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Sonic Rivals

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escapes into space, planning to use his camera to turn the whole planet into a card. The heroes rescue Tails and the real Eggman, who aid them in reaching Nega's space station to stop his plan. After a final battle with the heroes, Nega is defeated and captured in a card. The prisoners of the other cards are restored, and Silver takes Onyx Island and Nega's card with him back to the future.
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The game includes an extensive collectible card system that spans a total of 150 cards. Performing specific objectives throughout the game will give the player a collectible cards. Such tasks include finishing a level, getting a certain number of rings, hitting a rival a certain number of times and
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in disguise. Nega is revealed to have traveled back from the future, plotting to use the camera to remove Eggman's failed schemes from existence and rewrite their family history, with Onyx Island being a future version of Angel Island he brought back to further his plan. His ruse exposed, Nega
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perspective. Characters race to the finish line while avoiding the level's obstacles. The game contains six zones, each with three respective acts, the third being a boss battle, totaling in 17 stages. Boss battles at the end of levels require the player to defeat the boss before the competing
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released in North America in November 2006, and other territories in December; it is one of the few games in the franchise not to see a release in Japan. Upon release, it was a commercial success, but received generally mixed reviews from critics, who praised the graphics and audio, while the
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said "if you freeze your rival with an ice blast, he will be slowed momentarily but will inexplicably catch up within seconds", while GameSpy felt there was never a moment where it was impossible to catch up to them. Rob Fahey called it "one of the most blatant and annoying instances of
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for inspiration. Building alternate paths—a common feature of the original games—was cited as challenging, with the goal of allowing as many rivalry interactions as possible. In choosing playable characters, Backbone focused on characters who maintained the biggest rivalries in the
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series, and follows the heroes needing to stop Doctor Eggman Nega from turning everyone and the world into cards. The gameplay involves racing against other characters to get to the goal before them, as well as defeating the boss before the opponent does.
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series. The cards themselves are used to unlock secret costumes and items that alter the appearance of the characters. While they add a customizable aspect to the game, they are merely aesthetic; they do not affect gameplay.
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as well. Eggman announces his plan to conquer the world by turning everything to cards, challenging Sonic and Knuckles to stop him as he flees. The two heroes both set out independently to stop his plan. Elsewhere,
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franchise, such as Sonic and Shadow. Silver, then a new character, was added to "mix things up". One challenge was coming up with the art direction for the game; Backbone sought to maintain the look and feel of
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features several different modes. In Story Mode, each of the four playable characters have separate story lines, and must race each other to the finish line in each stage in order to thwart
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After numerous conflicts, the heroes discover that Dr. Eggman had been imprisoned in a card before everything began, and that the Eggman the heroes have been interacting with is
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getting to the goal within a certain amount of time. The cards themselves feature pictures of characters and boxart from a variety of past games in the
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became involved with the game, and he changed its direction to a racing game. The majority of development was handled by Backbone with assistance from
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stepped in and changed its direction, as well as deciding on the PSP as the system it would release on due to having greater processing power than the
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receives a distress signal from Eggman, but upon finding him, the doctor denies sending one. He later receives a communication from
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wrote that the game had tons of "graphical flourishes" that made it belong on the handheld, a sentiment shared by Greg Mueller of
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warning him she has stumbled upon a dangerous secret about Eggman, but she is turned to a card before she can continue. Suddenly,
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received "mixed or average" reviews from critics, scoring a 64/100 on Metacritic, and 66.17% on GameRankings. Both it and
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Sonic racing against Knuckles; the bar at the bottom displays the progress either player has made throughout the level.
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According to producer Taylor Miller, the goal of the developers was to return to the gameplay style of the original
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in August 2006. The game was released in North America on November 17, 2006, and Europe on December 1, 2006.
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lines respectively, indicating over 250,000 units were sold by the end of 2007, as well as part of the
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games, but with new elements such as competition. In designing the stages, Sega provided Backbone with
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mechanic making the opponent close to the player no matter how fast they were travelling.
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maps from all the 2D games as a reference, and Backbone looked to all games up to
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and Hiroshi Nishiyama assisted with art and environment direction, respectively.
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The gameplay, however, drew mixed reactions; a common critique was the game's
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was released in 2007 for the same system, and handled by the same developers.
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Milkman; Shane; James L. (January 2007). "Sonic Rivals: Not so happy feet".
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appears from the future, and tells Shadow he needs to get to Eggman first.
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Reviewers consistently praised the game's presentation. Juan Castro of
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said it was "nowhere near as good" as previous games in the series.
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were later re-released in North America and Europe as part of the
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gameplay drew mixed reactions for its controls, level design, and
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When the mysterious Onyx Island appears out of nowhere,
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character does. Five different characters are playable;
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was announced on May 6, 2006. It was showcased at the
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rubber-banding AI we've ever seen" in his review for
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They confront 1278:"GC 2006: SEGA Reveals Leipzig Line-Up" 979: 977: 975: 973: 971: 969: 967: 785: 2336:Mario & Sonic at the Olympic Games 1732:GameSpot interview with Takashi Iizuka 1664:"PlayStation Portable - Greatest Hits" 1577: 1476: 1437:from the original on December 29, 2012 1396: 1290:from the original on December 16, 2017 1257:from the original on December 16, 2017 1220:from the original on December 16, 2017 1187:from the original on December 16, 2017 1151:from the original on December 20, 2015 1120:from the original on December 20, 2015 1001:from the original on November 29, 2014 872:from the original on December 15, 2018 1709:from the original on January 28, 2023 1613:from the original on October 23, 2022 1416: 1414: 1367: 1365: 1350:from the original on 16 December 2017 1320:from the original on 16 December 2017 1141:"E3 06: Sonic Rivals Preshow Q&A" 1087:from the original on December 1, 2012 1068: 1066: 1064: 1062: 1047:from the original on October 23, 2022 891:Torres, Ricardo (November 16, 2006). 507:The game's existence was revealed on 7: 574: 539: 278:games, as well as other games up to 1562:. IDG Entertainment. Archived from 641: 530: 1073:Castro, Juan (November 23, 2006). 984:Mueller, Greg (December 8, 2006). 952:from the original on March 7, 2012 908:from the original on July 16, 2015 519:(E3) later that month, and at the 14: 2815:Sonic the Hedgehog spin-off games 2450:Chronicles: The Dark Brotherhood 2401:Dr. Robotnik's Mean Bean Machine 1276:IGN UK Staff (August 18, 2006). 1206:Hatfield, Daemon (May 4, 2006). 660: 655: 650: 645: 640: 262:Backbone was developing, before 2795:Video games developed in Canada 2770:PlayStation Portable-only games 1599:Superpanda (December 5, 2006). 1029:Fahey, Rob (January 18, 2007). 793:Joynt, Patrick (May 14, 2006). 2805:Video games with 2.5D graphics 1601:"Test de Sonic Rivals sur PSP" 1552:T3hPanda (November 28, 2006). 1422:"Sonic Rivals for PSP Reviews" 1239:Elston, Brett (May 16, 2006). 795:"Sonic Rivals Preview for PSP" 258:originated from a traditional 1: 517:Electronic Entertainment Expo 2820:Backbone Entertainment games 2309:All-Stars Racing Transformed 1694:"Double Rivals Attack Pack!" 1170:Surette, Tim (May 4, 2005). 2525:Ultimate Genesis Collection 1172:"Sonic boomin' on the PSP?" 244:(PSP); it is a game in the 2836: 2785:Side-scrolling video games 2765:PlayStation Portable games 832:"Sonic Rivals Europe Site" 737:Double Rivals Attack Pack! 1776: 1538:Electronic Gaming Monthly 1483:: CS1 maint: unfit URL ( 1403:: CS1 maint: unfit URL ( 1241:"Sonic Rivals - hands on" 586:Electronic Gaming Monthly 578: 575: 543: 540: 322:side-scrolling video game 29: 324:similar to the original 228:video game developed by 936:"Sonic Rivals - Page 1" 893:"Sonic Rivals Hands-On" 435:Development and release 2182:SegaSonic the Hedgehog 1554:"Review: Sonic Rivals" 1373:"Sonic Rivals for PSP" 1208:"Sonic Heading to PSP" 448:Backbone Entertainment 314: 230:Backbone Entertainment 48:Backbone Entertainment 2780:Sega Studio USA games 1500:"Sonic Rivals Review" 1075:"Sonic Rivals Review" 986:"Sonic Rivals Review" 739:on October 18, 2011. 312: 2573:Knuckles the Echidna 2343:Olympic Winter Games 2288:Riders: Zero Gravity 1516:on December 15, 2007 842:on December 11, 2006 452:PlayStation Portable 345:Knuckles the Echidna 242:PlayStation Portable 140:PlayStation Portable 2578:Shadow the Hedgehog 2203:Shadow the Hedgehog 1566:on January 12, 2008 572: 537: 458:Backbone designed. 353:Silver the Hedgehog 349:Shadow the Hedgehog 236:, and published by 2775:Racing video games 2621:Nights into Dreams 2558:Sonic the Hedgehog 2532:Classic Collection 1989:Sonic the Hedgehog 1934:Shadow Generations 1889:Sonic the Hedgehog 1825:Sonic the Hedgehog 1769:Sonic the Hedgehog 535: 341:Sonic the Hedgehog 327:Sonic the Hedgehog 315: 295:. 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Index


Developer(s)
Backbone Entertainment
Sega Studio USA
Publisher(s)
Sega
Director(s)
Takashi Iizuka
Producer(s)
Artist(s)
Writer(s)
Composer(s)
Sonic the Hedgehog
Platform(s)
PlayStation Portable
NA
EU
AU
Genre(s)
Action
racing
Single-player
multiplayer
action
racing
Backbone Entertainment
Sega Studio USA
Sega
PlayStation Portable
Sonic the Hedgehog

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