanto decided to create a variation of them, stating he "respectfully borrowed some ideas from existing titles". The final choice to make 202:-like game, but could not do it due to rights issues. Snake games were a long established concept at the time, dating to the 1976 arcade video game 850: 831: 785: 766: 929: 743: 226:
Armanto had no restrictions outside the size of the game and visuals, as the whole operating system for the phone could only have one
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of memory and the screen was a low-resolution monochrome display. The graphics in the game were directly programmed in
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as the first major mobile game. It was the first mobile phone to include a game with sound. In November 2012,
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was programmed by Taneli Armanto, who was part of a group responsible for the interface design at
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developed and released the 2017 version of Snake as the pre-installed game for several Nokia's
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wanted to include more custom options on their new phone. After initially trying to develop a
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for Finnish audiences which Armanto felt was "a bit awkward for Finns", and had it titled
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created by Taneli Armanto as one of the three games included in the
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The game was developed by Armanto after the marketing team at
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The player controls the snake to collect orbs which appear
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Arcade TV Game List Domestic/Overseas Edition (1971-2005)
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Akagi, Masumi (2006). "海外編" [Overseas Edition].
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to be the first mobile phone game, though there was a
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Along with the other included games with the phone,
738:] (in Japanese). Japan: Amusement News Agency. 574: 572: 570: 135:-like game, Armanto began developing a game in the 86: 74: 62: 52: 42: 26: 21: 154:to its collection of 40 notable electronic games. 280:, the phone also included a simple logic game ( 304:, a modern 3D iteration, released in 2008 on 8: 418:in New York announced that it wanted to add 404:in 1994, four years earlier. Quinn Myers of 843:Finnish Video Games: A History and Catalog 624: 561: 523: 500: 437:in partnership with Rumilus Design called 319:. Snake III was also released in 2005 for 18: 295: 241: 196:Myers initially thought of developing a 150:in New York announced that it would add 687: 641: 476: 824:Video Game Audio: A History, 1972-2020 732:アーケードTVゲームリス 国内 • 海外編 ( 1971 - 2005 )ト 424:collection of notable electronic games 862:"An Oral History of 'Snake' on Nokia" 653: 605: 590: 578: 7: 860:Myers, Quinn (September 12, 2019). 536:Angelos, Ayla (February 23, 2021). 778:Replay: The History of Video Games 385:Replay: The History of Video Games 14: 935:Video games developed in Finland 797:"History of Nokia Part 2: Snake" 755:Atari Archive: Vol.1 1977-1978 1: 822:Hopkins, Christopher (2022). 700:Moon, Mariella (7 May 2015). 429:In 2015, Armanto released a 332:was released in 2005 on the 951: 795:James (January 20, 2009). 249:was first included on the 930:Single-player video games 841:Kuorikoski, Juho (2015). 776:Donovan, Tristan (2010). 458:Snake (video game genre) 416:The Museum of Modern Art 148:The Museum of Modern Art 453:History of mobile games 208:and home games such as 336:. The final title was 308: 254: 167: 137:snake video game genre 108: 753:Bunch, Kevin (2023). 299: 284:) and a memory game ( 260:was released for the 245: 189:near his hometown in 165: 895:Museum of Modern Art 375:Reception and legacy 315:was included on the 431:spiritual successor 400:-like game for the 390:Some sources state 264:in 1998. The title 223:the infrared link. 220:infrared connection 309: 255: 168: 920:Snake video games 852:978-0-7864-9962-5 833:978-1-4766-7435-3 787:978-0-9565072-0-4 768:978-1-955183-21-5 669:(March 2, 2017). 564:, pp. 48–49. 369:Nokia 5310 (2020) 357:Nokia 3310 (2017) 355:devices, such as 113:mobile video game 96: 95: 942: 910:1998 video games 878: 876: 874: 856: 837: 818: 816: 814: 809:on July 23, 2011 805:. 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Yellow Ant. 773: 767: 750: 745:978-4990251215 744: 725: 722: 719: 718: 692: 690:, p. 284. 680: 658: 646: 644:, p. 126. 629: 610: 608:, p. 112. 595: 593:, p. 119. 583: 566: 554: 542:It's Nice That 528: 505: 475: 474: 472: 469: 468: 467: 460: 455: 448: 445: 376: 373: 293: 290: 268:translated to 253:cellular phone 239: 236: 179: 176: 159: 156: 120:cellular phone 94: 93: 88: 84: 83: 78: 72: 71: 64: 60: 59: 54: 50: 49: 48:Taneli Armanto 46: 40: 39: 30: 24: 23: 15: 13: 10: 9: 6: 4: 3: 2: 947: 936: 933: 931: 928: 926: 923: 921: 918: 916: 913: 911: 908: 907: 905: 896: 892: 891: 887: 886: 882: 869: 868: 863: 858: 854: 848: 845:. McFarland. 844: 839: 835: 829: 826:. 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Retrieved 867:MEL Magazine 865: 842: 823: 813:February 12, 811:. Retrieved 807:the original 800: 777: 754: 735: 731: 709:. Retrieved 695: 688:Donovan 2010 683: 674: 661: 649: 642:Hopkins 2022 586: 557: 547:February 25, 545:. Retrieved 541: 531: 464:Space Impact 463: 440:Snake Rewind 438: 434: 428: 419: 411: 407:MEL Magazine 405: 395: 391: 389: 384: 380: 378: 342: 337: 328: 312: 310: 301: 300:Gameplay of 285: 281: 277: 273: 269: 265: 257: 256: 246: 232:machine code 225: 215: 209: 203: 197: 195: 182: 181: 171: 169: 151: 143: 141: 130: 124: 111:) is a 1998 99: 98: 97: 56: 28:Developer(s) 925:Nokia games 178:Development 904:Categories 654:James 2009 606:Bunch 2023 591:Akagi 2006 579:Myers 2019 471:References 410:described 349:Series 30+ 317:Nokia 7110 306:N-Gage 2.0 292:Successors 262:Nokia 6110 251:Nokia 6110 211:Snake Byte 117:Nokia 6110 68:Nokia 6110 343:In 2017, 321:Series 40 706:Engadget 667:Gameloft 447:See also 345:Gameloft 326:phones. 313:Snake II 274:Matopeli 228:megabyte 205:Blockade 158:Gameplay 109:Matopeli 76:Genre(s) 37:Gameloft 893:at the 724:Sources 675:YouTube 422:to its 238:Release 191:Finland 105:Finnish 87:Mode(s) 63:Release 849:  830:  784:  765:  742:  711:3 June 397:Tetris 334:N-Gage 329:Snakes 286:Memory 270:Käärme 199:Tetris 132:Tetris 66:1998 ( 53:Series 890:Snake 802:Nokia 734:[ 435:Snake 420:Snake 412:Snake 392:Snake 381:Snake 353:KaiOS 282:Logic 278:Snake 266:Snake 258:Snake 247:Snake 216:Snake 187:Nokia 183:Snake 172:Snake 152:Snake 144:Snake 127:Nokia 100:Snake 81:Snake 57:Snake 33:Nokia 22:Snake 875:2024 847:ISBN 828:ISBN 815:2024 782:ISBN 763:ISBN 740:ISBN 713:2015 549:2024 367:and 351:and 324:J2ME 433:to 288:). 170:In 906:: 864:. 799:. 761:. 757:. 704:. 673:. 632:^ 613:^ 598:^ 569:^ 540:. 508:^ 479:^ 443:. 426:. 371:. 363:, 359:, 340:. 234:. 107:: 877:. 855:. 836:. 817:. 790:. 771:. 748:. 715:. 677:. 656:. 581:. 551:. 103:( 70:)

Index

Developer(s)
Nokia
Gameloft
Programmer(s)
Nokia 6110
Genre(s)
Snake
Single-player
Finnish
mobile video game
Nokia 6110
cellular phone
Nokia
Tetris
snake video game genre
The Museum of Modern Art

Nokia
Finland
Tetris
Blockade
Snake Byte
infrared connection
megabyte
machine code

Nokia 6110
Nokia 6110

N-Gage 2.0

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