Knowledge (XXG)

Takayoshi Sato

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217:. Some of Sato's works included health education and hotel training video games. When Sato started working on serious games, he said, "I feel that games are being standardized into only a few formats lately: FPS, RTS, MMO, 3rd Person Action and Sports. There's a tendency to create the same games over and over with only a visual upgrade. And the only thing artists are supposed to do is "be professional" and gift-wrap the same game elements with a pretty new skin." 1795: 168:. Sato described the experience as "hell", working 15 hour days 7 days per week. Sato began teaching himself how to 3D model and found many of his older colleagues at Konami frequently referring to him for assistance with this due to their lack of knowledge and inexperience. Sato did not receive credit for these referrals until he approached his superiors and requested that he be put on a major project such as 1819: 1877: 182:
in September 1996. Sato was the sole member of Team Silent to work on the 3D cut-scenes in the first Silent Hill game, taking him nearly 2,000 hours to complete, and during much of this time period the schedule would be so demanding that he would sleep under his office desk. Sato's work on the Silent
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visited Tama Art University campus in 1996 and Sato took 3 art tests and had 5 interviews with them prior to successfully being hired. During his first year he worked on the team that ported the arcade
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Hill series has garnered him critical acclaim. In 1998 he received a Japanese cultural ministry award for his CGI direction and movie work and also received the personal CEO award from Konami.
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to complete 3D animation work, otherwise he would keep his talent to himself. Subsequently, his superiors agreed and he commenced working on the original
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and its sequel, Sato pitched an idea for the third game in the series which never came to fruition. He left Konami in 2003 and joined
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from 1996 to 2003 and was responsible for creating the CGI cutscenes for
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In 2011 he received the Advanced Character Animation degree.
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in 1992 and in 1996 received his bachelor's degree in
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Sato began studying Art at 1375:Nintendo World Championships 467:IGN Staff (17 August 2001). 128:Sato was born and raised in 16:Japanese video game designer 1960:Video game specialist stubs 399:Dillon's Dead-Heat Breakers 1981: 1869: 1812: 1324:Official Nintendo Magazine 223:Sato has been employed at 1789: 1360:Nintendo Campus Challenge 1223:Nintendo Network Services 384:Paper Mario: Color Splash 369:Mario Tennis: Ultra Smash 1296:Nintendo Magazine System 1303:Nintendo Player's Guide 1184:Nintendo Tumbler Puzzle 1370:Nintendo PowerFest '94 1242:Nintendo Switch Online 296:GoldenEye: Rogue Agent 203:GoldenEye: Rogue Agent 1965:Japanese people stubs 1355:Iwata Asks interviews 1491:Nintendo Space World 1417:Super Nintendo World 1046:Hidemaro Fujibayashi 60:video game developer 878:Nintendo of America 138:Tama Art University 1935:Japanese designers 1625:Shattered Memories 1350:World Championship 1252:Software divisions 831:Nintendo Co., Ltd. 761:2021-04-02 at the 1897: 1896: 1842: 1841: 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Index

Tokyo
Japan
video game developer
Silent Hill
Silent Hill 2
Japanese
Hepburn
video game
CGI
Team Silent
Silent Hill
Silent Hill 2
Tokyo
Japan
Tama Art University
oil painting
Konami
cute 'em up
Sexy Parodius
Sega Saturn
Sony PlayStation
Metal Gear Solid
Electronic Arts
Frogger
GoldenEye: Rogue Agent
Virtual Heroes
serious games
Nintendo
Sexy Parodius
Silent Hill

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