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Terminator 2 (16-bit video game)

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1872: 695:, Brett Alan Weiss called the Genesis version "a truly wretched gaming experience" with "almost no redeeming value". He criticized the controls, and stated that the music "comes up far short" and that sound effects "are strangely absent" for most of the game. He considered the SNES version "superior in every way", writing, "While still a lousy game, it has better graphics, music, and sound effects". 408: 403: 398: 379: 374: 369: 364: 393: 388: 359: 318:
messages appear on-screen to inform the player of mission objectives, mimicking the T-800's point of view in the films. Objectives, which include locating specified items or people, must be cleared before proceeding to the next level. On some levels, the player must lead John to safety. One objective
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Driving levels, viewed from an overhead perspective, appear in between the side-scrolling levels. A motorcycle is used for most of the driving portions, although other vehicles are used later on, including a police car. Roadblocks are a frequent obstacle for the player, who must also avoid traffic.
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considered the driving segments a "major drawback", writing, "The confusing controls seriously detract from an otherwise excellent cartridge". Conversely, Mellerick considered these segments to be the best part of the game, and also praised the need to search through buildings for items. However,
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The game received some praise for closely following the film's plot. Some critics found the on-screen text difficult to read, and others were critical of the sound and music, although Atherton found the latter to be atmospheric.
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panned the T800 sprite as unlike its source material and too "big" and "clunky", noting a glitch where it became invisible once a bullet passed. Mockery was made towards the Terminator's jumping animation by Paul Mellerick of
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wrote, "You'll be hard pressed to find a more inept game than this. It's absolute trash and Acclaim should be ashamed that they're actually releasing it".
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found it too basic. However, the variety of gameplay styles received some praise. The controls were criticized, especially in the driving portions, which
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considered the sprites easily identifiable despite their small size, and wrote, "All the character movements are well detailed and deftly animated."
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throughout the game is to collect items that have materialized from the future. The player can use a variety of weapons as the game progresses.
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called the game "well thought out and good fun", concluding it to be "All in all a great conversion" of the film.
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stated that these searches are "slow at best and frustrating at worst". In a positive review, Steve Atherton of
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called the game an "outright disaster for Acclaim who ought to bin this title before anyone notices it exists".
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Terminator. Levels are based on eight locations from the film, including a truck stop,
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called it "a ridiculous-looking romp which brings new meaning to the word appalling".
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criticized the SNES version for using the same music through much of the game.
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also joked that he "hits like a baby". The backgrounds were criticized by
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called it a "film licence game of the very worst, most despicable sort".
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Reviewers were critical of the graphics, especially the small character
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considered it a "massive disappointment", while Jonathan Davies of
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Davies, Jonathan (April 1994). "Terminator 2: Judgement Day".
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and driving levels. It received generally negative reviews.
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Chamberlain, Ross (September 1993). "T2: Judgment Day".
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The gameplay was criticized as well, including its poor
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opined that the game "looks like it was programmed on a
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Atherton, Steve (November 1993). "T2: Judgment Day".
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as "mostly squarish objects with little variation".
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United Kingdom. p. 52. 334: 27: 18: 1905:Super Nintendo Entertainment System games 1137: 1135: 1133: 1131: 1129: 1127: 908: 906: 904: 902: 858: 856: 854: 852: 850: 848: 846: 844: 878: 876: 874: 768: 766: 764: 1096: 1094: 1084:VideoGames & Computer Entertainment 804: 704: 453:VideoGames & Computer Entertainment 292:in which the player takes control of a 1040: 1038: 1036: 1034: 1032: 1030: 1028: 802: 800: 798: 796: 794: 792: 790: 788: 786: 784: 753:"Megadrive Review: T2 Judgement Day". 266:for the SNES. It is based on the 1991 1076: 1074: 1012: 1010: 994: 992: 990: 988: 986: 984: 982: 980: 978: 962: 960: 958: 956: 954: 952: 915:"T2: Judgment Day (Super NES) Review" 863:"Super NES ProReview: Terminator 2". 748: 746: 744: 742: 740: 738: 736: 734: 732: 657:considered the gameplay tedious, and 560:received generally negative reviews. 7: 936: 934: 932: 828: 826: 824: 822: 820: 716: 714: 712: 710: 708: 339: 885:"T2: Judgment Day (Genesis) Review" 773:"Genesis ProReview: Terminator 2". 387: 330: 252:Super Nintendo Entertainment System 1895:Terminator (franchise) video games 1234:Terminator 3: Rise of the Machines 999:"MegaDrive Review: Terminator 2". 14: 667:called "horrendously laughable". 358: 1871: 1870: 406: 401: 396: 391: 386: 377: 372: 367: 362: 357: 1766:X: A Laser Battle for Salvation 1731:Transformers vs. The Terminator 1940:Video games set in Los Angeles 1017:"Terminator 2: Judgment Day". 258:through subsidiary companies: 1: 1703:RoboCop Versus The Terminator 1627:RoboCop Versus The Terminator 1047:"Terminator 2: Judgement Day" 33:European Mega Drive cover art 254:(SNES). 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Index


Developer(s)
Bits Studios
Publisher(s)
Flying Edge
LJN
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Shahid Ahmad
Terminator
Platform(s)
Sega Genesis
Super NES
US
UK
US
UK
Genre(s)
Action
Single-player
action game
Bits Studios
16-bit
Sega Genesis
Super Nintendo Entertainment System
Acclaim Entertainment
Flying Edge
LJN

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