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phase, so the project could be presented to publishers in a playable form, and to persuade private investors to show that the tactical shooter market is attractive and is still a viable industry. After a slow start (having only raised a third of the demanded sum one week before the deadline), the
310:, Robert Bowling, who made the promotion of the campaign on Twitter. Every backer benefited from an access to a special forum section on the Serellan's website where they could participate into the game's development, by bringing ideas, participating to some decisions, and submitting content.
302:
Kickstarter campaign gained momentum quickly on the final days following a revamping of the campaign and a cinematic video, and finally crossed the mark in the very last hours, ending at $ 221,833 in total pledges from 5,423 backers on April 1, 2012. One notable backer was the former
31:
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a 4 out of 10. While he acknowledged the game's efforts towards realism, he noted that certain aspects missed the "bigger picture." he pointed out issues like "There’s nothing natural about AI" and "squad members who can’t communicate."
437:, gave it a 49 out of 100, complained about the AI that "the AI just seems unaware what's happening around it" and also it received criticism because of "no map, no planning phase, no complex manoeuvres or abilities."
451:
Michéal Murphy from GodisaGeek gave it a 2 out of 10, and described it as "a pure, unintelligible mess; broken, boring and just plain bad". he criticized the game's UI as "clunky" and called the game "terrible."
472:
operatives have been consulted to aid the game's realism and authenticity. The score was composed by Rich
Douglas. Comcept art is by Charles Guan and Matt Corboy provides the voice the Commander.
430:
gave it a 2 out of 10, concluding: "This is a game that should not have been released in its current state, and is certainly not one you should waste your time and money on."
768:
783:
426:
Takedown received overwhelmingly negative reviews. Critics focused on its unfinished state, numerous bugs and glitches, and weak multiplayer offerings. Brett Todd of
297:, Serellan launched its own appeal on March 2, 2012 on the same website, with a $ 200,000 goal. This sum was a starting basis in order to bring the game into an
743:
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264:, which aims to be a realistic squad-based shooter. It is considered by the developer to be a spiritual successor to the original
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763:
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version being available later. The game was then presented behind closed doors for the first time in playable form at the
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510:
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540:"Christian Allen aka @Serellan is 3 hours and only $ 10k away from funding his tactical shooter Takedown. I'm in!"
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series of games. It supports single player, co-operative play, and adversarial multiplayer gametypes.
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30:
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http://www.gamespot.com/takedown-red-sabre/reviews/takedown-red-sabre-review-6414979/
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272:
707:
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84:
484:"Takedown rechristened as Takedown: Red Sabre, will be published by 505 Games"
366:
318:
On
February 15, 2013, Serellan announced their partnership with the publisher
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http://www.ign.com/articles/2013/10/01/takedown-red-sabre-review/
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511:"I Messed up My Video Game Kickstarter. Now, I'm Fixing It"
604:
http://www.pcgamer.com/review/takedown-red-sabre-review/
221:. It was released on September 20, 2013 for Windows via
562:"505 Games to publish Serellan's Takedown: Red Sabre"
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83:
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61:
49:
37:
23:
468:The game is developed by Serellan LLC. Forms
8:
377:
322:, and announced the release of the game for
769:Video games developed in the United States
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351:
225:and on February 21, 2014 for Xbox 360 via
29:
20:
784:Multiplayer and single-player video games
461:
7:
381:
356:
345:
336:Electronic Entertainment Expo 2013
14:
663:Albert, Brian (October 1, 2013).
538:Robert Bowling (April 1, 2012).
482:Tach, Daven (February 15, 2013).
330:for the end of the year, and the
145:
122:
637:Craig Owens (October 24, 2013).
289:Following the success of other
285:Successful Kickstarter campaign
744:Kickstarter-funded video games
1:
665:"Takedown: Red Sabre Review"
639:"Takedown: Red Sabre review"
127:September 20, 2013
150:February 21, 2014
800:
779:Xbox 360 Live Arcade games
338:, in the 505 Games booth.
314:Partnership with 505 Games
754:PlayStation Network games
385:
382:
360:
357:
28:
267:Tom Clancy's Rainbow Six
205:video game developed by
749:Crowdfunded video games
250:
764:Unreal Engine 3 games
587:"Takedown: Red Sabre"
443:'s Brian Albert gave
240:
258:first-person shooter
714:Takedown: Red Sabre
379:
354:
348:Takedown: Red Sabre
254:Takedown: Red Sabre
243:Takedown: Red Sabre
198:Takedown: Red Sabre
24:Takedown: Red Sabre
433:Craig Owens, from
352:
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759:Tactical shooters
513:. March 26, 2012.
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375:
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304:community manager
215:Microsoft Windows
209:and published by
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102:Microsoft Windows
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734:2013 video games
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695:Official website
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262:tactical shooter
227:Xbox Live Arcade
203:tactical shooter
171:Tactical shooter
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739:505 Games games
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353:Aggregate score
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90:Unreal Engine 3
68:Christian Allen
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18:2013 video game
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687:External links
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546:) – via
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241:Screenshot of
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774:Windows games
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525:"GamesRadar+"
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378:Review scores
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332:PlayStation 3
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181:Single-player
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569:. Retrieved
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495:February 15,
493:. Retrieved
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79:Rich Douglas
51:Publisher(s)
39:Developer(s)
15:
708:Kickstarter
674:February 8,
648:February 8,
566:PC Invasion
383:Publication
295:Kickstarter
280:Development
189:multiplayer
97:Platform(s)
75:Composer(s)
63:Designer(s)
728:Categories
591:Metacritic
456:References
419:PC: 20/100
411:PC: 49/100
398:PC: 40/100
371:PC: 34/100
367:Metacritic
358:Aggregator
154:2014-02-21
131:2013-09-20
719:MobyGames
342:Reception
320:505 Games
211:505 Games
56:505 Games
703:Takedown
571:April 1,
435:PC Gamer
428:GameSpot
416:GameSpot
405:PC Gamer
328:Xbox 360
233:Gameplay
219:Xbox 360
207:Serellan
166:Genre(s)
139:Xbox 360
106:Xbox 360
44:Serellan
643:pcgamer
548:Twitter
489:Polygon
177:Mode(s)
152: (
129: (
116:Windows
112:Release
260:and a
85:Engine
544:Tweet
386:Score
361:Score
299:alpha
256:is a
245:from
223:Steam
201:is a
185:co-op
676:2024
650:2024
573:2024
497:2013
407:(UK)
326:and
273:SWAT
270:and
217:and
213:for
717:at
706:at
669:IGN
441:IGN
393:IGN
306:of
730::
667:.
641:.
589:.
564:.
486:.
445:it
324:PC
247:E3
229:.
187:,
183:,
146:WW
123:WW
104:,
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652:.
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542:(
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249:.
156:)
148::
133:)
125::
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.