Knowledge (XXG)

Space Travel (video game)

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234:. The game has no specific objectives, other than to attempt to land on the various planets and moons of the system. The planets and most of the moons in the Solar System are represented to scale both in size and distance from each other, though the orbits are simplified to be circles. To land on a body, the player's ship must cross the line representing the surface while moving at a low enough speed. The player is able to control the ship to go forwards and backwards and turn. The ship moves at a constant level of acceleration relative to the scale of the screen, which the player can control; scaling the screen up high enough allows the player to travel across the Solar System in seconds, though they risk overshooting their target and becoming unable to find the Solar System again, and scaling down allows the player to be moving slowly enough to land. The ship is always in the center of the screen, facing the top; turning the ship right or left therefore rotates the Solar System around the ship instead. 249:. This means that a player attempting to land on Phobos needs to allow the ship to fall below the moon's surface until it is close enough to Phobos's center that Phobos's pull becomes the dominant force, at which point the ship snaps back to be landed on the surface. The name of the planet or moon with the current strongest pull is displayed on the screen. Players are able to edit the program to change the conditions; popular variations by the original players were increasing the gravity level and thus the difficulty, or an adjustment to the coordinate display system so that, rather than the ship staying in the center of the screen and the planets moving relative to it, the current dominant planet would always be at the bottom of the screen, with the ship moving relative to it. 66: 1588: 272: 1355: 161:. The player flies their ship around a two-dimensional scale model of the Solar System with no objectives other than to attempt to land on various planets and moons. The player can move and turn the ship, and adjust the overall speed by adjusting the scale of the simulation. The ship is affected by the single strongest 258: 335:
were attached to the central computer, each terminal's program jobs had to be submitted in a queue, resulting in long pauses in the game while the GE 645 worked on jobs for other terminals. Additionally, the system required the user to type in commands rather than press buttons, resulting in the ship
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In 1970, however, DEC introduced the PDP-11, which cost $ 65,000 and could be operated directly by the team without support from the computing services department. The team also changed their proposal; the machine was not being requested to develop an operating system, but a system for "editing and
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That same year Bell's internal computer departments were split, with the teams working on development put into a new computing research department, while the operation of the internal computing resources, including the GE machines, moved to the computing services department. As a result, computing
385:, rooted in their experience with the Multics file system. This, in turn, demanded some way to start the process running once loaded. More features were continually added to print, edit, delete and move files. Before long, it had become a simple operating system of its own. Thompson then wrote an 397:
While Thompson continued working on the PDP-7, the original Multics team had concluded that as Bell had exited the Multics program, there was no reason for the company to continue operating the expensive GE 645, and they believed it would be removed within a few months. They repeatedly asked
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on the system. Multics was a collaborative project between several institutions for an interactive, multi-user operating system that provided convenient access for programming. It was also growing very large and complex, and Bell Labs decided to exit the project in 1969.
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system. When the hard drive arrived in December the rest of the basic features were added. The team was now committed to the new system, and Brian Kernighan gave it the name Unix, a "somewhat treacherous pun" on Multics.
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system, then US$ 120,000, but this too was rejected. Ritchie later surmised that the company had just exited one operating system project and was in no hurry to spend money to start another.
717: 241:, though they do not affect one another and only the single strongest pull affects the player's ship. This sometimes results in odd behavior; for example, the gravitational effect of 967: 434:, and was never distributed beyond its initial locations. As a result, it had no effect on future video games, and its primary legacy is that of sparking the creation of Unix. 1650: 650: 398:
management for a new machine to continue their operating system work. This ultimately culminated in a lengthy proposal to buy some parts and rent others of DEC's new
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services tracked the computer usage internally with a cost system, meaning that each session of playing the game cost US$ 50 to US$ 75 on the internal balance sheet.
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never spread beyond Bell Labs or had an effect on future games, leaving its primary legacy as part of the original push for the development of Unix.
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graphics consisting of white lines on a black background. In it, the player controls a spaceship as it flies through a representation of the
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and then loading it into the PDP-7. Thompson did not use any of the provided PDP-7 code, writing everything from scratch, including a
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which gave it excellent graphics capabilities for the time. As this machine would solve the problems with playing the game, he ported
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computer. As a part of porting the game to the PDP-7, Thompson developed his own operating system, which later formed the core of the
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The tedium of moving the code between the two machines prompted Thompson to design his own simple
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operating system already present on the GE 645. Thompson and other Bell Labs employees, such as
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This article is about the 1969 videogame. For the general videogaming topic, see
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Thompson learned that a neighboring department had an older, little-used
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for the PDP-7 to avoid using the GECOS computer entirely.
467:"Space Travel: Exploring the solar system and the PDP-7" 710:"'Pong' Turns 40, But It's Not the Oldest Video Game" 629:
Abzug, Charles (2003-12-26). Bidgoli, Hossein (ed.).
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based on some chalkboard ideas by Dennis Ritchie and
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During his work, Thompson developed 184:, and was ported during 1969 from the 669: 667: 624: 622: 620: 7: 1544:Multiple Console Time Sharing System 457: 455: 453: 451: 449: 447: 632:The Internet Encyclopedia, Volume 3 374:library and other low-level tools. 176:before the rise of the commercial 14: 992:Cathode-ray tube amusement device 1587: 1586: 1353: 406:formatting text", essentially a 746:, printed PDP-7 source code of 720:from the original on 2015-02-16 653:from the original on 2022-07-21 606:from the original on 2015-12-10 525:from the original on 2015-06-11 477:from the original on 2015-12-26 1575:Compatible Time-Sharing System 546:Fiedler, David (August 1983). 1: 1506:Multics Relational Data Store 1641:Space flight simulator games 1621:Early history of video games 977:Early history of video games 432:early history of video games 422:Space Travel was one of the 336:being difficult to control. 319:so that it could run on the 182:early history of video games 165:of the astronomical bodies. 21:Space flight simulation game 1636:Science fiction video games 680:The Art of Unix Programming 556:. Vol. 8, no. 8. 350:. This was equipped with a 1677: 985:Analog and lightbulb games 199:computer, and then to the 18: 1661:Single-player video games 1584: 1351: 358:to this platform using a 311:Thompson then ported the 38: 195:operating system on the 1244:Thomas T. Goldsmith Jr. 907:Associated institutions 752:Computer History Museum 1219:John Makepeace Bennett 296:operating system on a 281: 268: 1094:Early mainframe games 843:Programming languages 829:Plan 9 from Bell Labs 637:John Wiley & Sons 548:"The History of Unix" 424:early mainframe games 274: 260: 224:simulation video game 1430:Michael A. Padlipsky 1041:Early Chess programs 639:. pp. 495–496. 284:In 1969, programmer 1470:Victor A. Vyssotsky 1375:Fernando J. Corbató 1249:William Higinbotham 428:video game industry 178:video game industry 1229:David Champernowne 1170:First arcade games 687:. pp. 30–31. 600:Harvard University 593:Ritchie, Dennis M. 511:Ritchie, Dennis M. 463:Ritchie, Dennis M. 333:computer terminals 282: 269: 239:gravitational pull 207:operating system. 163:gravitational pull 1598: 1597: 1450:Michael Schroeder 1405:Bernard Greenberg 1277: 1276: 1127:The Sumerian Game 943: 942: 817:Operating systems 694:978-0-13-246588-5 646:978-0-471-22203-3 352:graphics terminal 222:is a spaceflight 138: 137: 1668: 1631:Multics software 1611:1969 video games 1590: 1589: 1445:Glenda Schroeder 1420:Peter G. Neumann 1400:Robert M. Graham 1385:Peter J. Denning 1357: 1335:General Electric 1304: 1297: 1290: 1281: 1058:Los Alamos Chess 999:Bertie the Brain 970: 963: 956: 947: 803: 796: 789: 780: 729: 728: 726: 725: 705: 699: 698: 675:Raymond, Eric S. 671: 662: 661: 659: 658: 626: 615: 614: 612: 611: 589: 576: 575: 573: 572: 543: 534: 533: 531: 530: 513:(October 1984). 507: 486: 485: 483: 482: 459: 189:operating system 69: 68: 43: 31: 1676: 1675: 1671: 1670: 1669: 1667: 1666: 1665: 1626:Mainframe games 1601: 1600: 1599: 1594: 1580: 1558: 1516: 1510: 1474: 1410:Douglas McIlroy 1358: 1349: 1313: 1308: 1278: 1273: 1192: 1165: 1088: 1035: 980: 974: 944: 939: 923: 902: 859: 838: 812: 807: 738: 733: 732: 723: 721: 707: 706: 702: 695: 673: 672: 665: 656: 654: 647: 628: 627: 618: 609: 607: 591: 590: 579: 570: 568: 560:. p. 188. 545: 544: 537: 528: 526: 509: 508: 489: 480: 478: 461: 460: 445: 440: 395: 255: 217: 123:Simulation game 72: 63: 46: 29: 28:1969 video game 24: 17: 16:1969 video game 12: 11: 5: 1674: 1672: 1664: 1663: 1658: 1653: 1648: 1643: 1638: 1633: 1628: 1623: 1618: 1613: 1603: 1602: 1596: 1595: 1585: 1582: 1581: 1579: 1578: 1572: 1566: 1564: 1560: 1559: 1557: 1556: 1551: 1546: 1541: 1536: 1531: 1526: 1520: 1518: 1512: 1511: 1509: 1508: 1503: 1498: 1493: 1488: 1482: 1480: 1476: 1475: 1473: 1472: 1467: 1462: 1457: 1452: 1447: 1442: 1437: 1435:Dennis Ritchie 1432: 1427: 1422: 1417: 1412: 1407: 1402: 1397: 1395:Stuart Feldman 1392: 1387: 1382: 1380:Monte Davidoff 1377: 1372: 1370:David D. Clark 1366: 1364: 1360: 1359: 1352: 1350: 1348: 1347: 1342: 1337: 1332: 1327: 1321: 1319: 1315: 1314: 1309: 1307: 1306: 1299: 1292: 1284: 1275: 1274: 1272: 1271: 1266: 1261: 1256: 1251: 1246: 1241: 1236: 1231: 1226: 1224:Nolan Bushnell 1221: 1216: 1211: 1206: 1200: 1198: 1194: 1193: 1191: 1190: 1182: 1178:Computer Space 1173: 1171: 1167: 1166: 1164: 1163: 1155: 1147: 1139: 1131: 1123: 1115: 1107: 1098: 1096: 1090: 1089: 1087: 1086: 1078: 1070: 1062: 1054: 1045: 1043: 1037: 1036: 1034: 1033: 1029:Tennis for Two 1025: 1017: 1009: 1003: 995: 988: 986: 982: 981: 975: 973: 972: 965: 958: 950: 941: 940: 938: 937: 931: 929: 925: 924: 922: 921: 916: 910: 908: 904: 903: 901: 900: 898:Thompson shell 895: 888: 883: 878: 873: 867: 865: 861: 860: 858: 857: 852: 846: 844: 840: 839: 837: 836: 831: 826: 820: 818: 814: 813: 808: 806: 805: 798: 791: 783: 777: 776: 763: 754: 737: 736:External links 734: 731: 730: 700: 693: 685:Addison-Wesley 677:(2003-09-23). 663: 645: 616: 577: 535: 487: 442: 441: 439: 436: 408:word processor 394: 391: 372:floating point 360:cross compiler 329:Dennis Ritchie 266:Dennis Ritchie 254: 251: 216: 213: 157:travel in the 136: 135: 130: 126: 125: 120: 114: 113: 110: 106: 105: 92: 86: 85: 80: 74: 73: 71: 70: 56: 54: 48: 47: 45:Gameplay image 44: 36: 35: 27: 15: 13: 10: 9: 6: 4: 3: 2: 1673: 1662: 1659: 1657: 1654: 1652: 1649: 1647: 1644: 1642: 1639: 1637: 1634: 1632: 1629: 1627: 1624: 1622: 1619: 1617: 1614: 1612: 1609: 1608: 1606: 1593: 1583: 1577:(predecessor) 1576: 1573: 1571: 1568: 1567: 1565: 1561: 1555: 1552: 1550: 1547: 1545: 1542: 1540: 1537: 1535: 1532: 1530: 1527: 1525: 1522: 1521: 1519: 1513: 1507: 1504: 1502: 1501:Multics Emacs 1499: 1497: 1494: 1492: 1489: 1487: 1484: 1483: 1481: 1477: 1471: 1468: 1466: 1465:Tom Van Vleck 1463: 1461: 1458: 1456: 1455:Richard Soley 1453: 1451: 1448: 1446: 1443: 1441: 1440:Jerry Saltzer 1438: 1436: 1433: 1431: 1428: 1426: 1423: 1421: 1418: 1416: 1415:Robert Morris 1413: 1411: 1408: 1406: 1403: 1401: 1398: 1396: 1393: 1391: 1388: 1386: 1383: 1381: 1378: 1376: 1373: 1371: 1368: 1367: 1365: 1361: 1356: 1346: 1343: 1341: 1338: 1336: 1333: 1331: 1328: 1326: 1323: 1322: 1320: 1316: 1312: 1305: 1300: 1298: 1293: 1291: 1286: 1285: 1282: 1270: 1267: 1265: 1262: 1260: 1259:Steve Russell 1257: 1255: 1252: 1250: 1247: 1245: 1242: 1240: 1239:Sandy Douglas 1237: 1235: 1232: 1230: 1227: 1225: 1222: 1220: 1217: 1215: 1212: 1210: 1207: 1205: 1202: 1201: 1199: 1195: 1188: 1187: 1183: 1180: 1179: 1175: 1174: 1172: 1168: 1161: 1160: 1156: 1153: 1152: 1148: 1145: 1144: 1140: 1137: 1136: 1132: 1129: 1128: 1124: 1121: 1120: 1116: 1113: 1112: 1108: 1105: 1104: 1100: 1099: 1097: 1095: 1091: 1084: 1083: 1079: 1076: 1075: 1071: 1068: 1067: 1063: 1060: 1059: 1055: 1052: 1051: 1047: 1046: 1044: 1042: 1038: 1031: 1030: 1026: 1023: 1022: 1018: 1015: 1014: 1010: 1007: 1004: 1001: 1000: 996: 993: 990: 989: 987: 983: 978: 971: 966: 964: 959: 957: 952: 951: 948: 936: 933: 932: 930: 926: 920: 917: 915: 912: 911: 909: 905: 899: 896: 894: 893: 889: 887: 884: 882: 879: 877: 874: 872: 869: 868: 866: 862: 856: 853: 851: 848: 847: 845: 841: 835: 832: 830: 827: 825: 822: 821: 819: 815: 811: 804: 799: 797: 792: 790: 785: 784: 781: 775: 771: 767: 764: 762: 758: 755: 753: 749: 745: 744: 740: 739: 735: 719: 715: 711: 704: 701: 696: 690: 686: 682: 681: 676: 670: 668: 664: 652: 648: 642: 638: 634: 633: 625: 623: 621: 617: 605: 601: 597: 594: 588: 586: 584: 582: 578: 567: 563: 559: 555: 554: 549: 542: 540: 536: 524: 520: 516: 512: 506: 504: 502: 500: 498: 496: 494: 492: 488: 476: 472: 468: 464: 458: 456: 454: 452: 450: 448: 444: 437: 435: 433: 429: 425: 420: 417: 413: 409: 403: 401: 392: 390: 388: 384: 380: 375: 373: 369: 365: 361: 357: 353: 349: 346: 341: 337: 334: 330: 326: 322: 318: 314: 309: 306: 302: 299: 295: 291: 287: 280: 277: 273: 267: 263: 259: 252: 250: 248: 244: 240: 235: 233: 229: 225: 221: 214: 212: 210: 206: 202: 198: 194: 190: 187: 183: 179: 175: 171: 168:The game was 166: 164: 160: 156: 153:in 1969 that 152: 149:developed by 148: 144: 143: 134: 133:Single-player 131: 127: 124: 121: 119: 115: 111: 107: 104: 100: 96: 93: 91: 87: 84: 81: 79: 75: 67: 61: 58: 57: 55: 53: 49: 42: 37: 32: 26: 22: 1646:Unix history 1515:Multics-like 1486:Space Travel 1485: 1460:Ken Thompson 1264:Ken Thompson 1184: 1176: 1157: 1151:Lunar Lander 1149: 1143:Space Travel 1142: 1141: 1133: 1125: 1117: 1109: 1101: 1080: 1072: 1064: 1056: 1048: 1027: 1019: 1011: 997: 892:Space Travel 891: 890: 810:Ken Thompson 774:Space Travel 773: 761:Space Travel 760: 748:Space Travel 747: 743:Unix Book II 741: 722:. 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Index

Space flight simulation game

Developer(s)
Ken Thompson
Edit this on Wikidata
Designer(s)
Ken Thompson
Platform(s)
Multics
GECOS
PDP-7
Genre(s)
Simulation game
Single-player
video game
Ken Thompson
simulates
Solar System
gravitational pull
developed
Bell Labs
video game industry
early history of video games
Multics
operating system
GECOS
GE 635
PDP-7
Unix
simulation video game

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