243:
163:
174:, the player controls a snake via the number pad on the phone. It can be moved in four directions within a box the size of the screen. The goal is to collect the periodically spawning orbs that increase the score and also the length of the snake. Colliding with a wall or the body of the snake ends the game.
222:
to allow for wireless data between devices, as
Armanto felt this could be applied for a multiplayer version of the game. As the new Nokia phone was in the prototype stage, Armanto developed the game for a previous generation device. The two-player mode did not get tested as the previous phone lacked
193:. The marketing team at Nokia told Armanto's team to develop new applications for the phone as they wanted customers to have more things to do with their device. Armanto received the job to develop a game, as his colleagues believed he had experience in game development, which he did not.
387:, Tristan Donovan stated the game was simple and compelling designed to be played in short sessions, declaring that mobile games took over the niche once held by arcades by providing short moments of gaming with the advantage of communication features and mobility.
297:
383:
Finnish
Championships. Similar events were held globally, such as in Australia where 30 players managed to get the highest score possible, 2008 points on the highest difficulty setting. In his book
122:. In the game, the player controls a snake in a playing field, collecting orbs which give the player points and make the snake grow in size while avoiding the walls and the snake's own longer body.
379:
According to Nokia, 350 million copies of the game exist globally in some form, though
Armanto believes that the number is likely much higher. At the turn of the millennium, Nokia organized two
146:
was the first video game released with sound for cellular phones. The game grew to a large popularity, with tournaments for the game being held in
Finland and Australia. In November 2012,
423:
934:
796:
311:
Several reiterations of the game were released before the final version in 2007. The sequels were made without
Armanto's involvement by bigger teams.
214:(1982). Armanto decided to create a variation of them, stating he "respectfully borrowed some ideas from existing titles". The final choice to make
202:-like game, but could not do it due to rights issues. Snake games were a long established concept at the time, dating to the 1976 arcade video game
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Armanto had no restrictions outside the size of the game and visuals, as the whole operating system for the phone could only have one
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of memory and the screen was a low-resolution monochrome display. The graphics in the game were directly programmed in
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as the first major mobile game. It was the first mobile phone to include a game with sound. In
November 2012,
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was programmed by Taneli
Armanto, who was part of a group responsible for the interface design at
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developed and released the 2017 version of Snake as the pre-installed game for several Nokia's
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wanted to include more custom options on their new phone. After initially trying to develop a
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for
Finnish audiences which Armanto felt was "a bit awkward for Finns", and had it titled
242:
903:
360:
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538:"The history of Snake: How the Nokia game defined a new era for the mobile industry"
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created by Taneli
Armanto as one of the three games included in the
801:
702:"'Snake Rewind' modernizes the Nokia game for touchscreen devices"
352:
186:
161:
126:
32:
671:"SNAKE IS BACK! The legend returns with Nokia 3310 and Gameloft"
323:
125:
The game was developed by
Armanto after the marketing team at
276:, which loosely translated to "A Game of Worms". Along with
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The player controls the snake to collect orbs which appear
736:
Arcade TV Game List Domestic/Overseas Edition (1971-2005)
730:
Akagi, Masumi (2006). "海外編" [Overseas Edition].
637:
635:
633:
139:, which he was familiar with from older computer games.
601:
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to be the first mobile phone game, though there was a
142:
Along with the other included games with the phone,
738:] (in Japanese). Japan: Amusement News Agency.
574:
572:
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135:-like game, Armanto began developing a game in the
86:
74:
62:
52:
42:
26:
21:
154:to its collection of 40 notable electronic games.
280:, the phone also included a simple logic game (
304:, a modern 3D iteration, released in 2008 on
8:
418:in New York announced that it wanted to add
404:in 1994, four years earlier. Quinn Myers of
843:Finnish Video Games: A History and Catalog
624:
561:
523:
500:
437:in partnership with Rumilus Design called
319:. Snake III was also released in 2005 for
18:
295:
241:
196:Myers initially thought of developing a
150:in New York announced that it would add
687:
641:
476:
824:Video Game Audio: A History, 1972-2020
732:アーケードTVゲームリス 国内 • 海外編 ( 1971 - 2005 )ト
424:collection of notable electronic games
862:"An Oral History of 'Snake' on Nokia"
653:
605:
590:
578:
7:
860:Myers, Quinn (September 12, 2019).
536:Angelos, Ayla (February 23, 2021).
778:Replay: The History of Video Games
385:Replay: The History of Video Games
14:
935:Video games developed in Finland
797:"History of Nokia Part 2: Snake"
755:Atari Archive: Vol.1 1977-1978
1:
822:Hopkins, Christopher (2022).
700:Moon, Mariella (7 May 2015).
429:In 2015, Armanto released a
332:was released in 2005 on the
951:
795:James (January 20, 2009).
249:was first included on the
930:Single-player video games
841:Kuorikoski, Juho (2015).
776:Donovan, Tristan (2010).
458:Snake (video game genre)
416:The Museum of Modern Art
148:The Museum of Modern Art
453:History of mobile games
208:and home games such as
336:. The final title was
308:
254:
167:
137:snake video game genre
108:
753:Bunch, Kevin (2023).
299:
284:) and a memory game (
260:was released for the
245:
189:near his hometown in
165:
895:Museum of Modern Art
375:Reception and legacy
315:was included on the
431:spiritual successor
400:-like game for the
390:Some sources state
264:in 1998. The title
223:the infrared link.
220:infrared connection
309:
255:
168:
920:Snake video games
852:978-0-7864-9962-5
833:978-1-4766-7435-3
787:978-0-9565072-0-4
768:978-1-955183-21-5
669:(March 2, 2017).
564:, pp. 48–49.
369:Nokia 5310 (2020)
357:Nokia 3310 (2017)
355:devices, such as
113:mobile video game
96:
95:
942:
910:1998 video games
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876:
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809:on July 23, 2011
805:. Archived from
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562:Kuorikoski 2015
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524:Kuorikoski 2015
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501:Kuorikoski 2015
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402:Hagenuk MT-2000
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365:Nokia 2720 Flip
338:Snakes Subsonic
302:Snakes Subsonic
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17:
16:1998 video game
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883:External links
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780:. Yellow Ant.
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745:978-4990251215
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690:, p. 284.
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644:, p. 126.
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593:, p. 119.
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542:It's Nice That
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268:translated to
253:cellular phone
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120:cellular phone
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48:Taneli Armanto
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361:Nokia 8110 4G
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44:Programmer(s)
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915:Mobile games
889:
873:February 12,
871:. Retrieved
867:MEL Magazine
865:
842:
823:
813:February 12,
811:. Retrieved
807:the original
800:
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754:
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731:
709:. Retrieved
695:
688:Donovan 2010
683:
674:
661:
649:
642:Hopkins 2022
586:
557:
547:February 25,
545:. Retrieved
541:
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464:Space Impact
463:
440:Snake Rewind
438:
434:
428:
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407:MEL Magazine
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300:Gameplay of
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232:machine code
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111:) is a 1998
99:
98:
97:
56:
28:Developer(s)
925:Nokia games
178:Development
904:Categories
654:James 2009
606:Bunch 2023
591:Akagi 2006
579:Myers 2019
471:References
410:described
349:Series 30+
317:Nokia 7110
306:N-Gage 2.0
292:Successors
262:Nokia 6110
251:Nokia 6110
211:Snake Byte
117:Nokia 6110
68:Nokia 6110
343:In 2017,
321:Series 40
706:Engadget
667:Gameloft
447:See also
345:Gameloft
326:phones.
313:Snake II
274:Matopeli
228:megabyte
205:Blockade
158:Gameplay
109:Matopeli
76:Genre(s)
37:Gameloft
893:at the
724:Sources
675:YouTube
422:to its
238:Release
191:Finland
105:Finnish
87:Mode(s)
63:Release
849:
830:
784:
765:
742:
711:3 June
397:Tetris
334:N-Gage
329:Snakes
286:Memory
270:Käärme
199:Tetris
132:Tetris
66:1998 (
53:Series
890:Snake
802:Nokia
734:[
435:Snake
420:Snake
412:Snake
392:Snake
381:Snake
353:KaiOS
282:Logic
278:Snake
266:Snake
258:Snake
247:Snake
216:Snake
187:Nokia
183:Snake
172:Snake
152:Snake
144:Snake
127:Nokia
100:Snake
81:Snake
57:Snake
33:Nokia
22:Snake
875:2024
847:ISBN
828:ISBN
815:2024
782:ISBN
763:ISBN
740:ISBN
713:2015
549:2024
367:and
351:and
324:J2ME
433:to
288:).
170:In
906::
864:.
799:.
761:.
757:.
704:.
673:.
632:^
613:^
598:^
569:^
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508:^
479:^
443:.
426:.
371:.
363:,
359:,
340:.
234:.
107::
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103:(
70:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.