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389:. Materials and shaders are built in a node-based fashion. When users activate a so-called render region in a camera view, it will render this section of the scene using the specified rendering engine and update completely interactively. A secondary rendering mode is available for rendering real-time GPU shaders written in either the Cg or HLSL languages.
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457:, deformation, rigging and particle simulation. It can also be used to control scene attributes without the need to write expressions, for example to add camera wiggle or make a light pulsate. ICE is a parallel processing engine that takes advantage of multi-core CPUs, giving users highly scalable performance.
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The screenshot on the right shows an example of a simple geometry deformation ICE graph. In a practical scenario, one would collapse the graph into a compound and expose important parameters, for instance the deformation intensity. After adding the tool to the user interface it can easily be applied
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features include layers and a mixer, which allows combining animation clips non-linearly. Animation operators are tracked in a construction history stack that is separate from the modeling stack, enabling users to change the underlying geometry of already animated characters and objects. MOTOR is a
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ICE represents
Softimage functionality using a collection of nodes, each with its own specific capabilities. Users can connect nodes together, visually representing the data flow, to create powerful tools and effects. Softimage ships with several hundred nodes; among them are both low level nodes,
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The graph-based approach of ICE allows for the creation of effects previously attainable only through the use of scripting and/or compiled code. Due to its visual nature and interactivity, it is very accessible for users with no programming experience. Many free and commercial ICE tools have been
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models. Subdivision modeling requires no additional operators and works directly on the polygonal geometry. Each modeling operation is tracked by a construction history stack, which enables artists to work non-destructively. Operators in history stacks can be re-ordered, removed or changed at any
363:, constraints and specialized solvers like spine or tail. Optionally, the ICE system can be used to create light-weight rigs in a node-based environment. The rigging process can be sped up through the use of adaptable biped and quadruped rigs, FaceRobot for facial rigs and automatic lip syncing.
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that has direct access to image clips used in the scene. It can thus not only be used to finalize and composite rendered frames, but also as an integral part of scene creation. The FX Tree can be used to apply compositing effects to image clips being used in the fully rendered scene, allowing
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feature that transfers animation between characters, regardless of their size or proportions. GATOR can transfer attributes such as textures, UVs, weight maps or envelopes between different models. Softimage also contains tools to simulate particles, particle strands,
292:. On October 23, 2008, Autodesk acquired the Softimage brand and 3D animation assets from Avid for approximately $ 35 million, thereby ending Softimage Co. as a distinct entity. In February 2009, Softimage|XSI was rebranded Autodesk Softimage.
469:, as well as a number of high level nodes called compounds. Compounds serve as "wrapper nodes" to collapse ICE graphs into a single node. Softimage allows users to add custom compounds to its main menu system for easy reusability.
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that allows users to extend the capabilities of
Softimage quickly and intuitively using a node-based dataflow diagram. This enables artists to create complex 3D effects and tools without scripting. Among the main uses for ICE are
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Softimage was primarily used in the film, video game and advertising industries as a tool to generate digital characters, environments and visual effects. Examples of films and other media made with the help of
Softimage are
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On March 4, 2014, it was announced that
Autodesk Softimage would be discontinued after the release of the 2015 version, providing product support until April 30, 2016.
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made available by users and 3rd party developers. Softimage contains an ICE-based fluid and physics simulator called Lagoa as well as an ICE-based version of the
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Softimage to render scenes using textures authored or modified in various ways within the same scene.
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SDK is also available for plug-in developers, with online documentation available to the public.
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Softimage is a 3D animation application comprising a suite of computer graphics tools.
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In addition to the node-based ICE platform described below, Softimage has an extensive API and
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Softimage 2012 SAP (Subscription Advantage Pack) released September 27, 2011
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Autodesk
Softimage 2011 SAP (Subscription Advantage Pack) released October 7, 2010
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industries for creating computer generated characters, objects, and environments.
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and others. It was discontinued with the release of
Softimage 2014.
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824:"Photography of a Yakuza 3 slideshow from the GTMF 2009 conference"
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735:"THOR: Jonathan Harb – VFX Supervisor & Founder – Whiskytree"
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Also included is the FX Tree, which is a built-in node-based
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678:"Softimage, Co. announces Softimage, XSI 7 powered by ICE'"
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time, and all adjustments propagate to the final model.
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Autodesk Softimage 2010 released September 14, 2009
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570:Autodesk Softimage 7.5 released February 20, 2009
30:"Softimage" redirects here. For the company, see
846:"Creating the Details of Elysium's Luxury World"
552:Autodesk Softimage 2013 released April 12, 2012
549:Autodesk Softimage 2014 released April 12, 2013
546:Autodesk Softimage 2015 released April 14, 2014
802:"Action beats: 6 scenes from White House Down"
615:"Autodesk Acquires Softimage For $ 35 Million"
564:Autodesk Softimage 2011 released April 9, 2010
558:Autodesk Softimage 2012 released April 7, 2011
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589:"Softimage 2015 Final Release Announcement"
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2596:Proprietary commercial software for Linux
704:"The long and lonely death of Softimage"
680:. i3D_Eddy. July 7, 2008. Archived from
2571:3D computer graphics software for Linux
1554:Autodesk Inferno, Flame and Flint (IFF)
580:
359:are created using bones with automatic
295:A free version of the software, called
642:"Softimage final release announcement"
664:"Softimage SDK Documentation (en-us)"
284:, Softimage|XSI was developed by its
280:Released in 2000 as the successor to
7:
428:ICE Interactive Creative Environment
311:, or to create mods for games using
303:community to create games using the
758:"Letting the Predator Hounds Loose"
381:The default and tightly integrated
613:Simon Carless (October 24, 2008).
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27:Discontinued 3D graphics software
2273:Autodesk Media and Entertainment
1680:Silicon Grail's RAYZ and Chalice
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243:3D computer graphics application
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117:2015 / April 14, 2014
58:User interface of Softimage 2011
1100:Electric Image Animation System
756:Bill Desowitz (July 13, 2010).
2566:Autodesk discontinued products
733:Vincent Frei (June 27, 2011).
344:tools allow the generation of
1:
848:. CreativeCOW. Archived from
782:. CG Society. August 22, 2009
957:GigaMesh Software Framework
804:. fxguide. October 22, 2013
450:visual programming platform
93:; 24 years ago
2617:
378:, cloth, hair and fluids.
29:
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780:"Embassy on 'District 9'"
760:. Animation World Network
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1944:Adobe Character Animator
299:, was developed for the
1347:Open Cascade Technology
288:, then a subsidiary of
2308:Autodesk MotionBuilder
2145:Gryphon Software Morph
2020:Autodesk MotionBuilder
441:
119:; 10 years ago
2586:Discontinued software
2581:3D animation software
852:on September 28, 2020
444:On July 7, 2008, the
435:
402:scripting environment
2576:3D graphics software
2217:Avid Elastic Reality
1949:Antics 2-D Animation
1772:Free and open-source
1650:Avid Elastic Reality
1539:Left Angle Autograph
1478:Free and open-source
920:3D computer graphics
714:on November 11, 2021
261:and formerly titled
247:3D computer graphics
159:3D computer graphics
2537:45.5131°N 73.5715°W
2533: /
2414:Autodesk Combustion
2081:Adobe After Effects
1969:Moho (Anime Studio)
1660:Avid Media Illusion
1534:Adobe After Effects
1469:Digital compositing
1256:Cyber Studio CAD-3D
992:Point Cloud Library
455:procedural modeling
372:rigid body dynamics
307:toolset for PC and
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32:Softimage (company)
2456:Autodesk Tinkercad
2384:Autodesk Softimage
2181:Autodesk Softimage
1675:Pinnacle Commotion
1630:Autodesk Softimage
1251:Autodesk Softimage
884:Softimage Mod Tool
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376:soft body dynamics
297:Softimage Mod Tool
255:computer animation
197:Autodesk Softimage
102:(as Softimage|XSI)
65:Original author(s)
38:Autodesk Softimage
2561:Autodesk products
2542:45.5131; -73.5715
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2096:Blackmagic Fusion
1954:Clip Studio Paint
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1320:Core technologies
1070:Blackmagic Fusion
1065:AutoQ3D Community
684:on March 22, 2017
485:cloth simulator.
286:eponymous company
282:Softimage|3D
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16:(Redirected from
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1655:Avid Matador
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1618:Discontinued
1604:SilhouetteFX
1544:Apple Motion
1425:3D rendering
1367:ShapeManager
1286:Softimage 3D
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1170:Pixar Presto
1130:LightWave 3D
1110:Golaem Crowd
947:CloudCompare
854:. Retrieved
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2170:USAnimation
2140:Fantavision
1932:Commercial
1574:Saber (ILM)
1420:3D modeling
1306:TurboSilver
929:Open-source
708:DigitalArts
275:advertising
251:3D modeling
2555:Categories
2528:73°34′17″W
2525:45°30′47″N
2507:Navisworks
2472:AutoSketch
2359:Lightscape
2349:Matchmover
2186:Dynamation
2060:Moviestorm
1911:Daz Studio
1851:Seamless3d
1825:Glaxnimate
1395:Comparison
1377:IntelliCAD
1261:Dynamation
1095:Daz Studio
1002:Seamless3d
575:References
515:District 9
394:compositor
387:mental ray
321:Epic Games
271:video game
188:/softimage
124:2014-04-14
2482:AutoShade
2160:SWiSH Max
2118:/ Legacy
2070:Strata 3D
2040:Cinema 4D
1989:Toon Boom
1984:CrazyTalk
1890:FlipaClip
1805:OpenToonz
1731:animation
1491:Cinelerra
1352:Parasolid
1342:KernelCAD
1301:TrueSpace
1281:Sculpt 3D
1220:Strata 3D
1125:Kerkythea
1085:Cinema 4D
967:MakeHuman
620:Gamasutra
509:Predators
367:Animation
346:polygonal
201:Softimage
184:.autodesk
171:Trialware
18:Softimage
2313:ShotGrid
2266:products
2264:Autodesk
2201:Swift 3D
2135:DrawPlus
2065:Shark 3D
1906:Clara.io
1882:Freeware
1856:Toonloop
1815:Pencil2D
1810:Papagayo
1795:SWFTools
1790:TupiTube
1733:software
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1496:Kdenlive
1471:software
1405:Category
1337:HOOPS 3D
1311:VistaPro
1296:Swift 3D
1225:Terragen
1210:SketchUp
1200:Shark 3D
1195:Shade 3D
1165:Paint 3D
1105:E-on Vue
1090:Clara.io
1012:Wings 3D
987:OpenSCAD
922:software
856:March 1,
808:March 1,
786:July 18,
764:July 18,
741:July 18,
718:June 14,
688:July 18,
648:March 4,
541:Releases
463:Multiply
461:such as
414:VBScript
342:Modeling
334:Overview
309:Xbox 360
259:Autodesk
241:) was a
82:Autodesk
2446:AutoCAD
2439:Current
2394:Kynapse
2281:Current
2191:Messiah
2055:MASSIVE
2045:Houdini
2035:Carrara
1999:TVPaint
1867:Blender
1645:Avid DS
1599:Piranha
1589:Mistika
1579:Houdini
1516:Shotcut
1486:Blender
1357:Romulus
1271:N-World
1266:Imagine
1239:Defunct
1185:Remo 3D
1145:Messiah
1135:MASSIVE
1120:Houdini
1115:Hexagon
1080:Carrara
1030:3D-Coat
997:POV-Ray
977:MoonRay
972:MeshLab
952:FreeCAD
942:Blender
830:June 1,
534:Elysium
477:files.
467:Boolean
440:indices
418:JScript
177:Website
166:License
122: (
96: (
2465:Former
2337:Former
2101:Motion
2025:iClone
1964:Live2D
1846:OpenFX
1800:Synfig
1584:Fusion
1501:Natron
1372:Teigha
1230:ZBrush
1040:Arnold
982:OpenFX
826:. Sega
527:Yakuza
483:Syflex
438:vertex
410:Python
273:, and
253:, and
2165:RETAS
2130:Animo
2030:Bryce
1994:Toonz
1820:Krita
1685:Shake
1506:Olive
1246:Amapi
1180:Poser
1075:Bryce
350:NURBS
313:Valve
143:Linux
2155:Pegs
2106:Nuke
1766:Mix
1761:list
1751:list
1729:and
1594:Nuke
1415:List
1327:ACIS
1205:Silo
1155:Nuke
1150:Modo
1035:AC3D
858:2014
832:2020
810:2014
788:2011
766:2011
743:2011
720:2015
690:2011
650:2014
628:2013
600:2017
531:and
503:Thor
420:. A
416:and
267:film
186:.com
154:Type
98:2000
91:2000
1362:RGK
1332:C3D
475:XML
465:or
422:C++
348:or
323:'s
315:'s
182:www
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1747:2D
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