Knowledge (XXG)

Solar 2

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other objects will decrease the player's mass. At this point, life forms will evolve in the planet, creating spaceships, planetary shields and cannons. If the player wishes, they can accumulate more mass until their planet becomes a star. Life forms will disappear, but the player is able to attract planets to form a planetary system, further grow the star by absorbing other planets, or a combination of both. The player can also create multi-star systems by selecting planets from their system and make them absorb asteroids until they become another star.
306:. Life forms are also present in the game. They appear on planets sufficiently big to store life, and are represented by a variety of ships of different size and attack power. Spaceships are coloured green if they belong to the player's planet, or to a planet that belongs to the player's planetary system; red if they belong to an enemy planet or planetary system; and white if they don't belong to any planet or system. All the spaceships in the map are controlled by the game's 318:
they will be reduced to a lesser size within the same type of object. For example, if the player controls a small star and collides against a medium star, the player will be disintegrated while the AI-controlled star will be reduced to a small star. Being reduced from a small star to a life planet is not possible, as well as being reduced from a small planet to an asteroid. In these cases, the player is
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composed the game's score. According to Watts, this was done because there was "no way I could do music as good as he can." Both the Windows and Xbox 360 versions of the game were developed simultaneously. About the Xbox 360 version, Watts commented that "the lack of keyboards and the aging Xbox 360 hardware were a bit tricky, and updating the Xbox version is a huge pain to do."
295: 536:, which assigns a normalized rating out of 100 to reviews from mainstream critics, the game received an average score of 72 based on 8 reviews. Most critics praised the physics-based gameplay and soundtrack, but criticized the exceedingly difficult missions and somewhat repetitive gameplay. However, the game won the 589:
were also well received. App Spy's Andrew Nesvadba, on his review of the iPad version of the game, highlighted the overall sense that "nothing about the game feels like a waste of time or effort," but criticized the lack of control over the life forms. Meanwhile, Andrew Martonik from Android Central
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was "mainly expanding on original idea and polishing it to perfection." However, he commented that the concept of both games took several design iterations to reach its final version: "I played with many, many ideas before finally settling on what I have now." Sound designer and musician JP Neufeld
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Growing the star will increase its gravitational force, which increases the number of planets the planetary system can have. They are also able to attract planetary systems composed of stars with lower mass than that of the player, or being attracted to stars with bigger mass. If both stars collide,
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At the beginning of the game, the player accumulates mass by colliding their asteroid against other asteroids until enough mass has been gathered to become a small planet. From there, the player has to absorb other asteroids to make their planet grow enough to become a life planet; crashing against
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also includes a variety of achievements and object-oriented missions that can be played at any time. Missions can be found following the directional arrows in the interface, and the AI keeps track of which missions the player has finished. The game also keeps record of several accomplishments the
241:(2009), and features most of the same key gameplay elements of its predecessor, expanded and polished considerably. It was developed over ten months and includes a score composed by sound designer and musician JP Neufeld. Solar 2 received mainly positive reviews from 420:
and Linux versions of the game. However, given that the original game was developed using the Windows-only XNA platform, he expected the ports to be ready sometime before the end of the year. In October 2012, the Mac port was announced and released on Steam. The
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allows the player to save progress at any point. A "save system" feature is also present; it allows the player to save specific configurations of stars and planets that the player has created. The player can respawn from them at any time.
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audioscape." He also highlighted several features he would have liked to see in the game, such as a more complex universe to explore and the ability to control the life forms in the planets controlled by the player. Graham Smith from
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was developed by Jay Watts under his video game studio Murudai. Watts, who received a degree in biotechnology from an Australian college, had no previous knowledge of video game development prior to coding
365:. Many of the key gameplay elements featured in the sequel, such as the infinite sandbox, were envisioned during this timespan. In an interview with FleshEatingZipper, Watts revealed that 884: 298:
A player controls a medium size star with 5 orbiting planets. A mission start circle can be seen, along with arrows pointing to the other available missions.
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player has reached, such as the distance travelled, the number of objects and enemies destroyed by the player or the spaceships belonging to the player.
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played from a two-dimensional perspective. The player is given an asteroid, and their main mission is to accumulate enough mass to become several
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20,000 first prize at the 2011 Microsoft Dream Build Play competition, and became a finalist at the 2011 IndieCade festival.
1110: 377:, released in 2009, became a commercial success; it sold 30,000 copies and allowed Watts to work full-time on its sequel. 898: 1229: 1259: 103: 1199: 772: 302:
The game takes place in a borderless and randomly generated universe, filled with asteroids, planets, stars and
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was also critical of the missions' difficulty, although concluded that it was "a good price for a universe."
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developed by Australian developer Jay Watts' video game studio, Murudai. It was released on 17 June 2011 on
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version of the game was released in March 2013. An Android version was also made available in March 2013.
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was an inspiration for him: "I loved the simplicity of the game and the ambiance."
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Nate Ralph mentioned the life forms as the only negative aspect of the game.
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for the Xbox 360. In July 2012, Watts announced that he was working on
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competition, and was among the video games showcased at the 10th
422: 769:"Featured Indie Dev: Jay Watts gets intergalactic with Solar 2" 544:
was also among the ten indie video games showcased at the 10th
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tools, and its development was inspired by indie games such as
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lasted for at least ten months. The game was developed using
322:, with random mass, close to the place where they collided. 1165:"Indie Selections For 2011 'PAX 10' Showcase Announced" 1111:"Congratulations to the 2011 Dream Build Play winners!" 249:. It was awarded the first prize at the 2011 Microsoft 176: 160: 113: 85: 73: 62: 52: 42: 28: 1018: 1016: 802:"FEZ Interviews: Jay Watts, Developer of Solar 2!" 594:had all the elements necessary for a great game. 412:for Microsoft Windows and on 19 June 2011 on 245:, scoring 72 out of 100 on aggregate website 8: 462: 821: 819: 762: 760: 758: 756: 727: 725: 723: 461: 436: 214:. The game was developed with Microsoft's 34: 25: 1078: 1076: 828:"Solar 2 Developer Interview - Jay Watts" 693: 691: 689: 687: 628: 626: 602: 624: 622: 620: 618: 616: 614: 612: 610: 608: 606: 1083:Nesvadba, Andrew (13 February 2013). 1044: 1042: 796: 794: 792: 790: 673: 671: 669: 667: 665: 663: 661: 7: 1025:"Reviewing Humble Bundle 5: Solar 2" 466: 441: 1137:Brown, Nathan (16 September 2011). 1109:Conditt, Jessica (28 August 2011). 432: 357:, for the Xbox 360. Development of 1245:Video games developed in Australia 528:received a positive response from 18:2011 open world sandbox video game 14: 1023:Martonik, Andrew (8 March 2013). 804:. FleshEatingZipper. 22 June 2011 585:The iPad and Android versions of 1205:Android (operating system) games 968:"Solar 2 now available on iPad!" 922:"Update July 2012 – What's Next" 732:Smith, Graham (14 August 2011). 408:was released on 17 June 2011 on 1139:"IndieCade finalists announced" 966:Watts, Jay (11 February 2013). 945:"Solar 2 Available Now on Mac!" 943:Watts, Jay (23 October 2012). 1: 826:Clark, Josh (29 June 2011). 698:Ralph, Nate (14 July 2011). 920:Watts, Jay (16 July 2012). 771:. Indie Pub. Archived from 1276: 830:. Dealspwn. Archived from 681:(tutorial). Murudai. 2011. 361:started in July 2008 as a 1255:Xbox 360 Live Indie games 1240:Single-player video games 470: 467: 445: 442: 33: 1050:"Solar 2 for PC Reviews" 283:, which then produces a 237:The game is a sequel to 230:, which then produces a 226:, eventually becoming a 1163:W., Tim (9 July 2011). 548:, held in August 2011. 308:artificial intelligence 206:and on 19 June 2011 on 1235:Open-world video games 700:"Review: Solar 2 (PC)" 530:video game journalists 392:. According to Watts, 299: 243:video game journalists 1085:"Solar 2 iPad Review" 895:Microsoft Corporation 890:Xbox Live Marketplace 564:2001: A Space Odyssey 414:Xbox Live Indie Games 297: 208:Xbox Live Indie Games 716:on 29 November 2011. 556:Alan Parsons Project 277:astronomical objects 224:astronomical objects 1230:Microsoft XNA games 834:on 29 November 2018 464: 439: 1260:Video game sequels 767:PJ (1 June 2011). 590:acknowledged that 437: 300: 273:sandbox video game 196:sandbox video game 171:sandbox video game 1027:. Android Central 546:Penny Arcade Expo 532:upon release. At 522: 521: 460: 459: 304:planetary systems 255:Penny Arcade Expo 204:Microsoft Windows 186: 185: 121:Microsoft Windows 1267: 1200:2011 video games 1185: 1184: 1182: 1180: 1171:. Archived from 1160: 1154: 1153: 1151: 1149: 1134: 1128: 1127: 1125: 1123: 1106: 1100: 1099: 1097: 1095: 1080: 1071: 1070: 1068: 1066: 1046: 1037: 1036: 1034: 1032: 1020: 1011: 1010: 1008: 1006: 986: 980: 979: 977: 975: 963: 957: 956: 954: 952: 940: 934: 933: 931: 929: 917: 911: 910: 908: 906: 901:on 13 April 2014 897:. Archived from 881: 875: 874: 872: 870: 850: 844: 843: 841: 839: 823: 814: 813: 811: 809: 798: 785: 784: 782: 780: 764: 751: 750: 748: 746: 734:"Solar 2 review" 729: 718: 717: 712:. Archived from 695: 682: 675: 656: 655: 653: 651: 644:Ziff Davis Media 634:"Solar 2 Review" 630: 581: 465: 440: 352: 251:Dream Build Play 38: 26: 1275: 1274: 1270: 1269: 1268: 1266: 1265: 1264: 1190: 1189: 1188: 1178: 1176: 1162: 1161: 1157: 1147: 1145: 1136: 1135: 1131: 1121: 1119: 1108: 1107: 1103: 1093: 1091: 1082: 1081: 1074: 1064: 1062: 1060:CBS Interactive 1048: 1047: 1040: 1030: 1028: 1022: 1021: 1014: 1004: 1002: 988: 987: 983: 973: 971: 965: 964: 960: 950: 948: 942: 941: 937: 927: 925: 919: 918: 914: 904: 902: 883: 882: 878: 868: 866: 852: 851: 847: 837: 835: 825: 824: 817: 807: 805: 800: 799: 788: 778: 776: 775:on 15 June 2013 766: 765: 754: 744: 742: 731: 730: 721: 697: 696: 685: 676: 659: 649: 647: 632: 631: 604: 600: 579: 523: 438:Aggregate score 435: 431: 403: 380:Development of 367:Thatgamecompany 350: 340: 263: 156: 24: 23:2011 video game 19: 12: 11: 5: 1273: 1271: 1263: 1262: 1257: 1252: 1247: 1242: 1237: 1232: 1227: 1222: 1217: 1212: 1207: 1202: 1192: 1191: 1187: 1186: 1175:on 9 July 2011 1169:IndieGames.com 1155: 1129: 1101: 1072: 1038: 1012: 981: 958: 935: 912: 876: 845: 815: 786: 752: 719: 683: 657: 646:. 14 July 2011 601: 599: 596: 520: 519: 516: 510: 509: 506: 497: 496: 493: 485: 484: 481: 473: 472: 469: 458: 457: 454: 448: 447: 444: 433: 430: 427: 402: 399: 369:'s indie game 339: 336: 262: 259: 184: 183: 178: 174: 173: 164: 158: 157: 155: 154: 151: 142: 139: 134: 131: 126: 123: 117: 115: 111: 110: 89: 83: 82: 77: 71: 70: 64: 60: 59: 56: 50: 49: 46: 40: 39: 31: 30: 22: 17: 13: 10: 9: 6: 4: 3: 2: 1272: 1261: 1258: 1256: 1253: 1251: 1250:Windows games 1248: 1246: 1243: 1241: 1238: 1236: 1233: 1231: 1228: 1226: 1223: 1221: 1218: 1216: 1213: 1211: 1208: 1206: 1203: 1201: 1198: 1197: 1195: 1174: 1170: 1166: 1159: 1156: 1144: 1140: 1133: 1130: 1118: 1117: 1112: 1105: 1102: 1090: 1086: 1079: 1077: 1073: 1061: 1057: 1056: 1051: 1045: 1043: 1039: 1026: 1019: 1017: 1013: 1001: 997: 996: 991: 985: 982: 969: 962: 959: 946: 939: 936: 923: 916: 913: 900: 896: 892: 891: 886: 880: 877: 865: 861: 860: 855: 849: 846: 833: 829: 822: 820: 816: 803: 797: 795: 793: 791: 787: 774: 770: 763: 761: 759: 757: 753: 741: 740: 735: 728: 726: 724: 720: 715: 711: 707: 706: 701: 694: 692: 690: 688: 684: 680: 674: 672: 670: 668: 666: 664: 662: 658: 645: 641: 640: 635: 629: 627: 625: 623: 621: 619: 617: 615: 613: 611: 609: 607: 603: 597: 595: 593: 588: 583: 578: 577: 572: 571: 565: 561: 557: 553: 549: 547: 543: 539: 535: 531: 527: 517: 515: 512: 511: 507: 505: 503: 499: 498: 494: 492: 491: 487: 486: 482: 480: 479: 475: 474: 463:Review scores 455: 453: 450: 449: 428: 426: 424: 419: 415: 411: 407: 400: 398: 395: 391: 387: 386:Microsoft XNA 383: 378: 376: 372: 368: 364: 360: 356: 353:predecessor, 349: 344: 337: 335: 332: 327: 323: 321: 315: 311: 309: 305: 296: 292: 290: 286: 282: 278: 274: 271: 267: 260: 258: 256: 252: 248: 244: 240: 235: 233: 229: 225: 221: 217: 213: 209: 205: 201: 197: 194: 190: 182: 181:Single-player 179: 175: 172: 168: 165: 163: 159: 152: 150: 146: 143: 140: 138: 135: 132: 130: 127: 124: 122: 119: 118: 116: 112: 109: 105: 101: 97: 93: 90: 88: 84: 81: 80:Microsoft XNA 78: 76: 72: 68: 65: 61: 57: 55: 51: 47: 45: 41: 37: 32: 27: 21: 16: 1177:. 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Index


Developer(s)
Publisher(s)
Engine
Microsoft XNA
Platform(s)
Windows
Mac OS X
Linux
Android
iOS
Genre(s)
Open world
sandbox video game
Single-player
open world
sandbox video game
Steam
Microsoft Windows
Xbox Live Indie Games
Xbox 360
XNA
flOw
astronomical objects
Big Crunch
Big Bang
video game journalists
Metacritic
Dream Build Play
Penny Arcade Expo

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