264:-firing Ahmins composing the superfleet from the planet of Ahm. The player is able to "collect" and earn these ships back as the game progresses. The squadron can drop down to one ship in the game, but still have four "back-up" ships. If the final ship in play is lost, however, the game is over (even if the player has unused "back-up" ships). This is different from other games that give the player ships sequentially.
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of attacking enemies. The player can either fire upon them, or "tac" their ships around them. The second stage is much like the first, except that it is from a 3-D third-person perspective from behind the player's ships. In the third stage, the player pilots their ships down a space warp tunnel, and
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formation through waves of attacking enemies; the player can gain reserve units, while being able to command the units to perform various actions, including firing at enemies, getting into
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The game starts with seven individual ships in play. Those ships can be lost in any of the three stages by hitting a tunnel, getting shot, or colliding with an enemy, the
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on their July 1, 1983 issue as being the twenty-second most-successful table arcade unit of the month.
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397:"Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)".
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will lose any ships that touch the side of the tunnel.
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Space combat color vector shooter arcade game from 1982
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197:(formerly Gremlin Industries) and published by
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546:Video games developed in the United States
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271:, the player pilots their ships through
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220:. The player commands seven units in
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464:. You can help Knowledge (XXG) by
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205:version was released in 1983.
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403:(in Japanese). No. 215.
234:is an unlockable game in the
193:in 1982. It was developed by
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551:Single-player video games
521:Vector arcade video games
436:Killer List of Videogames
386:Killer List of Videogames
218:third-person perspectives
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531:Gremlin Industries games
407:1 July 1983. p. 29.
354:"Tac/Scan (Atari 2600)"
241:Sega Genesis Collection
228:, or a "tac" maneuver.
460:-related article is a
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405:Amusement Press, Inc.
339:Tac/Scan at SegaRetro
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212:that switch between
556:Shooter game stubs
516:Arcade video games
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536:Sega arcade games
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426:at Arcade History
208:The game uses 3D
191:arcade video game
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142:November 16, 2006
68:Michael Hendricks
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526:Atari 2600 games
511:1982 video games
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362:. Archived from
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195:Sega Electronics
182:(夕ック/スキャン) is a
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466:expanding it
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256:Title screen
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184:space combat
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160:space combat
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70:Brian Millar
52:Publisher(s)
40:Developer(s)
238:version of
76:Platform(s)
64:Designer(s)
505:Categories
313:"Tac/Scan"
296:References
284:In Japan,
203:Atari 2600
115:Atari 2600
85:Atari 2600
280:Reception
226:formation
431:Tac/Scan
423:Tac/Scan
381:Tac/Scan
290:Tac/Scan
248:Gameplay
232:Tac/Scan
222:squadron
214:overhead
179:Tac/Scan
151:Genre(s)
25:Tac/Scan
434:at the
384:at the
359:AllGame
318:AllGame
288:listed
187:shooter
166:Mode(s)
156:Shooter
95:Release
99:Arcade
81:Arcade
456:This
273:waves
269:stage
262:laser
201:. An
462:stub
216:and
199:Sega
57:Sega
131:PS2
507::
372:^
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304:^
244:.
158:,
138:NA
122:NA
106:NA
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468:.
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.