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much the case for generals of the period it depicts. Philip Veale has said that the designers wanted to avoid the game becoming a click race but conceded that though deployment did affect the outcome of battles this was often not apparent to players. The player may sound an attack signal which will cause all troops with a hold order to move to the attack and also the retreat for when all hope is lost. Winning battles is then a question of anticipating how the troops are going to behave and so ensuring that when the troops clash it is in a way favorable to you.
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The player deploys their forces behind a start line, usually with the benefit of some information about the enemy deployment. They are also able to give some limited orders such as hold or advance. When the battle is started the player has very limited control over events - something which was very
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for merchants or gifting horses, or actions that hurt them, or just recalling them to send them somewhere else. If the enemy dislike the players actions they may decide to expel or kill the player's diplomat (and the player may do likewise to any diplomats the other factions might have in the
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is carried out by sending the limited number of diplomats to whatever factions one deem they would be most useful to influence where they can be given various orders, ranging from those beneficial to the players relations with that faction like seeking
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was released on
December 6, 2004. It adds six missions, 17 heroes, and 12 units. The release of the expansion was delayed when a postal carrier delivering the master disc from a duplication plant was assaulted and his bags taken.
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combat available in both 2D and 3D visuals. Most reviewers were positive about the extent of simulated real history present in the game but were critical of how timid the AI is which hampered the playing experience.
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to feed a larger faction (small factions can get by simply importing the necessary food, larger factions may find the cost too large unless they have at least some cities that can produce food).
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At its release the game was praised for its extent of simulated real history and a large replay value but they gave negative thoughts about the games AI because of how timid it was.
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are used for construction of most buildings, as well as their upkeep. Other resources are used for training warriors or the construction of advanced buildings.
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player's lands). If a diplomat is lost, a new one will be gained, but that diplomat will not have whatever experience the old diplomat might have gained.
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Resources play a role in the game economy. There are number of resources, and they are not available to all cities; trade allows for
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The player controls a faction picked from a massive selection, which may be Greek (such as
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game; however, when armies encounter each other in battle the game switches to
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This article is about the 2004 video game. For other game topics, see
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1006:Warhammer 40,000: Gladius – Relics of War
790:Spartan PC Review, Spartan Player Reviews
609:Spartan PC Review, Spartan Player Reviews
124:Learn how and when to remove this message
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586:"Just Play signs Spartan for Europe"
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62:adding citations to reliable sources
897:Horrible Histories: Ruthless Romans
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1093:Independent Games Festival winners
957:Star Hammer: The Vanguard Prophecy
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1052:Starship Troopers: Terran Command
771:from the original on 12 June 2004
361:), or some Eastern (such as the
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1138:Turn-based strategy video games
978:Warhammer 40,000: Sanctus Reach
723:"Spartan (2004) for PC Reviews"
49:needs additional citations for
1038:Warhammer 40,000: Battlesector
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992:Battlestar Galactica Deadlock
753:Pollak, Steve (8 June 2004).
690:Adams, David (18 June 2004).
658:Adams, David (10 June 2004).
1133:Graphsim Entertainment games
1118:Video games set in antiquity
943:Warhammer 40,000: Armageddon
299:in 2004. The game is set in
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1113:Video games set in Greece
1103:Slitherine Software games
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73:"Spartan" video game
950:Order of Battle: Pacific
883:Commander: Europe at War
692:"Gates of Troy Breached"
293:turn-based strategy game
29:Spartan (disambiguation)
584:Neowin · (2024-01-27).
18:Spartan (computer game)
936:Pandora: First Contact
192:Graphsim Entertainment
142:Spartan: Blood and War
1066:Stargate: Timekeepers
297:Slitherine Strategies
162:Slitherine Strategies
58:improve this article
964:Battle of the Bulge
840:Slitherine Software
637:Slitherine Software
561:"Spartan goes gold"
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269:Turn-based strategy
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511:"What's New?"
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237:24 March 2004
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876:Legion Arena
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773:. Retrieved
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517:. 2004-05-21
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467:Review score
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390:silver mines
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206:Iain Stevens
169:Publisher(s)
157:Developer(s)
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114:January 2009
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56:Please help
51:verification
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775:27 February
738:27 February
707:27 February
675:27 February
643:27 February
542:(in French)
472:Publication
384:is used as
255:25 May 2004
246:21 May 2004
214:Platform(s)
208:David Reeks
202:Composer(s)
1082:Categories
765:Ziff Davis
728:Metacritic
702:Ziff Davis
670:Ziff Davis
595:2024-01-27
570:2024-01-27
546:2024-01-27
521:2024-01-27
498:References
456:Metacritic
447:Aggregator
313:turn-based
305:Asia Minor
84:newspapers
438:Reception
433:Reception
416:Expansion
404:Diplomacy
354:(such as
317:real time
182:Just Play
769:Archived
565:GameSpot
394:farmland
386:currency
356:Thracian
348:Thessaly
324:Gameplay
264:Genre(s)
869:Spartan
378:exports
374:imports
367:Mysians
363:Lydians
309:Spartan
288:Spartan
275:Mode(s)
225:Release
219:Windows
98:scholar
855:Legion
804:Review
733:Fandom
590:Neowin
487:5.0/10
460:56/100
409:asylia
398:Bricks
382:Silver
352:tribal
344:Athens
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1016:2020s
914:2010s
847:2000s
475:Score
450:Score
311:is a
291:is a
105:JSTOR
91:books
777:2023
740:2023
709:2023
677:2023
645:2023
376:and
359:Asti
303:and
77:news
760:IGN
697:IGN
665:IGN
482:IGN
420:An
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346:or
233:FRA
60:by
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251:NA
242:UK
187:NA
178:EU
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